<worn on head> the helm of light (illuminating) [87%]
<worn in ear> a scaled earring [superior]
<worn on face> a tight facemask of human flesh
<worn around neck> a symbol of the Unicorn (glowing)
<worn around neck> a spiked ice collar [superior] [89%]
<worn on body> a suit of dwarven scale mail armor [superior]
<worn about body> a cloak of vitality
<worn on tail> an exquisite electrum tail protector
<worn about waist> a waistband of rock and stone
<worn on arms> some mantis sleeves
<held as shield> a twined mithril heater shield from The Transparent Tower
<worn around wrist> a polished golden bracelet
<worn on finger> a tiny amethyst ring
<held> a swirling wand of light
<worn on legs> some misshaped platinum leggings from Tribal Oasis
<worn on feet> some human-made obsidian moccasins
Obvious exits: -North -East -South
A brass placard hangs off the eastern building.
Saif Nameless (Kobold)(small) stands in mid-air here.
A grumpy dwarf surveys the area as he travels through it.
A void elemental sneaks in from the north.
< 469h/502H 127v/178V Pos: standing >
A smelly dwarf leaves south.
Saif leaves south.
You follow a smelly dwarf.
The Corner of Rapture Way and Bliss Boulevard
Perfectly squared, inlaid stones of white have been checkered with the light
yellow stones lining Bliss Boulevard. The avenue continues off both to the
east and north. A staircase up the southwestern section of the wall leads to
an open-air tower. Each stair has been hewn perfectly, small grooves having
been chiseled into every step to offer a better grip to avoid slipping during
foul weather. A small bright brass sign has been placed at the bottom of the
stairs. The air is dry and a sense of tranquility fills the area.
Obvious exits: -North -East -Up
A few drops of fresh blood are scattered around the area.
Saif Nameless (Kobold)(small) stands in mid-air here.
A grumpy dwarf surveys the area as he travels through it.
A citizen of Newhaven is walking here.
A void elemental sneaks in from the north.
< 469h/502H 126v/178V Pos: standing >
You quickly scan the area.
The page who is in the distance to your north.
A grand knight who is close by to your east.
A large rat who is close by to your east.
A cat who is in the distance to your east.
A citizen who is in the distance to your east.
A girl who is in the distance to your east.
The lieutenant who is close by above you.
A private who is close by above you.
A private who is close by above you.
A private who is close by above you.
Melairn Strom who is close by above you.
< 469h/502H 127v/178V Pos: standing >
A smelly dwarf leaves up.
Saif leaves up.
You follow a smelly dwarf.
On Top of the Southwestern Tower
yellowish-brown stone has been carefully chiseled with delicate detail and
perfectly lined-up and mortared together to form a massive tower. The tower
overlooks the southwestern land and walls surrounding the city. Large parapets
of perfectly squared stone line the top of the tower, offering shelter to the
defenders of the city from any possible missile fire below the city wall. A
large vertical banner of cyan and white has been centered and draped down the
tower wall, facing outside the city, as a thick maple flagpole protrudes toward
the sky supporting a pennant emblazoned with the city's crest. Slivers of
granite have been embedded into the tower's stones reinforcing its structural
integrity.
Obvious exits: -Down
Fresh blood splatters cover the area.
The corpse of a Human is lying here.
Saif Nameless (Kobold)(small) stands in mid-air here.
A grumpy dwarf surveys the area as he travels through it.
A lieutenant in the Sword of Newhaven+w stands here.
A private in the Sword of Newhaven is on guard.
A private in the Sword of Newhaven is on guard.
A private in the Sword of Newhaven is on guard.
Captain Strom of the Sword of Newhaven is standing guard.
< 469h/502H 127v/178V Pos: standing >
You quickly scan the area.
A citizen who is close by below you.
< 469h/502H 127v/178V Pos: standing >
Saif is knocked to the ground by Melairn Strom's mighty bash!
Saif misses Melairn Strom.
Melairn Strom's fine punch strikes Saif.
Melairn Strom's punch seriously wounds Saif.
< 469h/502H 128v/178V Pos: standing >
The lieutenant suddenly attacks Saif!
The lieutenant's fine punch strikes Saif.
< 469h/502H 128v/178V Pos: standing >
A smelly dwarf leaves down.
You follow a smelly dwarf.
