<worn as a badge> a skull and bones badge of constitution
<worn on head> a prismatic halo of light (magic) (glowing) (humming)
<worn on eyes> a sand visor (magic)
<worn in ear> a sapphire earring
<worn in ear> a tiny orb of obsidian (magic)
<worn on face> a shadow mask of force [superior] (magic) (humming)
<worn around neck> a diamond necklace [superior] (magic)
<worn around neck> a beating heart of a necromancer
<worn on body> a sloppy shirt made from dragonscales
<worn about body> a cloak of vitality (magic)
<worn as quiver> an elven quiver
<worn about waist> an ice girdle (magic)
<worn on arms> a pair of troll-hide sleeves (magic)
<held as shield> an iron shield bearing the crest of Alatorin [superior]
<worn around wrist> a gaseous bracelet (magic)
<worn around wrist> some ivory bracers (glowing)
<worn on hands> the gloves of the mind (magic)
<worn on finger> a tiny rune-inscribed ring (magic) (glowing)
<worn on finger> the ring of illusions (magic)
<held> a ball of yellow mist
<worn on legs> a winged warskirt
<worn on feet> some boots of the northlands of health (magic)
Saif has just given you his consent.
Your group consists of ( 4/30):
( Head) 424/425 hit, 173/175 move Morrigu
(Front) 657/609 hit, 124/126 move Nazz
(Front) 1631/1750 hit, 624/626 move a winged hellhound
(Front) Wash
< 424h/425H 173v/175V Pos: standing >
Saif is in another group.
< 424h/425H 173v/175V Pos: standing >
< 424h/425H 173v/175V Pos: standing >
..***
..@*.
...*.
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
*Saif Nameless (Kobold)(tiny) stands in mid-air here.(Red Aura)
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
Nazz Nameless (Orc)(medium) stands in mid-air here.(Red Aura)
< 425h/425H 173v/175V Pos: standing >
Saif has just given you his consent.
< 425h/425H 173v/175V Pos: standing >
Saif is now a member of your group.
< 425h/425H 173v/175V Pos: standing >
< 425h/425H 173v/175V Pos: standing >
< 425h/425H 173v/175V Pos: standing >
< 425h/425H 173v/175V Pos: standing >
< 425h/425H 173v/175V Pos: standing >
< 425h/425H 173v/175V Pos: standing >
< 425h/425H 173v/175V Pos: standing >
No-one by that name here...
A lich necromancer sneaks in from the south.
< 425h/425H 173v/175V Pos: standing >
You begin to focus your will...
< 425h/425H 173v/175V Pos: standing >
A lich necromancer sneaks east.
< 425h/425H 173v/175V Pos: standing >
Casting: ether warp *
A lich necromancer sneaks in from the east.
< 425h/425H 173v/175V Pos: standing >
Casting: ether warp
< 425h/425H 173v/175V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
The Trading Clearing
Obvious exits: -E
A poor human has come from the ghetto to trade.
A wealthy looking trader looks to make a deal.
Arckk, officer of the Trading Grounds keeps the peace.
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.
< 425h/425H 173v/175V Pos: standing >
< 425h/425H 173v/175V Pos: standing >
You begin to focus your will...
< 425h/425H 173v/175V Pos: standing >
Casting: wormhole ***
< 425h/425H 173v/175V Pos: standing >
< 425h/425H 173v/175V Pos: standing >
Casting: wormhole **
< 425h/425H 173v/175V Pos: standing >
Casting: wormhole *
< 425h/425H 173v/175V Pos: standing >
Casting: wormhole
< 425h/425H 173v/175V Pos: standing >
Your mental manipulations become a reality...
Ripping through reality, a black rift opens up here.
< 425h/425H 173v/175V Pos: standing >
< 425h/425H 173v/175V Pos: standing >
< 425h/425H 173v/175V Pos: standing >
You sit down and relax.
< 425h/425H 173v/175V Pos: sitting >
You aren't trained in magic.
< 425h/425H 173v/175V Pos: sitting >
You start meditating...
