The death of [28 Paladin] Kenon The Empire (Centaur)

in On Cyloc Street

from the perspective of [28 Paladin] Kenon The Empire (Centaur)

<worn as a badge>    a soulstone scabbard [89%]
<worn on head>       the crown of kingdoms
<worn on eyes>       a legendary ruby eyepatch
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       a moss mask [superior]
<worn around neck>   a cracked rubber pendant from The Docks of Quietus Quay
<worn around neck>   a beautiful glass charm from Khildarak Stronghold
<worn on body>       a jeweled cured leather platemail from BogenTok
<worn on tail>       a static brass tail protector from The Forest City of Aravne [89%]
<worn about waist>   a silver belt with an embossed sextant
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn around wrist>  a circlet of sorrow [poor] (glowing)
<wielding twohanded> the hammer of the Titans (glowing)


< 592h/600H 204v/238V Pos: standing >
It appears to be the corpse of a forest lurker.
Nothing.

< 592h/600H 204v/238V Pos: standing >
On a Dark Trail
   Towering trees, whose tops are lost in heavy gray mist, block
out all save a death-gray light.  The tree trunks almost touch.  The
thick, damp undergrowth presses in, making it impossible even to
see more than a few steps in any direction.  The trail has the silence
of a forgotten grave, yet exude the feeling of an unsounded scream.
Obvious exits: -Up    -Down 
You drag the corpse of a forest lurker along behind you.

< 592h/600H 197v/238V Pos: standing >
On a Dark Trail
   Towering trees, whose tops are lost in heavy gray mist, block
out all save a death-gray light.  The tree trunks almost touch.  The
thick, damp undergrowth presses in, making it impossible even to
see more than a few steps in any direction.  The trail has the silence
of a forgotten grave, yet exude the feeling of an unsounded scream.
Obvious exits: -South -Up   
You drag the corpse of a forest lurker along behind you.

< 593h/600H 195v/238V Pos: standing >
On a Dark Trail
   A dark lonely path, shrouded in mist, snakes its way through
the menacing woods of the Svalich region.  Animals can be heard
nearby, the types of which can not be identified.  Planted firmly
in the ground is a spear with a skull dangling off of it.  The skull
seems to have some message etched into it.  The trail continues north
from here.
Obvious exits: -North -South
An ugly black crow stands here squawking.
You drag the corpse of a forest lurker along behind you.

< 593h/600H 191v/238V Pos: standing >
On a Path through some Woods
   The path cuts through the lower region of the Svalich woods.  A
mist snakes its way upon the ground of the dense forest which flanks the
trail.  A squirrel pops its head up out of the mist occassionly to collect
its bearings.  The sound of snapping branches, and the panting of some
creature originate from within the forest.  The sounds are only a few feet
away but yet the dense growth in these woods conceal their creators.  Though
the mist conceals much of what lay ahead, it is possible to note that
the trail seems to extend quite a ways.
Obvious exits: -North -South
A sparrow stands here, looking for some meat.
You drag the corpse of a forest lurker along behind you.

< 594h/600H 189v/238V Pos: standing >
On a Path through some Woods
   The path cuts through the lower region of the Svalich woods.  A
mist snakes its way upon the ground of the dense forest which flanks the
trail.  A squirrel pops its head up out of the mist occassionly to collect
its bearings.  The sound of snapping branches, and the panting of some
creature originate from within the forest.  The sounds are only a few feet
away but yet the dense growth in these woods conceal their creators.  Though
the mist conceals much of what lay ahead, it is possible to note that
the trail seems to extend quite a ways.
Obvious exits: -North -South
The corpse of a black gnoll is lying here.
The corpse of a huge bear is lying here.
You drag the corpse of a forest lurker along behind you.