The Corner of Rapture Way and Bliss Boulevard
Perfectly squared, inlaid stones of white have been checkered with the light
yellow stones lining Bliss Boulevard. The avenue continues off both to the
east and north. A staircase up the southwestern section of the wall leads to
an open-air tower. Each stair has been hewn perfectly, small grooves having
been chiseled into every step to offer a better grip to avoid slipping during
foul weather. A small bright brass sign has been placed at the bottom of the
stairs. The air is dry and a sense of tranquility fills the area.
Obvious exits: -North -East -Up
A few drops of fresh blood are scattered around the area.
A grumpy dwarf surveys the area as he travels through it.
A citizen of Newhaven is walking here.
A void elemental sneaks in from above.
< 470h/502H 128v/178V Pos: standing >
A smelly dwarf leaves up.
You follow a smelly dwarf.
On Top of the Southwestern Tower
yellowish-brown stone has been carefully chiseled with delicate detail and
perfectly lined-up and mortared together to form a massive tower. The tower
overlooks the southwestern land and walls surrounding the city. Large parapets
of perfectly squared stone line the top of the tower, offering shelter to the
defenders of the city from any possible missile fire below the city wall. A
large vertical banner of cyan and white has been centered and draped down the
tower wall, facing outside the city, as a thick maple flagpole protrudes toward
the sky supporting a pennant emblazoned with the city's crest. Slivers of
granite have been embedded into the tower's stones reinforcing its structural
integrity.
Obvious exits: -Down
Fresh blood splatters cover the area.
The corpse of a Human is lying here.
A grumpy dwarf surveys the area as he travels through it.
Saif Nameless (Kobold)(small) sits in mid-air here, fighting Melairn Strom.
The lieutenant stands here, fighting Saif.
A private in the Sword of Newhaven is on guard.
A private in the Sword of Newhaven is on guard.
A private in the Sword of Newhaven is on guard.
Melairn Strom stands here, fighting Saif.
A void elemental sneaks in from below.
< 470h/502H 127v/178V Pos: standing >
It appears to be the corpse of Mumm.
a charred and burnt spellcase with golden edges (magic)
a dark shadowy circle [superior] (magic)
a bloody emerald quiver from The Surface Realm of Duris
a surgeons mask
a small wooden mace
some lily pads (illuminating)
a dirty brown sundial attached to a leather thong
a sash of Tentro
a small round wooden shield
some sandy sleeves (magic)
a coconut kilt
a shimmering wooden tiara (magic)
a leather apron
[2] a sandstone choker (magic)
a silver ring embossed with a cresent moon
a handful of coins
a glowing quill (glowing)
[2] a spellbook
a rugged adventurers satchel (magic) (illuminating)
< 470h/502H 129v/178V Pos: standing >
Saif misses Melairn Strom.
< 470h/502H 129v/178V Pos: standing >
A smelly dwarf tries to drag the corpse of Mumm out of the room.
A smelly dwarf leaves down.
You follow a smelly dwarf.
The Corner of Rapture Way and Bliss Boulevard
Perfectly squared, inlaid stones of white have been checkered with the light
yellow stones lining Bliss Boulevard. The avenue continues off both to the
east and north. A staircase up the southwestern section of the wall leads to
an open-air tower. Each stair has been hewn perfectly, small grooves having
been chiseled into every step to offer a better grip to avoid slipping during
foul weather. A small bright brass sign has been placed at the bottom of the
stairs. The air is dry and a sense of tranquility fills the area.
Obvious exits: -North -East -Up
A few drops of fresh blood are scattered around the area.
A grumpy dwarf surveys the area as he travels through it.
A citizen of Newhaven is walking here.
A void elemental sneaks in from above.
A smelly dwarf drags the corpse of Mumm along behind him.
< 470h/502H 128v/178V Pos: standing >
It appears to be the corpse of Mumm.
a charred and burnt spellcase with golden edges (magic)
a dark shadowy circle [superior] (magic)
a bloody emerald quiver from The Surface Realm of Duris
a surgeons mask
a small wooden mace
some lily pads (illuminating)
a dirty brown sundial attached to a leather thong
a sash of Tentro
a small round wooden shield
some sandy sleeves (magic)
a coconut kilt
a shimmering wooden tiara (magic)
a leather apron
[2] a sandstone choker (magic)
a silver ring embossed with a cresent moon
a handful of coins
a glowing quill (glowing)
[2] a spellbook
a rugged adventurers satchel (magic) (illuminating)
< 471h/502H 133v/178V Pos: standing >
A Gnome starts casting an offensive spell.
