<worn as a badge> a glowing blue crystal [78%]
<worn on head> a bone razored skull
<worn on eyes> a moonstone visor of damage
<worn in ear> a glowing crystalline earring [superior] (magic)
<worn in ear> a glowing crystalline earring (magic)
<worn on face> a superior adamantium veil
<worn around neck> a live snake necklace of power [83%]
<worn around neck> a collar made of solid gold
<worn on body> a shadowy chest plate
<worn about body> a tight green cloak
<worn as quiver> a mystical serpent runed quiver (magic)
<worn about waist> a belt bearing the symbol of Baphomet [poor] (magic)
<worn on belt buckle>a royal dagger of platinum of constitution
<worn on arms> some heavy iron orcish arm plates
<worn around wrist> a length of zombie flesh [48%]
<worn around wrist> a thick, pulsing quartz bracelet (magic)
<worn on hands> a pair of silverish githyanki gauntlets [poor] (magic) [78%]
<worn on finger> a mithril ring embossed with obsidian shards
<worn on finger> a ring of the beholder [poor]
<wielding twohanded> a blood red sword named 'Death Rider' (magic) (glowing)[239h 47m 15s]
<worn on legs> some frozen gem greaves from Ruined Temple of Tezcatlipoca
<worn on feet> a fine pair of dragonscale sabatons of strength (magic) [89%]
Bisil opens a spellbook bearing the insignia of Bisil and begins studying it intently.
< 859h/801H 114v/114V Pos: sitting >
< 859h/801H 114v/114V Pos: sitting >
Dru's flesh begins to shimmer, then gains a harder look to it.
< 859h/801H 114v/114V Pos: sitting >
Bisil closes his book and grins malevolently.
< 859h/801H 114v/114V Pos: sitting >
Bisil clambers to his feet.
< 859h/801H 114v/114V Pos: sitting >
You have finished praying for soulshield.
< 859h/801H 114v/114V Pos: sitting >
< 858h/801H 114v/114V Pos: sitting >
< 858h/801H 114v/114V Pos: sitting >
< 858h/801H 114v/114V Pos: sitting >
< 858h/801H 114v/114V Pos: sitting >
Kesk starts casting a spell.
< 858h/801H 114v/114V Pos: sitting >
Kesk completes his spell...
A dark chill from beyond the grave permeates the air around Kesk.
< 858h/801H 114v/114V Pos: sitting >
< 858h/801H 114v/114V Pos: sitting >
< 858h/801H 114v/114V Pos: sitting >
Chopon's body appears to recover from the affects of the potion.
< 858h/801H 114v/114V Pos: sitting >
Norabi says in drow 'stone'
< 858h/801H 114v/114V Pos: sitting >
< 858h/801H 114v/114V Pos: sitting >
< 858h/801H 114v/114V Pos: sitting >
< 858h/801H 114v/114V Pos: sitting >
Kesk sits down in a comfortable spot.
< 858h/801H 114v/114V Pos: sitting >
Kesk opens a white leather-bound tome of spirit domination and begins studying it intently.
< 858h/801H 114v/114V Pos: sitting >
Bisil sits down.
< 857h/801H 114v/114V Pos: sitting >
Bisil relaxes a bit.
< 857h/801H 114v/114V Pos: sitting >
You have finished praying for blindness.
Bisil opens a spellbook bearing the insignia of Bisil and begins studying it intently.
< 857h/801H 114v/114V Pos: sitting >
Laz sits down in a comfortable spot.
< 857h/801H 114v/114V Pos: sitting >
Laz takes out his unholy symbol and begins praying intently.
< 857h/801H 114v/114V Pos: sitting >
Bisil closes his book and grins malevolently.
< 857h/801H 114v/114V Pos: sitting >
Bisil clambers to his feet.
< 857h/801H 114v/114V Pos: sitting >
Bisil starts casting a spell called 'enlarge'.
< 857h/801H 114v/114V Pos: sitting >
Kesk closes his book and grins malevolently.