< 595h/600H 186v/238V Pos: standing >
On a Path through some Woods
   The path cuts through the lower region of the Svalich woods.  A
mist snakes its way upon the ground of the dense forest which flanks the
trail.  A squirrel pops its head up out of the mist occassionly to collect
its bearings.  The sound of snapping branches, and the panting of some
creature originate from within the forest.  The sounds are only a few feet
away but yet the dense growth in these woods conceal their creators.  Though
the mist conceals much of what lay ahead, it is possible to note that
the trail seems to extend quite a ways.
Obvious exits: -North -South
A sparrow stands here, looking for some meat.

< 596h/600H 189v/238V Pos: standing >
On a Dark Trail
   A dark lonely path, shrouded in mist, snakes its way through
the menacing woods of the Svalich region.  Animals can be heard
nearby, the types of which can not be identified.  Planted firmly
in the ground is a spear with a skull dangling off of it.  The skull
seems to have some message etched into it.  The trail continues north
from here.
Obvious exits: -North -South
An ugly black crow stands here squawking.

< 596h/600H 187v/238V Pos: standing >
On a Dark Trail
   Towering trees, whose tops are lost in heavy gray mist, block
out all save a death-gray light.  The tree trunks almost touch.  The
thick, damp undergrowth presses in, making it impossible even to
see more than a few steps in any direction.  The trail has the silence
of a forgotten grave, yet exude the feeling of an unsounded scream.
Obvious exits: -South -Up   

< 596h/600H 185v/238V Pos: standing >
On a Dark Trail
   Towering trees, whose tops are lost in heavy gray mist, block
out all save a death-gray light.  The tree trunks almost touch.  The
thick, damp undergrowth presses in, making it impossible even to
see more than a few steps in any direction.  The trail has the silence
of a forgotten grave, yet exude the feeling of an unsounded scream.
Obvious exits: -Up    -Down 

< 596h/600H 182v/238V Pos: standing >
Split in the Dark Trail
   Suddenly, the road splits into the forbidding Svalich woods.  The
western fork slants down slightly to the west while the upwardly trail
looks to head north.  A cold autumn wind whistles down the western
lane, cutting icily through your clothing.  Dead brown leaves rush
about.  There is no sound other than the wind and leaves.
Obvious exits: -West  -Up    -Down 
Puddles of fresh blood cover the ground.
A mountainman is standing here picking his teeth.

< 596h/600H 178v/238V Pos: standing >
On a Well Lit Path
   The path seems to be lit up, but no light source is visible.  Dead
leaves turn spirals about the ground.  Dark surging cloads overhead
drizzle constantly.  The path has been traveled, but the prints
left behind are not recognizable.  Shadows play along the trees in
this part of the Svalich woods.  Further down the path looks like
some type of gate.
Obvious exits: -East  -Down 
Fresh blood covers everything in the area.

< 596h/600H 176v/238V Pos: standing >
On a Well Lit Path
   The path seems to be lit up, but no light source is visible.  Dead
leaves turn spirals about the ground.  Dark surging cloads overhead
drizzle constantly.  The path has been traveled, but the prints
left behind are not recognizable.  Shadows play along the trees in
this part of the Svalich woods.  Further down the path looks like
some type of gate.
Obvious exits: -Up    -Down 

< 596h/600H 175v/238V Pos: standing >
On a Well Lit Path
   The path seems to be lit up, but no light source is visible.  Dead
leaves turn spirals about the ground.  Dark surging cloads overhead
drizzle constantly.  The path has been traveled, but the prints
left behind are not recognizable.  Shadows play along the trees in
this part of the Svalich woods.  Further down the path looks like
some type of gate.  The path branches to the north from here.
Obvious exits: -North -Up    -Down 

< 596h/600H 174v/238V Pos: standing >
The Black Gate
   The gate is very impressive, standing some thirty feet high.  It is made
of an unknown black alloy.  The bars on the gate are etched with a foriegn
alphabet.  On occassion, a blue electricity pulses though the alloy like
blood through an artery.  Cobwebs hang from the dust-covered bars of this
massive barrier.  The dust and webs cast strange, moving shadows across
the faces of stone gargoyles squatting motionlessly on the pilars which
support the gate.  Beyond its black iron bars can be seen some sort
of glow.  There is a key hole on the gate.
Obvious exits: -Up    -Down #

< 597h/600H 172v/238V Pos: standing >
The gate seems to be closed.

