The death of [30 Sorcerer] Glavion (Grey Elf)

in Entry of the Bandits Treehouse

from the perspective of [30 Sorcerer] Glavion (Grey Elf)

<worn as a badge>    a dark shadowy circle
<worn on head>       a mithril tiara (illuminating)
<worn on eyes>       a moldy eyepatch
<worn in ear>        a well-used brass earring
<worn in ear>        a tiger's tooth earring [poor]
<worn on face>       a mask made of leaves
<worn around neck>   a choker with red, white and a blue gems
<worn on body>       some robes of sand weaving
<worn about body>    a large sand covered apron
<worn about waist>   a soft leather belt
<worn on belt buckle>a rats tail
<attached to belt>   a tome of mysticism (glowing)
<attached to belt>   a spellbook bearing the insignia of Glavion (glowing)
<held as shield>     a soldier's bronze tower shield
<worn around wrist>  a bracelet of the earth [superior]
<worn around wrist>  a shiny glowing bracelet [superior] (humming) (illuminating)
<worn on hands>      a pair of feathered gloves [superior] (illuminating)
<worn on finger>     a gold ring with diamonds (illuminating)
<worn on finger>     a silver ring embossed with a cresent moon [poor]
<primary weapon>     a hardened obsidian knife from Shairak and Smokeveil Forest
<worn on legs>       some tight silk pants
<worn on feet>       some forest green boots

A caravan guard who is not far off below you.
A rotund merchant who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.

< 261h/261H 18v/160V Pos: standing >
Rope Bridge over the Clearing
Obvious exits: -E -W

< 261h/261H 16v/160V Pos: standing >
You quickly scan the area.
A bandit archer who is close by to your east.
A bandit archer who is close by to your east.
A bandit swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
An elite swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.

< 261h/261H 17v/160V Pos: standing >
Deck of a Large Treehouse
Obvious exits: -E -W
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 261h/261H 15v/160V Pos: standing >
You quickly scan the area.
A bandit archer who is not far off to your east.
A bandit archer who is not far off to your east.
An elite swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.

< 261h/261H 15v/160V Pos: standing >
Are you mad!?

< 261h/261H 17v/160V Pos: standing >
Entry of the Bandits Treehouse
Obvious exits: -N -E -W#
An elite swashbuckler stands at the ready.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 261h/261H 16v/160V Pos: standing >
A Large Storeroom
Obvious exits: -S
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 261h/261H 16v/160V Pos: standing >
Are you mad!?

< 261h/261H 18v/160V Pos: standing >
   Lanky yet still very strong, this bandit looks extremely skilled and
confident.  His moves betray a smooth grace and agility, further honed by years
of practice and experience.  His clothes, although dirty and a bit tattered,
are kept in perfect order, and have the appearance of nobles garb.
A bandit swashbuckler appears to be Human and is in excellent condition.
He's medium in size.

<primary weapon>     a rapier [superior]

< 261h/261H 19v/160V Pos: standing >
You sit down and relax.

< 261h/261H 19v/160V Pos: sitting >
You have memorized the following spells:
( 6th circle)  4 - fireball
( 5th circle)  5 - cone of cold
               1 - dimension door
( 4th circle)  7 - lightning bolt
( 3rd circle)  8 - shocking grasp
( 2nd circle)  5 - chill touch
               2 - sleep
               1 - strength
( 1st circle)  2 - minor creation
               7 - magic missile

You can memorize no more spells.

< 261h/261H 20v/160V Pos: sitting >
You start meditating...

< 261h/261H 20v/160V Pos: sitting >
You have just begun the trek to your next level!

< 261h/261H 33v/160V Pos: sitting >
You stop meditating.
You stop sitting around and lay down.

< 261h/261H 34v/160V Pos: on your ass >
You give yourself a good stretch, in an attempt to relax your body.

< 261h/261H 35v/160V Pos: on your ass >
You drift off to sleep.

< 261h/261H 36v/160V Pos: on your ass >

< 261h/261H 37v/160V Pos: on your ass >

< 261h/261H 39v/160V Pos: on your ass >

< 261h/261H 41v/160V Pos: on your ass >

< 261h/261H 43v/160V Pos: on your ass >

< 261h/261H 45v/160V Pos: on your ass >

< 261h/261H 47v/160V Pos: on your ass >

< 261h/261H 49v/160V Pos: on your ass >

< 261h/261H 52v/160V Pos: on your ass >

< 261h/261H 54v/160V Pos: on your ass >

< 261h/261H 56v/160V Pos: on your ass >

< 261h/261H 58v/160V Pos: on your ass >
You wake up.

