The death of [25 Sorcerer] Elund (Grey Elf)

in Main Street

from the perspective of [35 Assassin] Yzar (Dracolich)

<worn as a badge>    a blood-stained clay badge from Kobold Settlement
<worn on head>       a hardened bark helm from Kobold Settlement
<worn on eyes>       a black warvisor of regeneration (magic)
<worn in ear>        a cracked limestone earring from Morg's Place
<worn in ear>        an obsidian earring shaped like a skull of constitution
<worn on face>       a stony granite face of precision (magic) (glowing) [89%]
<worn around neck>   a spiked bamboo collar of health
<worn around neck>   an unearthly silver necklace from Kobold Settlement
<worn on body>       a burnt bronze ringmail from Kobold Settlement
<worn about body>    the masters cloak (glowing)
<worn as quiver>     a marble quiver of endurance
<worn about waist>   a belt bearing the crest of Darkuul (magic)
<worn on belt buckle>a shimmering brass belt buckle from Kobold Settlement
<attached to belt>   a sack of strange herbs (magic) [86%]
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some frost-rimed marble arm plates from Kobold Settlement
<worn around wrist>  a glowing fiery bracer (magic) (glowing)
<worn around wrist>  a bracer carved from obsidian
<worn on hands>      a glowing, clawed talon of a tako demon (magic) (illuminating)
<worn on finger>     an etched obsidian ring
<worn on finger>     an etched obsidian ring
<primary weapon>     a royal Bloodstone dagger [superior]
<secondary weapon>   a spike-knuckled razor sharp blade
<worn on legs>       a pair of chainmail-linked leg plates of dexterity
<worn on feet>       a pair of crystal spurred boots of agility (magic)

A city guard of Desolate patrols the streets here.(Gold Aura)

< 274h/599H 596v/600V Pos: standing >
Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  The Barracks,
a special house built for the private use of the local militia
is just to the west.
This area seems to be devoid of magic!
Obvious exits: -North -South -West #
A delegate from Verspin has come to the town for business.(Gold Aura)

< 274h/599H 596v/600V Pos: standing >
Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  Royal Oak Way
ends here, with the village walls blocking further travel to the
south.
This area seems to be devoid of magic!
Obvious exits: -North -West #
A commoner of the village strolls the streets here.

< 274h/599H 596v/600V Pos: standing >
Alas, you cannot go that way. . . .

< 274h/599H 596v/600V Pos: standing >
Alas, you cannot go that way. . . .

< 275h/599H 597v/600V Pos: standing >
The door seems to be closed.

< 275h/599H 597v/600V Pos: standing >
Ok.

< 276h/599H 599v/600V Pos: standing >
A Commoner's Dwelling
   This is just a simple commoners dwelling.  Though each of them
are furnished differently, they all offer the same basic layout and
build.  They all have been constructed solid oak, and lie just off
the road.  Most of the citizens that live here in these dwellings
are loggers, and come home only to sleep, as most of their leisure
time is spent at the Lustful Logger.   The furnishings are usually
kept to a minimum, as there isn't that much room, despite that fact
though, most of the commoners of Desolate are quite happy with each
of their homes.
Obvious exits: -East 
A spellbook lies here, discarded.
A spellbook has been tossed aside here.
A sleeping commoner is stretched out, sound asleep.

< 277h/599H 599v/600V Pos: standing >
A commoner enters from the east.

< 279h/599H 599v/600V Pos: standing >
[Damage: 48 ] A commoner makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
[Damage: 48 ] A commoner makes a strange sound as you place a spike-knuckled razor sharp blade in his back.

< 401h/599H 599v/600V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: commoner sta EP:  few wounds >
 You attempt to flee...
Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  Royal Oak Way
ends here, with the village walls blocking further travel to the
south.
This area seems to be devoid of magic!
Obvious exits: -North -West 
You flee eastward!

< 402h/599H 583v/600V Pos: standing >
A Commoner's Dwelling
   This is just a simple commoners dwelling.  Though each of them
are furnished differently, they all offer the same basic layout and
build.  They all have been constructed solid oak, and lie just off
the road.  Most of the citizens that live here in these dwellings
are loggers, and come home only to sleep, as most of their leisure
time is spent at the Lustful Logger.   The furnishings are usually
kept to a minimum, as there isn't that much room, despite that fact
though, most of the commoners of Desolate are quite happy with each
of their homes.
Obvious exits: -East 
A spellbook lies here, discarded.
A spellbook has been tossed aside here.
A commoner of the village strolls the streets here.
A sleeping commoner is stretched out, sound asleep.