< 857h/801H 114v/114V Pos: sitting >
Kesk clambers to his feet.
< 857h/801H 114v/114V Pos: sitting >
Bisil completes his spell...
Rex grows to about twice his normal size!
< 857h/801H 114v/114V Pos: sitting >
Laz raises his unholy symbol and smiles malevolently.
Kesk starts casting a spell called 'protect undead'.
< 857h/801H 114v/114V Pos: sitting >
Bisil sits down.
Laz clambers to his feet.
< 857h/801H 114v/114V Pos: sitting >
Bisil relaxes a bit.
< 857h/801H 114v/114V Pos: sitting >
Bisil opens a spellbook bearing the insignia of Bisil and begins studying it intently.
< 857h/801H 114v/114V Pos: sitting >
Kesk completes his spell...
A dark chill from beyond the grave permeates the air around Kesk.
< 857h/801H 114v/114V Pos: sitting >
Aq stops using a rugged adventurers satchel.
< 857h/801H 114v/114V Pos: sitting >
Aq attaches a rugged adventurers satchel to his belt.
< 857h/801H 114v/114V Pos: sitting >
Bisil closes his book and grins malevolently.
Kesk starts casting a spell.
< 857h/801H 114v/114V Pos: sitting >
You have finished praying for harm.
Bisil clambers to his feet.
< 857h/801H 114v/114V Pos: sitting >
Bisil starts casting a spell called 'enlarge'.
< 857h/801H 114v/114V Pos: sitting >
Kesk completes his spell...
A dark chill from beyond the grave permeates the air around Kesk.
< 857h/801H 114v/114V Pos: sitting >
Bisil completes his spell...
< 857h/801H 114v/114V Pos: sitting >
Kesk nods.
< 857h/801H 114v/114V Pos: sitting >
< 856h/801H 114v/114V Pos: sitting >
< 856h/801H 114v/114V Pos: sitting >
Bisil sits down.
< 856h/801H 114v/114V Pos: sitting >
Bisil relaxes a bit.
< 856h/801H 114v/114V Pos: sitting >
Aq stops using a rugged adventurers satchel.
Bisil opens a spellbook bearing the insignia of Bisil and begins studying it intently.
< 856h/801H 114v/114V Pos: sitting >
Aq attaches a rugged adventurers satchel to his belt.
< 856h/801H 114v/114V Pos: sitting >
You have memorized the following spells:
( 8th circle) 1 - wither
( 7th circle) 1 - harm
1 - soulshield
( 6th circle) 2 - blindness
1 - curse
( 5th circle) 4 - invigorate
( 4th circle) 4 - dispel good
( 3rd circle) 1 - armor
And you are currently praying for the following spells:
9 seconds: ( 7th) harm
21 seconds: ( 3rd) armor
43 seconds: ( 9th) unholy word
55 seconds: ( 3rd) armor
67 seconds: ( 3rd) armor
88 seconds: ( 8th) battle ecstasy
100 seconds: ( 3rd) armor
You can pray 6 1st and 5 2nd circle spell(s).
< 856h/801H 114v/114V Pos: sitting >
Bisil closes his book and grins malevolently.
< 856h/801H 114v/114V Pos: sitting >
Bisil clambers to his feet.
< 856h/801H 114v/114V Pos: sitting >
< 856h/801H 114v/114V Pos: sitting >
Laz sneaks north.
Kesk sneaks north.
< 856h/801H 114v/114V Pos: sitting >
< 856h/801H 114v/114V Pos: sitting >
< 856h/801H 114v/114V Pos: sitting >
You are already meditating.
< 856h/801H 114v/114V Pos: sitting >
< 856h/801H 114v/114V Pos: sitting >
You stop meditating.
MMMM^MMMM
M^^^^^MMMMM
MMMMMPMMMMM
MLDMM@MMMMM
MMMMM^^MMMM
.^MM^^^MMMM
^^^^^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 856h/801H 114v/114V Pos: sitting >
You have finished praying for harm.
