<worn as a badge> an exquisite crystal badge from The Valoisian Castle
<worn on head> the barbarian warhelmet of champions
<worn on eyes> a battle visor made of adamantium
<worn in ear> the earring of Sound Advice
<worn in ear> an anti-matter earring
<worn on face> a well-used dragonscale mask from The Valoisian Castle
<worn around neck> an amulet of ancient shaman runes (magic) (illuminating)
<worn around neck> a pleasant necklace of flowers
<worn on body> the robe of sorcery
<worn about body> a frayed skin cloak branded with primative glyphs (magic)
<worn as quiver> a glowing marble quiver from The Valoisian Castle
<worn about waist> an exquisite silk sash [superior] (magic)
<worn on belt buckle>a gleaming gold belt buckle
<attached to belt> a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing)
<worn on arms> a pair of crystal armplates (magic) (illuminating)
<held as shield> a brutal adamantium tower shield from The Valoisian Castle
<worn around wrist> a gilded Songbird charm (magic) (glowing)[179h 2m 56s]
<worn around wrist> a carved diorite bracer (magic)
<worn on hands> a pair of black leather gloves glowing with faerie fire (magic) (glowing)
<worn on finger> the ring of illusions (magic)
<worn on finger> a gold ring set with rubies
<primary weapon> a high quality mining pick [31%]
<worn on legs> some seductive looking whore's stockings
<worn on feet> the shoes of sprinting (magic) (glowing)
An old, rickety ferry boat lists to starboard here.
The Sloop Sleeper Cell floats here.
The Sloop allah floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
< 335h/335H 178v/178V Pos: standing >
^..**+*..
M^^.*++^*
MM^^S.S
A Frozen Beach
Obvious exits: -N -E -S -W
An old, rickety ferry boat lists to starboard here.
The Sloop Sleeper Cell floats here.
The Sloop allah floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
< 335h/335H 178v/178V Pos: standing >
^..**+*..
M^^.*++^*
MM^^S.S
A Frozen Beach
Obvious exits: -N -E -S -W
An old, rickety ferry boat lists to starboard here.
The Sloop Sleeper Cell floats here.
The Sloop allah floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
< 335h/335H 178v/178V Pos: standing >
^..**+*..
M^^.*++^*
MM^^S.S
A Frozen Beach
Obvious exits: -N -E -S -W
An old, rickety ferry boat lists to starboard here.
The Sloop Sleeper Cell floats here.
The Sloop allah floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
< 335h/335H 178v/178V Pos: standing >
^..**+*..
M^^.*++^*
MM^^S.S
A Frozen Beach
Obvious exits: -N -E -S -W
An old, rickety ferry boat lists to starboard here.
The Sloop Sleeper Cell floats here.
The Sloop allah floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
< 335h/335H 178v/178V Pos: standing >
^..**+*..
M^^.*++^*
MM^^S.S
A Frozen Beach
Obvious exits: -N -E -S -W
An old, rickety ferry boat lists to starboard here.
The Sloop Sleeper Cell floats here.
The Sloop allah floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
< 335h/335H 178v/178V Pos: standing >
^..**+*..
M^^.*++^*
MM^^S.S
A Frozen Beach
Obvious exits: -N -E -S -W
An old, rickety ferry boat lists to starboard here.
The Sloop Sleeper Cell floats here.
The Sloop allah floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
< 335h/335H 178v/178V Pos: standing >
^..**+*..
M^^.*++^*
MM^^S.S
A Frozen Beach
Obvious exits: -N -E -S -W
An old, rickety ferry boat lists to starboard here.
The Sloop Sleeper Cell floats here.
The Sloop allah floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
< 335h/335H 178v/178V Pos: standing >
^..**P*..
M^^.*++^*
MM^^S.S
A Frozen Beach
Obvious exits: -N -E -S -W
An old, rickety ferry boat lists to starboard here.
The Sloop Sleeper Cell floats here.
The Sloop allah floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
< 335h/335H 178v/178V Pos: standing >
^..**+*..
M^^.*P+^*
MM^^S.S
A Frozen Beach
Obvious exits: -N -E -S -W
An old, rickety ferry boat lists to starboard here.
The Sloop Sleeper Cell floats here.