< 402h/599H 582v/600V Pos: standing >
[Damage: 49 ] A commoner makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
[Damage: 48 ] A commoner makes a strange sound as you place a spike-knuckled razor sharp blade in his back.

< 522h/599H 582v/600V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: commoner sta EP:  nasty wounds >
 You attempt to flee...
Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  Royal Oak Way
ends here, with the village walls blocking further travel to the
south.
This area seems to be devoid of magic!
Obvious exits: -North -West 
You flee eastward!

< 522h/599H 576v/600V Pos: standing >
A Commoner's Dwelling
   This is just a simple commoners dwelling.  Though each of them
are furnished differently, they all offer the same basic layout and
build.  They all have been constructed solid oak, and lie just off
the road.  Most of the citizens that live here in these dwellings
are loggers, and come home only to sleep, as most of their leisure
time is spent at the Lustful Logger.   The furnishings are usually
kept to a minimum, as there isn't that much room, despite that fact
though, most of the commoners of Desolate are quite happy with each
of their homes.
Obvious exits: -East 
A spellbook lies here, discarded.
A spellbook has been tossed aside here.
A commoner of the village strolls the streets here.
A sleeping commoner is stretched out, sound asleep.

< 522h/599H 575v/600V Pos: standing >
[Damage: 49 ] A commoner makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
[Damage: 49 ] A commoner makes a strange sound as you place a spike-knuckled razor sharp blade in his back.
A commoner is incapacitated and will slowly die, if not aided.
A commoner slumps to the ground.
With a swift tug you wrench the weapon free, ramming it into a commoner's spine!.
[Damage: 31 ] A commoner makes a strange sound but is suddenly very silent as you place a spike-knuckled razor sharp blade in his back.
A commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A commoner's death cry reverberates in your head as he falls to the ground.

< 610h/599H 575v/600V Pos: standing >
You get a handful of coins from the corpse of a commoner.
There were: 1 platinum coin, 8 gold coins. 
You get a steel longsword [poor] from the corpse of a commoner.
You get a steel longsword from the corpse of a commoner.
You get a steel longsword [poor] from the corpse of a commoner.

< 610h/599H 579v/600V Pos: standing >
You put 3 items into a lion-skin backpack.

< 610h/599H 579v/600V Pos: standing >
Ok.
You put 1 platinum, 11 gold, 4 silver, and 2 copper coins into a lion-skin backpack.

< 610h/599H 580v/600V Pos: standing >
[Damage: 80 ] A sleeping commoner makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
A sleeping commoner has a RUDE awakening!
With a swift tug you wrench the weapon free, ramming it into a sleeping commoner's spine!.
[Damage: 45 ] A sleeping commoner makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
[Damage: 50 ] A sleeping commoner makes a strange sound as you place a spike-knuckled razor sharp blade in his back.

< 665h/599H 581v/600V Pos: standing >
< T: Yzar TP: sta TC:excellent E: commoner ass EP: pretty hurt >
 You dodge a sleeping commoner's vicious attack.
A sleeping commoner clambers to his feet.
You sneer as you sidestep a sleeping commoner's kick.

< 665h/599H 581v/600V Pos: standing >
< T: Yzar TP: sta TC:excellent E: commoner sta EP: pretty hurt >
 You attempt to flee...
PANIC!  You couldn't escape!

< 665h/599H 581v/600V Pos: standing >
< T: Yzar TP: sta TC:excellent E: commoner sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 665h/599H 581v/600V Pos: standing >
< T: Yzar TP: sta TC:excellent E: commoner sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 665h/599H 581v/600V Pos: standing >
< T: Yzar TP: sta TC:excellent E: commoner sta EP: pretty hurt >
 You attempt to flee...
Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  Royal Oak Way
ends here, with the village walls blocking further travel to the
south.
This area seems to be devoid of magic!
Obvious exits: -North -West 
You flee eastward!

< 665h/599H 567v/600V Pos: standing >
A Commoner's Dwelling
   This is just a simple commoners dwelling.  Though each of them
are furnished differently, they all offer the same basic layout and
build.  They all have been constructed solid oak, and lie just off
the road.  Most of the citizens that live here in these dwellings
are loggers, and come home only to sleep, as most of their leisure
time is spent at the Lustful Logger.   The furnishings are usually
kept to a minimum, as there isn't that much room, despite that fact
though, most of the commoners of Desolate are quite happy with each
of their homes.
Obvious exits: -East 
A few drops of fresh blood are scattered around the area.
The corpse of a commoner is lying here.
A spellbook lies here, discarded.
A spellbook has been tossed aside here.
A sleeping commoner stands here.

