<worn as a badge> a daemonic serpent insignia [poor]
<worn on head> a jeweled gold skull from Cloud Giant Kingdom [86%]
<worn on eyes> a boreal ruby visor
<worn in ear> a pitch-black raven's feather (illuminating)
<worn in ear> a robin's tail feather (glowing) (illuminating)
<worn on face> mask of the bean si
<worn around neck> a frayed cloth collar [poor] (illuminating)
<worn around neck> a brutal crystal gorget
<worn on body> a dwarven-made dragonscale ringmail
<worn about body> a fine dragonscale bodycloak
<worn about waist> a masterly-crafted dragonscale belt from Ruined Temple of Tezcatlipoca
<worn on arms> sleeves smeared with blood [80%]
<held as shield> a fine dragonscale heater shield
<worn around wrist> an orcish-woven bracelet [superior] (magic)
<worn on hands> some fragile crystal talons
<worn on finger> a tiny ruby ring
<worn on finger> a sapphire ring
<held> a swirling wand of light
<worn on legs> the leggings of Arkan'non [poor] (invis) (magic)
<worn on feet> some tarnished mithril moccasins
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
Dzy enters from the south.
< 423h/423H 155v/155V Pos: standing >
M ......^
M ..^^.^^M
...M..**M
...P@.^^MM
......M.^M^
....^...MM^
...^.^.M.
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
Dzy enters from the west.
< 423h/423H 155v/155V Pos: standing >
......^^
..^^.^^MM
...M..**M^
....P@^^MM^
.....M.^M^^
...^...MM^.
..^.^.M.^
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
Dzy enters from the west.
< 423h/423H 155v/155V Pos: standing >
......^^M
..^^.^^MM^
...M..**M^^
....P@^MM^^
....M.^M^^^
..^...MM^.^
.^.^.M.^^
Rocky Hillside of the Eagle Ridge Mountains
Obvious exits: -North -East -South -West
Dzy enters from the west.
< 423h/423H 155v/155V Pos: standing >
Beginning of a Narrow Mountain Pass
There is a small and narrow path that leads through the mountains. There
are small rocks and stones lying on the ground making this trail seem very
unused. There are some small shrubs dotting the landscape to your west and
east. The path leads into some very tight rock formations that could make one
feel very claustrophobic. Little wind comes to this very well protected area.
One may look back to the south and see the fields of the farming community of
Salol. The main trail leads to the north or south from this point.
Obvious exits: -North -South -West
Dzy enters from the west.
< 423h/423H 155v/155V Pos: standing >
Rocky Path Through the Mountains
The path continues its northward course. The trail has become even rougher
than the previous trail. The sheer rock walls on either side loom over ten
feet over the paths bottom. There is some small tufts of grass poking through
the few places they can. There is a small skeleton lying on the ground that
appears to be a long dead bird. The path continues to the north and south.
Obvious exits: -North -South
Dzy enters from the south.
< 423h/423H 155v/155V Pos: standing >
Sharp Turn on the Mountain Path
The path makes a very, very sharp turn here. In fact, the turn actually
turns south briefly before continuing onto the west. There are small scraps of
rotten wood lying randomly on the path. Several larger rocks have landed here
after landslides or other natural phenomenon. There is a few small weeds that
grow in a lower spot on the trail. This trail continues onto the west and the
south.
Obvious exits: -South -West
A bright eagle with majestic feathers soars through the mountains.
Dzy enters from the south.
< 423h/423H 155v/155V Pos: standing >
Alas, you cannot go that way. . . .
< 423h/423H 155v/155V Pos: standing >
Alas, you cannot go that way. . . .
< 423h/423H 155v/155V Pos: standing >
On a Very Thin Ledge
A very long drop abruptly appears before here. Many hundred feet lie over
this edge. The view us unbelieveable as one can gaze over the beautiful canyon
below. The ledge is very small and precarious at only seven inches at its
widest. The winds can freely whip and attack one as they try to make their way
down this narrow ledge. The ledge continues onto the north and the trail goes
to the east.
Obvious exits: -North -East
A rock lizard walks across the sides of the mountain.
Dzy enters from the east.
< 423h/423H 155v/155V Pos: standing >
On a Wider Stone Platform
This ledge is much safer than the other ledges upon this trail. This ledge
widens out to over five feet wide offering a very safe perch. High above the
canyon below, you can see very far to the west. There is a very high rock wall
looming to your north. Several bird perches can be seen growing out of the
rock. The small trees have amazingly found a home in the very sparse soil that
can be found in these high altitudes. The rocky path continues on again to the
east. To the south is the very narrow perch you originally came from.
Obvious exits: -East -South
Dzy enters from the south.
< 423h/423H 155v/155V Pos: standing >
On a Rocky Pass Through the Mountains
The path resumes its snake like pattern through the mountain side. There
are several dislodged rocks lying in the path. There is a small patch of moss
on the eastern wall that looks like it is almost alive. The stone walls to the
east and south loom high above you blocking out much of the light. There is a
sense of serenity on this trail as it seems to have not been touched by any
creature but the birds. The rocky train continues to the north and the rocky
ledge is to the west.
