<worn as a badge> a blood-stained clay badge from Kobold Settlement
<worn on head> a hardened bark helm from Kobold Settlement
<worn on eyes> a black warvisor of regeneration (magic)
<worn in ear> a cracked limestone earring from Morg's Place
<worn in ear> an obsidian earring shaped like a skull of constitution
<worn on face> a stony granite face of precision (magic) (glowing) [89%]
<worn around neck> a spiked bamboo collar of health
<worn around neck> an unearthly silver necklace from Kobold Settlement
<worn on body> a burnt bronze ringmail from Kobold Settlement
<worn about body> the masters cloak (glowing)
<worn as quiver> a marble quiver of endurance
<worn about waist> a belt bearing the crest of Darkuul (magic)
<worn on belt buckle>a shimmering brass belt buckle from Kobold Settlement
<attached to belt> a sack of strange herbs (magic) [86%]
<attached to belt> a rugged adventurers satchel (magic) (illuminating)
<worn on arms> some frost-rimed marble arm plates from Kobold Settlement
<worn around wrist> a bracer carved from obsidian
<worn around wrist> a glowing fiery bracer (magic) (glowing)
<worn on hands> a glowing, clawed talon of a tako demon (magic) (illuminating)
<worn on finger> an etched obsidian ring
<worn on finger> an etched obsidian ring
<primary weapon> a royal Bloodstone dagger [superior]
<secondary weapon> a spike-knuckled razor sharp blade
<worn on legs> a pair of chainmail-linked leg plates of dexterity
<worn on feet> a pair of crystal spurred boots of agility (magic)
.^+.MM.^....^
^+.M.^.M.^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 725h/837H 300v/480V Pos: standing >
..+^^^.M^^M
..M+..^^^^.M.
^^.M+^....^^^.^
M.MM+^.^....^..
.MM*+^.@..^^...
MM**M^M.M.^..^^
M ^^+..M.^..^^^
.^+.MM.^....
.^+.M.^.M.^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 725h/837H 299v/480V Pos: standing >
...+^^^.M^^
M..M+..^^^^.M
.^^.M+^....^^^.
^M.MM+^.^....^.
..MM*+^@...^^..
.MM**M^M.M.^..^
MM ^^+..M.^..^^
^ .^+.MM.^...
..^+.M.^.M.
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 725h/837H 297v/480V Pos: standing >
....+^^^.M^
^M..M+..^^^^.
..^^.M+^....^^^
.^M.MM+^.^....^
^..MM*+@....^^.
..MM**M^M.M.^..
MMM ^^+..M.^..^
^^ .^+.MM.^..
...^+.M.^.M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 725h/837H 296v/480V Pos: standing >
M..M+..^^^^
.^^.M+^....^^
.^M.MM+^.^....^
^..MM*+^....^^.
..MM**M@M.M.^..
MMM ^^+..M.^..^
.^^ .^+.MM.^...
^...^+.M.^.M.
M++++MM^^.^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 726h/837H 294v/480V Pos: standing >
^M..M+..^^^
..^^.M+^....^
..^M.MM+^.^....
.^..MM*M^....^^
^..MM**@^M.M.^.
.MMM ^^+..M.^..
M.^^ .^+.MM.^..
^^...^+.M.^.M
++M+++MM^^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 726h/837H 293v/480V Pos: standing >
.^^.M+^....
.^M.MM+^.^...
.^..MM*M^....^^
^..MM**+^M.M.^.
.MMM ^^@..M.^..
M.^^ .^+.MM.^..
^^^...^+.M.^.M.
+++M+++MM^^.^
..^^^+M^^^^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 726h/837H 292v/480V Pos: standing >
..^^.M+^...
..^M.MM+^.^..
..^..MM*M^....^
.^..MM**+^M.M.^
..MMM ^@+..M.^.
MM.^^ .^+.MM.^.
.^^^...^+.M.^.M
++++M+++MM^^.
...^^^+M^^^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 727h/837H 292v/480V Pos: standing >
.^M.MM+^.^.
