<worn as a badge> a blood-stained clay badge from Kobold Settlement
<worn on head> a hardened bark helm from Kobold Settlement
<worn on eyes> a black warvisor of regeneration (magic)
<worn in ear> a cracked limestone earring from Morg's Place
<worn in ear> an obsidian earring shaped like a skull of constitution
<worn on face> a stony granite face of precision (magic) (glowing) [89%]
<worn around neck> a spiked bamboo collar of health
<worn around neck> an unearthly silver necklace from Kobold Settlement
<worn on body> a burnt bronze ringmail from Kobold Settlement
<worn about body> the masters cloak (glowing)
<worn as quiver> a marble quiver of endurance
<worn about waist> a belt bearing the crest of Darkuul (magic)
<worn on belt buckle>a shimmering brass belt buckle from Kobold Settlement
<attached to belt> a sack of strange herbs (magic) [86%]
<attached to belt> a rugged adventurers satchel (magic) (illuminating)
<worn on arms> some frost-rimed marble arm plates from Kobold Settlement
<worn around wrist> a bracer carved from obsidian
<worn around wrist> a glowing fiery bracer (magic) (glowing)
<worn on hands> a glowing, clawed talon of a tako demon (magic) (illuminating)
<worn on finger> an etched obsidian ring
<worn on finger> an etched obsidian ring
<primary weapon> a royal Bloodstone dagger [superior]
<secondary weapon> a spike-knuckled razor sharp blade
<worn on feet> a pair of crystal spurred boots of agility (magic)
A tall psychomia treant who is rather far off to your north.
An experienced guard who is rather far off to your north.
A young orc shaman who is in the distance to your north.
An old male orc who is in the distance to your north.
A large dog who is close by to your east.
A small dog who is close by to your east.
A young orc shaman who is close by to your east.
A young orc shaman who is close by to your east.
A young orc shaman who is not far off to your east.
A common male orc who is not far off to your east.
A father orc who is not far off to your east.
A common female orc who is not far off to your east.
An adult orc who is a brief walk away to your east.
A small dog who is a brief walk away to your east.
A small dog who is a brief walk away to your east.
An adult orc who is not far off to your south.
An adult orc who is not far off to your south.
A brown wolf who is not far off to your south.
A small dog who is not far off to your south.
A large dog who is a brief walk away to your south.
A common female orc who is a brief walk away to your south.
An old male orc who is a brief walk away to your south.
An old male orc who is in the distance to your south.
A small dog who is in the distance to your south.
A common male orc who is close by to your west.
An adult orc who is close by to your west.
An adult orc who is close by to your west.
A father orc who is close by to your west.
A common male orc who is not far off to your west.
A large dog who is a brief walk away to your west.
A large dog who is rather far off to your west.
A teen-age orc who is not far off above you.
A huge village guard who is not far off above you.
< 302h/302H 279v/472V Pos: standing >
Northern Road Along the Fence
This is the northern leg of the perimeter road. Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -East -West
A large wooden torch has been discarded here.
[6] A slab of orc meat is left here.
A common male orc shuffles down the path.(Red Aura)
An adult orc wanders around.(Red Aura)
An adult orc wanders around.(Red Aura)
A father orc is on his way home.(Red Aura)
< 302h/302H 282v/472V Pos: standing >
You quickly scan the area.
A common female orc who is close by to your east.
The Incarnate of Stone who is close by to your east.
A village gate guard who is close by to your east.
A large dog who is not far off to your east.
A small dog who is not far off to your east.
A young orc shaman who is not far off to your east.
A young orc shaman who is not far off to your east.
A common male orc who is a brief walk away to your east.
A young orc shaman who is a brief walk away to your east.
A common male orc who is a brief walk away to your east.
A father orc who is a brief walk away to your east.
A common female orc who is a brief walk away to your east.
A large warg who is a brief walk away to your east.
An adult orc who is rather far off to your east.
A small dog who is rather far off to your east.
A small dog who is rather far off to your east.
A brown wolf who is rather far off to your east.
A common male orc who is close by to your west.
A large dog who is not far off to your west.
A large dog who is a brief walk away to your west.
< 302h/302H 282v/472V Pos: standing >
Northern Road Along the Fence
Obvious exits: -East -West
A large wooden torch has been discarded here.
[6] A slab of orc meat is left here.
