The death of [27 Warrior] Plez The Empire (Thri-Kreen)

in A Grassy Field

from the perspective of [37 Star Magus] Matikai Nameless (Kobold)

<worn as a badge>    a magical limestone badge
<worn on head>       a drow-made glassteel tiara
<worn on eyes>       a blood-red eyepiece (magic)
<worn in ear>        a soldier's diamond earring from The Jade Empire
<worn in ear>        the earring of the Krahns of wisdom (glowing)
<worn on face>       a surgeons mask of agility
<worn around neck>   an unholy medallion of the serpent
<worn around neck>   a string of dwarven prayer beads of charisma (magic) (glowing)
<worn on body>       some diabolical platinum cuirass from The Underworld
<worn about body>    the cloak of Kings of wisdom
<worn about waist>   a hardened ivory belt
<worn on belt buckle>a fanged silver belt buckle
<worn on arms>       a pair of drow and illithid-skin armguards (magic) (glowing)
<held as shield>     a laminated wooden shield
<worn around wrist>  a braid of black and blue fur (magic)
<worn around wrist>  a blood-stained copper wristguard
<worn on hands>      some static ruby gauntlets
<worn on finger>     an acrobats ring (magic)
<held>               a swirling wand of light
<worn on legs>       some fine granite leg plates from The City of Winterhaven
<worn on feet>       a velvet-lined pair of lizard-skin slippers of constitution

 .^.^.@...^^  
 .^.^^^^.^^^  
 .^..^^^...^  
  ^^^^.^^^^   
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 389h/389H 115v/156V Pos: standing >
 
  ..^.^....   
 .^........^  
 .^.^.^...^^  
 .^.^^@^.^^^  
 .^..^^^...^  
 .^^^^.^^^^^  
  ..^^^^MMM   
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 389h/389H 113v/156V Pos: standing >
 
  ^........   
 .^.^.^...^^  
 .^.^^^^.^^^  
 .^..^@^...^  
 .^^^^.^^^^^  
 ^..^^^^MMMM  
  ^^^^^MMMM   
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 389h/389H 112v/156V Pos: standing >
 
  ^.^.^...^   
 .^.^^^^.^^^  
 .^..^^^...^  
 .^^^^@^^^^^  
 ^..^^^^MMMM  
 ^^^^^^MMMMM  
  ^^MMMMMMM   
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 389h/389H 110v/156V Pos: standing >
 
  .^.^.^...   
 ..^.^^^^.^^  
 ^.^..^^^...  
 ^.^^^@.^^^^  
 .^..^^^^MMM  
 ^^^^^^^MMMM  
  ^^^MMMMMM   
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 389h/389H 108v/156V Pos: standing >
 
  ^.^.^.^..   
 ...^.^^^^.^  
 .^.^..^^^..  
 ^^.^^@^.^^^  
 ^.^..^^^^MM  
 ^^^^^^^^MMM  
  M^^^MMMMM   
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 389h/389H 107v/156V Pos: standing >
 
  ^^.^.^.^.   
 ^...^.^^^^.  
 ^.^.^..^^^.  
 .^^.^@^^.^^  
 .^.^..^^^^M  
 ^^^^^^^^^MM  
  ^M^^^MMMM   
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 389h/389H 105v/156V Pos: standing >
 
  .^^.^.^.^   
 ^^...^.^^^^  
 ^^.^.^..^^^  
 ^.^^.@^^^.^  
 ^.^.^..^^^^  
 .^^^^^^^^^M  
  ^^M^^^MMM   
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 389h/389H 103v/156V Pos: standing >
 
  ^...^.^^^   
 ^^.^.^..^^^  
 ^.^^.^^^^.^  
 ^.^.^@.^^^^  
 .^^^^^^^^^M  
 .^^M^^^MMMM  
  ^^^MMMMMM   
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 389h/389H 101v/156V Pos: standing >
 
