The death of [42 Wizard] Splut Nameless (Kobold)

in The Docks of Quietus Quay

from the perspective of [48 Red Dragon] Oba The Empire (Grey Elf)

<worn as a badge>    a glass pyramid
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       the eye of the ogre [superior] (magic) (glowing) (humming) [88%]
<worn in ear>        an orb of metorite (glowing)
<worn in ear>        a dangling whitestone earring (magic)
<worn on face>       a veil named 'Sorrow' (magic) [78%]
<worn around neck>   a slaadi necklace of Chaos (glowing)
<worn around neck>   a necklace of halfling ears
<worn on body>       a cuirass emblazoned with the mantis sigil (humming)
<worn about body>    a cloak of werewolf fur
<worn on back>       an ermineskin backpack
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist>   a sash of Tentro
<worn on belt buckle>an ankylosaur tail club [superior] (magic) (glowing)
<worn on arms>       the sleeves of Arkan'non (magic)
<worn around wrist>  a lightbringer bracelet of Pelor (magic)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn on hands>      a pair of spectral gauntlets of regeneration (magic) [70%]
<worn on finger>     a shiny crimson ring (magic)
<worn on finger>     a shiny crimson ring of precision (magic)
<worn on legs>       some flexible leggings of hellfire (magic) (glowing) [82%]
<worn on feet>       a living breeze

Onoman, the Orc Controller sends a blue shaft of light streaking towards Swex!
Onoman, the Orc Controller sends a violet shaft of light streaking towards Swex!
Onoman, the Orc Controller tries to dispel Swex's magic!
And fails miserably...

< 631h/595H 130v/130V Pos: standing >
Sen starts casting an offensive spell.

< 631h/595H 130v/130V Pos: standing >
You kneel.

< 631h/595H 130v/130V Pos: kneeling >
You snap into visibility.
Your spring at Onoman, the Orc Controller sends him slightly off balance...

< 631h/595H 130v/130V Pos: standing >
< T: Swex TP: sta TC:few scratches E: onoman sit EP:  small wounds >
 An air elemental completes his spell...
An air elemental utters the words 'efzaw hgruzzr'
Orthyn falls asleep.
Abrarr falls asleep.
Ditor falls asleep.
Javok falls asleep.

< 631h/595H 130v/130V Pos: standing >
< T: Swex TP: sta TC:few scratches E: onoman sit EP:  small wounds >
 Sen completes his spell...
Sen utters the words 'abrauztg gpahhzfuio uqzbarr'
Sen points at Onoman, the Orc Controller.
Sen's iceball shatters upon impacting Onoman, the Orc Controller, rending flesh and sending blood flying.

< 631h/595H 130v/130V Pos: standing >
< T: Swex TP: sta TC:few scratches E: onoman sit EP:  small wounds >
 Sen starts casting an offensive spell.

< 630h/595H 130v/130V Pos: standing >
< T: Swex TP: sta TC:few scratches E: onoman sit EP:  small wounds >
 Sen completes his spell...
Sen utters the words 'abrauztg gpahhzfuio uqzbarr'
Sen points at Onoman, the Orc Controller.
Sen's iceball shatters upon impacting Onoman, the Orc Controller, rending flesh and sending blood flying.
Onoman, the Orc Controller suddenly clutches their head, as if trying to shrug off some unknown malady.
Onoman, the Orc Controller's eyes briefly cloud over as his body is painfully ripped apart from within.

< 630h/595H 130v/130V Pos: standing >
< T: Swex TP: sta TC:few scratches E: onoman sit EP:  few wounds >
 Swex misses Onoman, the Orc Controller.
Swex's crude punch grazes Onoman, the Orc Controller.
Swex's crude punch grazes Onoman, the Orc Controller.
Swex dodges Onoman, the Orc Controller's attack.

