The Mother Lode
Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East -South -Up
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[9] A small bandage rests upon the ground here.
A large two-handed sword has been left here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A gully dwarf wanders around, collecting garbage.
A dwarven merchant travels through here.
A brutish bartender serves drinks to his patrons here.
< 1h/141H 85v/106V Pos: standing >
Character attributes for Fubag
Level: 13 Race: Dwarf Class: Cleric
Age: 55 yrs / 2 mths Height: 47 inches Weight: 181 lbs Size: medium
STR: good AGI: good DEX: good
POW: good INT: good WIS: excellent
CON: good CHA: good LUCK: good
Armor Points: -10 Reduces melee damage taken by 1.0%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 4%
Calming Chance(cha): 7%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: average Damroll: good
Alignment: neutral
Saving Throws: PAR[far worse than average] FEA[far worse than average]
BRE[below average] SPE[below average]
Load carried: What load?
< 1h/141H 86v/106V Pos: standing >
You are almost ready to attain your next level!
< 1h/141H 88v/106V Pos: standing >
The Mother Lode
Obvious exits: -East -South -Up
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[9] A small bandage rests upon the ground here.
A large two-handed sword has been left here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A gully dwarf wanders around, collecting garbage.
A dwarven merchant travels through here.
A brutish bartender serves drinks to his patrons here.
< 2h/141H 91v/106V Pos: standing >
Northeast Corner of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
< 2h/141H 92v/106V Pos: standing >
North Side of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A small rabbit is here, hopping through the grass.
< 3h/141H 93v/106V Pos: standing >
Several Tharnadian troops on horseback ride through here, disappearing into the distance.
< 3h/141H 94v/106V Pos: standing >
Center of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.
< 3h/141H 93v/106V Pos: standing >
As you enter a swirling rift, you feel your body begin to be torn apart!
Suddenly, you feel your body reform...
MMMMM
.^MMMMMM
....@.M
.o.oo.,,,
oooo..MMM
A Dark Cavern with Tapering Stalactites
Obvious exits: -North -East -South -West
< 4h/141H 98v/106V Pos: standing >
MMMMMM
M.^MMMMMM
o...@..M
o.o.oo.,,
ooooo..MM
A Dark Cavern with Tapering Stalactites
Obvious exits: -North -East -South -West
< 4h/141H 99v/106V Pos: standing >
MMMMMM
MM.^MMMMM
Mo..@...M
Mo.o.oo.,
Mooooo..M
A Dark Cavern with Tapering Stalactites
Obvious exits: -North -East -South -West
< 4h/141H 97v/106V Pos: standing >
MMMMMM
MM.^MMMM
Mo.@....
MMo.o.oo.
.Mooooo..
A Dark Cavern with Tapering Stalactites
Obvious exits: -North -East -South -West
< 4h/141H 95v/106V Pos: standing >
A Phantasmagoric Cavern
This cavern seems to swift and sway in an odd array of mystical colors.
Images of creatures that do not exist in this realm of reality fade and flicker
in and out of the mind. Thoughts of wonder fill the body with a strange feel
of confusion. Sounds seem to be coming from all around you, while at the same
time everything seems quiet. Drops of liquid fall down from above and forms in
small sticky puddles upon the floor. The ground here seems to be made from
some sort of magical crystal. The walls here are sleek and very smooth to the
touch. The potent vapors of spores emanates from every corner of this place.
The phantasmagoric cavern continues on to the north.
Obvious exits: -North -South -West
Fresh blood covers everything in the area.
A cricket is here making a rather loud sound.
< 4h/141H 95v/106V Pos: standing >
Zone Name: Phantasmagoric Caverns
Average mob level in zone: 9
< 6h/141H 101v/106V Pos: standing >
Bend Within a Phantasmagoric Cavern
This mystical cavern of mystery seems to glow with a faint light that does
not quite create twilight. Images of thoughts that were long since past start
to fade into the mind. Dreams that are now only a flicker of a long since past
memory now invade reality. Flashes of youth that once was wasted, for a moment
is tasted. Regret sets in, yet gives way to feelings of peace that soon this
life shall gain release. Oblivion fills the air, but does not cause anyone any
despair. Doom falls from the gloomy darkness that looms above, forming in tiny
sticky puddles upon the ground. The walls here are pleasant to the touch and
calming to the soul. The phantasmagoric cavern continues to east and south.
Obvious exits: -East -South
Fresh blood splatters cover the area.
A gas spore floats here.
A walking toadstool wanders this phantasmagoric cavern.
A walking toadstool wanders this phantasmagoric cavern.
A crystal ooze moves along the cavern ground here.
