<worn on head> an angelic cured leather cap
<worn on eyes> a knight's clay eyepatch from Vella's Bordello
<worn in ear> a small glittering diamond stud
<worn on face> some stretched illithid skin (magic)
<worn around neck> an icy copper pendant from Harrow -The Gnome Village
<worn on body> a suit of hide armor
<worn about body> a forrestal's cloak
<worn on back> a large leather backpack
<worn on arms> some blood-stained cured leather arm plates
<worn around wrist> a green Cimmerian bracelet
<worn around wrist> an exquisite cured leather bracelet
<worn on hands> a pair of feathered gloves [superior] (illuminating)
<primary weapon> a hand-carved yo-yo
<worn on legs> some many-pocketed garden trousers [poor]
<worn on feet> a pair of rugged outdoors boots [superior]
You explode a short astrologer, satisfied yet? Good...
A short astrologer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a short astrologer.
It appears you were able to salvage a piece of equipment from your enemy.
< 254h/254H 129v/129V Pos: standing >
You get a small pile of coins from the corpse of a short astrologer.
There were: 1 platinum coin, 7 gold coins, 11 silver coins, 20 copper coins.
You get a light gold tiara from the corpse of a short astrologer.
< 254h/254H 129v/129V Pos: standing >
You feel heavier and stop levitating.
< 254h/254H 129v/129V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.
< 254h/254H 129v/129V Pos: standing >
You stop using a large leather backpack.
< 254h/254H 129v/129V Pos: standing >
Ok.
You put 34 platinum, 48 gold, 15 silver, and 22 copper coins into a large leather backpack.
< 254h/254H 129v/129V Pos: standing >
You strap a large leather backpack on your back.
< 254h/254H 129v/129V Pos: standing >
You stop using a large leather backpack.
< 254h/254H 129v/129V Pos: standing >
You put 1 items into a large leather backpack.
< 254h/254H 129v/129V Pos: standing >
You strap a large leather backpack on your back.
< 254h/254H 129v/129V Pos: standing >
You are using:
<worn on head> an angelic cured leather cap
<worn on eyes> a knight's clay eyepatch from Vella's Bordello
<worn in ear> a small glittering diamond stud
<worn in ear> a small glittering diamond stud
<worn on face> some stretched illithid skin (magic)
<worn around neck> a daisy necklace [superior] (illuminating)
<worn around neck> an icy copper pendant from Harrow -The Gnome Village
<worn on body> a suit of hide armor
<worn about body> a forrestal's cloak
<worn on back> a large leather backpack
<worn on arms> some blood-stained cured leather arm plates
<worn around wrist> a green Cimmerian bracelet
<worn around wrist> an exquisite cured leather bracelet
<worn on hands> a pair of feathered gloves [superior] (illuminating)
<primary weapon> a hand-carved yo-yo
<worn on legs> some many-pocketed garden trousers [poor]
<worn on feet> a pair of rugged outdoors boots [superior]
< 254h/254H 129v/129V Pos: standing >
You are carrying: (0/11)
Nothing.
< 254h/254H 129v/129V Pos: standing >
< 254h/254H 129v/129V Pos: standing >
A large leather backpack contains:
a small pile of coins
a simple robe [superior]
a ferry ticket for the SeaStalker
a suit of halfling leather armor
the skin of a giant snake [poor]
multi-colored glass flute of harmony (magic)
a light gold tiara
some beautiful copper greaves from City of Torrhan
a twined clay saddle
a tower shield caked with blood (magic)
some tempered steel
a colorful painting
[2] a near finished painting
a farmers hat
a leather bag with two little eye holes
a small piece of iron
a studded leather cloak
a mining pick [65%]
< 254h/254H 129v/129V Pos: standing >
A well-groomed barber enters from the west.
< 254h/254H 129v/129V Pos: standing >
< 254h/254H 129v/129V Pos: standing >
< 254h/254H 129v/129V Pos: standing >
You stop using a large leather backpack.
< 254h/254H 129v/129V Pos: standing >
You get a light gold tiara from a large leather backpack.
