<worn as a badge> a glowing gold badge
<worn on head> a magical pointy top hat [superior] (glowing)
<worn on eyes> a humming iron visor from The Kingdom of Torg
<worn in ear> a long gemstone earring (glowing)
<worn in ear> a diabolical brass earring
<worn on face> a magical maple leaf [superior]
<worn around neck> an unholy medallion of the serpent
<worn around neck> a tribal necklace of royal authority [superior] (glowing)
<worn on body> a gleaming glassteel chainmail
<worn about body> an unique ivory cloak [89%]
<worn on back> a large leather backpack
<worn as quiver> a light marble quiver
<worn about waist> a thick belt of trollhide
<worn on belt buckle>a glowing quill (glowing)
<worn on arms> a pair of humanskin sleeves
<held as shield> a humming iron tower shield
<worn around wrist> a bracelet of the earth
<worn around wrist> a glowing emerald bracelet [superior] (glowing) (humming)
<worn on hands> some burnt brass claws from Bloodstone Keep
<worn on finger> a shimmering bone band
<worn on finger> an ashen obsidian ring
<primary weapon> a jewel-studded silver dagger [poor]
<worn on legs> some superior cured leather leggings
<worn on feet> some glowing stone boots
< 344h/344H 92v/114V Pos: standing >
An inexperienced guard enters from the south.
A Path Near the Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Southwards is a fence which contains the cattle pen. The actual
auction is being held to the north where a crowd of people have gathered.
Because this place is so open it would be a bad place to be caught if the
bandits were searching here. Eastwards continues the path near the auction
while west leads to the entrance of a wooden structure.
Obvious exits: -North -East -West
< 344h/344H 91v/114V Pos: standing >
An inexperienced guard enters from the west.
A Path Near the Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Southwards is a fence which contains the cattle pen. The actual
auction is being held to the north where a crowd of people have gathered.
Because this place is so open it would be a bad place to be caught if the
bandits were searching here. Eastwards continues the path near the auction
while west leads closeby to the entrance of a wooden structure.
Obvious exits: -North -East -West
< 344h/344H 91v/114V Pos: standing >
An inexperienced guard enters from the west.
A Path Near the Center of the Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Southwards is a fence which contains the cattle pen. The actual
auction is being held to the north where a crowd of people have gathered.
Because this place is so open it would be a bad place to be caught if the
bandits were searching here. Eastwards continues the path near the auction
while west leads a fair distance away to the entrance of a wooden structure.
Obvious exits: -North -East -West
A powerful looking guard stands here watching the auction.
< 344h/344H 90v/114V Pos: standing >
An inexperienced guard enters from the west.
A Path Near the Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. The actual auction is being held to the north where a crowd of
people have gathered. Because this place is so open it would be a bad place
to be caught if the bandits were searching here. Eastwards continues the
path near the auction while west leads a fair distance away to the entrance
of a wooden structure. Southwards leads to a path out of the center of the
slave auction and near the entrance to a cattle pen.
Obvious exits: -North -East -South -West
A merchant stands here struggling to hear the auctioneer.
< 344h/344H 90v/114V Pos: standing >
An inexperienced guard enters from the west.
< 344h/344H 90v/114V Pos: standing >
An inexperienced guard suddenly attacks YOU!
An inexperienced guard's punch grazes you.
< 343h/344H 90v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: guard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 343h/344H 90v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: guard sta EP: excellent >
You attempt to flee...
A Path Near the Center of the Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Southwards is a fence which contains the cattle pen. The actual
auction is being held to the north where a crowd of people have gathered.
Because this place is so open it would be a bad place to be caught if the
bandits were searching here. Eastwards continues the path near the auction
while west leads a fair distance away to the entrance of a wooden structure.
Obvious exits: -North -East -West
A powerful looking guard stands here watching the auction.
You flee westward!
< 343h/344H 67v/114V Pos: standing >
This item is from the zone: Heaven.
'a shimmering bone band'
Weight 1, Item type: ARMOR
Item is: NOREPAIR FLOAT
AC-apply is 0
A shimmering bone band has an item value of 65.