.^..MM*M^....
.^..MM**+^M.M.^
..MMM ^^+..M.^.
MM.^^ .@+.MM.^.
.^^^...^+.M.^.M
+++++M+++MM^^.^
....^^^+M^^^^
.^^.^^+M^M.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 727h/837H 290v/480V Pos: standing >
^..MM*+^...
^..MM**+^M.M.
..MMM ^^+..M.^.
MM.^^ .^+.MM.^.
.^^^...@+.M.^.M
+++++M+++MM^^.^
.....^^^+M^^^^.
M.^^.^^+M^M.M
MM.^.^+M^.^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 727h/837H 289v/480V Pos: standing >
.^..MM*+^..
.^..MM**+^M.M
^..MMM ^^+..M.^
.MM.^^ .^+.MM.^
M.^^^..@^+.M.^.
+++++++M++MM^^.
......^^^+M^^^^
.M.^^.^^+M^M.
MMM.^.^+M^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 728h/837H 287v/480V Pos: standing >
You quickly scan the area.
A red-tailed butterfly who is almost out of sight to your north.
A blue-tailed butterfly who is almost out of sight to your north.
A reddish colored squirrel who is almost out of sight to your north.
A highwayman who is close by to your south.
< 728h/837H 288v/480V Pos: standing >
..^M.MM+^.^
..^..MM*+^...
..^..MM**+^M.M.
^..MMM ^^+..M.^
.MM.^^ @^+.MM.^
M.^^^...^+.M.^.
++++++++M+MM^^.
.....^^^+M^^^
M.^^.^^+M^M
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 729h/837H 288v/480V Pos: standing >
Rolling Plains
Traveling through the plains you come to a small forested area filled with
trees that have grown tall as they grew ancient. As you draw nearer to this
forest, you start to hear the sounds of wild life that was not as predominate
through the plains. The path ahead of you starts to become more engrossed in
trees, and up ahead you notice the trees seem to thicken into a dense forest.
From here you can also see some rolling hills in the distance. There seems to
be a wildlife path that cuts through the woods in front of you. Though it is
over-grown from lack of heavy use, wildlife still uses enough to see. As you
continue your trek forward, you note that the path seems to have been a stone
walkway at one time that has broken down and crumbled with the sands of time.
Obvious exits: -North -East -South
A green iguana walks across the ground here, slowly peering about.
You sense a lifeform nearby.
< 729h/837H 287v/480V Pos: standing >
You quickly scan the area.
A blue-tailed butterfly who is in the distance to your north.
< 730h/837H 287v/480V Pos: standing >
Broken Path Headed Toward a Grove of Trees
The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze. There is
a sense of calm about the trees that invites you to go deeper into them. You
notice a deer and other woodland animals scurry about in the distance. Birds
are singing, and it seems as though the woods are alive with creatures. This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
[3] The corpse of a red-breasted tree-hugger is lying here.
< 731h/837H 287v/480V Pos: standing >
You quickly scan the area.
A red-tailed butterfly who is a brief walk away to your north.
A blue-tailed butterfly who is rather far off to your north.
A reddish colored squirrel who is in the distance to your north.
< 731h/837H 287v/480V Pos: standing >
Upon the Tree-line
The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze. There is
a sense of calm about the trees that invites you to go deeper into them. You
notice a deer and other woodland animals scurry about in the distance. Birds
are singing, and it seems as though the woods are alive with creatures. This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
< 732h/837H 286v/480V Pos: standing >
You quickly scan the area.
A red-tailed butterfly who is not far off to your north.
A green iguana who is not far off to your south.
< 732h/837H 287v/480V Pos: standing >
Just Inside the Archway
As you enter deeper into the tree's you notice that in places the overgrown
path is still greatly intact and parts of the brush don't seem to grow upon it.
Most of the path is covered in ancient runes that seem almost elven. One might
wonder how long ago these symbols would have been laid and how long it has been
since someone has trodden down this faint path through the forest. It seems as
if at one time this path was a dominant, well-traveled one as you notice that a
few of the stones have been pressed in deep into the soil.