< 856h/801H 114v/114V Pos: sitting >
You clamber to your feet.
You abandon your praying.
< 855h/801H 114v/114V Pos: standing >
MMMM^M^M^
MMMMM^MMMM^
M^^^^^MMMMM
MMMMM@MMMMM
MLDMM^MMMMM
MMMMM^^MMMM
^MM^^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Norabi Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Norabi's head.
Bisil Nameless (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Bisil's head.
Kesk Nameless (Kobold)(tiny) stands in mid-air here.(Red Aura)
Dru Nameless (Githyanki)(medium) stands in mid-air here.(Red Aura)
A swarm of insects flies through the air.(Red Aura)
*Chopon Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Chopon's head.
Rex Primary Character Nameless (Troll)(huge) stands in mid-air here.(Red Aura)
A globe of darkness floats near Rex's head.
Wash Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wash's head.
Aq Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Aq's head.
*Laz Nameless (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
< 855h/801H 114v/114V Pos: standing >
< 855h/801H 114v/114V Pos: standing >
< 855h/801H 114v/114V Pos: standing >
Kesk gets a compact pile of bones from his bottomless bag of the illithids.
Laz sneaks north.
Kesk sneaks north.
You follow Laz.
^M^^.^^^^
MMMMM^M^M^.
MMMMM^MMMM^
M^^^^@MMMMM
MMMMMDMMMMM
MLDMM^MMMMM
MMMM^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Kesk Nameless (Kobold)(tiny) stands in mid-air here.(Red Aura)
Dru Nameless (Githyanki)(medium) stands in mid-air here.(Red Aura)
A swarm of insects flies through the air.(Red Aura)
*Chopon Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Chopon's head.
Rex Primary Character Nameless (Troll)(huge) stands in mid-air here.(Red Aura)
A globe of darkness floats near Rex's head.
Wash Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wash's head.
Aq Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Aq's head.
*Laz Nameless (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
Bisil enters from the south.
Norabi enters from the south.
< 855h/801H 114v/114V Pos: standing >
Aq slaps himself, leaving a bright red hand-print on his face.
Laz sneaks west.
Kesk sneaks west.
You follow Laz.
M^M^^.^^^
MMMMMM^M^M^
MMMMMM^MMMM
MM^^^@DMMMM
MMMMMM^MMMM
MMLDMM^MMMM
MMMMM^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Kesk Nameless (Kobold)(tiny) stands in mid-air here.(Red Aura)
Dru Nameless (Githyanki)(medium) stands in mid-air here.(Red Aura)
A swarm of insects flies through the air.(Red Aura)
*Chopon Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Chopon's head.
Rex Primary Character Nameless (Troll)(huge) stands in mid-air here.(Red Aura)
A globe of darkness floats near Rex's head.
Wash Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wash's head.
Aq Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Aq's head.
*Laz Nameless (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
Bisil enters from the east.
Norabi enters from the east.
< 855h/801H 114v/114V Pos: standing >
Laz sneaks west.
Kesk sneaks west.
You follow Laz.
MM^M^^.^^
MMMMMMM^M^M
MMMMMMM^MMM
MMM^^@D^MMM
MMMMMMM^MMM
MMMLDMM^MMM
^MMMMM^^M
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Kesk Nameless (Kobold)(tiny) stands in mid-air here.(Red Aura)
Dru Nameless (Githyanki)(medium) stands in mid-air here.(Red Aura)
A swarm of insects flies through the air.(Red Aura)
*Chopon Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Chopon's head.
Rex Primary Character Nameless (Troll)(huge) stands in mid-air here.(Red Aura)
A globe of darkness floats near Rex's head.
Wash Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wash's head.
Aq Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Aq's head.
*Laz Nameless (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
Bisil enters from the east.
Norabi enters from the east.
< 855h/801H 114v/114V Pos: standing >
Laz sneaks west.
Kesk sneaks west.
You follow Laz.
