<worn as a badge> a blood-stained clay badge from Kobold Settlement
<worn on head> a hardened bark helm from Kobold Settlement
<worn on eyes> a black warvisor of regeneration (magic)
<worn in ear> a cracked limestone earring from Morg's Place
<worn in ear> an obsidian earring shaped like a skull of constitution
<worn on face> a stony granite face of precision (magic) (glowing) [89%]
<worn around neck> a spiked bamboo collar of health
<worn around neck> an unearthly silver necklace from Kobold Settlement
<worn on body> a burnt bronze ringmail from Kobold Settlement
<worn about body> the masters cloak (glowing)
<worn as quiver> a marble quiver of endurance
<worn about waist> a belt bearing the crest of Darkuul (magic)
<worn on belt buckle>a shimmering brass belt buckle from Kobold Settlement
<attached to belt> a sack of strange herbs (magic) [86%]
<attached to belt> a rugged adventurers satchel (magic) (illuminating)
<worn on arms> some frost-rimed marble arm plates from Kobold Settlement
<worn around wrist> a glowing fiery bracer (magic) (glowing)
<worn around wrist> a bracer carved from obsidian
<worn on hands> a glowing, clawed talon of a tako demon (magic) (illuminating)
<worn on finger> an etched obsidian ring
<worn on finger> an etched obsidian ring
<primary weapon> a royal Bloodstone dagger [superior]
<secondary weapon> a spike-knuckled razor sharp blade
<worn on legs> a pair of chainmail-linked leg plates of dexterity
<worn on feet> a pair of crystal spurred boots of agility (magic)
Obvious exits: -North -East -South -West
< 974h/1177H 333v/394V Pos: standing >
MM.^.^^..^.
..^^.^^^^..MM
.^.....^..MM.^^
........MM.^^^.
++M++++@M++++++
....M^^........
**..M...^^.M.^^
***.....^^MMM
*****....^^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 974h/1177H 333v/394V Pos: standing >
M.^.^^..^..
.^^.^^^^..MMM
^.....^..MM.^^
.......MM.^^^..
+M+++++@+++++++
...M^^........^
*..M...^^.M.^^.
**.....^^MMM.
****....^^M
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
An elite highwayman stands here, protecting the roads of Tharnadia.(Gold Aura)
< 974h/1177H 332v/394V Pos: standing >
.^.^^..^..M
^^.^^^^..MMM
.....^..MM.^^ .
......MM.^^^...
M+++++M@++++++M
..M^^........^^
..M...^^.M.^^.^
*.....^^MMM.^
***....^^MM
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 974h/1177H 332v/394V Pos: standing >
^.^^..^..MM
^.^^^^..MMM ^
....^..MM.^^ .^
.....MM.^^^...^
+++++M+@+++++M+
.M^^........^^^
.M...^^.M.^^.^^
.....^^MMM.^.
**....^^MM^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 975h/1177H 331v/394V Pos: standing >
Get what?
< 975h/1177H 332v/394V Pos: standing >
An elite highwayman enters from the west.
< 975h/1177H 333v/394V Pos: standing >
An elite highwayman leaves east.
< 975h/1177H 335v/394V Pos: standing >
You eat the slab of beef.
< 975h/1177H 336v/394V Pos: standing >
.^^..^..MM*
.^^^^..MMM ^^
...^..MM.^^ .^+
....MM.^^^...^M
M++++++@++++M+M
M^^........^^^+
M...^^.M.^^.^^+
....^^MMM.^.^
*....^^MM^^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
An elite highwayman stands here, protecting the roads of Tharnadia.(Gold Aura)
< 980h/1182H 335v/394V Pos: standing >
An elite highwayman leaves east.
^^..^..MM**
^^^^..MMM ^^+
..^..MM.^^ .^+.
...MM.^^^...^M.
+++++++@+++M+MM
^^........^^^+M
...^^.M.^^.^^+M
...^^MMM.^.^M
....^^MM^^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
An elite highwayman stands here, protecting the roads of Tharnadia.(Gold Aura)
< 981h/1182H 335v/394V Pos: standing >
^..^..MM**+
^^^..MMM ^^+.