< 425h/425H 174v/175V Pos: sitting >
< 425h/425H 175v/175V Pos: sitting >
< 425h/425H 175v/175V Pos: sitting >
< 425h/425H 175v/175V Pos: sitting >
You stop meditating.
The Trading Clearing
Obvious exits: -E
A black rift of swirling mass is here, tearing itself apart. (magic)
A poor human has come from the ghetto to trade.
A wealthy looking trader looks to make a deal.
Arckk, officer of the Trading Grounds keeps the peace.
< 425h/425H 175v/175V Pos: sitting >
You clamber to your feet.
< 425h/425H 175v/175V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.
< 425h/425H 175v/175V Pos: standing >
< 425h/425H 175v/175V Pos: standing >
< 425h/425H 175v/175V Pos: standing >
Saif falls asleep.
< 425h/425H 175v/175V Pos: standing >
< 425h/425H 175v/175V Pos: standing >
The Trading Clearing
Obvious exits: -E
A black rift of swirling mass is here, tearing itself apart. (magic)
*Saif Nameless (Kobold)(tiny) stands, apparently asleep.(Red Aura)
A poor human has come from the ghetto to trade.
A wealthy looking trader looks to make a deal.
Arckk, officer of the Trading Grounds keeps the peace.
< 425h/425H 175v/175V Pos: standing >
< 425h/425H 175v/175V Pos: standing >
You peer into the wormhole and see...
The Tropical Jungles of Khomani-Khan
< 425h/425H 175v/175V Pos: standing >
Saif slumps to the ground.
Saif awakens.
< 425h/425H 175v/175V Pos: standing >
Saif clambers to his feet.
< 425h/425H 175v/175V Pos: standing >
< 425h/425H 175v/175V Pos: standing >
The Trading Clearing
Obvious exits: -E
A black rift of swirling mass is here, tearing itself apart. (magic)
*Saif Nameless (Kobold)(tiny) stands in mid-air here.(Red Aura)
A poor human has come from the ghetto to trade.
A wealthy looking trader looks to make a deal.
Arckk, officer of the Trading Grounds keeps the peace.
< 425h/425H 175v/175V Pos: standing >
< 425h/425H 175v/175V Pos: standing >
Your group consists of ( 5/30):
( Head) 425/425 hit, 175/175 move Morrigu
(Front) Nazz
(Front) a winged hellhound
(Front) Wash
(Front) 652/652 hit, 162/162 move Saif
< 425h/425H 175v/175V Pos: standing >
Southern Boundary of the Dump
Obvious exits: -E -W
A member of the volunteer guards watches the area.
There are residual brain waves in the area.
Saif enters from the west.
< 425h/425H 173v/175V Pos: standing >
Southern Entry of the Dump Landing
Obvious exits: -N -E -S# -W
An expressionless customs guard performs his duties.
An expressionless customs guard performs his duties.
Trasaaak, officer of customs checks for contraband.
Saif enters from the west.
< 425h/425H 171v/175V Pos: standing >
Cental Path Through the Dump
Obvious exits: -N -S
Saif enters from the south.
< 425h/425H 170v/175V Pos: standing >
The Southern Intersection
Obvious exits: -N -E -S -W
Saif enters from the south.
< 425h/425H 168v/175V Pos: standing >
Central Path Through the Dump
Obvious exits: -N -S
Saif enters from the south.
< 425h/425H 167v/175V Pos: standing >
The Dump Center Point
Obvious exits: -N -S
A murky pool of deep green water marks the center of town.
Saif enters from the south.
< 425h/425H 165v/175V Pos: standing >
Central Path Through the Dump
Obvious exits: -N -S
Saif enters from the south.
< 425h/425H 165v/175V Pos: standing >
The Northern Intersection
Obvious exits: -N -E -S -W
Saif enters from the south.
< 425h/425H 164v/175V Pos: standing >
West Cozy Way
Obvious exits: -N -E -S -W
Saif enters from the east.
< 425h/425H 162v/175V Pos: standing >
End of West Cozy Way
Obvious exits: -N -E -S -W
A member of the volunteer guards watches the area.
Saif enters from the east.