< 597h/600H 173v/238V Pos: standing >
Ok.

< 597h/600H 173v/238V Pos: standing >
Inside the Black Gate
   A strong humming sound fills the air.  A cold green mist creeps over
the ground.  Torchlight flutters against the walls of this vaulted hall.
Swells of organ music can be heard faintly in the background, but the
music's origin is cannot be located with all this damned humming.
A few feet away is a glowing green sphere.
Obvious exits: -Up    -Down 

< 597h/600H 172v/238V Pos: standing >
Ok.

< 597h/600H 172v/238V Pos: standing >
The Glowing Sphere
   The room is encompassed by demonic statues.  A pentagram is painted on
the floor with what looks like blood.  Candles lie at each point of the
pentagram burning brightly with blue flames.  In the middle of the
pentagram is a glowing green sphere.  The sphere is humming very loudly, and
is expanding very rapidly.  Within the sphere, looks like some type of
energy opening.
Obvious exits: -Up   
A small rune-covered stone protrudes from the ground here.
A shimmering portal is here.

< 597h/600H 172v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 597h/600H 172v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 597h/600H 173v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 597h/600H 173v/238V Pos: standing >
The Glowing Sphere
   The room is encompassed by demonic statues.  A pentagram is painted on
the floor with what looks like blood.  Candles lie at each point of the
pentagram burning brightly with blue flames.  In the middle of the
pentagram is a glowing green sphere.  The sphere is humming very loudly, and
is expanding very rapidly.  Within the sphere, looks like some type of
energy opening.
Obvious exits: -North
A shimmering portal is here.

< 598h/600H 176v/238V Pos: standing >
You quickly scan the area.
The keep's crier who is in the distance to your north.

< 598h/600H 177v/238V Pos: standing >
You quickly scan the area.
The keep's crier who is in the distance to your north.

< 598h/600H 177v/238V Pos: standing >
On the Drawbridge of Bloodstone
   Two skulls stand guard at each side of the bridge.  Their eye
sockets gleam, and occasionally the jaw of one will move.  The
other then responds, but no sound is audible.  The bridge spans
a moat deeper than any canyon in the realm.  Not water, but
fiery lava flares and bubbles in the distant depths, although
mostly all that can be seen is the orange glow on the dark stone
sides of the moat.
Obvious exits: -North -South

< 598h/600H 177v/238V Pos: standing >
You quickly scan the area.
The keep's crier who is rather far off to your north.

< 598h/600H 177v/238V Pos: standing >
You quickly scan the area.
The keep's crier who is rather far off to your north.

< 598h/600H 177v/238V Pos: standing >
Outside the Gates of Bloodstone
   Towering arches and pilars extend upwards in what seems to be forever.
Mounted here are a number of bone guns which look as if they could
devistate even the largest of armies.  These large bone guns look
like catapults.  They are apparently used to launch airel assults on
invaders trying to cross the bridge.  Most likely the spray of their
attacks sends the poor creatures to a fiery demise below.  Faint sounds
of life are nearby.
Obvious exits: -North -South

< 598h/600H 177v/238V Pos: standing >
You quickly scan the area.
The keep's crier who is a brief walk away to your north.
A hooded strongman who is in the distance to your north.
A hooded strongman who is in the distance to your north.
A hooded strongman who is in the distance to your north.

< 598h/600H 177v/238V Pos: standing >
You quickly scan the area.
A hooded strongman who is in the distance to your north.
A hooded strongman who is in the distance to your north.
A hooded strongman who is in the distance to your north.

