The death of [27 Conjurer] Hodoh (Kobold)

in Hall of Warriors

from the perspective of [46 Reaper] Que The Empire (Gnome)

<worn on head>       a calcified pachycephalosaurus skull [superior] (glowing) (illuminating)
<worn on eyes>       a jeweled iron eyepatch from Cloud Giant Kingdom
<worn in ear>        the earring of the Krahns of wisdom (glowing)
<worn in ear>        a green and black oval earring [poor]
<worn on face>       a surgeons mask of agility
<worn around neck>   a fine necklace of seashells [superior] (glowing)
<worn around neck>   an old necklace of cryptic runes [poor] (glowing)
<worn about body>    a cloak of woven silver [superior] (glowing)
<worn about waist>   a black leather belt fastened by golden buckles [poor]
<worn on arms>       a finely woven pair of spidersilk sleeves [poor]
<worn around wrist>  a bracelet of twisted roots of endurance (glowing)
<worn around wrist>  a bracelet of twisted roots [superior] (glowing)
<worn on finger>     a jeweled stone ring [poor]
<worn on finger>     a stylish electrum band from Cloud Giant Kingdom
<primary weapon>     a death sickle (glowing)
<held>               an ancient idol of stone [poor]
<worn on legs>       leggings carved from minotaur bones
<worn on feet>       some boots of forest running [superior]

Ouside the Gates of Sarmiz'Duul
Obvious exits: -N -S

< 524h/514H 157v/158V Pos: standing >
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.

< 524h/514H 155v/158V Pos: standing >
Red Brick Road
Obvious exits: -N -S
An officer of the city's regular guard stands here.

< 524h/514H 155v/158V Pos: standing >
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.

< 524h/514H 155v/158V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -S -W

< 524h/514H 154v/158V Pos: standing >
Alas, you cannot go that way. . . .

< 524h/514H 155v/158V Pos: standing >
You quickly scan the area.
A member of the regular guard who is close by to your south.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.

< 524h/514H 156v/158V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -S
A member of the city's regular guard stands here.

< 524h/514H 156v/158V Pos: standing >
You quickly scan the area.
You see nothing.

< 524h/514H 156v/158V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -S

< 524h/514H 157v/158V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E

< 524h/514H 156v/158V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -W

< 524h/514H 156v/158V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W

< 524h/514H 155v/158V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -W

< 524h/514H 155v/158V Pos: standing >
You quickly scan the area.
You see nothing.

< 524h/514H 155v/158V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W

< 524h/514H 155v/158V Pos: standing >
You quickly scan the area.
You see nothing.

< 524h/514H 156v/158V Pos: standing >
You quickly scan the area.
You see nothing.

< 524h/514H 157v/158V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Cobblestone Road
Obvious exits: -N -E -S -W

< 524h/514H 158v/158V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W

< 524h/514H 157v/158V Pos: standing >
You quickly scan the area.
An elite bodyguard who is in the distance to your south.
An elite bodyguard who is in the distance to your south.
An elite bodyguard who is in the distance to your south.
An elite bodyguard who is in the distance to your south.
Aria who is in the distance to your south.

< 524h/514H 157v/158V Pos: standing >
You quickly scan the area.
An elite bodyguard who is in the distance to your south.
An elite bodyguard who is in the distance to your south.
An elite bodyguard who is in the distance to your south.
An elite bodyguard who is in the distance to your south.
Aria who is in the distance to your south.

< 524h/514H 157v/158V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W

< 524h/514H 156v/158V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -W

< 524h/514H 155v/158V Pos: standing >
Alas, you cannot go that way. . . .

< 524h/514H 155v/158V Pos: standing >
You quickly scan the area.
You see nothing.

< 524h/514H 156v/158V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S

< 524h/514H 156v/158V Pos: standing >
You quickly scan the area.
You see nothing.

< 524h/514H 156v/158V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -W

< 524h/514H 156v/158V Pos: standing >
Alas, you cannot go that way. . . .

< 524h/514H 157v/158V Pos: standing >
Alas, you cannot go that way. . . .

< 524h/514H 157v/158V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is close by to your north.

