<worn on head> an unearthly obsidian skull from The Keep of Evil
<worn in ear> a static cured leather earring from Llzazan Ghetto of Arachdrathos
<worn on face> a skin-wrapped hardwood mask
<worn around neck> a flaming glass torque from Llzazan Ghetto of Arachdrathos
<worn on body> a shabby alligator skin jerkin
<worn on back> a large leather backpack
<worn about waist> an elfskin belt
<worn on belt buckle>a rugged adventurers satchel
<held as shield> a little round wooden shield [87%]
<worn around wrist> a bloody leather bracelet from Mazzolin
<worn around wrist> a masterly-crafted hardwood bracer
<primary weapon> a barbed scimitar [superior]
<worn on legs> some knight's cured leather pants
<worn on feet> a pair of tight black slippers
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -South
< 135h/135H 119v/120V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -South -West
< 135h/135H 118v/120V Pos: standing >
A Common Temple
Rows of pews circle a low flat altar in the middle of the room. It is here
where the warriors of Mazzolin pray to their goddess, the demon queen of
spiders. The walls are extremely dark and pastel reflecting no light.
Obvious exits: -East
The corpse of a patrolling Mazzolin guard is lying here.
< 135h/135H 118v/120V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -South -West
< 135h/135H 118v/120V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -South
< 135h/135H 118v/120V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -South -West
< 135h/135H 118v/120V Pos: standing >
A Communal Privy
This room reeks, as it should. There are eight holes cut in a bench on
the far side of the room and thinly sliced mushroom stalks next to each hole.
Modesty is not a concern for the warriors of Mazzolin. Pirging their hearty
meals is however.
Obvious exits: -East
< 135h/135H 118v/120V Pos: standing >
< 135h/135H 119v/120V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -South -West
< 135h/135H 118v/120V Pos: standing >
A Lavish Hallway
Obvious exits: -South -West
< 135h/135H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 135h/135H 120v/120V Pos: standing >
A Lavish Hallway
Obvious exits: -South -West
< 135h/135H 120v/120V Pos: standing >
A Lavish Hallway
Obvious exits: -South -West
< 135h/135H 120v/120V Pos: standing >
A Lavish Hallway
Obvious exits: -South -West
< 135h/135H 120v/120V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -South
< 135h/135H 119v/120V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -South -West
< 135h/135H 118v/120V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -South
< 135h/135H 117v/120V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground. A small grate has been cut in
the floor.
Obvious exits: -North -South -West -Down #
< 135h/135H 117v/120V Pos: standing >
A Mess Hall
Benches and tables are arranged in lines across this room where the
warriors of Mazzolin feed. Illithid skulls line the walls of the room
and it is easy to imagine the feasts upon the carcasses of the slain
illithid that occured here.
Obvious exits: -East
< 135h/135H 118v/120V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground. A small grate has been cut in
the floor.
Obvious exits: -North -South -West -Down #
< 135h/135H 118v/120V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -West
< 135h/135H 117v/120V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -East -West
A brutal hide helm lies here on the ground.
[3] some blue platemail has been left here
< 135h/135H 117v/120V Pos: standing >
Before a Great Stairway
The hall ends abruptly here in a graceful stairway leading upward to the
south. Some finished hallways also lead off to the east and west from here.
The stairway is coted with a rich crimson rotheskin rug, and the hallways
are left bare to demostrate the high polish of their basalt floors.
Obvious exits: -East -South -West -Up
< 135h/135H 118v/120V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -East -West
[2] some blue platemail has been left here
A large brass fragment has been left here.
< 135h/135H 118v/120V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East
A decent flesh hood lies here on the ground.
A small piece of electrum has been left here.
[5] some blue platemail has been left here
< 135h/135H 119v/120V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
< 135h/135H 118v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 135h/135H 119v/120V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
< 135h/135H 119v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 135h/135H 119v/120V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
< 135h/135H 118v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 135h/135H 118v/120V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
< 135h/135H 118v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 135h/135H 119v/120V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
< 135h/135H 119v/120V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
< 135h/135H 118v/120V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
< 135h/135H 117v/120V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East
A decent flesh hood lies here on the ground.
A small piece of electrum has been left here.
[5] some blue platemail has been left here
< 135h/135H 118v/120V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -East -West
[2] some blue platemail has been left here
A large brass fragment has been left here.
< 135h/135H 118v/120V Pos: standing >
Before a Great Stairway
The hall ends abruptly here in a graceful stairway leading upward to the
south. Some finished hallways also lead off to the east and west from here.
