The death of [32 Necrolyte] Zloin (Kobold)

in A Scorching Flow of Molten Rock

from the perspective of [32 Necrolyte] Zloin (Kobold)

<worn as a badge>    a glowing gold badge
<worn on head>       a magical pointy top hat [superior] (glowing)
<worn on eyes>       a humming iron visor from The Kingdom of Torg
<worn in ear>        a long gemstone earring (glowing)
<worn in ear>        a diabolical brass earring
<worn on face>       a magical maple leaf [superior] [79%]
<worn around neck>   an unholy medallion of the serpent
<worn around neck>   a tribal necklace of royal authority [superior] (glowing)
<worn on body>       a gleaming glassteel chainmail
<worn about body>    an unique ivory cloak [89%]
<worn as quiver>     a light marble quiver
<worn about waist>   a thick belt of trollhide
<worn on belt buckle>a glowing quill (glowing)
<worn on arms>       a pair of humanskin sleeves
<held as shield>     a humming iron tower shield
<worn around wrist>  a bracelet of the earth
<worn around wrist>  a glowing emerald bracelet [superior] (glowing) (humming)
<worn on hands>      some burnt brass claws from Bloodstone Keep
<worn on finger>     a shimmering bone band
<worn on finger>     an ashen obsidian ring
<primary weapon>     a jewel-studded silver dagger [poor]
<worn on legs>       some superior cured leather leggings
<worn on feet>       some glowing stone boots

You quickly scan the area.
The inferno, Kiovock who is close by to your south.
Zumi who is a brief walk away to your south.

< 298h/344H 51v/114V Pos: standing >
A black rift in space opens next to you, and the inferno, Kiovock steps out of it grinning.

< 298h/344H 51v/114V Pos: standing >
 
   ^^MM^^^^.    
  ..^MM...^^^   
 .^^^M^^.^...^  
 .^^MM^^^^.P^.  
 ^^M^M^@M.^^^^  
 ^MM^^^^C.^.^M  
 .^^^^.^^^^^MM  
  ...^^^P^MMM   
   ^M^^^MMM     
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 298h/344H 49v/114V Pos: standing >
You quickly scan the area.
The mount who is close by to your east.
An elven guard who is close by to your east.

< 298h/344H 49v/114V Pos: standing >
A Grey Elf rides in on a deer from the east.

< 299h/344H 51v/114V Pos: standing >
 
   ^^^MM^^^^    
  ^..^MM...^^   
 ..^^^M^^.^...  
 ^.^^MM^^^^..^  
 ^^^M^M@PM.P^^  
 .^MM^^^^C.^.^  
 ^.^^^^.^^^^^M  
  ^...^^^.^MM   
   ^^M^^^MMM    
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 299h/344H 47v/114V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 300h/344H 47v/114V Pos: standing >
A Grey Elf rides in on a deer from the east.

< 301h/344H 48v/114V Pos: standing >
A Grey Elf sneaks south riding on a deer.

< 301h/344H 49v/114V Pos: standing >
 
   ..^MM...^    
  .^^^M^^.^..   
 ^.^^MM^^^^..^  
 ^^^M^M^^M.P^^  
 .^MM^^@^C.^.^  
 ^.^^^^.^^^^^M  
 ^^...^^^.^MMM  
  ^^^M^^^MMM    
   .^^^MMM      
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 
A Grey Elf (medium) Legionary of  The Empire in mid-air sits atop a deer.

< 301h/344H 44v/114V Pos: standing >
 
   ^..^MM...    
  ..^^^M^^.^.   
 ^^.^^MM^^^^..  
 ^^^^M^M^^M.P^  
 ^.^MM^@P^C.^.  
 ^^.^^^^.^^^^^  
 ^^^...^^^.^MM  
  .^^^M^^^MMM   
   ^.^^^MMM     
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 
A Grey Elf rides in on a deer from the east.