< 254h/254H 129v/129V Pos: standing >
You strap a large leather backpack on your back.
< 254h/254H 129v/129V Pos: standing >
< 254h/254H 129v/129V Pos: standing >
You can't use a light gold tiara.
< 254h/254H 129v/129V Pos: standing >
< 254h/254H 129v/129V Pos: standing >
< 254h/254H 129v/129V Pos: standing >
You stop using a large leather backpack.
< 254h/254H 129v/129V Pos: standing >
You put 1 items into a large leather backpack.
< 254h/254H 129v/129V Pos: standing >
You strap a large leather backpack on your back.
< 254h/254H 129v/129V Pos: standing >
< 254h/254H 129v/129V Pos: standing >
< 254h/254H 129v/129V Pos: standing >
< 254h/254H 129v/129V Pos: standing >
< 254h/254H 129v/129V Pos: standing >
A Dirt Road Along the Eastern Palisade
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
The corpse of a short astrologer is lying here.
< 254h/254H 129v/129V Pos: standing >
A well-groomed barber enters from the west.
< 254h/254H 129v/129V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road along the Eastern Palisade
</map>
A Dirt Road along the Eastern Palisade
The road here is traveled very seldom, for the only store accessible
from this lane is the herbalists store. That store does considerable business
with the ranger and druidic professions, but virtually none with any others.
The road is in immaculate condition, although the banks are almost entirely
overcome with grass and weeds.
Obvious exits: -North -South
< 254h/254H 128v/129V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: An Intersection of Roads Along the Eastern Palisade
</map>
An Intersection of Roads Along the Eastern Palisade
The road between the artisans' and scholars' quarters meets here with the
dirt lane against the palisade. Unlike most intersections in the city, this
one is not rutted deeply by wagon tracks, although foot traffic looks to
have been quite heavy. The flora along the path grows slowly, mostly
consisting of weeds and the odd tuft of grass.
Obvious exits: -North -South -West
< 254h/254H 127v/129V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road Along the Eastern Palisade
</map>
A Dirt Road Along the Eastern Palisade
While no stores are accessible from this section of the dirt road along
the palisade, a small alleyway shoots off into the artisans' quarter. The
road is very rarely traveled and large patches of grass have sprouted in
the middle of the road. The palisade here has been the victim of several
acts of mild revolt, having had rude slogans painted upon it in the dead of
the night.
Obvious exits: -North -South
< 254h/254H 127v/129V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road Along the Eastern Palisade
</map>
A Dirt Road Along the Eastern Palisade
While no stores are accessible from this section of the dirt road along
the palisade, a small alleyway shoots off into the artisans' quarter. The
road is very rarely traveled and large patches of grass have sprouted in
the middle of the road. The palisade here has been the victim of several
acts of mild revolt, having had rude slogans painted upon it in the dead of
the night.
Obvious exits: -North -South -West
< 254h/254H 127v/129V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road Along the Eastern Palisade
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road Along the Eastern Palisade
</map>
A Dirt Road Along the Eastern Palisade
While no stores are accessible from this section of the dirt road along
the palisade, a small alleyway shoots off into the artisans' quarter. The
road is very rarely traveled and large patches of grass have sprouted in
the middle of the road. The palisade here has been the victim of several
acts of mild revolt, having had rude slogans painted upon it in the dead of
the night.
Obvious exits: -North -South
An imposing man-at-arms is strolling about, looking for trouble.
An imposing man-at-arms is strolling about, looking for trouble.
A petite embroiderer is walking the streets of the bailey.
< 254h/254H 127v/129V Pos: standing >
< 254h/254H 127v/129V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road Along the Eastern Palisade
</map>
A Dirt Road Along the Eastern Palisade
While no stores are accessible from this section of the dirt road along
the palisade, a small alleyway shoots off into the artisans' quarter. The
road is very rarely traveled and large patches of grass have sprouted in
the middle of the road. The palisade here has been the victim of several
acts of mild revolt, having had rude slogans painted upon it in the dead of
the night.