Obvious exits: -North -South
[2] The corpse of a red-breasted tree-hugger is lying here.
A red-tented squirrel forages the forest floor looking for nuts and berries.(Red Aura)
< 733h/837H 287v/480V Pos: standing >
You quickly scan the area.
A blue-tailed butterfly who is not far off to your north.
< 734h/837H 288v/480V Pos: standing >
A Tranquil Forest
Sounds come from all around you as you enter deeper into the forest. Above
you there is a bit of rustling in the trees and around you the whole forest is
alive with sound, making it seem to be teeming with life. Off to your left is
a group of deer approaching a stream. About the same time you seem them they
look up and then dart off into the distance. To your right, you see a mother
robin with her young waiting in a nest on a low branch as she swoops down with
the worm she has found nearby to feed them. There is a path that leads to the
west and east. Though the part that leads up the side of the hill looks like
it is still paved somewhat the path still looks as though it are just wildlife
paths through the forest.
Obvious exits: -North -East -South -West
[2] The corpse of a red-breasted tree-hugger is lying here.
A red-tailed butterfly floats here apon the winds.(Red Aura)
< 735h/837H 288v/480V Pos: standing >
You quickly scan the area.
A blue-tailed butterfly who is close by to your north.
A reddish colored squirrel who is not far off to your north.
< 735h/837H 288v/480V Pos: standing >
You quickly scan the area.
A blue-tailed butterfly who is close by to your north.
A reddish colored squirrel who is not far off to your north.
< 737h/837H 291v/480V Pos: standing >
A Tranquil Forest
Sounds come from all around as you enter deeper into the forest. Above you
there is a bit of rustling in the trees and the whole forest seems to teem with
life. The pathway that leads northward, heading up the side of the hill, seems
to be still paved somewhat. Other ways to go look like they are just wildlife
paths through the forest. Ancient runes from an age gone past adorn the paths.
The woods around are full of life and movement. Birds and bugs fly through the
trees, and other woodland creatures gathering food for their families scurry on
the sides of the path through the trees and bushes. Many sounds are heard along
the walk through the woods. Birds chirping, calls of the wilds, and many other
woodland sounds come from all around as you travel further down the path.
Obvious exits: -North -South
A blue-tailed butterfly floats about the room.(Red Aura)
< 737h/837H 290v/480V Pos: standing >
You quickly scan the area.
You see nothing.
< 738h/837H 291v/480V Pos: standing >
Base of the Hills
Though there are trees scattered around the base of the hill and along the
pathway up, they seem sparse toward the top. Once clear of the forest trees,
an ancient keep whose walls have fallen to rubble after many ages can be seen
on the apex of the next hill. The wind has picked up quite a bit as a strong
gale blows through. As it turns the dirt into a cloud of dust that it carries
away, the pathway becomes uncovered, and the intricate runes of long past that
adorn the path are revealed to be elven glyph's of warding.
Obvious exits: -South -Up
A red-tented squirrel forages the forest floor looking for nuts and berries.(Red Aura)
< 739h/837H 291v/480V Pos: standing >
You quickly scan the area.
A red-tailed butterfly who is not far off to your south.
< 739h/837H 291v/480V Pos: standing >
Outside the Walls of an Ancient Keep
Traveling up the side of the hill, it appears that at one time there were
walls that were laid in stone surrounding the base of the hill. The stone and
rubble from the wall seem to become more predominate the further you go up the
hill. Ahead there is what appears to be an old keep whose walls have crumbled
and scattered over time. Ivy grows over what may have been part of the entry
gate to the garrison to the left. The walls were not as strong as they needed
to be, though parts of it still stand together somewhat.
Obvious exits: -West -Up -Down
You sense a lifeform nearby.
< 741h/837H 292v/480V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is close by to your west.