A shimmering bone band is made of bone and appears to be of average quality.
A shimmering bone band has an item value of 65.
< 343h/344H 67v/114V Pos: standing >
The Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East -South -West
A rich looking merchant stands here yelling out bids.
< 343h/344H 68v/114V Pos: standing >
The Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East -South -West
A powerful looking guard stands here watching the auction.
< 343h/344H 67v/114V Pos: standing >
A Path Near the Center of the Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. The actual auction is being held to the southeast where a crowd
of people have gathered. Because this place is so open it would be a bad
place to be caught if the bandits were searching here. To the east is an
entrance to a small tent while southwards leads to the entrance of a wooden
structure. West leads to listening distance of the auction in the center.
Obvious exits: -North -East # -South -West
< 343h/344H 67v/114V Pos: standing >
You place a shimmering bone band on your right ring finger.
< 343h/344H 68v/114V Pos: standing >
A Path Near the Center of the Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. A large tent is closeby to the east while southwards is a
rather simple looking wooden building. The sign on the southern door is
very easy to read and in big letters. The actual auction is being held
to the northwest where a crowd of people have gathered. Because this place
is so open it would be a bad place to be caught if the bandits were
searching here.
Obvious exits: -North -East # -South# -West
A wooden sign is tacked to the southern door
Something really naughty and mischievious is running around here.
< 344h/344H 68v/114V Pos: standing >
The door seems to be closed.
< 344h/344H 68v/114V Pos: standing >
Ok.
< 344h/344H 69v/114V Pos: standing >
Inside a Wooden Structure
This building is as plain as buildings get and appears to have been hastily
set up. The building is square with hammocks lining the walls. Space for a
fire pit has been set aside in the center of the building and there is a small
hole at the ceiling, functioning as a crude chimney. There are no windows
and the only exit is a beat up wooden door to the north. It is quite dirty
inside with broken bottles of ale and other debris strewn about. This structure
probably could house twenty bandits.
Obvious exits: -North -East -South
A thick bushel of leafy hemp has been left here.
A gleaming emerald chestplate lies here on the ground.
[2] A guild insignia lies here.
A rugged looking warrior is here relaxing.
< 344h/344H 69v/114V Pos: standing >
You quickly scan the area.
The Incarnate of Mischief who is close by to your north.
A human bandit who is a brief walk away to your north.
An auction guard who is a brief walk away to your north.
An experienced bandit warrior who is close by to your east.
An experienced bandit warrior who is close by to your south.
An experienced bandit warrior who is close by to your south.
< 344h/344H 69v/114V Pos: standing >
The Eastern Side of a Wooden Structure
This building is as plain as buildings get and appears to have been hastily
set up. The building is square with hammocks lining the walls. Space for a
fire pit has been set aside in the center of the building and there is a small
hole at the ceiling, functioning as a crude chimney. There are no windows
and the only exit is a beat up wooden door to the north. It is quite dirty
inside with broken bottles of ale and other debris strewn about. This structure
probably could house twenty bandits.
Obvious exits: -South -West
A static marble collar lies here on the ground.
Some leather with fine, thick double-stitching has been dropped here.
A leather hammock is affixed to the wall
A rugged looking warrior is here relaxing.
< 344h/344H 71v/114V Pos: standing >
You quickly scan the area.
An experienced bandit warrior who is close by to your west.
< 344h/344H 71v/114V Pos: standing >
The Eastern Side of a Wooden Structure
This building is as plain as buildings get and appears to have been hastily
set up. The building is square with hammocks lining the walls. Space for a
fire pit has been set aside in the center of the building and there is a small
hole at the ceiling, functioning as a crude chimney. There are no windows
and the only exit is a beat up wooden door to the north. It is quite dirty
inside with broken bottles of ale and other debris strewn about. This structure
probably could house twenty bandits.