< 665h/599H 566v/600V Pos: standing >
[Damage: 48 ] A sleeping commoner makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
A sleeping commoner is mortally wounded, and will die soon, if not aided.
[Damage: 202 ] A sleeping commoner makes a strange sound but is suddenly very silent as you place a spike-knuckled razor sharp blade in his back.
A sleeping commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A sleeping commoner's death cry reverberates in your head as he falls to the ground.

< 665h/599H 566v/600V Pos: standing >
You get a handful of coins from the corpse of a sleeping commoner.
There were: 1 platinum coin, 8 gold coins. 

< 665h/599H 570v/600V Pos: standing >
You don't have anything to put in it.

< 665h/599H 570v/600V Pos: standing >
Ok.
You put 1 platinum, 8 gold, 0 silver, and 0 copper coins into a lion-skin backpack.

< 665h/599H 571v/600V Pos: standing >
You get a steel longsword [poor] from a lion-skin backpack.

< 665h/599H 572v/600V Pos: standing >
You get a steel longsword from a lion-skin backpack.

< 665h/599H 572v/600V Pos: standing >
You get a steel longsword [poor] from a lion-skin backpack.

< 665h/599H 573v/600V Pos: standing >
a lion-skin backpack does not contain the sword.

< 665h/599H 573v/600V Pos: standing >
a lion-skin backpack does not contain the sword.

< 665h/599H 574v/600V Pos: standing >
a lion-skin backpack does not contain the sword.

< 665h/599H 575v/600V Pos: standing >
You drop a steel longsword [poor].

< 665h/599H 576v/600V Pos: standing >
You drop a steel longsword.

< 665h/599H 577v/600V Pos: standing >
You drop a steel longsword [poor].

< 665h/599H 578v/600V Pos: standing >
You do not have that item.

< 665h/599H 578v/600V Pos: standing >
A Commoner's Dwelling
Obvious exits: -East 
[3] A steel longsword has been left here.
A few drops of fresh blood are scattered around the area.
The corpse of a sleeping commoner is lying here.
The corpse of a commoner is lying here.
A spellbook lies here, discarded.
A spellbook has been tossed aside here.

< 665h/599H 579v/600V Pos: standing >
Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  Royal Oak Way
ends here, with the village walls blocking further travel to the
south.
This area seems to be devoid of magic!
Obvious exits: -North -West 

< 665h/599H 580v/600V Pos: standing >
Ok, you'll try to move silently for a while.

< 665h/599H 581v/600V Pos: standing >

		Score information for Yzar

Level: 35   Race: Dracolich   Class: Rogue / Assassin Sex: Male
Hit points: 665(599)  Moves: 592(600)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  408 platinum     0 gold     0 silver     0 copper
Playing time: 3 days / 1 hours/ 4 minutes
Received data: 0.2407 MB this session.
Send data:     0.0036 MB this session.
Compression ratio: 82%
82%
Status:  Standing.
Epic points(total): 248(946)
Epic Bonus: Experience Bonus (1.95%)
Frags:   +2.00   Deaths:   53
Detecting:       Evil Good Magic Life Heat
Protected from:  Good Cold Undead Low Circle spells
Enchantments:    Ultravision Aware Levitation Waterbreathing Sneaking
Bartender Quests Remaining: 7
Combat Pulse:   15 Spell Pulse:  0.80 
Leaderboard Points:  540 

Active Spells:
--------------
stone skin (2 minutes)
curse of yzar (no expiration timer)
rested bonus (73 minutes)


< 665h/599H 592v/600V Pos: standing >
Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  The Barracks,
a special house built for the private use of the local militia
is just to the west.
This area seems to be devoid of magic!
Obvious exits: -North -South -West #
A delegate from Verspin has come to the town for business.(Gold Aura)

< 664h/599H 595v/600V Pos: standing >
Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  The Market Place
itself begins just west of here.
This area seems to be devoid of magic!
Obvious exits: -North -South -West 
A city guard of Desolate patrols the streets here.(Gold Aura)

< 664h/599H 595v/600V Pos: standing >
You quickly scan the area.
A delegate from ice crag who is not far off to your north.
A delegate from myrabolus who is a brief walk away to your north.
A delegate from verspin who is close by to your south.
A commoner who is close by to your west.
A trinket vendor who is not far off to your west.

< 664h/599H 596v/600V Pos: standing >
Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  The fountain
lies just to the north.
This area seems to be devoid of magic!
Obvious exits: -North -South -West #

< 664h/599H 597v/600V Pos: standing >
You quickly scan the area.
A delegate from ice crag who is close by to your north.
A delegate from myrabolus who is not far off to your north.
A desolate city guard who is close by to your south.
A delegate from verspin who is not far off to your south.

