The death of [26 Summoner] Vatsana (Human)

in A Frozen Beach

from the perspective of [26 Summoner] Vatsana (Human)

<worn on head>       a rugged leather cap (illuminating)
<worn in ear>        a brutal granite earring
<worn around neck>   a spiked cured leather necklace from The Minizones of the Surface
<worn on back>       a large leather backpack
<held as shield>     an unearthly hide tower shield
<worn around wrist>  a bronze-colored bracer
<worn around wrist>  a bronze-colored bracer
<worn on hands>      some disease covered spiked talons
<worn on finger>     a rusty iron signet
<primary weapon>     an amber-colored rod
<worn on legs>       some boreal limestone leg plates
<worn on feet>       a pair of soft leather boots


Obvious exits: -North -East  -South -West 

< 159h/159H 109v/112V Pos: standing >
 
 **+**  
 **@**  
 **+**  
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 159h/159H 109v/112V Pos: standing >
 
 **+**  
 **@**  
 +++.M  
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 159h/159H 108v/112V Pos: standing >
 
 **+**  
 ++@.M  
 +.^.^  
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 159h/159H 107v/112V Pos: standing >
 
 .**+*  
 ^+@+.  
 ^+.^.  
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 159h/159H 107v/112V Pos: standing >
 
 ^.**+  
 ^^@++  
 .^+.^  
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 159h/159H 107v/112V Pos: standing >
 
 ^^+++  
 .^@.^  
 ^.+..  
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 159h/159H 108v/112V Pos: standing >
 
 .^+.^  
 ^.@..  
 ^.+*^  
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 159h/159H 108v/112V Pos: standing >
 
 ^.+..  
 ^.@*^  
 M.+**  
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 159h/159H 107v/112V Pos: standing >
 
 ^.+*^  
 M.@**  
 ^^+**  
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 159h/159H 108v/112V Pos: standing >
 
 M.+**  
 ^^@**  
 ..+.*  
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 159h/159H 108v/112V Pos: standing >
 
 ^^+**  
 ..@.*  
 ..+.*  
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 159h/159H 107v/112V Pos: standing >
 
 ..+.*  
 ..@.*  
 ..+**  
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 159h/159H 106v/112V Pos: standing >
 
 ..+.*  
 ..@**  
 ^.+..  
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 159h/159H 105v/112V Pos: standing >
 
 ..+**  
 ^.@..  
 ..+.^  
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 159h/159H 108v/112V Pos: standing >
 
 ^.+..  
 ..@.^  
 M^+^^  
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 159h/159H 108v/112V Pos: standing >
 
 ..+.^  
 M^@^^  
 ^^+.^  
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 159h/159H 107v/112V Pos: standing >
 
 M^+^^  
 ^^@.^  
 ^^+..  
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 159h/159H 106v/112V Pos: standing >
 
 ^^+.^  
 ^^@..  
 ..+^.  
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 159h/159H 105v/112V Pos: standing >
 
 ^^+..  
 ..@^.  
 *.+..  
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 159h/159H 108v/112V Pos: standing >
 
 ..+^.  
 *.@..  
 **+^^  
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 159h/159H 108v/112V Pos: standing >
 
 *.+..  
 **@^^  
 **+..  
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 159h/159H 107v/112V Pos: standing >
 
 **+^^  
 **@..  
 **+*.  
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 159h/159H 106v/112V Pos: standing >
 
 **+..  
 **@*.  
 **+**  
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 159h/159H 105v/112V Pos: standing >
Hint: Highlord Protectors mark safe zones for new goodrace players.  If you find a Highlord Protector corpse, you'd best be on the look out!

< 159h/159H 106v/112V Pos: standing >
 
 **+*.  
 **@**  
 **+**  
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 159h/159H 107v/112V Pos: standing >
 
 **+**  
 **@**  
 **+*.  
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 159h/159H 107v/112V Pos: standing >
 
 **+**  
 **@*.  
 .*+M^  
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 159h/159H 106v/112V Pos: standing >
 
 **+*.  
 .*@M^  
 ^SSS   
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 159h/159H 105v/112V Pos: standing >
 
 .*+M^  
 ^S@S   
        
A Frozen Beach
Obvious exits: -North -East  -South -West 
The Corvette SaP floats here.
A large adamantium fragment has been left here.
A large sapphire has been left here, sparkling.

< 159h/159H 105v/112V Pos: standing >
 
 ^.*+M  
 ^^@SS  
        
A Frozen Beach
Obvious exits: -North -East  -South -West 
The Sloop allah floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.