  ^^...^.^^   
 ^^^.^.^..^^  
 ^^.^^.^^^^.  
 ^^.^.@..^^^  
 ^.^^^^^^^^^  
 ^.^^M^^^MMM  
  ^^^^MMMMM   
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 389h/389H 100v/156V Pos: standing >
 
  ^^^...^.^   
 M^^^.^.^..^  
 M^^.^^.^^^^  
 ^^^.^@^..^^  
 ^^.^^^^^^^^  
 ^^.^^M^^^MM  
  ^^^^^MMMM   
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 389h/389H 98v/156V Pos: standing >
 
  ^^.^^.^.^   
 ^^^^...^.^^  
 M^^^.^.^..^  
 M^^.^@.^^^^  
 ^^^.^.^..^^  
 ^^.^^^^^^^^  
  ^.^^M^^^M   
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 389h/389H 97v/156V Pos: standing >
 
  ^^^.^.^..   
 ^^^.^^.^.^.  
 ^^^^...^.^^  
 M^^^.@.^..^  
 M^^.^^.^^^^  
 ^^^.^.^..^^  
  ^.^^^^^^^   
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 389h/389H 95v/156V Pos: standing >
 
  ^.^.^...^   
 ^^^^.^.^...  
 ^^^.^^.^.^.  
 ^^^^.@.^.^^  
 M^^^.^.^..^  
 M^^.^^.^^^^  
  ^^.^.^..^   
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 389h/389H 93v/156V Pos: standing >
A Colossal Pair of Gates
   A towering metal archway leads into a vast wasteland of ruined stone-
works. Once two enormous metallic gates hung from this arch, but in the many
years since this city stood, the gates rusted and fell to the earth, leaving
only the arch overhead as a memory of greatness. The gates lie off to one
side.
   Many tracks can be seen in the soft earth that leads underneath the
arch. It is obvious that more lead in, to the north, than lead south and
away from the desolation.
Obvious exits: -North -South

< 389h/389H 91v/156V Pos: standing >
A Ruined City Street
   The devastation extends for miles in each direction. Huge blocks of
stone are strewn about, the remains of the buildings that once lined this
street. All movement must be done slowly and carefully, lest a twisted
ankle result. Weeds have sprung up here and there, lending a slight bit of
color to a landscape that is otherwise entirely gray. This appears to have
once been a residential street.
Obvious exits: -North -East  -South -West 
A ten-foot spider picks its way across the rubble here.

< 389h/389H 91v/156V Pos: standing >
Along a Thoroughfare in a City of Ruins
   This was obviously one of the main streets through this city, as the
space between the shells of former buildings is nearly twice that of the
adjacent roads. Simply being larger did not spare this street the fate of
its neighbors, though... large blocks of granite, limestone, and sandstone
litter the street all the way to its center. There is no stretch of more
than ten feet where the road is level, and enormous cracks threaten to
trap a foot or hoof and never let go.
Obvious exits: -North -South

< 389h/389H 90v/156V Pos: standing >
Along a Thoroughfare in a City of Ruins
   This was obviously one of the main streets through this city, as the
space between the shells of former buildings is nearly twice that of the
adjacent roads. Simply being larger did not spare this street the fate of
its neighbors, though... large blocks of granite, limestone, and sandstone
litter the street all the way to its center. There is no stretch of more
than ten feet where the road is level, and enormous cracks threaten to
trap a foot or hoof and never let go.
Obvious exits: -North -South -West #
A puddle of blood is moving of its own volition!(Red Aura)

< 389h/389H 89v/156V Pos: standing >
Along a Thoroughfare in a City of Ruins
   This was obviously one of the main streets through this city, as the
space between the shells of former buildings is nearly twice that of the
adjacent roads. Simply being larger did not spare this street the fate of
its neighbors, though... large blocks of granite, limestone, and sandstone
litter the street all the way to its center. There is no stretch of more
than ten feet where the road is level, and enormous cracks threaten to
trap a foot or hoof and never let go.
Obvious exits: -North -East # -South
(Q)A young man wanders about, examining the destruction.(Gold Aura)

< 389h/389H 89v/156V Pos: standing >
Along a Thoroughfare in a City of Ruins
   This was obviously one of the main streets through this city, as the
space between the shells of former buildings is nearly twice that of the
adjacent roads. Simply being larger did not spare this street the fate of
its neighbors, though... large blocks of granite, limestone, and sandstone
litter the street all the way to its center. There is no stretch of more
than ten feet where the road is level, and enormous cracks threaten to
trap a foot or hoof and never let go.
Obvious exits: -North -South
A piece of water flows over the ground here.