< 741h/837H 292v/480V Pos: standing >
Inside an Abandoned Garrison
As you look around the inside of the garrison, you notice an old weapons
rack that once held the garrison's stores. Upon closer examination, it seems
that maybe with the help of a good blacksmith a blade or two might be able to
be salvaged. Even those that can be salvaged would take quite a long time of
sharpening and polishing them to get them back in working order.
Obvious exits: -East
An old weapons rack lays here in a pile of dust. [45%]
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
< 742h/837H 293v/480V Pos: standing >
You quickly scan the area.
You see nothing.
< 743h/837H 294v/480V Pos: standing >
You sit down and relax.
< 745h/837H 297v/480V Pos: sitting >
You attempt to hide yourself.
< 745h/837H 300v/480V Pos: sitting >
Inside an Abandoned Garrison
Obvious exits: -East
An old weapons rack lays here in a pile of dust. [45%]
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
< 761h/837H 357v/480V Pos: sitting >
Inside an Abandoned Garrison
Obvious exits: -East
An old weapons rack lays here in a pile of dust. [45%]
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
< 763h/837H 362v/480V Pos: sitting >
Inside an Abandoned Garrison
Obvious exits: -East
An old weapons rack lays here in a pile of dust. [45%]
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
< 764h/837H 365v/480V Pos: sitting >
A red-breasted tree-hugger leaves east.
< 764h/837H 368v/480V Pos: sitting >
Inside an Abandoned Garrison
Obvious exits: -East
An old weapons rack lays here in a pile of dust. [45%]
< 765h/837H 369v/480V Pos: sitting >
Inside an Abandoned Garrison
Obvious exits: -East
An old weapons rack lays here in a pile of dust. [45%]
< 766h/837H 372v/480V Pos: sitting >
Inside an Abandoned Garrison
Obvious exits: -East
An old weapons rack lays here in a pile of dust. [45%]
< 766h/837H 376v/480V Pos: sitting >
Maybe you should get on your feet first?
< 767h/837H 378v/480V Pos: sitting >
You clamber to your feet.
< 769h/837H 385v/480V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is close by to your east.
The wraith of a colorless worm who is close by to your east.
The wraith of a colorless worm who is close by to your east.
A Grey Elf who is close by to your east.
A Human who is close by to your east.
< 770h/837H 387v/480V Pos: standing >
You attempt to hide yourself.
< 772h/837H 391v/480V Pos: standing >
< 779h/837H 403v/480V Pos: standing >
The day has begun.
< 781h/837H 406v/480V Pos: standing >
A Human enters from the east.
A Grey Elf enters from the east.
< 785h/837H 413v/480V Pos: standing >
A Human leaves east.
A Grey Elf leaves east.
< 787h/837H 416v/480V Pos: standing >
Outside the Walls of an Ancient Keep
Traveling up the side of the hill, it appears that at one time there were
walls that were laid in stone surrounding the base of the hill. The stone and
rubble from the wall seem to become more predominate the further you go up the
hill. Ahead there is what appears to be an old keep whose walls have crumbled
and scattered over time. Ivy grows over what may have been part of the entry
gate to the garrison to the left. The walls were not as strong as they needed
to be, though parts of it still stand together somewhat.
Obvious exits: -West -Up -Down
Puddles of fresh blood cover the ground.
The corpse of a red-breasted tree-hugger is lying here.
You sense a lifeform nearby.
< 789h/837H 419v/480V Pos: standing >
Backstab who?
< 790h/837H 420v/480V Pos: standing >
Base of the Hills
Though there are trees scattered around the base of the hill and along the
pathway up, they seem sparse toward the top. Once clear of the forest trees,
an ancient keep whose walls have fallen to rubble after many ages can be seen
on the apex of the next hill. The wind has picked up quite a bit as a strong
gale blows through. As it turns the dirt into a cloud of dust that it carries
away, the pathway becomes uncovered, and the intricate runes of long past that
adorn the path are revealed to be elven glyph's of warding.
Obvious exits: -South -Up
A Grey Elf (medium) stands, floating here.
