<worn as a badge> a shimmering leather badge
<worn on head> a humming stone hat from Kobold Settlement
<worn on eyes> a finely-woven mesh eyepatch [superior]
<worn in ear> a robin's tail feather (glowing) (illuminating)
<worn in ear> a dark obsidian earring
<worn on face> a superior crystal mask
<worn around neck> a fine marble charm from Kobold Settlement
<worn around neck> a glowing silver collar from Abandoned Elven Homestead
<worn on body> a glittering hide tunic from Kobold Settlement
<worn about body> a twined copper bodycloak from Kobold Settlement
<worn about waist> a burnt brass girth
<worn on arms> some frozen gem arm plates from Morg's Place
<worn around wrist> a golden bracer of a serpent (magic)
<worn around wrist> a deep blue braid of rank [superior]
<worn on hands> some crude granite talons from Kobold Settlement
<worn on finger> a well-crafted gem band from Kobold Settlement
<worn on finger> a stylish flesh signet from Verspin
<wielding twohanded> a decent granite maul from Kobold Settlement (magic)
<worn on legs> some smooth silk leggings
<worn on feet> some beautiful gold moccasins from Kobold Settlement
.*****.....*...
*******^MM...**
M******@....***
^M*****....****
.M.***..^....**
...*.^^^.....
...^M^....*
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West
< 731h/731H 303v/420V Pos: standing >
..**....MM^
^^*M**.M..***
..*****.....*..
.*******^MM...*
.M*****@^....**
.^M*****....***
..M.MM*..^....*
....*.^^^....
....^M^....
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
A few glimmers sparkle in the earth here.
< 731h/731H 302v/420V Pos: standing >
^..**....MM
.^^*M**.M..**
...*****.....*.
..*******^MM...
..MM***@*^....*
..^^*****....**
...M.MM*..^....
.....*.^^^...
.....^M^...
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 731h/731H 300v/420V Pos: standing >
......M..**
^^..**....MM^
..^^*M**.M..***
...*****.....*.
..*****@*^MM...
..MM*****^....*
..^^*****....**
..M.MM*..^...
....*.^^^..
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 731h/731H 299v/420V Pos: standing >
........***
.......M..**^
M^^..**....MM^^
..^^*M**.M..***
...****@.....*.
..*******^MM...
..MM*****^....*
.^^*****....*
.M.MM*..^..
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 731h/731H 297v/420V Pos: standing >
^......M**^
.........***^
........M..**^M
M^^..**....MM^^
..^^*M*@.M..***
...*****.....*.
..*******^MM...
.MM*****^....
^^*****....
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 731h/731H 296v/420V Pos: standing >
......****^
.^......***^^
........M.***^M
...........**^M
M^^..**@...M*^^
..^^****.M..***
...*****.....*.
.*******^MM..
M******^...
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 731h/731H 295v/420V Pos: standing >
^......****
..^......M**^
.........M.***^
............**^
.M^^..*@....MM^
M..^^*M**.M..**
....*****.....*
..*******^MM.
.MM*****^..
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 731h/731H 293v/420V Pos: standing >
M..M...***M
.^......****^
...^......***^^
.........M.***^
.......@....**^
.M^^..**....M*^
M..^^****.M..**
...*****.....
.*******^MM
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 731h/731H 291v/420V Pos: standing >
^M..M...***
..^......****
*...^......***^
*.........M.***
.......@.....**
..M^^..**....M*
.M..^^****.M..*
....*****....
..*******^M
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 731h/731H 290v/420V Pos: standing >
.....*****M
.^M..M...***M
*..^......****^
*...^......***^
*......@..M.***
.............**
..M^^..**....M*
M..^^****.M..
...*****...
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 731h/731H 288v/420V Pos: standing >
......*****
^.^M..M...***
^*..^......****
**...^......***
**.....@...M.**
*.............*
^..M^^..**....M
.M..^^****.M.
....*****..
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 731h/731H 287v/420V Pos: standing >
M......****
^^.^M..M...**
^^*..^......***
+**M..^......**
+**....@....M.*
+*.............
+^..M^^..**....
M.M..^^****.M
.....*****.
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 731h/731H 285v/420V Pos: standing >
.M......***
*^^.^M..M...*
+^^*..^......**
++**...^......*
*+**...@.....M.
^+*............
.+^..M^^..**...
+M.M..^^****.
M.....*****
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 731h/731H 284v/420V Pos: standing >
*.M......**
+*^^.^M..M...
*+^^*..^......*
.++**...^......
^*+**..@......M
^^+*...........
..+^..M^^..**..
.+M.M..^^****
+M.....****
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 731h/731H 282v/420V Pos: standing >
+*.M......*
*+*^^.^M..M..