< 471h/502H 134v/178V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Gnome engulfs you.
OUCH! That really did HURT!
Your helm of light is filled with electrical energy!
You block a Gnome's lunge at you.
You block a Gnome's lunge at you.
< 398h/502H 135v/178V Pos: standing >
< T: Matikai TP: sta TC: small wounds E: A Gnome sta EP: few scratches >
Someone dodges your futile attack.
You miss someone.
You snap into visibility.
A Gnome snaps into visibility.
A Gnome starts casting an offensive spell.
< 398h/502H 135v/178V Pos: standing >
< T: Matikai TP: sta TC: small wounds E: A Gnome sta EP: few scratches >
You attempt to flee...
On Top of the Southwestern Tower
yellowish-brown stone has been carefully chiseled with delicate detail and
perfectly lined-up and mortared together to form a massive tower. The tower
overlooks the southwestern land and walls surrounding the city. Large parapets
of perfectly squared stone line the top of the tower, offering shelter to the
defenders of the city from any possible missile fire below the city wall. A
large vertical banner of cyan and white has been centered and draped down the
tower wall, facing outside the city, as a thick maple flagpole protrudes toward
the sky supporting a pennant emblazoned with the city's crest. Slivers of
granite have been embedded into the tower's stones reinforcing its structural
integrity.
Obvious exits: -Down
Fresh blood splatters cover the area.
Saif Nameless (Kobold)(small) stands in mid-air here, fighting Melairn Strom.
The lieutenant stands here, fighting Saif.
A private in the Sword of Newhaven is on guard.
A private in the Sword of Newhaven is on guard.
A private in the Sword of Newhaven is on guard.
Melairn Strom stands here, fighting Saif.
You flee upward!
< 398h/502H 104v/178V Pos: standing >
You snap into visibility.
The electrical arcs turn your exposed flesh black!
< 355h/502H 104v/178V Pos: standing >
Melairn Strom dodges Saif's attack.
< 355h/502H 105v/178V Pos: standing >
Saif dodges the lieutenant's attack.
The lieutenant hits Saif with a mighty kick to his chest.
Melairn Strom's fine punch enshrouds Saif in a mist of blood.
Melairn Strom's fine punch causes Saif to grimace in pain.
Upon being struck, Saif disappears into thin air.
Saif stops following a smelly dwarf.
You start chanting...
< 355h/502H 105v/178V Pos: standing >
You snap into visibility.
The electrical arcs turn your exposed flesh black!
< 340h/502H 106v/178V Pos: standing >
You complete your spell...
You feel ethereal power recharge you!
< 456h/502H 107v/178V Pos: standing >
The electrical arcs turn your exposed flesh black!
< 440h/502H 108v/178V Pos: standing >
A Gnome starts casting an offensive spell.
The Corner of Rapture Way and Bliss Boulevard
Perfectly squared, inlaid stones of white have been checkered with the light
yellow stones lining Bliss Boulevard. The avenue continues off both to the
east and north. A staircase up the southwestern section of the wall leads to
an open-air tower. Each stair has been hewn perfectly, small grooves having
been chiseled into every step to offer a better grip to avoid slipping during
foul weather. A small bright brass sign has been placed at the bottom of the
stairs. The air is dry and a sense of tranquility fills the area.
Obvious exits: -North -East -Up
The corpse of a Human is lying here.
A few drops of fresh blood are scattered around the area.
A grumpy dwarf surveys the area as he travels through it.
A citizen of Newhaven is walking here.
A void elemental sneaks in from above.
< 440h/502H 107v/178V Pos: standing >
Melairn Strom enters from above.
< 440h/502H 107v/178V Pos: standing >
A smelly dwarf leaves east.
You follow a smelly dwarf.
On Bliss Boulevard
Intricate bricks of light-yellow glimmer slightly reflecting all sources of
light with its smooth polished surface. Each stone has been carefully carved,
embedded in the earth, perfectly aligned, and finally mortared together. The
road stretches to the east and west, with the beginning of a checkered street
initiating its trip to the west. A single row of large pots has been set along
the southern part of the city wall, their faces turned to the roadway. The
scent of honey and nectar emanates from the bright, yellowish flowers planted
in each of the pots. A door breeches the northern wall.
