<worn on head> a rugged leather cap (illuminating)
<worn in ear> a brutal granite earring
<worn around neck> a spiked cured leather necklace from The Minizones of the Surface
<worn on back> a large leather backpack
<held as shield> an unearthly hide tower shield
<worn around wrist> a bronze-colored bracer
<worn around wrist> a bronze-colored bracer
<worn on hands> some disease covered spiked talons
<worn on finger> a rusty iron signet
<primary weapon> an amber-colored rod
<worn on legs> some boreal limestone leg plates
<worn on feet> a pair of soft leather boots
Obvious exits: -North -East -South -West
< 159h/159H 109v/112V Pos: standing >
**+**
**@**
**+**
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 159h/159H 109v/112V Pos: standing >
**+**
**@**
+++.M
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 159h/159H 108v/112V Pos: standing >
**+**
++@.M
+.^.^
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 159h/159H 107v/112V Pos: standing >
.**+*
^+@+.
^+.^.
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 159h/159H 107v/112V Pos: standing >
^.**+
^^@++
.^+.^
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 159h/159H 107v/112V Pos: standing >
^^+++
.^@.^
^.+..
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 159h/159H 108v/112V Pos: standing >
.^+.^
^.@..
^.+*^
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 159h/159H 108v/112V Pos: standing >
^.+..
^.@*^
M.+**
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 159h/159H 107v/112V Pos: standing >
^.+*^
M.@**
^^+**
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 159h/159H 108v/112V Pos: standing >
M.+**
^^@**
..+.*
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 159h/159H 108v/112V Pos: standing >
^^+**
..@.*
..+.*
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 159h/159H 107v/112V Pos: standing >
..+.*
..@.*
..+**
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 159h/159H 106v/112V Pos: standing >
..+.*
..@**
^.+..
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 159h/159H 105v/112V Pos: standing >
..+**
^.@..
..+.^
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 159h/159H 108v/112V Pos: standing >
^.+..
..@.^
M^+^^
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 159h/159H 108v/112V Pos: standing >
..+.^
M^@^^
^^+.^
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 159h/159H 107v/112V Pos: standing >
M^+^^
^^@.^
^^+..
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 159h/159H 106v/112V Pos: standing >
^^+.^
^^@..
..+^.
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 159h/159H 105v/112V Pos: standing >
^^+..
..@^.
*.+..
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 159h/159H 108v/112V Pos: standing >
..+^.
*.@..
**+^^
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 159h/159H 108v/112V Pos: standing >
*.+..
**@^^
**+..
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 159h/159H 107v/112V Pos: standing >
**+^^
**@..
**+*.
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 159h/159H 106v/112V Pos: standing >
**+..
**@*.
**+**
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 159h/159H 105v/112V Pos: standing >
Hint: Highlord Protectors mark safe zones for new goodrace players. If you find a Highlord Protector corpse, you'd best be on the look out!
< 159h/159H 106v/112V Pos: standing >
**+*.
**@**
**+**
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 159h/159H 107v/112V Pos: standing >
**+**
**@**
**+*.
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 159h/159H 107v/112V Pos: standing >
**+**
**@*.
.*+M^
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 159h/159H 106v/112V Pos: standing >
**+*.
.*@M^
^SSS
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 159h/159H 105v/112V Pos: standing >
.*+M^
^S@S
A Frozen Beach
Obvious exits: -North -East -South -West
The Corvette SaP floats here.
A large adamantium fragment has been left here.
A large sapphire has been left here, sparkling.
< 159h/159H 105v/112V Pos: standing >
^.*+M
^^@SS
A Frozen Beach
Obvious exits: -North -East -South -West
The Sloop allah floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
< 159h/159H 103v/112V Pos: standing >
You put your money into the machine and receive a ticket.
< 159h/159H 112v/112V Pos: standing >
The Old Ferry sails from here to the following destinations:
Fenaline
This ferry is due to arrive in approximately 11 hours.
Tickets for this ferry cost 5 platinum. Type 'buy ticket' to
buy a ticket, and please keep your ticket for the duration of your journey.