< 261h/261H 60v/160V Pos: on your ass >
You clamber to your feet.

< 261h/261H 62v/160V Pos: standing >
You are already about as tense as you can get.

< 261h/261H 63v/160V Pos: standing >
You start chanting...

< 261h/261H 65v/160V Pos: standing >
You feel your skill in sorcerous spell knowledge improving.

< 261h/261H 67v/160V Pos: standing >
Autosaving...
Casting: fireball *

< 261h/261H 68v/160V Pos: standing >
You complete your spell...
[Damage: 71 ] You throw a fireball at a bandit swashbuckler and have the satisfaction of seeing him enveloped in flames.
A bandit swashbuckler's powerful slash strikes you.
A bandit swashbuckler's powerful slash strikes you.
You dodge a bandit swashbuckler's feeble leg sweep.

< 230h/261H 69v/160V Pos: standing >
< T: Glavion TP: sta TC: small wounds E: bandit sta EP:  small wounds >
 You start chanting...

< 230h/261H 69v/160V Pos: standing >
< T: Glavion TP: sta TC: small wounds E: bandit sta EP:  small wounds >
 Casting: fireball **

< 230h/261H 69v/160V Pos: standing >
< T: Glavion TP: sta TC: small wounds E: bandit sta EP:  small wounds >
 Casting: fireball *

< 230h/261H 69v/160V Pos: standing >
< T: Glavion TP: sta TC: small wounds E: bandit sta EP:  small wounds >
 You complete your spell...
[Damage: 64 ] You throw a fireball at a bandit swashbuckler and have the satisfaction of seeing him enveloped in flames.

< 230h/261H 69v/160V Pos: standing >
< T: Glavion TP: sta TC: small wounds E: bandit sta EP:  few wounds >
 A bandit swashbuckler misses you.
You dodge a bandit swashbuckler's vicious attack.

< 230h/261H 69v/160V Pos: standing >
< T: Glavion TP: sta TC: small wounds E: bandit sta EP:  few wounds >
 You start chanting...

< 230h/261H 69v/160V Pos: standing >
< T: Glavion TP: sta TC: small wounds E: bandit sta EP:  few wounds >
 You complete your spell...
[Damage: 62 ] You throw a fireball at a bandit swashbuckler and have the satisfaction of seeing him enveloped in flames.

< 230h/261H 69v/160V Pos: standing >
< T: Glavion TP: sta TC: small wounds E: bandit sta EP:  nasty wounds >
 You dodge a bandit swashbuckler's vicious attack.
A bandit swashbuckler's kick hits you directly in the face.

< 223h/261H 69v/160V Pos: standing >
< T: Glavion TP: sta TC: small wounds E: bandit sta EP:  nasty wounds >
 You start chanting...

< 223h/261H 69v/160V Pos: standing >
< T: Glavion TP: sta TC: small wounds E: bandit sta EP:  nasty wounds >
 You complete your spell...
[Damage: 131 ] You throw a fireball at a bandit swashbuckler and have the satisfaction of seeing him enveloped in flames.

< 223h/261H 69v/160V Pos: standing >
< T: Glavion TP: sta TC: small wounds E: bandit sta EP:  awful >
 You dodge a bandit swashbuckler's vicious attack.

< 223h/261H 69v/160V Pos: standing >
< T: Glavion TP: sta TC: small wounds E: bandit sta EP:  awful >
 You start chanting...

< 223h/261H 69v/160V Pos: standing >
< T: Glavion TP: sta TC: small wounds E: bandit sta EP:  awful >
 Casting: shocking grasp *

< 223h/261H 69v/160V Pos: standing >
< T: Glavion TP: sta TC: small wounds E: bandit sta EP:  awful >
 You complete your spell...
[Damage: 39 ] A bandit swashbuckler dies while looking rather shocked.
A bandit swashbuckler is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a bandit swashbuckler dies in agony.

< 223h/261H 69v/160V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 223h/261H 69v/160V Pos: standing >
You get a rapier [superior] from the corpse of a bandit swashbuckler.
You get a few coins from the corpse of a bandit swashbuckler.
There were: 1 platinum coin, 10 gold coins. 