Obvious exits: -North# -East -West
Fresh blood splatters cover the area.
A grumpy dwarf surveys the area as he travels through it.
A large rat is scurrying about here.
< 441h/502H 107v/178V Pos: standing >
A smelly dwarf leaves west.
You follow a smelly dwarf.
The Corner of Rapture Way and Bliss Boulevard
Perfectly squared, inlaid stones of white have been checkered with the light
yellow stones lining Bliss Boulevard. The avenue continues off both to the
east and north. A staircase up the southwestern section of the wall leads to
an open-air tower. Each stair has been hewn perfectly, small grooves having
been chiseled into every step to offer a better grip to avoid slipping during
foul weather. A small bright brass sign has been placed at the bottom of the
stairs. The air is dry and a sense of tranquility fills the area.
Obvious exits: -North -East -Up
The corpse of a Human is lying here.
A few drops of fresh blood are scattered around the area.
A grumpy dwarf surveys the area as he travels through it.
Captain Strom of the Sword of Newhaven is standing guard.
A void elemental sneaks in from the east.
< 441h/502H 107v/178V Pos: standing >
The electrical arcs turn your exposed flesh black!
Melairn Strom suddenly attacks a smelly dwarf!
Melairn Strom misses a smelly dwarf.
< 426h/502H 107v/178V Pos: standing >
A Gnome sneaks east.
< 426h/502H 108v/178V Pos: standing >
A smelly dwarf attempts to flee.
A smelly dwarf leaves east.
You follow a smelly dwarf.
On Bliss Boulevard
Intricate bricks of light-yellow glimmer slightly reflecting all sources of
light with its smooth polished surface. Each stone has been carefully carved,
embedded in the earth, perfectly aligned, and finally mortared together. The
road stretches to the east and west, with the beginning of a checkered street
initiating its trip to the west. A single row of large pots has been set along
the southern part of the city wall, their faces turned to the roadway. The
scent of honey and nectar emanates from the bright, yellowish flowers planted
in each of the pots. A door breeches the northern wall.
Obvious exits: -North# -East -West
Fresh blood splatters cover the area.
A grumpy dwarf surveys the area as he travels through it.
A large rat is scurrying about here.
A void elemental sneaks in from the west.
< 426h/502H 108v/178V Pos: standing >
The electrical arcs turn your exposed flesh black!
< 411h/502H 108v/178V Pos: standing >
On Bliss Boulevard
Intricate bricks of light-yellow glimmer slightly reflecting all sources of
light with its smooth polished surface. Each stone has been carefully carved,
embedded in the earth, perfectly aligned, and finally mortared together. Iron
sconces have been perfectly spaced and bolted on each side of the doorway to
the north. A small sign hangs over the street, the placard swaying from side
to side as a gentle breeze blows through the area. A strong scent of honey and
nectar fills the air. The boulevard continues on to the east and west.
Obvious exits: -North# -East -West
A sign hangs off the northern building.
A grand knight of Newhaven patrols the area.
A void elemental sneaks in from the west.
< 411h/502H 108v/178V Pos: standing >
A smelly dwarf enters from the west.
Before the Main Gate of Newhaven
Beautifully inlaid stones of light-yellow have been checkered with the those
lining Newhaven Way. Bliss Boulevard stretches off both to the east and west.
A small fountain has been placed in the center of the intersection. Large red
and white flowers have been meticulously planted in a perfect circle about the
fountain. The sounds of gurgling water and the sweet scent of flowers bring a
sense of tranquilly to the area. A small sign has been carefully posted in the
flower bed before the fountain.
Obvious exits: -East -South -West
A void elemental sneaks in from the west.
< 411h/502H 108v/178V Pos: standing >
The arcs of electricty surrounding you ground out!
A smelly dwarf enters from the west.
< 412h/502H 108v/178V Pos: standing >
< 412h/502H 109v/178V Pos: standing >
A smelly dwarf leaves east.
You follow a smelly dwarf.