A common male orc shuffles down the path.(Red Aura)
An adult orc wanders around.(Red Aura)
An adult orc wanders around.(Red Aura)
A father orc is on his way home.(Red Aura)
< 302h/302H 285v/472V Pos: standing >
Northern Road Along the Fence
This is the northern leg of the perimeter road. Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -East -South -West
A common male orc shuffles down the path.(Red Aura)
< 302h/302H 284v/472V Pos: standing >
You quickly scan the area.
A common male orc who is close by to your east.
An adult orc who is close by to your east.
An adult orc who is close by to your east.
A father orc who is close by to your east.
A common female orc who is not far off to your east.
The Incarnate of Stone who is not far off to your east.
A village gate guard who is not far off to your east.
A large dog who is a brief walk away to your east.
A small dog who is a brief walk away to your east.
A young orc shaman who is a brief walk away to your east.
A common male orc who is rather far off to your east.
A young orc shaman who is rather far off to your east.
A common male orc who is rather far off to your east.
A father orc who is rather far off to your east.
A common female orc who is rather far off to your east.
A small dog who is in the distance to your east.
A small dog who is in the distance to your east.
A common male orc who is close by to your south.
An old male orc who is close by to your south.
A teen-age orc who is close by to your south.
An adult orc who is close by to your south.
A young cub orc who is close by to your south.
A young orc shaman who is close by to your west.
A large dog who is close by to your west.
A mother orc who is close by to your west.
A large dog who is not far off to your west.
< 302h/302H 285v/472V Pos: standing >
Northern Road Along the Fence
This is the northern leg of the perimeter road. Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -East -South -West
A small slab of meat is left here.
[4] A slab of orc meat is left here.
A tree branch lies here broken from a tree.
[2] A small stick lays discarded here.
A young orc shaman practices his incantations.(Red Aura)
A large dog walks slowly down the road.(Red Aura)
A mother orc is looking for her cubs.(Red Aura)
< 302h/302H 286v/472V Pos: standing >
You quickly scan the area.
A common male orc who is not far off to your east.
An adult orc who is not far off to your east.
An adult orc who is not far off to your east.
A father orc who is not far off to your east.
The Incarnate of Stone who is a brief walk away to your east.
A village gate guard who is a brief walk away to your east.
A young orc shaman who is rather far off to your east.
A young orc shaman who is rather far off to your east.
A common male orc who is in the distance to your east.
A common male orc who is in the distance to your east.
A common female orc who is in the distance to your east.
A large warg who is in the distance to your east.
A small dog who is close by to your south.
A common male orc who is close by to your south.
A common male orc who is close by to your south.
A large warg who is close by to your south.
A young cub orc who is close by to your south.
A young cub orc who is close by to your south.
A young cub orc who is close by to your south.
A large dog who is close by to your west.
< 302h/302H 287v/472V Pos: standing >
Northwestern Corner in the Road Along the Fence
The northern stretch and the western leg of the road along the
fence meet here, forming a natural gathering place where the lower
class citizens come to socialize. The city's center square is reserved
for commerce and the upper crust of Orcish society. The trash and
litter on the ground show the true colors of Split Shields seedier side.
Obvious exits: -East -South
[2] A large slab of meat is left here.
A slab of orc meat is left here.
A large dog walks slowly down the road.(Red Aura)
< 302h/302H 289v/472V Pos: standing >
An adult orc enters from the south.
< 302h/302H 289v/472V Pos: standing >
You quickly scan the area.
A young orc shaman who is close by to your east.
A large dog who is close by to your east.
A mother orc who is close by to your east.
A common male orc who is not far off to your east.
A common male orc who is a brief walk away to your east.
An adult orc who is a brief walk away to your east.
An adult orc who is a brief walk away to your east.
A father orc who is a brief walk away to your east.
The Incarnate of Stone who is rather far off to your east.
A village gate guard who is rather far off to your east.
A large dog who is in the distance to your east.
A small dog who is in the distance to your east.
A young orc shaman who is in the distance to your east.
A young orc shaman who is in the distance to your east.
A young orc shaman who is close by to your south.
A large warg who is close by to your south.
A large warg who is close by to your south.
A brown wolf who is not far off to your south.
A small dog who is not far off to your south.
A large warg who is not far off to your south.
An adult orc who is not far off to your south.
An adult orc who is in the distance to your south.
An elite orc village guard who is in the distance to your south.
< 302h/302H 290v/472V Pos: standing >
Alas, you cannot go that way. . . .
< 302h/302H 295v/472V Pos: standing >
You quickly scan the area.
A large dog who is close by to your east.
A mother orc who is close by to your east.