Obvious exits: -North -West
A large metal chest is here set against the southern wall
A leather hammock is affixed to the wall
< 344h/344H 71v/114V Pos: standing >
The Eastern Side of a Wooden Structure
This building is as plain as buildings get and appears to have been hastily
set up. The building is square with hammocks lining the walls. Space for a
fire pit has been set aside in the center of the building and there is a small
hole at the ceiling, functioning as a crude chimney. There are no windows
and the only exit is a beat up wooden door to the north. It is quite dirty
inside with broken bottles of ale and other debris strewn about. This structure
probably could house twenty bandits.
Obvious exits: -South -West
A static marble collar lies here on the ground.
Some leather with fine, thick double-stitching has been dropped here.
A leather hammock is affixed to the wall
< 344h/344H 71v/114V Pos: standing >
An experienced bandit warrior enters from the west.
< 344h/344H 72v/114V Pos: standing >
An experienced bandit warrior suddenly attacks YOU!
An experienced bandit warrior's feeble punch grazes you.
< 343h/344H 72v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: warrior sta EP: excellent >
You get a static marble collar.
< 343h/344H 72v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: warrior sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 343h/344H 72v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: warrior sta EP: excellent >
An experienced bandit warrior enters from the west.
< 343h/344H 72v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: warrior sta EP: excellent >
You dodge a bash from an experienced bandit warrior, who loses his balance and falls.
< 343h/344H 72v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: warrior sta EP: excellent >
You attempt to flee...
The Eastern Side of a Wooden Structure
This building is as plain as buildings get and appears to have been hastily
set up. The building is square with hammocks lining the walls. Space for a
fire pit has been set aside in the center of the building and there is a small
hole at the ceiling, functioning as a crude chimney. There are no windows
and the only exit is a beat up wooden door to the north. It is quite dirty
inside with broken bottles of ale and other debris strewn about. This structure
probably could house twenty bandits.
Obvious exits: -North -West
A large metal chest is here set against the southern wall
A leather hammock is affixed to the wall
A rugged looking warrior is here relaxing.
You flee southward!
An experienced bandit warrior suddenly attacks YOU!
An experienced bandit warrior's feeble punch grazes you.
< 342h/344H 44v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: warrior sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 342h/344H 44v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: warrior sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 342h/344H 44v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: warrior sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 342h/344H 44v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: warrior sta EP: excellent >
You attempt to flee...
The Eastern Side of a Wooden Structure
This building is as plain as buildings get and appears to have been hastily
set up. The building is square with hammocks lining the walls. Space for a
fire pit has been set aside in the center of the building and there is a small
hole at the ceiling, functioning as a crude chimney. There are no windows
and the only exit is a beat up wooden door to the north. It is quite dirty
inside with broken bottles of ale and other debris strewn about. This structure
probably could house twenty bandits.
Obvious exits: -South -West
Some leather with fine, thick double-stitching has been dropped here.
A leather hammock is affixed to the wall
An experienced bandit warrior crouches here.
A rugged looking warrior is here relaxing.
You flee northward!
< 342h/344H 21v/114V Pos: standing >
Inside a Wooden Structure
This building is as plain as buildings get and appears to have been hastily
set up. The building is square with hammocks lining the walls. Space for a
fire pit has been set aside in the center of the building and there is a small
hole at the ceiling, functioning as a crude chimney. There are no windows
and the only exit is a beat up wooden door to the north. It is quite dirty
inside with broken bottles of ale and other debris strewn about. This structure
probably could house twenty bandits.
Obvious exits: -North -East -South
A thick bushel of leafy hemp has been left here.
A gleaming emerald chestplate lies here on the ground.
[2] A guild insignia lies here.
< 342h/344H 20v/114V Pos: standing >
A Path Near the Center of the Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. A large tent is closeby to the east while southwards is a
rather simple looking wooden building. The sign on the southern door is
very easy to read and in big letters. The actual auction is being held
to the northwest where a crowd of people have gathered. Because this place
is so open it would be a bad place to be caught if the bandits were
searching here.
Obvious exits: -North -East # -South -West
A wooden sign is tacked to the southern door
An inexperienced guard is here looking rather relaxed.
Something really naughty and mischievious is running around here.