< 159h/159H 103v/112V Pos: standing >
You put your money into the machine and receive a ticket.

< 159h/159H 112v/112V Pos: standing >
The Old Ferry sails from here to the following destinations:
Fenaline

This ferry is due to arrive in approximately 11 hours.

Tickets for this ferry cost 5 platinum. Type 'buy ticket' to
buy a ticket, and please keep your ticket for the duration of your journey.

< 159h/159H 112v/112V Pos: standing >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
mirror image                [in spellbook]
sleep                       [in spellbook]

3rd CIRCLE:
acidimmolate                [in spellbook]
agility                     [in spellbook]
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                  [in spellbook]
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
enchant weapon              [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement         [in spellbook]
reveal true name            [in spellbook]
wall of force               [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
contain being              
fireshield                  [in spellbook]
identify                    [in spellbook]
sense follower              [in spellbook]
slowness                    [in spellbook]

6th CIRCLE:
color spray                 [in spellbook]
feeblemind                  [in spellbook]
minor globe of invulnerability   [in spellbook]
stone skin                  [in spellbook]
teleport                    [in spellbook]

7th CIRCLE:
airy water                 
cone of cold               
dimension door             
fireball                   
haste                      
ice storm                  
wall of flames             
wall of ice                
web                        

8th CIRCLE:
detect invisibility        
globe of invulnerability   
improved invisibility      
prismatic spray            

9th CIRCLE:
fly                        
gate                       
prismatic ray              
relocate                   

10th CIRCLE:
farsee                     
group stone skin           

11th CIRCLE:
group globe of invulnerability  
prismatic cube             


< 159h/159H 112v/112V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.

< 159h/159H 112v/112V Pos: standing >
Autosaving...

< 159h/159H 112v/112V Pos: standing >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.

< 159h/159H 112v/112V Pos: standing >
It's snowing very hard.

< 159h/159H 112v/112V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.

< 159h/159H 112v/112V Pos: standing >
A snow buffalo enters from the north.

< 159h/159H 112v/112V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.

< 159h/159H 112v/112V Pos: standing >
Sen enters from the north.

< 159h/159H 112v/112V Pos: standing >
Sen leaves east.

< 159h/159H 112v/112V Pos: standing >
Sen enters from the north.

< 159h/159H 112v/112V Pos: standing >
 
 ^.*++  
 ^^@SS  
        
A Frozen Beach
Obvious exits: -North -East  -South -West 
The Sloop allah floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
Sen Legionary of  The Empire (Grey Elf)(medium) stands in mid-air here.
A snow buffalo walks through here, grazing on the grass.

< 159h/159H 112v/112V Pos: standing >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
mirror image                [in spellbook]
sleep                       [in spellbook]

3rd CIRCLE:
acidimmolate                [in spellbook]
agility                     [in spellbook]
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                  [in spellbook]
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
enchant weapon              [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement         [in spellbook]
reveal true name            [in spellbook]
wall of force               [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
contain being              
fireshield                  [in spellbook]
identify                    [in spellbook]
sense follower              [in spellbook]
slowness                    [in spellbook]

6th CIRCLE:
color spray                 [in spellbook]
feeblemind                  [in spellbook]
minor globe of invulnerability   [in spellbook]
stone skin                  [in spellbook]
teleport                    [in spellbook]

7th CIRCLE:
airy water                 
cone of cold               
dimension door             
fireball                   
haste                      
ice storm                  
wall of flames             
wall of ice                
web                        

8th CIRCLE:
detect invisibility        
globe of invulnerability   
improved invisibility      
prismatic spray            

9th CIRCLE:
fly                        
gate                       
prismatic ray              
relocate                   

10th CIRCLE:
farsee                     
group stone skin           

11th CIRCLE:
group globe of invulnerability  
prismatic cube             


< 159h/159H 112v/112V Pos: standing >
Sen looks at you.

< 159h/159H 112v/112V Pos: standing >
A snow buffalo leaves east.
Sen leaves east.

< 159h/159H 112v/112V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.

< 159h/159H 112v/112V Pos: standing >
The Old Ferry sails from here to the following destinations:
Fenaline

This ferry is due to arrive in approximately 3 hours.

Tickets for this ferry cost 5 platinum. Type 'buy ticket' to
buy a ticket, and please keep your ticket for the duration of your journey.

< 159h/159H 112v/112V Pos: standing >
Autosaving...

< 159h/159H 112v/112V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.

< 159h/159H 112v/112V Pos: standing >
You don't know that spell!

< 159h/159H 112v/112V Pos: standing >
You don't know that spell!