< 664h/599H 598v/600V Pos: standing >
Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  The Market Place
itself begins just west of here.
This area seems to be devoid of magic!
Obvious exits: -North -South -West 
A city guard of Desolate patrols the streets here.(Gold Aura)

< 664h/599H 599v/600V Pos: standing >
The Desolate Market
   This is the Desolate Market Place.  It is one of the busier
locations within the village, and just as the Lustful Logger pub
gets the majority of the citizens of Desolate, the market place
gets very many tourists, delegates, and adventurers.  Most everyone
will stop by the market place at least once during a trip to
Desolate, even just to browse the vendors.  Rare items from all
over the world often end up here and most of the time the merchants
themselves don't even know what they are trying to sell.  These
vendors are legendary for their bartering skills, and from far
and wide people come to gape in awe at pretty little worthless
trinkets, to powerfully enchanted potions and items.
Obvious exits: -East  -South -West 
A commoner of the village strolls the streets here.

< 664h/599H 598v/600V Pos: standing >
The Desolate Market
   This is the Desolate Market Place.  It is one of the busier
locations within the village, and just as the Lustful Logger pub
gets the majority of the citizens of Desolate, the market place
gets very many tourists, delegates, and adventurers.  Most everyone
will stop by the market place at least once during a trip to
Desolate, even just to browse the vendors.  Rare items from all
over the world often end up here and most of the time the merchants
themselves don't even know what they are trying to sell.  These
vendors are legendary for their bartering skills, and from far
and wide people come to gape in awe at pretty little worthless
trinkets, to powerfully enchanted potions and items.
Obvious exits: -East  -South
A trinket vendor displays his wares to travellers.

< 664h/599H 597v/600V Pos: standing >
Alas, you cannot go that way. . . .

< 664h/599H 598v/600V Pos: standing >
Alas, you cannot go that way. . . .

< 664h/599H 599v/600V Pos: standing >
Alas, you cannot go that way. . . .

< 664h/599H 600v/600V Pos: standing >
The Desolate Market
   This is the Desolate Market Place.  It is one of the busier
locations within the village, and just as the Lustful Logger pub
gets the majority of the citizens of Desolate, the market place
gets very many tourists, delegates, and adventurers.  Most everyone
will stop by the market place at least once during a trip to
Desolate, even just to browse the vendors.  Rare items from all
over the world often end up here and most of the time the merchants
themselves don't even know what they are trying to sell.  These
vendors are legendary for their bartering skills, and from far
and wide people come to gape in awe at pretty little worthless
trinkets, to powerfully enchanted potions and items.
Obvious exits: -East  -South -West 
A commoner of the village strolls the streets here.

< 664h/599H 599v/600V Pos: standing >
Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  The Market Place
itself begins just west of here.
This area seems to be devoid of magic!
Obvious exits: -North -South -West 
A city guard of Desolate patrols the streets here.(Gold Aura)

< 664h/599H 598v/600V Pos: standing >
Alas, you cannot go that way. . . .

< 664h/599H 598v/600V Pos: standing >
Alas, you cannot go that way. . . .

< 664h/599H 598v/600V Pos: standing >
Royal Oak Way
   This road runs south from the central fountain in Desolate, and
like Evergreen Way it runs parallel the village wall on the eastern
edge.  Though Desolate isn't that large of a village it is often
quite busy, and many travellers come here not only to rest and
relax but to spend their money in the small Desolate Market, which
is found down this road.  This road as well has been laid with
special glyphs to prevent magic from being cast.  The fountain
lies just to the north.
This area seems to be devoid of magic!
Obvious exits: -North -South -West #

< 664h/599H 599v/600V Pos: standing >
The Fountain of Desolate
   Here lies the central fountain of Desolate.  It acts as a sort
of landmark for those new to the city, and for those who have been
at the Lustful Logger too long and are having a hard time finding
their way home.  The log wall that is built around the city is
just to east, and runs parallel the road that runs north and south
from here.  Main Street leads back to the gates, heading to the
west.  The fountain's water flows crisp and clean here, providing
drinking water to the entire population.  The designs etched on the
marble seem to be of elven origin.
This area seems to be devoid of magic!
Obvious exits: -North -South -West 
An elegant fountain provides fresh water for the village here.
A delegate from Ice Crag waits for an audience with the mayor.(Red Aura)

