The death of [29 Druid] Pie (Dwarf)

in a Well Traveled Path

from the perspective of [29 Druid] Pie (Dwarf)

<worn as a badge>    badge of the Darvanu
<worn on head>       an icy crystal helmet from Shairak and Smokeveil Forest
<worn on eyes>       a jeweled cured leather visor from Ghore
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn in ear>        a gleaming emerald stud from Abandoned Elven Homestead
<worn on face>       a pitted granite veil
<worn around neck>   the neck-charm of Savannah of Broken Trusts [superior]
<worn around neck>   a frost-rimed emerald amulet
<worn on body>       a superior granite chestplate
<worn about body>    a long flowing robe of the damned [68%]
<worn about waist>   a dwarven-made cured leather belt from Shairak and Smokeveil Forest
<worn on belt buckle>a knight's copper belt buckle from City of Torrhan
<attached to belt>   a rugged adventurers satchel (illuminating)
<worn on arms>       some sinister obsidian arm plates
<held as shield>     a well-crafted limestone buckler from Abandoned Elven Homestead
<worn around wrist>  a magical granite bracelet
<worn around wrist>  a patched limestone wristguard from Abandoned Elven Homestead
<worn on hands>      some well-crafted copper gauntlets
<worn on finger>     a ring of sand blasting
<primary weapon>     a flaming sabre (glowing)
<worn on legs>       some dented sapphire greaves from Shairak and Smokeveil Forest
<worn on feet>       a pair of traveling boots [poor]

A pair of snakeskin gloves is here on the ground.
[2] An obsidian and steel dagger lies here.
An obsidian and steel breast plate lies here.
A rare piece of coldsteel gives off a frosty aura.
A large fragment of lustrous electrum has been left here.
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.
A wandering adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
A muscular villager wanders here looking to start a fight.
Aetz trots in from the east.

< 325h/325H 153v/155V Pos: standing >
You quickly scan the area.
A small villager who is close by to your east.
A young villager who is close by to your east.

< 325h/325H 153v/155V Pos: standing >
You miss a wandering adventurer.

< 325h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC:excellent E: dorf sta EP: excellent >
 Aetz assists you heroically.
Aetz misses a wandering adventurer.

< 325h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC:excellent E: dorf sta EP: excellent >
 You start chanting...

< 325h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC:excellent E: dorf sta EP: excellent >
 A wandering adventurer's fine punch strikes you.
A wandering adventurer's fine punch strikes you.
You suddenly see a wandering adventurer's foot in your chest.

< 275h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC: small wounds E: dorf sta EP: excellent >
 Casting: earthen maul *

< 275h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC: small wounds E: dorf sta EP: excellent >
 You lost your concentration!
You abort your prayer before it's done!

< 275h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC: small wounds E: dorf sta EP: excellent >
 Aetz starts casting a spell.

< 275h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC: small wounds E: dorf sta EP: excellent >
 You start chanting...

< 275h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC: small wounds E: dorf sta EP: excellent >
 Aetz completes his spell...
Aetz utters the words 'zabrahpunso wkadar'
Aetz causes the EARTH to rise up in the shape of a fist!

< 275h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC: small wounds E: dorf sta EP:  small wounds >
 Casting: earthen maul *

< 275h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC: small wounds E: dorf sta EP:  small wounds >
 A wandering adventurer's fine punch strikes you.
A wandering adventurer's punch strikes you.

< 246h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC: small wounds E: dorf sta EP:  small wounds >
 You complete your spell...
[Damage: 45 ] You cause the EARTH to reach up and maul your opponent!

< 246h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC: small wounds E: dorf sta EP:  small wounds >
 Aetz starts casting an offensive spell.

< 246h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC: small wounds E: dorf sta EP:  small wounds >
 You start chanting...

< 246h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC: small wounds E: dorf sta EP:  small wounds >
 A small villager leaves east.

< 246h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC: small wounds E: dorf sta EP:  small wounds >
 The snow is coming down faster now.