< 389h/389H 88v/156V Pos: standing >
The South End of the Plaza of Statues
   When the city was new this must have been a breathtaking sight. The
ground is still cracked and uneven, but there is a definite scarcity of
debris that indicates that there were never any buildings for hundreds of
yards around. To the north there stand a series of five statues, towering
at least eighty feet into the air.
Obvious exits: -North -East  -South -West 

< 389h/389H 88v/156V Pos: standing >
The Plaza of Statues
   Now, of course, the pavement is cracked, the footing treacherous.
There was obviously a time, though, when this was one of the largest agoras
on Duris. The sea of stone stretches for a hundred yards to the east and
west, and much farther to the north and south.
Obvious exits: -North -East  -South -West 
A gleaming marble statue of a beautiful woman towers here.
A piece of water flows over the ground here.
A many-legged creature moves effortlessly over the debris here.

< 389h/389H 88v/156V Pos: standing >
The Plaza of Statues
   When the city was new this must have been a breathtaking sight. The
ground is still cracked and uneven, but there is a definite scarcity of
debris that indicates that there were never any buildings for hundreds of
yards around. This is the east side of the plaza; directly to the west
there stand a series of five statues, towering at least eighty feet into
the air.
Obvious exits: -North -South -West 

< 389h/389H 87v/156V Pos: standing >
The Plaza of Statues
   When the city was new this must have been a breathtaking sight. The
ground is still cracked and uneven, but there is a definite scarcity of
debris that indicates that there were never any buildings for hundreds of
yards around. This is the east side of the plaza; directly to the west
there stand a series of five statues, towering at least eighty feet into
the air.
Obvious exits: -North -South -West 

< 389h/389H 87v/156V Pos: standing >
The Plaza of Statues
   When the city was new this must have been a breathtaking sight. The
ground is still cracked and uneven, but there is a definite scarcity of
debris that indicates that there were never any buildings for hundreds of
yards around. This is the east side of the plaza; directly to the west
there stand a series of five statues, towering at least eighty feet into
the air.
Obvious exits: -North -East  -South -West 

< 389h/389H 86v/156V Pos: standing >
A Narrow Side Street
   This short road was very small, even when the city was still whole;
now, with the buildings that once lined it having collapsed, the road is
all but impossible to navigate. Mounds of chipped stone are as high as
eight feet off the ground, and progress down the street in either direction
is very, very slow.
   Close by to the west lies a strange series of five gigantic statues.
Obvious exits: -East  -West 
A lump of protoplasm oozes over every obstacle.(Gold Aura)

< 389h/389H 86v/156V Pos: standing >
A Narrow Side Street
   This short road was very small, even when the city was still whole;
now, with the buildings that once lined it having collapsed, the road is
all but impossible to navigate. Mounds of chipped stone are as high as
eight feet off the ground, and progress down the street in either direction
is very, very slow.
   Not far to the west lies a strange series of five gigantic statues.
To the north a small building might be in good enough shape to explore.
Obvious exits: -North# -East  -West 
A many-legged creature moves effortlessly over the debris here.