The Sloop allah floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
< 335h/335H 178v/178V Pos: standing >
^..**+*..
M^^.*++^*
MM^^S.S
A Frozen Beach
Obvious exits: -N -E -S -W
An old, rickety ferry boat lists to starboard here.
The Sloop Sleeper Cell floats here.
The Sloop allah floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
< 335h/335H 178v/178V Pos: standing >
^..**+*..
M^^.*++^*
MM^^S.S
A Frozen Beach
Obvious exits: -N -E -S -W
An old, rickety ferry boat lists to starboard here.
The Sloop Sleeper Cell floats here.
The Sloop allah floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
< 335h/335H 178v/178V Pos: standing >
^..**+*..
M^^.*++^*
MM^^S.S
A Frozen Beach
Obvious exits: -N -E -S -W
An old, rickety ferry boat lists to starboard here.
The Sloop Sleeper Cell floats here.
The Sloop allah floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
< 335h/335H 178v/178V Pos: standing >
^..**+*..
M^^.*++^*
MM^^S.S
A Frozen Beach
Obvious exits: -N -E -S -W
An old, rickety ferry boat lists to starboard here.
The Sloop Sleeper Cell floats here.
The Sloop allah floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
A Zombie (medium) stands here (Newbie).
< 335h/335H 178v/178V Pos: standing >
^..**+*..
M^^.*++^*
MM^^SPS
A Frozen Beach
Obvious exits: -N -E -S -W
An old, rickety ferry boat lists to starboard here.
The Sloop Sleeper Cell floats here.
The Sloop allah floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
< 335h/335H 178v/178V Pos: standing >
^..**+*..
M^^.*++^*
MM^^SPS
A Frozen Beach
Obvious exits: -N -E -S -W
An old, rickety ferry boat lists to starboard here.
The Sloop Sleeper Cell floats here.
The Sloop allah floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
< 335h/335H 178v/178V Pos: standing >
Ok.
< 335h/335H 178v/178V Pos: standing >
Ok.
< 335h/335H 178v/178V Pos: standing >
Ok.
< 335h/335H 178v/178V Pos: standing >
Ok.
< 335h/335H 178v/178V Pos: standing >
Ok.
< 335h/335H 178v/178V Pos: standing >
Ok.
< 335h/335H 178v/178V Pos: standing >
Ok.
< 335h/335H 178v/178V Pos: standing >
Ok.
< 335h/335H 178v/178V Pos: standing >
Ok.
< 335h/335H 178v/178V Pos: standing >
Ok.
< 335h/335H 178v/178V Pos: standing >
Ok.
< 335h/335H 178v/178V Pos: standing >
^..**+*..
M^^.*++^*
MM^^S.S
A Frozen Beach
Obvious exits: -N -E -S -W
An old, rickety ferry boat lists to starboard here.
The Sloop Sleeper Cell floats here.
The Sloop allah floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
< 335h/335H 178v/178V Pos: standing >
Ok.
< 335h/335H 178v/178V Pos: standing >
Ok.
< 335h/335H 178v/178V Pos: standing >
Ok.
< 335h/335H 178v/178V Pos: standing >
^..**+*..
M^^.*++^*
MM^^S.S
A Frozen Beach
Obvious exits: -N -E -S -W
An old, rickety ferry boat lists to starboard here.
The Sloop Sleeper Cell floats here.
The Sloop allah floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
< 335h/335H 178v/178V Pos: standing >
Ok.
< 335h/335H 178v/178V Pos: standing >
Aboard the Sloop Sleeper Cell
Obvious exits: -N
A greyish stone wall is here to the north. (magic)
*Jinx Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
< 335h/335H 178v/178V Pos: standing >
^..**+*..
M^^.*+P^*
MM^^S.S
A Frozen Beach
Obvious exits: -N -E -S -W
An old, rickety ferry boat lists to starboard here.
The Sloop Sleeper Cell floats here.
The Sloop allah floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
< 335h/335H 178v/178V Pos: standing >
^..**+*..
M^^.*+P^*
MM^^S.S
A Frozen Beach
Obvious exits: -N -E -S -W
An old, rickety ferry boat lists to starboard here.
The Sloop Sleeper Cell floats here.