< 246h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC: small wounds E: dorf sta EP:  small wounds >
 Casting: earthen maul *

< 246h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC: small wounds E: dorf sta EP:  small wounds >
 Aetz completes his spell...
Aetz utters the words 'zabrahpunso wkadar'
Aetz causes the EARTH to rise up in the shape of a fist!

< 246h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC: small wounds E: dorf sta EP:  few wounds >
 You complete your spell...
[Damage: 94 ] You cause the EARTH to reach up and maul your opponent!

< 246h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC: small wounds E: dorf sta EP:  few wounds >
 A wandering adventurer misses you.
A wandering adventurer's fine punch strikes you.

< 231h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC: few wounds E: dorf sta EP:  few wounds >
 You miss a wandering adventurer.
[Damage:  4 ] Your slash wounds a wandering adventurer.

< 231h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC: few wounds E: dorf sta EP:  few wounds >
 You start chanting...

< 231h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC: few wounds E: dorf sta EP:  few wounds >
 Casting: earthen maul *

< 231h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC: few wounds E: dorf sta EP:  few wounds >
 A wandering adventurer dodges Aetz's attack.

< 231h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC: few wounds E: dorf sta EP:  few wounds >
 Aetz starts casting a spell.

< 231h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC: few wounds E: dorf sta EP:  few wounds >
 You complete your spell...
[Damage: 46 ] You cause the EARTH to reach up and maul your opponent!

< 231h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC: few wounds E: dorf sta EP:  nasty wounds >
 Aetz completes his spell...
Aetz utters the words 'diesilla barh'
A wandering adventurer wavers under the impact of the lightning bolt sent by Aetz.

< 231h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC: few wounds E: dorf sta EP:  nasty wounds >
 You start chanting...

< 231h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC: few wounds E: dorf sta EP:  nasty wounds >
 A wandering adventurer's fine punch strikes you.
A wandering adventurer's punch strikes you.
You suddenly see a wandering adventurer's foot in your chest.

< 187h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC: few wounds E: dorf sta EP:  nasty wounds >
 Aetz starts casting an offensive spell.

< 187h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC: few wounds E: dorf sta EP:  nasty wounds >
 Casting: earthen maul *

< 187h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC: few wounds E: dorf sta EP:  nasty wounds >
 You complete your spell...
[Damage: 92 ] You cause the EARTH to reach up and maul your opponent!

< 187h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
 Aetz completes his spell...
Aetz utters the words 'diesilla barh'
A wandering adventurer wavers under the impact of the lightning bolt sent by Aetz.

< 187h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC: few wounds E: dorf sta EP:  awful >
 A wandering adventurer dodges Aetz's attack.
A wandering adventurer dodges Aetz's attack.

< 187h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC: few wounds E: dorf sta EP:  awful >
 A small villager enters from the east.

< 187h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC: few wounds E: dorf sta EP:  awful >
 You must commune with nature more before invoking its power.

< 187h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC: few wounds E: dorf sta EP:  awful >
 Aetz starts casting a spell.

< 187h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC: few wounds E: dorf sta EP:  awful >
 You start chanting...

< 187h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC: few wounds E: dorf sta EP:  awful >
 A wandering adventurer's fine punch strikes you.
A wandering adventurer's fine punch strikes you hard.

< 157h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC: nasty wounds E: dorf sta EP:  awful >
 Aetz completes his spell...
Aetz utters the words 'diesilla barh'
A wandering adventurer wavers under the impact of the lightning bolt sent by Aetz.

< 157h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC: nasty wounds E: dorf sta EP:  awful >
 Casting: natures touch 

< 157h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC: nasty wounds E: dorf sta EP:  awful >
 You complete your spell...
The warmth of nature fills your body.

< 157h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC: nasty wounds E: dorf sta EP:  awful >
 Aetz starts casting an offensive spell.

< 157h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC: nasty wounds E: dorf sta EP:  awful >
 A peasant commoner leaves east.

