<worn as a badge> a gold hair pin (magic)
<worn on head> the mystical cranial defender [poor] (magic) (glowing)
<worn on eyes> a beautiful granite eyepatch from Turolopolis Zoo
<worn in ear> an earring of a bloody skull
<worn in ear> a soldier's diamond earring from The Jade Empire
<worn on face> a surgeons mask of agility
<worn around neck> a fine necklace of seashells [superior] (magic) (glowing)
<worn around neck> the cloak of the ageless spirit of the wind (glowing)
<worn on body> the robes of equality [superior] (magic) (glowing) (humming)
<worn about body> a translucent cloak of the ancients (magic)
<worn as quiver> an elven quiver
<worn about waist> a blackened belt of the minotaur (magic)
<worn on arms> a finely woven pair of spidersilk sleeves [superior] (magic) [78%]
<held as shield> a magical gem heater shield
<worn around wrist> a bracelet of twisted roots [superior] (glowing)
<worn on hands> a pair of thick hydra-hide gloves
<worn on finger> a polished scarlet ring [superior] (magic)
<worn on finger> a stylish electrum band from Cloud Giant Kingdom
<primary weapon> a death sickle (glowing)
<worn on legs> the centaurian legplates of honor (magic)
<worn on feet> some boots of forest running of power
Along the Western Fork of the Path
Obvious exits: -E -W
< 458h/442H 95v/141V Pos: standing >
Split in the Path at a Giant Rock
Obvious exits: -E -S -W
< 458h/442H 93v/141V Pos: standing >
Detour in the Main Path
Obvious exits: -N -W
< 458h/442H 91v/141V Pos: standing >
Alas, you cannot go that way. . . .
< 458h/442H 91v/141V Pos: standing >
Split in the Path at a Giant Rock
Obvious exits: -E -S -W
< 458h/442H 91v/141V Pos: standing >
Main Path Along the Forest Floor
Obvious exits: -N -S
< 458h/442H 89v/141V Pos: standing >
A Junction of the Main Path
Obvious exits: -N -E -S
< 458h/442H 87v/141V Pos: standing >
A Pathway Further into Aravne Forest
Obvious exits: -N -S
A treejumper searches the area for food.
< 458h/442H 86v/141V Pos: standing >
A Clearing in the Forest
Obvious exits: -N -S -U
A treejumper searches the area for food.
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
< 458h/442H 85v/141V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A treejumper who is close by to your south.
A forest Tor who is close by to your south.
A bandit archer who is not far off above you.
A bandit archer who is not far off above you.
< 458h/442H 86v/141V Pos: standing >
Path Approaching a Small Clearing
Obvious exits: -N -S
A treejumper searches the area for food.
A forest Tor saunters along the forest floor.
< 458h/442H 84v/141V Pos: standing >
Path Along the Forest Floor
Obvious exits: -N -S
< 458h/442H 83v/141V Pos: standing >
Beginning of Aravne Forest
Obvious exits: -N -S
< 458h/442H 81v/141V Pos: standing >
**^**
**@**
***M*
The Great Forest of Aravne
Obvious exits: -N -E -S -W
< 458h/442H 80v/141V Pos: standing >
*****
**@M*
*****
The Great Forest of Aravne
Obvious exits: -N -E -S -W
< 458h/442H 78v/141V Pos: standing >
***M*
**@**
*^***
The Great Forest of Aravne
Obvious exits: -N -E -S -W
< 458h/442H 77v/141V Pos: standing >
< 458h/442H 77v/141V Pos: standing >
***M*
**@**
*^***
The Great Forest of Aravne
Obvious exits: -N -E -S -W
< 458h/442H 77v/141V Pos: standing >
< 458h/442H 79v/141V Pos: standing >
You start chanting...
< 458h/442H 87v/141V Pos: standing >
You complete your spell...
A Winding, Rocky, Mountain Trail
Obvious exits: -N -E
A refugee from Longhollow meanders through the trail here.
A forlorn and solemn refugee leads his group here.
A refugee from Longhollow meanders through the trail here.
A mountain goat wanders the hills here.
< 458h/442H 88v/141V Pos: standing >
< 458h/442H 98v/141V Pos: standing >
You sit down.
< 458h/442H 100v/141V Pos: sitting >
You wiggle to find the most comfortable position.
< 458h/442H 100v/141V Pos: sitting >
You are sitting already.
< 458h/442H 107v/141V Pos: sitting >
You are already resting.
< 458h/442H 108v/141V Pos: sitting >
You currently have the following spell slots available:
1st circle: 11 of 11
2nd circle: 10 of 10
3rd circle: 9 of 9
4th circle: 8 of 8
5th circle: 7 of 7
6th circle: 7 of 7
7th circle: 6 of 6
8th circle: 5 of 5
9th circle: 3 of 4 ( 5 seconds)
10th circle: 3 of 3
You begin to invoke evil and assimilate the powers of darkness.