< 6h/141H 104v/106V Pos: standing >
Curve Within a Phantasmagoric Cavern
Images seem to flicker out of view and into faded memories. Potent vapors
of spores invade the mind and drift down along the spine. Feelings of thought
start to overwhelm the body and challenge the soul. Moisture falls from out of
the darkness that dwells above. Puddles of liquid form in small sticky pools
upon the gloomy ground. The walls here are smooth and very pleasing to thine
touch. Sounds of creatures who lurk in the night, echo within this chamber of
delight. Eyes seem to stare, creating an odd eerie glare, yet nothing seems to
be there. The northern wall has the word 'Necromantia' etched into it. This
phantasmagoric cavern continues on to the south and to the west.
Obvious exits: -South -West
Puddles of fresh blood cover the ground.
A crystal mold moves along the cavern ground here.
A myconid stands here, fighting a Drow Elf.
A Drow Elf (medium), floating sits atop a deadly nightmare, fighting a myconid.
An ascomoid rolls along the cavern floor here.
A gas spore floats here.
A cricket is here making a rather loud sound.
< 7h/141H 105v/106V Pos: standing >
A Drow Elf parries a myconid's lunge at him.
< 7h/141H 105v/106V Pos: standing >
A Drow Elf's slash enshrouds a myconid in a mist of blood.
A myconid is incapacitated and will slowly die, if not aided.
A myconid is slashed into two by a master stroke performed by a Drow Elf.
A myconid is dead! R.I.P.
You feel a carnal satisfaction as a myconid's gurgling and choking signals its demise.
< 7h/141H 105v/106V Pos: standing >
A Drow Elf gets something from the corpse of a myconid.
< 8h/141H 105v/106V Pos: standing >
Curve Within a Phantasmagoric Cavern
Obvious exits: -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a myconid is lying here.
A crystal mold moves along the cavern ground here.
A Drow Elf (medium), floating sits atop a deadly nightmare.
An ascomoid rolls along the cavern floor here.
A gas spore floats here.
A cricket is here making a rather loud sound.
< 8h/141H 105v/106V Pos: standing >
An ascomoid leaves south.
A Drow Elf dons a misshaped reed circlet on his head.
< 9h/141H 105v/106V Pos: standing >
Bend Within a Phantasmagoric Cavern
This mystical cavern of mystery seems to glow with a faint light that does
not quite create twilight. Images of thoughts that were long since past start
to fade into the mind. Dreams that are now only a flicker of a long since past
memory now invade reality. Flashes of youth that once was wasted, for a moment
is tasted. Regret sets in, yet gives way to feelings of peace that soon this
life shall gain release. Oblivion fills the air, but does not cause anyone any
despair. Doom falls from the gloomy darkness that looms above, forming in tiny
sticky puddles upon the ground. The walls here are pleasant to the touch and
calming to the soul. The phantasmagoric cavern continues to east and south.
Obvious exits: -East -South
Puddles of fresh blood cover the ground.
A gas spore floats here.
A walking toadstool wanders this phantasmagoric cavern.
A walking toadstool wanders this phantasmagoric cavern.
A crystal ooze moves along the cavern ground here.
< 10h/141H 104v/106V Pos: standing >
A Drow Elf rides in on a deadly nightmare from the east.
< 10h/141H 105v/106V Pos: standing >
A Phantasmagoric Cavern
This cavern seems to swift and sway in an odd array of mystical colors.
Images of creatures that do not exist in this realm of reality fade and flicker
in and out of the mind. Thoughts of wonder fill the body with a strange feel
of confusion. Sounds seem to be coming from all around you, while at the same
time everything seems quiet. Drops of liquid fall down from above and forms in
small sticky puddles upon the floor. The ground here seems to be made from
some sort of magical crystal. The walls here are sleek and very smooth to the
touch. The potent vapors of spores emanates from every corner of this place.
The phantasmagoric cavern continues on to the north.
Obvious exits: -North -South -West
A few drops of fresh blood are scattered around the area.
A cricket is here making a rather loud sound.
< 10h/141H 105v/106V Pos: standing >
Bend Within a Phantasmagoric Cavern
This mystical cavern of mystery seems to glow with a faint light that does
not quite create twilight. Images of thoughts that were long since past start
to fade into the mind. Dreams that are now only a flicker of a long since past
memory now invade reality. Flashes of youth that once was wasted, for a moment
is tasted. Regret sets in, yet gives way to feelings of peace that soon this
life shall gain release. Oblivion fills the air, but does not cause anyone any
despair. Doom falls from the gloomy darkness that looms above, forming in tiny
sticky puddles upon the ground. The walls here are pleasant to the touch and
calming to the soul. The phantasmagoric cavern continues to east and south.
Obvious exits: -East -South
Fresh blood splatters cover the area.
A Drow Elf (medium), floating sits atop a deadly nightmare.
A gas spore floats here.
A walking toadstool wanders this phantasmagoric cavern.
A walking toadstool wanders this phantasmagoric cavern.
A crystal ooze moves along the cavern ground here.
A Drow Elf leaves south riding on a deadly nightmare.