< 193h/325H 153v/155V Pos: standing >
< T: Pie TP: sta TC: few wounds E: dorf sta EP:  awful >
 Aetz completes his spell...
Aetz utters the words 'diesilla barh'
A wandering adventurer receives the full blast of a lightning bolt from Aetz ... and is no more.
A wandering adventurer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a wandering adventurer's last actions in this world.

< 229h/325H 153v/155V Pos: standing >
It appears to be the corpse of a wandering adventurer.
a few coins

< 241h/325H 153v/155V Pos: standing >
Saving Pie.
Aetz gets something from the corpse of a wandering adventurer.

< 277h/325H 153v/155V Pos: standing >
You are well on your way towards your next level.
Aetz stops using a rugged adventurers satchel.

< 277h/325H 153v/155V Pos: standing >
Aetz puts a pile of coins into a rugged adventurers satchel.

< 277h/325H 153v/155V Pos: standing >
a Well Traveled Path
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
The corpse of a wandering adventurer is lying here.
The corpse of a wandering merchant is lying here.
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering adventurer is lying here.
A humming hemp visor lies here on the ground.
A pair of snakeskin gloves is here on the ground.
[2] An obsidian and steel dagger lies here.
An obsidian and steel breast plate lies here.
A rare piece of coldsteel gives off a frosty aura.
A large fragment of lustrous electrum has been left here.
A small villager wanders here looking for something to do.
Aetz (Centaur)(large) stands, floating here.
A young villager wanders here, singing songs of joy.
A muscular villager wanders here looking to start a fight.
Aetz attaches a rugged adventurers satchel to his belt.
It glows brightly.

< 277h/325H 154v/155V Pos: standing >
The winds of time have reclaimed the corpse of a wandering adventurer.
The corpse of a wandering adventurer crumbles to dust and blows away.

< 277h/325H 154v/155V Pos: standing >
Aetz starts casting a spell.

< 277h/325H 154v/155V Pos: standing >
Aetz completes his spell...
Aetz utters the words 'iahjcandusg hajqp'
The warmth of nature fills your body.

< 278h/325H 155v/155V Pos: standing >
a Well Traveled Path
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
The corpse of a wandering adventurer is lying here.
The corpse of a wandering merchant is lying here.
[2] The corpse of a traveling merchant is lying here.
A humming hemp visor lies here on the ground.
A pair of snakeskin gloves is here on the ground.
[2] An obsidian and steel dagger lies here.
An obsidian and steel breast plate lies here.
A rare piece of coldsteel gives off a frosty aura.
A large fragment of lustrous electrum has been left here.
A small villager wanders here looking for something to do.
Aetz (Centaur)(large) stands, floating here.
A young villager wanders here, singing songs of joy.
A muscular villager wanders here looking to start a fight.

< 288h/325H 155v/155V Pos: standing >
a Well Traveled Path
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
The corpse of a wandering adventurer is lying here.
The corpse of a wandering merchant is lying here.
[2] The corpse of a traveling merchant is lying here.
A humming hemp visor lies here on the ground.
A pair of snakeskin gloves is here on the ground.
[2] An obsidian and steel dagger lies here.
An obsidian and steel breast plate lies here.
A rare piece of coldsteel gives off a frosty aura.
A large fragment of lustrous electrum has been left here.
A small villager wanders here looking for something to do.
Aetz (Centaur)(large) stands, floating here.
A young villager wanders here, singing songs of joy.
A muscular villager wanders here looking to start a fight.

< 331h/325H 155v/155V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
[2] The corpse of a traveling adventurer is lying here.
The corpse of a traveling merchant is lying here.
[3] Some padded leather armor is on the ground here gathering dust.
A village commoner wanders here in search of something to do.
Aetz trots in from the east.

< 331h/325H 153v/155V Pos: standing >
You quickly scan the area.
A small villager who is close by to your east.
A young villager who is close by to your east.
A muscular villager who is close by to your east.
A peasant commoner who is not far off to your east.
A young villager who is not far off to your east.

