<worn as a badge> a dark shadowy circle [superior]
<worn on head> a shimmering wooden tiara
<worn on face> a surgeons mask
<worn around neck> a sandstone choker
<worn around neck> a sandstone choker
<worn on body> a leather apron
<worn as quiver> a bloody emerald quiver from The Surface Realm of Duris
<worn about waist> a sash of Tentro
<worn on belt buckle>a charred and burnt spellcase with golden edges
<worn on arms> some sandy sleeves
<held as shield> a small round wooden shield
<worn around wrist> a dirty brown sundial attached to a leather thong
<worn around wrist> some lily pads (illuminating)
<worn on finger> a silver ring embossed with a cresent moon
<primary weapon> a small wooden mace
<worn on legs> a coconut kilt
******.M^..M^
******.^...^^^+
*****..+++M+M++
****.++@.....^^
W**..+.....^^.^
.....MM....^..M
..M.M.....^^.
...+.......
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 224h/224H 144v/144V Pos: standing >
******^..M^
*******..^M^^
*******.M^..M^+
******.^...^^^+
*****..@+++MM++
****.+++.....^^
W**..+.....^^.^
....MM....^..
.M.M.....^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 224h/224H 144v/144V Pos: standing >
Your mount is too exhausted.
< 224h/224H 144v/144V Pos: standing >
On the Beginning of Newhaven Way
Obvious exits: -N -S
This lizard climbs upon the walls.
< 224h/224H 144v/144V Pos: standing >
You dismount a black warhorse.
< 224h/224H 144v/144V Pos: standing >
The Beginning of Newhaven Way
Obvious exits: -N -S
A tiny rift pulses in and out of reality.
< 224h/224H 142v/144V Pos: standing >
Upon Newhaven Way before a Fortified City
Obvious exits: -N# -S
A waterfall cascades into a pool to the west, here.
A hulking Firbolg stands guard before the stronghold.
< 224h/224H 140v/144V Pos: standing >
The stronghold gatekeeper looks uncomfortable.
He scratches at himself through his armor.
< 224h/224H 140v/144V Pos: standing >
Ok.
< 224h/224H 140v/144V Pos: standing >
Before the Main Gate of Newhaven
Obvious exits: -E -S -W
< 224h/224H 139v/144V Pos: standing >
Ok.
< 224h/224H 140v/144V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
A teakwood sign extends from the building to the north.
A large furry cat is prowling the area.
< 224h/224H 139v/144V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
A citizen of Newhaven stands here.
A small girl is playing here.
< 224h/224H 140v/144V Pos: standing >
Intersection of Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
A grand knight of Newhaven patrols the area.
< 224h/224H 141v/144V Pos: standing >
Clad in full platemail, this knight scans the surrounding area for any hint
of danger. His massive helm includes a grilled visor and has been topped with
a vibrant blue and white plume. His cloak has been fastened to his shoulder
plates, making it easier to control if a fray should arise.
A grand knight appears to be Human and is in excellent condition.
He's medium in size.
Through your advanced training, you glean they are a level 31 Paladin / Crusader.
< 224h/224H 144v/144V Pos: standing >
Wield what?
< 224h/224H 144v/144V Pos: standing >
Intersection of Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
A grand knight of Newhaven patrols the area.
< 224h/224H 144v/144V Pos: standing >
You start chanting...
< 224h/224H 144v/144V Pos: standing >
A grand knight leaves west.
< 224h/224H 144v/144V Pos: standing >
You abort your spell before it's done!
< 224h/224H 144v/144V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 224h/224H 144v/144V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
A grand knight of Newhaven patrols the area.
A citizen of Newhaven stands here.
A small girl is playing here.
< 224h/224H 143v/144V Pos: standing >
You start chanting...
A grand knight suddenly attacks YOU!
A grand knight's punch strikes you very hard.
OUCH! That really did HURT!
< 198h/224H 143v/144V Pos: standing >
< T: Mumm TP: sta TC: small wounds E: knight sta EP: excellent >
You complete your spell...