.^..MM.^^ .^+.M
..MM.^^^...^M.M
++++++M@++M+MMM
^........^^^+M^
..^^.M.^^.^^+M^
..^^MMM.^.^MM
...^^MM^^.+
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 981h/1182H 334v/394V Pos: standing >
..^..MM**+^
^^..MMM ^^+..
^..MM.^^ .^+.MM
.MM.^^^...^M.M.
+++++M+@+M+MMM^
........^^^+M^^
.^^.M.^^.^^+M^.
.^^MMM.^.^MM^
..^^MM^^.+M
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 981h/1182H 334v/394V Pos: standing >
.^..MM**+^^
^..MMM ^^+..M
..MM.^^ .^+.MM.
MM.^^^...^M.M.^
++++M++@M+MMM^^
.......^^^+M^^^
^^.M.^^.^^+M^..
^^MMM.^.^MM^.
.^^MM^^.+M^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 982h/1182H 334v/394V Pos: standing >
^..MM**+^^.
..MMM ^^+..M.
.MM.^^ .^+.MM.^
M.^^^...^M.M.^.
++++M++@+MMM^^.
......^^^+M^^^^
^.M.^^.^^+M^..M
^MMM.^.^MM^.^
^^MM^^.PM^^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A sturdy looking mount is here, all saddled up and ready to ride.
< 982h/1182H 333v/394V Pos: standing >
..MM**+^^.M
.MMM ^^+..M.^
MM.^^ .^+.MM.^.
.^^^...^M.M.^..
+++M++M@MMM^^.^
.....^^^+M^^^^.
.M.^^.^^+M^..M.
MMM.^.^PM^.^.
^MM^^.+M^^^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 982h/1182H 333v/394V Pos: standing >
.MM**+^^.M.
MMM ^^+..M.^.
M.^^ .^+.MM.^..
^^^...^M.M.^...
++M++M+@MM^^.^^
....^^^+M^^^^..
M.^^.^^PM^..M.M
MM.^.^MM^.^.*
MM^^.+M^^^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A human traveller walks through here, making his way across the country.
< 983h/1182H 332v/394V Pos: standing >
MM ^^+..M.^
.^^ .^+.MM.^.
^^^...^M.M.^...
++M++M+MMM^^.^^
....^^^@M^^^^..
M.^^.^^+M^..M.M
MMM.^.^MM^.^.**
^MM^^.+M^^^.*
^M^^^+MM^.*
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A Grey Elf (medium) in mid-air sits atop a young zebra.
A Grey Elf leaves north riding on a young zebra.
< 983h/1182H 332v/394V Pos: standing >
^^ .^P.MM.^
^^...^M.M.^..
+++M+M+MMM^^.^^
....^^^+M^^^^..
M.^^.^^@M^..M.M
MMM.^.^MM^.^.**
^^MM^^.+M^^^.**
^^M^^^+MM^.**
..M^^+^M^M*
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 984h/1182H 332v/394V Pos: standing >
MM ^^+..M.^
.^^ .^P.MM.^.
^^^...^+MM.^...
+++M+M+MMM^^.^^
....^^^@M^^^^..
M.^^.^^+M^..M.M
MMM.^.^MM^.^.**
^MM^^.+M^^^.*
^M^^^+MM^.*
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 985h/1182H 332v/394V Pos: standing >
Backstab who?
< 985h/1182H 333v/394V Pos: standing >
.MM**+^^.M.
MMM ^^P..M.^.
M.^^ .^+.MM.^..
^^^...^+MM.^...
++++MM+@MM^^.^^
....^^^+M^^^^..
M.^^.^^+M^....M
MM.^.^MM^.^M*
MM^^.+M^^^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A human traveller walks through here, making his way across the country.
< 985h/1182H 333v/394V Pos: standing >
..MM*+^....
..MM**+^^.M.^
.MMM ^P+..M.^..
M.^^ .^+.MM.^..
^^^...^@MM.^...
++++MM+MMM^^.^^
....^^^+M^^^^..
.^^.^^+M^....
M.^.^MM^.^M
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 986h/1182H 332v/394V Pos: standing >
^^.MM+^.^..
^..MM*+^....^
^..MM**+^^.M.^.
.MMM ^^+..M.^..
M.^^ .^@.MM.^..
^^^...^+MM.^...
++++MM+MMM^^.^^
...^^^+M^^^^.
^^.^^+M^...
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 986h/1182H 332v/394V Pos: standing >
.^^.M+^..M.