MMM^M^^.^
MMMMMMMM^M^
MMMMMMMM^MM
MMMM^@D^^MM
^MMMMMMM^MM
^MMMLDMM^MM
^^MMMMM^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Kesk Nameless (Kobold)(tiny) stands in mid-air here.(Red Aura)
Dru Nameless (Githyanki)(medium) stands in mid-air here.(Red Aura)
A swarm of insects flies through the air.(Red Aura)
*Chopon Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Chopon's head.
Rex Primary Character Nameless (Troll)(huge) stands in mid-air here.(Red Aura)
A globe of darkness floats near Rex's head.
Wash Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wash's head.
Aq Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Aq's head.
*Laz Nameless (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
Bisil enters from the east.
Norabi enters from the east.
< 855h/801H 114v/114V Pos: standing >
Laz sneaks west.
Kesk sneaks west.
You follow Laz.
A Mountain Trail
Obvious exits: -E -W
Kesk Nameless (Kobold)(tiny) stands in mid-air here.(Red Aura)
Dru Nameless (Githyanki)(medium) stands in mid-air here.(Red Aura)
A swarm of insects flies through the air.(Red Aura)
*Chopon Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Chopon's head.
Rex Primary Character Nameless (Troll)(huge) stands in mid-air here.(Red Aura)
A globe of darkness floats near Rex's head.
Wash Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wash's head.
Aq Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Aq's head.
*Laz Nameless (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
Bisil enters from the east.
Norabi enters from the east.
Alarm bells sound, signalling an invasion!
< 855h/801H 114v/114V Pos: standing >
< 855h/801H 114v/114V Pos: standing >
Laz says in drow 'go'
< 855h/801H 114v/114V Pos: standing >
Laz sneaks west.
Kesk sneaks west.
You follow Laz.
The East Gates of Kimordril
Obvious exits: -E -W
Fresh blood splatters cover the area.
Kesk Nameless (Kobold)(tiny) stands in mid-air here.(Red Aura)
Dru Nameless (Githyanki)(medium) stands in mid-air here.(Red Aura)
A swarm of insects flies through the air.(Red Aura)
*Chopon Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Chopon's head.
Wash Nameless (Drow Elf)(medium) stands in mid-air here, fighting an elite guard.(Red Aura)
An impenetrable globe of darkness floats near Wash's head.
Aq Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Aq's head.
*Laz Nameless (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
Rex Primary Character Nameless (Troll)(huge) stands in mid-air here, fighting an elite guard.(Red Aura)
A globe of darkness floats near Rex's head.
A large dog wanders around here, looking for food.
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard stands here, fighting Rex.(Gold Aura)
An elite guard stands here, fighting Rex.(Gold Aura)
An elite guard stands here, fighting Rex.(Gold Aura)
An elite guard stands here, fighting Rex.(Gold Aura)
An elite guard stands here, fighting Rex.(Gold Aura)
An elite guard stands here, fighting Wash.(Gold Aura)
Bisil enters from the east.
Norabi enters from the east.
< 855h/801H 114v/114V Pos: standing >
An elite guard specialist suddenly attacks Rex!
An elite guard specialist's feeble punch grazes Rex.
< 855h/801H 114v/114V Pos: standing >
Laz sneaks west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Kesk sneaks west.
You follow Laz.
An Inclined Pathway
Obvious exits: -E -W
Kesk Nameless (Kobold)(tiny) stands in mid-air here.(Red Aura)
Dru Nameless (Githyanki)(medium) stands in mid-air here.(Red Aura)
A swarm of insects flies through the air.(Red Aura)
*Chopon Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Chopon's head.
Aq Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Aq's head.
*Laz Nameless (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
An elite dwarven guard of Kimordril is here.(Gold Aura)
Bisil enters from the east.
Norabi enters from the east.
< 855h/801H 114v/114V Pos: standing >
Rex enters from the east.
< 855h/801H 114v/114V Pos: standing >
You dodge a bash from an elite guard, who loses his balance and falls.
You feel unholy power coursing through your limbs!
Laz closes the gate.