< 223h/261H 69v/160V Pos: standing >
Ok.
You put 1 platinum, 10 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 223h/261H 69v/160V Pos: standing >
You have just begun the trek to your next level!

< 223h/261H 69v/160V Pos: standing >
You sit down and relax.

< 223h/261H 69v/160V Pos: sitting >
You have memorized the following spells:
( 5th circle)  5 - cone of cold
               1 - dimension door
( 4th circle)  7 - lightning bolt
( 3rd circle)  7 - shocking grasp
( 2nd circle)  5 - chill touch
               2 - sleep
               1 - strength
( 1st circle)  2 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
   13 seconds:  ( 6th) fireball
   27 seconds:  ( 6th) fireball
   40 seconds:  ( 6th) fireball
   54 seconds:  ( 6th) fireball
   63 seconds:  ( 3rd) shocking grasp

You can memorize no more spells.
You continue your study.

< 223h/261H 70v/160V Pos: sitting >
You start meditating...

< 223h/261H 70v/160V Pos: sitting >
You have finished memorizing fireball.

< 225h/261H 91v/160V Pos: sitting >
You have finished memorizing fireball.

< 228h/261H 132v/160V Pos: sitting >
You have just begun the trek to your next level!

< 229h/261H 143v/160V Pos: sitting >
You have memorized the following spells:
( 6th circle)  2 - fireball
( 5th circle)  5 - cone of cold
               1 - dimension door
( 4th circle)  7 - lightning bolt
( 3rd circle)  7 - shocking grasp
( 2nd circle)  5 - chill touch
               2 - sleep
               1 - strength
( 1st circle)  2 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    9 seconds:  ( 6th) fireball
   22 seconds:  ( 6th) fireball
   32 seconds:  ( 3rd) shocking grasp

You can memorize no more spells.

< 229h/261H 144v/160V Pos: sitting >

< 230h/261H 150v/160V Pos: sitting >
You have finished memorizing fireball.

< 230h/261H 153v/160V Pos: sitting >
You have finished memorizing fireball.

< 232h/261H 160v/160V Pos: sitting >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.

< 232h/261H 160v/160V Pos: sitting >
You have just begun the trek to your next level!

< 233h/261H 160v/160V Pos: sitting >
You have memorized the following spells:
( 6th circle)  4 - fireball
( 5th circle)  5 - cone of cold
               1 - dimension door
( 4th circle)  7 - lightning bolt
( 3rd circle)  7 - shocking grasp
( 2nd circle)  5 - chill touch
               2 - sleep
               1 - strength
( 1st circle)  2 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    5 seconds:  ( 3rd) shocking grasp

You can memorize no more spells.

< 233h/261H 160v/160V Pos: sitting >
You have finished memorizing shocking grasp.
Your studies are complete.

< 233h/261H 160v/160V Pos: sitting >
You clamber to your feet.

< 233h/261H 160v/160V Pos: standing >
A Large Storeroom
Obvious exits: -S
A few drops of fresh blood are scattered around the area.
The corpse of a bandit swashbuckler is lying here.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 233h/261H 160v/160V Pos: standing >
You quickly scan the area.
An elite swashbuckler who is close by to your south.
A bandit swashbuckler who is close by to your south.
A bandit swashbuckler who is close by to your south.

< 233h/261H 160v/160V Pos: standing >
You start chanting...

< 234h/261H 160v/160V Pos: standing >
You complete your spell...
[Damage: 64 ] You throw a fireball at a bandit swashbuckler and have the satisfaction of seeing him enveloped in flames.
A bandit swashbuckler misses you.
A bandit swashbuckler misses you.
You dodge a bash from a bandit swashbuckler, who loses his balance and falls.

< 235h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC:few scratches E: bandit kne EP:  small wounds >
 You miss a bandit swashbuckler.

< 235h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC:few scratches E: bandit kne EP:  small wounds >
 You start chanting...

< 235h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC:few scratches E: bandit kne EP:  small wounds >
 Casting: fireball 

< 235h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC:few scratches E: bandit kne EP:  small wounds >
 You complete your spell...
[Damage: 55 ] You throw a fireball at a bandit swashbuckler and have the satisfaction of seeing him enveloped in flames.

< 235h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC:few scratches E: bandit kne EP:  few wounds >
 You start chanting...