On Bliss Boulevard
The smoothed surface of intricate bricks of light-yellow glimmer reflect the
local light sources. Each stone has been carefully carved and set firmly into
the earth. The slabs have been spaced evenly and then mortared together. The
road extends to the east and west, while a huge wooden door is set in the north
wall. A large clean floor mat has been placed at the entranceway. Two bronze
urns, polished to a bright sheen, have been carefully placed about the entrance
to the building. Tendrils of white smoke rise listlessly into the air,
filling it with the pungent scent of honey and nectar.
Obvious exits: -North# -East -West
A teakwood sign extends from the building to the north.
A grumpy dwarf surveys the area as he travels through it.
< 412h/502H 109v/178V Pos: standing >
A smelly dwarf leaves east.
You follow a smelly dwarf.
On Bliss Boulevard
The smoothed surface of intricate bricks of light-yellow glimmer reflect the
local light sources. Each stone has been carefully carved and set firmly into
the earth. The slabs have been spaced evenly and then mortared together. The
road extends to the east and west, while a huge wooden door is set in the north
wall. A single row of large pots has been set along the southern portion of
the city wall facing the roadway. A single bright flowering vine grows from
each of the pots, giving off a sweet scent not unlike honeysuckle.
Obvious exits: -North# -East -West
The corpse of a grand knight is lying here.
A grumpy dwarf surveys the area as he travels through it.
A large furry cat is prowling the area.
A citizen of Newhaven stands here.
A small girl is playing here.
< 412h/502H 108v/178V Pos: standing >
A smelly dwarf leaves west.
You follow a smelly dwarf.
On Bliss Boulevard
The smoothed surface of intricate bricks of light-yellow glimmer reflect the
local light sources. Each stone has been carefully carved and set firmly into
the earth. The slabs have been spaced evenly and then mortared together. The
road extends to the east and west, while a huge wooden door is set in the north
wall. A large clean floor mat has been placed at the entranceway. Two bronze
urns, polished to a bright sheen, have been carefully placed about the entrance
to the building. Tendrils of white smoke rise listlessly into the air,
filling it with the pungent scent of honey and nectar.
Obvious exits: -North# -East -West
A teakwood sign extends from the building to the north.
A grumpy dwarf surveys the area as he travels through it.
< 412h/502H 108v/178V Pos: standing >
A smelly dwarf leaves west.
You follow a smelly dwarf.
Before the Main Gate of Newhaven
Beautifully inlaid stones of light-yellow have been checkered with the those
lining Newhaven Way. Bliss Boulevard stretches off both to the east and west.
A small fountain has been placed in the center of the intersection. Large red
and white flowers have been meticulously planted in a perfect circle about the
fountain. The sounds of gurgling water and the sweet scent of flowers bring a
sense of tranquilly to the area. A small sign has been carefully posted in the
flower bed before the fountain.
Obvious exits: -East -South -West
A grumpy dwarf surveys the area as he travels through it.
< 412h/502H 107v/178V Pos: standing >
A smelly dwarf leaves west.
You follow a smelly dwarf.
On Bliss Boulevard
Intricate bricks of light-yellow glimmer slightly reflecting all sources of
light with its smooth polished surface. Each stone has been carefully carved,
embedded in the earth, perfectly aligned, and finally mortared together. Iron
sconces have been perfectly spaced and bolted on each side of the doorway to
the north. A small sign hangs over the street, the placard swaying from side
to side as a gentle breeze blows through the area. A strong scent of honey and
nectar fills the air. The boulevard continues on to the east and west.
Obvious exits: -North# -East -West
A sign hangs off the northern building.
A grumpy dwarf surveys the area as he travels through it.
Captain Strom of the Sword of Newhaven is standing guard.
A grand knight of Newhaven patrols the area.
A void elemental sneaks in from the east.
< 412h/502H 106v/178V Pos: standing >
A smelly dwarf leaves west.
You follow a smelly dwarf.
On Bliss Boulevard
Intricate bricks of light-yellow glimmer slightly reflecting all sources of
light with its smooth polished surface. Each stone has been carefully carved,
embedded in the earth, perfectly aligned, and finally mortared together. The
road stretches to the east and west, with the beginning of a checkered street
initiating its trip to the west. A single row of large pots has been set along
the southern part of the city wall, their faces turned to the roadway. The
scent of honey and nectar emanates from the bright, yellowish flowers planted
in each of the pots. A door breeches the northern wall.
Obvious exits: -North# -East -West
Fresh blood splatters cover the area.