Obvious exits: -North -South
< 254h/254H 128v/129V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Bottom of the Tower At the Northeastern Corner of the Palisade
</map>
The Bottom of the Tower At the Northeastern Corner of the Palisade
A stairway spirals up the tower here, leading to the platforms above
where archers and guards patrol. The mud at the bottom of the stairs is
splashed about horribly from the constant trampling of soldiers and other
inhabitants of the castle. The wood of the palisade meets the stone and
mortar of the tower in a manner that ensures the stability of both of the
structures.
Obvious exits: -South -West -Up
< 254h/254H 127v/129V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type "trophy" to look at which areas you have spent time in, and how much you can still stand to learn from them.
< 254h/254H 127v/129V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road Along the Northern Palisade
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road Along the Northern Palisade
</map>
A Dirt Road Along the Northern Palisade
The road here passes by the northern edge of the artisans' quarter,
traveling past the dyers, weavers, spinners, and haberdashers shops. The
foot traffic, while quite heavy, is not quite as damaging to the quality of
the roads as the heavy wagons used so frequently in the other quarters of
the sprawling bailey.
Obvious exits: -East -South -West
An imposing man-at-arms is strolling about, looking for trouble.
< 254h/254H 128v/129V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road Along the Northern Palisade
</map>
A Dirt Road Along the Northern Palisade
The road here passes by the northern edge of the artisans' quarter,
traveling past the dyers, weavers, spinners, and haberdashers shops. The
foot traffic, while quite heavy, is not quite as damaging to the quality of
the roads as the heavy wagons used so frequently in the other quarters of
the sprawling bailey.
Obvious exits: -East -South -West
< 254h/254H 127v/129V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road Along the Northern Palisade
</map>
A Dirt Road Along the Northern Palisade
The road here passes by the northern edge of the artisans' quarter,
traveling past the dyers, weavers, spinners, and haberdashers shops. The
foot traffic, while quite heavy, is not quite as damaging to the quality of
the roads as the heavy wagons used so frequently in the other quarters of
the sprawling bailey.
Obvious exits: -East -South -West
< 254h/254H 126v/129V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Guardhouse at the Bottom of the Road Leading up the Motte
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Guardhouse at the Bottom of the Road Leading up the Motte
</map>
A Guardhouse at the Bottom of the Road Leading up the Motte
This guardhouse serves a dual purpose. Its first, and primary reason,
is to ensure that no one is granted access to the keep on the motte without
a valid reason for doing so. Its second is as an inspection station,
checking all outgoing persons for documents of any type, as well as, for any
unusual items that may have been pilfered from the keep.
Obvious exits: -North# -East -South -West
A finely-dressed minter holds his chin up pompously.
< 254h/254H 126v/129V Pos: standing >
< 254h/254H 129v/129V Pos: standing >
You would need a lot of luck!
< 254h/254H 129v/129V Pos: standing >
You begin to focus your will...
< 254h/254H 129v/129V Pos: standing >
Casting: detonate
< 254h/254H 129v/129V Pos: standing >
Your mental manipulations become a reality...
[Damage: 84 ] You feel a warm sense of satisfaction as explosions engulf a finely-dressed minter.
You parry a finely-dressed minter's lunge at you.
-=[A finely-dressed minter's punch strikes you.]=-
A finely-dressed minter's kick hits you in your side.
< 227h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: small wounds E: minter sta EP: few wounds >
You begin to focus your will...
< 227h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: small wounds E: minter sta EP: few wounds >
Casting: detonate
< 227h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: small wounds E: minter sta EP: few wounds >
Your mental manipulations become a reality...
[Damage: 87 ] You feel a warm sense of satisfaction as explosions engulf a finely-dressed minter.
< 227h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: small wounds E: minter sta EP: nasty wounds >
You begin to focus your will...
< 227h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: small wounds E: minter sta EP: nasty wounds >
You parry a finely-dressed minter's lunge at you.
