<worn as a badge> a long elegant peacock feather of regeneration [88%]
<worn on head> a troll brewer's fez of clarity
<worn on eyes> a pair of silver-rimmed, red gemmed spectacles (magic)
<worn in ear> a small illithid tentacle (magic)
<worn in ear> a glittering electrum earring from BogenTok [88%]
<worn on face> a mask of shadows [superior] (magic)
<worn around neck> a pleasant necklace of flowers
<worn around neck> some kharma mind beads [superior] (magic)
<worn on body> a spiked suit of fluted dragonscale [superior] (magic)
<worn about body> the robes of the maelstrom [81%]
<worn on back> a well crafted backpack (magic)
<worn as quiver> an elven quiver
<worn about waist> a platinum buckle on a leather strip (magic)
<worn on belt buckle>an orb of mental toughness (magic) (humming)
<attached to belt> a glowing azure potion (magic) (glowing)
<attached to belt> a glowing azure potion (magic) (glowing)
<worn on arms> a finely woven pair of spidersilk sleeves [superior] (magic)
<held as shield> the dark heart of Dreggan Wood (magic) (glowing)[239h 57m 38s]
<worn around wrist> a pitch-black mindstone bracelet (magic) [76%]
<worn around wrist> the ancestral bracelet of Sevenoaks (magic)
<worn on hands> a pair of spectral gauntlets of regeneration (magic) [89%]
<worn on finger> a bone band (magic) (humming)
<worn on finger> the ring of illusions (magic)
<held> the royal scepter of Aravne (magic) (humming) [88%]
<worn on legs> some well-crafted ruby pants from The Forgotten Mansion
<worn on feet> the dark-mithril tipped boots
Doo starts casting an offensive spell.
Doo snaps into visibility.
< 1030h/1030H 208v/208V Pos: standing >
Dru's bludgeon grazes a silver serpent.
Blue flames travel down the length of Dru's staff of power.
Dru smirks as his fireball explodes into the face of a silver serpent.
Dru smirks as his fireball explodes into the face of a silver serpent.
A silver serpent dodges Dru's attack.
A silver serpent dodges Dru's attack.
< 1030h/1030H 208v/208V Pos: standing >
Tiu says in drow 'May your bloodshed be a willing sacrifice!'
A silver serpent dodges Tiu's attack.
A silver serpent dodges Tiu's attack.
A silver serpent dodges Tiu's attack.
Tiu's impressive whip strikes a silver serpent.
A silver serpent dodges Tiu's attack.
< 1030h/1030H 208v/208V Pos: standing >
Doo completes his spell...
Doo utters the word 'qawzh'
A large rift opens in front of a silver serpent, you see stars through it, and then a comet flies forth smashing into it!
< 1030h/1030H 208v/208V Pos: standing >
Tiu starts casting a spell.
< 1030h/1030H 208v/208V Pos: standing >
A silver serpent dodges Jixan's attack.
< 1030h/1030H 208v/208V Pos: standing >
You begin to focus your will...
< 1030h/1030H 208v/208V Pos: standing >
A silver serpent's fine bite strikes Jixan.
A silver serpent's bite strikes Jixan.
A silver serpent's bite strikes Jixan very hard.
A silver serpent's fine bite strikes Jixan.
Jixan dodges a silver serpent's attack.
Jixan dodges a silver serpent's attack.
< 1030h/1030H 208v/208V Pos: standing >
Tiu completes his spell...
Tiu utters the words 'yjrr pzar'
A torrent of divine energy flows from Tiu into Jixan's body, and his wounds begin to heal!
< 1030h/1030H 208v/208V Pos: standing >
Casting: ether warp *
< 1030h/1030H 208v/208V Pos: standing >
A silver serpent suddenly clutches their head, as if trying to shrug off some unknown malady.
A silver serpent's eyes briefly cloud over as its body is painfully ripped apart from within.
< 1030h/1030H 208v/208V Pos: standing >
A silver serpent dodges Tiu's attack.
A silver serpent dodges Tiu's attack.
A silver serpent dodges Tiu's attack.
< 1030h/1030H 208v/208V Pos: standing >
Casting: ether warp
Dru's decent bludgeon wounds a silver serpent.
A silver serpent dodges Dru's attack.
Dru misses a silver serpent.