< 331h/325H 153v/155V Pos: standing >
A well traveled path continues on.
You extend your sights northward.
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
The corpse of a traveling merchant is lying here.
The corpse of a traveling adventurer is lying here.
A spiked suit of splint mail is on the ground here.
A spiked suit of ringmail is on the ground here gathering dust.
[3] A pair of simple looking boots is on the ground here.
[2] A buckler is on the ground here gathering dust and dirt.
[3] A hand axe is on the ground here collecting dust.
Some padded leather armor is on the ground here gathering dust.

< 331h/325H 153v/155V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 331h/325H 153v/155V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
The corpse of a traveling merchant is lying here.
The corpse of a traveling adventurer is lying here.
A spiked suit of splint mail is on the ground here.
A spiked suit of ringmail is on the ground here gathering dust.
[3] A pair of simple looking boots is on the ground here.
[2] A buckler is on the ground here gathering dust and dirt.
[3] A hand axe is on the ground here collecting dust.
Some padded leather armor is on the ground here gathering dust.
Aetz trots in from the south.

< 331h/325H 151v/155V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
[2] The corpse of a traveling adventurer is lying here.
The corpse of a traveling merchant is lying here.
[3] Some padded leather armor is on the ground here gathering dust.
A village commoner wanders here in search of something to do.
Aetz trots in from the north.

< 331h/325H 149v/155V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
The corpse of a wandering adventurer is lying here.
The corpse of a wandering merchant is lying here.
[2] The corpse of a traveling merchant is lying here.
A humming hemp visor lies here on the ground.
A pair of snakeskin gloves is here on the ground.
[2] An obsidian and steel dagger lies here.
An obsidian and steel breast plate lies here.
A rare piece of coldsteel gives off a frosty aura.
A large fragment of lustrous electrum has been left here.
A small villager wanders here looking for something to do.
A young villager wanders here, singing songs of joy.
A muscular villager wanders here looking to start a fight.
Aetz trots in from the west.

< 331h/325H 147v/155V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West 
The corpse of a wandering adventurer is lying here.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A spiked suit of ringmail is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A crafting recipe lies here collecting dust.
A peasant commoner wanders here with his head held low.
A young villager wanders here, singing songs of joy.
Aetz trots in from the west.

< 331h/325H 145v/155V Pos: standing >
You quickly scan the area.
A small villager who is close by to your north.
A muscular villager who is close by to your north.
A village commoner who is close by to your north.
A peasant commoner who is not far off to your north.
A pudgy commoner who is not far off to your north.
A cute fuzzy squirrel who is rather far off to your north.
A small villager who is close by to your west.
A young villager who is close by to your west.
A muscular villager who is close by to your west.
A village commoner who is not far off to your west.

< 331h/325H 146v/155V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A steaming pile of horse droppings is here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a wandering adventurer is lying here.
A cracked granite morningstar lies here on the ground.
A large piece of obsidian glitters beautifully.
A small villager wanders here looking for something to do.
A muscular villager wanders here looking to start a fight.
A village commoner wanders here in search of something to do.
Aetz trots in from the south.

< 331h/325H 145v/155V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
A spiked suit of splint mail is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A peasant commoner wanders here with his head held low.
A pudgy commoner wanders here looking for something to eat.
Aetz trots in from the south.

< 331h/325H 145v/155V Pos: standing >
A pudgy commoner leaves south.

< 331h/325H 149v/155V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 331h/325H 152v/155V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 331h/325H 155v/155V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
A spiked suit of splint mail is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
Aetz (Centaur)(large) stands, floating here.
A peasant commoner wanders here with his head held low.