< 630h/595H 130v/130V Pos: standing >
< T: Swex TP: sta TC:few scratches E: onoman sit EP:  few wounds >
 A sleeping dockhand clambers to his feet.
You feel weighed down, which is causing you to lose attacks.
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  1 ] Your feeble punch grazes Onoman, the Orc Controller.
You are burned as you hit Onoman, the Orc Controller!
[Damage:  2 ] Your weak punch grazes Onoman, the Orc Controller.
Onoman, the Orc Controller seems to focus for a moment, and his spell bursts through your magical barrier!
You snap into visibility.
You are burned as you hit Onoman, the Orc Controller!
[Damage:  1 ] Your feeble punch grazes Onoman, the Orc Controller.
You resist the effects of Onoman, the Orc Controller's spell!
[Damage:  2 ] Your weak punch grazes Onoman, the Orc Controller.
You twist out of the way avoiding the harmful magic!
You score a CRITICAL HIT!!!!!
[Damage: 10 ] Your fine punch wounds Onoman, the Orc Controller.
Onoman, the Orc Controller seems to focus for a moment, and his spell bursts through your magical barrier!
You snap into visibility.
You are burned as you hit Onoman, the Orc Controller!

< 628h/595H 130v/130V Pos: standing >
< T: Swex TP: sta TC:few scratches E: onoman sit EP:  few wounds >
 Sen starts casting an offensive spell.

< 628h/595H 130v/130V Pos: standing >
< T: Swex TP: sta TC:few scratches E: onoman sit EP:  few wounds >
 A sleeping dockhand clambers to his feet.

< 628h/595H 130v/130V Pos: standing >
< T: Swex TP: sta TC:few scratches E: onoman sit EP:  few wounds >
 Sen completes his spell...
Sen utters the words 'abrauztg gpahhzfuio uqzbarr'
Sen points at Onoman, the Orc Controller.
Sen's iceball shatters upon impacting Onoman, the Orc Controller, rending flesh and sending blood flying.
You start to chant in a deep voice.
You snap into visibility.
[Damage: 38 ] Onoman, the Orc Controller is wracked by pain after you briefly touch your vibrating palm to him!
You resist the effects of Onoman, the Orc Controller's spell!

< 632h/595H 130v/130V Pos: standing >
< T: Swex TP: sta TC:few scratches E: onoman sit EP:  nasty wounds >
 Onoman, the Orc Controller's eyes briefly cloud over as his body is painfully ripped apart from within.

< 632h/595H 130v/130V Pos: standing >
< T: Swex TP: sta TC:few scratches E: onoman sit EP:  nasty wounds >
 You feel weighed down, which is causing you to lose attacks.
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 11 ] Your fine punch wounds Onoman, the Orc Controller.
You resist the effects of Onoman, the Orc Controller's spell!
Onoman, the Orc Controller clambers to his feet.
[Damage:  1 ] Your feeble punch grazes Onoman, the Orc Controller.
[Damage:  2 ] Your weak punch grazes Onoman, the Orc Controller.
Onoman, the Orc Controller seems to focus for a moment, and his spell bursts through your magical barrier!
You snap into visibility.
You are burned as you hit Onoman, the Orc Controller!
You miss Onoman, the Orc Controller.
Onoman, the Orc Controller dodges your futile attack.