< 389h/389H 85v/156V Pos: standing >
An Intersection of Ruined Streets
   This street threads north and south between twin rows of devastated
buildings. From the amount of rubble in the street, indicating buildings of
several stories, and the gaping spaces where large picture-windows used to
be, it can be surmised that this street used to house many of the city's
shops. A ways to the north a grand building, most improbably, still stands
erect. To the west lies another street, and to the east is a wild burst of
growth that may have once been a city park.
Obvious exits: -North -East  -South -West 

< 389h/389H 84v/156V Pos: standing >
Just Inside a Large Park
   Perhaps 'park' isn't the best way to describe this chaotic rash of
competing trees, shrubs, and weeds. This place does, however, look like a
park might be expected to look if left untended for a century or two. At
least the surroundings are drunk with life, and not death, as is the case
in the city proper.
   Although the flora extends crazily in all directions, there is
enough space for movement in all directions as well.
Obvious exits: -North -East  -South -West 

< 389h/389H 84v/156V Pos: standing >
Within a Public Park
   Perhaps 'park' isn't the best way to describe this chaotic rash of
competing trees, shrubs, and weeds. This place does, however, look like a
park might be expected to look if left untended for a century or two. At
least the surroundings are drunk with life, and not death, as is the case
in the city proper.
   Although the flora extends crazily in all directions, there is
enough space for movement in all directions as well.
Obvious exits: -North -East  -South -West 
A spider with too many legs is spinning at a web here.
A spider with too many legs is spinning at a web here.

< 389h/389H 82v/156V Pos: standing >
A Sprawling Public Park
   Perhaps 'park' isn't the best way to describe this chaotic rash of
competing trees, shrubs, and weeds. This place does, however, look like a
park might be expected to look if left untended for a century or two. At
least the surroundings are drunk with life, and not death, as is the case
in the city proper.
   The park is bounded by a short, crumbling wall of red brick on the
north, but paths through the vegetation can be taken in the other
directions.
Obvious exits: -East  -South -West 
A dark bird with too many wings flies from tree to tree.
A squirrel stands here, blinking at you with its one eye.
A dark bird with too many wings flies from tree to tree.

< 389h/389H 80v/156V Pos: standing >
A Quiet Corner in the City Park
   Perhaps 'park' isn't the best way to describe this chaotic rash of
competing trees, shrubs, and weeds. This place does, however, look like a
park might be expected to look if left untended for a century or two. At
least the surroundings are drunk with life, and not death, as is the case
in the city proper.
   The park is bounded by a short, crumbling wall of red brick on the
north and west, but paths through the vegetation can be taken to the south
and east.
Obvious exits: -East  -South -West 
A spider with too many legs is spinning at a web here.

< 389h/389H 79v/156V Pos: standing >
A Shattered Gate
   Standing in the middle of the field of debris is a shattered metal gate
alongside a crumbling red brick wall that stretches to the north and south.
The gate had been shut and locked with a very large iron chain, but something
bashed the gate open from the inside, shattering the chain into a thousand
rusted pieces that now lie at your feet. A small metal plaque is set into the
wall on the right side of the gate.
Obvious exits: -East  -West 

< 389h/389H 77v/156V Pos: standing >
A Path Through The Debris
   A path of sorts exists through the debris field here running roughly in an
east-west direction. A red brick wall and a smashed gate can be seen close by
to the east and a small clearing can be seen to the west.
Obvious exits: -East  -West 

< 389h/389H 76v/156V Pos: standing >
A Crosspath
   Four paths intersect here amidst the ruins of a large water fountain. The
fountain was once carved with creatures of all kinds, but time has eroded the
figures into unrecognizable lumps. Ruins of large buildings can be seen to
the north, west, and south. A broken sign lies here buried in some rubble.
Obvious exits: -North -East  -South -West 

< 389h/389H 75v/156V Pos: standing >
Outside A Ruined Building
   The ruined shell of a building lies to the west and miraculously, the door
to the building has remained intact. A sign that was hanging over the door
has crumbled into bits and is unreadable. Off to the north and south, other
buildings can be seen standing.
Obvious exits: -East  -West #
One of the rats has climbed up from the sewers.

< 389h/389H 75v/156V Pos: standing >
Your body vibrates as you fan out your molecules.
Within A Ruined Building
   This building is the largest one still standing in this area and it is also
the most intact. A wide walkway of cracked marble runs east and west through
this building and cages line its length. A doorway lies to the east and cages
lie to the north and south.
Obvious exits: -North -East # -South -West 
A camel with five humps is wandering about.