< 331h/325H 155v/155V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  8 of  8
  3rd circle:  7 of  7
  4th circle:  6 of  6
  5th circle:  4 of  5   (   6 seconds)
  6th circle:  3 of  4   (   7 seconds)

< 331h/325H 155v/155V Pos: standing >
You quickly scan the area.
A mother deer who is not far off to your north.
A cute fuzzy squirrel who is a brief walk away to your north.
A pudgy commoner who is close by to your south.
A small villager who is close by to your south.
A muscular villager who is close by to your south.
A village commoner who is close by to your south.
A peasant commoner who is not far off to your south.
A young villager who is not far off to your south.

< 331h/325H 155v/155V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A steaming pile of horse droppings is here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a wandering adventurer is lying here.
A cracked granite morningstar lies here on the ground.
A large piece of obsidian glitters beautifully.
A pudgy commoner wanders here looking for something to eat.
A small villager wanders here looking for something to do.
A muscular villager wanders here looking to start a fight.
A village commoner wanders here in search of something to do.
Aetz trots in from the north.

< 331h/325H 153v/155V Pos: standing >
A young villager enters from the south.

< 331h/325H 153v/155V Pos: standing >
You quickly scan the area.
A peasant commoner who is close by to your north.
A mother deer who is a brief walk away to your north.
A cute fuzzy squirrel who is rather far off to your north.
A peasant commoner who is close by to your south.

< 331h/325H 153v/155V Pos: standing >
A village commoner leaves south.

< 331h/325H 153v/155V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
A spiked suit of splint mail is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A peasant commoner wanders here with his head held low.
Aetz trots in from the south.

< 331h/325H 151v/155V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West 
Aetz trots in from the south.

< 331h/325H 149v/155V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path is rather well traveled.  The songs of birds fill this
place with majestic peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -East  -West 
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A spiked suit of ringmail is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
The corpse of a wandering adventurer is lying here.
A wandering adventurer roams here looking for some excitement.
Aetz trots in from the east.

< 331h/325H 148v/155V Pos: standing >
You quickly scan the area.
A traveling adventurer who is close by to your west.
A muscular villager who is close by to your west.
A small child who is not far off to your west.
A small child who is not far off to your west.
A young villager who is not far off to your west.
A small child who is not far off to your west.
A traveling adventurer who is not far off to your west.
A village commoner who is not far off to your west.
A village warrior who is not far off to your west.
A village commoner who is not far off to your west.
A small villager who is a brief walk away to your west.

< 331h/325H 148v/155V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  8 of  8
  3rd circle:  7 of  7
  4th circle:  6 of  6
  5th circle:  4 of  5   (   6 seconds)
  6th circle:  3 of  4   (   7 seconds)

< 331h/325H 150v/155V Pos: standing >
The well traveled path continues on.
You extend your sights westward.
a Well Traveled Path
   The feel of life is great and grand here.  The majesticly beautiful songs of
birds are carried by the swirling wind.  The sounds of villagers moving around
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -East  -West 
A traveling adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.

< 331h/325H 150v/155V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  8 of  8
  3rd circle:  7 of  7
  4th circle:  6 of  6
  5th circle:  4 of  5   (   6 seconds)
  6th circle:  3 of  4   (   7 seconds)

< 331h/325H 151v/155V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 331h/325H 152v/155V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
Your communion with nature is now complete...

< 331h/325H 155v/155V Pos: standing >
A wandering adventurer leaves west.

< 331h/325H 155v/155V Pos: standing >
A Drow Elf snaps into visibility.

< 331h/325H 155v/155V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 331h/325H 155v/155V Pos: standing >
A Drow Elf completes her spell...
A Drow Elf utters the word 'unsohaiorz'
Vegetation bursts out of the ground, entangling you to the point of paralysis.
Vegetation bursts from the ground, impeding your progress.

< 331h/325H 155v/155V Pos: standing >
A Drow Elf snaps into visibility.

< 331h/325H 155v/155V Pos: standing >
A Drow Elf starts casting an offensive spell.

< 331h/325H 155v/155V Pos: standing >
A Drow Elf snaps into visibility.

