The death of [12 Anti-Paladin] Cien (Githyanki)

in Western Road Along the Fence

from the perspective of [34 Assassin] Yzar (Gargoyle)

<worn as a badge>    a blood-stained clay badge from Kobold Settlement
<worn on head>       a hardened bark helm from Kobold Settlement
<worn on eyes>       a black warvisor of regeneration (magic)
<worn in ear>        a cracked limestone earring from Morg's Place
<worn in ear>        an obsidian earring shaped like a skull of constitution
<worn on face>       a stony granite face of precision (magic) (glowing) [89%]
<worn around neck>   a spiked bamboo collar of health
<worn around neck>   an unearthly silver necklace from Kobold Settlement
<worn on body>       a burnt bronze ringmail from Kobold Settlement
<worn about body>    the masters cloak (glowing)
<worn as quiver>     a marble quiver of endurance
<worn about waist>   a belt bearing the crest of Darkuul (magic)
<worn on belt buckle>a shimmering brass belt buckle from Kobold Settlement
<attached to belt>   a sack of strange herbs (magic) [86%]
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some frost-rimed marble arm plates from Kobold Settlement
<worn around wrist>  a bracer carved from obsidian
<worn around wrist>  a glowing fiery bracer (magic) (glowing)
<worn on hands>      a glowing, clawed talon of a tako demon (magic) (illuminating)
<worn on finger>     an etched obsidian ring
<worn on finger>     an etched obsidian ring
<primary weapon>     a royal Bloodstone dagger [superior]
<secondary weapon>   a spike-knuckled razor sharp blade
<worn on feet>       a pair of crystal spurred boots of agility (magic)

  ^......M.....M*   
 ....M.....M....^*  
 ^M.......+.....^^  
 ^..*****@+.^....^  
 ...*****.+.^^....  
 ..*******+..^....  
  .*******M......   
   *******++....    
    *******++.M     
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 302h/302H 443v/472V Pos: standing >
 
    .....+^....     
   ......+......    
  ......M.....M**   
 ...M.....M....^**  
 M.......+.....^^*  
 ..*****.@.^....^.  
 ..*****.+.^^.....  
 .*******+..^.....  
  *******M.......   
   ******++.....    
    ******++.M+     
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 302h/302H 444v/472V Pos: standing >
 
    ....+^....^     
   .....+......*    
  .....M.....M***   
 ..M.....M....^***  
 .......+.....^^**  
 .*****.+@^....^.*  
 .*****.+.^^......  
 *******+..^......  
  ******M........   
   *****++......    
    *****++.M+M     
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 302h/302H 444v/472V Pos: standing >
 
    ...+^....^^     
   ....+......**    
  ....M.....M****   
 .M.....M....^****  
 ......+.....^^***  
 *****.+.@....^.**  
 *****.+.^^......*  
 ******+..^.......  
  *****M.........   
   ****++......^    
    ****++.M+M+     
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 302h/302H 443v/472V Pos: standing >
 
    ...+^.M.^^.     
   ....+^....^^*    
  .....+......***   
 .....M.....M*****  
 .M.....M....^****  
 ......+.@...^^***  
 *****.+.^....^.**  
 *****.+.^^......*  
  *****+..^......   
   ****M........    
    ***++......     
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 302h/302H 441v/472V Pos: standing >
 
    .^^+*......     
   ....+^.M.^^..    
  .....+^....^^**   
 ......+......****  
 .....M.....M*****  
 .M.....M@...^****  
 ......+.....^^***  
 *****.+.^....^.**  
  ****.+.^^......   
   ****+..^.....    
    ***M.......     
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 302h/302H 440v/472V Pos: standing >
 
    *^*+**.....     
   M.^^+*.......    
  .....+^.M.^^..*   
 ......+^....^^***  
 ......+......****  
 .....M..@..M*****  
 .M.....M....^****  
 ......+.....^^***  
  ****.+.^....^.*   
   ***.+.^^.....    
    ***+..^....     
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 302h/302H 438v/472V Pos: standing >
 
    +M++**...^.     
   **^*+**.....M    
  .M.^^+*........   
 ......+^.M.^^..**  
 ......+^....^^***  
 ......+.@....****  
 .....M.....M*****  
 .M.....M....^****  
  .....+.....^^**   
   ***.+.^....^.    
    **.+.^^....     
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 302h/302H 437v/472V Pos: standing >
 