< 389h/389H 75v/156V Pos: standing >
Within A Ruined Building
   This building is the largest one still standing in this area and it is also
the most intact. A wide walkway of cracked marble runs east and west through
this building and cages line its length. A doorway lies close by to the east
and cages lie to the north and south.
Obvious exits: -North -East  -South -West 
A camel with five humps is wandering about.

< 389h/389H 74v/156V Pos: standing >
Pardon?

< 389h/389H 75v/156V Pos: standing >
Within A Ruined Building
   This building is the largest one still standing in this area and it is also
the most intact. A wide walkway of cracked marble runs east and west through
this building and cages line its length. A doorway lies to the east and cages
lie to the north and south.
Obvious exits: -North -East # -South -West 
A camel with five humps is wandering about.

< 389h/389H 74v/156V Pos: standing >
You quickly scan the area.
A five-humped camel who is close by to your north.
A five-humped camel who is close by to your north.
A sewer rat who is close by to your east.
A twelve-legged spider who is in the distance to your east.
A five-humped camel who is close by to your south.
A five-humped camel who is close by to your west.
A five-humped camel who is not far off to your west.
A three-tailed zebra who is rather far off to your west.
A three-tailed zebra who is in the distance to your west.
A five-humped camel who is in the distance to your west.

< 389h/389H 75v/156V Pos: standing >
Within A Ruined Building
   This building is the largest one still standing in this area and it is also
the most intact. A wide walkway of cracked marble runs east and west through
this building and cages line its length. A doorway lies close by to the east
and cages lie to the north and south.
Obvious exits: -North -East  -South -West 
A camel with five humps is wandering about.

< 389h/389H 75v/156V Pos: standing >
You quickly scan the area.
A five-humped camel who is close by to your east.
A sewer rat who is not far off to your east.
A five-humped camel who is close by to your south.
A five-humped camel who is close by to your west.
A three-tailed zebra who is a brief walk away to your west.
A three-tailed zebra who is rather far off to your west.
A five-humped camel who is rather far off to your west.
A three-tailed zebra who is in the distance to your west.

< 389h/389H 76v/156V Pos: standing >
Within A Ruined Building
   This building is the largest one still standing in this area and it is also
the most intact. A wide walkway of cracked marble runs east and west through
this building and cages line its length. An exit to what appears to be a field
lies close by to the west, and cages lie to the north and south.
Obvious exits: -North -East  -South -West 
A camel with five humps is wandering about.

< 389h/389H 75v/156V Pos: standing >
You quickly scan the area.
A five-humped camel who is close by to your east.
A five-humped camel who is not far off to your east.
A sewer rat who is a brief walk away to your east.
A three-tailed zebra who is not far off to your west.
A three-tailed zebra who is a brief walk away to your west.
A five-humped camel who is a brief walk away to your west.
A three-tailed zebra who is rather far off to your west.

< 389h/389H 75v/156V Pos: standing >
Within A Ruined Building
   This building is the largest one still standing in this area and it is also
the most intact. A wide walkway of cracked marble runs east and west through
this building and cages line its length. The base of a broken statue lies here
near the rear exit, but the statue itself is nowhere to be seen.
Obvious exits: -North -East  -South# -West 

< 389h/389H 75v/156V Pos: standing >
You quickly scan the area.
A five-humped camel who is close by to your east.
A five-humped camel who is not far off to your east.
A five-humped camel who is a brief walk away to your east.
A sewer rat who is rather far off to your east.
A three-tailed zebra who is close by to your west.
A three-tailed zebra who is not far off to your west.
A five-humped camel who is not far off to your west.
A three-tailed zebra who is a brief walk away to your west.