< 598h/600H 178v/238V Pos: standing >
At the Foot of the Gates of Bloodstone
   Large iron stalactites loom high above ready to drop at a moments
notice.  The iron gate is quite impressive and looks as if it could
easily wistand a frontal assault.  Thick steel chains strain but
some how manage to keep the gate suspended.  From the top of the
gate the chains lead down to a pair of massive pegged spools.  Beyond
is the Keep, city of wonders.
Obvious exits: -North -East  -South -West 

< 599h/600H 178v/238V Pos: standing >
You quickly scan the area.
The keep's crier who is not far off to your north.
A hooded strongman who is rather far off to your north.
A wino who is in the distance to your north.
A citizen of Bloodstone who is rather far off to your east.
A citizen of Bloodstone who is rather far off to your east.
A baatzu demon who is rather far off to your west.

< 599h/600H 178v/238V Pos: standing >
You quickly scan the area.
The keep's crier who is not far off to your north.
A hooded strongman who is rather far off to your north.
A hooded strongman who is rather far off to your north.
A wino who is in the distance to your north.
A citizen of Bloodstone who is rather far off to your east.
A citizen of Bloodstone who is rather far off to your east.
A baatzu demon who is rather far off to your west.

< 599h/600H 178v/238V Pos: standing >
On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -South

< 599h/600H 178v/238V Pos: standing >
You quickly scan the area.
The keep's crier who is close by to your north.
A hooded strongman who is a brief walk away to your north.
A hooded strongman who is a brief walk away to your north.
A wino who is rather far off to your north.
An elite watcher who is in the distance to your north.

< 599h/600H 178v/238V Pos: standing >
You quickly scan the area.
The keep's crier who is close by to your north.
A hooded strongman who is a brief walk away to your north.
A hooded strongman who is a brief walk away to your north.
A hooded strongman who is a brief walk away to your north.
An elite watcher who is in the distance to your north.

< 599h/600H 179v/238V Pos: standing >
In Cyloc Square
   This is the main intersection of the Keep.  The square is paved
with clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  In the center
of the square is a huge fountain containing a number of marble
statues.  To the west the infamous prison of Bloodstone looms, and to
the east is a large glittering tree.  To the north many store fronts
can be made out.
Obvious exits: -North -East  -South -West 
Before you stands a huge board containing news and feedback.
The fountain's waters are very inviting.
The crier of the keep is standing here, voicing some new laws.(Red Aura)

< 599h/600H 179v/238V Pos: standing >
You quickly scan the area.
A hooded strongman who is not far off to your north.
A hooded strongman who is not far off to your north.
A hooded strongman who is not far off to your north.
A wino who is a brief walk away to your north.
A watcher of the keep who is close by to your west.
An insane woman who is not far off to your west.
A homeless man who is a brief walk away to your west.
An elderly man who is in the distance to your west.

< 599h/600H 180v/238V Pos: standing >
You quickly scan the area.
A wino who is not far off to your north.
A hooded strongman who is not far off to your north.
A hooded strongman who is not far off to your north.
A hooded strongman who is not far off to your north.
An elite watcher who is rather far off to your north.
A Bloodstone holyman who is close by to your east.
A watcher of the keep who is close by to your west.
An insane woman who is not far off to your west.
A homeless man who is a brief walk away to your west.
An elite watcher who is rather far off to your west.
A salesman who is rather far off to your west.
An elderly man who is in the distance to your west.

< 599h/600H 180v/238V Pos: standing >
On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -East  -South

< 599h/600H 180v/238V Pos: standing >
You quickly scan the area.
A wino who is close by to your north.
A hooded strongman who is close by to your north.
A hooded strongman who is close by to your north.
An elite watcher who is a brief walk away to your north.
Ghelian, the baker who is in the distance to your north.
A watcher of the keep who is in the distance to your north.
A watcher of the keep who is close by to your east.
A Bloodstone merchant who is not far off to your east.
A citizen of Bloodstone who is not far off to your east.
The keep's crier who is close by to your south.