< 301h/344H 39v/114V Pos: standing >
 
   .^..^MM..    
  ...^^^M^^.^   
 .^^.^^MM^^^^.  
 ^^^^^M^M^^M.P  
 .^.^MM@P^^C.^  
 ^^^.^^^^.^^^^  
 ^^^^...^^^.^M  
  ..^^^M^^^MM   
   ^^.^^^MMM    
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 
A Grey Elf rides in on a deer from the east.

< 302h/344H 35v/114V Pos: standing >
A Strange Runed Door In a Tunnel
   This large hallway-like tunnel extends to a massive and very ancient
door covered in elaborate and magical runes.  The door is hinged and
still in tact, but gives a very loud creek when it is touched.  There is a huge
keyhole in the door, suggesting that at one point it was meant to be locked.
However, the tests of time have proven quite catastrophic for the door, and so
have the rogues and lockpickers of this realm.
Obvious exits: -South -West 

< 302h/344H 32v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 302h/344H 33v/114V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your south.
A deer who is close by to your south.
A fiery serpent who is rather far off to your south.
A LARGE fire elemental who is rather far off to your south.
A fiery serpent who is rather far off to your south.
A minotaur adventurer who is close by to your west.
A flame bat who is not far off to your west.

< 303h/344H 33v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 303h/344H 34v/114V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your south.
A deer who is close by to your south.
A fiery serpent who is rather far off to your south.
A LARGE fire elemental who is rather far off to your south.
A fiery serpent who is rather far off to your south.
A minotaur adventurer who is close by to your west.

< 304h/344H 34v/114V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your south.
A deer who is close by to your south.
A fiery serpent who is rather far off to your south.
A LARGE fire elemental who is rather far off to your south.
A fiery serpent who is rather far off to your south.
A minotaur adventurer who is close by to your west.
A flame bat who is not far off to your west.

< 304h/344H 34v/114V Pos: standing >
You sit down and relax.

< 307h/344H 36v/114V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - protect undead
               1 - raise wraith
( 6th circle)  3 - cone of cold
               1 - vitalize undead
( 5th circle)  1 - teleport
               1 - levitate
               1 - coldshield
               3 - heal undead
( 4th circle)  1 - strength
               3 - life leech
( 3rd circle)  1 - animate dead
               4 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  7 - chill touch
               2 - sleep
( 1st circle)  2 - minor creation

And you are currently memorizing the following spells:
    5 seconds:  ( 1st) slashing darkness
   10 seconds:  ( 1st) slashing darkness
   15 seconds:  ( 1st) slashing darkness
   25 seconds:  ( 4th) life leech
   35 seconds:  ( 4th) life leech
   45 seconds:  ( 4th) life leech
   50 seconds:  ( 1st) slashing darkness
   55 seconds:  ( 1st) slashing darkness
   60 seconds:  ( 1st) slashing darkness
   65 seconds:  ( 1st) slashing darkness
   70 seconds:  ( 1st) slashing darkness

You can memorize no more spells.
You continue your study.

< 307h/344H 37v/114V Pos: sitting >
You start meditating...

< 308h/344H 38v/114V Pos: sitting >
You have finished memorizing slashing darkness.

< 313h/344H 48v/114V Pos: sitting >

< 317h/344H 55v/114V Pos: sitting >

< 318h/344H 56v/114V Pos: sitting >
You are already meditating.

< 318h/344H 57v/114V Pos: sitting >
You have finished memorizing slashing darkness.

< 319h/344H 58v/114V Pos: sitting >
You have finished memorizing slashing darkness.

< 324h/344H 68v/114V Pos: sitting >
The wraith of Beltorian Strom stops following you.
Your group has been disbanded.

< 328h/344H 76v/114V Pos: sitting >
You stop meditating.
Looks like an exit.