Obvious exits: -North -West
Dzy enters from the west.
< 423h/423H 155v/155V Pos: standing >
Alas, you cannot go that way. . . .
< 423h/423H 155v/155V Pos: standing >
Rocky Trail Leading North
The path continues in its general direction and condition. There are a
few small pebbles in the path but nothing to impede easy traveling. The rocks
here are white and have been polished by the constant pounding of the various
elemental forces of nature. There is a small tuft of grass growing from the
fertile soil that has gathered in a small depression. The path continues onto
the north and south.
Obvious exits: -North -South
Dzy enters from the south.
< 423h/423H 155v/155V Pos: standing >
Narrow Path Trough a Tight Passage
The birds have marked this part of the trail well with their waste. The
filth here is rather disgusting. There are several small rocks in the path but
they offer little resistence to casual travelers. There is a fair amount of
mud in the lower parts of the trail. There are small holes in the sheer rock
faces to your west and east that house the various birds that are common to the
mountain regions. The path continues to the north and south.
Obvious exits: -North -South
Dzy enters from the south.
< 423h/423H 155v/155V Pos: standing >
On the Edge of a Long Drop
The rocky trail has lead to this point. There is a sheer cliff face to the
north leading to an almost certain painful death. There is a lot of small rock
and stone here making footing somewhat perilous. One can see for miles over
the large canyon this ledge looks over. There is a narrow ledge that leads to
the east.
Obvious exits: -East -South -Down
Dzy enters from the south.
< 423h/423H 155v/155V Pos: standing >
Alas, you cannot go that way. . . .
< 423h/423H 155v/155V Pos: standing >
On a Very Narrow Ledge
This ledge is terribly narrow. It is only a few inches wide and at times
there is no ledge at all. The rock face is sheer and offers little in the way
of hand holds. The deep gorge below you seems surreal as one can see it by
looking through their own legs. One can shuffle to the west or east on this
narrow ledge.
Obvious exits: -East -West
Dzy enters from the west.
< 423h/423H 155v/155V Pos: standing >
Narrow Stone Walkway
The ledge continues to be obscenely narrow. Small birds have made their
nests high above. There is a layer of bird droppings covering the small ledge
making the narrow walkway even more perilous. The rapids below in the canyon
roar with fury as they cut their path through the base of the mountains. The
snow tipped top of Mount Dravanlo looms to the north. The narrow ledge keeps
its course to the east and west.
Obvious exits: -East -West
A rock lizard walks across the sides of the mountain.
Dzy enters from the west.
< 423h/423H 155v/155V Pos: standing >
Narrow Ledge On the Mountainside
There is a large gap in the narrow ledge. The full four feet has to be
carefully traversed by the various hand holds that have been pounded into the
stone. The metal hand holds have been carefully placed in order to best cross
the gap. The ledge on either side of the gap is very narrow. The barely two
inches offer little more than a toe hold. The rock face to your south has very
rough and large stones jutting out and making traveling difficult. The ledge
continues on to the west or east.
Obvious exits: -East -West
Dzy enters from the west.
< 423h/423H 155v/155V Pos: standing >
Narrow Ledge Above a Deep Gorge
The narrow ledge is very hard to stay on. There isi only about two inches
of room for your feet but the handholds here are more numerous. Although the
hand holds offer some support it is still a very perilous situation. The
cavern floor is several hundred feet below and it's all rock. You can see
several vultures and other scavenger birds circling high above the cavern. One
could wonder whether they are circling around someone who fell off or if they
are waiting for someone currently on the ledge. The narrow walkway continues
to the west and the rockiy trail begins again to the east.
Obvious exits: -North -West
Dzy enters from the west.
< 423h/423H 155v/155V Pos: standing >
Rocky Trail Through the Mountains
The narrow ledge has been left behind to the west. The trail again snakes
through the mountain rock. The trail here has been cleared of all extra stones
and pebbles. The side walls aren't as high as the previous ones but they still
block out any rain or snow. To the north the trail continues onto a city wall
and to the west is the narrow ledge.
Obvious exits: -North -South
Dzy enters from the south.
< 423h/423H 155v/155V Pos: standing >
Before the City Gates
Three large stone walls deny travel in any direction but south. The huge
stone wall to the north has a large double gate in the middle of it to deny
access to the unwanted visitors. The high stone walls to your left and right
prevent any travel or offensive trickery around the city. The stone path here
has been well maintained and cleared of extra debris. You can travel to the
south freely but need to get through the gates before you can travel north.
Obvious exits: -North# -South
Dzy enters from the south.
< 423h/423H 155v/155V Pos: standing >
Your body vibrates as you fan out your molecules.
The Central Path of Tentro
The mountain village of Tentro opens up before you here. The splendid view
us unmatched in all of the mountain towns. The town is world reknown for its
Battle School and amazing Zoo of exotic animals. The town is currently
inhabited by a large portion of humans native to this region. The large iron
gates to the south keep out the unwanted peoples that wander through the rocky
areas surrounding the village. The mayor of this village is a noble man and
pays his village guards well. One may travel north into the village or south
back into the mountains.