A Human (medium) stands here.(Red Aura)
A red-tented squirrel forages the forest floor looking for nuts and berries.(Red Aura)
< 791h/837H 420v/480V Pos: standing >
[Damage: 38 ] A Grey Elf makes a strange sound as you place a royal Bloodstone dagger [superior] in her back.
You shiver from the unnatural cold as you hit a Grey Elf.
[Damage: 37 ] A Grey Elf makes a strange sound as you place a spike-knuckled razor sharp blade in her back.
You shiver from the unnatural cold as you hit a Grey Elf.
< 789h/837H 421v/480V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: A Grey Elf sta EP: nasty wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 789h/837H 422v/480V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: A Grey Elf sta EP: nasty wounds >
You dodge a Grey Elf's vicious attack.
You attempt to flee...
Outside the Walls of an Ancient Keep
Traveling up the side of the hill, it appears that at one time there were
walls that were laid in stone surrounding the base of the hill. The stone and
rubble from the wall seem to become more predominate the further you go up the
hill. Ahead there is what appears to be an old keep whose walls have crumbled
and scattered over time. Ivy grows over what may have been part of the entry
gate to the garrison to the left. The walls were not as strong as they needed
to be, though parts of it still stand together somewhat.
Obvious exits: -West -Up -Down
Puddles of fresh blood cover the ground.
The corpse of a red-breasted tree-hugger is lying here.
You sense a lifeform nearby.
You flee upward!
< 789h/837H 409v/480V Pos: standing >
Base of the Hills
Though there are trees scattered around the base of the hill and along the
pathway up, they seem sparse toward the top. Once clear of the forest trees,
an ancient keep whose walls have fallen to rubble after many ages can be seen
on the apex of the next hill. The wind has picked up quite a bit as a strong
gale blows through. As it turns the dirt into a cloud of dust that it carries
away, the pathway becomes uncovered, and the intricate runes of long past that
adorn the path are revealed to be elven glyph's of warding.
Obvious exits: -South -Up
A Grey Elf (medium) stands, floating here.
A Human (medium) stands here.(Red Aura)
A red-tented squirrel forages the forest floor looking for nuts and berries.(Red Aura)
< 790h/837H 410v/480V Pos: standing >
[Damage: 38 ] A Grey Elf makes a strange sound as you place a royal Bloodstone dagger [superior] in her back.
A Grey Elf is stunned!
You shiver from the unnatural cold as you hit a Grey Elf.
[Damage: 37 ] A Grey Elf makes a strange sound but is suddenly very silent as you place a spike-knuckled razor sharp blade in her back.
A Grey Elf's little round wooden shield was completely destroyed by the massive blow!
A Grey Elf's some flaming bamboo leg plates from Valley of Crushk was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a Grey Elf.
A Grey Elf stops following a Human.
< 789h/837H 410v/480V Pos: standing >
You get a quill from the corpse of Corae.
You get sewing needle [superior] from the corpse of Corae.
You get an elfskin belt from the corpse of Corae.
You get a frost-rimed glass cloak from Vella's Bordello from the corpse of Corae.
You get some boreal reed vambraces from the corpse of Corae.
You get some humming glass shoes from Vella's Bordello from the corpse of Corae.
You get a suit of hide armor from the corpse of Corae.
You get a wicked looking collar from the corpse of Corae.
You can't carry any more.
< 791h/837H 414v/480V Pos: standing >
A Human gives an order to his followers.
The wraith of a colorless worm snaps into visibility.
The wraith of a colorless worm snaps into visibility.
The wraith of a colorless worm snaps into visibility.
< 796h/837H 422v/480V Pos: standing >
You put 10 items into a lion-skin backpack.
< 796h/837H 423v/480V Pos: standing >
Ok.
You put 20 platinum, 0 gold, 0 silver, and 0 copper coins into a lion-skin backpack.
< 797h/837H 423v/480V Pos: standing >
You quickly scan the area.
A blue-tailed butterfly who is close by to your south.
A reddish colored squirrel who is a brief walk away to your south.
A red-breasted tree-hugger who is not far off above you.