< 331h/344H 81v/114V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - protect undead
               1 - raise wraith
( 6th circle)  3 - cone of cold
               1 - vitalize undead
( 5th circle)  1 - teleport
               1 - levitate
               1 - coldshield
               3 - heal undead
( 4th circle)  1 - strength
               3 - life leech
( 3rd circle)  1 - animate dead
               4 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  7 - chill touch
               2 - sleep
( 1st circle)  2 - minor creation
               3 - slashing darkness

And you are currently memorizing the following spells:
    5 seconds:  ( 4th) life leech
   15 seconds:  ( 4th) life leech
   25 seconds:  ( 4th) life leech
   30 seconds:  ( 1st) slashing darkness
   35 seconds:  ( 1st) slashing darkness
   40 seconds:  ( 1st) slashing darkness
   45 seconds:  ( 1st) slashing darkness
   50 seconds:  ( 1st) slashing darkness

You can memorize no more spells.

< 333h/344H 85v/114V Pos: sitting >
You start meditating...

< 333h/344H 86v/114V Pos: sitting >
You have finished memorizing life leech.

< 334h/344H 88v/114V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 342h/344H 103v/114V Pos: standing >
You quickly scan the area.
A fiery serpent who is rather far off to your south.
A LARGE fire elemental who is rather far off to your south.
A fiery serpent who is rather far off to your south.
A minotaur adventurer who is close by to your west.

< 343h/344H 105v/114V Pos: standing >
You quickly scan the area.
A fiery serpent who is rather far off to your south.
A LARGE fire elemental who is rather far off to your south.
A fiery serpent who is rather far off to your south.
A minotaur adventurer who is close by to your west.

< 344h/344H 105v/114V Pos: standing >
You quickly scan the area.
A fiery serpent who is rather far off to your south.
A LARGE fire elemental who is rather far off to your south.
A fiery serpent who is rather far off to your south.
A minotaur adventurer who is close by to your west.

< 344h/344H 106v/114V Pos: standing >
 
  ..^^^M^^.   
 ^^.^^MM^^^^  
 ^^^^M^M^^M.  
 ^.^MM@^^^C.  
 ^^.^^^^.^^^  
 ^^^...^^^.^  
  .^^^M^^^M   
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 344h/344H 103v/114V Pos: standing >
 
  ^.^^MM^^^   
 ^^^^M^M^^M.  
 ^.^MM^^^^C.  
 ^^.^^@^.^^^  
 ^^^...^^^.^  
 ..^^^M^^^MM  
  ^^.^^^MMM   
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 344h/344H 98v/114V Pos: standing >
You quickly scan the area.
A fiery serpent who is not far off to your south.

< 344h/344H 99v/114V Pos: standing >
 
  .^^MM^^^^   
 ^^^M^M^^M.^  
 .^MM^^^^C.^  
 ^.^^^@.^^^^  
 ^^...^^^.^M  
 .^^^M^^^MMM  
  ^.^^^MMM    
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 344h/344H 95v/114V Pos: standing >
You quickly scan the area.
You see nothing.

< 344h/344H 95v/114V Pos: standing >
 
  ^^MM^^^^.   
 ^^M^M^^M.^^  
 ^MM^^^^C.^.  
 .^^^^@^^^^^  
 ^...^^^.^MM  
 ^^^M^^^MMM   
  .^^^MMM     
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 344h/344H 91v/114V Pos: standing >
You quickly scan the area.
You see nothing.

< 344h/344H 92v/114V Pos: standing >
 
  ^MM^^^^..   
 ^M^M^^M.^^^  
 MM^^^^C.^.^  
 ^^^^.@^^^^M  
 ...^^^.^MMM  
 ^^M^^^MMM    
  ^^^MMM      
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 
A pair of cotton-weave greaves lies here abandoned.
A tunic woven of hardened reed lies here.
A few coins lie scattered here.

< 344h/344H 88v/114V Pos: standing >
You quickly scan the area.
You see nothing.

< 344h/344H 89v/114V Pos: standing >
 
  MM^^^^..^   
 M^M^^M.^^^^  
 M^^^^C.^.^M  
 ^^^.^@^^^MM  
 ..^^^.^MMM   
 ^M^^^MMM     
  ^^MMM       
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 344h/344H 84v/114V Pos: standing >
You quickly scan the area.
The mount who is not far off to your north.