Obvious exits: -North -South#
A common citizen walks through the streets here.(Gold Aura)
An older gentleman stands guard here, protecting Tentro(Gold Aura)
< 423h/423H 155v/155V Pos: standing >
Ok.
< 423h/423H 155v/155V Pos: standing >
Before the City Gates
Three large stone walls deny travel in any direction but south. The huge
stone wall to the north has a large double gate in the middle of it to deny
access to the unwanted visitors. The high stone walls to your left and right
prevent any travel or offensive trickery around the city. The stone path here
has been well maintained and cleared of extra debris. You can travel to the
south freely but need to get through the gates before you can travel north.
Obvious exits: -North -South
*Dzy Nameless (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dzy's head.
Dzy gets a slab of beef from his bottomless bag of the shield dwarves.
< 423h/423H 155v/155V Pos: standing >
Dzy eats a slab of beef.
< 423h/423H 155v/155V Pos: standing >
The Central Path of Tentro
The mountain village of Tentro opens up before you here. The splendid view
us unmatched in all of the mountain towns. The town is world reknown for its
Battle School and amazing Zoo of exotic animals. The town is currently
inhabited by a large portion of humans native to this region. The large iron
gates to the south keep out the unwanted peoples that wander through the rocky
areas surrounding the village. The mayor of this village is a noble man and
pays his village guards well. One may travel north into the village or south
back into the mountains.
Obvious exits: -North -South
A common citizen walks through the streets here.(Gold Aura)
An older gentleman stands guard here, protecting Tentro(Gold Aura)
Dzy enters from the south.
< 423h/423H 155v/155V Pos: standing >
Ok.
< 423h/423H 155v/155V Pos: standing >
On the Stone Path of Tentro
This is the first large square in the mountain village of Tentro. The
city of Tentro itself is a peaceful and secluded place. It's a place of poets
and of lovers, a place of dreams and of new beginnings. There is always a
chance for a new opportunity in Tentro. There are many buildings in the town,
all densely packed together. The city is protected from the wild and deadly
creatures of the mountains by a huge city wall, constructed by a troupe of
highly skilled mountain dwarves. The streets here are paved with smooth stones
and mortar, a combination that stands up to any weather condition. There is
much to see and do in Tentro such as: attend the grand cathedral, share a pint
in the large pub, browse rare and exotic goods in the merchants tent, relax in
the bath house of Tentro, take the children to the zoo or even just watch the
people walk by in one of the many city squares. One may travel in any of the
directions from this point in the city of Tentro.
Obvious exits: -North -East -South -West
A simple fountain made of stone has been constructed here.
Dzy enters from the south.
< 423h/423H 155v/155V Pos: standing >
A Narrow Side Street Between the City Wall and Some Buildings
This narrow side street runs between the villages protective wall and a
wide assortment of different kinds of stone buildings to the north. This small
walkway was once used only in times of war to transport both troops and water
along the cities wall. The troops were often quickly rushed to the eastern
walls where invasions were the most likely. The water was used when smarter
invaders would shoot flaming arrows over the wall and onto the wooden buildings
causing a great deal of havoc and general danger to the citizens. The road is
now used as any other road, for the transportation of goods and people. The
road is partially paved, but, for the most part, it is just paved with various
cobblestones. One may travel west to the central path or east along the wall
road.
Obvious exits: -East -West
Dzy enters from the west.
< 423h/423H 155v/155V Pos: standing >
A Side Path Between the City Wall and Buildings
This side street runs in between the large building to the north and the
enormous city wall to the south. Although this alley is paved with stones, it
has fallen into a pitiful state. There has been a lot of trash thrown here by
both the guards who walk the wall above here and the passers by who drop any
garbage they happen to be carrying. The men and women who goven this great
town have ordered the city maintenance people to sweep the trash up against the
city wall and then covered with straw or tarps. One may travel either west or
east.
Obvious exits: -East -West
Dzy enters from the west.
< 423h/423H 155v/155V Pos: standing >
The Southern Walk of Tentro
This small road runs parallel to the large stone barricade that protects
the mountain village. The small street is paved with well hewn stones and a
thick mortar to seal them together. The street is quite clean and well
maintained by the many village workers. There is a tight and dark alley that
heads between the buildings located to the north. The tall village wall is
to your south and it looms over twenty feet tall at this point. One may travel
to the north, east or west.
Obvious exits: -North -East -West
Dzy enters from the west.
< 423h/423H 155v/155V Pos: standing >
The Southern Walk of Tentro
The southern walk of Tentro is a very boring place. There are no buildings
to speak of located here, just a loose assortment of shantys and of course the
southern wall of Tentro, a large and sturdy means of protection for the city.
The street itself is paved, but not well maintained. There are many large
cracks and pieces of the pavement that have been removed completely. The wall
casts its long shadow over this stret the majority of the time. Small tufts
of grass grow near the structure to the north. One may travel to the east or
south on the southern walk of Tentro.