< 159h/159H 112v/112V Pos: standing >
You don't know that spell!

< 159h/159H 112v/112V Pos: standing >
You don't know that spell!

< 159h/159H 112v/112V Pos: standing >
You don't know that spell!

< 159h/159H 112v/112V Pos: standing >
You don't know that spell!

< 159h/159H 112v/112V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.

< 159h/159H 112v/112V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 159h/159H 112v/112V Pos: standing >

< 159h/159H 112v/112V Pos: standing >
You sit down and relax.

< 159h/159H 112v/112V Pos: sitting >
An old ferry boat sails in from the east.
You have memorized the following spells:
( 6th circle)  1 - stone skin
( 5th circle)  1 - identify
               1 - slowness
( 4th circle)  4 - lightning bolt
               2 - levitate
( 3rd circle)  3 - shocking grasp
               2 - strength
               1 - mage flame
               1 - agility
( 2nd circle)  7 - burning hands
               1 - sleep
( 1st circle)  1 - minor creation
               7 - magic missile
               1 - detect magic

You can memorize 3 5th circle spell(s).

< 159h/159H 112v/112V Pos: sitting >
You start meditating...

< 159h/159H 112v/112V Pos: sitting >
You stop meditating.
You clamber to your feet.

< 159h/159H 112v/112V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 159h/159H 112v/112V Pos: standing >

< 159h/159H 112v/112V Pos: standing >
You know no such ability!

< 159h/159H 112v/112V Pos: standing >

< 159h/159H 112v/112V Pos: standing >
The Old Ferry sails from here to the following destinations:
Fenaline

This ferry is now boarding.

Tickets for this ferry cost 5 platinum. Type 'buy ticket' to
buy a ticket, and please keep your ticket for the duration of your journey.

< 159h/159H 112v/112V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 159h/159H 112v/112V Pos: standing >

< 159h/159H 112v/112V Pos: standing >

< 159h/159H 112v/112V Pos: standing >

< 159h/159H 112v/112V Pos: standing >

< 159h/159H 112v/112V Pos: standing >

< 159h/159H 112v/112V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.

< 159h/159H 112v/112V Pos: standing >

< 159h/159H 112v/112V Pos: standing >

< 159h/159H 112v/112V Pos: standing >

< 159h/159H 112v/112V Pos: standing >
An old ferry boat sails to the east.

< 159h/159H 112v/112V Pos: standing >

< 159h/159H 112v/112V Pos: standing >
Autosaving...

< 159h/159H 112v/112V Pos: standing >

< 159h/159H 112v/112V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.

< 159h/159H 112v/112V Pos: standing >

< 159h/159H 112v/112V Pos: standing >

< 159h/159H 112v/112V Pos: standing >
An arctic fox enters from the north.

< 159h/159H 112v/112V Pos: standing >
An arctic fox leaves west.

< 159h/159H 112v/112V Pos: standing >
Hint: Is a dragon about?  Kneel before they enter the room to keep from fleeing from their ROAR!

< 159h/159H 112v/112V Pos: standing >
The sun rises over the northern horizon.

< 159h/159H 112v/112V Pos: standing >
You are already standing.

< 159h/159H 112v/112V Pos: standing >
You can only cast this spell upon yourself.

< 159h/159H 112v/112V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.

< 159h/159H 112v/112V Pos: standing >
An arctic fox enters from the west.

< 159h/159H 112v/112V Pos: standing >
You are already standing.

< 159h/159H 112v/112V Pos: standing >
You can only cast this spell upon yourself.

< 159h/159H 112v/112V Pos: standing >
The day has begun.

< 159h/159H 112v/112V Pos: standing >
An arctic fox leaves north.

< 159h/159H 112v/112V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)".  You can do it if you have another players book in your inventory and type "scribe (spell name)". - Tayna

< 159h/159H 112v/112V Pos: standing >

< 159h/159H 112v/112V Pos: standing >

< 159h/159H 112v/112V Pos: standing >

< 159h/159H 112v/112V Pos: standing >

< 159h/159H 112v/112V Pos: standing >

< 159h/159H 112v/112V Pos: standing >
Autosaving...

< 159h/159H 112v/112V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.

< 159h/159H 112v/112V Pos: standing >
You are already standing.

< 159h/159H 112v/112V Pos: standing >
You start chanting...

< 159h/159H 112v/112V Pos: standing >
Casting: mage flame 

< 159h/159H 112v/112V Pos: standing >
You complete your spell...
A bright, unwavering torch appears over your head!

< 159h/159H 112v/112V Pos: standing >
You sit down and relax.