The stairway is coted with a rich crimson rotheskin rug, and the hallways
are left bare to demostrate the high polish of their basalt floors.
Obvious exits: -East -South -West -Up
< 135h/135H 119v/120V Pos: standing >
A Long Polished Basalt Hallway
This hallway has a plished basalt floor and walls with a rough cavernous
ceiling rising high overhead. There are numerous trappings and paintings on
the wall each depicting a different scene in the conquest of the drow of
Mazzolin over the illithids of Izaraka.
Obvious exits: -North -South
The corpse of a patrolling Mazzolin guard is lying here.
< 135h/135H 118v/120V Pos: standing >
A Long Polished Basalt Hallway
This hallway has a plished basalt floor and walls with a rough cavernous
ceiling rising high overhead. There are numerous trappings and paintings on
the wall each depicting a different scene in the conquest of the drow of
Mazzolin over the illithids of Izaraka.
Obvious exits: -North -South
A drow walks here with a blue longsword and armor.
< 135h/135H 117v/120V Pos: standing >
This drow has been given the dull task of protecting the hallways of
Mazzolin. He seems very serious about this his charge and is obviously
not someone to be trifled with.
A patrolling Mazzolin guard appears to be Drow Elf and is in excellent condition.
He's medium in size.
He seems to be moving much faster than normal..
< 135h/135H 120v/120V Pos: standing >
A Long Polished Basalt Hallway
This hallway has a plished basalt floor and walls with a rough cavernous
ceiling rising high overhead. There are numerous trappings and paintings on
the wall each depicting a different scene in the conquest of the drow of
Mazzolin over the illithids of Izaraka.
Obvious exits: -North -South
< 135h/135H 119v/120V Pos: standing >
A Hall of Golems
This most unusual hall is lined with eight strong and tall golems that are
fashioned after mighty drow warriors. The baslat here has been polished to a
high gloss to allow the reflections of the mighty warriors to glint
flawlessly off the floor.
Obvious exits: -North -South
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
< 135h/135H 118v/120V Pos: standing >
A Basalt Cave
The basalt here has crumbled from above to form a fine sand in the bottom
of the cave. It is very still and quiet as it runs form north to south
connecting eventually to the north to the Great Llzazan cavern. A strange
hall begins to the south.
Obvious exits: -North -South
< 135h/135H 117v/120V Pos: standing >
A Basalt Cave
This cave is lined with rich basalt that has softly crumbled into a myriad
of shapes upon the ground and a fine sand through the middle of the passage.
It runs from north to south with the Great Llzazan cavern to the north and
darkness to the south.
Obvious exits: -North -South -West
a satchel used to hold various items lies here.
[2] A small bandage rests upon the ground here.
A stout cudgel carved from oak wood lies here.
< 135h/135H 116v/120V Pos: standing >
Autosaving...
< 135h/135H 120v/120V Pos: standing >
Score information for Jarenth
Level: 20 Race: Drow Elf Class: Sorcerer Sex: Male
Hit points: 135(135) Moves: 120(120)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 5 hours/ 28 minutes
Received data: 0.0121 MB this session.
Send data: 0.0005 MB this session.
Compression ratio: 76%
76%
Status: Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 4
Detecting: Good Life
Enchantments: Ultravision Levitation
Bartender Quests Remaining: 8
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 199
Active Spells:
--------------
well-rested bonus (122 minutes)
accelerated healing (23 minutes)
levitate (8 minutes)
< 135h/135H 120v/120V Pos: standing >
< 135h/135H 120v/120V Pos: standing >
You have memorized the following spells:
( 3rd circle) 6 - shocking grasp
( 2nd circle) 7 - chill touch
( 1st circle) 8 - magic missile
You can memorize 5 4th circle spell(s).
< 135h/135H 120v/120V Pos: standing >
A Basalt Cave
Obvious exits: -North -South -West
a satchel used to hold various items lies here.
[2] A small bandage rests upon the ground here.
A stout cudgel carved from oak wood lies here.