.^^.MM+^.^...
.^..MM*+^....^^
^..MM**+^^.M.^.
.MMM ^^@..M.^..
M.^^ .^+.MM.^..
^^^...^+MM.^...
+++MM+MMM^^.^
..^^^+M^^^^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 986h/1182H 332v/394V Pos: standing >
^...M+..^^^
..^^.M+^..M.^
..^^.MM+^.^....
.^..MM*+^....^^
^..MM**@^^.M.^.
.MMM ^^+..M.^..
M.^^ .^+.MM.^..
^^...^+MM.^..
+++M+MMM^^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 987h/1182H 331v/394V Pos: standing >
.....+^^^.^
.^...M+..^^^^
...^^.M+^..M.^^
..^^.MM+^.^....
.^..MM*@^....^^
^..MM**+^^.M.^.
.MMM ^^+..M.^..
.^^ .^+.MM.^.
^...^+MM.^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 987h/1182H 331v/394V Pos: standing >
^...M+..^^^
..^^.M+^..M.^
..^^.MM+^.^...M
.^..MM*+^....^^
^..MM**@^^.M.^.
.MMM ^^+..M.^..
M.^^ .^+.MM.^..
^^...^+MM.^..
+++M+MMM^^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 987h/1182H 330v/394V Pos: standing >
MM*+^
M*@+^
^^+.
A Tranquil Forest
Obvious exits: -North -East -South -West
< 988h/1182H 330v/394V Pos: standing >
.MM*+
MM@*+
M ^^+
A Tranquil Forest
Obvious exits: -North -East -West
< 988h/1182H 328v/394V Pos: standing >
Alas, you cannot go that way. . . .
< 989h/1182H 330v/394V Pos: standing >
Backstab who?
< 990h/1182H 331v/394V Pos: standing >
MM*+^
M*@+^
^^+.
A Tranquil Forest
Obvious exits: -North -East -South -West
< 990h/1182H 330v/394V Pos: standing >
..^^.M+^..M
..^^.MM+^.^..
..^..MM*+^....^
.^..MM**+^^.M.^
..MMM ^@+..M.^.
MM.^^ .^+.MM.^.
.^^^...^+MM.^..
+++++M+MMM^^.
...^^^+M^^^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 990h/1182H 328v/394V Pos: standing >
Rolling Plains
Traveling through the plains you come to a small forested area filled with
trees that have grown tall as they grew ancient. As you draw nearer to this
forest, you start to hear the sounds of wild life that was not as predominate
through the plains. The path ahead of you starts to become more engrossed in
trees, and up ahead you notice the trees seem to thicken into a dense forest.
From here you can also see some rolling hills in the distance. There seems to
be a wildlife path that cuts through the woods in front of you. Though it is
over-grown from lack of heavy use, wildlife still uses enough to see. As you
continue your trek forward, you note that the path seems to have been a stone
walkway at one time that has broken down and crumbled with the sands of time.
Obvious exits: -North -East -South
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
You sense a lifeform nearby.
< 991h/1182H 327v/394V Pos: standing >
Broken Path Headed Toward a Grove of Trees
The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze. There is
a sense of calm about the trees that invites you to go deeper into them. You
notice a deer and other woodland animals scurry about in the distance. Birds
are singing, and it seems as though the woods are alive with creatures. This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
< 992h/1182H 327v/394V Pos: standing >
You quickly scan the area.
A blue-tailed butterfly who is close by to your north.
A red-breasted tree-hugger who is not far off to your north.
A red-breasted tree-hugger who is not far off to your north.
A Grey Elf who is a brief walk away to your north.
A red-breasted tree-hugger who is a brief walk away to your north.
A red-tailed butterfly who is a brief walk away to your north.
A red-breasted tree-hugger who is close by to your south.
The mount who is rather far off to your south.
< 993h/1182H 328v/394V Pos: standing >
Upon the Tree-line
The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze. There is
a sense of calm about the trees that invites you to go deeper into them. You
notice a deer and other woodland animals scurry about in the distance. Birds
are singing, and it seems as though the woods are alive with creatures. This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
A blue-tailed butterfly floats about the room.(Red Aura)
< 993h/1182H 327v/394V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is close by to your north.
A red-breasted tree-hugger who is close by to your north.