< 600h/600H 181v/238V Pos: standing >
You quickly scan the area.
A hooded strongman who is close by to your north.
An elite watcher who is a brief walk away to your north.
Ghelian, the baker who is in the distance to your north.
A watcher of the keep who is in the distance to your north.
A watcher of the keep who is close by to your east.
A Bloodstone merchant who is not far off to your east.
A citizen of Bloodstone who is not far off to your east.
The keep's crier who is close by to your south.

< 600h/600H 181v/238V Pos: standing >
On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -South -West 
A wino stands here, swaying and mumbling some nonsense.
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
A hooded strongman is standing here, keeping the public at bay.(Red Aura)

< 600h/600H 181v/238V Pos: standing >
You quickly scan the area.
An elite watcher who is not far off to your north.
Ghelian, the baker who is rather far off to your north.
A watcher of the keep who is rather far off to your north.
A common woman who is in the distance to your north.
A small sparrow who is in the distance to your north.
The keep's crier who is not far off to your south.
An elderly woman who is close by to your west.

< 600h/600H 182v/238V Pos: standing >
You quickly scan the area.
An elite watcher who is not far off to your north.
Ghelian, the baker who is rather far off to your north.
A watcher of the keep who is rather far off to your north.
A common woman who is in the distance to your north.
A small sparrow who is in the distance to your north.
The keep's crier who is not far off to your south.
An elderly woman who is close by to your west.

< 600h/600H 182v/238V Pos: standing >
On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -South

< 600h/600H 182v/238V Pos: standing >
You quickly scan the area.
An elite watcher who is close by to your north.
Ghelian, the baker who is a brief walk away to your north.
A watcher of the keep who is a brief walk away to your north.
A common woman who is rather far off to your north.
A small sparrow who is rather far off to your north.
A wino who is close by to your south.
A hooded strongman who is close by to your south.
A hooded strongman who is close by to your south.
A hooded strongman who is close by to your south.
The keep's crier who is a brief walk away to your south.

< 600h/600H 183v/238V Pos: standing >
You quickly scan the area.
An elite watcher who is close by to your north.
Ghelian, the baker who is a brief walk away to your north.
A watcher of the keep who is a brief walk away to your north.
A common woman who is rather far off to your north.
A small sparrow who is rather far off to your north.
A wino who is close by to your south.
A hooded strongman who is close by to your south.
A hooded strongman who is close by to your south.
A hooded strongman who is close by to your south.

< 600h/600H 183v/238V Pos: standing >
On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -East  -South
An elite watcher of the keep is standing here.(Red Aura)

< 600h/600H 183v/238V Pos: standing >
You quickly scan the area.
Ghelian, the baker who is not far off to your north.
A watcher of the keep who is not far off to your north.
A common woman who is a brief walk away to your north.
A small sparrow who is a brief walk away to your north.
A dark priest who is in the distance to your north.
A wild rabbit who is close by to your east.
T'Lothka who is close by to your east.
A wino who is not far off to your south.
A hooded strongman who is not far off to your south.
A hooded strongman who is not far off to your south.
A hooded strongman who is not far off to your south.
The keep's crier who is rather far off to your south.

< 600h/600H 184v/238V Pos: standing >
You quickly scan the area.
Ghelian, the baker who is not far off to your north.
A common woman who is a brief walk away to your north.
A small sparrow who is a brief walk away to your north.
A dark priest who is in the distance to your north.
A wild rabbit who is close by to your east.
A homeless man who is close by to your east.
A wino who is not far off to your south.
A hooded strongman who is not far off to your south.
A hooded strongman who is not far off to your south.
A hooded strongman who is not far off to your south.
The keep's crier who is rather far off to your south.

< 600h/600H 184v/238V Pos: standing >
On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -South

< 600h/600H 184v/238V Pos: standing >
You quickly scan the area.
A watcher of the keep who is close by to your north.
A common woman who is not far off to your north.
A small sparrow who is not far off to your north.
An elite watcher who is close by to your south.
A hooded strongman who is a brief walk away to your south.
A hooded strongman who is a brief walk away to your south.
The keep's crier who is in the distance to your south.