< 425h/425H 161v/175V Pos: standing >
Noblemans Court
Obvious exits: -N -E -S -W
A member of the volunteer guards watches the area.
Saif enters from the south.
< 425h/425H 159v/175V Pos: standing >
You quickly scan the area.
A tohr-kreen noble who is close by to your east.
A wealthy noble who is not far off to your south.
A Grey Elf who is close by to your west.
A Gnome who is close by to your west.
A Grey Elf who is close by to your west.
A Gnome who is close by to your west.
A tohr-kreen noble who is close by to your west.
< 425h/425H 160v/175V Pos: standing >
< 425h/425H 163v/175V Pos: standing >
< 425h/425H 163v/175V Pos: standing >
End of West Cozy Way
Obvious exits: -N -E -S -W
A member of the volunteer guards watches the area.
Saif enters from the north.
< 425h/425H 162v/175V Pos: standing >
West Cozy Way
Obvious exits: -N -E -S -W
Saif enters from the west.
< 425h/425H 160v/175V Pos: standing >
The Northern Intersection
Obvious exits: -N -E -S -W
Saif enters from the west.
< 425h/425H 159v/175V Pos: standing >
East Cozy Way
Obvious exits: -N -E -S -W
Saif enters from the west.
< 425h/425H 158v/175V Pos: standing >
End of East Cozy Way
Obvious exits: -N -S -W
Saif enters from the west.
< 425h/425H 157v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 425h/425H 158v/175V Pos: standing >
A Cozy Home
Obvious exits: -S
A thri-kreen youth runs rampant here.
A thri-kreen homemaker watches over the young.(Gold Aura)
Saif enters from the south.
< 425h/425H 156v/175V Pos: standing >
< 425h/425H 160v/175V Pos: standing >
You begin to focus your will...
< 425h/425H 161v/175V Pos: standing >
Casting: wormhole ***
< 425h/425H 163v/175V Pos: standing >
< 425h/425H 165v/175V Pos: standing >
< 425h/425H 165v/175V Pos: standing >
Casting: wormhole **
< 425h/425H 166v/175V Pos: standing >
Casting: wormhole *
< 425h/425H 168v/175V Pos: standing >
Autosaving...
< 425h/425H 169v/175V Pos: standing >
Casting: wormhole
< 425h/425H 170v/175V Pos: standing >
Your mental manipulations become a reality...
Ripping through reality, a black rift opens up here.
< 425h/425H 171v/175V Pos: standing >
< 425h/425H 174v/175V Pos: standing >
< 425h/425H 174v/175V Pos: standing >
< 425h/425H 175v/175V Pos: standing >
< 425h/425H 175v/175V Pos: standing >
< 425h/425H 175v/175V Pos: standing >
< 425h/425H 175v/175V Pos: standing >
< 425h/425H 175v/175V Pos: standing >
< 425h/425H 175v/175V Pos: standing >
< 425h/425H 175v/175V Pos: standing >
< 425h/425H 175v/175V Pos: standing >
< 425h/425H 175v/175V Pos: standing >
A pitch black gate rises out of the ground!
< 425h/425H 175v/175V Pos: standing >
< 425h/425H 175v/175V Pos: standing >
You begin to focus your will...
Nazz stumbles out of the wormhole.
< 425h/425H 175v/175V Pos: standing >
Casting: wormhole ***
< 425h/425H 175v/175V Pos: standing >
Casting: wormhole **
< 425h/425H 175v/175V Pos: standing >
Casting: wormhole *
< 425h/425H 175v/175V Pos: standing >
A lich necromancer steps out of a pitch-black gate.
< 425h/425H 175v/175V Pos: standing >
Casting: wormhole
< 425h/425H 175v/175V Pos: standing >
Your mental manipulations become a reality...
The rift swirls for a moment and disperses.
< 425h/425H 175v/175V Pos: standing >
Nazz stops following you.
Nazz starts following you.
< 425h/425H 175v/175V Pos: standing >
A Cozy Home
Obvious exits: -S
A pitch-black gate stands like a pillar here. (magic)
A black rift of swirling mass is here, tearing itself apart. (magic)
A lich necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a lich necromancer's head.