< 344h/344H 85v/114V Pos: standing >
 
  ^MM^^^^..   
 ^M^M^^M.^^^  
 MM^^^^C.^.^  
 ^^^^.@^^^^M  
 ...^^^.^MMM  
 ^^M^^^MMM    
  ^^^MMM      
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 
A pair of cotton-weave greaves lies here abandoned.
A tunic woven of hardened reed lies here.
A few coins lie scattered here.

< 344h/344H 80v/114V Pos: standing >
 
  ^^MM^^^^.   
 ^^M^M^^M.^^  
 ^MM^^^^C.^.  
 .^^^^@^^^^^  
 ^...^^^.^MM  
 ^^^M^^^MMM   
  .^^^MMM     
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 344h/344H 77v/114V Pos: standing >
 
  .^^MM^^^^   
 ^^^M^M^^M.^  
 .^MM^^^^C.^  
 ^.^^^@.^^^^  
 ^^...^^^.^M  
 .^^^M^^^MMM  
  ^.^^^MMM    
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 344h/344H 73v/114V Pos: standing >
 
  ^.^^MM^^^   
 ^^^^M^M^^M.  
 ^.^MM^^^^C.  
 ^^.^^@^.^^^  
 ^^^...^^^.^  
 ..^^^M^^^MM  
  ^^.^^^MMM   
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 344h/344H 69v/114V Pos: standing >
 
  ..^^^M^^.   
 ^^.^^MM^^^^  
 ^^^^M^M^^M.  
 ^.^MM@^^^C.  
 ^^.^^^^.^^^  
 ^^^...^^^.^  
  .^^^M^^^M   
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 344h/344H 64v/114V Pos: standing >
A Strange Runed Door In a Tunnel
   This large hallway-like tunnel extends to a massive and very ancient
door covered in elaborate and magical runes.  The door is hinged and
still in tact, but gives a very loud creek when it is touched.  There is a huge
keyhole in the door, suggesting that at one point it was meant to be locked.
However, the tests of time have proven quite catastrophic for the door, and so
have the rogues and lockpickers of this realm.
Obvious exits: -South -West 

< 344h/344H 61v/114V Pos: standing >
You quickly scan the area.
A fiery serpent who is rather far off to your south.
A LARGE fire elemental who is rather far off to your south.
A fiery serpent who is rather far off to your south.
A minotaur adventurer who is close by to your west.

< 344h/344H 62v/114V Pos: standing >
You quickly scan the area.
A fiery serpent who is rather far off to your south.
A LARGE fire elemental who is rather far off to your south.
A fiery serpent who is rather far off to your south.
A minotaur adventurer who is close by to your west.

< 344h/344H 63v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 344h/344H 63v/114V Pos: standing >
You quickly scan the area.
A fiery serpent who is rather far off to your south.
A LARGE fire elemental who is rather far off to your south.
A fiery serpent who is rather far off to your south.
A minotaur adventurer who is close by to your west.

< 344h/344H 64v/114V Pos: standing >
You sit down and relax.

< 344h/344H 64v/114V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - protect undead
               1 - raise wraith
( 6th circle)  3 - cone of cold
               1 - vitalize undead
( 5th circle)  1 - teleport
               1 - levitate
               1 - coldshield
               3 - heal undead
( 4th circle)  1 - strength
               4 - life leech
( 3rd circle)  1 - animate dead
               4 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  7 - chill touch
               2 - sleep
( 1st circle)  2 - minor creation
               3 - slashing darkness

And you are currently memorizing the following spells:
   10 seconds:  ( 4th) life leech
   20 seconds:  ( 4th) life leech
   25 seconds:  ( 1st) slashing darkness
   30 seconds:  ( 1st) slashing darkness
   35 seconds:  ( 1st) slashing darkness
   40 seconds:  ( 1st) slashing darkness
   45 seconds:  ( 1st) slashing darkness

You can memorize no more spells.
You continue your study.