An adult orc who is not far off to your east.
A common male orc who is not far off to your east.
A common male orc who is a brief walk away to your east.
An adult orc who is a brief walk away to your east.
A father orc who is a brief walk away to your east.
A village gate guard who is rather far off to your east.
The Incarnate of Stone who is in the distance to your east.
A large dog who is in the distance to your east.
A young orc shaman who is in the distance to your east.
A young orc shaman who is in the distance to your east.
A young orc shaman who is close by to your south.
A large warg who is close by to your south.
A large warg who is close by to your south.
A brown wolf who is not far off to your south.
A small dog who is not far off to your south.
A large warg who is not far off to your south.
An adult orc who is not far off to your south.
A common male orc who is a brief walk away to your south.
A large dog who is rather far off to your south.
An adult orc who is in the distance to your south.
An elite orc village guard who is in the distance to your south.
< 302h/302H 296v/472V Pos: standing >
A young orc shaman enters from the east.
< 302h/302H 298v/472V Pos: standing >
Western Road Along the Fence
This is the western leg of the perimeter road. Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -North -South
A young orc shaman practices his incantations.(Red Aura)
A very large warg is wandering about here, snarling viciously at you.(Red Aura)
A very large warg is wandering about here, snarling viciously at you.(Red Aura)
< 302h/302H 297v/472V Pos: standing >
You quickly scan the area.
A young orc shaman who is close by to your north.
An adult orc who is close by to your north.
A large dog who is close by to your north.
A brown wolf who is close by to your south.
A small dog who is close by to your south.
A large warg who is close by to your south.
An adult orc who is close by to your south.
A common male orc who is not far off to your south.
A common male orc who is not far off to your south.
A large dog who is a brief walk away to your south.
An adult orc who is rather far off to your south.
An elite orc village guard who is rather far off to your south.
An old male orc who is in the distance to your south.
A large dog who is in the distance to your south.
< 302h/302H 298v/472V Pos: standing >
Western Road Along the Fence
This is the western leg of the perimeter road. Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -North -East # -South
A brown wolf is here growling at you.(Red Aura)
A small dog is here chasing his tail.(Red Aura)
A very large warg is wandering about here, snarling viciously at you.(Red Aura)
An adult orc wanders around.(Red Aura)
< 302h/302H 299v/472V Pos: standing >
You quickly scan the area.
A young orc shaman who is close by to your north.
A large warg who is close by to your north.
A large warg who is close by to your north.
A young orc shaman who is not far off to your north.
An adult orc who is not far off to your north.
A large dog who is not far off to your north.
A common male orc who is close by to your south.
A common male orc who is close by to your south.
A large dog who is not far off to your south.
An adult orc who is a brief walk away to your south.
An elite orc village guard who is a brief walk away to your south.
An old male orc who is rather far off to your south.
A large dog who is rather far off to your south.
< 302h/302H 300v/472V Pos: standing >
A large warg leaves north.
< 302h/302H 302v/472V Pos: standing >
Ok.
< 302h/302H 304v/472V Pos: standing >
West End of the Barreling Brew Tavern and Inn
A classic dive in every sense of the word. A bar runs the entire
length of the bar against the north wall, but hardly an elegant piece
of woodwork. The floor is comprised of every scrap of flat wood the
builder could find. Broken doors, busted window frames, and misshapen
planks make up the majority of the slipshod construction. A rickety
staircase leads into darkness, though in this place it may very well lead
to the depths of hell itself.
Obvious exits: -East -West -Down
A rock lies here.
A large wooden torch has been discarded here.
[12] A slab of orc meat is left here.
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
< 302h/302H 304v/472V Pos: standing >
You quickly scan the area.
An Orc who is close by to your east.
A very drunk orc who is not far off to your east.
A very drunk orc who is not far off to your east.
A very drunk orc who is not far off to your east.
A brown wolf who is close by to your west.
An orc who is close by below you.
An orc who is close by below you.
An orc who is close by below you.
An orc who is close by below you.
< 302h/302H 305v/472V Pos: standing >
You quickly scan the area.
An Orc who is close by to your east.
A very drunk orc who is not far off to your east.
A very drunk orc who is not far off to your east.
A very drunk orc who is not far off to your east.
A brown wolf who is close by to your west.
A small dog who is close by to your west.
An adult orc who is close by to your west.
An orc who is close by below you.
An orc who is close by below you.
An orc who is close by below you.
An orc who is close by below you.