< 1030h/1030H 208v/208V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
Lava Springs Forgotten Inn
Obvious exits: -N -S -U -D#
Durka, the undead innkeeper stands here ready to serve.(Red Aura)
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.
< 1030h/1030H 208v/208V Pos: standing >
< 1030h/1030H 208v/208V Pos: standing >
< 1030h/1030H 208v/208V Pos: standing >
You sit down and relax.
< 1030h/1030H 208v/208V Pos: sitting >
You aren't trained in magic.
< 1030h/1030H 208v/208V Pos: sitting >
You start meditating...
< 1030h/1030H 208v/208V Pos: sitting >
Hint: Wisdom determines how quickly Priest classes pray for spells.
< 1030h/1030H 208v/208V Pos: sitting >
< 1030h/1030H 208v/208V Pos: sitting >
< 1030h/1030H 208v/208V Pos: sitting >
< 1030h/1030H 208v/208V Pos: sitting >
< 1030h/1030H 208v/208V Pos: sitting >
You are already meditating.
< 1030h/1030H 208v/208V Pos: sitting >
You are already meditating.
< 1030h/1030H 208v/208V Pos: sitting >
You are already meditating.
< 1030h/1030H 208v/208V Pos: sitting >
You are already meditating.
< 1030h/1030H 208v/208V Pos: sitting >
You are already awake...
< 1030h/1030H 208v/208V Pos: sitting >
You stop meditating.
You clamber to your feet.
< 1030h/1030H 208v/208V Pos: standing >
You begin to focus your will...
< 1030h/1030H 208v/208V Pos: standing >
Casting: ether warp *
< 1030h/1030H 208v/208V Pos: standing >
Casting: ether warp
< 1030h/1030H 208v/208V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
A Large Underground Cave
Obvious exits: -S#
(Q)A brutalized gnome is being tossed around the room by the lich's powerful magic(Gold Aura)
(Q)A lich in wizard robes stands near Zugle, torturing a gnome.(Red Aura)
(Q)An ancient behemoth, steed of Zugle, is tethered to a bone.(Red Aura)
(Q)Zugle, wight warlord speaks with a stern voice to the flaming skeleton highlord.(Red Aura)
(Q)A flaming skeleton highlord dressed in full battle gear speaks with Zugle.(Red Aura)
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.
< 1030h/1030H 208v/208V Pos: standing >
You begin to focus your will...
< 1030h/1030H 208v/208V Pos: standing >
Casting: ether warp *
< 1030h/1030H 208v/208V Pos: standing >
A lich dark wizard starts casting a spell.
Casting: ether warp
< 1030h/1030H 208v/208V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
The Great Choke of the Cavern Shizmaah
Obvious exits: -E -W
One of the minions of Archazel performs his master's will.(Red Aura)
One of the minions of Archazel performs his master's will.(Red Aura)
One of the minions of Archazel performs his master's will.(Red Aura)
One of the minions of Archazel performs his master's will.(Red Aura)
(Q)Archazel, head guard of the choke protects it from the terrors to the west.(Red Aura)
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.
< 1030h/1030H 208v/208V Pos: standing >
You begin to focus your will...
< 1030h/1030H 208v/208V Pos: standing >
Casting: ether warp *
< 1030h/1030H 208v/208V Pos: standing >
Casting: ether warp
< 1030h/1030H 208v/208V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
In a Duergar-Made Alcove
Obvious exits: -S
(Q)Wilms, the curer, stands here.(Red Aura)
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.
< 1030h/1030H 208v/208V Pos: standing >
You begin to focus your will...
< 1030h/1030H 208v/208V Pos: standing >
Casting: ether warp *
< 1030h/1030H 208v/208V Pos: standing >
< 1030h/1030H 208v/208V Pos: standing >
Casting: ether warp
< 1030h/1030H 208v/208V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
In a Dark and Smelly Pootata Pen
Obvious exits: -W
A large pootata wanders aimlessly around the pens.
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.
< 1030h/1030H 208v/208V Pos: standing >
You begin to focus your will...
< 1030h/1030H 208v/208V Pos: standing >
Casting: ether warp *
< 1030h/1030H 208v/208V Pos: standing >
Casting: ether warp
< 1030h/1030H 208v/208V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
Blierthro's Supplies
Obvious exits: -E
A one-armed orc named Blierthro tends the store.(Red Aura)
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.