    ^*+^^*..^..     
   M+M++**...^..    
  .**^*+**.....M.   
 ..M.^^+*........M  
 ......+^.M.^^..**  
 ......+^@...^^***  
 ......+......****  
 .....M.....M*****  
  M.....M....^***   
   ....+.....^^*    
    **.+.^....^     
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 302h/302H 436v/472V Pos: standing >
 
    *^*+^^*..^.     
   +M+M++**...^.    
  ..**^*+**.....M   
 ^..M.^^+*........  
 .......+^.M.^^..*  
 .......+@....^^**  
 .......+......***  
 ......M.....M****  
  .M.....M....^**   
   .....+.....^^    
    ***.+.^....     
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 302h/302H 434v/472V Pos: standing >
 
    **^*+^^*..^     
   ++M+M++**...^    
  ...**^*+**.....   
 .^..M.^^+*.......  
 ^.......+^.M.^^..  
 ........@^....^^*  
 ........+......**  
 ^......M.....M***  
  ..M.....M....^*   
   ......+.....^    
    ****.+.^...     
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 302h/302H 433v/472V Pos: standing >
 
    *^^*+*^^.^.     
   .**^*+^^*..^.    
  .++M+M++**...^.   
 ....**^*+**......  
 .^..M.^^+*.......  
 ^.......@^.M.^^..  
 ........+^....^^*  
 ........+......**  
  ......M.....M**   
   .M.....M....^    
    .....+.....     
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 302h/302H 433v/472V Pos: standing >
 
    ****+*.....     
   **^^*+*^^.^..    
  ..**^*+^^*..^..   
 +.++M+M++**...^..  
 ....**^*+**......  
 .^..M.^^@*.......  
 ^.......+^.M.^^..  
 ........+^....^^*  
  .......+......*   
   .....M.....M*    
    M.....M....     
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 302h/302H 433v/472V Pos: standing >
 
    ^**M+......     
   .****+*......    
  .**^^*+*^^.^..M   
 ...**^*+^^*..^...  
 +.++M+M++**...^..  
 ....**^*@**......  
 .^..M.^^+*.......  
 ^.......+^.M.^^..  
  .......+^....^^   
   ......+......    
    ....M.....M     
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 302h/302H 432v/472V Pos: standing >
 
    ^*..+......     
   ^^**M+.......    
  ^.****+*.......   
 ..**^^*+*^^.^..M.  
 ...**^*+^^*..^...  
 +.++M+M+@**...^..  
 ....**^*+**......  
 .^..M.^^+*.......  
  .......+^.M.^^.   
   ......+^....^    
    .....+.....     
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 302h/302H 432v/472V Pos: standing >
You quickly scan the area.
A village gate guard who is close by to your north.
A female leucrotta who is not far off to your west.
An immature leucrotta who is rather far off to your west.

< 302h/302H 433v/472V Pos: standing >
 
    .^*..+.....     
   .^^**.+......    
  .^.****+*......   
 ...**^^*+*^^.^..M  
 ....**^*+^^*..^..  
 .+.++++M@+**...^.  
 .....**^*+**.....  
 ^.^..M.^^+*......  
  ^.......+^.M.^^   
   .......+^....    
    ......+....     
A Turning Point Marked with an Impaled Head
Obvious exits: -North -East  -South -West 
An old sign is posted here in the grass.

< 302h/302H 434v/472V Pos: standing >
 
    M.^..+....*     
   ..^*..+......    
  ..^^**.+.......   
 ..^.****+*.......  
 ...**^^*+*^^.^..M  
 ....**^*@^^*..^..  
 .+.++++M++**...^.  
 .....**^*+**.....  
  .^..M.^^+*.....   
   .......+^.M.^    
    ......+^...     
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 302h/302H 433v/472V Pos: standing >
You quickly scan the area.
An adult orc who is close by to your east.
An adult orc who is close by to your east.
A wandering hill giant who is almost out of sight to your south.