-=[A finely-dressed minter's punch strikes you.]=-
< 213h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: small wounds E: minter sta EP: nasty wounds >
Casting: detonate
< 213h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: small wounds E: minter sta EP: nasty wounds >
Your mental manipulations become a reality...
[Damage: 49 ] You feel a warm sense of satisfaction as explosions engulf a finely-dressed minter.
< 213h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: small wounds E: minter sta EP: pretty hurt >
A finely-dressed minter dodges your futile attack.
[Damage: 2 ] -=[Your decent crush strikes a finely-dressed minter.]=-
You begin to focus your will...
< 213h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: small wounds E: minter sta EP: pretty hurt >
Casting: detonate
< 213h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: small wounds E: minter sta EP: pretty hurt >
Your mental manipulations become a reality...
[Damage: 51 ] You feel a warm sense of satisfaction as explosions engulf a finely-dressed minter.
A finely-dressed minter is incapacitated and will slowly die, if not aided.
< 213h/254H 129v/129V Pos: standing >
<You begin to focus your will...
< 213h/254H 129v/129V Pos: standing >
<Casting: detonate
< 213h/254H 129v/129V Pos: standing >
<Your mental manipulations become a reality...
[Damage: 48 ] You explode a finely-dressed minter, satisfied yet? Good...
A finely-dressed minter is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a finely-dressed minter cause a sickening chill to run up your spine.
< 213h/254H 129v/129V Pos: standing >
You get a few coins from the corpse of a finely-dressed minter.
There were: 1 platinum coin, 10 gold coins.
< 213h/254H 129v/129V Pos: standing >
Autosaving...
< 213h/254H 129v/129V Pos: standing >
You sit down and relax.
< 214h/254H 129v/129V Pos: sitting >
You start meditating...
< 214h/254H 129v/129V Pos: sitting >
The sun starts to set in the south.
< 218h/254H 129v/129V Pos: sitting >
Your mana reserves are now full.
< 218h/254H 129v/129V Pos: sitting >
You clamber to your feet.
< 218h/254H 129v/129V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road Along the Northern Palisade
</map>
A Dirt Road Along the Northern Palisade
This dirt lane along the northern palisade is not quite as heavily
traveled as most around the bailey. Since the road leads only to the shop
of the bladesmith in a direct manner, and the smithies’ ring by an indirect
manner, its main travelers are soldiers. While most are traveling to and
from guard duty on the palisade platforms, many stop inside the bladesmiths
store to pick out a fine weapon for themselves.
Obvious exits: -East -South -West
< 220h/254H 128v/129V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road Along the Northern Palisade
</map>
A Dirt Road Along the Northern Palisade
This dirt lane along the northern palisade is not quite as heavily
traveled as most around the bailey. Since the road leads only to the shop
of the bladesmith in a direct manner, and the smithies’ ring by an indirect
manner, its main travelers are soldiers. While most are traveling to and
from guard duty on the palisade platforms, many stop inside the bladesmiths
store to pick out a fine weapon for themselves.
Obvious exits: -East -West
< 220h/254H 127v/129V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road Along the Northern Palisade
</map>
A Dirt Road Along the Northern Palisade
This dirt lane along the northern palisade is not quite as heavily
traveled as most around the bailey. Since the road leads only to the shop
of the bladesmith in a direct manner, and the smithies’ ring by an indirect
manner, its main travelers are soldiers. While most are traveling to and
from guard duty on the palisade platforms, many stop inside the bladesmiths
store to pick out a fine weapon for themselves.
Obvious exits: -East -West
< 220h/254H 126v/129V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Bottom of the Tower at the Northwestern Corner of the Palisade
</map>
The Bottom of the Tower at the Northwestern Corner of the Palisade
This tower at the northwestern section of the palisade leads up to the
platforms above, used for both spotting and fighting with any enemies who
are foolish enough to attack the fortified position. The rickety staircase
wobbles underfoot and several stop-gap measures have been taken to
reinforce the stairway.
Obvious exits: -East -South -Up
< 220h/254H 126v/129V Pos: standing >
Alas, you cannot go that way. . . .