< 600h/600H 184v/238V Pos: standing >
You quickly scan the area.
Ghelian, the baker who is close by to your north.
A watcher of the keep who is close by to your north.
A common woman who is not far off to your north.
A small sparrow who is not far off to your north.
A dark priest who is rather far off to your north.
An elite watcher who is close by to your south.
A wino who is a brief walk away to your south.
A hooded strongman who is a brief walk away to your south.
A hooded strongman who is a brief walk away to your south.
The keep's crier who is in the distance to your south.

< 600h/600H 185v/238V Pos: standing >
On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
Ghelian, the baker, looks at you with anticipation.
A watcher of the keep is stretched out, sound asleep.(Red Aura)

< 600h/600H 184v/238V Pos: standing >
You quickly scan the area.
A common woman who is close by to your north.
A small sparrow who is close by to your north.
An elite watcher who is not far off to your south.
A wino who is rather far off to your south.
A hooded strongman who is rather far off to your south.
A hooded strongman who is rather far off to your south.
A hooded strongman who is rather far off to your south.

< 600h/600H 185v/238V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your north.
A common woman who is close by to your north.
A dark priest who is a brief walk away to your north.
A homeless man who is not far off to your south.
An elite watcher who is not far off to your south.
A wino who is rather far off to your south.
A hooded strongman who is rather far off to your south.
A hooded strongman who is rather far off to your south.
A hooded strongman who is rather far off to your south.

< 600h/600H 186v/238V Pos: standing >
Mina and Cyloc Intersection
   This is the intsection of Mina Street and Cyloc Street.  Run off
from nearby homes is collecting here forming a stagnant pool of sludge.
Pot holes pepper the cobble here which is in desperate need of repair.
To the north Cyloc Street continues.  To the east is a residential
community.  West has a couple of buildings that are not able to be
identified from here.
Obvious exits: -North -East  -South -West 
A Drow Elf (medium)  Nameless stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
A woman stands here humming a melody.(Red Aura)
A small sparrow is hopping about the ground here.

< 600h/600H 185v/238V Pos: standing >
A Drow Elf leaves south.

< 600h/600H 185v/238V Pos: standing >
On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
A Drow Elf (medium)  Nameless stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
Ghelian, the baker, looks at you with anticipation.
A watcher of the keep is stretched out, sound asleep.(Red Aura)

< 600h/600H 187v/238V Pos: standing >
A Drow Elf leaves north.
Pardon?

< 600h/600H 187v/238V Pos: standing >
On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -South

< 600h/600H 187v/238V Pos: standing >
Pardon?

< 600h/600H 187v/238V Pos: standing >
Bash who?

< 600h/600H 188v/238V Pos: standing >
On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -East  -South
A homeless man is here, longing for better times.
An elite watcher of the keep is standing here.(Red Aura)

< 600h/600H 188v/238V Pos: standing >
Bash who?

< 600h/600H 188v/238V Pos: standing >
On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -South

< 600h/600H 187v/238V Pos: standing >
On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
A woman stands here humming a melody.(Red Aura)
Ghelian, the baker, looks at you with anticipation.
A watcher of the keep is stretched out, sound asleep.(Red Aura)

< 600h/600H 187v/238V Pos: standing >
Bash who?

< 600h/600H 187v/238V Pos: standing >
A Drow Elf enters from the north.

< 600h/600H 187v/238V Pos: standing >
A Drow Elf leaves south.
Mina and Cyloc Intersection
   This is the intsection of Mina Street and Cyloc Street.  Run off
from nearby homes is collecting here forming a stagnant pool of sludge.
Pot holes pepper the cobble here which is in desperate need of repair.
To the north Cyloc Street continues.  To the east is a residential
community.  West has a couple of buildings that are not able to be
identified from here.
Obvious exits: -North -East  -South -West 
A small sparrow is hopping about the ground here.