< 302h/302H 434v/472V Pos: standing >
Inside the Western Gate
   A tall wooden fence surrounds the town of Split Shield to keep out
invaders and warring tribes.  Watch towers are posted all around the
fence allowing full view of the surrounding area including the path up
to the town.  From inside the walls, the sounds of everyday life come
pouring into the woods, driving away the wildlife.
Obvious exits: -North -South -West  -Up   
[2] A portion of trail ration is left here.
[2] A slab of orc meat is left here.
A tree branch lies here broken from a tree.
An adult orc wanders around.(Red Aura)
An adult orc wanders around.(Red Aura)

< 302h/302H 435v/472V Pos: standing >
You quickly scan the area.
A small dog who is close by to your north.
A common male orc who is close by to your north.
A small dog who is close by to your north.
A large warg who is not far off to your north.
An adult orc who is a brief walk away to your north.
A young orc shaman who is a brief walk away to your north.
A large dog who is a brief walk away to your north.
A large dog who is a brief walk away to your north.
A large warg who is rather far off to your north.
An old female orc who is close by to your south.
A large dog who is close by to your south.
An elite orc village guard who is close by to your south.
A large dog who is close by to your south.
An old male orc who is not far off to your south.
A very old female orc who is a brief walk away to your south.
An old female orc who is a brief walk away to your south.
A huge village guard who is not far off above you.

< 302h/302H 436v/472V Pos: standing >
An Intersection in the Western Road Along the Fence
   This is the western leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.  A beaten path leads east towards the
towns center.
Obvious exits: -North -East  -South
A large wooden torch has been discarded here.
A small dog is here chasing his tail.(Red Aura)
A common male orc shuffles down the path.(Red Aura)
A small dog is here chasing his tail.(Red Aura)

< 302h/302H 439v/472V Pos: standing >
You quickly scan the area.
A large warg who is close by to your north.
An adult orc who is not far off to your north.
A young orc shaman who is not far off to your north.
A large dog who is not far off to your north.
A large dog who is a brief walk away to your north.
An adult orc who is a brief walk away to your north.
A large warg who is a brief walk away to your north.
A young orc shaman who is a brief walk away to your north.
A brown wolf who is close by to your east.
A common male orc who is close by to your east.
An experienced guard who is not far off to your east.
A teen-age orc who is not far off to your east.
An old male orc who is a brief walk away to your east.
A common male orc who is rather far off to your east.
A large dog who is rather far off to your east.
A small dog who is rather far off to your east.
A father orc who is in the distance to your east.
An adult orc who is in the distance to your east.
A teen-age orc who is in the distance to your east.
An adult orc who is close by to your south.
An adult orc who is close by to your south.
An old female orc who is not far off to your south.
A large dog who is not far off to your south.
An elite orc village guard who is not far off to your south.
A large dog who is not far off to your south.
An old male orc who is a brief walk away to your south.
A very old female orc who is rather far off to your south.
An old female orc who is rather far off to your south.

< 302h/302H 439v/472V Pos: standing >
A common male orc leaves north.

< 302h/302H 440v/472V Pos: standing >
Western Road Along the Fence
   This is the western leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -North -East # -South
A common male orc shuffles down the path.(Red Aura)
A very large warg is wandering about here, snarling viciously at you.(Red Aura)

< 302h/302H 441v/472V Pos: standing >
You kneel.

< 302h/302H 443v/472V Pos: kneeling >
Maybe you should get up off your knees first?

< 302h/302H 449v/472V Pos: kneeling >
Maybe you should get up off your knees first?

< 302h/302H 450v/472V Pos: kneeling >
You rise to your feet.

< 302h/302H 454v/472V Pos: standing >
I see no tavern here.

< 302h/302H 457v/472V Pos: standing >
You quickly scan the area.
An adult orc who is close by to your north.
A young orc shaman who is close by to your north.
A large dog who is close by to your north.
A large dog who is not far off to your north.
An adult orc who is not far off to your north.
A large warg who is not far off to your north.
A young orc shaman who is not far off to your north.
A small dog who is close by to your south.
A small dog who is close by to your south.
An adult orc who is not far off to your south.
An adult orc who is not far off to your south.
An old male orc who is a brief walk away to your south.
An old female orc who is a brief walk away to your south.
An elite orc village guard who is a brief walk away to your south.
A large warg who is in the distance to your south.
A very old female orc who is in the distance to your south.
An old female orc who is in the distance to your south.

< 302h/302H 458v/472V Pos: standing >
Pardon?

< 302h/302H 464v/472V Pos: standing >
You quickly scan the area.
An adult orc who is close by to your north.
A young orc shaman who is close by to your north.
A large dog who is close by to your north.
A large dog who is not far off to your north.
A large warg who is not far off to your north.
A young orc shaman who is not far off to your north.
A small dog who is close by to your south.
A small dog who is close by to your south.
An adult orc who is not far off to your south.
An adult orc who is not far off to your south.
An old male orc who is a brief walk away to your south.
An old female orc who is a brief walk away to your south.
A large dog who is a brief walk away to your south.
An elite orc village guard who is a brief walk away to your south.
A large dog who is a brief walk away to your south.
An old female orc who is in the distance to your south.