Obvious exits: -East -West
An apprentice priest walks through the streets preaching his gospel.(Gold Aura)
Dzy enters from the west.
< 423h/423H 155v/155V Pos: standing >
Tentro's Southern Walkway
The southern road continues here as it travels along the city wall. The
road is covered with various forms of trash, some of which appear to have been
sitting here in the elements for months. There are some tall tufts of weeds
that grow near to the wall. Due to the fact there are so many buildings to
the north, this road is generally cool and protected from the beating power of
the sun. The road is generally full of traders and merchants, but as of late
the amount of new trade that comes in is nearly non-existant. One may travel
west or east from this point.
Obvious exits: -East -West
Dzy enters from the west.
< 423h/423H 155v/155V Pos: standing >
A Four-Way Intersection on Green Plum Avenue
Green Plum Avenue meets two other streets at this intersection: The
southern walk of Tentro and All Saints Boulevard. This large square formed by
the converging streets is a popular place for people to hang out in. There
are many benches one may rest and converse on. Large buildings loom in three
directions and the city wall rises to the southwest, the best protection one
can have from the savage forces located outside of Tentro. Many strange smells
come from a nearby food vendor. Many scholars claim that the original wall
that surrounded Tentro was located here, the part of the village to the south
was located outside of the protective wall. That ancient wall has been long
gone and the nice intersection remains. One may travel in any direction.
Obvious exits: -North -East -South -West
Dzy enters from the west.
< 423h/423H 155v/155V Pos: standing >
The Beginning of All Saints Boulevard
All Saints Boulevard was first called that because of the tendancy of the
holy priests from the cathedral was to come to this small side street and bear
witness to those who had not yet met their God. The extensive preaching that
the priests did led many of the citizens of this village out of the darkness
they once felt and gave them hope. The street has been very meticulously
cleaned by the younger members of the church as a display of respect for the
long passed-away priests. There are many nice shade trees and benches that
make this place very nice to walk around in. One may travel east or west.
Obvious exits: -East -West
A loyal street sweeper of Tentro walks here doing her job(Gold Aura)
Dzy enters from the west.
< 423h/423H 155v/155V Pos: standing >
Along All Saints Boulevard
The grand boulevard continues here in front of the large merchants tent.
The tent is a large temporary structure made from thick rawhide and leather.
The tent is normally filled with merchants selling their goods from all over
the face of Duris. The large tent flap is fastened open to allow customers in
at any time of the day. Any grasses growing here have been trampled by the
steady flow of shoppers and browsers as the economy here in Tentro is very
well established. One may enter the tent to the south or travel east or west
on this particular road.
Obvious exits: -East -South -West
Dzy enters from the west.
< 423h/423H 155v/155V Pos: standing >
The Intersection of All Saints Boulevard and Longbow Avenue
Longbow Avenue and All Saints Boulevard meet here in front of the eastern
gate of Tentro. The wall affords a great deal of safety from the wild animals
and creatures that roam on the grassy plain. There is a guards station on
either side of the large gate, proof positive of the steadfast determination
to keep Tentro a free and safe haven for those in need. There are no permanent
wooden buildings here, only stone, to prevent any fires from breaking out this
near to such an important gate. One may travel in any direction from this
point or east out of the gate and into the plain.
Obvious exits: -North -East # -South -West
Dzy enters from the west.
< 423h/423H 155v/155V Pos: standing >
Ok.
< 423h/423H 155v/155V Pos: standing >
Near the Eastern Wall of Tentro
This large grassy field is a wild and untamed place. The laws of nature
apply here, where the strong survive and the weak get devoured. What lies
beyond the protective walls of Tentro can be deemed as unsafe. The prairie
grasses that grow here are untouched by both man and iron plow. The wild
nature of this field prevents any farming from taking place, its just too
risky. The field stretches off into the distance, a hill dominating the
horizon. One may travel back into Tentro through the gate to the west. One
may travel to the east or north on the plain.
Obvious exits: -North -East -West
Dzy enters from the west.
< 423h/423H 155v/155V Pos: standing >
Ok.
< 423h/423H 155v/155V Pos: standing >
On the Vast Grassy Plain of Tentro
This grassy plain seems to go on forever. To the north the plain seems
to dip down into a depression, a bowl shaped area. The region is normally
filled with wild animals, from buffalo to wild horses. Most animals stay clear
of the city of Tentro for fear of being hunted. Most people from Tentro do not
themselves hunt, but travelers and explorers often will leave the safety of the
city walls for the thrill of the hunt. The city wall is still visible from
here, a large and impressive structure. No trees grow on this vast prairie,
the sod is too thick to let any new plants come in. There are some thin trails
leading to the north. One may travel to the north or west from this point.
Obvious exits: -North -West
Dzy enters from the west.
< 423h/423H 155v/155V Pos: standing >
The Edge of a Great Wide Plain
A large and spacious field opens up before you here. The field is long and
very wide. There are many tufts of lush green grass that can be seen even at
a very great distance. The sky opens very wide above the field as there are
no trees at all to break up the skyline. One can see many miles of open prairie
to the north. One may travel to the north into the field or south out of the
entire bowl shaped area.