^*+^^*..^......
+.++**M..^.....
*^*+**.@.......
.^^+*..........
...+^..M^^..**.
..+M.M..^^***
.+.M....***
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 731h/731H 281v/420V Pos: standing >
*+*.M......
^*+*^^.^M...M
*^*+^^*..^.....
++.++**...^....
**^*+**@.......
..^^+*.........
....+^..M^^..**
...+M.M..^^**
..+.M....**
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 731h/731H 279v/420V Pos: standing >
**+*.M.....
^^*+*^^.^M...
**^*+^^*..^....
+++.++**M..^...
.**^*+*@.......
...^^+*........
.....+^..M^^..*
....+M.M..^^*
...+.M....*
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 731h/731H 278v/420V Pos: standing >
***+*.M....
*^^*+*^^.^M..
.**^*+^^*..^...
++++.++**M..^..
..**^*+@*......
....^^+*.......
......+^..M^^..
.....+M.M..^^
M...+.M....
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 731h/731H 276v/420V Pos: standing >
****+*.M...
**^^*+*^^.^M.
..**^*+^^*..^..
.++++.++**M..^.
...**^*@**.....
^....^^+*......
M......+^..M^^.
......+M.M..^
.M...+.M...
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 731h/731H 276v/420V Pos: standing >
M****+*.M..
.**^^*+*^^.^M
...**^*+^^*..^.
+.++++.++**M..^
....**^@+**....
.^....^^+*.....
^M......+^..M^^
.......+M.M..
..M...+.M..
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 731h/731H 275v/420V Pos: standing >
^^**.+.....
^M****+*.M...
..**^^*+*^^.^M.
...**^*+^^*..^.
+.++++.@+**...^
....**^*+**....
.^....^^+*.....
M......+^..M^
......+M.M.
A Turning Point Marked with an Impaled Head
Obvious exits: -North -East -South -West
An old sign is posted here in the grass.
< 731h/731H 275v/420V Pos: standing >
.^*.M+.....
.^^**.+......
.^M****+*.M....
..**^^*+*^^.^M.
...**^*@^^*..^.
+.++++.++**M..^
....**^*+**....
^....^^+*....
......+^..M
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 731h/731H 274v/420V Pos: standing >
Inside the Western Gate
A tall wooden fence surrounds the town of Split Shield to keep out
invaders and warring tribes. Watch towers are posted all around the
fence allowing full view of the surrounding area including the path up
to the town. From inside the walls, the sounds of everyday life come
pouring into the woods, driving away the wildlife.
Obvious exits: -North -South -West -Up
A large slab of meat is left here.
A small slab of meat is left here.
[2] A portion of trail ration is left here.
[3] A slab of orc meat is left here.
A small dog is here chasing his tail.
< 731h/731H 274v/420V Pos: standing >
You quickly scan the area.
A small dog who is close by to your north.
A common male orc who is close by to your north.
An old female orc who is close by to your north.
A common female orc who is close by to your north.
A young orc shaman who is close by to your north.
An old male orc who is not far off to your north.
A mother orc who is not far off to your north.
A mother orc who is not far off to your north.
An adult orc who is not far off to your north.
An adult orc who is not far off to your north.
A young orc shaman who is not far off to your north.
A very old female orc who is not far off to your north.
A teen-age orc who is a brief walk away to your north.
An adult orc who is rather far off to your north.
A young orc shaman who is rather far off to your north.
An old female orc who is close by to your south.
A common female orc who is close by to your south.
A large dog who is not far off to your south.
A small dog who is not far off to your south.
A large warg who is a brief walk away to your south.
A large warg who is a brief walk away to your south.
A red shape who is close by above you.
A huge village guard who is not far off above you.
A small dog who is not far off above you.
< 731h/731H 275v/420V Pos: standing >
An Intersection in the Western Road Along the Fence
This is the western leg of the perimeter road. Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village. A beaten path leads east towards the
towns center.
Obvious exits: -North -East -South
A large wooden torch has been discarded here.
[3] A slab of orc meat is left here.
A small dog is here chasing his tail.
A common male orc shuffles down the path.
An old female orc is moving very slowly.
A common female orc walks around here.
A young orc shaman practices his incantations.
< 731h/731H 277v/420V Pos: standing >
You quickly scan the area.
An old male orc who is close by to your north.
A mother orc who is close by to your north.
An adult orc who is close by to your north.
An adult orc who is close by to your north.
A young orc shaman who is close by to your north.
A very old female orc who is close by to your north.
A mother orc who is not far off to your north.
A teen-age orc who is not far off to your north.
An adult orc who is a brief walk away to your north.