Nazz Nameless (Orc)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
*Saif Nameless (Kobold)(tiny) stands in mid-air here.(Red Aura)
A thri-kreen youth runs rampant here.
A thri-kreen homemaker watches over the young.(Gold Aura)
< 425h/425H 175v/175V Pos: standing >
< 425h/425H 175v/175V Pos: standing >
< 425h/425H 175v/175V Pos: standing >
A lich necromancer has just given you his consent.
< 425h/425H 175v/175V Pos: standing >
No one here by that name.
< 425h/425H 175v/175V Pos: standing >
A lich necromancer is now a member of your group.
Wash steps out of a pitch-black gate.
< 425h/425H 175v/175V Pos: standing >
A Cozy Home
Obvious exits: -S
A pitch-black gate stands like a pillar here. (magic)
A black rift of swirling mass is here, tearing itself apart. (magic)
Wash Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wash's head.
A lich necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a lich necromancer's head.
Nazz Nameless (Orc)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
*Saif Nameless (Kobold)(tiny) stands in mid-air here.(Red Aura)
A thri-kreen youth runs rampant here.
A thri-kreen homemaker watches over the young.(Gold Aura)
< 425h/425H 175v/175V Pos: standing >
< 425h/425H 175v/175V Pos: standing >
< 425h/425H 175v/175V Pos: standing >
Wash stops following Saif.
Wash starts following you.
< 425h/425H 175v/175V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Wash.
Wash stops following you.
Wash starts following you.
< 425h/425H 175v/175V Pos: standing >
Beams of light appear from nowhere, and implode into Dru!
< 425h/425H 175v/175V Pos: standing >
Dru has just given you his consent.
< 425h/425H 175v/175V Pos: standing >
A Cozy Home
Obvious exits: -S
A pitch-black gate stands like a pillar here. (magic)
A black rift of swirling mass is here, tearing itself apart. (magic)
Dru Nameless (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Dru's head.
Wash Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wash's head.
A lich necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a lich necromancer's head.
Nazz Nameless (Orc)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
*Saif Nameless (Kobold)(tiny) stands in mid-air here.(Red Aura)
A thri-kreen youth runs rampant here.
A thri-kreen homemaker watches over the young.(Gold Aura)
< 425h/425H 175v/175V Pos: standing >
Dru is now a member of your group.
< 425h/425H 175v/175V Pos: standing >
< 425h/425H 175v/175V Pos: standing >
< 425h/425H 175v/175V Pos: standing >
< 425h/425H 175v/175V Pos: standing >
End of East Cozy Way
Obvious exits: -N -S -W
Wash enters from the north.
Nazz rides in on a winged hellhound from the north.
Saif enters from the north.
< 425h/425H 174v/175V Pos: standing >
East Cozy Way
Obvious exits: -N -E -S -W
A member of the volunteer guards watches the area.
Wash enters from the east.
Nazz rides in on a winged hellhound from the east.
A lich necromancer sneaks in from the east.
Saif enters from the east.
< 425h/425H 172v/175V Pos: standing >
The Northern Intersection
Obvious exits: -N -E -S -W
Wash enters from the east.
Nazz rides in on a winged hellhound from the east.
Saif enters from the east.
< 425h/425H 170v/175V Pos: standing >
West Cozy Way
Obvious exits: -N -E -S -W
Wash enters from the east.
Nazz rides in on a winged hellhound from the east.
Saif enters from the east.
< 425h/425H 168v/175V Pos: standing >
End of West Cozy Way
Obvious exits: -N -E -S -W
Wash enters from the east.
Nazz rides in on a winged hellhound from the east.
A lich necromancer sneaks in from the east.
Saif enters from the east.
< 425h/425H 167v/175V Pos: standing >
A Comfortable Home
Obvious exits: -E
A wealthy noble thri-kreen ponders more ways to gain status.
Wash enters from the east.
Nazz rides in on a winged hellhound from the east.
Saif enters from the east.