< 235h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC:few scratches E: bandit kne EP:  few wounds >
 Casting: fireball **

< 235h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC:few scratches E: bandit kne EP:  few wounds >
 Casting: fireball *

< 235h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC:few scratches E: bandit kne EP:  few wounds >
 You complete your spell...
[Damage: 117 ] You throw a fireball at a bandit swashbuckler and have the satisfaction of seeing him enveloped in flames.

< 235h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC:few scratches E: bandit kne EP: pretty hurt >
 A bandit swashbuckler rises to his feet.

< 235h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC:few scratches E: bandit sta EP: pretty hurt >
 You start chanting...

< 235h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC:few scratches E: bandit sta EP: pretty hurt >
 A bandit swashbuckler misses you.
A bandit swashbuckler misses you.
You dodge a bash from a bandit swashbuckler, who loses his balance and falls.

< 235h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC:few scratches E: bandit kne EP: pretty hurt >
 You complete your spell...
[Damage: 51 ] You throw a fireball at a bandit swashbuckler and have the satisfaction of seeing him enveloped in flames.

< 235h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC:few scratches E: bandit kne EP:  awful >
 You don't have that spell memorized.

< 235h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC:few scratches E: bandit kne EP:  awful >
 You start chanting...

< 235h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC:few scratches E: bandit kne EP:  awful >
 You complete your spell...
[Damage: 48 ] You get a good hold of the shocked a bandit swashbuckler.
A bandit swashbuckler is incapacitated and will slowly die, if not aided.

< 235h/261H 160v/160V Pos: standing >
<[Damage:  3 ] Your decent pierce causes a bandit swashbuckler to grimace in pain.
A bandit swashbuckler is mortally wounded, and will die soon, if not aided.

< 235h/261H 160v/160V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 235h/261H 160v/160V Pos: standing >
<A Large Storeroom
Obvious exits: -S
A few drops of fresh blood are scattered around the area.
The corpse of a bandit swashbuckler is lying here.
A bandit swashbuckler is lying here, mortally wounded.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 235h/261H 160v/160V Pos: standing >
<[Damage:  4 ] Your stab cuts a vital artery and causes a bandit swashbuckler to fall before your feet.
A bandit swashbuckler is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a bandit swashbuckler.

< 235h/261H 160v/160V Pos: standing >
You get a rapier [poor] from the corpse of a bandit swashbuckler.
You get a handful of coins from the corpse of a bandit swashbuckler.
There were: 1 platinum coin, 7 gold coins. 

< 235h/261H 160v/160V Pos: standing >
Ok.
You put 1 platinum, 7 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 235h/261H 160v/160V Pos: standing >
You have just begun the trek to your next level!

< 235h/261H 160v/160V Pos: standing >
A Large Storeroom
Obvious exits: -S
A few drops of fresh blood are scattered around the area.
[2] The corpse of a bandit swashbuckler is lying here.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 235h/261H 160v/160V Pos: standing >
You sit down and relax.

< 235h/261H 160v/160V Pos: sitting >
You have memorized the following spells:
( 5th circle)  5 - cone of cold
               1 - dimension door
( 4th circle)  7 - lightning bolt
( 3rd circle)  7 - shocking grasp
( 2nd circle)  5 - chill touch
               2 - sleep
               1 - strength
( 1st circle)  2 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
   13 seconds:  ( 6th) fireball
   27 seconds:  ( 6th) fireball
   40 seconds:  ( 6th) fireball
   54 seconds:  ( 6th) fireball
   63 seconds:  ( 3rd) shocking grasp

You can memorize no more spells.
You continue your study.

< 235h/261H 160v/160V Pos: sitting >
You feel your skill in meditate improving.
You start meditating...

< 235h/261H 160v/160V Pos: sitting >
You have finished memorizing fireball.

< 237h/261H 160v/160V Pos: sitting >
You have finished memorizing fireball.

< 239h/261H 160v/160V Pos: sitting >
You have finished memorizing fireball.

< 241h/261H 160v/160V Pos: sitting >
You have finished memorizing fireball.

< 242h/261H 160v/160V Pos: sitting >
You have finished memorizing shocking grasp.
Your studies are complete.

< 244h/261H 160v/160V Pos: sitting >
You clamber to your feet.

< 244h/261H 160v/160V Pos: standing >
A Large Storeroom
Obvious exits: -S
A few drops of fresh blood are scattered around the area.
[2] The corpse of a bandit swashbuckler is lying here.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 245h/261H 160v/160V Pos: standing >
You start chanting...