< 855h/801H 114v/114V Pos: standing >
< T: Nazz TP: sta TC:excellent E: elite kne EP: excellent >
Laz sneaks west.
Kesk sneaks west.
< 855h/801H 114v/114V Pos: standing >
< T: Nazz TP: sta TC:excellent E: elite kne EP: excellent >
Alarm bells sound, signalling an invasion!
< 855h/801H 114v/114V Pos: standing >
< T: Nazz TP: sta TC:excellent E: elite kne EP: excellent >
[Damage: 22 ] -=[Your slash wounds an elite guard.]=-
This being a hometown, you receive fewer exps...
[Damage: 20 ] -=[Your impressive slash wounds an elite guard.]=-
This being a hometown, you receive fewer exps...
[Damage: 23 ] -=[Your impressive slash wounds an elite guard.]=-
< 855h/801H 114v/114V Pos: standing >
< T: Nazz TP: sta TC:excellent E: elite kne EP: few scratches >
An Inclined Pathway
Obvious exits: -E# -W
Rex Primary Character Nameless (Troll)(huge) stands in mid-air here.(Red Aura)
A globe of darkness floats near Rex's head.
An elite guard crouches here, fighting YOU!(Gold Aura)
< 854h/801H 114v/114V Pos: standing >
< T: Nazz TP: sta TC:excellent E: elite kne EP: few scratches >
A faint hum can be heard from a blood red sword named 'Death Rider' you are carrying.
< 854h/801H 114v/114V Pos: standing >
< T: Nazz TP: sta TC:excellent E: elite kne EP: few scratches >
[Damage: 19 ] -=[Your slash wounds an elite guard.]=-
[Damage: 24 ] -=[Your impressive slash wounds an elite guard.]=-
[Damage: 21 ] -=[Your impressive slash wounds an elite guard.]=-
< 854h/801H 114v/114V Pos: standing >
< T: Nazz TP: sta TC:excellent E: elite kne EP: small wounds >
A Grey Elf enters from the west.
Rex suddenly looks a bit dumb, and madly slams at a Grey Elf!
< 854h/801H 114v/114V Pos: standing >
< T: Nazz TP: sta TC:excellent E: elite kne EP: small wounds >
< 854h/801H 114v/114V Pos: standing >
< T: Nazz TP: sta TC:excellent E: elite kne EP: small wounds >
A Grey Elf enters from the west.
< 854h/801H 114v/114V Pos: standing >
< T: Nazz TP: sta TC:excellent E: elite kne EP: small wounds >
You feel unholy power coursing through your limbs!
You switch opponents!
< 854h/801H 114v/114V Pos: standing >
<An elite guard rises to his feet.
A Grey Elf tucks in his arms, rolls quickly away, then thrust his feet skywards, leaping back to his feet!
Rex misses a Grey Elf.
Rex suddenly appears a bit confused!
Rex's weak pierce grazes a Grey Elf.
A Grey Elf gracefully whirls around Rex's attack.
Rex's weak slash grazes a Grey Elf.
A Grey Elf attempts to flee.
< 854h/801H 114v/114V Pos: standing >
<[Damage: 1 ] -=[Your feeble slash grazes a Grey Elf.]=-
A Grey Elf dodges your futile attack.
A Grey Elf dodges your futile attack.
< 854h/801H 114v/114V Pos: standing >
< T: Nazz TP: sta TC:excellent E: A Grey Elf sta EP: few scratches >
-=[An elite guard's fine punch wounds you.]=-
[Damage: 1 ] An elite guard suffers from contact with the aura about you.
An elite guard's fine punch grazes a winged hellhound.
An elite guard's fine punch wounds a winged hellhound.
You suddenly see an elite guard's foot in your chest.
[Damage: 1 ] An elite guard suffers from contact with the aura about you.
< 828h/801H 114v/114V Pos: standing >
< T: Nazz TP: sta TC:excellent E: A Grey Elf sta EP: few scratches >
A Grey Elf attempts to flee.