< 632h/595H 130v/130V Pos: standing >
< T: Swex TP: sta TC:few scratches E: onoman sta EP:  nasty wounds >
 Onoman, the Orc Controller misses Swex.
Onoman, the Orc Controller starts casting an offensive spell.
Onoman, the Orc Controller completes his spell...
Onoman, the Orc Controller utters the words 'sfugwahuq gsfal'
Javok snaps into visibility.
Onoman, the Orc Controller sends a orange shaft of light streaking towards Javok!
Javok has a RUDE awakening!
Onoman, the Orc Controller sends a green shaft of light streaking towards Javok!
Ditor snaps into visibility.
Onoman, the Orc Controller sends a orange shaft of light streaking towards Ditor!
Ditor has a RUDE awakening!
A halo of white light settles over Ditor as he charges into battle.
Onoman, the Orc Controller sends a yellow shaft of light streaking towards Ditor!
Ditor turns pale as some magical force occupies his body, causing all motion to halt.
Onoman, the Orc Controller sends a violet shaft of light streaking towards Abrarr!
Onoman, the Orc Controller tries to dispel Abrarr's magic!
And he has some success!
The freezing cold causes Abrarr intense pain!
The intense cold causes Abrarr's entire body to slooooow doooowwwnn!
Abrarr snaps into visibility.
Onoman, the Orc Controller sends a blue shaft of light streaking towards Abrarr!
Abrarr has a RUDE awakening!
Onoman, the Orc Controller sends a azure shaft of light streaking towards Orthyn!
Onoman, the Orc Controller sends a orange shaft of light streaking towards Orthyn!
Orthyn has a RUDE awakening!
Onoman, the Orc Controller sends a red shaft of light streaking towards Sen!
Onoman, the Orc Controller sends a azure shaft of light streaking towards an air elemental!
Onoman, the Orc Controller seems to focus for a moment, and his spell bursts through an air elemental's magical barrier!
An air elemental snaps into visibility.
Onoman, the Orc Controller sends a orange shaft of light streaking towards an air elemental!
Onoman, the Orc Controller's spell flows around Swex, leaving him unharmed!
Onoman, the Orc Controller sends a yellow shaft of light streaking towards YOU!

< 632h/595H 130v/130V Pos: standing >
< T: Swex TP: sta TC:few scratches E: onoman sta EP:  nasty wounds >
 Onoman, the Orc Controller dodges Sen's attack.
Onoman, the Orc Controller dodges Sen's attack.
Sen starts casting an offensive spell.

< 632h/595H 130v/130V Pos: standing >
< T: Swex TP: sta TC:few scratches E: onoman sta EP:  nasty wounds >
 Javok misses Onoman, the Orc Controller.
Javok misses Onoman, the Orc Controller.
Javok's weak slash grazes Onoman, the Orc Controller.
Onoman, the Orc Controller dodges Javok's attack.

< 632h/595H 130v/130V Pos: standing >
< T: Swex TP: sta TC:few scratches E: onoman sta EP:  nasty wounds >
 Onoman, the Orc Controller's eyes briefly cloud over as his body is painfully ripped apart from within.

< 632h/595H 130v/130V Pos: standing >
< T: Swex TP: sta TC:few scratches E: onoman sta EP: pretty hurt >
 Sen completes his spell...
Sen utters the words 'abrauztg gpahhzfuio uqzbarr'
Sen points at Onoman, the Orc Controller.
Sen's iceball shatters upon impacting Onoman, the Orc Controller, rending flesh and sending blood flying.

< 632h/595H 130v/130V Pos: standing >
< T: Swex TP: sta TC:few scratches E: onoman sta EP:  awful >
 You are surrounded by a white glow.

< 632h/595H 130v/130V Pos: standing >
< T: Swex TP: sta TC:few scratches E: onoman sta EP:  awful >
 You feel weighed down, which is causing you to lose attacks.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 17 ] Your fine punch strikes Onoman, the Orc Controller hard.
You are burned as you hit Onoman, the Orc Controller!
[Damage: 14 ] Your fine punch strikes Onoman, the Orc Controller hard.
You are burned as you hit Onoman, the Orc Controller!
[Damage: 21 ] Your impressive punch strikes Onoman, the Orc Controller very hard.
You twist out of the way avoiding the harmful magic!
Onoman, the Orc Controller dodges your futile attack.
[Damage: 13 ] Your fine punch strikes Onoman, the Orc Controller very hard.
You twist out of the way avoiding the harmful magic!
[Damage: 13 ] Your punch strikes Onoman, the Orc Controller very hard.
You resist the effects of Onoman, the Orc Controller's spell!