[Damage: 23 ] You get a good hold of the shocked a grand knight.
< 198h/224H 143v/144V Pos: standing >
< T: Mumm TP: sta TC: small wounds E: knight sta EP: small wounds >
You start chanting...
< 198h/224H 143v/144V Pos: standing >
< T: Mumm TP: sta TC: small wounds E: knight sta EP: small wounds >
You dodge a grand knight's vicious attack.
A grand knight's sweep catches you in the side and you almost stumble.
< 191h/224H 143v/144V Pos: standing >
< T: Mumm TP: sta TC: small wounds E: knight sta EP: small wounds >
Casting: shocking grasp *
< 191h/224H 143v/144V Pos: standing >
< T: Mumm TP: sta TC: small wounds E: knight sta EP: small wounds >
A citizen starts casting a spell.
Casting: shocking grasp
< 191h/224H 143v/144V Pos: standing >
< T: Mumm TP: sta TC: small wounds E: knight sta EP: small wounds >
You complete your spell...
[Damage: 31 ] You get a good hold of the shocked a grand knight.
< 191h/224H 143v/144V Pos: standing >
< T: Mumm TP: sta TC: small wounds E: knight sta EP: few wounds >
You start chanting...
< 191h/224H 143v/144V Pos: standing >
< T: Mumm TP: sta TC: small wounds E: knight sta EP: few wounds >
You complete your spell...
[Damage: 43 ] You get a good hold of the shocked a grand knight.
A grand knight misses you.
< 191h/224H 143v/144V Pos: standing >
< T: Mumm TP: sta TC: small wounds E: knight sta EP: few wounds >
You miss a grand knight.
< 191h/224H 143v/144V Pos: standing >
< T: Mumm TP: sta TC: small wounds E: knight sta EP: few wounds >
You start chanting...
< 191h/224H 143v/144V Pos: standing >
< T: Mumm TP: sta TC: small wounds E: knight sta EP: few wounds >
A cat trots in from the west.
< 191h/224H 143v/144V Pos: standing >
< T: Mumm TP: sta TC: small wounds E: knight sta EP: few wounds >
Casting: shocking grasp *
< 191h/224H 143v/144V Pos: standing >
< T: Mumm TP: sta TC: small wounds E: knight sta EP: few wounds >
A citizen completes her spell...
A citizen utters the words 'judicandus qfuhuq'
< 191h/224H 143v/144V Pos: standing >
< T: Mumm TP: sta TC: small wounds E: knight sta EP: few wounds >
You complete your spell...
[Damage: 29 ] You get a good hold of the shocked a grand knight.
< 191h/224H 143v/144V Pos: standing >
< T: Mumm TP: sta TC: small wounds E: knight sta EP: nasty wounds >
You dodge a grand knight's vicious attack.
You dodge a grand knight's vicious attack.
A grand knight's kick crashes into your chest.
< 184h/224H 143v/144V Pos: standing >
< T: Mumm TP: sta TC: small wounds E: knight sta EP: nasty wounds >
It's a bit nippy here.
You start chanting...
< 184h/224H 143v/144V Pos: standing >
< T: Mumm TP: sta TC: small wounds E: knight sta EP: nasty wounds >
You complete your spell...
[Damage: 79 ] You get a good hold of the shocked a grand knight.
< 184h/224H 143v/144V Pos: standing >
< T: Mumm TP: sta TC: small wounds E: knight sta EP: awful >
You start chanting...
< 184h/224H 143v/144V Pos: standing >
< T: Mumm TP: sta TC: small wounds E: knight sta EP: awful >
A grand knight's fine punch strikes you.
A grand knight's punch strikes you.
< 159h/224H 143v/144V Pos: standing >
< T: Mumm TP: sta TC: few wounds E: knight sta EP: awful >
A citizen starts casting a spell.
You complete your spell...
[Damage: 62 ] A grand knight dies while looking rather shocked.
A grand knight is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a grand knight cause a sickening chill to run up your spine.
It appears you were able to salvage a piece of equipment from your enemy.