Obvious exits: -North -South -West
A glowing copper mallet lies here on the ground.
A sparrow hops about the ground here.
A small rabbit bounds over the prairie here.
Dzy enters from the south.
< 423h/423H 155v/155V Pos: standing >
Upon the Field of Endolin
The Field of Endolin is a very lush and healthy prairie. The sod here has
grown solid with a tough looking grass. The grass is a dark green and very
strong. There are many trails leading off further onto the field. There are
some buffalo chips lying on the ground. It has been said by the older native
barbarians that the buffalo chips can be used as a fire starter. There are
miles of prairie stretching out to the north. One may travel in any direction.
Obvious exits: -North -East -South -West
The corpse of a young buffalo is lying here.
A golden prairie dog sits here looking at your queerly.
A golden prairie dog sits here looking at your queerly.
Dzy enters from the south.
< 423h/423H 155v/155V Pos: standing >
Surrounded By Miles and Miles of Open Prairie
The miles and miles of lush green grass stretched in every direction. It
is as if this part of the field is the exact center of a huge, green disk. The
amount of grass here is staggering. There are several small prairie dog holes
that have been recently dug. Small piles of dirt surround each hole. The sky
is wide open above your head. There are some game trails heading off to the
north. One may travel in any direction from this point.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
[2] The corpse of a young buffalo is lying here.
A golden prairie dog sits here looking at your queerly.
A starving looking black wolf prowls the prairie here.
A small rabbit bounds over the prairie here.
A wiry and dirty hunter from Tentro stalks here.
Dzy enters from the south.
< 423h/423H 155v/155V Pos: standing >
You quickly scan the area.
A young buffalo who is not far off to your north.
A filthy vulture who is not far off to your north.
A large buffalo who is not far off to your north.
A sparrow who is a brief walk away to your north.
A large buffalo who is rather far off to your north.
A Thri-Kreen who is rather far off to your north.
A young buffalo who is rather far off to your north.
A killer mosquito who is rather far off to your north.
A wild horse who is rather far off to your north.
A large buffalo who is in the distance to your north.
A field mouse who is in the distance to your north.
A young buffalo who is close by to your east.
A filthy vulture who is close by to your east.
A large buffalo who is close by to your east.
A large buffalo who is not far off to your east.
A prairie dog who is close by to your south.
A prairie dog who is close by to your south.
A sparrow who is not far off to your south.
A small rabbit who is not far off to your south.
A wild horse who is close by to your west.
A large buffalo who is not far off to your west.
A black wolf who is not far off to your west.
A large buffalo who is not far off to your west.
< 423h/423H 155v/155V Pos: standing >
Upon the Field of Endolin
The Field of Endolin is a very lush and healthy prairie. The sod here has
grown solid with a tough looking grass. The grass is a dark green and very
strong. There are many trails leading off further onto the field. There are
some buffalo chips lying on the ground. It has been said by the older native
barbarians that the buffalo chips can be used as a fire starter. There are
miles of prairie stretching out to the north. One may travel in any direction.
Obvious exits: -North -East -South -West
The corpse of a young buffalo is lying here.
A golden prairie dog sits here looking at your queerly.
A golden prairie dog sits here looking at your queerly.
Dzy enters from the north.
< 423h/423H 155v/155V Pos: standing >
The Edge of a Great Wide Plain
A large and spacious field opens up before you here. The field is long and
very wide. There are many tufts of lush green grass that can be seen even at
a very great distance. The sky opens very wide above the field as there are
no trees at all to break up the skyline. One can see many miles of open prairie
to the north. One may travel to the north into the field or south out of the
entire bowl shaped area.
Obvious exits: -North -South -West
A glowing copper mallet lies here on the ground.
A sparrow hops about the ground here.
A small rabbit bounds over the prairie here.
Dzy enters from the north.
< 423h/423H 155v/155V Pos: standing >
On the Vast Grassy Plain of Tentro
This grassy plain seems to go on forever. To the north the plain seems
to dip down into a depression, a bowl shaped area. The region is normally
filled with wild animals, from buffalo to wild horses. Most animals stay clear
of the city of Tentro for fear of being hunted. Most people from Tentro do not
themselves hunt, but travelers and explorers often will leave the safety of the
city walls for the thrill of the hunt. The city wall is still visible from
here, a large and impressive structure. No trees grow on this vast prairie,
the sod is too thick to let any new plants come in. There are some thin trails
leading to the north. One may travel to the north or west from this point.
Obvious exits: -North -West
Dzy enters from the north.
< 423h/423H 155v/155V Pos: standing >
Near the Eastern Wall of Tentro
This large grassy field is a wild and untamed place. The laws of nature
apply here, where the strong survive and the weak get devoured. What lies
beyond the protective walls of Tentro can be deemed as unsafe. The prairie
grasses that grow here are untouched by both man and iron plow. The wild
nature of this field prevents any farming from taking place, its just too
risky. The field stretches off into the distance, a hill dominating the
horizon. One may travel back into Tentro through the gate to the west. One
may travel to the east or north on the plain.