< 344h/344H 64v/114V Pos: sitting >
You are still a very long way from your next level.

< 344h/344H 65v/114V Pos: sitting >

< 344h/344H 66v/114V Pos: sitting >
You start meditating...

< 344h/344H 68v/114V Pos: sitting >
You have finished memorizing life leech.

< 344h/344H 86v/114V Pos: sitting >
You have finished memorizing life leech.
You have memorized the following spells:
( 7th circle)  1 - protect undead
               1 - raise wraith
( 6th circle)  3 - cone of cold
               1 - vitalize undead
( 5th circle)  1 - teleport
               1 - levitate
               1 - coldshield
               3 - heal undead
( 4th circle)  1 - strength
               6 - life leech
( 3rd circle)  1 - animate dead
               4 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  7 - chill touch
               2 - sleep
( 1st circle)  2 - minor creation
               3 - slashing darkness

And you are currently memorizing the following spells:
    4 seconds:  ( 1st) slashing darkness
    9 seconds:  ( 1st) slashing darkness
   14 seconds:  ( 1st) slashing darkness
   19 seconds:  ( 1st) slashing darkness
   24 seconds:  ( 1st) slashing darkness

You can memorize no more spells.

< 344h/344H 106v/114V Pos: sitting >
You stop meditating.
A Strange Runed Door In a Tunnel
Obvious exits: -South -West 

< 344h/344H 107v/114V Pos: sitting >
You start meditating...
A Grey Elf enters from the south.

< 344h/344H 108v/114V Pos: sitting >
You have finished memorizing slashing darkness.

< 344h/344H 114v/114V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 344h/344H 114v/114V Pos: standing >
That last attack was particularly invasive, and you feel your collective wisdom decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH!  That really did HURT!
You turn green and puke...chunks everywhere!!! 

< 256h/344H 114v/114V Pos: standing >
<You see nothing special about him.
This Grey Elf is in excellent condition.
He's medium in size.
He has little gills in his neck!

<worn on head>       a spiked wormskin helm [poor]
<worn on eyes>       a jeweled hide eyepatch
<worn in ear>        an unique flesh earring [83%]
<worn in ear>        a tiny golden hoop (humming)
<worn around neck>   a fine silk shawl
<worn around neck>   a choker with red, white and a blue gems
<worn on body>       a torso vestment smeared with blood
<worn about body>    a red and white striped bodycloak
<worn on back>       an adventurers backpack
<worn as quiver>     a quiver smeared with blood
<worn about waist>   a masterly-crafted emerald girth
<worn on arms>       sleeves smeared with blood [83%]
<held as shield>     a twined dragonscale shield
<worn around wrist>  a cracked steel bracer
<worn around wrist>  a silver band with blue stones
<worn on hands>      some light stone gloves
<worn on finger>     a gold ring with diamonds (illuminating)
<worn on finger>     a gold ring with diamonds (illuminating)
<worn on legs>       a flowing black skirt
<worn on feet>       some spiked marble moccasins from The Valoisian Castle

< 256h/344H 114v/114V Pos: standing >
<You attempt to flee...
A Rocky Landing West of a Runed Wall
   A large rocky landing opens up with the cavern walls to this
strange, magical wall directly east from this juncture.  Many runes
of all sizes are scrolled onto this wall.  One strange outline is
scrolled around a large runed keyhole.
   This massive door, although very heavy-seeming, is also quite
magical.  The runed keyhole also gives it the appearance of a doorway.
Obvious exits: -East  -West 
A strong-looking minotaur adventurer braves the fiery infero.
You flee westward!

< 256h/344H 85v/114V Pos: standing >
You feel your mind recover from the assault.
A Strange Runed Door In a Tunnel
   This large hallway-like tunnel extends to a massive and very ancient
door covered in elaborate and magical runes.  The door is hinged and
still in tact, but gives a very loud creek when it is touched.  There is a huge
keyhole in the door, suggesting that at one point it was meant to be locked.
However, the tests of time have proven quite catastrophic for the door, and so
have the rogues and lockpickers of this realm.
Obvious exits: -South -West 
A Grey Elf (medium) Legionary of  The Empire stands in mid-air here.