< 342h/344H 19v/114V Pos: standing >
This item is from the zone: Heaven.
'a static marble collar'
Weight 2, Item type: ARMOR
Item is: NOREPAIR FLOAT
AC-apply is 8
A static marble collar has an item value of 65.
A static marble collar is made of marble and appears to be of average quality.
A static marble collar has an item value of 65.
< 342h/344H 19v/114V Pos: standing >
An inexperienced guard suddenly attacks YOU!
An inexperienced guard's punch grazes you.
< 342h/344H 21v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: guard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 342h/344H 21v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: guard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 342h/344H 21v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: guard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 342h/344H 21v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: guard sta EP: excellent >
Your available eq slots are:
<floating about head>
<worn as a badge> a glowing gold badge
<worn on head> a magical pointy top hat [superior] (glowing)
<worn on eyes> a humming iron visor from The Kingdom of Torg
<worn in ear> a long gemstone earring (glowing)
<worn in ear> a diabolical brass earring
<worn on face> a magical maple leaf [superior]
<worn around neck> an unholy medallion of the serpent
<worn around neck> a tribal necklace of royal authority [superior] (glowing)
<worn on body> a gleaming glassteel chainmail
<worn about body> an unique ivory cloak [89%]
<worn on back> a large leather backpack
<worn on tail>
<worn as quiver> a light marble quiver
<worn about waist> a thick belt of trollhide
<worn on belt buckle>a glowing quill (glowing)
<attached to belt>
<attached to belt>
<worn on arms> a pair of humanskin sleeves
<held as shield> a humming iron tower shield
<worn around wrist> a bracelet of the earth
<worn around wrist> a glowing emerald bracelet [superior] (glowing) (humming)
<worn on hands> some burnt brass claws from Bloodstone Keep
<worn on finger> a shimmering bone band
<worn on finger> an ashen obsidian ring
<primary weapon> a jewel-studded silver dagger [poor]
<worn on legs> some superior cured leather leggings
<worn on feet> some glowing stone boots
< 342h/344H 21v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: guard sta EP: excellent >
You attempt to flee...
A Path Near the Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. The actual auction is being held to the north where a crowd of
people have gathered. Because this place is so open it would be a bad place
to be caught if the bandits were searching here. Eastwards continues the
path near the auction while west leads a fair distance away to the entrance
of a wooden structure. Southwards leads to a path out of the center of the
slave auction and near the entrance to a cattle pen.
Obvious exits: -North -East -South -West
An inexperienced guard is here looking rather relaxed.
A merchant stands here struggling to hear the auctioneer.
You flee westward!
An inexperienced guard suddenly attacks YOU!
An inexperienced guard misses you.
< 342h/344H 0v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: guard sta EP: excellent >
Saving Zloin.
< 342h/344H 0v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: guard sta EP: excellent >
An inexperienced guard enters from the east.
< 342h/344H 0v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: guard sta EP: excellent >
An inexperienced guard suddenly attacks YOU!
An inexperienced guard misses you.
< 342h/344H 0v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: guard sta EP: excellent >
You try to fake your own demise..
< 342h/344H 0v/114V Pos: on your ass >
A Path Near the Center of a Bandit Camp
Obvious exits: -North -East -South -West
An inexperienced guard is here looking rather relaxed.
An inexperienced guard is here looking rather relaxed.
A merchant stands here struggling to hear the auctioneer.
< 344h/344H 56v/114V Pos: on your ass >
You clamber to your feet.
You are knocked to the ground by an inexperienced guard's mighty bash!
< 343h/344H 60v/114V Pos: sitting >
< T: Zloin TP: sit TC:few scratches E: guard sta EP: excellent >
You score a CRITICAL HIT!!!!!
[Damage: 7 ] Your pierce strikes an inexperienced guard.
< 343h/344H 61v/114V Pos: sitting >
< T: Zloin TP: sit TC:few scratches E: guard sta EP: few scratches >
An inexperienced guard suddenly attacks YOU!
An inexperienced guard's feeble punch grazes you.