< 159h/159H 112v/112V Pos: standing >
1st CIRCLE:
detect magic [in spellbook]
magic missile [in spellbook]
minor creation [in spellbook]
2nd CIRCLE:
burning hands [in spellbook]
chill touch [in spellbook]
mirror image [in spellbook]
sleep [in spellbook]
3rd CIRCLE:
acidimmolate [in spellbook]
agility [in spellbook]
concealment [in spellbook]
dispel magic [in spellbook]
mage flame [in spellbook]
shocking grasp [in spellbook]
strength [in spellbook]
4th CIRCLE:
enchant weapon [in spellbook]
infravision [in spellbook]
levitate [in spellbook]
lightning bolt [in spellbook]
ray of enfeeblement [in spellbook]
reveal true name [in spellbook]
wall of force [in spellbook]
5th CIRCLE:
coldshield [in spellbook]
contain being
fireshield [in spellbook]
identify [in spellbook]
sense follower [in spellbook]
slowness [in spellbook]
6th CIRCLE:
color spray [in spellbook]
feeblemind [in spellbook]
minor globe of invulnerability [in spellbook]
stone skin [in spellbook]
teleport [in spellbook]
7th CIRCLE:
airy water
cone of cold
dimension door
fireball
haste
ice storm
wall of flames
wall of ice
web
8th CIRCLE:
detect invisibility
globe of invulnerability
improved invisibility
prismatic spray
9th CIRCLE:
fly
gate
prismatic ray
relocate
10th CIRCLE:
farsee
group stone skin
11th CIRCLE:
group globe of invulnerability
prismatic cube
< 159h/159H 112v/112V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.
< 159h/159H 112v/112V Pos: standing >
Autosaving...
< 159h/159H 112v/112V Pos: standing >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.
< 159h/159H 112v/112V Pos: standing >
It's snowing very hard.
< 159h/159H 112v/112V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.
< 159h/159H 112v/112V Pos: standing >
A snow buffalo enters from the north.
< 159h/159H 112v/112V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.
< 159h/159H 112v/112V Pos: standing >
Sen enters from the north.
< 159h/159H 112v/112V Pos: standing >
Sen leaves east.
< 159h/159H 112v/112V Pos: standing >
Sen enters from the north.
< 159h/159H 112v/112V Pos: standing >
^.*++
^^@SS
A Frozen Beach
Obvious exits: -North -East -South -West
The Sloop allah floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
Sen Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
A snow buffalo walks through here, grazing on the grass.
< 159h/159H 112v/112V Pos: standing >
1st CIRCLE:
detect magic [in spellbook]
magic missile [in spellbook]
minor creation [in spellbook]
2nd CIRCLE:
burning hands [in spellbook]
chill touch [in spellbook]
mirror image [in spellbook]
sleep [in spellbook]
3rd CIRCLE:
acidimmolate [in spellbook]
agility [in spellbook]
concealment [in spellbook]
dispel magic [in spellbook]
mage flame [in spellbook]
shocking grasp [in spellbook]
strength [in spellbook]
4th CIRCLE:
enchant weapon [in spellbook]
infravision [in spellbook]
levitate [in spellbook]
lightning bolt [in spellbook]
ray of enfeeblement [in spellbook]
reveal true name [in spellbook]
wall of force [in spellbook]
5th CIRCLE:
coldshield [in spellbook]
contain being
fireshield [in spellbook]
identify [in spellbook]
sense follower [in spellbook]
slowness [in spellbook]
6th CIRCLE:
color spray [in spellbook]
feeblemind [in spellbook]
minor globe of invulnerability [in spellbook]
stone skin [in spellbook]
teleport [in spellbook]
7th CIRCLE:
airy water
cone of cold
dimension door
fireball
haste
ice storm
wall of flames
wall of ice
web
8th CIRCLE:
detect invisibility
globe of invulnerability
improved invisibility
prismatic spray
9th CIRCLE:
fly
gate
prismatic ray
relocate
10th CIRCLE:
farsee
group stone skin
11th CIRCLE:
group globe of invulnerability
prismatic cube
< 159h/159H 112v/112V Pos: standing >
Sen looks at you.
< 159h/159H 112v/112V Pos: standing >
A snow buffalo leaves east.
Sen leaves east.
< 159h/159H 112v/112V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.
< 159h/159H 112v/112V Pos: standing >
The Old Ferry sails from here to the following destinations:
Fenaline
This ferry is due to arrive in approximately 3 hours.
Tickets for this ferry cost 5 platinum. Type 'buy ticket' to
buy a ticket, and please keep your ticket for the duration of your journey.
< 159h/159H 112v/112V Pos: standing >
Autosaving...
< 159h/159H 112v/112V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.
< 159h/159H 112v/112V Pos: standing >
You don't know that spell!
< 159h/159H 112v/112V Pos: standing >
You don't know that spell!
< 159h/159H 112v/112V Pos: standing >
You don't know that spell!