< 331h/325H 155v/155V Pos: standing >

< 331h/325H 155v/155V Pos: standing >
Aetz suddenly clutches their head, as if trying to shrug off some unknown malady.
Aetz's eyes briefly cloud over as his body is painfully ripped apart from within.

< 331h/325H 155v/155V Pos: standing >
A Drow Elf completes her spell...
Aetz begins to dry and wilt.
Aetz's diabolical softwood ringmail was corroded by acid.
You can't!  You're paralyzed to the bone.

< 331h/325H 155v/155V Pos: standing >
A Troll disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...

< 331h/325H 155v/155V Pos: standing >
A Drow Elf snaps into visibility.

< 331h/325H 155v/155V Pos: standing >
You see nothing special...

< 331h/325H 155v/155V Pos: standing >
A Drow Elf starts casting an offensive spell.

< 331h/325H 155v/155V Pos: standing >
a Well Traveled Path
Obvious exits: -East  -West 
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A spiked suit of ringmail is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
The corpse of a wandering adventurer is lying here.
A Drow Elf (medium)  Nameless stands in mid-air here. (casting) 
A Troll (large)  Nameless stands in mid-air here.
A globe of darkness floats near a Troll's head.
You sense a lifeform nearby.
Aetz (Centaur)(large) stands, floating here.

< 331h/325H 155v/155V Pos: standing >
A Drow Elf snaps into visibility.

< 331h/325H 155v/155V Pos: standing >
a Well Traveled Path
Obvious exits: -East  -West 
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A spiked suit of ringmail is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
The corpse of a wandering adventurer is lying here.
A Drow Elf (medium)  Nameless stands in mid-air here. (casting) 
A Troll (large)  Nameless stands in mid-air here.
A globe of darkness floats near a Troll's head.
You sense a lifeform nearby.
Aetz (Centaur)(large) stands, floating here.

< 331h/325H 155v/155V Pos: standing >
A Drow Elf completes her spell...
Aetz seems to be blinded!
Aetz dries up completely and crumbles.
Aetz's diabolical softwood ringmail melted corroded by the acid.
Aetz's burnt bone gorget melted corroded by the acid.
Aetz's magical spyglass melted corroded by the acid.
Aetz's tiger's tooth earring [poor] melted corroded by the acid.
Aetz's gnomish ear amplifier melted corroded by the acid.
Aetz is dead! R.I.P.
Aetz's death cry reverberates in your head as he falls to the ground.
Aetz stops following you.
Your group has been disbanded.

< 331h/325H 155v/155V Pos: standing >
A Drow Elf snaps into visibility.

< 331h/325H 155v/155V Pos: standing >
You can't!  You're paralyzed to the bone.

< 331h/325H 155v/155V Pos: standing >
You can't!  You're paralyzed to the bone.
A Drow Elf starts casting an offensive spell.

< 331h/325H 155v/155V Pos: standing >
You can't!  You're paralyzed to the bone.

< 331h/325H 155v/155V Pos: standing >
That last attack was particularly invasive, and you feel your collective power decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
A Drow Elf's crushing blow frees you from a magic which held him motionless.
A Drow Elf's blow shatters the magic paralyzing you!
OUCH!  That really did HURT!
Out of nowhere, a Troll stabs you in the back.
OUCH!  That really did HURT!
Sorry, you aren't allowed to do that in combat.

< 171h/325H 155v/155V Pos: standing >
< T: Pie TP: sta TC: few wounds E: A Troll sta EP: excellent >
 You scream in pain as a Troll's pierce tears into your flesh.
You scream in pain as a Troll's pierce tears into your flesh.
You scream in pain as a Troll's pierce tears into your flesh.
You scream in pain as a Troll's pierce tears into your flesh.

< 94h/325H 155v/155V Pos: standing >
< T: Pie TP: sta TC:pretty hurt E: A Troll sta EP: excellent >
 A Drow Elf completes her spell...
A Drow Elf utters the words 'paffue xurhuio'
Your eyes dry out!!!
You have been blinded!
You are completely dried up.
Your something melted corroded by the acid.