< 342h/344H 61v/114V Pos: sitting >
< T: Zloin TP: sit TC:few scratches E: guard sta EP: few scratches >
The taste of blood slowly fades from your body.
< 342h/344H 61v/114V Pos: sitting >
< T: Zloin TP: sit TC:few scratches E: guard sta EP: few scratches >
An inexperienced guard misses you.
< 342h/344H 61v/114V Pos: sitting >
< T: Zloin TP: sit TC:few scratches E: guard sta EP: few scratches >
[Damage: 2 ] Your decent pierce wounds an inexperienced guard.
< 342h/344H 61v/114V Pos: sitting >
< T: Zloin TP: sit TC:few scratches E: guard sta EP: few scratches >
An inexperienced guard's feeble punch grazes you.
You feel your skin soften and return to normal.
An inexperienced guard's feeble punch grazes you.
< 340h/344H 61v/114V Pos: sitting >
< T: Zloin TP: sit TC:few scratches E: guard sta EP: few scratches >
An inexperienced guard's punch wounds you.
An inexperienced guard's kick hits you directly in the face.
Sorry, you aren't allowed to do that in combat.
< 324h/344H 61v/114V Pos: sitting >
< T: Zloin TP: sit TC:few scratches E: guard sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 324h/344H 61v/114V Pos: sitting >
< T: Zloin TP: sit TC:few scratches E: guard sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 324h/344H 61v/114V Pos: sitting >
< T: Zloin TP: sit TC:few scratches E: guard sta EP: few scratches >
You clamber to your feet.
< 324h/344H 61v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: guard sta EP: few scratches >
An inexperienced guard dodges your futile attack.
[Damage: 2 ] Your decent pierce wounds an inexperienced guard.
You could do it with a needle!
< 324h/344H 61v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: guard sta EP: few scratches >
You start chanting...
< 324h/344H 61v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: guard sta EP: few scratches >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near an inexperienced guard!
[Damage: 20 ] [Damage: 20 ] The shadowy hand slashes an inexperienced guard viciously.
< 324h/344H 61v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: guard sta EP: few wounds >
An inexperienced guard misses you.
An inexperienced guard misses you.
An inexperienced guard's kick hits you directly in the face.
< 318h/344H 61v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: guard sta EP: few wounds >
You start chanting...
< 318h/344H 61v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: guard sta EP: few wounds >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near an inexperienced guard!
[Damage: 18 ] [Damage: 18 ] The shadowy hand slashes an inexperienced guard viciously.
< 318h/344H 61v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: guard sta EP: nasty wounds >
You start chanting...
< 318h/344H 61v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: guard sta EP: nasty wounds >
You dodge an inexperienced guard's vicious attack.
You dodge an inexperienced guard's vicious attack.
< 318h/344H 61v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: guard sta EP: nasty wounds >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near an inexperienced guard!
[Damage: 6 ] [Damage: 6 ] The shadowy hand slashes an inexperienced guard viciously.
< 318h/344H 61v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: guard sta EP: nasty wounds >
You start chanting...
< 318h/344H 61v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: guard sta EP: nasty wounds >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near an inexperienced guard!
[Damage: 17 ] [Damage: 17 ] The shadowy hand slashes an inexperienced guard viciously.
< 318h/344H 61v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: guard sta EP: awful >
You dodge an inexperienced guard's vicious attack.
< 318h/344H 61v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: guard sta EP: awful >
You start chanting...
< 318h/344H 61v/114V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: guard sta EP: awful >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near an inexperienced guard!
[Damage: 23 ] An inexperienced guard is stunned!
[Damage: 23 ] The shadowy hand tears away the remaining life of an inexperienced guard.
An inexperienced guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are an inexperienced guard's last actions in this world.
< 318h/344H 61v/114V Pos: standing >
You feel up to faking your death again...
The Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East -South -West
A powerful looking guard stands here watching the auction.
< 318h/344H 60v/114V Pos: standing >
You do not see or have the corpse.
< 318h/344H 61v/114V Pos: standing >
Into what?