< 524h/514H 158v/158V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S
A half-orc mercenary stands here.

< 524h/514H 157v/158V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -W
The corpse of a retired soldier is lying here.

< 524h/514H 156v/158V Pos: standing >
Alas, you cannot go that way. . . .

< 524h/514H 156v/158V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is close by to your west.

< 524h/514H 156v/158V Pos: standing >
Looks like an exit.
You extend your sights northward.
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S

< 524h/514H 158v/158V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -W
The corpse of a retired soldier is lying here.

< 524h/514H 158v/158V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -W
The corpse of a retired soldier is lying here.

< 524h/514H 158v/158V Pos: standing >

< 524h/514H 158v/158V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 4 hours.
The corpse of a retired soldier is made of flesh and appears to be of average quality.
The corpse of a retired soldier has an item value of 1.
It appears to be the corpse of a retired soldier.
Nothing.

< 524h/514H 158v/158V Pos: standing >
Looks like an exit.
You extend your sights northward.
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S

< 524h/514H 158v/158V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S

< 524h/514H 157v/158V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -W
A half-orc magician stands here, thinking deep thoughts.

< 524h/514H 157v/158V Pos: standing >
A half-orc magician enters from the east.

< 524h/514H 157v/158V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -W

< 524h/514H 156v/158V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -W

< 524h/514H 156v/158V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -W

< 524h/514H 156v/158V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W

< 524h/514H 157v/158V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W

< 524h/514H 157v/158V Pos: standing >
You quickly scan the area.
A half-orc magician who is a brief walk away to your west.

< 524h/514H 157v/158V Pos: standing >
You quickly scan the area.
A half-orc magician who is a brief walk away to your west.

< 524h/514H 157v/158V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Commoners Dwelling
Obvious exits: -N -E -W

< 524h/514H 157v/158V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W

< 524h/514H 157v/158V Pos: standing >
A Commoners Dwelling
Obvious exits: -N -E -W

< 524h/514H 156v/158V Pos: standing >
You quickly scan the area.
You see nothing.

< 524h/514H 156v/158V Pos: standing >
Alas, you cannot go that way. . . .

< 524h/514H 157v/158V Pos: standing >
You quickly scan the area.
You see nothing.

< 524h/514H 158v/158V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S -W

< 524h/514H 157v/158V Pos: standing >
You quickly scan the area.
You see nothing.

< 524h/514H 157v/158V Pos: standing >
You quickly scan the area.
You see nothing.

< 524h/514H 157v/158V Pos: standing >
Looks like an exit.
You extend your sights northward.
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W

< 524h/514H 157v/158V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W

< 524h/514H 156v/158V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -S -W

< 524h/514H 156v/158V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -S -W

< 524h/514H 156v/158V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -S -W

< 524h/514H 156v/158V Pos: standing >
You quickly scan the area.
You see nothing.

< 524h/514H 157v/158V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -S -W

< 524h/514H 158v/158V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Cobblestone Road
Obvious exits: -N -E -W

< 524h/514H 158v/158V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Paved Obsidian Road
Obvious exits: -N -E -S -W

< 524h/514H 158v/158V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S -W

< 524h/514H 157v/158V Pos: standing >
You quickly scan the area.
You see nothing.

< 524h/514H 157v/158V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S

< 524h/514H 156v/158V Pos: standing >
You quickly scan the area.
You see nothing.

< 524h/514H 156v/158V Pos: standing >
You quickly scan the area.
You see nothing.

< 524h/514H 157v/158V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W

< 524h/514H 156v/158V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -W

< 524h/514H 156v/158V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -W

< 524h/514H 155v/158V Pos: standing >
Alas, you cannot go that way. . . .

< 524h/514H 155v/158V Pos: standing >
You quickly scan the area.
You see nothing.

< 524h/514H 157v/158V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -W

< 524h/514H 156v/158V Pos: standing >
Alas, you cannot go that way. . . .

< 524h/514H 157v/158V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W

< 523h/514H 157v/158V Pos: standing >
Alas, you cannot go that way. . . .

< 523h/514H 157v/158V Pos: standing >
You quickly scan the area.
You see nothing.