< 828h/801H 114v/114V Pos: standing >
< 828h/801H 114v/114V Pos: standing >
A Grey Elf enters from the west.
< 828h/801H 114v/114V Pos: standing >
A Grey Elf opens the gate.
< 828h/801H 114v/114V Pos: standing >
Bash who?
< 828h/801H 114v/114V Pos: standing >
A winged hellhound misses an elite guard.
< 828h/801H 114v/114V Pos: standing >
< 828h/801H 114v/114V Pos: standing >
Bash who?
Alarm bells sound, signalling an invasion!
< 828h/801H 114v/114V Pos: standing >
-=[An elite guard's fine punch wounds you.]=-
[Damage: 1 ] An elite guard suffers from contact with the aura about you.
You feel unholy power coursing through your limbs!
-=[An elite guard's fine punch wounds you.]=-
[Damage: 1 ] An elite guard suffers from contact with the aura about you.
-=[An elite guard's fine punch wounds you.]=-
[Damage: 1 ] An elite guard suffers from contact with the aura about you.
< 781h/801H 114v/114V Pos: standing >
< T: Nazz TP: sta TC:few scratches E: elite sta EP: small wounds >
An Inclined Pathway
Obvious exits: -E -W
A greyish stone wall is here to the west. (magic)
Rex Primary Character Nameless (Troll)(huge) stands in mid-air here.(Red Aura)
A globe of darkness floats near Rex's head.
An elite guard stands here, fighting YOU!(Gold Aura)
< 781h/801H 114v/114V Pos: standing >
< T: Nazz TP: sta TC:few scratches E: elite sta EP: small wounds >
A Grey Elf points at you.
You wince in pain as an ice missile sent by a Grey Elf hits you.
You wince in pain as an ice missile sent by a Grey Elf hits you.
You wince in pain as an ice missile sent by a Grey Elf hits you.
You wince in pain as an ice missile sent by a Grey Elf hits you.
< 760h/801H 114v/114V Pos: standing >
< T: Nazz TP: sta TC:few scratches E: elite sta EP: small wounds >
[Damage: 16 ] -=[Your fine slash wounds an elite guard.]=-
[Damage: 15 ] -=[Your fine slash wounds an elite guard.]=-
An elite guard dodges your futile attack.
< 760h/801H 114v/114V Pos: standing >
< T: Nazz TP: sta TC:few scratches E: elite sta EP: small wounds >
A winged hellhound misses an elite guard.
< 760h/801H 114v/114V Pos: standing >
< T: Nazz TP: sta TC:few scratches E: elite sta EP: small wounds >
The intense flames cause Rex's skin to smolder and burn!
A blast of molten spray sent by a Grey Elf coats Rex with searing agony.
< 760h/801H 114v/114V Pos: standing >
< T: Nazz TP: sta TC:few scratches E: elite sta EP: small wounds >
You cannot do that while riding! Try trample instead.
< 760h/801H 114v/114V Pos: standing >
< T: Nazz TP: sta TC:few scratches E: elite sta EP: small wounds >
< 760h/801H 114v/114V Pos: standing >
< T: Nazz TP: sta TC:few scratches E: elite sta EP: small wounds >
Your mount sidesteps an elite guard's blow.
You parry an elite guard's lunge at you.
An elite guard's punch wounds a winged hellhound.
You suddenly see an elite guard's foot in your chest.
[Damage: 1 ] An elite guard suffers from contact with the aura about you.
< 749h/801H 114v/114V Pos: standing >
< T: Nazz TP: sta TC:few scratches E: elite sta EP: small wounds >
< 749h/801H 114v/114V Pos: standing >
< T: Nazz TP: sta TC:few scratches E: elite sta EP: small wounds >
The intense flames cause Rex's skin to smolder and burn!
A blast of molten spray sent by a Grey Elf coats Rex with searing agony.