< 458h/442H 110v/141V Pos: sitting >
You start meditating...
< 458h/442H 111v/141V Pos: sitting >
A refugee starts casting a spell.
< 458h/442H 112v/141V Pos: sitting >
You feel infused by 9th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 458h/442H 120v/141V Pos: sitting >
A refugee completes her spell...
A refugee's skin gains the texture and toughness of bark.
< 458h/442H 121v/141V Pos: sitting >
A refugee leaves east.
A refugee leaves east.
< 458h/442H 122v/141V Pos: sitting >
You clamber to your feet.
< 458h/442H 127v/141V Pos: standing >
You quickly scan the area.
You see nothing.
< 458h/442H 128v/141V Pos: standing >
A Winding, Rocky, Mountain Trail
Obvious exits: -N -E
A refugee from Longhollow meanders through the trail here.
A mountain goat wanders the hills here.
< 458h/442H 129v/141V Pos: standing >
The sun vanishes behind the southern horizon.
< 458h/442H 141v/141V Pos: standing >
You start chanting...
< 458h/442H 141v/141V Pos: standing >
You complete your spell...
Sior's Fine Mounts
Obvious exits: -N
A tanned half-orc stands here, tending to his mounts.
< 458h/442H 141v/141V Pos: standing >
You sit down.
< 458h/442H 141v/141V Pos: sitting >
You wiggle to find the most comfortable position.
< 458h/442H 141v/141V Pos: sitting >
You currently have the following spell slots available:
1st circle: 11 of 11
2nd circle: 10 of 10
3rd circle: 9 of 9
4th circle: 8 of 8
5th circle: 7 of 7
6th circle: 7 of 7
7th circle: 6 of 6
8th circle: 5 of 5
9th circle: 3 of 4 ( 5 seconds)
10th circle: 3 of 3
You begin to invoke evil and assimilate the powers of darkness.
< 458h/442H 141v/141V Pos: sitting >
You start meditating...
< 458h/442H 141v/141V Pos: sitting >
You feel infused by 9th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 458h/442H 141v/141V Pos: sitting >
You clamber to your feet.
< 458h/442H 141v/141V Pos: standing >
Alas, you cannot go that way. . . .
< 458h/442H 141v/141V Pos: standing >
You quickly scan the area.
You see nothing.
< 458h/442H 141v/141V Pos: standing >
Sior's Fine Mounts
Obvious exits: -N
A tanned half-orc stands here, tending to his mounts.
< 458h/442H 141v/141V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S -W
< 458h/442H 140v/141V Pos: standing >
Alas, you cannot go that way. . . .
< 458h/442H 140v/141V Pos: standing >
You quickly scan the area.
Sior who is close by to your south.
A sleeping commoner who is close by to your west.
A sleeping commoner who is close by to your west.
< 458h/442H 140v/141V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -S -W
< 458h/442H 139v/141V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S
< 458h/442H 138v/141V Pos: standing >
Hint: Is a dragon about? Kneel before they enter the room to keep from fleeing from their ROAR!
Alas, you cannot go that way. . . .
< 457h/442H 139v/141V Pos: standing >
Alas, you cannot go that way. . . .
< 457h/442H 139v/141V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W
< 457h/442H 138v/141V Pos: standing >
Alas, you cannot go that way. . . .
< 457h/442H 139v/141V Pos: standing >
Alas, you cannot go that way. . . .
< 457h/442H 139v/141V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W
< 457h/442H 139v/141V Pos: standing >
Alas, you cannot go that way. . . .
< 457h/442H 139v/141V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -W
< 457h/442H 139v/141V Pos: standing >
Alas, you cannot go that way. . . .
< 457h/442H 139v/141V Pos: standing >
Alas, you cannot go that way. . . .
< 457h/442H 140v/141V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S
< 457h/442H 139v/141V Pos: standing >
Alas, you cannot go that way. . . .
< 457h/442H 140v/141V Pos: standing >
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a displacer beast is lying here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
< 457h/442H 140v/141V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -S -W
< 457h/442H 139v/141V Pos: standing >
Alas, you cannot go that way. . . .
< 457h/442H 139v/141V Pos: standing >
You see nothing special...
< 457h/442H 140v/141V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your south.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
< 457h/442H 141v/141V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -S -W
< 457h/442H 141v/141V Pos: standing >
Looks like an exit.
You extend your sights southward.
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -S
< 457h/442H 141v/141V Pos: standing >
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a displacer beast is lying here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
< 457h/442H 140v/141V Pos: standing >
You quickly scan the area.