< 256h/344H 84v/114V Pos: standing >
 
  ..^^^M^^.   
 ^^.^^MM^^^^  
 ^^^^M^M^^M.  
 ^.^MM@^^^C.  
 ^^.^^^^.^^^  
 ^^^...^^^.^  
  .^^^M^^^M   
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 256h/344H 81v/114V Pos: standing >
A Strange Runed Door In a Tunnel
   This large hallway-like tunnel extends to a massive and very ancient
door covered in elaborate and magical runes.  The door is hinged and
still in tact, but gives a very loud creek when it is touched.  There is a huge
keyhole in the door, suggesting that at one point it was meant to be locked.
However, the tests of time have proven quite catastrophic for the door, and so
have the rogues and lockpickers of this realm.
Obvious exits: -South -West 
A Grey Elf (medium) Legionary of  The Empire stands in mid-air here.

< 256h/344H 79v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 256h/344H 79v/114V Pos: standing >
A Grey Elf leaves south.

< 256h/344H 80v/114V Pos: standing >
A Rocky Landing West of a Runed Wall
   A large rocky landing opens up with the cavern walls to this
strange, magical wall directly east from this juncture.  Many runes
of all sizes are scrolled onto this wall.  One strange outline is
scrolled around a large runed keyhole.
   This massive door, although very heavy-seeming, is also quite
magical.  The runed keyhole also gives it the appearance of a doorway.
Obvious exits: -East  -West 

< 258h/344H 79v/114V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your east.
A minotaur adventurer who is close by to your west.

< 258h/344H 80v/114V Pos: standing >
A Grey Elf enters from the east.

< 258h/344H 81v/114V Pos: standing >
A Natural Bridge Formation Over the Molten Rock Flow
   This natural rock formation acts like a massive and incredibly sturdy
bridge over the flow of magma below.  On the western side of this rock
formation, the rocks get steeper and steeper, providing a healthy
elevation to safely allow passage over this magma flow.
Obvious exits: -East  -South
A strong-looking minotaur adventurer braves the fiery infero.

< 259h/344H 79v/114V Pos: standing >
You start chanting...

< 259h/344H 80v/114V Pos: standing >
You complete your spell...
Your spell flows around a Grey Elf, leaving him unharmed!

< 259h/344H 80v/114V Pos: standing >
A Scorching Flow of Molten Rock
   This scorching flow of molten rock blazes through the surrounding
area.  Small chunks of much harder rock are seen floating through
the magma.  This molten rock burns with an intense fire, causing the
stalagmite-filled ceiling above to flicker with small glints of orange
and yellow.
Obvious exits: -North -South
A flame bat sits perched on a rock protrusion, attracted to the heat.
A fiery magma man erects from the molten flow in a surreal display.

< 259h/344H 78v/114V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 259h/344H 79v/114V Pos: standing >
A Natural Bridge Formation Over the Molten Rock Flow
   This natural rock formation acts like a massive and incredibly sturdy
bridge over the flow of magma below.  On the western side of this rock
formation, the rocks get steeper and steeper, providing a healthy
elevation to safely allow passage over this magma flow.
Obvious exits: -East  -South
A Grey Elf (medium) Legionary of  The Empire stands in mid-air here.
A strong-looking minotaur adventurer braves the fiery infero.

< 259h/344H 77v/114V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.
A Grey Elf leaves east.

< 259h/344H 77v/114V Pos: standing >
A Scorching Flow of Molten Rock
   This scorching flow of molten rock blazes through the surrounding
area.  Small chunks of much harder rock are seen floating through
the magma.  This molten rock burns with an intense fire, causing the
stalagmite-filled ceiling above to flicker with small glints of orange
and yellow.
Obvious exits: -North -South
A flame bat sits perched on a rock protrusion, attracted to the heat.
A fiery magma man erects from the molten flow in a surreal display.