< 664h/599H 598v/600V Pos: standing >
Main Street
   The main street of Desolate runs straight east from the village
gates until a fountain splits the path in a north and south direction.
The street is made from packed gravel and all along side it are
oak buildings.  Special glyphs placed over the main streets here
prevent the use of magic, as the mayor predicts it keeps trouble out
as well.  Patrol guards who roam the city, also do their best to
keep the arcane arts out.  The mayor's own mansion lies just to the
north here, with a large oaken door labeled with the crest of Desolate.
This area seems to be devoid of magic!
Obvious exits: -North# -East  -West 

< 664h/599H 597v/600V Pos: standing >
Main Street
   The main street of Desolate runs straight east from the village
gates until a fountain splits the path in a north and south direction.
The street is made from packed gravel and all along side it are
oak buildings.  Special glyphs placed over the main streets here
prevent the use of magic, as the mayor predicts it keeps trouble out
as well.  Patrol guards who roam the city, also do their best to
keep the arcane arts out.  As well as a block of housing that runs
along either side of Main Street, several important shops can be
found here as well, including the bank, which is just to the south.
This area seems to be devoid of magic!
Obvious exits: -East  -South# -West 
A lady shopper wanders through the village here.

< 664h/599H 597v/600V Pos: standing >
Main Street
   The main street of Desolate runs straight east from the village
gates until a fountain splits the path in a north and south direction.
The street is made from packed gravel and all along side it are
oak buildings.  Special glyphs placed over the main streets here
prevent the use of magic, as the mayor predicts it keeps trouble out
as well.  Patrol guards who roam the city, also do their best to
keep the arcane arts out.  Lying just to the north here, without
any sort of door, is the village blacksmith and armory.  Huge columns
of black smoke can been seen rising from up out of the chimney.
This area seems to be devoid of magic!
Obvious exits: -North -East  -West 

< 664h/599H 596v/600V Pos: standing >
Main Street
   The main street of Desolate runs straight east from the village
gates until a fountain splits the path in a north and south direction.
The street is made from packed gravel and all along side it are
oak buildings.  Special glyphs placed over the main streets here
prevent the use of magic, as the mayor predicts it keeps trouble out
as well.  Patrol guards who roam the city, also do their best to
keep the arcane arts out. A sturdy oak residence lies just to the
south.
This area seems to be devoid of magic!
Obvious exits: -East  -South# -West 

< 664h/599H 596v/600V Pos: standing >
Main Street
   The main street of Desolate runs straight east from the village
gates until a fountain splits the path in a north and south direction.
The street is made from packed gravel and all along side it are
oak buildings.  Special glyphs placed over the main streets here
prevent the use of magic, as the mayor predicts it keeps trouble out
as well.  Patrol guards who roam the city, also do their best to
keep the arcane arts out.  The gates of the village lie to the west
while scanning straight down Main Street the central fountain can be
be seen a distance in the east.
This area seems to be devoid of magic!
Obvious exits: -East  -West 

< 664h/599H 596v/600V Pos: standing >
The Gates of Desolate
   Here lie the gates to the fine village of Desolate.  Just above
the gates are a pair of watch towers that rise up just above the
treeline of the forest and serve both as archery posts and lookout
stations.  The gates, like the wall and the majority of the village
itself is all made from oak timber, thick strong wood, perfect
for buildings.  There is a sign just above the gates that reads:
              No Magic Allowed Within City Proper.
   One would expect that the several guards on post here at the gates
would most likely enforce the law of the sign.  North and South lead
up to the watch towers, while east leads into the village itself.
Obvious exits: -North# -East  -South -West 
A gate guard of Desolate stands on watch here.(Gold Aura)
A gate guard of Desolate stands on watch here.(Gold Aura)
A gate guard of Desolate stands on watch here.(Gold Aura)

< 664h/599H 595v/600V Pos: standing >
The Road to Desolate
   The road ends just east of here, before the main gates of Desolate.
The forest continues to spread out all around one, and it is quite
difficult to see anything beyond the road.  Two men stand here,
causing quite a stir as they argue loudly about something.  The
village guard towers can be seen from here, rising up above the tree
line.
Obvious exits: -East  -West  -Southwest
A traveller from Myrabolus bickers with a local patrol guard.(Gold Aura)
A patrol leader stands here, arguing with the Myrabolan.(Gold Aura)

< 664h/599H 595v/600V Pos: standing >
The Road to Desolate
   The road continues to run east here, towards the village.  The
forest remains dense and thick on either side, making it difficult
to determine what all exactly is around one.  Occasionally patrol
guards and citizens of the village can be seen walking about the
area, as well as the usual wildlife that has ventured out from
the forest.  The turn in the road lies just to the west, Desolate
is not far off in the east.
Obvious exits: -East  -West 
A tall willow tree grows on the side of the road here.