The Sloop allah floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
< 335h/335H 178v/178V Pos: standing >
^..**+*..
M^^.*+P^*
MM^^S.S
A Frozen Beach
Obvious exits: -N -E -S -W
An old, rickety ferry boat lists to starboard here.
The Sloop Sleeper Cell floats here.
The Sloop allah floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
< 335h/335H 178v/178V Pos: standing >
^..**+*..
M^^.*P+^*
MM^^S.S
A Frozen Beach
Obvious exits: -N -E -S -W
An old, rickety ferry boat lists to starboard here.
The Sloop Sleeper Cell floats here.
The Sloop allah floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
< 335h/335H 178v/178V Pos: standing >
^..**+*..
M^^.*++^*
MM^^S.S
A Frozen Beach
Obvious exits: -N -E -S -W
An old, rickety ferry boat lists to starboard here.
The Sloop Sleeper Cell floats here.
The Sloop allah floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
A Zombie (medium) stands here (Newbie).
< 335h/335H 178v/178V Pos: standing >
Ok.
< 335h/335H 178v/178V Pos: standing >
^..**+*..
M^^.*++^*
MM^^S.S
A Frozen Beach
Obvious exits: -N -E -S -W
An old, rickety ferry boat lists to starboard here.
The Sloop Sleeper Cell floats here.
The Sloop allah floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
A Zombie (medium) stands here (Newbie).
< 335h/335H 178v/178V Pos: standing >
Ok.
< 335h/335H 178v/178V Pos: standing >
A Zombie comes aboard.
Jinx suddenly attacks a Zombie!
Jinx snaps into visibility.
Jinx misses a Zombie.
< 335h/335H 178v/178V Pos: standing >
Ok.
An air elemental snaps into visibility.
A Zombie avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Zombie avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
An air elemental's mass slams into a Zombie, knocking him to the ground!
< 335h/335H 178v/178V Pos: standing >
An air elemental snaps into visibility.
An air elemental's feeble crush grazes a Zombie.
An air elemental's feeble crush grazes a Zombie.
An air elemental misses a Zombie.
An air elemental's feeble crush grazes a Zombie.
An air elemental's feeble crush grazes a Zombie.
An air elemental's feeble crush grazes a Zombie.
An air elemental's feeble crush grazes a Zombie.
< 335h/335H 178v/178V Pos: standing >
Jinx misses a Zombie.
< 335h/335H 178v/178V Pos: standing >
A Zombie misses Jinx.
Jinx dodges a Zombie's attack.
< 335h/335H 178v/178V Pos: standing >
Ok.
An air elemental seems a bit busy at the moment, try later.
An air elemental seems a bit busy at the moment, try later.
An air elemental seems a bit busy at the moment, try later.
< 335h/335H 178v/178V Pos: standing >
An air elemental's feeble crush grazes a Zombie.
An air elemental misses a Zombie.
An air elemental's fine crush grazes a Zombie.
An air elemental's fine crush wounds a Zombie.
An air elemental's decent crush grazes a Zombie.
An air elemental's decent crush grazes a Zombie.
< 335h/335H 178v/178V Pos: standing >
You start chanting...
< 335h/335H 178v/178V Pos: standing >
You complete your spell...
[Damage: 47 ] A huge shower of arcing electricity engulfs a Zombie.
< 335h/335H 178v/178V Pos: standing >
< T: Jinx TP: sta TC:excellent E: A Zombie sit EP: small wounds >
Jinx misses a Zombie.
< 335h/335H 178v/178V Pos: standing >
< T: Jinx TP: sta TC:excellent E: A Zombie sit EP: small wounds >
You start chanting...
< 335h/335H 178v/178V Pos: standing >
< T: Jinx TP: sta TC:excellent E: A Zombie sit EP: small wounds >
A Zombie's skin seems to turn to stone.
[Damage: 31 ] Electrical arcs continue to blacken and pincushion a Zombie.
A Zombie clambers to his feet.
< 335h/335H 178v/178V Pos: standing >
< T: Jinx TP: sta TC:excellent E: A Zombie sta EP: small wounds >
You complete your spell...
[Damage: 57 ] A huge shower of arcing electricity engulfs a Zombie.
Jinx dodges a Zombie's attack.
A Zombie misses Jinx.