< 637h/595H 130v/130V Pos: standing >
< T: Swex TP: sta TC:few scratches E: onoman sta EP:  awful >
 An air elemental misses Onoman, the Orc Controller.
Onoman, the Orc Controller dodges an air elemental's attack.

< 637h/595H 130v/130V Pos: standing >
< T: Swex TP: sta TC:few scratches E: onoman sta EP:  awful >
 Blood seeps from Onoman, the Orc Controller's ears as his mind is torn to pieces.
Onoman, the Orc Controller is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
Your guild gained prestige!
You have gained 13 epic points.
You feel the bloodlust in your heart as you hear the death cry of Onoman, the Orc Controller.

< 637h/595H 130v/130V Pos: standing >
It appears to be the corpse of Onoman, the Orc Controller.
a small pile of coins
a small chunk of pure gold

< 637h/595H 130v/130V Pos: standing >
You get a small pile of coins from the corpse of Onoman, the Orc Controller.
There were: 16 platinum coins, 31 gold coins. 

< 637h/595H 130v/130V Pos: standing >
Sen sits down in a comfortable spot.

< 637h/595H 130v/130V Pos: standing >
Sen stares off into space, entering a meditative trance.
A Long Stone Barracks
Obvious exits: -N -E# -S
Puddles of fresh blood cover the ground.
The corpse of onoman, the Orc Controller is lying here.
Shattered bits of ice are scattered about the area.
A simple, but sturdy, metal cot stands here.
Javok (Dwarf)(medium) stands in mid-air here.
Ditor (Dwarf)(medium) stands in mid-air here. (paralyzed) 
Abrarr (Thri-Kreen)(medium) stands in mid-air here.
Orthyn (Grey Elf)(medium) stands in mid-air here.
Sen (Grey Elf)(medium) sits resting.
An air elemental is here looking like a small living tornado.
Swex (Grey Elf)(medium) stands in mid-air here.
A sleeping dockhand stands here.
A sleeping dockhand is stretched out, sound asleep.
A sleeping dockhand stands here.

< 637h/595H 130v/130V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 637h/595H 130v/130V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 637h/595H 130v/130V Pos: standing >

< 637h/595H 130v/130V Pos: standing >
Sen clambers to his feet.
Sen snaps out of his trance, looking frustrated.
Ok.

< 637h/595H 130v/130V Pos: standing >
An air elemental stops following Sen.
An air elemental starts following you.

< 637h/595H 130v/130V Pos: standing >
A Split in the Path
Obvious exits: -N -E -S -W
A tall orcish pirate wanders the town.
An air elemental enters from the west.
Sen enters from the west.
Javok enters from the west.
Orthyn enters from the west.
Abrarr enters from the west.
Swex enters from the west.

< 637h/595H 128v/130V Pos: standing >
I see no gp here.

< 637h/595H 128v/130V Pos: standing >

< 637h/595H 128v/130V Pos: standing >
Ok.

< 637h/595H 128v/130V Pos: standing >
Your group consists of ( 8/30):
( Head)   371/389   hit,  204/206  move Orthyn
(Front)   547/571   hit,  240/242  move Abrarr
(Front)   494/539   hit,  242/244  move Swex
(Front)   429/442   hit,  219/221  move Sen
(Front)                                Ditor
(Front)   582/600   hit,  188/190  move Javok
(Front)   445/449   hit,  230/232  move Pok
(Front)   637/595   hit,  128/130  move Oba

< 637h/595H 128v/130V Pos: standing >
The white glow surrounding you fades away.
A Nameless Path
Obvious exits: -N -S
An air elemental enters from the south.
Sen enters from the south.
Javok enters from the south.
Orthyn enters from the south.
Abrarr enters from the south.
Swex enters from the south.

< 637h/595H 126v/130V Pos: standing >
A Nameless Path
Obvious exits: -N# -E -S -W
An air elemental enters from the south.
Sen enters from the south.
Javok enters from the south.
Orthyn enters from the south.
Abrarr enters from the south.
Swex enters from the south.