< 425h/425H 165v/175V Pos: standing >
End of West Cozy Way
Obvious exits: -N -E -S -W
There are residual brain waves in the area.
Wash enters from the west.
Nazz rides in on a winged hellhound from the west.
Saif enters from the west.
< 425h/425H 166v/175V Pos: standing >
Noblemans Court
Obvious exits: -N -E -S -W
A member of the volunteer guards watches the area.
Wash enters from the south.
Nazz rides in on a winged hellhound from the south.
Saif enters from the south.
< 425h/425H 165v/175V Pos: standing >
Noblemans Home
Obvious exits: -E
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
Wash enters from the east.
Nazz rides in on a winged hellhound from the east.
Saif enters from the east.
< 425h/425H 164v/175V Pos: standing >
< 425h/425H 165v/175V Pos: standing >
A spectre of something long gone rises over a Grey Elf in a foreboding mist.
< 425h/425H 166v/175V Pos: standing >
Noblemans Home
Obvious exits: -E
*Saif Nameless (Kobold)(tiny) stands in mid-air here.(Red Aura)
A lich necromancer sits in mid-air here, fighting a Grey Elf.(Red Aura)
An impenetrable globe of darkness floats near a lich necromancer's head.
Nazz Nameless (Orc)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
Wash Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wash's head.
A Grey Elf (medium) Legionary of The Empire stands in mid-air here, fighting a lich necromancer.(Gold Aura)
A Grey Elf (medium) Ampelocissus abyssinica The Empire stands in mid-air here.(Gold Aura)
A Grey Elf (medium) Legionary of The Empire stands in mid-air here.(Gold Aura)
A tohr-kreen noble ponders how to educate the savages.(Gold Aura)
A lich necromancer clambers to his feet.
< 425h/425H 166v/175V Pos: standing >
Saif starts casting a spell.
< 425h/425H 167v/175V Pos: standing >
A spectre of something long gone rises over a Grey Elf in a foreboding mist.
A dark shroud encases Nazz as he charges into battle.
A winged hellhound's hooves crash into a Grey Elf's chest with a stunning force.
A winged hellhound suffers from contact with the aura about a Grey Elf.
A Gnome enters from the east.
< 425h/425H 167v/175V Pos: standing >
A pitch-black sphere appears over your head!
A Grey Elf sneaks east.
< 425h/425H 169v/175V Pos: standing >
Wash starts casting an offensive spell.
< 425h/425H 170v/175V Pos: standing >
Saif completes his spell...
Saif utters the words 'urrjguaiabral xarr'
A lich necromancer dodges a Grey Elf's attack.
A Grey Elf misses a lich necromancer.
< 425h/425H 172v/175V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!
< 425h/425H 173v/175V Pos: standing >
An illusionary wall blows away
An illusionary wall crumbles to dust and blows away.
A Grey Elf leaves east.
< 425h/425H 174v/175V Pos: standing >
A Grey Elf dodges Nazz's attack.
Nazz's fine slash wounds a Grey Elf.
Nazz suffers from contact with the aura about a Grey Elf.
< 425h/425H 174v/175V Pos: standing >
A Gnome starts casting an offensive spell.
< 425h/425H 175v/175V Pos: standing >
A Grey Elf dodges a winged hellhound's attack.
< 425h/425H 175v/175V Pos: standing >
A volunteer guard enters from the east.
Wash completes her spell...
Wash utters the words 'aque gruui'
The clouds above converge and turn pitch black, and suddenly an awful burning rain begins to fall from the sky.
< 425h/425H 175v/175V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf leaves east.
A lich necromancer makes an attempt to step into the shadows, but fails horribly!
< 425h/425H 175v/175V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'unsozfol efaui'
A Gnome's spell flows around Wash, leaving her unharmed!
< 425h/425H 175v/175V Pos: standing >
You begin to focus your will...
< 425h/425H 175v/175V Pos: standing >
Saif starts casting an offensive spell.
Saif snaps into visibility.
< 425h/425H 175v/175V Pos: standing >
A Grey Elf enters from the east.
A Grey Elf enters from the east.
A Gnome starts casting an offensive spell.