< 302h/302H 307v/472V Pos: standing >
Gambling Room Below the Inn
The gaming room is filled with smoke as players battle each other for
small stakes. A number of card tables fill the small room. This pit makes
the bar look clean. The sight and smell are almost beyond description.
Ale, blood, and other substances are spilled across tables and the floor.
The air is filled with smoke and smell of rotting food. The stair case leads
up into the bar.
Obvious exits: -Up
A smooth scale of polished chitin has been left here.
[7] A slab of orc meat is left here.
An orc playing cards quickly lowers his hand, and reaches for a dagger.(Red Aura)
An orc playing cards quickly lowers his hand, and reaches for a dagger.(Red Aura)
An orc playing cards quickly lowers his hand, and reaches for a dagger.(Red Aura)
An orc playing cards quickly lowers his hand, and reaches for a dagger.(Red Aura)
< 302h/302H 309v/472V Pos: standing >
West End of the Barreling Brew Tavern and Inn
A classic dive in every sense of the word. A bar runs the entire
length of the bar against the north wall, but hardly an elegant piece
of woodwork. The floor is comprised of every scrap of flat wood the
builder could find. Broken doors, busted window frames, and misshapen
planks make up the majority of the slipshod construction. A rickety
staircase leads into darkness, though in this place it may very well lead
to the depths of hell itself.
Obvious exits: -East -West -Down
A rock lies here.
A large wooden torch has been discarded here.
[12] A slab of orc meat is left here.
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
< 302h/302H 310v/472V Pos: standing >
You quickly scan the area.
An Orc who is close by to your east.
A very drunk orc who is not far off to your east.
A very drunk orc who is not far off to your east.
A very drunk orc who is not far off to your east.
A brown wolf who is close by to your west.
A small dog who is close by to your west.
An adult orc who is close by to your west.
An orc who is close by below you.
An orc who is close by below you.
An orc who is close by below you.
< 302h/302H 311v/472V Pos: standing >
Midsection of the Barreling Brew Tavern and Inn
A classic dive in every sense of the word. A bar runs the entire
length of the bar against the north wall, but hardly an elegant piece
of woodwork. The floor is comprised of every scrap of flat wood the
builder could find. Broken doors, busted window frames, and misshapen
planks make up the majority of the slipshod construction. A few chairs
and an occasional table appear scattered around the room.
Obvious exits: -East -West
A few coins lie scattered here.
[3] The corpse of a very drunk orc is lying here.
[8] A slab of orc meat is left here.
An Orc (medium) (HardCore) stands here.(Red Aura)
< 302h/302H 313v/472V Pos: standing >
You quickly scan the area.
A very drunk orc who is close by to your east.
A very drunk orc who is close by to your east.
A very drunk orc who is close by to your east.
A very drunk orc who is close by to your west.
A very drunk orc who is close by to your west.
A very drunk orc who is close by to your west.
A small dog who is not far off to your west.
An adult orc who is not far off to your west.
< 302h/302H 314v/472V Pos: standing >
West End of the Barreling Brew Tavern and Inn
A classic dive in every sense of the word. A bar runs the entire
length of the bar against the north wall, but hardly an elegant piece
of woodwork. The floor is comprised of every scrap of flat wood the
builder could find. Broken doors, busted window frames, and misshapen
planks make up the majority of the slipshod construction. A rickety
staircase leads into darkness, though in this place it may very well lead
to the depths of hell itself.
Obvious exits: -East -West -Down
A rock lies here.
A large wooden torch has been discarded here.
[12] A slab of orc meat is left here.
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
< 302h/302H 315v/472V Pos: standing >
Close what?
< 302h/302H 319v/472V Pos: standing >
Western Road Along the Fence
This is the western leg of the perimeter road. Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -North -East -South
A small dog is here chasing his tail.(Red Aura)
An adult orc wanders around.(Red Aura)
< 302h/302H 319v/472V Pos: standing >
I see no t here.
< 302h/302H 321v/472V Pos: standing >
West End of the Barreling Brew Tavern and Inn
A classic dive in every sense of the word. A bar runs the entire
length of the bar against the north wall, but hardly an elegant piece
of woodwork. The floor is comprised of every scrap of flat wood the
builder could find. Broken doors, busted window frames, and misshapen
planks make up the majority of the slipshod construction. A rickety
staircase leads into darkness, though in this place it may very well lead
to the depths of hell itself.
Obvious exits: -East -West -Down
A rock lies here.
A large wooden torch has been discarded here.
[12] A slab of orc meat is left here.