< 1030h/1030H 208v/208V Pos: standing >
< 1030h/1030H 208v/208V Pos: standing >
You begin to focus your will...
< 1030h/1030H 208v/208V Pos: standing >
Casting: ether warp *
< 1030h/1030H 208v/208V Pos: standing >
Casting: ether warp
< 1030h/1030H 208v/208V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
A Roughly Built Escape Tunnel
Obvious exits: -N -U#
A black rift of swirling mass is here, tearing itself apart. (magic)
Laz Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A Dwarf (medium) Legionary of The Empire stands, floating here, fighting Chopon.(Gold Aura)
Chopon (Drow Elf)(medium) stands in mid-air here, fighting a Dwarf.(Red Aura)
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.
< 1030h/1030H 208v/208V Pos: standing >
Laz has lost his link.
Chopon settles to her knees.
< 1030h/1030H 208v/208V Pos: standing >
Chopon, in a show of awesome skill, tackles the ground with her head.
< 1030h/1030H 208v/208V Pos: standing >
You begin to focus your will...
< 1030h/1030H 208v/208V Pos: standing >
A Dwarf misses Chopon.
< 1030h/1030H 208v/208V Pos: standing >
Casting: psychic crush
< 1030h/1030H 208v/208V Pos: standing >
The air before you seems to rend and tear, revealing a black rift.
Your mental manipulations become a reality...
A Dwarf suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 209 ] A Dwarf's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
Laz has reconnected.
< 1030h/1030H 208v/208V Pos: standing >
You begin to focus your will...
< 1030h/1030H 208v/208V Pos: standing >
A Dwarf blocks Chopon's lunge at him.
A Dwarf blocks Chopon's lunge at him.
Laz starts casting an offensive spell.
< 1030h/1030H 208v/208V Pos: standing >
Casting: psychic crush
< 1030h/1030H 208v/208V Pos: standing >
Your mental manipulations become a reality...
[Damage: 222 ] A Dwarf's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 1030h/1030H 208v/208V Pos: standing >
A Dwarf has lost his link.
< 1030h/1030H 208v/208V Pos: standing >
Laz completes his spell...
Laz utters the word 'gurunsoqz'
A Dwarf is suddenly at a loss for words.
< 1030h/1030H 208v/208V Pos: standing >
You begin to focus your will...
< 1030h/1030H 208v/208V Pos: standing >
A Dwarf has reconnected.
< 1030h/1030H 208v/208V Pos: standing >
Casting: psychic crush
< 1030h/1030H 208v/208V Pos: standing >
A Dwarf attempts to flee.
A Dwarf leaves north.
Aq stumbles out of the wormhole.
< 1030h/1030H 208v/208V Pos: standing >
You abort your mental image before it has become reality!
You failed.
< 1030h/1030H 208v/208V Pos: standing >
You failed.
< 1030h/1030H 208v/208V Pos: standing >
The air before you seems to rend and tear, revealing a black rift.
< 1030h/1030H 208v/208V Pos: standing >
Chopon clambers to her feet.
< 1030h/1030H 208v/208V Pos: standing >
Chopon settles to her knees.
< 1030h/1030H 208v/208V Pos: standing >
A Curve In The Escape Tunnel
Obvious exits: -S -W -U
< 1030h/1030H 206v/208V Pos: standing >
Slay whom?
< 1030h/1030H 206v/208V Pos: standing >
Alas, you cannot go that way. . . .
< 1030h/1030H 206v/208V Pos: standing >
Moving Into The City
Obvious exits: -E -W -D
This ogre guard looks sleepily about hoping for some excitement.
A sleepy rakshasa is almost ready to relieve the commander at the gate.(Red Aura)
< 1030h/1030H 204v/208V Pos: standing >
Pardon?
< 1030h/1030H 204v/208V Pos: standing >
You quickly scan the area.
A common mage soldier who is close by to your east.
A hobgoblin child who is not far off to your east.
A veteran ogre guard who is a brief walk away to your east.
A grumbling hobgoblin woman who is a brief walk away to your east.
A tired hobgoblin merchant who is a brief walk away to your east.
A common mage soldier who is rather far off to your east.
A veteran hobgoblin guard who is in the distance to your east.
A hobgoblin child who is in the distance to your east.
A grumbling hobgoblin woman who is in the distance to your east.
A hobgoblin child who is in the distance to your east.