< 389h/389H 75v/156V Pos: standing >
A Grassy Field
   This open grassy area appears to have been a holding pen of some kind in
the distant past. A red brick wall outlines the field along its northern,
western, and southern edges. The shell of a large building lines the eastern
edge of the field. An entrance leads into the ruined building to the east.
Obvious exits: -North -East  -South -West 
A crafting recipe lies here collecting dust.
A deformed zebra with three tails stands here.

< 389h/389H 75v/156V Pos: standing >
You quickly scan the area.
A three-tailed zebra who is close by to your north.
A five-humped camel who is not far off to your east.
A five-humped camel who is a brief walk away to your east.
A five-humped camel who is rather far off to your east.
A sewer rat who is in the distance to your east.
A three-tailed zebra who is close by to your west.
A five-humped camel who is close by to your west.
A three-tailed zebra who is not far off to your west.

< 389h/389H 76v/156V Pos: standing >
You do not see a recipde here.

< 389h/389H 81v/156V Pos: standing >
You get a tightly rolled vellum recipe for zebra-skin sleeves.

< 389h/389H 84v/156V Pos: standing >
You drop a tightly rolled vellum recipe for zebra-skin sleeves.

< 389h/389H 87v/156V Pos: standing >
A Grassy Clearing
   This open grassy area appears to have been a holding pen of some kind in
the distant past. A red brick wall outlines the field along its northern,
western, and southern edges. The shell of a large building lines the eastern
edge of the field and a door can be seen leading into the building farther to
the south. An overgrown trail leads off to the north.
Obvious exits: -North -South -West 
Puddles of fresh blood cover the ground.
The corpse of a three-tailed zebra is lying here.
A small pile of coins lies here.

< 389h/389H 86v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 389h/389H 86v/156V Pos: standing >
An Overgrown Path
   The path opens up here to the south into what appears to be a large, grassy
clearing. Small weeds and tall grass dominate the clearing, and a few trees can
be seen here and there. To the north, the overgrown path continues, and a small
building can be made out.
Obvious exits: -North -South
A small pile of coins lies here.

< 389h/389H 85v/156V Pos: standing >
An Overgrown Path
   The path leads south towards what appears to be a large clearing. To the
north, a bend in the overgrown path can be seen near a small ruined building
that lies directly off the path. The vegetation is becoming thinner towards
the south.
Obvious exits: -North -South
A small pile of coins lies here.

< 389h/389H 84v/156V Pos: standing >
An Overgrown Path
   The path opens up here to the south into what appears to be a large, grassy
clearing. Small weeds and tall grass dominate the clearing, and a few trees can
be seen here and there. To the north, the overgrown path continues, and a small
building can be made out.
Obvious exits: -North -South
A small pile of coins lies here.

< 389h/389H 85v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 389h/389H 85v/156V Pos: standing >
A Grassy Clearing
   This open grassy area appears to have been a holding pen of some kind in
the distant past. A red brick wall outlines the field along its northern,
western, and southern edges. The shell of a large building lines the eastern
edge of the field and a door can be seen leading into the building farther to
the south. An overgrown trail leads off to the north.
Obvious exits: -North -South -West 
The corpse of a three-tailed zebra is lying here.
A small pile of coins lies here.

< 389h/389H 85v/156V Pos: standing >
A Grassy Clearing
   This open grassy area appears to have been a holding pen of some kind in
the distant past. A red brick wall outlines the field along its northern,
western, and southern edges. The shell of a large building lines the eastern
edge of the field. A crumbling, red brick wall blocks all passage to the north.
Obvious exits: -East  -South -West 
a strange dark bloodstone lies here.
A deformed zebra with three tails stands here.

< 389h/389H 83v/156V Pos: standing >
You quickly scan the area.
A three-tailed zebra who is close by to your south.
A hairless, translucent mammoth who is not far off to your south.
A five-humped camel who is not far off to your south.
A Thri-Kreen who is not far off to your south.
A large blue monkey who is rather far off to your south.
A hairless, translucent mammoth who is in the distance to your south.
A hairless, translucent mammoth who is in the distance to your south.