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
< 302h/302H 321v/472V Pos: standing >
Ok.
< 302h/302H 325v/472V Pos: standing >
You attempt to hide yourself.
< 302h/302H 326v/472V Pos: standing >
West End of the Barreling Brew Tavern and Inn
Obvious exits: -East -West # -Down
A rock lies here.
A large wooden torch has been discarded here.
[12] A slab of orc meat is left here.
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
< 302h/302H 355v/472V Pos: standing >
You quickly scan the area.
An Orc who is close by to your east.
A very drunk orc who is not far off to your east.
A very drunk orc who is not far off to your east.
A very drunk orc who is not far off to your east.
An orc who is close by below you.
An orc who is close by below you.
An orc who is close by below you.
An orc who is close by below you.
< 302h/302H 356v/472V Pos: standing >
You quickly scan the area.
An Orc who is close by to your east.
A very drunk orc who is not far off to your east.
A very drunk orc who is not far off to your east.
A very drunk orc who is not far off to your east.
An orc who is close by below you.
An orc who is close by below you.
An orc who is close by below you.
< 302h/302H 363v/472V Pos: standing >
West End of the Barreling Brew Tavern and Inn
Obvious exits: -East -West # -Down
A rock lies here.
A large wooden torch has been discarded here.
[12] A slab of orc meat is left here.
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
< 302h/302H 366v/472V Pos: standing >
Midsection of the Barreling Brew Tavern and Inn
A classic dive in every sense of the word. A bar runs the entire
length of the bar against the north wall, but hardly an elegant piece
of woodwork. The floor is comprised of every scrap of flat wood the
builder could find. Broken doors, busted window frames, and misshapen
planks make up the majority of the slipshod construction. A few chairs
and an occasional table appear scattered around the room.
Obvious exits: -East -West
A few coins lie scattered here.
[3] The corpse of a very drunk orc is lying here.
[8] A slab of orc meat is left here.
An Orc (medium) (HardCore) stands here.(Red Aura)
< 302h/302H 371v/472V Pos: standing >
An Orc stutters in his song, and falls silent.
An Orc blushes furiously, his cheeks red with embarrassment.
[Damage: 6 ] Your fine pierce strikes an Orc.
[Damage: 22 ] An Orc makes a strange sound as you place a spike-knuckled razor sharp blade in his back.
< 302h/302H 373v/472V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Orc sta EP: few wounds >
An Orc starts playing a plain silver flute and singing aloud.
< 302h/302H 374v/472V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Orc sta EP: few wounds >
You attempt to flee...
West End of the Barreling Brew Tavern and Inn
A classic dive in every sense of the word. A bar runs the entire
length of the bar against the north wall, but hardly an elegant piece
of woodwork. The floor is comprised of every scrap of flat wood the
builder could find. Broken doors, busted window frames, and misshapen
planks make up the majority of the slipshod construction. A rickety
staircase leads into darkness, though in this place it may very well lead
to the depths of hell itself.
Obvious exits: -East -West # -Down
A rock lies here.
A large wooden torch has been discarded here.
[12] A slab of orc meat is left here.
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
You flee westward!
< 302h/302H 365v/472V Pos: standing >
Midsection of the Barreling Brew Tavern and Inn
A classic dive in every sense of the word. A bar runs the entire
length of the bar against the north wall, but hardly an elegant piece
of woodwork. The floor is comprised of every scrap of flat wood the
builder could find. Broken doors, busted window frames, and misshapen
planks make up the majority of the slipshod construction. A few chairs
and an occasional table appear scattered around the room.
Obvious exits: -East -West
A few coins lie scattered here.
[3] The corpse of a very drunk orc is lying here.
[8] A slab of orc meat is left here.
An Orc (medium) (HardCore) stands here.(Red Aura)
< 302h/302H 365v/472V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 5 ] An Orc makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 5 ] An Orc makes a strange sound as you place a spike-knuckled razor sharp blade in his back.
< 302h/302H 366v/472V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Orc sta EP: few wounds >
You attempt to flee...
East End of the Barreling Brew Tavern and Inn
A classic dive in every sense of the word. A bar runs the entire
length of the bar against the north wall, but hardly an elegant piece
of woodwork. The floor is comprised of every scrap of flat wood the
builder could find. Broken doors, busted window frames, and misshapen
planks make up the majority of the slipshod construction. A few chairs
and an occasional table appear scattered around the room.
Obvious exits: -East # -West
[3] A slab of orc meat is left here.