Obvious exits: -North -East -West #
Dzy enters from the east.
< 423h/423H 155v/155V Pos: standing >
< 423h/423H 155v/155V Pos: standing >
Dzy says 'thr'
< 423h/423H 155v/155V Pos: standing >
You dismount a gazelle.
< 423h/423H 155v/155V Pos: standing >
You nod.
< 423h/423H 155v/155V Pos: standing >
Dzy says 'thri'
< 423h/423H 155v/155V Pos: standing >
You walling
< 423h/423H 155v/155V Pos: standing >
Near the Eastern Wall of Tentro
Obvious exits: -North -East -West #
*Dzy Nameless (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dzy's head.
A small gazelle follows the others in the herd.
< 423h/423H 155v/155V Pos: standing >
Dzy nods.
< 423h/423H 155v/155V Pos: standing >
On the Grassy Plain Outside of Tentro
The wall of Tentro rises high to the east preventing any invading forces
from gaining any ground within the city itself. The plain here is a wild and
untamed place, filled with uncertainty and danger for those not ready to battle
nature itself. The grasses here grow long as they have never been touched by
sickle or plow. There are many small game trails twisting and turning across
the plain, fading as they near the horizon. The wall to the west appears to
be constructed of solid stone, an impressive structure to build so close to the
frontier. One may travel to the east or south from this point.
Obvious exits: -East -South
Dzy enters from the south.
< 423h/423H 153v/155V Pos: standing >
The Edge of a Great Wide Plain
A large and spacious field opens up before you here. The field is long and
very wide. There are many tufts of lush green grass that can be seen even at
a very great distance. The sky opens very wide above the field as there are
no trees at all to break up the skyline. One can see many miles of open prairie
to the north. One may travel to the north into the field or south out of the
entire bowl shaped area.
Obvious exits: -North -South -West
A glowing copper mallet lies here on the ground.
A sparrow hops about the ground here.
A small rabbit bounds over the prairie here.
Dzy enters from the west.
< 423h/423H 151v/155V Pos: standing >
You start chanting...
< 423h/423H 155v/155V Pos: standing >
Casting: wall of iron **
< 423h/423H 155v/155V Pos: standing >
Casting: wall of iron *
< 423h/423H 155v/155V Pos: standing >
Casting: wall of iron
< 423h/423H 155v/155V Pos: standing >
You complete your spell...
< 423h/423H 155v/155V Pos: standing >
You start chanting...
< 423h/423H 155v/155V Pos: standing >
Casting: wall of iron **
< 423h/423H 155v/155V Pos: standing >
Casting: wall of iron *
< 423h/423H 155v/155V Pos: standing >
Dzy starts casting a spell.
< 423h/423H 155v/155V Pos: standing >
Casting: wall of iron
< 423h/423H 155v/155V Pos: standing >
Dzy completes his spell...
Dzy utters the word 'qaregpuzre'
Dzy is surrounded by an aura of deadly cold!
You complete your spell...
< 423h/423H 155v/155V Pos: standing >
< 423h/423H 155v/155V Pos: standing >
You start chanting...
< 423h/423H 155v/155V Pos: standing >
Casting: conjure void *
< 423h/423H 155v/155V Pos: standing >
You complete your spell...
Negative energies coalesce and form a Void Elemental!
A void elemental sulkily says 'Your wish is my command, master!'
A void elemental starts following you.
< 423h/423H 155v/155V Pos: standing >
< 423h/423H 155v/155V Pos: standing >
< 423h/423H 155v/155V Pos: standing >
A sparrow leaves north.
< 423h/423H 155v/155V Pos: standing >
< 423h/423H 155v/155V Pos: standing >
Ok.
< 423h/423H 155v/155V Pos: standing >
You failed.
< 423h/423H 155v/155V Pos: standing >
You failed.
< 423h/423H 155v/155V Pos: standing >
Upon the Field of Endolin
The Field of Endolin is a very lush and healthy prairie. The sod here has
grown solid with a tough looking grass. The grass is a dark green and very
strong. There are many trails leading off further onto the field. There are
some buffalo chips lying on the ground. It has been said by the older native
barbarians that the buffalo chips can be used as a fire starter. There are
miles of prairie stretching out to the north. One may travel in any direction.
Obvious exits: -North -East -South -West
The corpse of a young buffalo is lying here.
A golden prairie dog sits here looking at your queerly.
A sparrow hops about the ground here.
A young buffalo runs gaily through the prairie.
A golden prairie dog sits here looking at your queerly.
A golden prairie dog sits here looking at your queerly.
Dzy enters from the south.
< 423h/423H 153v/155V Pos: standing >
A prairie dog leaves south.
< 423h/423H 153v/155V Pos: standing >
A young buffalo leaves east.