A grumpy dwarf surveys the area as he travels through it.
A large rat is scurrying about here.
A void elemental sneaks in from the east.
< 412h/502H 106v/178V Pos: standing >
Melairn Strom enters from the east.
< 412h/502H 107v/178V Pos: standing >
A smelly dwarf leaves west.
You follow a smelly dwarf.
The Corner of Rapture Way and Bliss Boulevard
Perfectly squared, inlaid stones of white have been checkered with the light
yellow stones lining Bliss Boulevard. The avenue continues off both to the
east and north. A staircase up the southwestern section of the wall leads to
an open-air tower. Each stair has been hewn perfectly, small grooves having
been chiseled into every step to offer a better grip to avoid slipping during
foul weather. A small bright brass sign has been placed at the bottom of the
stairs. The air is dry and a sense of tranquility fills the area.
Obvious exits: -North -East -Up
The corpse of a Human is lying here.
A few drops of fresh blood are scattered around the area.
A grumpy dwarf surveys the area as he travels through it.
A Gnome (tiny) Glass Cannon of The Empire crouches in mid-air here.
< 412h/502H 106v/178V Pos: standing >
A Gnome sneaks north.
< 413h/502H 107v/178V Pos: standing >
< 413h/502H 107v/178V Pos: standing >
A smelly dwarf leaves north.
You follow a smelly dwarf.
On Rapture Way
Beautiful white marble-like stones have been carefully chiseled and embedded
into the roadway. Each stone has been polished brightly with a single symbol
etched into the surface of the stones. A large iron pole extends outwards from
a building off to the east supporting a bright brass sign. Clay pots have been
evenly spaced in a line against the western wall facing the city. In each pot
a single, white flower tipped with yellow has been planted in each pot. The
road continues on to the north while a checkered roadway begins off to the
south.
Obvious exits: -North -East -South
A brass placard hangs off the eastern building.
A grumpy dwarf surveys the area as he travels through it.
A Gnome (tiny) Glass Cannon of The Empire crouches in mid-air here.
A citizen of Newhaven is walking here.
< 413h/502H 107v/178V Pos: standing >
A smelly dwarf leaves south.
You follow a smelly dwarf.
The Corner of Rapture Way and Bliss Boulevard
Perfectly squared, inlaid stones of white have been checkered with the light
yellow stones lining Bliss Boulevard. The avenue continues off both to the
east and north. A staircase up the southwestern section of the wall leads to
an open-air tower. Each stair has been hewn perfectly, small grooves having
been chiseled into every step to offer a better grip to avoid slipping during
foul weather. A small bright brass sign has been placed at the bottom of the
stairs. The air is dry and a sense of tranquility fills the area.
Obvious exits: -North -East -Up
The corpse of a Human is lying here.
A few drops of fresh blood are scattered around the area.
A grumpy dwarf surveys the area as he travels through it.
Ok.
< 413h/502H 108v/178V Pos: standing >
Melairn Strom enters from the east.
< 413h/502H 109v/178V Pos: standing >
A smelly dwarf leaves north.
You follow a smelly dwarf.
On Rapture Way
Beautiful white marble-like stones have been carefully chiseled and embedded
into the roadway. Each stone has been polished brightly with a single symbol
etched into the surface of the stones. A large iron pole extends outwards from
a building off to the east supporting a bright brass sign. Clay pots have been
evenly spaced in a line against the western wall facing the city. In each pot
a single, white flower tipped with yellow has been planted in each pot. The
road continues on to the north while a checkered roadway begins off to the
south.
Obvious exits: -North -East -South
A brass placard hangs off the eastern building.
A grumpy dwarf surveys the area as he travels through it.
A citizen of Newhaven is walking here.
< 413h/502H 108v/178V Pos: standing >
Ok.
< 414h/502H 109v/178V Pos: standing >
Melairn Strom enters from the south.
A smelly dwarf leaves south.
< 414h/502H 109v/178V Pos: standing >
< 414h/502H 110v/178V Pos: standing >
The snow's coming down pretty fast now.
< 414h/502H 111v/178V Pos: standing >
< 414h/502H 112v/178V Pos: standing >
Melairn Strom leaves east.
< 414h/502H 112v/178V Pos: standing >
On Rapture Way
Obvious exits: -North -East -South
A brass placard hangs off the eastern building.