< 664h/599H 593v/600V Pos: standing >
A Turn in the Road
   The road takes a turn to the east here, and straight towards
the village itself, which can now be seen rising up from the forest
not that far off.  In contrast to the hike over the hill, this
part of the road is quite lively, full of travellers, citizens of
Desolate, and the local patrol militia.  To the north a trail
begins leading into the forest, though it doesn't appear to be
as well used at the gravel road one is currently on, it still
seems quite worn with traffic.
Obvious exits: -North -East  -South

< 664h/599H 594v/600V Pos: standing >
Alas, you cannot go that way. . . .

< 664h/599H 595v/600V Pos: standing >
You quickly scan the area.
A squirrel who is not far off to your north.
A logger from pinehollow who is not far off to your north.
A willow tree who is close by to your east.
A myrabolan traveller who is not far off to your east.
A patrol leader who is not far off to your east.
A gate guard who is a brief walk away to your east.
A gate guard who is a brief walk away to your east.
A gate guard who is a brief walk away to your east.
A citizen who is close by to your south.
A squirrel who is not far off to your south.
A willow tree who is not far off to your south.
A patrol guard who is a brief walk away to your south.
A patrol guard who is a brief walk away to your south.
A patrol leader who is a brief walk away to your south.

< 664h/599H 596v/600V Pos: standing >
A Trail Through the Forest
   This trail leads north from the main gravel road into the forest
itself.  Though not as important a pathway as the main road, this
trail is used often by the loggers of the village as it leads not
far off to a large grove of mighty oak trees, Desolate's most
valued lumber.
Obvious exits: -North -South

< 663h/599H 598v/600V Pos: standing >
You quickly scan the area.
A logger from pinehollow who is close by to your north.
A citizen who is not far off to your south.
A squirrel who is a brief walk away to your south.
A willow tree who is a brief walk away to your south.
A patrol guard who is rather far off to your south.

< 663h/599H 598v/600V Pos: standing >
A Forest Trail Before a Cabin
   The trail through the forest continues here and takes a turn
to the west where a huge grove of oak trees can be seen towering
above the already high tree line.   A small, wood cabin lies just
to the north here, acting as a residence for several of the loggers
of the region.   A few non-local loggers wander around this part
of the forest, observing the techniques of the Desolate lumberjacks
in hopes of learning something new.  The trail leads back to the
main road just a short distance to the south.
Obvious exits: -North# -South -West 
A cute little squirrel is busy collecting nuts here.
A logger from Pinehollow checks the quality of the trees here.(Gold Aura)

< 663h/599H 596v/600V Pos: standing >
You quickly scan the area.
A citizen who is rather far off to your south.
A squirrel who is rather far off to your south.
A willow tree who is rather far off to your south.
A patrol guard who is in the distance to your south.
A patrol guard who is in the distance to your south.
A patrol leader who is in the distance to your south.
A robin who is close by to your west.
A halfling observer who is close by to your west.

< 663h/599H 596v/600V Pos: standing >
A Trail Through the Forest
   This trail leads north from the main gravel road into the forest
itself.  Though not as important a pathway as the main road, this
trail is used often by the loggers of the village as it leads not
far off to a large grove of mighty oak trees, Desolate's most
valued lumber.
Obvious exits: -North -South

< 663h/599H 595v/600V Pos: standing >
A Turn in the Road
   The road takes a turn to the east here, and straight towards
the village itself, which can now be seen rising up from the forest
not that far off.  In contrast to the hike over the hill, this
part of the road is quite lively, full of travellers, citizens of
Desolate, and the local patrol militia.  To the north a trail
begins leading into the forest, though it doesn't appear to be
as well used at the gravel road one is currently on, it still
seems quite worn with traffic.
Obvious exits: -North -East  -South

< 663h/599H 594v/600V Pos: standing >
You quickly scan the area.
A logger from pinehollow who is not far off to your north.
A willow tree who is close by to your east.
A myrabolan traveller who is not far off to your east.
A patrol leader who is not far off to your east.
A gate guard who is a brief walk away to your east.
A gate guard who is a brief walk away to your east.
A gate guard who is a brief walk away to your east.
A citizen who is not far off to your south.
A squirrel who is not far off to your south.
A willow tree who is not far off to your south.
A patrol guard who is a brief walk away to your south.
A patrol guard who is a brief walk away to your south.
A patrol leader who is a brief walk away to your south.