Jinx dodges a Zombie's attack.
A Zombie attempts to flee.
Oof! a Zombie bumps into a greyish stone wall...
A Zombie tries to flee, but can't make it out of here!
< 335h/335H 178v/178V Pos: standing >
< T: Jinx TP: sta TC:excellent E: A Zombie sta EP: small wounds >
An air elemental snaps into visibility.
An air elemental's feeble crush grazes a Zombie.
An air elemental's crush grazes a Zombie.
An air elemental's feeble crush grazes a Zombie.
An air elemental's feeble crush grazes a Zombie.
An air elemental misses a Zombie.
An air elemental rises to its feet.
An air elemental misses a Zombie.
An air elemental rises to its feet.
< 335h/335H 178v/178V Pos: standing >
< T: Jinx TP: sta TC:excellent E: A Zombie sta EP: small wounds >
A Zombie turns to focus his attack on you!
< 335h/335H 178v/178V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Zombie sta EP: small wounds >
Ok.
A Zombie avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental's mass slams into a Zombie, knocking him to the ground!
A Zombie avoids being bashed by an air elemental, who loses its balance and falls.
< 335h/335H 178v/178V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Zombie sit EP: small wounds >
[Damage: 8 ] Electrical arcs continue to blacken and pincushion a Zombie.
< 335h/335H 178v/178V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Zombie sit EP: few wounds >
[Damage: 29 ] Electrical arcs continue to blacken and pincushion a Zombie.
You miss a Zombie.
You miss a Zombie.
< 335h/335H 178v/178V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Zombie sit EP: few wounds >
Jinx misses a Zombie.
< 335h/335H 178v/178V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Zombie sit EP: few wounds >
[Damage: 14 ] Electrical arcs continue to blacken and pincushion a Zombie.
< 335h/335H 178v/178V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Zombie sit EP: few wounds >
[Damage: 14 ] Electrical arcs continue to blacken and pincushion a Zombie.
< 335h/335H 178v/178V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Zombie sit EP: few wounds >
A Zombie misses you.
You dodge a Zombie's vicious attack.
An air elemental misses a Zombie.
An air elemental's feeble crush grazes a Zombie.
An air elemental misses a Zombie.
An air elemental snaps into visibility.
An air elemental's crush grazes a Zombie.
An air elemental's crush wounds a Zombie.
An air elemental's fine crush wounds a Zombie.
An air elemental misses a Zombie.
< 335h/335H 178v/178V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Zombie sit EP: few wounds >
[Damage: 11 ] Electrical arcs continue to blacken and pincushion a Zombie.
You start chanting...
< 335h/335H 178v/178V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Zombie sit EP: few wounds >
[Damage: 16 ] Electrical arcs continue to blacken and pincushion a Zombie.
Jinx's impressive crush wounds a Zombie.
< 335h/335H 178v/178V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Zombie sit EP: few wounds >
Casting: electrical execution *
< 335h/335H 178v/178V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Zombie sit EP: few wounds >
[Damage: 10 ] Electrical arcs continue to blacken and pincushion a Zombie.
< 335h/335H 178v/178V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Zombie sit EP: few wounds >
[Damage: 9 ] Electrical arcs continue to blacken and pincushion a Zombie.
You complete your spell...
[Damage: 47 ] A huge shower of arcing electricity engulfs a Zombie.
< 335h/335H 178v/178V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Zombie sit EP: nasty wounds >
An air elemental's crush wounds a Zombie.
An air elemental's fine crush wounds a Zombie.
An air elemental snaps into visibility.
An air elemental's fine crush wounds a Zombie.
An air elemental's fine crush wounds a Zombie.
An air elemental's crush wounds a Zombie.
An air elemental's fine crush wounds a Zombie.
An air elemental's fine crush strikes a Zombie.
An air elemental misses a Zombie.
< 335h/335H 178v/178V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Zombie sit EP: nasty wounds >
A Zombie misses you.
You dodge a Zombie's vicious attack.
You start chanting...
< 335h/335H 178v/178V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Zombie sit EP: nasty wounds >
The arcs of electricity surrounding a Zombie ground out!
Jinx's crush wounds a Zombie.
A Zombie clambers to his feet.