< 220h/254H 127v/129V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road Along the Western Palisade
</map>
A Dirt Road Along the Western Palisade
The dirt road along the palisade stretches in front of the smithies’ ring
here. A large open building, covered to protect the workers from the
elements, its design lends itself perfectly to large pickups of goods by
wagon. A large booth in the center of the ring can be seen as the central
point of sales by the smithies.
Obvious exits: -North -East -South
< 221h/254H 128v/129V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road Along the Western Palisade
</map>
A Dirt Road Along the Western Palisade
The dirt road along the palisade stretches in front of the smithies’ ring
here. A large open building, covered to protect the workers from the
elements, its design lends itself perfectly to large pickups of goods by
wagon. A large booth in the center of the ring can be seen as the central
point of sales by the smithies.
Obvious exits: -North -East -South
< 221h/254H 127v/129V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road Along the Western Palisade
</map>
A Dirt Road Along the Western Palisade
The dirt road along the palisade stretches in front of the smithies’ ring
here. A large open building, covered to protect the workers from the
elements, its design lends itself perfectly to large pickups of goods by
wagon. A large booth in the center of the ring can be seen as the central
point of sales by the smithies.
Obvious exits: -North -East -South
< 221h/254H 126v/129V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: An Intersection of Roads Along the Western Palisade
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: An Intersection of Roads Along the Western Palisade
</map>
An Intersection of Roads Along the Western Palisade
The dirt lane of the road along the palisade intersects with the small
alley running between the grocers' and smithies’ quarters. Large arcs in the
ground show where heavily laden wagons have turned off of one road to
another, and since this intersection provides the easiest access to both the
fish and the smithy markets it is traveled very heavily.
Obvious exits: -North -East -South
The bailey hangman wanders about wringing his hands.
A grunting hog follows the young swineherd about.
A grunting hog follows the young swineherd about.
A country swineherd gawks at the sights around him.
< 221h/254H 127v/129V Pos: standing >
You feel a bit more clumsy.
Your vitality drains away.
Your coordination decreases.
Your muscles return to normal.
< 223h/254H 129v/129V Pos: standing >
Hint: Type "group" to see your groupmates' health and movement.
< 223h/254H 129v/129V Pos: standing >
You begin to focus your will...
< 223h/254H 129v/129V Pos: standing >
Casting: energy containment *
< 224h/254H 129v/129V Pos: standing >
Your mental manipulations become a reality...
< 224h/254H 129v/129V Pos: standing >
You don't know that spell!
< 224h/254H 129v/129V Pos: standing >
You don't know that spell!
< 224h/254H 129v/129V Pos: standing >
You don't know that spell!
< 224h/254H 129v/129V Pos: standing >
You don't know that spell!
< 224h/254H 129v/129V Pos: standing >
You begin to focus your will...
< 224h/254H 129v/129V Pos: standing >
Casting: enhance constitution *
< 224h/254H 129v/129V Pos: standing >
Your mental manipulations become a reality...
You feel more vitalized.
< 225h/254H 129v/129V Pos: standing >
Score information for Dolmol
Level: 32 Race: Githzerai Class: Psionicist / Pyrokinetic Sex: Female
Hit points: 225(254) Mana: 554(591) Moves: 129(129)
Coins carried: 1 platinum 10 gold 0 silver 0 copper
Coins in bank: 352 platinum 148 gold 0 silver 0 copper
Playing time: 2 days / 3 hours/ 30 minutes
Received data: 0.6503 MB this session.
Send data: 0.0213 MB this session.
Compression ratio: 84%
Title: Legionary of The Empire
Status: Standing.
Epic points(total): 156(381)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 18
Detecting: Evil Good Magic Life
Protected from: Fire
Enchantments: Ultravision Armor Tower of Iron Will
Bartender Quests Remaining: 8
Combat Pulse: 19 Spell Pulse: 0.90
Leaderboard Points: 317
Active Spells:
--------------
enhance constitution (32 minutes)
Auctions Disabled (less than a minute remaining)
flesh armor (18 minutes)
intellect fortress (16 minutes)
energy containment (23 minutes)
tower of iron will (7 minutes)
adrenaline control (28 minutes)
combat mind (2 minutes)
aura sight (3 minutes)
< 225h/254H 129v/129V Pos: standing >
You begin to focus your will...