< 663h/599H 595v/600V Pos: standing >
The Road to Desolate
   The road continues to run east here, towards the village.  The
forest remains dense and thick on either side, making it difficult
to determine what all exactly is around one.  Occasionally patrol
guards and citizens of the village can be seen walking about the
area, as well as the usual wildlife that has ventured out from
the forest.  The turn in the road lies just to the west, Desolate
is not far off in the east.
Obvious exits: -East  -West 
A tall willow tree grows on the side of the road here.

< 663h/599H 594v/600V Pos: standing >
You quickly scan the area.
A myrabolan traveller who is close by to your east.
A patrol leader who is close by to your east.
A gate guard who is not far off to your east.
A gate guard who is not far off to your east.
A gate guard who is not far off to your east.

< 663h/599H 595v/600V Pos: standing >
The Road to Desolate
   The road ends just east of here, before the main gates of Desolate.
The forest continues to spread out all around one, and it is quite
difficult to see anything beyond the road.  Two men stand here,
causing quite a stir as they argue loudly about something.  The
village guard towers can be seen from here, rising up above the tree
line.
Obvious exits: -East  -West  -Southwest
A traveller from Myrabolus bickers with a local patrol guard.(Gold Aura)
A patrol leader stands here, arguing with the Myrabolan.(Gold Aura)

< 663h/599H 594v/600V Pos: standing >
You quickly scan the area.
A gate guard who is close by to your east.
A gate guard who is close by to your east.
A gate guard who is close by to your east.
A willow tree who is close by to your west.
A wild card mercenary who is close by to your southwest.
An eclipse mercenary who is close by to your southwest.
A soldier of fortune who is close by to your southwest.
A wild card mercenary who is close by to your southwest.
A citizen who is not far off to your southwest.
A squirrel who is not far off to your southwest.
A willow tree who is not far off to your southwest.

< 663h/599H 595v/600V Pos: standing >
The Gates of Desolate
   Here lie the gates to the fine village of Desolate.  Just above
the gates are a pair of watch towers that rise up just above the
treeline of the forest and serve both as archery posts and lookout
stations.  The gates, like the wall and the majority of the village
itself is all made from oak timber, thick strong wood, perfect
for buildings.  There is a sign just above the gates that reads:
              No Magic Allowed Within City Proper.
   One would expect that the several guards on post here at the gates
would most likely enforce the law of the sign.  North and South lead
up to the watch towers, while east leads into the village itself.
Obvious exits: -North# -East  -South -West 
A gate guard of Desolate stands on watch here.(Gold Aura)
A gate guard of Desolate stands on watch here.(Gold Aura)
A gate guard of Desolate stands on watch here.(Gold Aura)

< 663h/599H 596v/600V Pos: standing >
You quickly scan the area.
A lady shopper who is in the distance to your east.
An alley cat who is close by to your south.
A myrabolan traveller who is close by to your west.
A patrol leader who is close by to your west.
A willow tree who is not far off to your west.

< 663h/599H 596v/600V Pos: standing >
Main Street
   The main street of Desolate runs straight east from the village
gates until a fountain splits the path in a north and south direction.
The street is made from packed gravel and all along side it are
oak buildings.  Special glyphs placed over the main streets here
prevent the use of magic, as the mayor predicts it keeps trouble out
as well.  Patrol guards who roam the city, also do their best to
keep the arcane arts out.  The gates of the village lie to the west
while scanning straight down Main Street the central fountain can be
be seen a distance in the east.
This area seems to be devoid of magic!
Obvious exits: -East  -West 

< 663h/599H 597v/600V Pos: standing >
You quickly scan the area.
A lady shopper who is rather far off to your east.
A delegate from ice crag who is in the distance to your east.
A gate guard who is close by to your west.
A gate guard who is close by to your west.
A gate guard who is close by to your west.
A myrabolan traveller who is not far off to your west.
A patrol leader who is not far off to your west.
A willow tree who is a brief walk away to your west.

< 663h/599H 598v/600V Pos: standing >
Main Street
   The main street of Desolate runs straight east from the village
gates until a fountain splits the path in a north and south direction.
The street is made from packed gravel and all along side it are
oak buildings.  Special glyphs placed over the main streets here
prevent the use of magic, as the mayor predicts it keeps trouble out
as well.  Patrol guards who roam the city, also do their best to
keep the arcane arts out. A sturdy oak residence lies just to the
south.
This area seems to be devoid of magic!
Obvious exits: -East  -South# -West 

< 663h/599H 599v/600V Pos: standing >
You quickly scan the area.
A lady shopper who is a brief walk away to your east.
A delegate from ice crag who is rather far off to your east.
A gate guard who is not far off to your west.
A gate guard who is not far off to your west.
A gate guard who is not far off to your west.
A myrabolan traveller who is a brief walk away to your west.
A patrol leader who is a brief walk away to your west.
A willow tree who is rather far off to your west.