A citizen stops chanting abruptly!
< 159h/224H 143v/144V Pos: standing >
You don't have that spell memorized.
< 159h/224H 143v/144V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 159h/224H 143v/144V Pos: standing >
You get a handful of coins from the corpse of a grand knight.
There were: 1 platinum coin, 7 gold coins.
< 159h/224H 143v/144V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a grand knight is made of flesh and appears to be of average quality.
The corpse of a grand knight has an item value of 1.
It appears to be the corpse of a grand knight.
a flaming gem crown
< 159h/224H 143v/144V Pos: standing >
Sorry, but there are no help topics that match your search.
< 159h/224H 143v/144V Pos: standing >
You get a flaming gem crown from the corpse of a grand knight.
< 159h/224H 144v/144V Pos: standing >
This item is from the zone: Heaven.
'a flaming gem crown'
Weight 4, Item type: ARMOR
Item is: NOREPAIR FLOAT
AC-apply is 3
A flaming gem crown has an item value of 55.
A flaming gem crown is made of gem and appears to be of average quality.
A flaming gem crown has an item value of 55.
< 159h/224H 144v/144V Pos: standing >
A citizen starts casting a spell.
< 160h/224H 144v/144V Pos: standing >
You drop a flaming gem crown.
< 160h/224H 144v/144V Pos: standing >
You sit down and relax.
< 160h/224H 144v/144V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - teleport
2 - stone skin
( 5th circle) 5 - identify
( 4th circle) 5 - lightning bolt
1 - levitate
( 3rd circle) 1 - acidimmolate
( 2nd circle) 8 - burning hands
( 1st circle) 1 - minor creation
8 - magic missile
And you are currently memorizing the following spells:
10 seconds: ( 3rd) shocking grasp
20 seconds: ( 3rd) shocking grasp
30 seconds: ( 3rd) shocking grasp
41 seconds: ( 3rd) shocking grasp
51 seconds: ( 3rd) shocking grasp
61 seconds: ( 3rd) shocking grasp
You can memorize no more spells.
You continue your study.
< 160h/224H 144v/144V Pos: sitting >
You start meditating...
< 160h/224H 144v/144V Pos: sitting >
A citizen completes her spell...
< 160h/224H 144v/144V Pos: sitting >
You have finished memorizing shocking grasp.
< 163h/224H 144v/144V Pos: sitting >
A cat leaves west.
< 163h/224H 144v/144V Pos: sitting >
You have finished memorizing shocking grasp.
< 164h/224H 144v/144V Pos: sitting >
A cat trots in from the west.
< 165h/224H 144v/144V Pos: sitting >
You have finished memorizing shocking grasp.
< 167h/224H 144v/144V Pos: sitting >
A citizen gets a flaming gem crown.
A citizen dons a flaming gem crown on her head.
< 167h/224H 144v/144V Pos: sitting >
You should level anytime now!
< 168h/224H 144v/144V Pos: sitting >
You have finished memorizing shocking grasp.
A smelly dwarf enters from the west.
A Kobold enters from the west.
A Kobold enters from the west.
A Kobold enters from the west.
< 169h/224H 144v/144V Pos: sitting >
A smelly dwarf starts casting an offensive spell.
< 169h/224H 144v/144V Pos: sitting >
A smelly dwarf completes his spell...
A smelly dwarf creates a hammer out of thin air that smashes into you!
OUCH! That really did HURT!
< 97h/224H 144v/144V Pos: sitting >
A smelly dwarf starts casting an offensive spell.
Someone gives an order to his followers.
You dodge a bash from a void elemental, who loses its balance and falls.
< 97h/224H 144v/144V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.
< 97h/224H 144v/144V Pos: standing >
You attempt to flee...
Intersection of Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
You flee eastward!
< 97h/224H 122v/144V Pos: standing >
Autosaving...
< 97h/224H 122v/144V Pos: standing >
Alas, you cannot go that way. . . .
< 97h/224H 123v/144V Pos: standing >
Alas, you cannot go that way. . . .