< 749h/801H 114v/114V Pos: standing >
< T: Nazz TP: sta TC:few scratches E: elite sta EP: small wounds >
[Damage: 17 ] -=[Your impressive slash wounds an elite guard.]=-
[Damage: 19 ] -=[Your impressive slash wounds an elite guard.]=-
[Damage: 17 ] -=[Your impressive slash wounds an elite guard.]=-
Your blood red sword named 'Death Rider' flares with darkness, unleashing the wrath of the underworld upon an elite guard!
[Damage: 96 ] The power of your God rains down pain and suffering upon an elite guard!
< 749h/801H 114v/114V Pos: standing >
< T: Nazz TP: sta TC:few scratches E: elite sta EP: few wounds >
A winged hellhound misses an elite guard.
< 749h/801H 114v/114V Pos: standing >
< T: Nazz TP: sta TC:few scratches E: elite sta EP: few wounds >
The intense flames cause Rex's skin to smolder and burn!
A blast of molten spray sent by a Grey Elf coats Rex with searing agony.
< 749h/801H 114v/114V Pos: standing >
< T: Nazz TP: sta TC:few scratches E: elite sta EP: few wounds >
You cannot do that while riding! Try trample instead.
< 749h/801H 114v/114V Pos: standing >
< T: Nazz TP: sta TC:few scratches E: elite sta EP: few wounds >
A greyish stone wall crumbles to dust and blows away.
< 749h/801H 114v/114V Pos: standing >
< T: Nazz TP: sta TC:few scratches E: elite sta EP: few wounds >
The intense flames cause Rex's skin to smolder and burn!
A blast of molten spray sent by a Grey Elf coats Rex with searing agony.
You parry an elite guard's lunge at you.
-=[An elite guard's fine punch wounds you.]=-
[Damage: 1 ] An elite guard suffers from contact with the aura about you.
-=[An elite guard's fine punch wounds you.]=-
[Damage: 1 ] An elite guard suffers from contact with the aura about you.
< 720h/801H 114v/114V Pos: standing >
< T: Nazz TP: sta TC: small wounds E: elite sta EP: few wounds >
A Gnome enters from the west.
< 720h/801H 114v/114V Pos: standing >
< T: Nazz TP: sta TC: small wounds E: elite sta EP: few wounds >
Electrical arcs continue to blacken and pincushion a Gnome.
A Gnome is mortally wounded, and will die soon, if not aided.
[Damage: 17 ] -=[Your impressive slash wounds an elite guard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 32 ] -=[Your powerful slash strikes an elite guard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 33 ] -=[Your powerful slash strikes an elite guard.]=-
You nudge your mount into BATTLE!!!
You order your mount to trample an elite guard.
[Damage: 21 ] A winged hellhound's hooves crash into an elite guard's chest with a stunning force.
An elite guard is knocked to the ground!
< 720h/801H 114v/114V Pos: standing >
< T: Nazz TP: sta TC: small wounds E: elite sit EP: few wounds >
A winged hellhound misses an elite guard.
< 720h/801H 114v/114V Pos: standing >
< T: Nazz TP: sta TC: small wounds E: elite sit EP: few wounds >
The intense flames cause Rex's skin to smolder and burn!
A blast of molten spray sent by a Grey Elf coats Rex with searing agony.
< 720h/801H 114v/114V Pos: standing >
< T: Nazz TP: sta TC: small wounds E: elite sit EP: few wounds >
Laz enters from the west.
Aq enters from the west.
A swarm of insects enters from the west.
Dru enters from the west.
Bisil enters from the west.
Norabi enters from the west.
< 720h/801H 114v/114V Pos: standing >
< T: Nazz TP: sta TC: small wounds E: elite sit EP: few wounds >
A Gnome's body smokes as him body is consumed by the electric arcs.
A Gnome's goblin holy cloak [superior] exploded spreading charges of electrical energy!
A Gnome's cloak of the ageless spirit of the wind exploded spreading charges of electrical energy!
A Gnome's sleeves scrolled with intricate runes [poor] exploded spreading charges of electrical energy!
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!