A veteran hobgoblin guard who is close by to your west.
A hobgoblin guard who is not far off to your west.
A hobgoblin guard who is not far off to your west.
A nightmare who is not far off to your west.
The rough rakshasa commander who is not far off to your west.
Dru who is close by below you.
Laz who is close by below you.
< 1030h/1030H 206v/208V Pos: standing >
A veteran ogre guard floats down.
A Curve In The Escape Tunnel
Obvious exits: -S -W -U
This ogre guard looks sleepily about hoping for some excitement.
Dru Nameless (Githyanki)(medium) stands in mid-air here.(Red Aura)
Laz Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
< 1030h/1030H 206v/208V Pos: standing >
Chopon crawls in from the south.
A Roughly Built Escape Tunnel
Obvious exits: -N -U#
Jixan Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Aq Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
< 1030h/1030H 204v/208V Pos: standing >
A Curve In The Escape Tunnel
Obvious exits: -S -W -U
Chopon (Drow Elf)(medium) crouches in mid-air here.(Red Aura)
This ogre guard looks sleepily about hoping for some excitement.
Dru Nameless (Githyanki)(medium) stands in mid-air here.(Red Aura)
Laz Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
< 1030h/1030H 203v/208V Pos: standing >
Chopon crawls up.
< 1030h/1030H 204v/208V Pos: standing >
A Dead End In The Escape Tunnel
Obvious exits: -E
This mage warrior is here all fizzled out.(Red Aura)
A crazy child runs around screaming and hitting other children here.(Red Aura)
This orc is here working fervently on an escape tunnel for his bretheren.
< 1030h/1030H 202v/208V Pos: standing >
A Curve In The Escape Tunnel
Obvious exits: -S -W -U
This ogre guard looks sleepily about hoping for some excitement.
< 1030h/1030H 203v/208V Pos: standing >
Moving Into The City
Obvious exits: -E -W -D
Dru Nameless (Githyanki)(medium) stands in mid-air here.(Red Aura)
Laz Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Chopon (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A sleepy rakshasa is almost ready to relieve the commander at the gate.(Red Aura)
< 1030h/1030H 201v/208V Pos: standing >
Intersection In The Main Cavern Route
Obvious exits: -N -E -S -W
This mage warrior is here all fizzled out.(Red Aura)
< 1030h/1030H 200v/208V Pos: standing >
Pardon?
< 1030h/1030H 201v/208V Pos: standing >
A common mage soldier leaves west.
< 1030h/1030H 201v/208V Pos: standing >
Moving Into The City
Obvious exits: -E -W -D
This mage warrior is here all fizzled out.(Red Aura)
Dru Nameless (Githyanki)(medium) stands in mid-air here.(Red Aura)
Laz Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Chopon (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A sleepy rakshasa is almost ready to relieve the commander at the gate.(Red Aura)
< 1030h/1030H 200v/208V Pos: standing >
Just Inside The Gates
Obvious exits: -E -W#
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
There are residual brain waves in the area.
< 1030h/1030H 198v/208V Pos: standing >
The gate is closed.
These gates keep the city of Torg safe.
The closed gate blocks your farsight.
< 1030h/1030H 199v/208V Pos: standing >
Pardon?
< 1030h/1030H 202v/208V Pos: standing >
Moving Into The City
Obvious exits: -E -W -D
This mage warrior is here all fizzled out.(Red Aura)
A sleepy rakshasa is almost ready to relieve the commander at the gate.(Red Aura)
< 1030h/1030H 200v/208V Pos: standing >
Intersection In The Main Cavern Route
Obvious exits: -N -E -S -W
There are residual brain waves in the area.
< 1030h/1030H 199v/208V Pos: standing >
You quickly scan the area.
A grumbling hobgoblin woman who is close by to your north.
A grumbling hobgoblin woman who is not far off to your north.
A hobgoblin child who is close by to your east.
A veteran ogre guard who is not far off to your east.
A tired hobgoblin merchant who is not far off to your east.
A grumbling hobgoblin woman who is a brief walk away to your east.
A hobgoblin child who is a brief walk away to your east.
A common mage soldier who is a brief walk away to your east.
Chopon who is rather far off to your east.
A veteran hobgoblin guard who is rather far off to your east.
A grumbling hobgoblin woman who is rather far off to your east.
A hobgoblin child who is rather far off to your east.