< 159h/159H 112v/112V Pos: standing >
You don't know that spell!
< 159h/159H 112v/112V Pos: standing >
You don't know that spell!
< 159h/159H 112v/112V Pos: standing >
You don't know that spell!
< 159h/159H 112v/112V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.
< 159h/159H 112v/112V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 159h/159H 112v/112V Pos: standing >
< 159h/159H 112v/112V Pos: standing >
You sit down and relax.
< 159h/159H 112v/112V Pos: sitting >
An old ferry boat sails in from the east.
You have memorized the following spells:
( 6th circle) 1 - stone skin
( 5th circle) 1 - identify
1 - slowness
( 4th circle) 4 - lightning bolt
2 - levitate
( 3rd circle) 3 - shocking grasp
2 - strength
1 - mage flame
1 - agility
( 2nd circle) 7 - burning hands
1 - sleep
( 1st circle) 1 - minor creation
7 - magic missile
1 - detect magic
You can memorize 3 5th circle spell(s).
< 159h/159H 112v/112V Pos: sitting >
You start meditating...
< 159h/159H 112v/112V Pos: sitting >
You stop meditating.
You clamber to your feet.
< 159h/159H 112v/112V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.
< 159h/159H 112v/112V Pos: standing >
< 159h/159H 112v/112V Pos: standing >
You know no such ability!
< 159h/159H 112v/112V Pos: standing >
< 159h/159H 112v/112V Pos: standing >
The Old Ferry sails from here to the following destinations:
Fenaline
This ferry is now boarding.
Tickets for this ferry cost 5 platinum. Type 'buy ticket' to
buy a ticket, and please keep your ticket for the duration of your journey.
< 159h/159H 112v/112V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 159h/159H 112v/112V Pos: standing >
< 159h/159H 112v/112V Pos: standing >
< 159h/159H 112v/112V Pos: standing >
< 159h/159H 112v/112V Pos: standing >
< 159h/159H 112v/112V Pos: standing >
< 159h/159H 112v/112V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.
< 159h/159H 112v/112V Pos: standing >
< 159h/159H 112v/112V Pos: standing >
< 159h/159H 112v/112V Pos: standing >
< 159h/159H 112v/112V Pos: standing >
An old ferry boat sails to the east.
< 159h/159H 112v/112V Pos: standing >
< 159h/159H 112v/112V Pos: standing >
Autosaving...
< 159h/159H 112v/112V Pos: standing >
< 159h/159H 112v/112V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.
< 159h/159H 112v/112V Pos: standing >
< 159h/159H 112v/112V Pos: standing >
< 159h/159H 112v/112V Pos: standing >
An arctic fox enters from the north.
< 159h/159H 112v/112V Pos: standing >
An arctic fox leaves west.
< 159h/159H 112v/112V Pos: standing >
Hint: Is a dragon about? Kneel before they enter the room to keep from fleeing from their ROAR!
< 159h/159H 112v/112V Pos: standing >
The sun rises over the northern horizon.
< 159h/159H 112v/112V Pos: standing >
You are already standing.
< 159h/159H 112v/112V Pos: standing >
You can only cast this spell upon yourself.
< 159h/159H 112v/112V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.
< 159h/159H 112v/112V Pos: standing >
An arctic fox enters from the west.
< 159h/159H 112v/112V Pos: standing >
You are already standing.
< 159h/159H 112v/112V Pos: standing >
You can only cast this spell upon yourself.
< 159h/159H 112v/112V Pos: standing >
The day has begun.
< 159h/159H 112v/112V Pos: standing >
An arctic fox leaves north.
< 159h/159H 112v/112V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". You can do it if you have another players book in your inventory and type "scribe (spell name)". - Tayna
< 159h/159H 112v/112V Pos: standing >
< 159h/159H 112v/112V Pos: standing >
< 159h/159H 112v/112V Pos: standing >
< 159h/159H 112v/112V Pos: standing >
< 159h/159H 112v/112V Pos: standing >
< 159h/159H 112v/112V Pos: standing >
Autosaving...
< 159h/159H 112v/112V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.
< 159h/159H 112v/112V Pos: standing >
You are already standing.
< 159h/159H 112v/112V Pos: standing >
You start chanting...
< 159h/159H 112v/112V Pos: standing >
Casting: mage flame
< 159h/159H 112v/112V Pos: standing >
You complete your spell...
A bright, unwavering torch appears over your head!
< 159h/159H 112v/112V Pos: standing >
You sit down and relax.