< 797h/837H 424v/480V Pos: standing >
[Damage: 38 ] A Human makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
[Damage: 10 ] Your impressive pierce strikes a Human.
< 797h/837H 424v/480V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: A Human sta EP: small wounds >
The wraith of a colorless worm completes its spell...
The wraith of a colorless worm utters the words 'buoblg qrunsoqpze yugh'
The wraith of a colorless worm's mighty magic fist slams into you!
OUCH! That really did HURT!
The wraith of a colorless worm completes its spell...
The wraith of a colorless worm utters the words 'buoblg qrunsoqpze yugh'
The wraith of a colorless worm's mighty magic fist slams into you!
OUCH! That really did HURT!
< 627h/837H 425v/480V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Human sta EP: small wounds >
It is a bit hard to circle someone when you are being beaten upon!
< 627h/837H 425v/480V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Human sta EP: small wounds >
The wraith of a colorless worm completes its spell...
The wraith of a colorless worm utters the words 'buoblg qrunsoqpze yugh'
The wraith of a colorless worm's mighty magic fist slams into you!
Sorry, you aren't allowed to do that in combat.
< 545h/837H 425v/480V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Human sta EP: small wounds >
You attempt to flee...
Outside the Walls of an Ancient Keep
Traveling up the side of the hill, it appears that at one time there were
walls that were laid in stone surrounding the base of the hill. The stone and
rubble from the wall seem to become more predominate the further you go up the
hill. Ahead there is what appears to be an old keep whose walls have crumbled
and scattered over time. Ivy grows over what may have been part of the entry
gate to the garrison to the left. The walls were not as strong as they needed
to be, though parts of it still stand together somewhat.
Obvious exits: -West -Up -Down
Puddles of fresh blood cover the ground.
The corpse of a red-breasted tree-hugger is lying here.
You sense a lifeform nearby.
You flee upward!
< 545h/837H 418v/480V Pos: standing >
Base of the Hills
Though there are trees scattered around the base of the hill and along the
pathway up, they seem sparse toward the top. Once clear of the forest trees,
an ancient keep whose walls have fallen to rubble after many ages can be seen
on the apex of the next hill. The wind has picked up quite a bit as a strong
gale blows through. As it turns the dirt into a cloud of dust that it carries
away, the pathway becomes uncovered, and the intricate runes of long past that
adorn the path are revealed to be elven glyph's of warding.
Obvious exits: -South -Up
Puddles of fresh blood cover the ground.
The corpse of a Grey Elf is lying here.
The wraith of a colorless worm stands here. (minion) (Red Aura)
The wraith of a colorless worm stands here. (minion) (Red Aura)
A Human (medium) stands here.(Red Aura)
A red-tented squirrel forages the forest floor looking for nuts and berries.(Red Aura)
< 545h/837H 418v/480V Pos: standing >
[Damage: 36 ] A Human makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
[Damage: 36 ] A Human makes a strange sound as you place a spike-knuckled razor sharp blade in his back.
Someone suddenly attacks YOU!
The wraith of a colorless worm snaps into visibility.
The wraith of a colorless worm misses you.
< 546h/837H 419v/480V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Human sta EP: nasty wounds >
A Human gives an order to his followers.
The wraith of a colorless worm starts casting an offensive spell.
The wraith of a colorless worm suddenly attacks the wraith of a colorless worm!
The wraith of a colorless worm misses the wraith of a colorless worm.
< 546h/837H 419v/480V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Human sta EP: nasty wounds >
You attempt to flee...
Outside the Walls of an Ancient Keep
Traveling up the side of the hill, it appears that at one time there were
walls that were laid in stone surrounding the base of the hill. The stone and
rubble from the wall seem to become more predominate the further you go up the
hill. Ahead there is what appears to be an old keep whose walls have crumbled
and scattered over time. Ivy grows over what may have been part of the entry
gate to the garrison to the left. The walls were not as strong as they needed
to be, though parts of it still stand together somewhat.
Obvious exits: -West -Up -Down
Puddles of fresh blood cover the ground.
The corpse of a red-breasted tree-hugger is lying here.