< 389h/389H 85v/156V Pos: standing >
You get a strange dark bloodstone.

< 389h/389H 87v/156V Pos: standing >
A Grassy Clearing
   This open grassy area appears to have been a holding pen of some kind in
the distant past. A red brick wall outlines the field along its northern,
western, and southern edges. The shell of a large building lines the eastern
edge of the field and a door can be seen leading into the building farther to
the south. An overgrown trail leads off to the north.
Obvious exits: -North -South -West 
The corpse of a three-tailed zebra is lying here.
A small pile of coins lies here.

< 389h/389H 85v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 389h/389H 86v/156V Pos: standing >
A Grassy Field
   This open grassy area appears to have been a holding pen of some kind in
the distant past. A red brick wall outlines the field along its northern,
western, and southern edges. The shell of a large building lines the eastern
edge of the field. An entrance leads into the ruined building to the east.
Obvious exits: -North -East  -South -West 
A crafting recipe lies here collecting dust.
A deformed zebra with three tails stands here.

< 389h/389H 85v/156V Pos: standing >
Within A Ruined Building
   This building is the largest one still standing in this area and it is also
the most intact. A wide walkway of cracked marble runs east and west through
this building and cages line its length. The base of a broken statue lies here
near the rear exit, but the statue itself is nowhere to be seen.
Obvious exits: -North -East  -South# -West 

< 389h/389H 83v/156V Pos: standing >
You start chanting...

< 389h/389H 85v/156V Pos: standing >
Casting: wall of iron ***

< 389h/389H 87v/156V Pos: standing >
Casting: wall of iron 

< 389h/389H 90v/156V Pos: standing >
You complete your spell...

< 389h/389H 91v/156V Pos: standing >
A Grassy Field
   This open grassy area appears to have been a holding pen of some kind in
the distant past. A red brick wall outlines the field along its northern,
western, and southern edges. The shell of a large building lines the eastern
edge of the field. An entrance leads into the ruined building to the east.
Obvious exits: -North -East  -South -West 
A crafting recipe lies here collecting dust.
A deformed zebra with three tails stands here.

< 389h/389H 95v/156V Pos: standing >
A Grassy Clearing
   This open grassy area appears to have been a holding pen of some kind in
the distant past. A red brick wall outlines the field along its northern,
western, and southern edges. The shell of a large building lines the eastern
edge of the field and a door can be seen leading into the building farther to
the south. An overgrown trail leads off to the north.
Obvious exits: -North -South -West 
The corpse of a three-tailed zebra is lying here.
A small pile of coins lies here.

< 389h/389H 93v/156V Pos: standing >
An Overgrown Path
   The path opens up here to the south into what appears to be a large, grassy
clearing. Small weeds and tall grass dominate the clearing, and a few trees can
be seen here and there. To the north, the overgrown path continues, and a small
building can be made out.
Obvious exits: -North -South
A small pile of coins lies here.

< 389h/389H 93v/156V Pos: standing >
You quickly scan the area.
A three-tailed zebra who is not far off to your south.

< 389h/389H 94v/156V Pos: standing >
You start chanting...

< 389h/389H 95v/156V Pos: standing >
Casting: wall of iron **

< 389h/389H 98v/156V Pos: standing >
Casting: wall of iron *

< 389h/389H 99v/156V Pos: standing >
You complete your spell...

< 389h/389H 101v/156V Pos: standing >
A Grassy Clearing
   This open grassy area appears to have been a holding pen of some kind in
the distant past. A red brick wall outlines the field along its northern,
western, and southern edges. The shell of a large building lines the eastern
edge of the field and a door can be seen leading into the building farther to
the south. An overgrown trail leads off to the north.
Obvious exits: -North -South -West 
The corpse of a three-tailed zebra is lying here.
A small pile of coins lies here.

< 389h/389H 105v/156V Pos: standing >
You quickly scan the area.
A three-tailed zebra who is close by to your south.
A three-tailed zebra who is close by to your west.