< 159h/159H 112v/112V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - stone skin
( 5th circle) 1 - identify
1 - slowness
( 4th circle) 4 - lightning bolt
2 - levitate
( 3rd circle) 3 - shocking grasp
2 - strength
1 - agility
( 2nd circle) 7 - burning hands
1 - sleep
( 1st circle) 1 - minor creation
7 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
13 seconds: ( 3rd) mage flame
You can memorize 3 5th circle spell(s).
You continue your study.
< 159h/159H 112v/112V Pos: sitting >
You start meditating...
< 159h/159H 112v/112V Pos: sitting >
You have finished memorizing mage flame.
Your studies are complete.
< 159h/159H 112v/112V Pos: sitting >
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.
< 159h/159H 112v/112V Pos: sitting >
Hint: Type "spells" to see what spells your class is able to use.
< 159h/159H 112v/112V Pos: sitting >
Hint: You gain much more experience when you heal a person engaged in melee combat.
< 159h/159H 112v/112V Pos: sitting >
Autosaving...
The sun hangs low on the southern sky.
< 159h/159H 112v/112V Pos: sitting >
You feel less protected.
< 159h/159H 112v/112V Pos: sitting >
Hint: Type 'terrain' to see what kind of terrain you are in. Druids benefit from Forest or Field terrain.
< 159h/159H 112v/112V Pos: sitting >
You don't know that spell!
< 159h/159H 112v/112V Pos: sitting >
You don't know that spell!
< 159h/159H 112v/112V Pos: sitting >
You don't know that spell!
< 159h/159H 112v/112V Pos: sitting >
You don't know that spell!
< 159h/159H 112v/112V Pos: sitting >
You don't know that spell!
< 159h/159H 112v/112V Pos: sitting >
You don't know that spell!
< 159h/159H 112v/112V Pos: sitting >
You clamber to your feet.
< 159h/159H 112v/112V Pos: standing >
You start chanting...
< 159h/159H 112v/112V Pos: standing >
Casting: strength *
< 159h/159H 112v/112V Pos: standing >
You complete your spell...
You feel stronger.
< 159h/159H 112v/112V Pos: standing >
You are already standing.
< 159h/159H 112v/112V Pos: standing >
You start chanting...
< 159h/159H 112v/112V Pos: standing >
Casting: agility ****
< 159h/159H 112v/112V Pos: standing >
You complete your spell...
You feel more agile.
< 159h/159H 112v/112V Pos: standing >
You are already standing.
< 159h/159H 112v/112V Pos: standing >
You start chanting...
< 159h/159H 112v/112V Pos: standing >
You feel your skill in sorcerous spell knowledge improving.
< 159h/159H 112v/112V Pos: standing >
Casting: levitate
< 159h/159H 112v/112V Pos: standing >
You complete your spell...
You float up in the air!
< 159h/159H 112v/112V Pos: standing >
You don't know that spell!
< 159h/159H 112v/112V Pos: standing >
You don't know that spell!
< 159h/159H 112v/112V Pos: standing >
You don't know that spell!
< 159h/159H 112v/112V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.
< 159h/159H 112v/112V Pos: standing >
< 159h/159H 112v/112V Pos: standing >
The sun starts to set in the south.
< 159h/159H 112v/112V Pos: standing >
You sit down and relax.
< 159h/159H 112v/112V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - stone skin
( 5th circle) 1 - identify
1 - slowness
( 4th circle) 4 - lightning bolt
1 - levitate
( 3rd circle) 3 - shocking grasp
1 - strength
1 - mage flame
( 2nd circle) 7 - burning hands
1 - sleep
( 1st circle) 1 - minor creation
7 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
13 seconds: ( 3rd) strength
27 seconds: ( 3rd) agility
43 seconds: ( 4th) levitate
You can memorize 3 5th circle spell(s).
You continue your study.
< 159h/159H 112v/112V Pos: sitting >
You start meditating...
< 159h/159H 112v/112V Pos: sitting >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type "innate" to see a list.
< 159h/159H 112v/112V Pos: sitting >
You have finished memorizing strength.
< 159h/159H 112v/112V Pos: sitting >
You have finished memorizing agility.
< 159h/159H 112v/112V Pos: sitting >
You have finished memorizing levitate.
Your studies are complete.
< 159h/159H 112v/112V Pos: sitting >
Shadows stretch across the land as the sun limps towards the horizon.
< 159h/159H 112v/112V Pos: sitting >
You clamber to your feet.
< 159h/159H 112v/112V Pos: standing >
You start chanting...