< 98h/224H 123v/144V Pos: standing >
On Paradise Lane
Obvious exits: -N -S
A warder of Newhaven strolls about the area.
A warder of Newhaven strolls about the area.
A small boy is running about here.
A citizen of Newhaven stands here.
< 98h/224H 122v/144V Pos: standing >
On Paradise Lane
Obvious exits: -N -S -W#
A worn sign extends from the building to the west.
< 98h/224H 122v/144V Pos: standing >
Intersection of Paradise Lane and Sanctuary Place
Obvious exits: -N -S -W
< 98h/224H 121v/144V Pos: standing >
On Sanctuary Place
Obvious exits: -E -S# -W
< 98h/224H 121v/144V Pos: standing >
On Sanctuary Place
Obvious exits: -E -S -W
< 98h/224H 121v/144V Pos: standing >
A Fountain before a Grand Temple
Obvious exits: -N# -E -W
A stronghold knight stands watch here.
A stronghold knight stands watch here.
< 98h/224H 120v/144V Pos: standing >
On Sanctuary Place
Obvious exits: -E -S -W
A lawkeeper of Newhaven stands guard here.
< 98h/224H 119v/144V Pos: standing >
On Santuary Place
Obvious exits: -E -S# -W
A sign sticks off the building to the south.
A warder of Newhaven roams the streets.
< 98h/224H 119v/144V Pos: standing >
You start chanting...
< 98h/224H 121v/144V Pos: standing >
You complete your spell...
Before the Main Gate of Newhaven
Obvious exits: -E -S# -W
A Kobold (small) Nameless stands in mid-air here.(Red Aura)
A Kobold (small) Nameless stands in mid-air here.(Red Aura)
A Kobold (small) Nameless stands in mid-air here.(Red Aura)
A grumpy dwarf surveys the area as he travels through it.(Red Aura)
< 99h/224H 122v/144V Pos: standing >
A smelly dwarf leaves west.
A Kobold leaves west.
A Kobold leaves west.
A Kobold leaves west.
< 99h/224H 123v/144V Pos: standing >
A smelly dwarf enters from the west.
A Kobold enters from the west.
A Kobold enters from the west.
A Kobold enters from the west.
< 99h/224H 123v/144V Pos: standing >
< 99h/224H 124v/144V Pos: standing >
Someone gives an order to his followers.
< 99h/224H 125v/144V Pos: standing >
The gate seems to be closed.
A smelly dwarf leaves east.
A Kobold leaves east.
A Kobold leaves east.
A Kobold leaves east.
< 99h/224H 125v/144V Pos: standing >
The gate seems to be closed.
< 99h/224H 125v/144V Pos: standing >
A smelly dwarf enters from the east.
A Kobold enters from the east.
A Kobold enters from the east.
A Kobold enters from the east.
< 99h/224H 126v/144V Pos: standing >
Ok.
< 99h/224H 126v/144V Pos: standing >
Upon Newhaven Way before a Fortified City
Obvious exits: -N -S
A waterfall cascades into a pool to the west, here.
A hulking Firbolg stands guard before the stronghold.
< 99h/224H 125v/144V Pos: standing >
The Beginning of Newhaven Way
Obvious exits: -N -S
A massive wall of iron is here to the south. (magic)
A tiny rift pulses in and out of reality.
< 100h/224H 124v/144V Pos: standing >
Oof! You bump into a massive wall of iron...
< 100h/224H 124v/144V Pos: standing >
Oof! You bump into a massive wall of iron...
< 100h/224H 124v/144V Pos: standing >
A smelly dwarf enters from the north.
A Kobold enters from the north.
A Kobold enters from the north.
A Kobold enters from the north.
< 100h/224H 125v/144V Pos: standing >
A smelly dwarf starts casting an offensive spell.
< 100h/224H 126v/144V Pos: standing >
< 100h/224H 126v/144V Pos: standing >
Upon Newhaven Way before a Fortified City
Obvious exits: -N -S
A waterfall cascades into a pool to the west, here.