< 245h/261H 160v/160V Pos: standing >
You complete your spell...
[Damage: 107 ] You throw a fireball at a bandit swashbuckler and have the satisfaction of seeing him enveloped in flames.
A bandit swashbuckler misses you.
A bandit swashbuckler's sweep catches you in the side and you almost stumble.

< 236h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC:few scratches E: bandit sta EP:  few wounds >
 Hint: Type "forget (spell name)" to free up a spell slot.  Alternately, you can "forget all" to free all your spell slots.

< 236h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC:few scratches E: bandit sta EP:  few wounds >
 You start chanting...

< 236h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC:few scratches E: bandit sta EP:  few wounds >
 Casting: fireball 

< 236h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC:few scratches E: bandit sta EP:  few wounds >
 You complete your spell...
[Damage: 77 ] You throw a fireball at a bandit swashbuckler and have the satisfaction of seeing him enveloped in flames.

< 236h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC:few scratches E: bandit sta EP:  nasty wounds >
 A bandit swashbuckler dodges your futile attack.
A bandit swashbuckler misses you.
You dodge a bandit swashbuckler's vicious attack.

< 236h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC:few scratches E: bandit sta EP:  nasty wounds >
 You start chanting...

< 236h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC:few scratches E: bandit sta EP:  nasty wounds >
 You complete your spell...
[Damage: 39 ] You throw a fireball at a bandit swashbuckler and have the satisfaction of seeing him enveloped in flames.

< 236h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC:few scratches E: bandit sta EP:  nasty wounds >
 [Damage:  2 ] Your pierce wounds a bandit swashbuckler.
You dodge a bandit swashbuckler's vicious attack.
You dodge a bandit swashbuckler's vicious attack.
A bandit swashbuckler's kick hits you in your side.
You start chanting...

< 226h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC: small wounds E: bandit sta EP:  nasty wounds >
 Casting: fireball **

< 226h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC: small wounds E: bandit sta EP:  nasty wounds >
 You complete your spell...
[Damage: 60 ] You throw a fireball at a bandit swashbuckler and have the satisfaction of seeing him enveloped in flames.

< 226h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC: small wounds E: bandit sta EP:  awful >
 You start chanting...

< 226h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC: small wounds E: bandit sta EP:  awful >
 A bandit swashbuckler's fine punch strikes you.

< 213h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC: small wounds E: bandit sta EP:  awful >
 You complete your spell...
[Damage: 34 ] You get a good hold of the shocked a bandit swashbuckler.

< 213h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC: small wounds E: bandit sta EP:  awful >
 You start chanting...

< 213h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC: small wounds E: bandit sta EP:  awful >
 Casting: shocking grasp *

< 213h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC: small wounds E: bandit sta EP:  awful >
 You complete your spell...
[Damage: 41 ] A bandit swashbuckler dies while looking rather shocked.
A bandit swashbuckler is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a bandit swashbuckler's last actions in this world.

< 213h/261H 160v/160V Pos: standing >
You get a handful of coins from the corpse of a bandit swashbuckler.
There were: 1 platinum coin, 8 gold coins. 

< 213h/261H 160v/160V Pos: standing >
Ok.
You put 1 platinum, 8 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 213h/261H 160v/160V Pos: standing >
You have just begun the trek to your next level!

< 213h/261H 160v/160V Pos: standing >
You sit down and relax.

< 213h/261H 160v/160V Pos: sitting >
You have memorized the following spells:
( 5th circle)  5 - cone of cold
               1 - dimension door
( 4th circle)  7 - lightning bolt
( 3rd circle)  6 - shocking grasp
( 2nd circle)  5 - chill touch
               2 - sleep
               1 - strength
( 1st circle)  2 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
   13 seconds:  ( 6th) fireball
   27 seconds:  ( 6th) fireball
   40 seconds:  ( 6th) fireball
   54 seconds:  ( 6th) fireball
   63 seconds:  ( 3rd) shocking grasp
   73 seconds:  ( 3rd) shocking grasp

You can memorize no more spells.
You continue your study.

< 213h/261H 160v/160V Pos: sitting >
You start meditating...

< 213h/261H 160v/160V Pos: sitting >
You have finished memorizing fireball.

< 215h/261H 160v/160V Pos: sitting >
You have finished memorizing fireball.

< 216h/261H 160v/160V Pos: sitting >
You have just begun the trek to your next level!