A Void Elemental lurks here, phasing in and out of existence. (minion)
A globe of darkness floats near a void elemental's head.
A citizen of Newhaven is walking here.
< 415h/502H 116v/178V Pos: standing >
You quickly scan the area.
The page who is rather far off to your north.
The lawkeeper who is in the distance to your north.
The assistant who is close by to your east.
The armorer who is close by to your east.
< 415h/502H 118v/178V Pos: standing >
You quickly scan the area.
The page who is rather far off to your north.
The lawkeeper who is in the distance to your north.
The assistant who is close by to your east.
The armorer who is close by to your east.
< 415h/502H 118v/178V Pos: standing >
A citizen leaves east.
< 415h/502H 118v/178V Pos: standing >
The Corner of Rapture Way and Bliss Boulevard
Perfectly squared, inlaid stones of white have been checkered with the light
yellow stones lining Bliss Boulevard. The avenue continues off both to the
east and north. A staircase up the southwestern section of the wall leads to
an open-air tower. Each stair has been hewn perfectly, small grooves having
been chiseled into every step to offer a better grip to avoid slipping during
foul weather. A small bright brass sign has been placed at the bottom of the
stairs. The air is dry and a sense of tranquility fills the area.
Obvious exits: -North -East -Up
The corpse of a Human is lying here.
A few drops of fresh blood are scattered around the area.
A void elemental sneaks in from the north.
< 415h/502H 118v/178V Pos: standing >
Alas, you cannot go that way. . . .
< 416h/502H 119v/178V Pos: standing >
You quickly scan the area.
The lawkeeper who is a brief walk away to your north.
The page who is in the distance to your north.
A large rat who is close by to your east.
A grand knight who is not far off to your east.
The lieutenant who is a brief walk away to your east.
Melairn Strom who is a brief walk away to your east.
A cat who is in the distance to your east.
A citizen who is in the distance to your east.
A girl who is in the distance to your east.
The lieutenant who is close by above you.
A private who is close by above you.
A private who is close by above you.
A private who is close by above you.
< 416h/502H 120v/178V Pos: standing >
You quickly scan the area.
The lawkeeper who is a brief walk away to your north.
The page who is in the distance to your north.
A large rat who is close by to your east.
A grand knight who is not far off to your east.
The lieutenant who is a brief walk away to your east.
Melairn Strom who is a brief walk away to your east.
A cat who is in the distance to your east.
A citizen who is in the distance to your east.
A girl who is in the distance to your east.
The lieutenant who is close by above you.
A private who is close by above you.
A private who is close by above you.
A private who is close by above you.
< 416h/502H 121v/178V Pos: standing >
A Gnome starts casting an offensive spell.
< 416h/502H 124v/178V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'zrzqhfuqar znzjudihuai'
You snap into visibility.
A huge shower of arcing electricity from a Gnome engulfs you.
OUCH! That really did HURT!
Ok.
A void elemental suddenly attacks a Gnome!
A void elemental's feeble punch grazes a Gnome.
< 334h/502H 125v/178V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Gnome sta EP: few scratches >
A Gnome snaps into visibility.
< 334h/502H 125v/178V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Gnome sta EP: few scratches >
A Gnome snaps into visibility.
The electrical arcs turn your exposed flesh black!
< 291h/502H 125v/178V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: few scratches >
A Gnome snaps into visibility.
Someone dodges your futile attack.
Someone dodges your futile attack.
You snap into visibility.
A Gnome snaps into visibility.
< 291h/502H 125v/178V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Gnome sta EP: few scratches >
A Gnome snaps into visibility.
< 291h/502H 125v/178V Pos: standing >
< T: someone TP: sta TC: few wounds E: A Gnome sta EP: few scratches >
A Gnome completes his spell...
A Gnome utters the words 'buoblg qfjgpuio paie'
You snap into visibility.
A huge fist sent by a Gnome grabs you, and begins crushing your body.
YIKES! Another hit like that, and you've had it!!
< 138h/502H 125v/178V Pos: standing >
< T: Matikai TP: sta TC:pretty hurt E: A Gnome sta EP: few scratches >
The electrical arcs turn your exposed flesh black!
Someone dodges a void elemental's attack.
Someone dodges a void elemental's attack.
A void elemental misses someone.