< 423h/423H 153v/155V Pos: standing >
Surrounded By Miles and Miles of Open Prairie
The miles and miles of lush green grass stretched in every direction. It
is as if this part of the field is the exact center of a huge, green disk. The
amount of grass here is staggering. There are several small prairie dog holes
that have been recently dug. Small piles of dirt surround each hole. The sky
is wide open above your head. There are some game trails heading off to the
north. One may travel in any direction from this point.
Obvious exits: -North -East -South -West
[2] The corpse of a young buffalo is lying here.
A wiry and dirty hunter from Tentro stalks here.
Dzy enters from the south.
< 423h/423H 151v/155V Pos: standing >
On the Prairie Grasses
The grasses of the prairie are very lush and green here. They stretch out
for miles and miles in every direction. The field is full of wildlife. You
can see many animals running freely across the plain. There are many different
kinds of animals that live on this plain. One can see many small prairie dog
holes dotting the field. There are also signs of larger animals as there are
quite a few large piles of waste. One may travel in any direction.
Obvious exits: -North -East -South -West
A wild horse stands here ready to go for a run.
A wild horse stands here ready to go for a run.
A sparrow hops about the ground here.
A filthy vulture flies above you.
A killer mosquito flies through the air here.
Dzy enters from the south.
< 423h/423H 149v/155V Pos: standing >
Standing On the Thick Sod of the Prairie
The soil here is very far below the surface. The sod on this part of the
prairie is much like the other parts in that it is very thick and would take a
fair amount of digging to reach it. There are some weeds growing amongst the
tall prairie grasses but they are few and far between. There are several small
prairie dog holes that appear to be fresh. The holes are surrounded by small
piles of dirt, which were thrown there by the industrious little rodents. One
may travel in any direction.
Obvious exits: -North -East -South -West
A killer mosquito flies through the air here.
Dzy enters from the south.
< 423h/423H 148v/155V Pos: standing >
On the Vast Field of Endolin
The plain is vast and stretches forever. The peace and beauty of this
place is only broken by the occasional buffalo or other furry animal grazing
on the hearty grasses. There is an entire eco-system evident here, the
constant perfection of the wonder of nature. During the dry season these
grasses are often very crisp and dusty. The sheer amount of open land seems
odd and frightening to any of those who originally came from villages or cities
with many buildings. One may travel in any direction on the Field of Endolin.
Obvious exits: -North -East -South -West
A field mouse scurries through the grass here.
Dzy enters from the east.
< 423h/423H 147v/155V Pos: standing >
On the Grasses of the Field of Endolin
The fields grasses are very lush and healthy here. The fertile soil of the
prairie is filled to capactity with the hearty grasses. There are signs of
wildlife upon the prairie. Some, like the signs left by buffalo, are very easy
to spot, but there are others, like the field mouse or the prairie dog, which
are only discernable by the keenest of trackers. Several animals can be seen
grazing upon the grasses in the distance. The sky opens wide above the plain
making this place wide open to the elements. One may travel in any direction.
Obvious exits: -North -East -South -West
A large and very shaggy buffalo grazes on the prairie.
A small rabbit bounds over the prairie here.
Dzy enters from the south.
< 423h/423H 146v/155V Pos: standing >
By a Weedy Section of The Grassy Plains
The grassy plains stretch for miles and miles here. The resilience of the
prairie grasses is well known as the grasses are sometimes cut from the ground
and replanted elsewhere when grass is needed. This section of the plain was
once stripped of its sod. The open soil provided a fresh place for these many
weeds that grow here. The weeds are very colorful and add an extra amount of
life to the prairie. There are still some open places where the black topsoil
can be seen. One may travel in any direction.
Obvious exits: -North -East -South -West
A sparrow hops about the ground here.
A filthy vulture flies above you.
A wild horse stands here ready to go for a run.
A sparrow hops about the ground here.
Dzy enters from the west.
< 423h/423H 145v/155V Pos: standing >
The sun hangs low on the southern sky.
< 423h/423H 146v/155V Pos: standing >
Surrounded By the Natural Beauty of the Prairie
The Field of Endolin is very unique in the realms for its natural beauty.
The vast prairie lands here are covered with thick and hearty grasses that the
numerous animals graze upon year round. There is no need for the animals to
migrate for they have everything they need here on the prairie. The climate
here is not too cold or too hot for the animals, primarily the buffalo. The
fields stretch for many many miles. One may travel in any direction.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a young buffalo is lying here.
A field mouse scurries through the grass here.
A young buffalo runs gaily through the prairie.
Dzy enters from the south.
< 423h/423H 145v/155V Pos: standing >
A young buffalo leaves west.
< 423h/423H 145v/155V Pos: standing >
The Wide Expanses of Prairie Lands
The vast expanses of the Field of Endolin are almost unmatched in both
size and natural beauty. There is a great deal of tiny trails here, leading
off into the distance. The grasses here have grown at varying lengths, some
up to waist length, others at only ankle deep. The animals that are indiginous
to this region do the majority of the grass eating. Buffalo are the primary
herbivores here, often in numbers exceeding thousands. One may travel in
any direction from this point.
Obvious exits: -North -East -South -West
A young buffalo runs gaily through the prairie.
A starving looking black wolf prowls the prairie here.