< 318h/344H 61v/114V Pos: standing >
You do not see or have the corpse.
< 318h/344H 61v/114V Pos: standing >
You do not see or have the corpse.
< 318h/344H 61v/114V Pos: standing >
Into what?
< 318h/344H 62v/114V Pos: standing >
You do not see that item here.
< 318h/344H 62v/114V Pos: standing >
The Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East -South -West
A merchant stands here struggling to hear the auctioneer.
A rich looking merchant stands here yelling out bids.
< 318h/344H 61v/114V Pos: standing >
The Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East -South -West
A powerful looking guard stands here watching the auction.
A powerful looking guard stands here watching the auction.
A powerful looking guard stands here watching the auction.
< 318h/344H 60v/114V Pos: standing >
The Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East -South -West
A merchant stands here struggling to hear the auctioneer.
< 318h/344H 60v/114V Pos: standing >
A Path Near the Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. The actual auction is being held to the east where a crowd
of people have gathered. Because this place is so open it would be a bad
place to be caught if the bandits were searching here. To the west is an
entrance to a small tent while southwards leads to the entrance of a wooden
structure. East leads to listening distance of the auction in the center.
Obvious exits: -North -East -South -West #
< 318h/344H 59v/114V Pos: standing >
The flap seems to be closed.
< 318h/344H 59v/114V Pos: standing >
The flap seems to be closed.
< 318h/344H 60v/114V Pos: standing >
The flap seems to be closed.
< 318h/344H 60v/114V Pos: standing >
The flap seems to be closed.
< 318h/344H 60v/114V Pos: standing >
Ok.
< 318h/344H 61v/114V Pos: standing >
Inside a Small Tent
This tent is very small and could hold five people at the most. The tent
walls are made from leather and it appears to be quite stable. These tents
are used as living quarters for visitors to the camp and contain a bedroll
and room for a small fire. Although plain in most senses, it appears to be
quite cozy compared to the harsh outside of the bandit camp.
Obvious exits: -East
A merchant stands here struggling to hear the auctioneer.
< 319h/344H 60v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 319h/344H 60v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 319h/344H 61v/114V Pos: standing >
A Path Near the Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. The actual auction is being held to the east where a crowd
of people have gathered. Because this place is so open it would be a bad
place to be caught if the bandits were searching here. To the west is an
entrance to a small tent while southwards leads to the entrance of a wooden
structure. East leads to listening distance of the auction in the center.
Obvious exits: -North -East -South -West
< 319h/344H 60v/114V Pos: standing >
A Path Near the Center of the Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. A large tent is closeby to the west while southwards is a
rather simple looking wooden building. The sign on the southern door is
very easy to read and in big letters. The actual auction is being held
to the northeast where a crowd of people have gathered.
Obvious exits: -North -East -South -West #
A wooden sign is tacked to the southern door
< 319h/344H 59v/114V Pos: standing >
The flap seems to be closed.
< 319h/344H 60v/114V Pos: standing >
The flap seems to be closed.
< 319h/344H 60v/114V Pos: standing >
Ok.
< 319h/344H 61v/114V Pos: standing >
Inside a Small Tent
This tent is very small and could hold five people at the most. The tent
walls are made from leather and it appears to be quite stable. These tents
are used as living quarters for visitors to the camp and contain a bedroll
and room for a small fire. Although plain in most senses, it appears to be
quite cozy compared to the harsh outside of the bandit camp.
Obvious exits: -East
A piggish looking humanoid stands here sorting through belongings.
< 319h/344H 60v/114V Pos: standing >
A Path Near the Center of the Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. A large tent is closeby to the west while southwards is a
rather simple looking wooden building. The sign on the southern door is
very easy to read and in big letters. The actual auction is being held
to the northeast where a crowd of people have gathered.
Obvious exits: -North -East -South -West
A wooden sign is tacked to the southern door
< 319h/344H 60v/114V Pos: standing >
Inside a Wooden Structure
This building is as plain as buildings get and appears to have been hastily
set up. The building is square with hammocks lining the walls. Space for a
fire pit has been set aside in the center of the building and there is a small
hole at the ceiling, functioning as a crude chimney. There are no windows
and the only exit is a beat up wooden door to the north. It is quite dirty
inside with broken bottles of ale and other debris strewn about. This structure
probably could house twenty bandits.