< 135h/135H 120v/120V Pos: standing >
M.,
....MM
MoM..^M
ooooo@MMM
.oo..o.MM
M..M ..,MMM
.MM M,,M,
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 135h/135H 118v/120V Pos: standing >
...MM
MoM..^M
ooooooMMM
.oo..@.MM
M..M ..,MMM
M.MM M,,M,M
^M MMMMM
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 135h/135H 115v/120V Pos: standing >
oM..^M
ooooooMMM
.oo..o.MM
M..M @.,MMM
M.MM M,,M,M
^M MMMMMM
MM
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South
< 135h/135H 114v/120V Pos: standing >
...MM
MoM..^M
ooooooMMM
.oo..@.MM
M..M ..,MMM
M.MM M,,M,M
^M MMMMM
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 135h/135H 114v/120V Pos: standing >
....MM
oMoM..^M
.ooooooMMM
..oo.@o.MM
MM..M ..,MM
M.MM M,,M,
^M MMMM
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -West
< 135h/135H 112v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 135h/135H 113v/120V Pos: standing >
MM.,
o....MM
oMoM..^M
.oooo@oMMM
..oo..o.MM
MM..M ..,MM
M.MM M,,M
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 135h/135H 113v/120V Pos: standing >
M.,
....MM
MoM..^M
ooooo@MMM
.oo..o.MM
M..M ..,MMM
.MM M,,M,
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 135h/135H 110v/120V Pos: standing >
...MM
Moo..^M
ooMoooMMM
.oo..@.MM
M..M ..,MMM
M.MM M,,M,M
^M MMMMM
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 135h/135H 109v/120V Pos: standing >
oo..^M
ooMoooMMM
.oo..o.MM
M..M @.,MMM
M.MM M,,M,M
^M MMMMMM
MM
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South
< 135h/135H 108v/120V Pos: standing >
...MM
Moo..^M
ooMoooMMM
.oo..@.MM
M..M ..,MMM
M.MM M,,M,M
^M MMMMM
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 135h/135H 107v/120V Pos: standing >
M.,
....MM
Moo..^M
ooMoo@MMM
.oo..o.MM
M..M ..,MMM
.MM M,,M,
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 135h/135H 104v/120V Pos: standing >
A Basalt Cave
This cave is lined with rich basalt that has softly crumbled into a myriad
of shapes upon the ground and a fine sand through the middle of the passage.
It runs from north to south with the Great Llzazan cavern to the north and
darkness to the south.
Obvious exits: -North -South -West
a satchel used to hold various items lies here.
[2] A small bandage rests upon the ground here.
A stout cudgel carved from oak wood lies here.
< 135h/135H 103v/120V Pos: standing >
A Basalt Cave
The basalt here has crumbled from above to form a fine sand in the bottom
of the cave. It is very still and quiet as it runs form north to south
connecting eventually to the north to the Great Llzazan cavern. A strange
hall begins to the south.
Obvious exits: -North -South
< 135h/135H 102v/120V Pos: standing >
A Basalt Cave
This cave is lined with rich basalt that has softly crumbled into a myriad
of shapes upon the ground and a fine sand through the middle of the passage.
It runs from north to south with the Great Llzazan cavern to the north and
darkness to the south.
Obvious exits: -North -South -West
a satchel used to hold various items lies here.
[2] A small bandage rests upon the ground here.
A stout cudgel carved from oak wood lies here.
< 135h/135H 101v/120V Pos: standing >
A Basalt Cave
Obvious exits: -North -South -West
a satchel used to hold various items lies here.
[2] A small bandage rests upon the ground here.
A stout cudgel carved from oak wood lies here.
< 135h/135H 120v/120V Pos: standing >
You quickly scan the area.
A drow golem who is not far off to your north.
A drow golem who is not far off to your north.
A drow golem who is not far off to your north.
A drow golem who is not far off to your north.
A drow golem who is not far off to your north.
A drow golem who is not far off to your north.
A drow golem who is not far off to your north.
A drow golem who is not far off to your north.
A patrolling Mazzolin guard who is rather far off to your north.
A small shambling mound who is in the distance to your west.
< 135h/135H 120v/120V Pos: standing >
A Basalt Cave
Obvious exits: -North -South -West
a satchel used to hold various items lies here.
[2] A small bandage rests upon the ground here.
A stout cudgel carved from oak wood lies here.
< 135h/135H 120v/120V Pos: standing >
M.,
....MM
Moo..^M
ooMoo@MMM
.oo..o.MM
M..M ..,MMM
.MM M,,M,
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 135h/135H 118v/120V Pos: standing >
...MM
Moo..^M
oooMooMMM
.oo..@.MM
M..M ..,MMM
M.MM M,,M,M
^M MMMMM
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 135h/135H 115v/120V Pos: standing >
oo..^M
oooMooMMM
.oo..o.MM
M..M @.,MMM
M.MM M,,M,M
^M MMMMMM
MM
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South
< 135h/135H 113v/120V Pos: standing >
...MM
Moo..^M
oooMooMMM
.oo..@.MM
M..M ..,MMM
M.MM M,,M,M
^M MMMMM
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 135h/135H 112v/120V Pos: standing >
M.,
....MM
Moo..^M
oooMo@MMM
.oo..o.MM
M..M ..,MMM
.MM M,,M,
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 135h/135H 110v/120V Pos: standing >
A Basalt Cave
This cave is lined with rich basalt that has softly crumbled into a myriad
of shapes upon the ground and a fine sand through the middle of the passage.