< 663h/599H 599v/600V Pos: standing >
Ok.

< 662h/599H 599v/600V Pos: standing >
A Commoner's Dwelling
   This is just a simple commoners dwelling.  Though each of them
are furnished differently, they all offer the same basic layout and
build.  They all have been constructed solid oak, and lie just off
the road.  Most of the citizens that live here in these dwellings
are loggers, and come home only to sleep, as most of their leisure
time is spent at the Lustful Logger.   The furnishings are usually
kept to a minimum, as there isn't that much room, despite that fact
though, most of the commoners of Desolate are quite happy with each
of their homes.
Obvious exits: -North
The corpse of a sleeping commoner is lying here.
A Grey Elf (medium) stands here (Newbie).
A sleeping commoner is stretched out, sound asleep.
An alley cat saunters down the road here.
A young zebra runs through the Savannah here.

< 662h/599H 598v/600V Pos: standing >
Close what?

< 662h/599H 600v/600V Pos: standing >
[Damage: 48 ] A Grey Elf makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
[Damage: 50 ] A Grey Elf makes a strange sound as you place a spike-knuckled razor sharp blade in his back.

< 665h/599H 600v/600V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Grey Elf sta EP:  nasty wounds >
 Pardon?

< 664h/599H 600v/600V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Grey Elf sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 664h/599H 600v/600V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Grey Elf sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 664h/599H 600v/600V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Grey Elf sta EP:  nasty wounds >
 A sleeping commoner awakens.
Sorry, you aren't allowed to do that in combat.

< 664h/599H 600v/600V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Grey Elf sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 664h/599H 600v/600V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Grey Elf sta EP:  nasty wounds >
 You parry a Grey Elf's lunge at you.
A Grey Elf attempts to flee.
A Grey Elf leaves north.

< 664h/599H 600v/600V Pos: standing >
You attempt to flee...
Main Street
   The main street of Desolate runs straight east from the village
gates until a fountain splits the path in a north and south direction.
The street is made from packed gravel and all along side it are
oak buildings.  Special glyphs placed over the main streets here
prevent the use of magic, as the mayor predicts it keeps trouble out
as well.  Patrol guards who roam the city, also do their best to
keep the arcane arts out. A sturdy oak residence lies just to the
south.
This area seems to be devoid of magic!
Obvious exits: -East  -South -West 
A Grey Elf (medium) stands here (Newbie).
You flee northward!

< 664h/599H 594v/600V Pos: standing >
A Commoner's Dwelling
   This is just a simple commoners dwelling.  Though each of them
are furnished differently, they all offer the same basic layout and
build.  They all have been constructed solid oak, and lie just off
the road.  Most of the citizens that live here in these dwellings
are loggers, and come home only to sleep, as most of their leisure
time is spent at the Lustful Logger.   The furnishings are usually
kept to a minimum, as there isn't that much room, despite that fact
though, most of the commoners of Desolate are quite happy with each
of their homes.
Obvious exits: -North
The corpse of a sleeping commoner is lying here.
A sleeping commoner is sprawled out, resting.
An alley cat saunters down the road here.
A young zebra runs through the Savannah here.

< 664h/599H 593v/600V Pos: standing >
Backstab who?

< 664h/599H 593v/600V Pos: standing >
Main Street
   The main street of Desolate runs straight east from the village
gates until a fountain splits the path in a north and south direction.
The street is made from packed gravel and all along side it are
oak buildings.  Special glyphs placed over the main streets here
prevent the use of magic, as the mayor predicts it keeps trouble out
as well.  Patrol guards who roam the city, also do their best to
keep the arcane arts out. A sturdy oak residence lies just to the
south.
This area seems to be devoid of magic!
Obvious exits: -East  -South -West 
A Grey Elf (medium) stands here (Newbie).

< 664h/599H 593v/600V Pos: standing >
[Damage: 48 ] A Grey Elf makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
You feel your skill in spinal tap improving.
[Damage: 29 ] A Grey Elf makes a strange sound but is suddenly very silent as you place a spike-knuckled razor sharp blade in his back.
A Grey Elf's spiked limestone sickle was completely destroyed by the massive blow!
A Grey Elf's dented ring [superior] was completely destroyed by the massive blow!
A Grey Elf's legendary hide girth from the Great Realm of Duris was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.