A young orc shaman who is a brief walk away to your north.
A large warg who is close by to your east.
A small dog who is close by to your east.
A common male orc who is not far off to your east.
An adult orc who is not far off to your east.
A special guard orc who is a brief walk away to your east.
A young orc shaman who is a brief walk away to your east.
An adult orc who is rather far off to your east.
A father orc who is rather far off to your east.
A village patrol guard who is rather far off to your east.
A large dog who is rather far off to your east.
A common male orc who is in the distance to your east.
A common male orc who is in the distance to your east.
A small dog who is close by to your south.
An old female orc who is not far off to your south.
A common female orc who is not far off to your south.
A large dog who is a brief walk away to your south.
A small dog who is a brief walk away to your south.
A large warg who is rather far off to your south.
A large warg who is rather far off to your south.
< 731h/731H 278v/420V Pos: standing >
A common male orc leaves east.
An old female orc leaves north.
< 731h/731H 280v/420V Pos: standing >
Western Road Along the Fence
This is the western leg of the perimeter road. Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -North -East # -South
[2] A large slab of meat is left here.
[2] A slab of orc meat is left here.
An old female orc is moving very slowly.
An old male orc is moving very slowly.
A mother orc is looking for her cubs.
An adult orc wanders around.
An adult orc wanders around.
A young orc shaman practices his incantations.
A very old female orc is moving very slowly.
< 731h/731H 279v/420V Pos: standing >
Ok.
< 731h/731H 283v/420V Pos: standing >
Open what?
< 731h/731H 285v/420V Pos: standing >
An adult orc leaves north.
West End of the Barreling Brew Tavern and Inn
A classic dive in every sense of the word. A bar runs the entire
length of the bar against the north wall, but hardly an elegant piece
of woodwork. The floor is comprised of every scrap of flat wood the
builder could find. Broken doors, busted window frames, and misshapen
planks make up the majority of the slipshod construction. A rickety
staircase leads into darkness, though in this place it may very well lead
to the depths of hell itself.
Obvious exits: -East -West -Down
A small pile of coins lies here.
A diabolical bark mantle lies here on the ground.
Some angelic hardwood mitts lie here on the ground.
A chunk of hard wood lies here on the ground.
a strange sharp rubin lies here.
Some still-living bloody flesh wriggles here, quivering in blood.
< 731h/731H 284v/420V Pos: standing >
You quickly scan the area.
An Orc who is not far off to your east.
An old female orc who is close by to your west.
An old male orc who is close by to your west.
A mother orc who is close by to your west.
An adult orc who is close by to your west.
A young orc shaman who is close by to your west.
A very old female orc who is close by to your west.
An orc who is close by below you.
An orc who is close by below you.
An orc who is close by below you.
An orc who is close by below you.
< 731h/731H 285v/420V Pos: standing >
An adult orc enters from the west.
Gaming and gambling room.
You extend your sights downward.
Gambling Room Below the Inn
The gaming room is filled with smoke as players battle each other for
small stakes. A number of card tables fill the small room. This pit makes
the bar look clean. The sight and smell are almost beyond description.
Ale, blood, and other substances are spilled across tables and the floor.
The air is filled with smoke and smell of rotting food. The stair case leads
up into the bar.
Obvious exits: -Up
[2] A large slab of meat is left here.
[4] A small leather backpack has been discarded here.
A pair of raw leather boots lies here.
A steel chain is coiled here.
A dull steel short sword lies here.
Some pitted bamboo sleeves lie here on the ground.
[5] A slab of orc meat is left here.
An orc playing cards quickly lowers his hand, and reaches for a dagger.
An orc playing cards quickly lowers his hand, and reaches for a dagger.
An orc playing cards quickly lowers his hand, and reaches for a dagger.
An orc playing cards quickly lowers his hand, and reaches for a dagger.
< 731h/731H 287v/420V Pos: standing >
Ok.
< 731h/731H 292v/420V Pos: standing >
Midsection of the Barreling Brew Tavern and Inn
A classic dive in every sense of the word. A bar runs the entire
length of the bar against the north wall, but hardly an elegant piece
of woodwork. The floor is comprised of every scrap of flat wood the
builder could find. Broken doors, busted window frames, and misshapen
planks make up the majority of the slipshod construction. A few chairs
and an occasional table appear scattered around the room.
Obvious exits: -East -West
A small pile of coins lies here.
A small red dragonscale has been left here.
A piece of white wood, twisted strangely, is laying here.
A small slab of meat is left here.
[7] A slab of orc meat is left here.
[4] A small bandage rests upon the ground here.
< 731h/731H 295v/420V Pos: standing >
You quickly scan the area.
An Orc who is close by to your east.