A Gnome snaps into visibility.
< 118h/502H 125v/178V Pos: standing >
< T: Matikai TP: sta TC:pretty hurt E: A Gnome sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 118h/502H 125v/178V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: few scratches >
A Gnome snaps into visibility.
You attempt to flee...
On Rapture Way
Beautiful white marble-like stones have been carefully chiseled and embedded
into the roadway. Each stone has been polished brightly with a single symbol
etched into the surface of the stones. A large iron pole extends outwards from
a building off to the east supporting a bright brass sign. Clay pots have been
evenly spaced in a line against the western wall facing the city. In each pot
a single, white flower tipped with yellow has been planted in each pot. The
road continues on to the north while a checkered roadway begins off to the
south.
Obvious exits: -North -East -South
A brass placard hangs off the eastern building.
You flee northward!
< 118h/502H 104v/178V Pos: standing >
You snap into visibility.
The electrical arcs turn your exposed flesh black!
< 103h/502H 105v/178V Pos: standing >
You start chanting...
< 103h/502H 106v/178V Pos: standing >
< 103h/502H 106v/178V Pos: standing >
A Gnome sneaks in from the south.
< 103h/502H 106v/178V Pos: standing >
A Gnome starts casting an offensive spell.
< 103h/502H 107v/178V Pos: standing >
The electrical arcs turn your exposed flesh black!
You complete your spell...
You feel ethereal power recharge you!
< 195h/502H 107v/178V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'zrzqhfuqar znzjudihuai'
You snap into visibility.
A huge shower of arcing electricity from a Gnome engulfs you.
OUCH! That really did HURT!
< 125h/502H 108v/178V Pos: standing >
< T: Matikai TP: sta TC:pretty hurt E: A Gnome sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 125h/502H 108v/178V Pos: standing >
< T: Matikai TP: sta TC:pretty hurt E: someone sta EP: excellent >
Someone dodges your futile attack.
You snap into visibility.
A Gnome snaps into visibility.
You attempt to flee...
The Corner of Rapture Way and Bliss Boulevard
Perfectly squared, inlaid stones of white have been checkered with the light
yellow stones lining Bliss Boulevard. The avenue continues off both to the
east and north. A staircase up the southwestern section of the wall leads to
an open-air tower. Each stair has been hewn perfectly, small grooves having
been chiseled into every step to offer a better grip to avoid slipping during
foul weather. A small bright brass sign has been placed at the bottom of the
stairs. The air is dry and a sense of tranquility fills the area.
Obvious exits: -North -East -Up
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
A Void Elemental lurks here, phasing in and out of existence. (minion)
A globe of darkness floats near a void elemental's head.
You flee southward!
< 125h/502H 77v/178V Pos: standing >
You snap into visibility.
The electrical arcs turn your exposed flesh black!
< 110h/502H 77v/178V Pos: standing >
You snap into visibility.
The electrical arcs turn your exposed flesh black!
You start chanting...
< 67h/502H 78v/178V Pos: standing >
The arcs of electricty surrounding you ground out!
You complete your spell...
You feel ethereal power recharge you!
< 179h/502H 79v/178V Pos: standing >
A Gnome snaps into visibility.
< 179h/502H 79v/178V Pos: standing >
You snap into visibility.
The electrical arcs turn your exposed flesh black!
< 165h/502H 80v/178V Pos: standing >
You start chanting...
< 165h/502H 80v/178V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a Gnome grabs you, and begins crushing your body.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 3h/502H 81v/178V Pos: standing >
You complete your spell...
You feel ethereal power recharge you!
< 168h/502H 81v/178V Pos: standing >
A Gnome snaps into visibility.
You snap into visibility.
The electrical arcs turn your exposed flesh black!
A Gnome starts casting an offensive spell.
< 153h/502H 82v/178V Pos: standing >
You start chanting...
< 153h/502H 82v/178V Pos: standing >
A Gnome snaps into visibility.
A Gnome completes his spell...
A Gnome utters the words 'buoblg qfjgpuio paie'
A huge fist crushes you completely, leaving nothing but a wet smear.
Your glowing ruby ring was completely destroyed by the massive blow!
Your a shimmering shark tooth earring was completely destroyed by the massive blow!
Your fragile platinum badge from Village of Werrun was completely destroyed by the massive blow!