< 10h/141H 104v/106V Pos: standing >
< 11h/141H 106v/106V Pos: standing >
But you aren't fighting anything!
< 13h/141H 106v/106V Pos: standing >
You sit down and relax.
< 13h/141H 106v/106V Pos: sitting >
You are currently praying for the following spells:
8 seconds: ( 1st) armor
17 seconds: ( 1st) bless
25 seconds: ( 1st) bless
34 seconds: ( 1st) armor
42 seconds: ( 1st) armor
51 seconds: ( 1st) cause light
63 seconds: ( 2nd) cause serious
71 seconds: ( 1st) cause light
83 seconds: ( 2nd) blindness
95 seconds: ( 2nd) blindness
107 seconds: ( 2nd) cause serious
119 seconds: ( 2nd) cause serious
131 seconds: ( 2nd) cause serious
146 seconds: ( 3rd) cause critical
158 seconds: ( 2nd) cause serious
173 seconds: ( 3rd) cause critical
187 seconds: ( 3rd) cause critical
You can pray no more spells.
You continue your praying.
< 13h/141H 106v/106V Pos: sitting >
You start meditating...
< 13h/141H 106v/106V Pos: sitting >
You have finished praying for armor.
< 15h/141H 106v/106V Pos: sitting >
A gas spore leaves east.
< 15h/141H 106v/106V Pos: sitting >
< 16h/141H 106v/106V Pos: sitting >
You have finished praying for bless.
< 17h/141H 106v/106V Pos: sitting >
A myconid leaves east.
< 18h/141H 106v/106V Pos: sitting >
You have finished praying for bless.
< 20h/141H 106v/106V Pos: sitting >
A myconid leaves east.
< 20h/141H 106v/106V Pos: sitting >
You stop meditating.
You say in dwarven 'kill me'
< 21h/141H 106v/106V Pos: sitting >
You start meditating...
< 21h/141H 106v/106V Pos: sitting >
You have finished praying for armor.
< 22h/141H 106v/106V Pos: sitting >
You stop meditating.
Bend Within a Phantasmagoric Cavern
Obvious exits: -East -South
Fresh blood splatters cover the area.
A crystal ooze moves along the cavern ground here.
< 24h/141H 106v/106V Pos: sitting >
You start meditating...
< 24h/141H 106v/106V Pos: sitting >
A Drow Elf rides in on a deadly nightmare from the south.
< 24h/141H 106v/106V Pos: sitting >
A myconid enters from the east.
You have finished praying for armor.
< 24h/141H 106v/106V Pos: sitting >
A Drow Elf leaves east riding on a deadly nightmare.
< 24h/141H 106v/106V Pos: sitting >
A Drow Elf rides in on a deadly nightmare from the east.
< 24h/141H 106v/106V Pos: sitting >
A Drow Elf suddenly attacks YOU!
You abandon your praying.
You are briefly surrounded by a red aura!
A Drow Elf's fine slash seriously wounds you.
< 18h/141H 106v/106V Pos: sitting >
< T: Fubag TP: sit TC: awful E: A Drow Elf sta EP: few wounds >
You clamber to your feet.
< 18h/141H 106v/106V Pos: standing >
< T: Fubag TP: sta TC: awful E: A Drow Elf sta EP: few wounds >
None here are loyal subjects of yours!
< 18h/141H 106v/106V Pos: standing >
< T: Fubag TP: sta TC: awful E: A Drow Elf sta EP: few wounds >
You say in dwarven 'kill me'
< 18h/141H 106v/106V Pos: standing >
< T: Fubag TP: sta TC: awful E: A Drow Elf sta EP: few wounds >
A Drow Elf's crude slash strikes you hard.
You wish that your wounds would stop BLEEDING so much!
You dodge a Drow Elf's vicious attack.
< 15h/141H 106v/106V Pos: standing >
< T: Fubag TP: sta TC: awful E: A Drow Elf sta EP: few wounds >
You miss a Drow Elf.
A deadly nightmare's hooves crash into you with a stunning force!
You wish that your wounds would stop BLEEDING so much!
< 8h/141H 106v/106V Pos: standing >
< T: Fubag TP: sta TC: awful E: A Drow Elf sta EP: few wounds >
A Drow Elf's crude slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Drow Elf's crude slash seriously wounds you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 2h/141H 106v/106V Pos: standing >
< T: Fubag TP: sta TC: awful E: A Drow Elf sta EP: few wounds >
A deadly nightmare suddenly attacks YOU!
A deadly nightmare's fine thrash hits you.
You feel your pulse begin to slow and you realize you are mortally wounded...
< -9h/141H 106v/106V Pos: standing >
You are in pretty bad shape, unable to do anything!
< -9h/141H 106v/106V Pos: standing >
You are in pretty bad shape, unable to do anything!
< -9h/141H 106v/106V Pos: standing >