A Grey Elf who is not far off to your north.
A young zebra who is not far off to your north.
A red-breasted tree-hugger who is not far off to your north.
A red-tailed butterfly who is not far off to your north.
A red-breasted tree-hugger who is a brief walk away to your north.
A red-breasted tree-hugger who is close by to your south.
A red-breasted tree-hugger who is close by to your south.
A red-breasted tree-hugger who is not far off to your south.
The mount who is in the distance to your south.
< 994h/1182H 327v/394V Pos: standing >
Just Inside the Archway
As you enter deeper into the tree's you notice that in places the overgrown
path is still greatly intact and parts of the brush don't seem to grow upon it.
Most of the path is covered in ancient runes that seem almost elven. One might
wonder how long ago these symbols would have been laid and how long it has been
since someone has trodden down this faint path through the forest. It seems as
if at one time this path was a dominant, well-traveled one as you notice that a
few of the stones have been pressed in deep into the soil.
Obvious exits: -North -South
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
< 995h/1182H 328v/394V Pos: standing >
A Tranquil Forest
Sounds come from all around you as you enter deeper into the forest. Above
you there is a bit of rustling in the trees and around you the whole forest is
alive with sound, making it seem to be teeming with life. Off to your left is
a group of deer approaching a stream. About the same time you seem them they
look up and then dart off into the distance. To your right, you see a mother
robin with her young waiting in a nest on a low branch as she swoops down with
the worm she has found nearby to feed them. There is a path that leads to the
west and east. Though the part that leads up the side of the hill looks like
it is still paved somewhat the path still looks as though it are just wildlife
paths through the forest.
Obvious exits: -North -East -South -West
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
A red-tailed butterfly floats here apon the winds.(Red Aura)
< 996h/1182H 327v/394V Pos: standing >
A red-breasted tree-hugger leaves west.
A Tranquil Forest
Sounds come from all around as you enter deeper into the forest. Above you
there is a bit of rustling in the trees and the whole forest seems to teem with
life. The pathway that leads northward, heading up the side of the hill, seems
to be still paved somewhat. Other ways to go look like they are just wildlife
paths through the forest. Ancient runes from an age gone past adorn the paths.
The woods around are full of life and movement. Birds and bugs fly through the
trees, and other woodland creatures gathering food for their families scurry on
the sides of the path through the trees and bushes. Many sounds are heard along
the walk through the woods. Birds chirping, calls of the wilds, and many other
woodland sounds come from all around as you travel further down the path.
Obvious exits: -North -South
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
< 996h/1182H 326v/394V Pos: standing >
Base of the Hills
Though there are trees scattered around the base of the hill and along the
pathway up, they seem sparse toward the top. Once clear of the forest trees,
an ancient keep whose walls have fallen to rubble after many ages can be seen
on the apex of the next hill. The wind has picked up quite a bit as a strong
gale blows through. As it turns the dirt into a cloud of dust that it carries
away, the pathway becomes uncovered, and the intricate runes of long past that
adorn the path are revealed to be elven glyph's of warding.
Obvious exits: -South -Up
< 997h/1182H 325v/394V Pos: standing >
Alas, you cannot go that way. . . .
< 998h/1182H 327v/394V Pos: standing >
Outside the Walls of an Ancient Keep
Traveling up the side of the hill, it appears that at one time there were
walls that were laid in stone surrounding the base of the hill. The stone and
rubble from the wall seem to become more predominate the further you go up the
hill. Ahead there is what appears to be an old keep whose walls have crumbled
and scattered over time. Ivy grows over what may have been part of the entry
gate to the garrison to the left. The walls were not as strong as they needed
to be, though parts of it still stand together somewhat.
Obvious exits: -West -Up -Down
A blue-tailed butterfly floats about the room.(Red Aura)
You sense a lifeform nearby.
< 998h/1182H 326v/394V Pos: standing >
A blue-tailed butterfly leaves west.
Courtyard of the Keep
Coming closer to the gates of the keep's inner sanctum, you wonder how long
it has been since anyone has traveled within these hallowed walls. There seems
to be some grass from place to place that has been trodden down, yet you can't
help but wonder if it was humanoid or animals, as it appears that not much was
disturbed. The door to the sanctum seems secure. As you draw closer you start
to think that it seems almost in perfect condition.