Obvious exits: -North -South -West
A guild insignia lies here.
< 319h/344H 59v/114V Pos: standing >
A Path Near the Center of the Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. A large tent is closeby to the west while southwards is a
rather simple looking wooden building. The sign on the southern door is
very easy to read and in big letters. The actual auction is being held
to the northeast where a crowd of people have gathered.
Obvious exits: -North -East -South -West
A wooden sign is tacked to the southern door
< 320h/344H 59v/114V Pos: standing >
A Path Near the Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. The actual auction is being held to the east where a crowd
of people have gathered. Because this place is so open it would be a bad
place to be caught if the bandits were searching here. To the west is an
entrance to a small tent while southwards leads to the entrance of a wooden
structure. East leads to listening distance of the auction in the center.
Obvious exits: -North -East -South -West
< 320h/344H 58v/114V Pos: standing >
The Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East -South -West
The corpse of a human bandit is lying here.
A bandit walks around here waiting for action to happen.
< 320h/344H 58v/114V Pos: standing >
A Path Leading to the Center of the Bandit Camp
This narrow path leads between the center of the bandit camp, and to
the road alongside the wall of the camp. To the north is a small tent
while southwards is the northern wall of a wooden structure. Great shouts
can be heard to the east while the road on the west seems much quieter and
less traveled. A giant platform can be faintly seen in the distance along
with a great smoky bonfire.
Obvious exits: -North# -East -West
< 320h/344H 57v/114V Pos: standing >
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. The path eastwards leads directly into the bandit
camp where numerous tents can be found to the north and south. Not only
this but the ground here seems strangely disturbed as if someone was
digging here recently.
Obvious exits: -North -East -South -Down #
< 320h/344H 56v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 320h/344H 57v/114V Pos: standing >
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -North -South
< 320h/344H 56v/114V Pos: standing >
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -North -South
A large wandering dog is here, growling at you.
< 320h/344H 55v/114V Pos: standing >
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -North -South
< 320h/344H 55v/114V Pos: standing >
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. It can be seen that the southern path bends abruptly
to the east.
Obvious exits: -North -South
A vicious giant rat is here sniffing the air and looking around for food.
< 320h/344H 54v/114V Pos: standing >
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. A ladder is here which leads to the catwalk above
which is about seven metres off the ground.
Obvious exits: -North -East -Up
< 320h/344H 53v/114V Pos: standing >
Autosaving...
Alas, you cannot go that way. . . .
< 320h/344H 53v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 320h/344H 54v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 320h/344H 54v/114V Pos: standing >
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. It can be seen that the western path bends abruptly
to the north.
Obvious exits: -East -West
A vicious giant rat is here sniffing the air and looking around for food.
< 320h/344H 53v/114V Pos: standing >
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -East -West
< 320h/344H 52v/114V Pos: standing >
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -East -West
< 320h/344H 52v/114V Pos: standing >
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -East -West
< 321h/344H 52v/114V Pos: standing >
You start chanting...
< 321h/344H 52v/114V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.
< 321h/344H 53v/114V Pos: standing >
Inside the Entrance to a Bandit Camp
This area is right inside the gate to the bandit camp. Numerous tents
can be seen inside and smoke from a huge bonfire can be seen towards the
center of the camp. This place appears well traveled as wagon wheel
tracks, hoof prints, and human foot prints can be seen all over the
place. The ground is very firm which makes it an excellent place for
travelling. Directly above is a catwalk with slits at the bottom which
enable the guards to throw stuff at people below. Southwards leads to
a massive gate which leads out of the camp back into the plains. Because
of all the wood used to build this fort an out of control fire would
definitely destroy the entire camp.
Obvious exits: -East -South -West
< 321h/344H 53v/114V Pos: standing >
The Main Entrance to the Bandit Camp
A massive wooden gate prevents any further advancement to the north.