< 636h/595H 124v/130V Pos: standing >
The door seems to be closed.

< 636h/595H 124v/130V Pos: standing >

< 636h/595H 125v/130V Pos: standing >
A Nameless Path
Obvious exits: -N# -E -S -W
An air elemental enters from the east.
Sen enters from the east.
Javok enters from the east.
Orthyn enters from the east.
Abrarr enters from the east.
Swex enters from the east.

< 636h/595H 123v/130V Pos: standing >
A Small Square
Obvious exits: -E -W
A small fountain made of green granite stands here.
A tall minotaur in merchants robes stands here.
An angry duergar glares at his surroundings.
An air elemental enters from the east.
Sen enters from the east.
Javok enters from the east.
Orthyn enters from the east.
Abrarr enters from the east.
Swex enters from the east.

< 636h/595H 122v/130V Pos: standing >
Broad Street
Obvious exits: -N -E -S
An air elemental enters from the east.
Sen enters from the east.
Javok enters from the east.
Orthyn enters from the east.
Abrarr enters from the east.
Swex enters from the east.

< 636h/595H 122v/130V Pos: standing >
Broad Street
Obvious exits: -N -E -S
An air elemental enters from the north.
Sen enters from the north.
Javok enters from the north.
Orthyn enters from the north.
Abrarr enters from the north.
Swex enters from the north.

< 636h/595H 122v/130V Pos: standing >

< 636h/595H 125v/130V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Sharkbait Inn
Obvious exits: -W
A tall orcish pirate wanders the town.
A young drow woman is renting out rooms.

< 636h/595H 125v/130V Pos: standing >

< 636h/595H 127v/130V Pos: standing >
Broad Street
Obvious exits: -N -E -S -W
An air elemental enters from the north.
Sen enters from the north.
Javok enters from the north.
Orthyn enters from the north.
Abrarr enters from the north.
Swex enters from the north.

< 636h/595H 125v/130V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Dark Tavern
Obvious exits: -W
An old quartermaster is busy chatting with one of the barmaids.
An experienced canoneer stands towards the back of the room, drinking ale.
A burly duergar warrior relaxes with some ale.
A tall orcish merchant relaxes quietly here.
A tall orcish merchant relaxes quietly here.
(Q)A one-eyed rakshasa tends the bar.

< 636h/595H 127v/130V Pos: standing >

< 636h/595H 127v/130V Pos: standing >
Order who to do what?

< 636h/595H 130v/130V Pos: standing >
You quickly scan the area.
A thin troll who is rather far off to your north.
A thin troll who is rather far off to your north.
A large swamp rat who is in the distance to your north.
An old quartermaster who is close by to your east.
An experienced canoneer who is close by to your east.
A burly duergar who is close by to your east.
An orcish merchant who is close by to your east.
An orcish merchant who is close by to your east.
A rakshasa bartender who is close by to your east.
A lanky orcish sailor who is a brief walk away to your south.
A lanky orcish sailor who is rather far off to your south.
The harbor master who is in the distance to your south.
Blierthro who is close by to your west.

< 636h/595H 130v/130V Pos: standing >
Broad Street
Obvious exits: -N -S
An air elemental enters from the north.
Sen enters from the north.
Javok enters from the north.
Orthyn enters from the north.
Abrarr enters from the north.
Swex enters from the north.

< 636h/595H 128v/130V Pos: standing >
You quickly scan the area.
A thin troll who is in the distance to your north.
A thin troll who is in the distance to your north.
A lanky orcish sailor who is not far off to your south.
A lanky orcish sailor who is a brief walk away to your south.
The harbor master who is rather far off to your south.

< 636h/595H 128v/130V Pos: standing >
Before the Docks of Quietus Quay
Obvious exits: -N -S
An air elemental enters from the north.
Sen enters from the north.
Javok enters from the north.
Orthyn enters from the north.
Abrarr enters from the north.
Swex enters from the north.