Dru who is in the distance to your east.
Laz who is in the distance to your east.
A hobgoblin child who is in the distance to your east.
A veteran hobgoblin guard who is close by to your south.
A common mage soldier who is close by to your west.
A relief rakshasa commander who is close by to your west.
A veteran hobgoblin guard who is not far off to your west.
A hobgoblin guard who is a brief walk away to your west.
A hobgoblin guard who is a brief walk away to your west.
A nightmare who is a brief walk away to your west.
The rough rakshasa commander who is a brief walk away to your west.
< 1030h/1030H 199v/208V Pos: standing >
Central Avenue
Obvious exits: -E -W
A crazy child runs around screaming and hitting other children here.(Red Aura)
< 1030h/1030H 200v/208V Pos: standing >
Central Avenue
Obvious exits: -N# -E -S# -W
This ogre guard looks sleepily about hoping for some excitement.
This tired hobgoblin merchant tries to trade what he can here.
< 1030h/1030H 199v/208V Pos: standing >
You quickly scan the area.
Dru who is close by to your east.
Laz who is close by to your east.
A grumbling hobgoblin woman who is close by to your east.
A hobgoblin child who is close by to your east.
A common mage soldier who is close by to your east.
A veteran hobgoblin guard who is not far off to your east.
A grumbling hobgoblin woman who is not far off to your east.
A hobgoblin child who is not far off to your east.
A tired hobgoblin merchant who is in the distance to your east.
Gornogo, the butcher who is close by to your south.
A hobgoblin child who is close by to your west.
A common mage soldier who is a brief walk away to your west.
A relief rakshasa commander who is a brief walk away to your west.
A veteran hobgoblin guard who is rather far off to your west.
A hobgoblin guard who is in the distance to your west.
A hobgoblin guard who is in the distance to your west.
A nightmare who is in the distance to your west.
The rough rakshasa commander who is in the distance to your west.
< 1030h/1030H 199v/208V Pos: standing >
Central Avenue
Obvious exits: -E -W
Gurgling a fountain is here offering its contents to the people.
Dru Nameless (Githyanki)(medium) stands in mid-air here.(Red Aura)
Laz Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Grumbling this hobgoblin woman wanders about aimlessly.(Red Aura)
A crazy child runs around screaming and hitting other children here.(Red Aura)
This mage warrior is here all fizzled out.(Red Aura)
< 1030h/1030H 199v/208V Pos: standing >
Dru leaves east.
You follow Laz.
Central Avenue
Obvious exits: -E -S -W
Dru Nameless (Githyanki)(medium) stands in mid-air here.(Red Aura)
Laz Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
Grumbling this hobgoblin woman wanders about aimlessly.(Red Aura)
A crazy child runs around screaming and hitting other children here.(Red Aura)
You quickly scan the area.
A hobgoblin child who is close by to your east.
A tired hobgoblin merchant who is a brief walk away to your east.
Chopon who is in the distance to your east.
A Dwarf who is close by to your south.
An ogre soldier who is close by to your south.
A grumbling ogre soldier who is close by to your south.
An ogre soldier who is close by to your south.
A grumbling ogre soldier who is close by to your south.
An ogre soldier who is close by to your south.
A grumbling hobgoblin woman who is close by to your west.
A hobgoblin child who is close by to your west.
A common mage soldier who is close by to your west.
A veteran ogre guard who is not far off to your west.
A tired hobgoblin merchant who is not far off to your west.
A hobgoblin child who is a brief walk away to your west.
A common mage soldier who is in the distance to your west.
A relief rakshasa commander who is in the distance to your west.
< 1030h/1030H 197v/208V Pos: standing >
Dru leaves south.
You follow Laz.
Small Barracks In The City
Obvious exits: -N
Dru Nameless (Githyanki)(medium) stands in mid-air here.(Red Aura)
Laz Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A Dwarf (medium) Legionary of The Empire stands, floating here.(Gold Aura)
An ogre soldier is here relaxing after a well fought battle.(Red Aura)
This grumbling ogre soldier grumbles here, scarred after battle.(Red Aura)
An ogre soldier is here relaxing after a well fought battle.(Red Aura)
This grumbling ogre soldier grumbles here, scarred after battle.(Red Aura)
An ogre soldier is here relaxing after a well fought battle.(Red Aura)
Alas, you cannot go that way. . . .