< 259h/344H 75v/114V Pos: standing >
A magma man suddenly attacks YOU!
A magma man misses you.
Sorry, you aren't allowed to do that in combat.

< 260h/344H 76v/114V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: magma sta EP: excellent >
 A flame bat suddenly attacks YOU!
A flame bat misses you.

< 260h/344H 76v/114V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: magma sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 260h/344H 76v/114V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: magma sta EP: excellent >
 You attempt to flee...
A Scorching Flow of Molten Rock
   This scorching flow of molten rock blazes through the surrounding
area.  Small chunks of much harder rock are seen floating through
the magma.  This molten rock burns with an intense fire, causing the
stalagmite-filled ceiling above to flicker with small glints of orange
and yellow.
Obvious exits: -North -South
You flee southward!

< 260h/344H 51v/114V Pos: standing >
A magma man enters from the north.

< 260h/344H 51v/114V Pos: standing >
A magma man suddenly attacks YOU!
A magma man's fine crush strikes you.

< 248h/344H 51v/114V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: magma sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 248h/344H 51v/114V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: magma sta EP: excellent >
 A flame bat enters from the north.

< 248h/344H 51v/114V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: magma sta EP: excellent >
 A flame bat suddenly attacks YOU!
A flame bat misses you.

< 248h/344H 51v/114V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: magma sta EP: excellent >
 You start chanting...

< 248h/344H 51v/114V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: magma sta EP: excellent >
 Casting: heal undead 

< 248h/344H 51v/114V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: magma sta EP: excellent >
 You complete your spell...
You feel the powers of darkness strengthen you!

< 344h/344H 51v/114V Pos: standing >
< T: Zloin TP: sta TC:excellent E: magma sta EP: excellent >
 A magma man misses you.
A Grey Elf enters from the north.

< 344h/344H 51v/114V Pos: standing >
< T: Zloin TP: sta TC:excellent E: magma sta EP: excellent >
 Looks like an exit.

< 344h/344H 51v/114V Pos: standing >
< T: Zloin TP: sta TC:excellent E: magma sta EP: excellent >
 You attempt to flee...
A Scorching Flow of Molten Rock
   This scorching flow of molten rock blazes through the surrounding
area.  Small chunks of much harder rock are seen floating through
the magma.  This molten rock burns with an intense fire, causing the
stalagmite-filled ceiling above to flicker with small glints of orange
and yellow.
Obvious exits: -North -South
You flee northward!

< 344h/344H 23v/114V Pos: standing >
A Natural Bridge Formation Over the Molten Rock Flow
   This natural rock formation acts like a massive and incredibly sturdy
bridge over the flow of magma below.  On the western side of this rock
formation, the rocks get steeper and steeper, providing a healthy
elevation to safely allow passage over this magma flow.
Obvious exits: -East  -South
A strong-looking minotaur adventurer braves the fiery infero.

< 344h/344H 20v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 344h/344H 20v/114V Pos: standing >
A Scorching Flow of Molten Rock
   This scorching flow of molten rock blazes through the surrounding
area.  Small chunks of much harder rock are seen floating through
the magma.  This molten rock burns with an intense fire, causing the
stalagmite-filled ceiling above to flicker with small glints of orange
and yellow.
Obvious exits: -North -South
A Grey Elf enters from the south.

< 344h/344H 18v/114V Pos: standing >
You miss a Grey Elf.

< 344h/344H 19v/114V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Grey Elf sta EP: few scratches >
 That last attack was particularly invasive, and you feel your collective wisdom decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
YIKES!  Another hit like that, and you've had it!!
You turn green and puke...chunks everywhere!!! 

< 164h/344H 19v/114V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
 You miss a Grey Elf.

< 164h/344H 19v/114V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
 You crumple to the ground, blood seeping from your ears as your mind is torn to pieces.