< 225h/254H 129v/129V Pos: standing >
Casting: enhance strength *
< 225h/254H 129v/129V Pos: standing >
Your mental manipulations become a reality...
Your muscles begin to expand.
< 226h/254H 129v/129V Pos: standing >
You begin to focus your will...
< 226h/254H 129v/129V Pos: standing >
Casting: enhance dexterity *
< 226h/254H 129v/129V Pos: standing >
An overweight brewer enters from the east.
< 226h/254H 129v/129V Pos: standing >
Your mental manipulations become a reality...
Your coordination increases greatly.
< 226h/254H 129v/129V Pos: standing >
You begin to focus your will...
< 227h/254H 129v/129V Pos: standing >
Casting: enhance agility *
< 227h/254H 129v/129V Pos: standing >
Your mental manipulations become a reality...
You feel more agile.
< 227h/254H 129v/129V Pos: standing >
You begin to focus your will...
< 227h/254H 129v/129V Pos: standing >
Casting: flight *
< 227h/254H 129v/129V Pos: standing >
Your mental manipulations become a reality...
You fly through the air, free as a bird!
< 228h/254H 129v/129V Pos: standing >
You don't know that spell!
< 228h/254H 129v/129V Pos: standing >
You don't know that spell!
< 228h/254H 129v/129V Pos: standing >
You don't know that spell!
< 228h/254H 129v/129V Pos: standing >
You don't know that spell!
< 228h/254H 129v/129V Pos: standing >
You are three quarters the way to your next level.
< 229h/254H 129v/129V Pos: standing >
An Intersection of Roads Along the Western Palisade
Obvious exits: -North -East -South
An overweight brewer is strolling through on his way to work.
The bailey hangman wanders about wringing his hands.
A grunting hog follows the young swineherd about.
A grunting hog follows the young swineherd about.
A country swineherd gawks at the sights around him.
< 230h/254H 129v/129V Pos: standing >
The bailey hangman leaves east.
A Drow Elf snaps into visibility.
< 230h/254H 129v/129V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'yaftze diesilla'
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
< 186h/254H 129v/129V Pos: standing >
<Someone dodges your futile attack.
You miss someone.
A Drow Elf snaps into visibility.
< 186h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
Consider killing who?
< 186h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: few wounds E: someone sta EP: excellent >
Consider killing who?
< 186h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: few wounds E: someone sta EP: excellent >
A Drow Elf snaps into visibility.
< 186h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
An imposing man-at-arms enters from the east.
< 186h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: few wounds E: someone sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 186h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: few wounds E: someone sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 186h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: few wounds E: someone sta EP: excellent >
A Drow Elf snaps into visibility.
< 186h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: few wounds E: someone sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 186h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: few wounds E: someone sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 186h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: few wounds E: someone sta EP: excellent >
A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'yaftze diesilla'
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
You resist the effects of a Drow Elf's spell!
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
< 138h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
The bailey hangman enters from the east.
< 138h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
You begin to focus your will...
< 138h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: few wounds E: someone sta EP: excellent >
A Drow Elf snaps into visibility.
< 138h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
Casting: detonate
< 138h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
Your mental manipulations become a reality...
[Damage: 42 ] You feel a warm sense of satisfaction as explosions engulf a Drow Elf.
< 138h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: few wounds E: A Drow Elf sta EP: small wounds >
A Drow Elf snaps into visibility.
< 138h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: few wounds E: someone sta EP: small wounds >
You begin to focus your will...
< 138h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: few wounds E: someone sta EP: small wounds >
A Drow Elf snaps into visibility.
< 138h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: few wounds E: A Drow Elf sta EP: small wounds >
Casting: detonate
< 138h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: few wounds E: someone sta EP: small wounds >
A Drow Elf snaps into visibility.