A hulking Firbolg stands guard before the stronghold.
< 100h/224H 125v/144V Pos: standing >
Before the Main Gate of Newhaven
Obvious exits: -E -S -W
< 100h/224H 124v/144V Pos: standing >
Alas, you cannot go that way. . . .
< 100h/224H 124v/144V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
A sign hangs off the northern building.
A grand knight of Newhaven patrols the area.
< 100h/224H 124v/144V Pos: standing >
A grand knight leaves west.
< 100h/224H 124v/144V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
A grand knight of Newhaven patrols the area.
A large rat is scurrying about here.
< 100h/224H 123v/144V Pos: standing >
The Corner of Rapture Way and Bliss Boulevard
Obvious exits: -N -E -U
A citizen of Newhaven is walking here.
< 101h/224H 123v/144V Pos: standing >
On Rapture Way
Obvious exits: -N -E# -S
A brass placard hangs off the eastern building.
< 101h/224H 122v/144V Pos: standing >
On Rapture Way
Obvious exits: -N -E# -S
< 101h/224H 122v/144V Pos: standing >
Intersection of Rapture Way and Sanctuary Place
Obvious exits: -N -E -S
< 101h/224H 122v/144V Pos: standing >
On Santuary Place
Obvious exits: -E -S# -W
A sign sticks off the building to the south.
A lawkeeper of Newhaven stands guard here.
A warder of Newhaven roams the streets.
< 101h/224H 121v/144V Pos: standing >
< 101h/224H 122v/144V Pos: standing >
Ok.
< 101h/224H 123v/144V Pos: standing >
The Newhaven Bakery and Pastry Shop
Obvious exits: -N -W#
< 101h/224H 122v/144V Pos: standing >
Ok.
< 101h/224H 123v/144V Pos: standing >
< 103h/224H 132v/144V Pos: standing >
< 104h/224H 135v/144V Pos: standing >
< 104h/224H 141v/144V Pos: standing >
< 105h/224H 144v/144V Pos: standing >
< 105h/224H 144v/144V Pos: standing >
< 105h/224H 144v/144V Pos: standing >
A smelly dwarf enters from the north.
A Kobold enters from the north.
A Kobold enters from the north.
A Kobold enters from the north.
< 106h/224H 144v/144V Pos: standing >
A smelly dwarf closes the door.
< 106h/224H 144v/144V Pos: standing >
The door seems to be closed.
< 106h/224H 144v/144V Pos: standing >
A smelly dwarf starts casting an offensive spell.
< 106h/224H 144v/144V Pos: standing >
Ok.
A Kobold snaps into visibility.
< 106h/224H 144v/144V Pos: standing >
On Rapture Way
Obvious exits: -N -E -S
< 106h/224H 143v/144V Pos: standing >
Alas, you cannot go that way. . . .
< 106h/224H 143v/144V Pos: standing >
On Rapture Way
Obvious exits: -N -E# -S
A brass placard hangs off the eastern building.
< 106h/224H 142v/144V Pos: standing >
The Corner of Rapture Way and Bliss Boulevard
Obvious exits: -N -E -U
< 106h/224H 141v/144V Pos: standing >
Alas, you cannot go that way. . . .
< 106h/224H 141v/144V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
A grand knight of Newhaven patrols the area.
A large rat is scurrying about here.
< 106h/224H 140v/144V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
A sign hangs off the northern building.
< 107h/224H 140v/144V Pos: standing >
Before the Main Gate of Newhaven
Obvious exits: -E -S -W
< 107h/224H 139v/144V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
A teakwood sign extends from the building to the north.
< 107h/224H 139v/144V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
Fresh blood covers everything in the area.
The corpse of a grand knight is lying here.
A large furry cat is prowling the area.
A citizen of Newhaven stands here.
A small girl is playing here.
< 107h/224H 138v/144V Pos: standing >
Alas, you cannot go that way. . . .
< 107h/224H 139v/144V Pos: standing >
Intersection of Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
< 107h/224H 139v/144V Pos: standing >
Alas, you cannot go that way. . . .