< 425h/425H 175v/175V Pos: standing >
Wash starts casting an offensive spell.
< 425h/425H 175v/175V Pos: standing >
Casting: psychic crush
< 425h/425H 175v/175V Pos: standing >
Saif completes his spell...
Saif utters the word 'agsplnuahz'
Ghostly hands appear before a Gnome, close around his neck and begin to squeeze!
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
A Gnome's bracelet of ivy [superior] was damaged from the massive blow!
< 425h/425H 175v/175V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'unsozfol efaui'
The sphere circling Wash's body darts in front of a Gnome's assault!
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
< 425h/425H 175v/175V Pos: standing >
Your mental manipulations become a reality...
A Gnome suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 106 ] A Gnome's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
< 425h/425H 175v/175V Pos: standing >
A Grey Elf leaves east.
< 425h/425H 175v/175V Pos: standing >
Saif starts casting an offensive spell.
< 425h/425H 175v/175V Pos: standing >
Spheres begin rotating around Wash.
A Gnome starts casting a spell.
< 425h/425H 175v/175V Pos: standing >
You begin to focus your will...
A spectre of something long gone rises over a Grey Elf in a foreboding mist.
A lich necromancer's fine pierce grazes a Grey Elf.
< 425h/425H 175v/175V Pos: standing >
A lich necromancer's fine pierce wounds a Grey Elf.
A lich necromancer's pierce grazes a Grey Elf.
A lich necromancer's fine pierce grazes a Grey Elf.
A Grey Elf enters from the east.
A dark shroud encases Nazz as he charges into battle.
A winged hellhound's hooves crash into a Gnome's chest with a stunning force.
A Gnome is knocked to the ground!
< 425h/425H 175v/175V Pos: standing >
A Gnome stops invoking abruptly!
Wash completes her spell...
Wash utters the words 'aque gruui'
The clouds above converge and turn pitch black, and suddenly an awful burning rain begins to fall from the sky.
A Gnome's fine slash wounds Nazz.
As a Gnome strikes Nazz, he smiles as a Gnome tears his flesh!
A Gnome's a death sickle releases a hazy cloud of Death that surrounds Nazz!
Nazz parries a Gnome's lunge at him.
< 425h/425H 175v/175V Pos: standing >
Saif completes his spell...
Saif utters the word 'agsplnuahz'
Ghostly hands appear before a Gnome, close around his neck and begin to squeeze!
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
< 425h/425H 175v/175V Pos: standing >
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
< 425h/425H 175v/175V Pos: standing >
Casting: psychic crush
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
< 425h/425H 175v/175V Pos: standing >
Saif starts casting an offensive spell.
< 425h/425H 175v/175V Pos: standing >
Your mental manipulations become a reality...
[Damage: 200 ] A Gnome's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 425h/425H 175v/175V Pos: standing >
A lich necromancer dodges a Grey Elf's attack.
A lich necromancer parries a Grey Elf's lunge at him.
A Grey Elf attempts to flee.
A Grey Elf leaves east.
A Grey Elf leaves east.
< 425h/425H 175v/175V Pos: standing >
A Gnome's darkstone earring in the shape of bat [superior] was corroded by acid.
< 425h/425H 175v/175V Pos: standing >
Wash starts casting an offensive spell.
< 425h/425H 175v/175V Pos: standing >
Saif completes his spell...
Saif utters the word 'agsplnuahz'
Ghostly hands appear before a Gnome, close around his neck and begin to squeeze!
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
A Gnome is incapacitated and will slowly die, if not aided.
Hint: Visited Vella's brothel yet? Try giving an 'employee' a bit of gold!
You begin to focus your will...
< 425h/425H 175v/175V Pos: standing >
A Gnome gasps for air, eyes bulging, then falls over, slowly becoming motionless.
A Gnome's swirling mass of black smoke and hot ash of health was completely destroyed by the massive blow!
A Gnome's pair of troll-hide sleeves was completely destroyed by the massive blow!
A Gnome's boots of endurance was completely destroyed by the massive blow!
A Gnome's snake fang earring [superior] was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.