< 389h/389H 105v/156V Pos: standing >
A Grassy Clearing
   This open grassy area appears to have been a holding pen of some kind in
the distant past. A red brick wall outlines the field along its northern,
western, and southern edges. The shell of a large building lines the eastern
edge of the field. A crumbling, red brick wall blocks all passage to the north.
Obvious exits: -East  -South -West 
A deformed zebra with three tails stands here.

< 389h/389H 103v/156V Pos: standing >
You quickly scan the area.
A five-humped camel who is close by to your south.
A three-tailed zebra who is close by to your south.
A blue monkey who is not far off to your south.
A three-tailed zebra who is not far off to your south.
A Thri-Kreen who is not far off to your south.
A three-tailed zebra who is rather far off to your south.
A large blue monkey who is in the distance to your south.
A hairless, translucent mammoth who is in the distance to your south.

< 389h/389H 104v/156V Pos: standing >
A three-tailed zebra leaves south.

< 389h/389H 106v/156V Pos: standing >
A Grassy Field
   This open grassy area appears to have been a holding pen of some kind in
the distant past. A red brick wall outlines the field along its northern,
western, and southern edges. The shell of a large building lines the eastern
edge of the field. An entrance can be seen in the ruined building to the east.
Obvious exits: -North -East  -South -West 
A fine hide bracer lies here on the ground.
A deformed zebra with three tails stands here.
A camel with five humps is wandering about.
A deformed zebra with three tails stands here.

< 389h/389H 112v/156V Pos: standing >
A Grassy Field
   This open grassy area appears to have been a holding pen of some kind in
the distant past. A red brick wall outlines the field along its northern,
western, and southern edges. The shell of a large building lines the eastern
edge of the field. An entrance can be seen in the ruined building to the north-
east.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
[3] The corpse of a three-tailed zebra is lying here.
A monkey with blue fur is scavenging about the area.
You sense a lifeform nearby.
A Thri-Kreen (medium) Legionary of  The Empire stands here.(Gold Aura)

< 389h/389H 110v/156V Pos: standing >
You start chanting...
You snap into visibility.

< 389h/389H 111v/156V Pos: standing >
You complete your spell...
The freezing cold causes a Thri-Kreen intense pain!
[Damage: 58 ] Your blast of cold strikes a Thri-Kreen dead on, who shudders from the pain.
The chilling cold causes a Thri-Kreen to stammer, apparently weakened.

< 389h/389H 113v/156V Pos: standing >
You start chanting...
You snap into visibility.

< 389h/389H 114v/156V Pos: standing >
You snap into visibility.
Casting: cone of cold *

< 389h/389H 115v/156V Pos: standing >
You snap into visibility.
You complete your spell...
The freezing cold causes a Thri-Kreen intense pain!
[Damage: 78 ] Your blast of cold strikes a Thri-Kreen dead on, who shudders from the pain.

< 389h/389H 116v/156V Pos: standing >
You start chanting...
You snap into visibility.

< 389h/389H 117v/156V Pos: standing >
A Thri-Kreen misses you.
You block a Thri-Kreen's lunge at you.
You dodge a Thri-Kreen's vicious attack.
-=[A Thri-Kreen's fine bludgeon wounds you.]=-
You dodge a Thri-Kreen's vicious attack.
You dodge a Thri-Kreen's vicious attack.
You dodge a Thri-Kreen's vicious attack.

< 379h/389H 118v/156V Pos: standing >
< T: Matikai TP: sta TC:few scratches E: A Thri-Kreen sta EP: pretty hurt >
 You snap into visibility.
You complete your spell...
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage: 63 ] Your blast of cold freezes a Thri-Kreen solid, who lifelessly falls to the ground.
A Thri-Kreen's sleeves of pleated seal-skin [poor] freezes and shatters into million pieces from the intense cold!
A Thri-Kreen's sleeves of pleated seal-skin freezes and shatters into million pieces from the intense cold!
A Thri-Kreen's burnt dragonscale eyepatch freezes and shatters into million pieces from the intense cold!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.