< 159h/159H 112v/112V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - stone skin
( 5th circle)  1 - identify
               1 - slowness
( 4th circle)  4 - lightning bolt
               2 - levitate
( 3rd circle)  3 - shocking grasp
               2 - strength
               1 - agility
( 2nd circle)  7 - burning hands
               1 - sleep
( 1st circle)  1 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
   13 seconds:  ( 3rd) mage flame

You can memorize 3 5th circle spell(s).
You continue your study.

< 159h/159H 112v/112V Pos: sitting >
You start meditating...

< 159h/159H 112v/112V Pos: sitting >
You have finished memorizing mage flame.
Your studies are complete.

< 159h/159H 112v/112V Pos: sitting >
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.

< 159h/159H 112v/112V Pos: sitting >
Hint: Type "spells" to see what spells your class is able to use.

< 159h/159H 112v/112V Pos: sitting >
Hint: You gain much more experience when you heal a person engaged in melee combat.

< 159h/159H 112v/112V Pos: sitting >
Autosaving...
The sun hangs low on the southern sky.

< 159h/159H 112v/112V Pos: sitting >
You feel less protected.

< 159h/159H 112v/112V Pos: sitting >
Hint: Type 'terrain' to see what kind of terrain you are in.  Druids benefit from Forest or Field terrain.

< 159h/159H 112v/112V Pos: sitting >
You don't know that spell!

< 159h/159H 112v/112V Pos: sitting >
You don't know that spell!

< 159h/159H 112v/112V Pos: sitting >
You don't know that spell!

< 159h/159H 112v/112V Pos: sitting >
You don't know that spell!

< 159h/159H 112v/112V Pos: sitting >
You don't know that spell!

< 159h/159H 112v/112V Pos: sitting >
You don't know that spell!

< 159h/159H 112v/112V Pos: sitting >
You clamber to your feet.

< 159h/159H 112v/112V Pos: standing >
You start chanting...

< 159h/159H 112v/112V Pos: standing >
Casting: strength *

< 159h/159H 112v/112V Pos: standing >
You complete your spell...
You feel stronger.

< 159h/159H 112v/112V Pos: standing >
You are already standing.

< 159h/159H 112v/112V Pos: standing >
You start chanting...

< 159h/159H 112v/112V Pos: standing >
Casting: agility ****

< 159h/159H 112v/112V Pos: standing >
You complete your spell...
You feel more agile.

< 159h/159H 112v/112V Pos: standing >
You are already standing.

< 159h/159H 112v/112V Pos: standing >
You start chanting...

< 159h/159H 112v/112V Pos: standing >
You feel your skill in sorcerous spell knowledge improving.

< 159h/159H 112v/112V Pos: standing >
Casting: levitate 

< 159h/159H 112v/112V Pos: standing >
You complete your spell...
You float up in the air!

< 159h/159H 112v/112V Pos: standing >
You don't know that spell!

< 159h/159H 112v/112V Pos: standing >
You don't know that spell!

< 159h/159H 112v/112V Pos: standing >
You don't know that spell!

< 159h/159H 112v/112V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.

< 159h/159H 112v/112V Pos: standing >

< 159h/159H 112v/112V Pos: standing >
The sun starts to set in the south.

< 159h/159H 112v/112V Pos: standing >
You sit down and relax.

< 159h/159H 112v/112V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - stone skin
( 5th circle)  1 - identify
               1 - slowness
( 4th circle)  4 - lightning bolt
               1 - levitate
( 3rd circle)  3 - shocking grasp
               1 - strength
               1 - mage flame
( 2nd circle)  7 - burning hands
               1 - sleep
( 1st circle)  1 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
   13 seconds:  ( 3rd) strength
   27 seconds:  ( 3rd) agility
   43 seconds:  ( 4th) levitate

You can memorize 3 5th circle spell(s).
You continue your study.

< 159h/159H 112v/112V Pos: sitting >
You start meditating...

< 159h/159H 112v/112V Pos: sitting >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type "innate" to see a list.

< 159h/159H 112v/112V Pos: sitting >
You have finished memorizing strength.

< 159h/159H 112v/112V Pos: sitting >
You have finished memorizing agility.

< 159h/159H 112v/112V Pos: sitting >
You have finished memorizing levitate.
Your studies are complete.

< 159h/159H 112v/112V Pos: sitting >
Shadows stretch across the land as the sun limps towards the horizon.

< 159h/159H 112v/112V Pos: sitting >
You clamber to your feet.

< 159h/159H 112v/112V Pos: standing >
You start chanting...