< 217h/261H 160v/160V Pos: sitting >
You have memorized the following spells:
( 6th circle)  2 - fireball
( 5th circle)  5 - cone of cold
               1 - dimension door
( 4th circle)  7 - lightning bolt
( 3rd circle)  6 - shocking grasp
( 2nd circle)  5 - chill touch
               2 - sleep
               1 - strength
( 1st circle)  2 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
   10 seconds:  ( 6th) fireball
   24 seconds:  ( 6th) fireball
   33 seconds:  ( 3rd) shocking grasp
   43 seconds:  ( 3rd) shocking grasp

You can memorize no more spells.

< 217h/261H 160v/160V Pos: sitting >
You have just begun the trek to your next level!

< 219h/261H 160v/160V Pos: sitting >

< 220h/261H 160v/160V Pos: sitting >
You have finished memorizing fireball.

< 220h/261H 160v/160V Pos: sitting >
You have finished memorizing fireball.

< 224h/261H 160v/160V Pos: sitting >
You have finished memorizing shocking grasp.

< 226h/261H 160v/160V Pos: sitting >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.

< 227h/261H 160v/160V Pos: sitting >
You have just begun the trek to your next level!

< 228h/261H 160v/160V Pos: sitting >
You have memorized the following spells:
( 6th circle)  4 - fireball
( 5th circle)  5 - cone of cold
               1 - dimension door
( 4th circle)  7 - lightning bolt
( 3rd circle)  7 - shocking grasp
( 2nd circle)  5 - chill touch
               2 - sleep
               1 - strength
( 1st circle)  2 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    1 seconds:  ( 3rd) shocking grasp

You can memorize no more spells.

< 228h/261H 160v/160V Pos: sitting >
You have finished memorizing shocking grasp.
Your studies are complete.

< 229h/261H 160v/160V Pos: sitting >
You clamber to your feet.

< 229h/261H 160v/160V Pos: standing >
A Large Storeroom
Obvious exits: -S
Puddles of fresh blood cover the ground.
[3] The corpse of a bandit swashbuckler is lying here.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 229h/261H 160v/160V Pos: standing >
You quickly scan the area.
An elite swashbuckler who is close by to your south.
A bandit swashbuckler who is close by to your south.
A bandit swashbuckler who is close by to your south.

< 229h/261H 160v/160V Pos: standing >
You start chanting...

< 229h/261H 160v/160V Pos: standing >
You complete your spell...
[Damage: 131 ] You throw a fireball at a bandit swashbuckler and have the satisfaction of seeing him enveloped in flames.
A bandit swashbuckler's fine punch strikes you.
A bandit swashbuckler's impressive punch strikes you very hard.
A bandit swashbuckler's kick hits you directly in the face.

< 181h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC: few wounds E: bandit sta EP:  few wounds >
 A bandit swashbuckler dodges your futile attack.

< 181h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC: few wounds E: bandit sta EP:  few wounds >
 You start chanting...

< 181h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC: few wounds E: bandit sta EP:  few wounds >
 Casting: fireball 

< 181h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC: few wounds E: bandit sta EP:  few wounds >
 You complete your spell...
[Damage: 105 ] You throw a fireball at a bandit swashbuckler and have the satisfaction of seeing him enveloped in flames.

< 181h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC: few wounds E: bandit sta EP: pretty hurt >
 A bandit swashbuckler's impressive punch strikes you very hard.
A bandit swashbuckler's fine punch strikes you hard.

< 142h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC: few wounds E: bandit sta EP: pretty hurt >
 You start chanting...

< 142h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC: few wounds E: bandit sta EP: pretty hurt >
 Casting: fireball 

< 142h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC: few wounds E: bandit sta EP: pretty hurt >
 You complete your spell...
[Damage: 55 ] You throw a fireball at a bandit swashbuckler and have the satisfaction of seeing him enveloped in flames.

< 142h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC: few wounds E: bandit sta EP:  awful >
 You start chanting...

< 142h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC: few wounds E: bandit sta EP:  awful >
 You dodge a bandit swashbuckler's vicious attack.
A bandit swashbuckler's punch strikes you.
You dodge a bash from a bandit swashbuckler, who loses his balance and falls.

< 130h/261H 160v/160V Pos: standing >
< T: Glavion TP: sta TC: nasty wounds E: bandit kne EP:  awful >
 You complete your spell...
[Damage: 150 ] Your fireball hits a bandit swashbuckler with full force, causing an immediate death.
A bandit swashbuckler is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A bandit swashbuckler's death cry reverberates in your head as he falls to the ground.