[47] A large oak water barrel sits here.
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
You flee eastward!
< 302h/302H 353v/472V Pos: standing >
The door seems to be closed.
< 302h/302H 353v/472V Pos: standing >
Midsection of the Barreling Brew Tavern and Inn
A classic dive in every sense of the word. A bar runs the entire
length of the bar against the north wall, but hardly an elegant piece
of woodwork. The floor is comprised of every scrap of flat wood the
builder could find. Broken doors, busted window frames, and misshapen
planks make up the majority of the slipshod construction. A few chairs
and an occasional table appear scattered around the room.
Obvious exits: -East -West
A few coins lie scattered here.
[3] The corpse of a very drunk orc is lying here.
[8] A slab of orc meat is left here.
An Orc (medium) (HardCore) stands here.(Red Aura)
< 302h/302H 353v/472V Pos: standing >
[Damage: 22 ] An Orc makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
[Damage: 24 ] An Orc makes a strange sound as you place a spike-knuckled razor sharp blade in his back.
< 302h/302H 354v/472V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
You dodge an Orc's vicious attack.
< 302h/302H 355v/472V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
You attempt to flee...
West End of the Barreling Brew Tavern and Inn
A classic dive in every sense of the word. A bar runs the entire
length of the bar against the north wall, but hardly an elegant piece
of woodwork. The floor is comprised of every scrap of flat wood the
builder could find. Broken doors, busted window frames, and misshapen
planks make up the majority of the slipshod construction. A rickety
staircase leads into darkness, though in this place it may very well lead
to the depths of hell itself.
Obvious exits: -East -West # -Down
A rock lies here.
A large wooden torch has been discarded here.
[12] A slab of orc meat is left here.
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
You flee westward!
< 302h/302H 347v/472V Pos: standing >
Midsection of the Barreling Brew Tavern and Inn
A classic dive in every sense of the word. A bar runs the entire
length of the bar against the north wall, but hardly an elegant piece
of woodwork. The floor is comprised of every scrap of flat wood the
builder could find. Broken doors, busted window frames, and misshapen
planks make up the majority of the slipshod construction. A few chairs
and an occasional table appear scattered around the room.
Obvious exits: -East -West
A few coins lie scattered here.
[3] The corpse of a very drunk orc is lying here.
[8] A slab of orc meat is left here.
An Orc (medium) (HardCore) stands here.(Red Aura)
< 302h/302H 346v/472V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 5 ] An Orc makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 5 ] An Orc makes a strange sound as you place a spike-knuckled razor sharp blade in his back.
< 302h/302H 347v/472V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Orc sta EP: awful >
An Orc keeps singing a song of a _VERY_ boring nature.
You stifle a yawn.
You feel less like an elephant and more like your normal self.
You feel less like an elephant and more like your normal self.
You feel less like an elephant and more like your normal self.
You feel less like an elephant and more like your normal self.
< 281h/281H 347v/472V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Orc sta EP: awful >
You attempt to flee...
East End of the Barreling Brew Tavern and Inn
A classic dive in every sense of the word. A bar runs the entire
length of the bar against the north wall, but hardly an elegant piece
of woodwork. The floor is comprised of every scrap of flat wood the
builder could find. Broken doors, busted window frames, and misshapen
planks make up the majority of the slipshod construction. A few chairs
and an occasional table appear scattered around the room.
Obvious exits: -East # -West
[3] A slab of orc meat is left here.
[47] A large oak water barrel sits here.
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
You flee eastward!
< 281h/281H 333v/472V Pos: standing >
Midsection of the Barreling Brew Tavern and Inn
A classic dive in every sense of the word. A bar runs the entire
length of the bar against the north wall, but hardly an elegant piece
of woodwork. The floor is comprised of every scrap of flat wood the
builder could find. Broken doors, busted window frames, and misshapen
planks make up the majority of the slipshod construction. A few chairs
and an occasional table appear scattered around the room.
Obvious exits: -East -West
A few coins lie scattered here.
[3] The corpse of a very drunk orc is lying here.
[8] A slab of orc meat is left here.
An Orc (medium) (HardCore) stands here.(Red Aura)
< 281h/281H 333v/472V Pos: standing >
[Damage: 24 ] An Orc makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
An Orc is mortally wounded, and will die soon, if not aided.
[Damage: 182 ] An Orc makes a strange sound but is suddenly very silent as you place a spike-knuckled razor sharp blade in his back.
An Orc is dead! R.I.P.
You receive your share of experience.