The road here appears well traveled as heavy traffic constantly passes
through this gate into the camp. The sounds of people can be heard here
louder than ever as the inside of the camp is only metres away. Trails
lead to the south east and west away from the camp to paths on the outside
wall.
Obvious exits: -North -East -South -West
A small brown tinged bottle lies here.
A wild mare rears back on her hind legs.
A drunk mercenary guard stands here looking sick from ale.
A drunk mercenary guard stands here looking sick from ale.
A man dressed in strange robes stands here silently scanning the horizon for enemies.
< 321h/344H 52v/114V Pos: standing >
A Path Near the Camp's Main Entrance
This dusty trail leads closer to a large gate that leads into the camp.
The noise of the many people inside can be heard here which makes it sound
like it's extremely crowded inside. Although the many tents give the
appearance that this camp is temporary, the massive wall built around the
camp gives a clue that this place is a permanent settlement. Guard towers
built with strategically placed arrow slits and defenses are noticeable in
the distance which gives the idea that this is a camp for warlike nomads
or bandits.
Obvious exits: -North -East -South -West
*The wraith of a guard of the lower level stands here. (minion)
*The wraith of a tall longbowman stands here. (minion)
< 321h/344H 52v/114V Pos: standing >
Outside a Huge Camp
While the surrounding landscape is rather plain, to the north lies a huge
camp. Roofs of tents and wooden structures can be seen rising above the
tall wooden wall that surrounds that camp. The sound of yelling
can be heard within the camp, punctuated by the occasional scream of pain.
This camp could be a gypsy camp although there is an equally
high chance that it is a home to bandits and slave traders. Smoke
can be seen rising from the center of the camp, presumably from a
massive bonfire burning within.
Obvious exits: -North -South
A Grey Elf (medium) is lying here, mortally wounded.
*The wraith of Niki stands here. (minion)
The wraith of a guard of the lower level enters from the north.
The wraith of a tall longbowman enters from the north.
< 321h/344H 50v/114V Pos: standing >
**^**
.*@**
..***
A Light and Spacious Forest
Obvious exits: -North -East -South -West
The wraith of a guard of the lower level enters from the north.
The wraith of a tall longbowman enters from the north.
The wraith of Niki enters from the north.
< 321h/344H 48v/114V Pos: standing >
.*M**
..@**
.M...
A Light and Spacious Forest
Obvious exits: -North -East -South -West
The wraith of a guard of the lower level enters from the north.
The wraith of a tall longbowman enters from the north.
The wraith of Niki enters from the north.
< 321h/344H 47v/114V Pos: standing >
**^**
.*@**
..M**
A Light and Spacious Forest
Obvious exits: -North -East -South -West
The wraith of a guard of the lower level enters from the south.
The wraith of a tall longbowman enters from the south.
The wraith of Niki enters from the south.
< 321h/344H 45v/114V Pos: standing >
Outside a Huge Camp
While the surrounding landscape is rather plain, to the north lies a huge
camp. Roofs of tents and wooden structures can be seen rising above the
tall wooden wall that surrounds that camp. The sound of yelling
can be heard within the camp, punctuated by the occasional scream of pain.
This camp could be a gypsy camp although there is an equally
high chance that it is a home to bandits and slave traders. Smoke
can be seen rising from the center of the camp, presumably from a
massive bonfire burning within.
Obvious exits: -North -South
A Grey Elf (medium) is lying here, mortally wounded.
The wraith of a guard of the lower level enters from the south.
The wraith of a tall longbowman enters from the south.
The wraith of Niki enters from the south.
< 322h/344H 44v/114V Pos: standing >
You start chanting...
< 322h/344H 45v/114V Pos: standing >
You complete your spell...
[Damage: 40 ] A Grey Elf apparently has no more life to leech!
A Grey Elf's red and black shirt was disintegrated by the negative energy!
A Grey Elf's soft skin cloak was disintegrated by the negative energy!
A Grey Elf is dead! R.I.P.
You receive your share of experience.