A large and very shaggy buffalo grazes on the prairie.
Dzy enters from the east.
< 423h/423H 144v/155V Pos: standing >
The Edge of the Field of Endolin
The vast prairie is filled with signs of life. This grassy plain is a
great animal haven with few natural predators to hunt the defenseless animals.
The grasses here are very green and healthy looking. The sky opens wide above
the prairie here. This is where the sun rises from the ground. The grassy
plains are natural and beautiful. One may travel south or east.
Obvious exits: -East -South
an iron cap lies here discarded and forgotten
A killer mosquito flies through the air here.
A large and very shaggy buffalo grazes on the prairie.
Dzy enters from the south.
< 423h/423H 143v/155V Pos: standing >
On the Natural Grasses of the Field of Endolin
The tall prairie grasses grow everywhere on this fertile field. The climate
in this region is perfect for growing such a tough and resilient grass. The
grasses have grown here since before the dawn of all the civilizations of the
entire realm of old Duris. There are many small creatures living in and on
the prairie. Prairie dogs and buffalo live in conjunction, both adding some
small part to the total ecosystem. The wide open spaces of the Field of
Endolin is a magnificient place for all creatures to enjoy. One may travel in
any direction.
Obvious exits: -North -East -South -West
A filthy vulture flies above you.
A Thri-Kreen (medium) stands, floating here, fighting a young buffalo.
A young buffalo stands here, fighting a Thri-Kreen.
Dzy enters from the west.
< 423h/423H 141v/155V Pos: standing >
Ok.
A void elemental's mass slams into a Thri-Kreen, knocking him to the ground!
< 423h/423H 142v/155V Pos: standing >
A void elemental's fine punch strikes a Thri-Kreen.
A void elemental misses a Thri-Kreen.
A Thri-Kreen blocks a void elemental's lunge at him.
A Thri-Kreen's impressive whip causes a young buffalo to grimace in pain.
A young buffalo dodges a Thri-Kreen's attack.
Dzy starts casting an offensive spell.
Dzy snaps into visibility.
< 423h/423H 142v/155V Pos: standing >
Dzy completes his spell...
Dzy utters the word 'uwwarahz'
A fiery conflagration spews from Dzy striking a Thri-Kreen full on!
< 423h/423H 144v/155V Pos: standing >
A Thri-Kreen easily blocks a young buffalo's lunge at him.
< 423h/423H 145v/155V Pos: standing >
A Thri-Kreen easily blocks Dzy's lunge at him.
A Thri-Kreen blocks Dzy's lunge at him.
A void elemental's fine punch strikes a Thri-Kreen.
A void elemental's decent punch strikes a Thri-Kreen.
A void elemental misses a Thri-Kreen.
You start chanting...
You snap into visibility.
< 423h/423H 147v/155V Pos: standing >
Dzy starts casting an offensive spell.
< 423h/423H 147v/155V Pos: standing >
A Thri-Kreen's impressive whip hits a young buffalo.
A young buffalo is mortally wounded, and will die soon, if not aided.
With a final stunning whip, a Thri-Kreen ends a young buffalo's life.
A young buffalo is dead! R.I.P.
You feel a carnal satisfaction as a young buffalo's gurgling and choking signals his demise.
< 423h/423H 148v/155V Pos: standing >
Casting: antimatter collision
< 423h/423H 148v/155V Pos: standing >
You complete your spell...
You open up a mighty Cosmic rift in space and tiny black dots come pouring out colliding with a Thri-Kreen!
< 423h/423H 148v/155V Pos: standing >
Fire sears and bakes a Thri-Kreen!
Dzy completes his spell...
Dzy utters the words 'buoblg qrunsoqpze yugh'
Dzy's fist beats the life out of a Thri-Kreen, blood pours from his body!
< 423h/423H 149v/155V Pos: standing >
You start chanting...
You snap into visibility.
< 423h/423H 150v/155V Pos: standing >
Dzy starts casting an offensive spell.
< 423h/423H 150v/155V Pos: standing >
A void elemental misses a Thri-Kreen.
A void elemental's impressive punch enshrouds a Thri-Kreen in a mist of blood.
A void elemental's fine punch seriously wounds a Thri-Kreen.
A Thri-Kreen clambers to his feet.
< 423h/423H 151v/155V Pos: standing >
You snap into visibility.
Casting: antimatter collision
A Thri-Kreen attempts to flee.
A Thri-Kreen tries to flee, but can't make it out of here!
< 423h/423H 151v/155V Pos: standing >
You complete your spell...
More small black orbs rush out of the rift crashing into a Thri-Kreen!
A Thri-Kreen attempts to flee.
A Thri-Kreen tries to flee, but can't make it out of here!
< 423h/423H 151v/155V Pos: standing >
Dzy completes his spell...
Dzy utters the words 'buoblg qrunsoqpze yugh'
Dzy's magic fist punches a Thri-Kreen into so much pulp!
A Thri-Kreen's some thick leather gloves was completely destroyed by the massive blow!
A Thri-Kreen's sleeves of the swamp troll was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.