< 1030h/1030H 196v/208V Pos: standing >
Laz closes the door.
You quickly scan the area.
A veteran hobgoblin guard who is close by to your north.
A grumbling hobgoblin woman who is close by to your north.
A hobgoblin child who is close by to your north.
< 1030h/1030H 196v/208V Pos: standing >
Alas, you cannot go that way. . . .
< 1030h/1030H 197v/208V Pos: standing >
A Dwarf's eyes briefly cloud over as his body is painfully ripped apart from within.
A Dwarf's some hardened gold gauntlets cracks as the tortured body writhes!
< 1030h/1030H 198v/208V Pos: standing >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
Alas, you cannot go that way. . . .
< 1030h/1030H 199v/208V Pos: standing >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 1030h/1030H 200v/208V Pos: standing >
Autosaving...
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 1030h/1030H 201v/208V Pos: standing >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 1030h/1030H 201v/208V Pos: standing >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 1030h/1030H 201v/208V Pos: standing >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
You miss a Dwarf.
< 1030h/1030H 202v/208V Pos: standing >
< T: Dru TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 1030h/1030H 202v/208V Pos: standing >
< T: Dru TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
Laz suddenly attacks a Dwarf!
Laz misses a Dwarf.
< 1030h/1030H 202v/208V Pos: standing >
< T: Dru TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
A Dwarf's eyes briefly cloud over as his body is painfully ripped apart from within.
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 1030h/1030H 202v/208V Pos: standing >
< T: Dru TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 1030h/1030H 202v/208V Pos: standing >
< T: Dru TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 1030h/1030H 202v/208V Pos: standing >
< T: Dru TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 1030h/1030H 202v/208V Pos: standing >
< T: Dru TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 1030h/1030H 202v/208V Pos: standing >
< T: Dru TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 1030h/1030H 202v/208V Pos: standing >
< T: Dru TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 1030h/1030H 202v/208V Pos: standing >
< T: Dru TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 1030h/1030H 202v/208V Pos: standing >
< T: Dru TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
A Dwarf misses Dru.
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 1030h/1030H 202v/208V Pos: standing >
< T: Dru TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
A Dwarf's eyes briefly cloud over as his body is painfully ripped apart from within.
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 1030h/1030H 202v/208V Pos: standing >
< T: Dru TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
A Dwarf opens the door.
< 1030h/1030H 202v/208V Pos: standing >
< T: Dru TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
A Dwarf attempts to flee.
A Dwarf leaves north.
< 1030h/1030H 202v/208V Pos: standing >
A Dwarf enters from the north.
< 1030h/1030H 202v/208V Pos: standing >
A Dwarf attempts to flee.
A Dwarf leaves north.
Who should the spell be cast upon? You must specify a target!
< 1030h/1030H 202v/208V Pos: standing >
Dru's face flushes white for a moment.
You do not see that here.
< 1030h/1030H 202v/208V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 1030h/1030H 202v/208V Pos: standing >
Central Avenue
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
Grumbling this hobgoblin woman wanders about aimlessly.(Red Aura)
A crazy child runs around screaming and hitting other children here.(Red Aura)
< 1030h/1030H 200v/208V Pos: standing >
A Dwarf enters from the east.
Laz enters from the south.
Dru enters from the south.
< 1030h/1030H 200v/208V Pos: standing >
You miss a Dwarf.
< 1030h/1030H 201v/208V Pos: standing >
< T: Morrigu TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
You lose control of your molecules.
Laz closes the door.
< 1030h/1030H 201v/208V Pos: standing >
< T: Morrigu TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!
< 1030h/1030H 201v/208V Pos: standing >
< T: Morrigu TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
A veteran hobgoblin guard is waving a platinum coin around wanting to make a bet on the outcome.
< 1030h/1030H 201v/208V Pos: standing >
< T: Morrigu TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
A Dwarf suddenly clutches their head, as if trying to shrug off some unknown malady.
Blood seeps from a Dwarf's ears as his mind is torn to pieces.
A Dwarf's boreal hemp mantle from the Kingdom of Torg shattered in bits as the tortured body spasms and quivers!
A Dwarf's sandstone choker shattered in bits as the tortured body spasms and quivers!
A Dwarf's some superior emerald vambraces shattered in bits as the tortured body spasms and quivers!
A Dwarf is dead! R.I.P.
You receive your share of experience.