< 130h/261H 160v/160V Pos: standing >
You get a slab of beef from a rugged adventurers satchel.

< 130h/261H 160v/160V Pos: standing >
You eat the slab of beef.

< 130h/261H 160v/160V Pos: standing >
You get a few coins from the corpse of a bandit swashbuckler.
There were: 2 platinum coins, 9 gold coins. 
You get a large ruby from the corpse of a bandit swashbuckler.

< 132h/263H 160v/160V Pos: standing >
Ok.
You put 2 platinum, 9 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 132h/263H 160v/160V Pos: standing >
You sit down and relax.

< 132h/263H 160v/160V Pos: sitting >
You have memorized the following spells:
( 5th circle)  5 - cone of cold
               1 - dimension door
( 4th circle)  7 - lightning bolt
( 3rd circle)  8 - shocking grasp
( 2nd circle)  5 - chill touch
               2 - sleep
               1 - strength
( 1st circle)  2 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
   13 seconds:  ( 6th) fireball
   27 seconds:  ( 6th) fireball
   40 seconds:  ( 6th) fireball
   54 seconds:  ( 6th) fireball

You can memorize no more spells.
You continue your study.

< 133h/263H 160v/160V Pos: sitting >
You start meditating...

< 133h/263H 160v/160V Pos: sitting >
You have finished memorizing fireball.

< 150h/263H 160v/160V Pos: sitting >
You have finished memorizing fireball.

< 158h/263H 160v/160V Pos: sitting >
You have finished memorizing fireball.

< 176h/263H 160v/160V Pos: sitting >
You have finished memorizing fireball.
Your studies are complete.

< 184h/263H 160v/160V Pos: sitting >
You clamber to your feet.

< 185h/263H 160v/160V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.

< 197h/263H 160v/160V Pos: standing >

< 205h/263H 160v/160V Pos: standing >
Autosaving...

< 221h/263H 160v/160V Pos: standing >

< 224h/263H 160v/160V Pos: standing >
A Large Storeroom
Obvious exits: -S
Fresh blood covers everything in the area.
[4] The corpse of a bandit swashbuckler is lying here.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 224h/263H 160v/160V Pos: standing >
You are still a very long way from your next level.

< 225h/263H 160v/160V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your south.
A bandit swashbuckler who is close by to your south.

< 226h/263H 160v/160V Pos: standing >
Entry of the Bandits Treehouse
Obvious exits: -N -E -W#
A few drops of fresh blood are scattered around the area.
The corpse of a bandit swashbuckler is lying here.
The corpse of an elite swashbuckler is lying here.
A Drow Elf (medium)  Nameless stands here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A bandit swashbuckler fingers the hilt of his rapier.

< 226h/263H 159v/160V Pos: standing >
A Drow Elf settles to her knees.

< 229h/263H 159v/160V Pos: standing >
A Drow Elf's leap knocks into you, sending you slightly off balance...

< 229h/263H 159v/160V Pos: sitting >
< T: Glavion TP: sit TC: small wounds E: A Drow Elf sta EP: excellent >
 You miss a Drow Elf.

< 229h/263H 159v/160V Pos: sitting >
< T: Glavion TP: sit TC: small wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf's fine punch strikes you.
A Drow Elf's fine punch strikes you.
A Drow Elf's punch strikes you very hard.
A Drow Elf's impressive punch seriously wounds you.
OUCH!  That really did HURT!
A Drow Elf's punch strikes you hard.
A Drow Elf's fine punch strikes you very hard.
A Drow Elf's fine punch strikes you very hard.
A Drow Elf's fine punch strikes you hard.
A Drow Elf's impressive punch enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A Drow Elf's fine punch seriously wounds you.

< 45h/263H 159v/160V Pos: sitting >
< T: Glavion TP: sit TC:pretty hurt E: A Drow Elf sta EP: excellent >
 You can't do this sitting!

< 45h/263H 159v/160V Pos: sitting >
< T: Glavion TP: sit TC:pretty hurt E: A Drow Elf sta EP: excellent >
 A Drow Elf starts to chant in a deep voice.
As a Drow Elf touches you, you feel your bones and organs shatter inside.
Your frost-rimed emerald necklace was completely destroyed by the massive blow!
Your some human-made stone vambraces from Shairak and Smokeveil Forest was completely destroyed by the massive blow!