An adult orc who is close by to your west.
< 731h/731H 301v/420V Pos: standing >
You get a small bandage.
< 731h/731H 306v/420V Pos: standing >
You get a small bandage.
< 731h/731H 306v/420V Pos: standing >
You get a small bandage.
< 731h/731H 307v/420V Pos: standing >
You get a small bandage.
< 731h/731H 307v/420V Pos: standing >
You get a small pile of coins.
There were: 4 gold coins, 74 silver coins, 67 copper coins.
< 731h/731H 310v/420V Pos: standing >
You do not see or have the corpse.
< 731h/731H 310v/420V Pos: standing >
You put 4 items into a large leather backpack.
< 731h/731H 311v/420V Pos: standing >
Ok.
You put 0 platinum, 4 gold, 74 silver, and 67 copper coins into a large leather backpack.
< 731h/731H 311v/420V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.
< 731h/731H 312v/420V Pos: standing >
East End of the Barreling Brew Tavern and Inn
A classic dive in every sense of the word. A bar runs the entire
length of the bar against the north wall, but hardly an elegant piece
of woodwork. The floor is comprised of every scrap of flat wood the
builder could find. Broken doors, busted window frames, and misshapen
planks make up the majority of the slipshod construction. A few chairs
and an occasional table appear scattered around the room.
Obvious exits: -East # -West
[4] The corpse of a very drunk orc is lying here.
A crafting recipe lies here collecting dust.
A rare piece of cold-iron has been left here! (magic)
A magical shard of granite from the Elemental Plane of Earth floats here. (magic)
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
[4] A slab of orc meat is left here.
[102] A large oak water barrel sits here.
An Orc (medium) (HardCore) stands here.
< 731h/731H 311v/420V Pos: standing >
An Orc starts playing a plain silver flute and singing aloud.
An Orc stutters in his song, and falls silent.
An Orc blushes furiously, his cheeks red with embarrassment.
< 731h/731H 312v/420V Pos: standing >
You quickly scan the area.
An adult orc who is not far off to your west.
< 731h/731H 312v/420V Pos: standing >
You circle an Orc flanking him.
< 731h/731H 315v/420V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Orc sta EP: excellent >
An Orc starts playing a plain silver flute and singing aloud.
< 731h/731H 316v/420V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Orc sta EP: excellent >
A sense of awareness flows over you as you move into battle.
You dodge an Orc's vicious attack.
You dodge an Orc's vicious attack.
< 731h/731H 316v/420V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Orc sta EP: excellent >
[Damage: 16 ] You strike an Orc very hard as your powerful crush reaches his unprotected flank.
Your decent granite maul from Kobold Settlement pulsates with energy for a moment...
You chuckle as a stone strikes an Orc.
Your mental boulder smashes an Orc really hard.
[Damage: 12 ] [Damage: 14 ] You strike an Orc very hard as your impressive crush reaches his unprotected flank.
Your decent granite maul from Kobold Settlement pulsates with energy for a moment...
You chuckle as a stone strikes an Orc.
Your mental boulder smashes an Orc really hard.
[Damage: 18 ] [Damage: 14 ] You seriously wound an Orc as your impressive crush reaches his unprotected flank.
[Damage: 13 ] An Orc pales as your tainted weapon strikes him.
< 731h/731H 316v/420V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
The winds of time have reclaimed the corpse of a very drunk orc.
The corpse of a very drunk orc crumbles to dust and blows away.
< 731h/731H 316v/420V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
East End of the Barreling Brew Tavern and Inn
Obvious exits: -East # -West
4 coins are scattered about here.
[3] The corpse of a very drunk orc is lying here.
A crafting recipe lies here collecting dust.
A rare piece of cold-iron has been left here! (magic)
A magical shard of granite from the Elemental Plane of Earth floats here. (magic)
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
[4] A slab of orc meat is left here.
[102] A large oak water barrel sits here.
An Orc (medium) (HardCore) stands here, fighting YOU!
< 731h/731H 316v/420V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
You dodge an Orc's vicious attack.
< 731h/731H 316v/420V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
The winds of time have reclaimed the corpse of a very drunk orc.
The corpse of a very drunk orc crumbles to dust and blows away.
< 731h/731H 316v/420V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
[Damage: 9 ] An Orc struggles against the taint coursing through his body.
[Damage: 15 ] You enshroud an Orc in a mist of blood as your impressive crush reaches his unprotected flank.
[Damage: 13 ] An Orc pales as your tainted weapon strikes him.
An Orc is incapacitated and will slowly die, if not aided.
[Damage: 17 ] You crushed an Orc's skull, I'm afraid he's dead.
An Orc's thin steel dagger was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.