Obvious exits: -North# -Down
A Grey Elf (medium) in mid-air sits atop a young zebra.
< 1000h/1182H 328v/394V Pos: standing >
A Grey Elf says in elven 'sapcty'
< 1001h/1182H 329v/394V Pos: standing >
[Damage: 44 ] A Grey Elf makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
A Grey Elf quickly slides off a young zebra's back.
You miss a Grey Elf.
< 1002h/1182H 330v/394V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: A Grey Elf sta EP: small wounds >
A Grey Elf misses you.
You parry a Grey Elf's lunge at you.
< 1002h/1182H 331v/394V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: A Grey Elf sta EP: small wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 1002h/1182H 331v/394V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: A Grey Elf sta EP: small wounds >
[Damage: 11 ] Your impressive pierce strikes a Grey Elf.
You miss a Grey Elf.
You miss a Grey Elf.
You attempt to flee...
PANIC! You couldn't escape!
< 1002h/1182H 331v/394V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: A Grey Elf sta EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 1002h/1182H 331v/394V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: A Grey Elf sta EP: small wounds >
You attempt to flee...
Outside the Walls of an Ancient Keep
Traveling up the side of the hill, it appears that at one time there were
walls that were laid in stone surrounding the base of the hill. The stone and
rubble from the wall seem to become more predominate the further you go up the
hill. Ahead there is what appears to be an old keep whose walls have crumbled
and scattered over time. Ivy grows over what may have been part of the entry
gate to the garrison to the left. The walls were not as strong as they needed
to be, though parts of it still stand together somewhat.
Obvious exits: -West -Up -Down
You sense a lifeform nearby.
You flee downward!
A Grey Elf enters from above.
< 1002h/1182H 316v/394V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 11 ] A Grey Elf makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
[Damage: 13 ] Your pierce strikes a Grey Elf.
< 1002h/1182H 316v/394V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: A Grey Elf sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 1002h/1182H 316v/394V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: A Grey Elf sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 1002h/1182H 316v/394V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: A Grey Elf sta EP: few wounds >
A Grey Elf misses you.
You parry a Grey Elf's lunge at you.
< 1002h/1182H 316v/394V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: A Grey Elf sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 1002h/1182H 316v/394V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: A Grey Elf sta EP: few wounds >
The sun rises over the northern horizon.
< 1002h/1182H 316v/394V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: A Grey Elf sta EP: few wounds >
A Grey Elf dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 24 ] Your powerful pierce strikes a Grey Elf very hard.
[Damage: 12 ] Your impressive pierce strikes a Grey Elf hard.
Sorry, you aren't allowed to do that in combat.
< 1002h/1182H 316v/394V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: A Grey Elf sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 1002h/1182H 316v/394V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: A Grey Elf sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 1002h/1182H 316v/394V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: A Grey Elf sta EP: nasty wounds >
You attempt to flee...
Base of the Hills
Though there are trees scattered around the base of the hill and along the
pathway up, they seem sparse toward the top. Once clear of the forest trees,
an ancient keep whose walls have fallen to rubble after many ages can be seen
on the apex of the next hill. The wind has picked up quite a bit as a strong
gale blows through. As it turns the dirt into a cloud of dust that it carries
away, the pathway becomes uncovered, and the intricate runes of long past that
adorn the path are revealed to be elven glyph's of warding.
Obvious exits: -South -Up
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
You flee downward!
< 1002h/1182H 307v/394V Pos: standing >
Outside the Walls of an Ancient Keep
Traveling up the side of the hill, it appears that at one time there were
walls that were laid in stone surrounding the base of the hill. The stone and
rubble from the wall seem to become more predominate the further you go up the
hill. Ahead there is what appears to be an old keep whose walls have crumbled
and scattered over time. Ivy grows over what may have been part of the entry
gate to the garrison to the left. The walls were not as strong as they needed
to be, though parts of it still stand together somewhat.
Obvious exits: -West -Up -Down
A Grey Elf (medium) stands in mid-air here.
You sense a lifeform nearby.
< 1002h/1182H 306v/394V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 26 ] A Grey Elf makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 26 ] A Grey Elf makes a strange sound as you place a spike-knuckled razor sharp blade in his back.
< 1003h/1182H 307v/394V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: A Grey Elf sta EP: pretty hurt >
A Grey Elf's weak bludgeon grazes you.