< 302h/302H 464v/472V Pos: standing >
Ok.

< 302h/302H 467v/472V Pos: standing >
You quickly scan the area.
An adult orc who is close by to your north.
A young orc shaman who is close by to your north.
A large dog who is close by to your north.
A large dog who is not far off to your north.
A young orc shaman who is not far off to your north.
A Githyanki who is close by to your east.
A very drunk orc who is close by to your east.
A very drunk orc who is close by to your east.
A very drunk orc who is close by to your east.
A very drunk orc who is close by to your east.
A very drunk orc who is not far off to your east.
A very drunk orc who is a brief walk away to your east.
A very drunk orc who is a brief walk away to your east.
A small dog who is close by to your south.
A small dog who is close by to your south.
An adult orc who is not far off to your south.
An adult orc who is not far off to your south.
An old male orc who is a brief walk away to your south.
An old female orc who is a brief walk away to your south.
A large dog who is a brief walk away to your south.
An elite orc village guard who is a brief walk away to your south.
An old female orc who is rather far off to your south.
A large warg who is in the distance to your south.
A very old female orc who is in the distance to your south.

< 302h/302H 467v/472V Pos: standing >
You kneel.

< 302h/302H 472v/472V Pos: kneeling >
West End of the Barreling Brew Tavern and Inn
   A classic dive in every sense of the word.  A bar runs the entire
length of the bar against the north wall, but hardly an elegant piece
of woodwork.  The floor is comprised of every scrap of flat wood the
builder could find.  Broken doors, busted window frames, and misshapen
planks make up the majority of the slipshod construction.  A rickety
staircase leads into darkness, though in this place it may very well lead
to the depths of hell itself.
Obvious exits: -East  -West  -Down 
Fresh blood splatters cover the area.
[2] The corpse of a very drunk orc is lying here.
A rock lies here.
A large wooden torch has been discarded here.
[12] A slab of orc meat is left here.
A Githyanki (medium) crouches in mid-air here, fighting a very drunk orc.(Red Aura)
A very drunk orc stands here, fighting a Githyanki.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)

< 302h/302H 468v/472V Pos: kneeling >
You rise to your feet.

< 302h/302H 468v/472V Pos: standing >
[Damage: 26 ] A Githyanki makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
[Damage: 26 ] A Githyanki makes a strange sound as you place a spike-knuckled razor sharp blade in his back.
You are briefly surrounded by a red aura!

< 302h/302H 468v/472V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githyanki kne EP:  few wounds >
 A very drunk orc misses a Githyanki.

< 302h/302H 468v/472V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githyanki kne EP:  few wounds >
 You attempt to flee...
Midsection of the Barreling Brew Tavern and Inn
   A classic dive in every sense of the word.  A bar runs the entire
length of the bar against the north wall, but hardly an elegant piece
of woodwork.  The floor is comprised of every scrap of flat wood the
builder could find.  Broken doors, busted window frames, and misshapen
planks make up the majority of the slipshod construction.  A few chairs
and an occasional table appear scattered around the room.
Obvious exits: -East  -West 
a satchel used to hold various items lies here. (magic)
A small leather backpack has been discarded here.
The corpse of an Orc is lying here.
[3] The corpse of a very drunk orc is lying here.
[8] A slab of orc meat is left here.
A drunkard drinks away his life.(Red Aura)
You flee eastward!

< 302h/302H 455v/472V Pos: standing >
The red aura around you flashes blue and is gone.

< 302h/302H 455v/472V Pos: standing >
West End of the Barreling Brew Tavern and Inn
   A classic dive in every sense of the word.  A bar runs the entire
length of the bar against the north wall, but hardly an elegant piece
of woodwork.  The floor is comprised of every scrap of flat wood the
builder could find.  Broken doors, busted window frames, and misshapen
planks make up the majority of the slipshod construction.  A rickety
staircase leads into darkness, though in this place it may very well lead
to the depths of hell itself.
Obvious exits: -East  -West  -Down 
Fresh blood splatters cover the area.
[2] The corpse of a very drunk orc is lying here.
A rock lies here.
A large wooden torch has been discarded here.
[12] A slab of orc meat is left here.
A Githyanki (medium) crouches in mid-air here.(Red Aura)
A very drunk orc stands here, fighting a Githyanki.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)

< 302h/302H 456v/472V Pos: standing >
[Damage: 27 ] A Githyanki makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
You are briefly surrounded by a red aura!
[Damage: 26 ] A Githyanki makes a strange sound as you place a spike-knuckled razor sharp blade in his back.