< 523h/514H 157v/158V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S

< 523h/514H 156v/158V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S -W

< 523h/514H 155v/158V Pos: standing >
You quickly scan the area.
A half-orc apprentice who is close by to your east.

< 523h/514H 156v/158V Pos: standing >
You quickly scan the area.
A half-orc apprentice who is close by to your east.

< 523h/514H 157v/158V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -W

< 523h/514H 157v/158V Pos: standing >
You quickly scan the area.
Lawter who is not far off to your west.

< 523h/514H 157v/158V Pos: standing >
You quickly scan the area.
You see nothing.

< 523h/514H 157v/158V Pos: standing >
A Paved Obsidian Road
Obvious exits: -E -S -W

< 523h/514H 156v/158V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your south.
A retired soldier who is in the distance to your south.
Lawter who is close by to your west.

< 523h/514H 156v/158V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S

< 523h/514H 156v/158V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S -W

< 523h/514H 155v/158V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your east.
A commoner who is close by to your south.
A retired soldier who is a brief walk away to your south.
A commoner who is in the distance to your south.

< 523h/514H 156v/158V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 523h/514H 157v/158V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 523h/514H 156v/158V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W#

< 523h/514H 155v/158V Pos: standing >
The door seems to be closed.

< 523h/514H 157v/158V Pos: standing >

< 523h/514H 157v/158V Pos: standing >
Ok.

< 523h/514H 158v/158V Pos: standing >
The door is open.
You extend your sights westward.
Hall of Warriors
Obvious exits: -N -E -S -W
A war-hardened half-orc stands here.

< 523h/514H 158v/158V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.

< 523h/514H 158v/158V Pos: standing >
Hall of Warriors
Obvious exits: -N -E -S -W
A war-hardened half-orc stands here.

< 523h/514H 157v/158V Pos: standing >
You quickly scan the area.
A war-hardened warrior who is close by to your south.
A war-hardened warrior who is close by to your west.
A war-hardened warrior who is close by to your west.
A war-hardened warrior who is close by to your west.
Arian who is close by to your west.

< 523h/514H 157v/158V Pos: standing >

< 523h/514H 157v/158V Pos: standing >
You quickly scan the area.
A war-hardened warrior who is close by to your south.
A war-hardened warrior who is close by to your west.
A war-hardened warrior who is close by to your west.
A war-hardened warrior who is close by to your west.
Arian who is close by to your west.

< 523h/514H 157v/158V Pos: standing >
Looks like an exit.
You extend your sights westward.
Sparring Arena
Obvious exits: -N -E -S -W
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
(Q)Arian, the ultimate half-orc warrior, stands here.

< 523h/514H 157v/158V Pos: standing >
Sparring Arena
Obvious exits: -N -E -S -W
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
(Q)Arian, the ultimate half-orc warrior, stands here.

< 523h/514H 156v/158V Pos: standing >
You quickly scan the area.
A war-hardened warrior who is close by to your north.
A war-hardened warrior who is close by to your north.
A Kobold who is close by to your east.
A war-hardened warrior who is close by to your east.
A war-hardened warrior who is close by to your south.

< 523h/514H 156v/158V Pos: standing >
A Kobold enters from the east.

< 523h/514H 156v/158V Pos: standing >

< 523h/514H 157v/158V Pos: standing >
You quickly scan the area.
A war-hardened warrior who is close by to your north.
A war-hardened warrior who is close by to your north.
A war-hardened warrior who is close by to your east.
A war-hardened warrior who is close by to your south.

< 523h/514H 157v/158V Pos: standing >
A Kobold leaves west.

< 523h/514H 158v/158V Pos: standing >
Sparring Arena
Obvious exits: -N -E -S -W
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
(Q)Arian, the ultimate half-orc warrior, stands here.

< 523h/514H 158v/158V Pos: standing >
A war-hardened warrior leaves north.

< 523h/514H 158v/158V Pos: standing >
You failed.

< 523h/514H 158v/158V Pos: standing >
Looks like an exit.
You extend your sights westward.
Hall of Warriors
Obvious exits: -N -E -S

< 523h/514H 158v/158V Pos: standing >
Looks like an exit.
You extend your sights southward.
Hall of Warriors
Obvious exits: -N -E -W
A war-hardened half-orc stands here.