You sense a lifeform nearby.
You flee upward!
< 546h/837H 412v/480V Pos: standing >
You feel your skin soften and return to normal.
< 546h/837H 412v/480V Pos: standing >
Backstab who?
< 546h/837H 412v/480V Pos: standing >
You don't know that spell!
< 547h/837H 414v/480V Pos: standing >
You feel your skin harden to stone.
The spirits of Kobold Settlement grant you their protection.
Backstab who?
< 547h/837H 414v/480V Pos: standing >
Base of the Hills
Though there are trees scattered around the base of the hill and along the
pathway up, they seem sparse toward the top. Once clear of the forest trees,
an ancient keep whose walls have fallen to rubble after many ages can be seen
on the apex of the next hill. The wind has picked up quite a bit as a strong
gale blows through. As it turns the dirt into a cloud of dust that it carries
away, the pathway becomes uncovered, and the intricate runes of long past that
adorn the path are revealed to be elven glyph's of warding.
Obvious exits: -South -Up
Puddles of fresh blood cover the ground.
The corpse of a Grey Elf is lying here.
The wraith of a colorless worm stands in mid-air here, fighting the wraith of a colorless worm. (minion) (Red Aura)
The wraith of a colorless worm stands in mid-air here, fighting the wraith of a colorless worm. (minion) (Red Aura)
The wraith of a colorless worm stands here. (minion) (Red Aura)
A Human (medium) stands here.(Red Aura)
A red-tented squirrel forages the forest floor looking for nuts and berries.(Red Aura)
< 548h/837H 415v/480V Pos: standing >
A Human gives an order to his followers.
The wraith of a colorless worm starts casting an offensive spell.
The wraith of a colorless worm starts casting an offensive spell.
[Damage: 36 ] A Human makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
[Damage: 37 ] A Human makes a strange sound as you place a spike-knuckled razor sharp blade in his back.
< 548h/837H 415v/480V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Human sta EP: awful >
A Human misses you.
< 549h/837H 416v/480V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Human sta EP: awful >
You attempt to flee...
Outside the Walls of an Ancient Keep
Traveling up the side of the hill, it appears that at one time there were
walls that were laid in stone surrounding the base of the hill. The stone and
rubble from the wall seem to become more predominate the further you go up the
hill. Ahead there is what appears to be an old keep whose walls have crumbled
and scattered over time. Ivy grows over what may have been part of the entry
gate to the garrison to the left. The walls were not as strong as they needed
to be, though parts of it still stand together somewhat.
Obvious exits: -West -Up -Down
Puddles of fresh blood cover the ground.
The corpse of a red-breasted tree-hugger is lying here.
You sense a lifeform nearby.
You flee upward!
< 549h/837H 408v/480V Pos: standing >
Base of the Hills
Though there are trees scattered around the base of the hill and along the
pathway up, they seem sparse toward the top. Once clear of the forest trees,
an ancient keep whose walls have fallen to rubble after many ages can be seen
on the apex of the next hill. The wind has picked up quite a bit as a strong
gale blows through. As it turns the dirt into a cloud of dust that it carries
away, the pathway becomes uncovered, and the intricate runes of long past that
adorn the path are revealed to be elven glyph's of warding.
Obvious exits: -South -Up
Puddles of fresh blood cover the ground.
The corpse of a Grey Elf is lying here.
The wraith of a colorless worm stands in mid-air here, fighting the wraith of a colorless worm. (minion) (Red Aura)
The wraith of a colorless worm stands in mid-air here, fighting the wraith of a colorless worm. (minion) (Red Aura)
The wraith of a colorless worm stands here. (minion) (Red Aura)
A Human (medium) stands here.(Red Aura)
A red-tented squirrel forages the forest floor looking for nuts and berries.(Red Aura)
< 549h/837H 407v/480V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 9 ] A Human makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 9 ] A Human makes a strange sound as you place a spike-knuckled razor sharp blade in his back.
< 549h/837H 408v/480V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Human sta EP: awful >
A Human gives an order to his followers.