A Drow Elf who is a brief walk away to your north.
A retired soldier who is close by to your south.
< 457h/442H 140v/141V Pos: standing >
You quickly scan the area.
A Drow Elf who is a brief walk away to your north.
A retired soldier who is close by to your south.
< 457h/442H 140v/141V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -S -W
< 457h/442H 139v/141V Pos: standing >
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a displacer beast is lying here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
< 457h/442H 140v/141V Pos: standing >
A road leading outside the city.
You extend your sights northward.
Ouside the Gates of Sarmiz'Duul
Obvious exits: -N -S
< 457h/442H 140v/141V Pos: standing >
You quickly scan the area.
A Drow Elf who is not far off to your north.
A retired soldier who is close by to your south.
< 457h/442H 140v/141V Pos: standing >
Ouside the Gates of Sarmiz'Duul
Obvious exits: -N -S
< 457h/442H 139v/141V Pos: standing >
****.+^.*.*
******+^.^.
**^M*.*+..^ *
**^..^M*+.^^ ...
*++++M++P*** ..
**^...*.@.... .
***^^**.^D
*****...
***...
**M
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
< 457h/442H 137v/141V Pos: standing >
****.+^.**
*****.+^.*.*
*******+^.^.
***^M*.*P..^ **
**^..^M*+.^^ ...
*++++M++@*** ..
**^...*.+.... .
***^^**.^D
****...
**...
*M
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
< 457h/442H 138v/141V Pos: standing >
You failed.
< 457h/442H 138v/141V Pos: standing >
*****+^***
*****.+^.**
******.+^.*.*
********+^.^. *
***^M*.*+..^ **
**^..^M*@.^^ ...
*++++M+++*** ..
**^...*.+.... .
**^^**.^D
***...
*...
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
A Drow Elf (medium) Nameless stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
< 457h/442H 139v/141V Pos: standing >
A Drow Elf leaves south.
You failed.
< 457h/442H 139v/141V Pos: standing >
A Drow Elf enters from the south.
****.+^.**
*****.+^.*.*
*******+^.^.
***^M*.*+..^ **
**^..^M*P.^^ ...
*++++M++@*** ..
**^...*.+.... .
***^^**.^D
****...
**...
*M
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
< 457h/442H 140v/141V Pos: standing >
You failed.
< 457h/442H 140v/141V Pos: standing >
****.+^.*.*
******+^.^.
**^M*.*P..^ *
**^..^M*+.^^ ...
*++++M+++*** ..
**^...*.@.... .
***^^**.^D
*****...
***...
**M
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
< 457h/442H 139v/141V Pos: standing >
****.+^.**
*****.+^.*.*
*******+^.^.
***^M*.*P..^ **
**^..^M*+.^^ ...
*++++M++@*** ..
**^...*.+.... .
***^^**.^D
****...
**...
*M
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
< 457h/442H 138v/141V Pos: standing >
*****+^***
*****.+^.**
******.+^.*.*
********+^.^. *
***^M*.*P..^ **
**^..^M*@.^^ ...
*++++M+++*** ..
**^...*.+.... .
**^^**.^D
***...
*...
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
< 457h/442H 137v/141V Pos: standing >
A Drow Elf crawls in from the north.
M****+.**
******+^***
******.+^.**
*******.+^.*.*
********+^.^. *
***^M*.*@..^ **
**^..^M*P.^^ ...
*++++M+++*** ..
*^...*.+.... .
*^^**.^D
**...
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
< 457h/442H 137v/141V Pos: standing >
You failed.
< 457h/442H 138v/141V Pos: standing >
You failed.
< 457h/442H 138v/141V Pos: standing >
*****+^***
*****.+^.**
******.+^.*.*
********+^.^. *
***^M*.*+..^ **
**^..^M*@.^^ ...
*++++M++P*** ..
**^...*.+.... .
**^^**.^D
***...
*...
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
< 457h/442H 138v/141V Pos: standing >
You failed.
< 457h/442H 138v/141V Pos: standing >
A Drow Elf enters from the south.
< 457h/442H 139v/141V Pos: standing >
****.+^.**
*****.+^.*.*
*******+^.^.
***^M*.*+..^ **
**^..^M*P.^^ ...
*++++M++@*** ..
**^...*.+.... .
***^^**.^D
****...
**...
*M
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
< 457h/442H 138v/141V Pos: standing >
You failed.
< 457h/442H 139v/141V Pos: standing >
*****+^***
*****.+^.**
******.+^.*.*
********+^.^. *
***^M*.*+..^ **
**^..^M*@.^^ ...
*++++M+++*** ..
**^...*.+.... .
**^^**.^D
***...
*...
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
A Drow Elf (medium) Nameless stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
< 457h/442H 139v/141V Pos: standing >
A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.