A Grey Elf misses you.
You attempt to flee...
Base of the Hills
Though there are trees scattered around the base of the hill and along the
pathway up, they seem sparse toward the top. Once clear of the forest trees,
an ancient keep whose walls have fallen to rubble after many ages can be seen
on the apex of the next hill. The wind has picked up quite a bit as a strong
gale blows through. As it turns the dirt into a cloud of dust that it carries
away, the pathway becomes uncovered, and the intricate runes of long past that
adorn the path are revealed to be elven glyph's of warding.
Obvious exits: -South -Up
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
You flee downward!
< 1002h/1182H 293v/394V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 11 ] A Grey Elf makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 11 ] A Grey Elf makes a strange sound as you place a spike-knuckled razor sharp blade in his back.
< 1002h/1182H 294v/394V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: A Grey Elf sta EP: pretty hurt >
Sorry, you aren't allowed to do that in combat.
< 1003h/1182H 295v/394V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: A Grey Elf sta EP: pretty hurt >
Sorry, you aren't allowed to do that in combat.
< 1003h/1182H 295v/394V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: A Grey Elf sta EP: pretty hurt >
Sorry, you aren't allowed to do that in combat.
< 1003h/1182H 295v/394V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: A Grey Elf sta EP: pretty hurt >
A Grey Elf attempts to flee.
< 1003h/1182H 295v/394V Pos: standing >
Backstab who?
< 1003h/1182H 295v/394V Pos: standing >
Backstab who?
< 1003h/1182H 295v/394V Pos: standing >
A Tranquil Forest
Sounds come from all around as you enter deeper into the forest. Above you
there is a bit of rustling in the trees and the whole forest seems to teem with
life. The pathway that leads northward, heading up the side of the hill, seems
to be still paved somewhat. Other ways to go look like they are just wildlife
paths through the forest. Ancient runes from an age gone past adorn the paths.
The woods around are full of life and movement. Birds and bugs fly through the
trees, and other woodland creatures gathering food for their families scurry on
the sides of the path through the trees and bushes. Many sounds are heard along
the walk through the woods. Birds chirping, calls of the wilds, and many other
woodland sounds come from all around as you travel further down the path.
Obvious exits: -North -South
< 1003h/1182H 293v/394V Pos: standing >
Backstab who?
< 1003h/1182H 293v/394V Pos: standing >
A Tranquil Forest
Sounds come from all around you as you enter deeper into the forest. Above
you there is a bit of rustling in the trees and around you the whole forest is
alive with sound, making it seem to be teeming with life. Off to your left is
a group of deer approaching a stream. About the same time you seem them they
look up and then dart off into the distance. To your right, you see a mother
robin with her young waiting in a nest on a low branch as she swoops down with
the worm she has found nearby to feed them. There is a path that leads to the
west and east. Though the part that leads up the side of the hill looks like
it is still paved somewhat the path still looks as though it are just wildlife
paths through the forest.
Obvious exits: -North -East -South -West
A red-tailed butterfly floats here apon the winds.(Red Aura)
< 1003h/1182H 291v/394V Pos: standing >
Backstab who?
< 1003h/1182H 292v/394V Pos: standing >
Just Inside the Archway
As you enter deeper into the tree's you notice that in places the overgrown
path is still greatly intact and parts of the brush don't seem to grow upon it.
Most of the path is covered in ancient runes that seem almost elven. One might
wonder how long ago these symbols would have been laid and how long it has been
since someone has trodden down this faint path through the forest. It seems as
if at one time this path was a dominant, well-traveled one as you notice that a
few of the stones have been pressed in deep into the soil.
Obvious exits: -North -South
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
< 1003h/1182H 290v/394V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 26 ] A Grey Elf makes a strange sound as you place a royal Bloodstone dagger [superior] in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 26 ] A Grey Elf makes a strange sound but is suddenly very silent as you place a spike-knuckled razor sharp blade in his back.
A Grey Elf's shimmering scarf was completely destroyed by the massive blow!
A Grey Elf's glittering gem ring from Bandit Camp was completely destroyed by the massive blow!
A Grey Elf's set of metal eye protectors was completely destroyed by the massive blow!
A Grey Elf's sigil of the Village of New Hope was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.