< 107h/224H 139v/144V Pos: standing >
On Top of the Southeast Tower
Obvious exits: -D
A lieutenant in the Hammer of Newhaven stands here.
A private in the Hammer of Newhaven stands at attention.
A private in the Hammer of Newhaven stands at attention.
A private in the Hammer of Newhaven stands at attention.
< 107h/224H 138v/144V Pos: standing >
You don't have that spell memorized.
< 107h/224H 140v/144V Pos: standing >
You sit down and relax.
< 108h/224H 141v/144V Pos: sitting >
You have memorized the following spells:
( 6th circle) 2 - stone skin
( 5th circle) 5 - identify
( 4th circle) 5 - lightning bolt
1 - levitate
( 3rd circle) 4 - shocking grasp
1 - acidimmolate
( 2nd circle) 8 - burning hands
( 1st circle) 1 - minor creation
8 - magic missile
And you are currently memorizing the following spells:
10 seconds: ( 3rd) shocking grasp
20 seconds: ( 3rd) shocking grasp
35 seconds: ( 6th) teleport
You can memorize no more spells.
You continue your study.
< 108h/224H 141v/144V Pos: sitting >
You start meditating...
< 108h/224H 142v/144V Pos: sitting >
A smelly dwarf enters from below.
A Kobold enters from below.
A Kobold enters from below.
A Kobold enters from below.
A Kobold enters from below.
< 108h/224H 144v/144V Pos: sitting >
A Kobold starts casting an offensive spell.
< 108h/224H 144v/144V Pos: sitting >
A Kobold is knocked to the ground by the lieutenant's mighty bash!
The lieutenant parries a Kobold's lunge at him.
The lieutenant's slash strikes a Kobold.
< 108h/224H 144v/144V Pos: sitting >
A Kobold completes his spell...
A black rift opens in which you see stars and comets when suddenly small black orbs come pouring out crashing into you!
< 109h/224H 144v/144V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.
< 109h/224H 144v/144V Pos: standing >
Intersection of Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
< 109h/224H 143v/144V Pos: standing >
A smelly dwarf enters from above.
A Kobold enters from above.
A Kobold enters from above.
< 109h/224H 143v/144V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
The corpse of a grand knight is lying here.
A large furry cat is prowling the area.
A citizen of Newhaven stands here.
A small girl is playing here.
< 109h/224H 142v/144V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
A teakwood sign extends from the building to the north.
< 109h/224H 141v/144V Pos: standing >
Before the Main Gate of Newhaven
Obvious exits: -E -S -W
< 109h/224H 140v/144V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
A sign hangs off the northern building.
< 109h/224H 139v/144V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
A grand knight of Newhaven patrols the area.
A large rat is scurrying about here.
< 109h/224H 139v/144V Pos: standing >
Tiny orbs of anti-matter COLLIDE into you absorbing your very flesh!
YIKES! Another hit like that, and you've had it!!
< 42h/224H 139v/144V Pos: standing >
The Corner of Rapture Way and Bliss Boulevard
Obvious exits: -N -E -U
< 42h/224H 139v/144V Pos: standing >
On Top of the Southwestern Tower
Obvious exits: -D
Fresh blood covers everything in the area.
A citizen of Newhaven is walking here.
A lieutenant in the Sword of Newhaven+w stands here.
A private in the Sword of Newhaven is on guard.
A private in the Sword of Newhaven is on guard.
A private in the Sword of Newhaven is on guard.
Captain Strom of the Sword of Newhaven is standing guard.
< 42h/224H 138v/144V Pos: standing >
Tiny orbs of anti-matter COLLIDE into you absorbing your very flesh!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 2h/224H 143v/144V Pos: standing >
The black orbs crash into you and invade your very center causing your brain and internal organs to shut down.
Your pair of spirit gloves was disintegrated by the negative energy!
Your pair of winded boots was disintegrated by the negative energy!
Your some polished chrome-coloured sunglasses was disintegrated by the negative energy!