The wraith of a colorless worm starts casting an offensive spell.
The wraith of a colorless worm sneers in contempt.
The wraith of a colorless worm starts casting an offensive spell.
The wraith of a colorless worm suddenly attacks the wraith of a colorless worm!
The wraith of a colorless worm misses the wraith of a colorless worm.
< 549h/837H 408v/480V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: A Human sta EP: awful >
You attempt to flee...
Outside the Walls of an Ancient Keep
Traveling up the side of the hill, it appears that at one time there were
walls that were laid in stone surrounding the base of the hill. The stone and
rubble from the wall seem to become more predominate the further you go up the
hill. Ahead there is what appears to be an old keep whose walls have crumbled
and scattered over time. Ivy grows over what may have been part of the entry
gate to the garrison to the left. The walls were not as strong as they needed
to be, though parts of it still stand together somewhat.
Obvious exits: -West -Up -Down
Puddles of fresh blood cover the ground.
The corpse of a red-breasted tree-hugger is lying here.
You sense a lifeform nearby.
You flee upward!
< 549h/837H 397v/480V Pos: standing >
Base of the Hills
Though there are trees scattered around the base of the hill and along the
pathway up, they seem sparse toward the top. Once clear of the forest trees,
an ancient keep whose walls have fallen to rubble after many ages can be seen
on the apex of the next hill. The wind has picked up quite a bit as a strong
gale blows through. As it turns the dirt into a cloud of dust that it carries
away, the pathway becomes uncovered, and the intricate runes of long past that
adorn the path are revealed to be elven glyph's of warding.
Obvious exits: -South -Up
Puddles of fresh blood cover the ground.
The corpse of a Grey Elf is lying here.
The wraith of a colorless worm stands in mid-air here, fighting the wraith of a colorless worm. (minion) (Red Aura)
The wraith of a colorless worm stands in mid-air here, fighting the wraith of a colorless worm. (minion) (Red Aura)
The wraith of a colorless worm stands in mid-air here, fighting the wraith of a colorless worm. (minion) (Red Aura)
A Human (medium) stands here.(Red Aura)
A red-tented squirrel forages the forest floor looking for nuts and berries.(Red Aura)
< 549h/837H 396v/480V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 9 ] A Human makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 9 ] A Human makes a strange sound as you place a spike-knuckled razor sharp blade in his back.
A Human is incapacitated and will slowly die, if not aided.
< 549h/837H 397v/480V Pos: standing >
<The wraith of a colorless worm misses the wraith of a colorless worm.
The wraith of a colorless worm dodges the wraith of a colorless worm's attack.
< 549h/837H 397v/480V Pos: standing >
<A Human slumps to the ground.
< 549h/837H 397v/480V Pos: standing >
<The wraith of a colorless worm dodges the wraith of a colorless worm's attack.
Base of the Hills
Obvious exits: -South -Up
Puddles of fresh blood cover the ground.
The corpse of a Grey Elf is lying here.
The wraith of a colorless worm stands in mid-air here, fighting the wraith of a colorless worm. (minion) (Red Aura)
The wraith of a colorless worm stands in mid-air here, fighting the wraith of a colorless worm. (minion) (Red Aura)
The wraith of a colorless worm stands in mid-air here, fighting the wraith of a colorless worm. (minion) (Red Aura)
A Human (medium) is lying here, incapacitated.(Red Aura)
A red-tented squirrel forages the forest floor looking for nuts and berries.(Red Aura)
< 549h/837H 397v/480V Pos: standing >
<The wraith of a colorless worm misses the wraith of a colorless worm.
The wraith of a colorless worm misses the wraith of a colorless worm.
< 549h/837H 397v/480V Pos: standing >
<[Damage: 17 ] You successfully stab a Human in the heart, killing him instantly.
A Human's some unique marble vambraces was completely destroyed by the massive blow!
The wraith of a colorless worm stops following a Human.
The wraith of a colorless worm stops following a Human.
The wraith of a colorless worm stops following a Human.
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!