It runs from north to south with the Great Llzazan cavern to the north and
darkness to the south.
Obvious exits: -North -South -West
a satchel used to hold various items lies here.
[2] A small bandage rests upon the ground here.
A stout cudgel carved from oak wood lies here.
< 135h/135H 110v/120V Pos: standing >
< 135h/135H 118v/120V Pos: standing >
A Basalt Cave
Obvious exits: -North -South -West
a satchel used to hold various items lies here.
[2] A small bandage rests upon the ground here.
A stout cudgel carved from oak wood lies here.
< 135h/135H 119v/120V Pos: standing >
< 135h/135H 120v/120V Pos: standing >
< 135h/135H 120v/120V Pos: standing >
1st CIRCLE:
detect magic
magic missile
minor creation
2nd CIRCLE:
burning hands
chill touch
sleep
strength
3rd CIRCLE:
acid blast
agility
concealment
shocking grasp
4th CIRCLE:
dispel magic
farsee
infravision
levitate
lightning bolt
minor paralysis
ray of enfeeblement
wizard eye
5th CIRCLE:
coldshield
cone of cold
dimension door
minor globe of invulnerability
slowness
6th CIRCLE:
color spray
feeblemind
fireball
fireshield
ice storm
teleport
7th CIRCLE:
bigbys clenched fist
detect invisibility
haste
improved invisibility
power word blind
power word stun
reveal true name
8th CIRCLE:
dispel invisible
fly
immolate
power word kill
shadow shield
9th CIRCLE:
electrical execution
incendiary cloud
mass invisibility
prismatic ray
relocate
10th CIRCLE:
bigbys crushing hand
chain lightning
meteorswarm
11th CIRCLE:
enlarge
reduce
solbeeps missile barrage
12th CIRCLE:
deflect
globe of invulnerability
1st CIRCLE:
detect magic
magic missile
minor creation
2nd CIRCLE:
burning hands
chill touch
sleep
strength
3rd CIRCLE:
acid blast
agility
concealment
shocking grasp
4th CIRCLE:
dispel magic
farsee
infravision
levitate
lightning bolt
minor paralysis
ray of enfeeblement
wizard eye
5th CIRCLE:
coldshield
cone of cold
dimension door
minor globe of invulnerability
slowness
6th CIRCLE:
color spray
feeblemind
fireball
fireshield
ice storm
teleport
7th CIRCLE:
< 135h/135H 120v/120V Pos: standing >
A Basalt Cave
Obvious exits: -North -South -West
a satchel used to hold various items lies here.
[2] A small bandage rests upon the ground here.
A stout cudgel carved from oak wood lies here.
A Phoenix (medium) stands in mid-air here.(Gold Aura)
< 135h/135H 120v/120V Pos: standing >
You bow deeply.
Out of nowhere, a Phoenix stabs you in the back.
OUCH! That really did HURT!
With a swift tug a Phoenix wrenches the weapon free, ramming it into you again.
Out of nowhere, a Phoenix stabs you in the back.
OUCH! That really did HURT!
Out of nowhere, a Phoenix stabs you in the back.
OUCH! That really did HURT!
With a swift tug a Phoenix wrenches the weapon free, ramming it into you again.
Out of nowhere, a Phoenix stabs you in the back.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 1h/135H 120v/120V Pos: standing >
< T: Jarenth TP: sta TC: awful E: A Phoenix sta EP: excellent >
A Phoenix dodges your futile attack.
< 1h/135H 120v/120V Pos: standing >
< T: Jarenth TP: sta TC: awful E: A Phoenix sta EP: excellent >
Pardon?
< 1h/135H 120v/120V Pos: standing >
< T: Jarenth TP: sta TC: awful E: A Phoenix sta EP: excellent >
You attempt to flee...
M.,
M...MM
ooo..^M
oooMo@MMM
.oo..o.MM
M..M ..,MMM
.MM M,,M,
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
You flee southward!
< 1h/135H 91v/120V Pos: standing >
A Phoenix enters from the north.
< 2h/135H 91v/120V Pos: standing >
Out of nowhere, a Phoenix stabs you in the back, RIP...
Your magenta cloak [poor] was completely destroyed by the massive blow!
Your masterly-crafted copper charm from Mazzolin was completely destroyed by the massive blow!