< 159h/159H 112v/112V Pos: standing >
Casting: strength *

< 159h/159H 112v/112V Pos: standing >
You complete your spell...
You can't get much stronger than this!

< 159h/159H 112v/112V Pos: standing >
You are already standing.

< 159h/159H 112v/112V Pos: standing >
You start chanting...

< 159h/159H 112v/112V Pos: standing >
Casting: agility ****

< 159h/159H 112v/112V Pos: standing >
Casting: agility ***

< 159h/159H 112v/112V Pos: standing >
You complete your spell...
You can't get more agile than this!

< 159h/159H 112v/112V Pos: standing >
Hint: Type "toggle" to see a list of various commands you can toggle.  Try them out!  Some are quite handy.

< 159h/159H 112v/112V Pos: standing >
You are already standing.

< 159h/159H 112v/112V Pos: standing >
You start chanting...

< 159h/159H 112v/112V Pos: standing >
You complete your spell...

< 159h/159H 112v/112V Pos: standing >
The Old Ferry sails from here to the following destinations:
Fenaline

This ferry is due to arrive in approximately 11 hours.

Tickets for this ferry cost 5 platinum. Type 'buy ticket' to
buy a ticket, and please keep your ticket for the duration of your journey.

< 159h/159H 112v/112V Pos: standing >
You sit down and relax.

< 159h/159H 112v/112V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - stone skin
( 5th circle)  1 - identify
               1 - slowness
( 4th circle)  4 - lightning bolt
               1 - levitate
( 3rd circle)  3 - shocking grasp
               1 - strength
               1 - mage flame
( 2nd circle)  7 - burning hands
               1 - sleep
( 1st circle)  1 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
   13 seconds:  ( 3rd) strength
   27 seconds:  ( 3rd) agility
   43 seconds:  ( 4th) levitate

You can memorize 3 5th circle spell(s).
You continue your study.

< 159h/159H 112v/112V Pos: sitting >
You start meditating...

< 159h/159H 112v/112V Pos: sitting >

< 159h/159H 112v/112V Pos: sitting >
You have finished memorizing strength.

< 159h/159H 112v/112V Pos: sitting >
You have finished memorizing agility.

< 159h/159H 112v/112V Pos: sitting >
Autosaving...
The sun vanishes behind the southern horizon.

< 159h/159H 112v/112V Pos: sitting >
You have finished memorizing levitate.
Your studies are complete.

< 159h/159H 112v/112V Pos: sitting >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: "beckon" asks someone to follow and consent to you, or "moving" announces that you are moving ahead.

< 159h/159H 112v/112V Pos: sitting >
Teru enters from the west.
Sen enters from the west.

< 159h/159H 112v/112V Pos: sitting >
Teru leaves east.
Sen leaves east.

< 159h/159H 112v/112V Pos: sitting >
The snow is coming down faster now.

< 159h/159H 112v/112V Pos: sitting >
The night has begun.

< 159h/159H 112v/112V Pos: sitting >

< 159h/159H 112v/112V Pos: sitting >
Hint: Some magic works at a distance - try "cast 'spellname' <person> <direction>" to hit someone in the next room!

< 159h/159H 112v/112V Pos: sitting >
Blowing Bouy fires Medium Catapult at of many Sails!

< 159h/159H 112v/112V Pos: sitting >
Blowing Bouy fires Medium Catapult at of many Sails!

< 159h/159H 112v/112V Pos: sitting >
 
  .**+*   
 ^^.*++^  
 M^^@SS   
          
          
A Frozen Beach
Obvious exits: -North -East  -South -West 
The Sloop allah floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.

< 159h/159H 112v/112V Pos: sitting >
The Old Ferry sails from here to the following destinations:
Fenaline

This ferry is due to arrive in approximately 7 hours.

Tickets for this ferry cost 5 platinum. Type 'buy ticket' to
buy a ticket, and please keep your ticket for the duration of your journey.

< 159h/159H 112v/112V Pos: sitting >
Hint: Wisdom determines how quickly Priest classes pray for spells.

< 159h/159H 112v/112V Pos: sitting >

< 159h/159H 112v/112V Pos: sitting >
A Drow Elf snaps into visibility.

< 159h/159H 112v/112V Pos: sitting >
A Drow Elf completes her spell...
Your eyes dry out!!!
You have been blinded!
You begin to dry out and wilt.
YIKES!  Another hit like that, and you've had it!!

< 22h/159H 112v/112V Pos: sitting >
Someone completes her spell...
You are completely dried up.
Your something melted corroded by the acid.
Your something melted corroded by the acid.