< 335h/335H 178v/178V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Zombie sta EP: nasty wounds >
[Damage: 9 ] Electrical arcs continue to blacken and pincushion a Zombie.
[Damage: 31 ] Electrical arcs continue to blacken and pincushion a Zombie.
A Zombie sidesteps to the fight in an attempt to flank you.
< 335h/335H 178v/178V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Zombie sta EP: nasty wounds >
Casting: electrical execution *
< 335h/335H 178v/178V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Zombie sta EP: nasty wounds >
An air elemental clambers to its feet.
< 335h/335H 178v/178V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Zombie sta EP: nasty wounds >
You complete your spell...
[Damage: 59 ] A huge shower of arcing electricity engulfs a Zombie.
< 335h/335H 178v/178V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Zombie sta EP: pretty hurt >
[Damage: 9 ] Electrical arcs continue to blacken and pincushion a Zombie.
[Damage: 6 ] Electrical arcs continue to blacken and pincushion a Zombie.
< 335h/335H 178v/178V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Zombie sta EP: pretty hurt >
Ok.
An air elemental's mass slams into a Zombie, knocking him to the ground!
You maneuver yourself into a better position.
A Zombie avoids being bashed by an air elemental, who loses its balance and falls.
< 335h/335H 178v/178V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Zombie sit EP: pretty hurt >
An air elemental's fine crush strikes a Zombie.
An air elemental misses a Zombie.
An air elemental snaps into visibility.
An air elemental's crush strikes a Zombie.
An air elemental's fine crush strikes a Zombie.
An air elemental's fine crush strikes a Zombie.
An air elemental's crush strikes a Zombie.
An air elemental's fine crush strikes a Zombie.
An air elemental's crush strikes a Zombie.
An air elemental rises to its feet.
< 335h/335H 178v/178V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Zombie sit EP: awful >
[Damage: 30 ] Electrical arcs continue to blacken and pincushion a Zombie.
< 335h/335H 178v/178V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Zombie sit EP: awful >
You dodge a Zombie's vicious attack.
You dodge a Zombie's vicious attack.
Jinx misses a Zombie.
< 335h/335H 178v/178V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Zombie sit EP: awful >
The arcs of electricity surrounding a Zombie ground out!
[Damage: 11 ] Electrical arcs continue to blacken and pincushion a Zombie.
< 335h/335H 178v/178V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Zombie sit EP: awful >
[Damage: 14 ] Electrical arcs continue to blacken and pincushion a Zombie.
< 335h/335H 178v/178V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Zombie sit EP: awful >
You miss a Zombie.
You miss a Zombie.
< 335h/335H 178v/178V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Zombie sit EP: awful >
[Damage: 11 ] Electrical arcs continue to blacken and pincushion a Zombie.
< 335h/335H 178v/178V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Zombie sit EP: awful >
You start chanting...
< 335h/335H 178v/178V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Zombie sit EP: awful >
[Damage: 13 ] Electrical arcs continue to blacken and pincushion a Zombie.
An air elemental misses a Zombie.
An air elemental misses a Zombie.
An air elemental's impressive crush grievously wounds a Zombie.
An air elemental's crush grievously wounds a Zombie.
A Zombie is incapacitated and will slowly die, if not aided.
Black blood spurts from a Zombie as an air elemental's weapon rips his flesh.
An air elemental jumps out of the way barely avoiding the spurt of blood.
< 335h/335H 178v/178V Pos: standing >
<Jinx suddenly attacks a Zombie!
Jinx's crush grievously wounds a Zombie.
A Zombie is mortally wounded, and will die soon, if not aided.
< 335h/335H 178v/178V Pos: standing >
<Casting: disintegrate **
< 335h/335H 178v/178V Pos: standing >
<[Damage: 10 ] A Skeleton's body smokes and him lifeless body turns black.
A Skeleton's polished bluestone sword exploded spreading charges of electrical energy!
A Skeleton's soldier's gold mantle from Kobold Settlement exploded spreading charges of electrical energy!
A Skeleton's ring of souls exploded spreading charges of electrical energy!
A Skeleton's some boots of cavern wall climbing of regeneration exploded spreading charges of electrical energy!
A Skeleton's worn pair of sandstorm goggles exploded spreading charges of electrical energy!
A Skeleton is dead! R.I.P.
You receive your share of experience.