< 523h/514H 158v/158V Pos: standing >
You quickly scan the area.
A war-hardened warrior who is close by to your north.
A war-hardened warrior who is close by to your north.
A war-hardened warrior who is close by to your south.

< 523h/514H 158v/158V Pos: standing >
You quickly scan the area.
A war-hardened warrior who is close by to your north.
A war-hardened warrior who is close by to your north.
A war-hardened warrior who is close by to your south.

< 523h/514H 158v/158V Pos: standing >
Hall of Warriors
Obvious exits: -N -E -W
A war-hardened half-orc stands here.

< 523h/514H 157v/158V Pos: standing >
You quickly scan the area.
A war-hardened warrior who is close by to your north.
A war-hardened warrior who is close by to your north.
A war-hardened warrior who is close by to your north.
Arian who is close by to your north.
A war-hardened warrior who is not far off to your north.
A war-hardened warrior who is close by to your east.
A Kobold who is close by to your west.
A war-hardened warrior who is close by to your west.
A war-hardened warrior who is close by to your west.

< 523h/514H 157v/158V Pos: standing >
You quickly scan the area.
A war-hardened warrior who is close by to your north.
A war-hardened warrior who is close by to your north.
A war-hardened warrior who is close by to your north.
Arian who is close by to your north.
A war-hardened warrior who is not far off to your north.
A war-hardened warrior who is close by to your east.
A Kobold who is close by to your west.
A war-hardened warrior who is close by to your west.

< 523h/514H 157v/158V Pos: standing >
Looks like an exit.
You extend your sights westward.
Hall of Warriors
Obvious exits: -N -E
A Kobold (small) stands, floating here, fighting a war-hardened warrior. (casting) 
A war-hardened warrior stands here, fighting a Kobold.

< 523h/514H 157v/158V Pos: standing >
Hall of Warriors
Obvious exits: -N -E
A Kobold (small) stands, floating here, fighting a war-hardened warrior. (casting) 
A war-hardened warrior stands here, fighting a Kobold.

< 523h/514H 156v/158V Pos: standing >
You start chanting...
You snap into visibility.

< 523h/514H 156v/158V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'waouq wuggurz'
A Kobold throws a magic missile at a war-hardened warrior, who staggers under the blow.
A Kobold throws a magic missile at a war-hardened warrior, who staggers under the blow.
A Kobold throws a magic missile at a war-hardened warrior, who staggers under the blow.
A Kobold throws a magic missile at a war-hardened warrior, who staggers under the blow.
A Kobold throws a magic missile at a war-hardened warrior, who staggers under the blow.

< 523h/514H 156v/158V Pos: standing >
You complete your spell...
[Damage: 98 ] You drain a Kobold of some of his energy.
A war-hardened warrior dodges a Kobold's attack.

< 565h/514H 169v/158V Pos: standing >
A Kobold starts casting an offensive spell called 'magic missile'.

< 565h/514H 169v/158V Pos: standing >
Green slime eats away at a war-hardened warrior's skin!

< 565h/514H 169v/158V Pos: standing >
Green slime eats away at a war-hardened warrior's skin!
You start chanting...

< 565h/514H 169v/158V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'magic missile'
A Kobold throws a magic missile at a war-hardened warrior, who staggers under the blow.
A Kobold throws a magic missile at a war-hardened warrior, who staggers under the blow.
A Kobold throws a magic missile at a war-hardened warrior, who staggers under the blow.
A Kobold throws a magic missile at a war-hardened warrior, who staggers under the blow.
A Kobold throws a magic missile at a war-hardened warrior, who staggers under the blow.

< 565h/514H 169v/158V Pos: standing >
You complete your spell...
[Damage: 126 ] A Kobold crumples as you kill him by draining his energy.
A Kobold's iron warsword [superior] was disintegrated by the negative energy!
A Kobold's dangling batskull earring was disintegrated by the negative energy!
A Kobold is dead! R.I.P.
You receive your share of experience.