You snap into visibility.
You start chanting...
< 457h/442H 139v/141V Pos: standing >
< T: Que TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
Casting: energy drain
< 457h/442H 139v/141V Pos: standing >
< T: Que TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
You complete your spell...
[Damage: 100 ] You drain a Drow Elf of some of his energy.
< 534h/442H 166v/141V Pos: standing >
< T: Que TP: sta TC:excellent E: A Drow Elf sta EP: small wounds >
You start chanting...
< 534h/442H 166v/141V Pos: standing >
< T: Que TP: sta TC:excellent E: A Drow Elf sta EP: small wounds >
You complete your spell...
Your spell flows around a Drow Elf, leaving him unharmed!
< 534h/442H 166v/141V Pos: standing >
< T: Que TP: sta TC:excellent E: A Drow Elf sta EP: small wounds >
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
< 534h/442H 166v/141V Pos: standing >
< T: Que TP: sta TC:excellent E: A Drow Elf sta EP: small wounds >
A Drow Elf's crude punch grazes you.
A Drow Elf misses you.
You dodge a Drow Elf's vicious attack.
< 533h/442H 166v/141V Pos: standing >
< T: Que TP: sta TC:excellent E: A Drow Elf sta EP: small wounds >
You start chanting...
< 533h/442H 166v/141V Pos: standing >
< T: Que TP: sta TC:excellent E: A Drow Elf sta EP: small wounds >
You complete your spell...
[Damage: 101 ] You drain a Drow Elf of some of his energy.
< 534h/442H 180v/141V Pos: standing >
< T: Que TP: sta TC:excellent E: A Drow Elf sta EP: few wounds >
That last attack was particularly invasive, and you feel your collective power decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH! That really did HURT!
You start chanting...
< 438h/442H 180v/141V Pos: standing >
< T: Que TP: sta TC:few scratches E: A Drow Elf sta EP: few wounds >
Casting: energy drain
< 438h/442H 180v/141V Pos: standing >
< T: Que TP: sta TC:few scratches E: A Drow Elf sta EP: few wounds >
You complete your spell...
Your spell flows around a Drow Elf, leaving him unharmed!
< 438h/442H 180v/141V Pos: standing >
< T: Que TP: sta TC:few scratches E: A Drow Elf sta EP: few wounds >
You start chanting...
< 438h/442H 180v/141V Pos: standing >
< T: Que TP: sta TC:few scratches E: A Drow Elf sta EP: few wounds >
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH! That really did HURT!
< 331h/442H 180v/141V Pos: standing >
< T: Que TP: sta TC: few wounds E: A Drow Elf sta EP: few wounds >
You complete your spell...
[Damage: 85 ] Your concussion blast rips into a Drow Elf, shattering his soul!
< 359h/442H 180v/141V Pos: standing >
< T: Que TP: sta TC: small wounds E: A Drow Elf sta EP: nasty wounds >
You start chanting...
< 359h/442H 180v/141V Pos: standing >
< T: Que TP: sta TC: small wounds E: A Drow Elf sta EP: nasty wounds >
Casting: negative concussion blast
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH! That really did HURT!
< 251h/442H 180v/141V Pos: standing >
< T: Que TP: sta TC: few wounds E: A Drow Elf sta EP: nasty wounds >
You complete your spell...
Your spell flows around a Drow Elf, leaving him unharmed!
A Drow Elf's crude punch grazes you.
A Drow Elf misses you.
A Drow Elf misses you.
< 250h/442H 180v/141V Pos: standing >
< T: Que TP: sta TC: few wounds E: A Drow Elf sta EP: nasty wounds >
You start chanting...
< 250h/442H 180v/141V Pos: standing >
< T: Que TP: sta TC: few wounds E: A Drow Elf sta EP: nasty wounds >
Casting: negative concussion blast
< 250h/442H 180v/141V Pos: standing >
< T: Que TP: sta TC: few wounds E: A Drow Elf sta EP: nasty wounds >
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 49h/442H 180v/141V Pos: standing >
< T: Que TP: sta TC: awful E: A Drow Elf sta EP: nasty wounds >
You complete your spell...
[Damage: 94 ] Your concussion blast rips into a Drow Elf, shattering his soul!
< 80h/442H 180v/141V Pos: standing >
< T: Que TP: sta TC:pretty hurt E: A Drow Elf sta EP: awful >
You start chanting...
< 80h/442H 180v/141V Pos: standing >
< T: Que TP: sta TC:pretty hurt E: A Drow Elf sta EP: awful >
You complete your spell...
[Damage: 84 ] Your blast shatters a Drow Elf into a million pieces!
A Drow Elf's lost token of the mines of Khul'Lor was disintegrated by the negative energy!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!