< 138h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: few wounds E: someone sta EP: small wounds >
Your mental manipulations become a reality...
A Drow Elf snaps into visibility.
[Damage: 44 ] You feel a warm sense of satisfaction as explosions engulf a Drow Elf.
< 138h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: few wounds E: A Drow Elf sta EP: small wounds >
Shadows stretch across the land as the sun limps towards the horizon.
A Drow Elf completes his spell...
A Drow Elf utters the words 'yaftze diesilla'
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
< 90h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: nasty wounds E: A Drow Elf sta EP: small wounds >
An imposing man-at-arms watches the battle in amusement.
Someone dodges your futile attack.
Someone dodges your futile attack.
A Drow Elf snaps into visibility.
< 90h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: nasty wounds E: A Drow Elf sta EP: small wounds >
You begin to focus your will...
< 90h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: nasty wounds E: someone sta EP: small wounds >
Someone misses you.
A Drow Elf snaps into visibility.
A Drow Elf starts casting an offensive spell.
< 90h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: nasty wounds E: A Drow Elf sta EP: small wounds >
Casting: detonate
< 90h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: nasty wounds E: someone sta EP: small wounds >
A Drow Elf snaps into visibility.
Your mental manipulations become a reality...
[Damage: 42 ] You feel a warm sense of satisfaction as explosions engulf a Drow Elf.
< 90h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: nasty wounds E: someone sta EP: few wounds >
A Drow Elf snaps into visibility.
You begin to focus your will...
< 90h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: nasty wounds E: A Drow Elf sta EP: few wounds >
An overweight brewer leaves south.
< 90h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: nasty wounds E: A Drow Elf sta EP: few wounds >
Casting: detonate
< 90h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: nasty wounds E: A Drow Elf sta EP: few wounds >
A tall longbowman enters from the east.
< 90h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: nasty wounds E: A Drow Elf sta EP: few wounds >
A Drow Elf completes his spell...
A Drow Elf utters the words 'yaftze diesilla'
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
You resist the effects of a Drow Elf's spell!
Your mental manipulations become a reality...
Your spell flows around a Drow Elf, leaving him unharmed!
[Damage: 35 ] You feel a warm sense of satisfaction as explosions engulf a Drow Elf.
Someone misses you.
Someone misses you.
A Drow Elf snaps into visibility.
< 42h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC:pretty hurt E: A Drow Elf sta EP: few wounds >
Someone dodges your futile attack.
Someone dodges your futile attack.
A Drow Elf snaps into visibility.
< 42h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC:pretty hurt E: A Drow Elf sta EP: few wounds >
You begin to focus your will...
< 42h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC:pretty hurt E: someone sta EP: few wounds >
A Drow Elf snaps into visibility.
< 42h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC:pretty hurt E: A Drow Elf sta EP: few wounds >
An imposing man-at-arms is waving a platinum coin around wanting to make a bet on the outcome.
An imposing man-at-arms leaves north.
Casting: detonate
< 42h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC:pretty hurt E: someone sta EP: few wounds >
A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'diesilla barh'
YOU'RE HIT! A lightning bolt from a Drow Elf has reached its goal.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 16h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: awful E: A Drow Elf sta EP: few wounds >
Your mental manipulations become a reality...
[Damage: 44 ] You feel a warm sense of satisfaction as explosions engulf a Drow Elf.
< 16h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: awful E: someone sta EP: nasty wounds >
A Drow Elf snaps into visibility.
< 16h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: awful E: A Drow Elf sta EP: nasty wounds >
You begin to focus your will...
< 16h/254H 129v/129V Pos: standing >
< T: Dolmol TP: sta TC: awful E: A Drow Elf sta EP: nasty wounds >
A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'diesilla barh'
You feel enlightened by the lightning bolt a Drow Elf sends, and then all is dark - RIP.
Your daisy necklace [superior] exploded spreading charges of electrical energy!
Your small glittering diamond stud exploded spreading charges of electrical energy!