< 636h/595H 127v/130V Pos: standing >
You quickly scan the area.
A lanky orcish sailor who is close by to your south.
A lanky orcish sailor who is not far off to your south.
The harbor master who is a brief walk away to your south.

< 636h/595H 127v/130V Pos: standing >

< 636h/595H 128v/130V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N -E -S
A lanky orcish sailor walks the docks with a rolling gait.
An air elemental enters from the north.
Sen enters from the north.
Javok enters from the north.
Orthyn enters from the north.
Abrarr enters from the north.
Swex enters from the north.

< 636h/595H 128v/130V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N -E -S
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop ., floats here.
The Sloop ... floats here.
A lanky orcish sailor walks the docks with a rolling gait.
An air elemental enters from the north.
Sen enters from the north.
Javok enters from the north.
Orthyn enters from the north.
Abrarr enters from the north.
Swex enters from the north.

< 636h/595H 126v/130V Pos: standing >
You board the Sloop .,.
Aboard the Sloop .,
Obvious exits: -N

< 636h/595H 128v/130V Pos: standing >
You quickly scan the area.
You see nothing.

< 636h/595H 130v/130V Pos: standing >
You disembark this ship.
The Docks of Quietus Quay
Obvious exits: -N -E -S
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop ., floats here.
The Sloop ... floats here.
Swex (Grey Elf)(medium) stands in mid-air here.
Abrarr (Thri-Kreen)(medium) stands in mid-air here.
Orthyn (Grey Elf)(medium) stands in mid-air here.
Javok (Dwarf)(medium) stands in mid-air here.
Sen (Grey Elf)(medium) stands in mid-air here.
An air elemental is here looking like a small living tornado.
A lanky orcish sailor walks the docks with a rolling gait.

< 635h/595H 130v/130V Pos: standing >
Swex boards the Sloop .,.

< 635h/595H 130v/130V Pos: standing >
You board the Sloop ....
Aboard the Sloop ...
Obvious exits: -N

< 635h/595H 130v/130V Pos: standing >
You quickly scan the area.
You see nothing.

< 635h/595H 130v/130V Pos: standing >
You disembark this ship.
The Docks of Quietus Quay
Obvious exits: -N -E -S
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop ., floats here.
The Sloop ... floats here.
Swex (Grey Elf)(medium) stands in mid-air here.
Abrarr (Thri-Kreen)(medium) stands in mid-air here.
Orthyn (Grey Elf)(medium) stands in mid-air here.
Javok (Dwarf)(medium) stands in mid-air here.
Sen (Grey Elf)(medium) stands in mid-air here.
An air elemental is here looking like a small living tornado.
A lanky orcish sailor walks the docks with a rolling gait.

< 635h/595H 130v/130V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 635h/595H 130v/130V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N -E -S
A lanky orcish sailor walks the docks with a rolling gait.
An air elemental enters from the south.
Sen enters from the south.
Javok enters from the south.
Orthyn enters from the south.
Abrarr enters from the south.
Swex enters from the south.

< 635h/595H 128v/130V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -E -W
An air elemental enters from the west.
Sen enters from the west.
Javok enters from the west.
Orthyn enters from the west.
Abrarr enters from the west.
Swex enters from the west.

< 635h/595H 126v/130V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N# -E -W
A thin drow warrior patrols the docks.
An air elemental enters from the west.
Sen enters from the west.
Javok enters from the west.
Orthyn enters from the west.
Abrarr enters from the west.
Swex enters from the west.

< 635h/595H 124v/130V Pos: standing >
You quickly scan the area.
A rakshasa pirate who is close by to your east.
A stocky duergar who is a brief walk away to your east.
A stocky duergar who is a brief walk away to your east.
A lanky orcish sailor who is not far off to your west.