< 302h/302H 457v/472V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githyanki kne EP:  awful >
 A Githyanki rises to his feet.

< 302h/302H 457v/472V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Githyanki sta EP:  awful >
 You attempt to flee...
Midsection of the Barreling Brew Tavern and Inn
   A classic dive in every sense of the word.  A bar runs the entire
length of the bar against the north wall, but hardly an elegant piece
of woodwork.  The floor is comprised of every scrap of flat wood the
builder could find.  Broken doors, busted window frames, and misshapen
planks make up the majority of the slipshod construction.  A few chairs
and an occasional table appear scattered around the room.
Obvious exits: -East  -West 
a satchel used to hold various items lies here. (magic)
A small leather backpack has been discarded here.
The corpse of an Orc is lying here.
[3] The corpse of a very drunk orc is lying here.
[8] A slab of orc meat is left here.
A drunkard drinks away his life.(Red Aura)
You flee eastward!

< 302h/302H 441v/472V Pos: standing >
The red aura around you flashes blue and is gone.

< 302h/302H 441v/472V Pos: standing >
West End of the Barreling Brew Tavern and Inn
   A classic dive in every sense of the word.  A bar runs the entire
length of the bar against the north wall, but hardly an elegant piece
of woodwork.  The floor is comprised of every scrap of flat wood the
builder could find.  Broken doors, busted window frames, and misshapen
planks make up the majority of the slipshod construction.  A rickety
staircase leads into darkness, though in this place it may very well lead
to the depths of hell itself.
Obvious exits: -East  -West  -Down 
Fresh blood splatters cover the area.
[2] The corpse of a very drunk orc is lying here.
A rock lies here.
A large wooden torch has been discarded here.
[12] A slab of orc meat is left here.
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)

< 302h/302H 440v/472V Pos: standing >
Backstab who?

< 302h/302H 440v/472V Pos: standing >
Western Road Along the Fence
   This is the western leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -North -East  -South
A common male orc shuffles down the path.(Red Aura)
A very large warg is wandering about here, snarling viciously at you.(Red Aura)

< 302h/302H 440v/472V Pos: standing >
Backstab who?

< 302h/302H 441v/472V Pos: standing >
A Githyanki enters from the east.

< 302h/302H 442v/472V Pos: standing >
An Intersection in the Western Road Along the Fence
   This is the western leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.  A beaten path leads east towards the
towns center.
Obvious exits: -North -East  -South
A large wooden torch has been discarded here.
A small dog is here chasing his tail.(Red Aura)
A small dog is here chasing his tail.(Red Aura)

< 302h/302H 442v/472V Pos: standing >
Inside the Western Gate
   A tall wooden fence surrounds the town of Split Shield to keep out
invaders and warring tribes.  Watch towers are posted all around the
fence allowing full view of the surrounding area including the path up
to the town.  From inside the walls, the sounds of everyday life come
pouring into the woods, driving away the wildlife.
Obvious exits: -North -South -West  -Up   
[2] A portion of trail ration is left here.
[2] A slab of orc meat is left here.
A tree branch lies here broken from a tree.
An adult orc wanders around.(Red Aura)
An adult orc wanders around.(Red Aura)

< 302h/302H 441v/472V Pos: standing >
Backstab who?

< 302h/302H 442v/472V Pos: standing >
An Intersection in the Western Road Along the Fence
   This is the western leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.  A beaten path leads east towards the
towns center.
Obvious exits: -North -East  -South
A large wooden torch has been discarded here.
A small dog is here chasing his tail.(Red Aura)
A small dog is here chasing his tail.(Red Aura)

< 302h/302H 442v/472V Pos: standing >
Backstab who?

< 302h/302H 443v/472V Pos: standing >
Western Road Along the Fence
   This is the western leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -North -East  -South
Fresh blood covers everything in the area.
A Githyanki (medium) stands in mid-air here.(Red Aura)
A common male orc shuffles down the path.(Red Aura)
A very large warg is wandering about here, snarling viciously at you.(Red Aura)

< 302h/302H 442v/472V Pos: standing >
[Damage: 26 ] A Githyanki makes a strange sound but is suddenly very silent as you place a royal Bloodstone dagger [superior] in his back.
A Githyanki is dead! R.I.P.
You receive your share of experience.