< 159h/159H 112v/112V Pos: standing >
Casting: strength *
< 159h/159H 112v/112V Pos: standing >
You complete your spell...
You can't get much stronger than this!
< 159h/159H 112v/112V Pos: standing >
You are already standing.
< 159h/159H 112v/112V Pos: standing >
You start chanting...
< 159h/159H 112v/112V Pos: standing >
Casting: agility ****
< 159h/159H 112v/112V Pos: standing >
Casting: agility ***
< 159h/159H 112v/112V Pos: standing >
You complete your spell...
You can't get more agile than this!
< 159h/159H 112v/112V Pos: standing >
Hint: Type "toggle" to see a list of various commands you can toggle. Try them out! Some are quite handy.
< 159h/159H 112v/112V Pos: standing >
You are already standing.
< 159h/159H 112v/112V Pos: standing >
You start chanting...
< 159h/159H 112v/112V Pos: standing >
You complete your spell...
< 159h/159H 112v/112V Pos: standing >
The Old Ferry sails from here to the following destinations:
Fenaline
This ferry is due to arrive in approximately 11 hours.
Tickets for this ferry cost 5 platinum. Type 'buy ticket' to
buy a ticket, and please keep your ticket for the duration of your journey.
< 159h/159H 112v/112V Pos: standing >
You sit down and relax.
< 159h/159H 112v/112V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - stone skin
( 5th circle) 1 - identify
1 - slowness
( 4th circle) 4 - lightning bolt
1 - levitate
( 3rd circle) 3 - shocking grasp
1 - strength
1 - mage flame
( 2nd circle) 7 - burning hands
1 - sleep
( 1st circle) 1 - minor creation
7 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
13 seconds: ( 3rd) strength
27 seconds: ( 3rd) agility
43 seconds: ( 4th) levitate
You can memorize 3 5th circle spell(s).
You continue your study.
< 159h/159H 112v/112V Pos: sitting >
You start meditating...
< 159h/159H 112v/112V Pos: sitting >
< 159h/159H 112v/112V Pos: sitting >
You have finished memorizing strength.
< 159h/159H 112v/112V Pos: sitting >
You have finished memorizing agility.
< 159h/159H 112v/112V Pos: sitting >
Autosaving...
The sun vanishes behind the southern horizon.
< 159h/159H 112v/112V Pos: sitting >
You have finished memorizing levitate.
Your studies are complete.
< 159h/159H 112v/112V Pos: sitting >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: "beckon" asks someone to follow and consent to you, or "moving" announces that you are moving ahead.
< 159h/159H 112v/112V Pos: sitting >
Teru enters from the west.
Sen enters from the west.
< 159h/159H 112v/112V Pos: sitting >
Teru leaves east.
Sen leaves east.
< 159h/159H 112v/112V Pos: sitting >
The snow is coming down faster now.
< 159h/159H 112v/112V Pos: sitting >
The night has begun.
< 159h/159H 112v/112V Pos: sitting >
< 159h/159H 112v/112V Pos: sitting >
Hint: Some magic works at a distance - try "cast 'spellname' <person> <direction>" to hit someone in the next room!
< 159h/159H 112v/112V Pos: sitting >
Blowing Bouy fires Medium Catapult at of many Sails!
< 159h/159H 112v/112V Pos: sitting >
Blowing Bouy fires Medium Catapult at of many Sails!
< 159h/159H 112v/112V Pos: sitting >
.**+*
^^.*++^
M^^@SS
A Frozen Beach
Obvious exits: -North -East -South -West
The Sloop allah floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
< 159h/159H 112v/112V Pos: sitting >
The Old Ferry sails from here to the following destinations:
Fenaline
This ferry is due to arrive in approximately 7 hours.
Tickets for this ferry cost 5 platinum. Type 'buy ticket' to
buy a ticket, and please keep your ticket for the duration of your journey.
< 159h/159H 112v/112V Pos: sitting >
Hint: Wisdom determines how quickly Priest classes pray for spells.
< 159h/159H 112v/112V Pos: sitting >
< 159h/159H 112v/112V Pos: sitting >
A Drow Elf snaps into visibility.
< 159h/159H 112v/112V Pos: sitting >
A Drow Elf completes her spell...
Your eyes dry out!!!
You have been blinded!
You begin to dry out and wilt.
YIKES! Another hit like that, and you've had it!!
< 22h/159H 112v/112V Pos: sitting >
Someone completes her spell...
You are completely dried up.
Your something melted corroded by the acid.
Your something melted corroded by the acid.