< 635h/595H 125v/130V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -E -W
(Q)A graceful rakshasa pirate stalks the docks.
An air elemental enters from the west.
Sen enters from the west.
Javok enters from the west.
Orthyn enters from the west.
Abrarr enters from the west.
Swex enters from the west.

< 635h/595H 125v/130V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -E -W
An air elemental enters from the west.
Sen enters from the west.
Javok enters from the west.
Orthyn enters from the west.
Abrarr enters from the west.
Swex enters from the west.

< 635h/595H 123v/130V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -E# -S -W
A stocky duergar patrols the docks.
A stocky duergar patrols the docks.
An air elemental enters from the west.
Sen enters from the west.
Javok enters from the west.
Orthyn enters from the west.
Abrarr enters from the west.
Swex enters from the west.

< 635h/595H 122v/130V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N -S -W
The Sloop Still hate sailing floats here.
The Sloop duldrums floats here.
An elderly orcish shipwright stands here selling boats.
An air elemental enters from the north.
Sen enters from the north.
Javok enters from the north.
Orthyn enters from the north.
Abrarr enters from the north.
Swex enters from the north.

< 635h/595H 122v/130V Pos: standing >
Javok attempts to stab a Kobold in the back, but a Kobold's stone skin quickly absorbs the impact before fading away!
A Kobold snaps into visibility.
Javok places sewing needle in the back of a Kobold, resulting in some strange noises and some blood.
You board the Sloop Still hate sailing.
Aboard the Sloop Still hate sailing
Obvious exits: -N

< 635h/595H 125v/130V Pos: standing >
You disembark this ship.
The Docks of Quietus Quay
Obvious exits: -N -S -W
The Sloop Still hate sailing floats here.
The Sloop duldrums floats here.
A Kobold (small)  Nameless stands in mid-air here, fighting Javok.
Swex (Grey Elf)(medium) stands in mid-air here. (casting) 
Abrarr (Thri-Kreen)(medium) stands in mid-air here, fighting a Kobold.
Orthyn (Grey Elf)(medium) stands in mid-air here. (casting) 
Javok (Dwarf)(medium) stands in mid-air here, fighting a Kobold.
Sen (Grey Elf)(medium) stands in mid-air here. (casting) 
An air elemental is here looking like a small living tornado. (casting) 
An elderly orcish shipwright stands here selling boats.

< 635h/595H 128v/130V Pos: standing >
Sen completes his spell...
Sen utters the words 'abrauztg gpahhzfuio uqzbarr'
Sen points at a Kobold.
Sen's iceball shatters upon impacting a Kobold, rending flesh and sending blood flying.
Javok tackles a Kobold square in the chest knocking the wind out of her!
You snap into visibility.
[Damage: 16 ] Your punch seriously wounds a Kobold.
You twist out of the way avoiding the harmful magic!

< 637h/595H 129v/130V Pos: standing >
< T: Javok TP: sta TC:few scratches E: A Kobold sit EP: pretty hurt >
 Orthyn completes his spell...
Orthyn utters the words 'zrzqhfuqar znzjudihuai'
A Kobold is engulfed by a shower of arcing electricity sent by Orthyn.

< 637h/595H 129v/130V Pos: standing >
< T: Javok TP: sta TC:few scratches E: A Kobold sit EP:  awful >
 A Kobold suddenly clutches their head, as if trying to shrug off some unknown malady.
Blood seeps from a Kobold's ears as her mind is torn to pieces.
A Kobold's unique granite gorget shattered in bits as the tortured body spasms and quivers!
A Kobold's pair of forest walking boots shattered in bits as the tortured body spasms and quivers!
A Kobold's light iron eyepatch from the Forest City of Aravne shattered in bits as the tortured body spasms and quivers!
A Kobold's toolbelt with ingredient pouches [poor] shattered in bits as the tortured body spasms and quivers!
A Kobold is dead! R.I.P.
You receive your share of experience.