< 600h/600H 187v/238V Pos: standing >
Bash who?

< 600h/600H 187v/238V Pos: standing >
On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
A woman stands here humming a melody.(Red Aura)
Ghelian, the baker, looks at you with anticipation.
A watcher of the keep is stretched out, sound asleep.(Red Aura)

< 600h/600H 186v/238V Pos: standing >
A Drow Elf enters from the south.
As a Drow Elf avoids your bash, you topple over and fall to the ground.
Divine power encases you as you turn to battle evil.

< 600h/600H 187v/238V Pos: kneeling >
< T: Kenon TP: kne TC:excellent E: A Drow Elf sta EP: excellent >
 -=[A Drow Elf's fine punch wounds you.]=-
[Damage:  1 ] A Drow Elf shivers from the unnatural cold as she hits you!
-=[A Drow Elf's punch wounds you.]=-
Your spell flows around a Drow Elf, leaving her unharmed!
-=[A Drow Elf's fine punch wounds you.]=-
Your spell flows around a Drow Elf, leaving her unharmed!
-=[A Drow Elf's fine punch wounds you.]=-
Your spell flows around a Drow Elf, leaving her unharmed!
-=[A Drow Elf's fine punch wounds you.]=-
Your spell flows around a Drow Elf, leaving her unharmed!
-=[A Drow Elf's fine punch wounds you.]=-
Your spell flows around a Drow Elf, leaving her unharmed!
-=[A Drow Elf's fine punch wounds you.]=-
[Damage:  1 ] A Drow Elf shivers from the unnatural cold as she hits you!
-=[A Drow Elf's fine punch wounds you.]=-
Your spell flows around a Drow Elf, leaving her unharmed!
-=[A Drow Elf's punch strikes you.]=-
[Damage:  1 ] A Drow Elf shivers from the unnatural cold as she hits you!

< 551h/702H 187v/238V Pos: kneeling >
< T: Kenon TP: kne TC: small wounds E: A Drow Elf sta EP: excellent >
 You can't seem to get a single swing in.

< 551h/702H 187v/238V Pos: kneeling >
< T: Kenon TP: kne TC: small wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf starts to chant in a deep voice.

< 551h/702H 187v/238V Pos: kneeling >
< T: Kenon TP: kne TC: small wounds E: A Drow Elf sta EP: excellent >
 A watcher of the keep awakens.
-=[A Drow Elf's impressive punch strikes you.]=-
[Damage:  1 ] A Drow Elf shivers from the unnatural cold as she hits you!
-=[A Drow Elf's fine punch strikes you.]=-
[Damage:  1 ] A Drow Elf shivers from the unnatural cold as she hits you!
-=[A Drow Elf's punch strikes you.]=-
[Damage:  1 ] A Drow Elf shivers from the unnatural cold as she hits you!
-=[A Drow Elf's fine punch wounds you.]=-
Your spell flows around a Drow Elf, leaving her unharmed!
-=[A Drow Elf's fine punch strikes you.]=-
[Damage:  1 ] A Drow Elf shivers from the unnatural cold as she hits you!
-=[A Drow Elf's punch strikes you.]=-
Your spell flows around a Drow Elf, leaving her unharmed!
-=[A Drow Elf's fine punch strikes you.]=-
Your spell flows around a Drow Elf, leaving her unharmed!
-=[A Drow Elf's impressive punch strikes you hard.]=-
A Drow Elf twists out of the way avoiding the harmful magic!

< 365h/702H 187v/238V Pos: kneeling >
< T: Kenon TP: kne TC: few wounds E: A Drow Elf sta EP: excellent >
 -=[A Drow Elf's impressive punch strikes you.]=-
[Damage:  1 ] A Drow Elf shivers from the unnatural cold as she hits you!
-=[A Drow Elf's punch strikes you very hard.]=-
[Damage:  2 ] A Drow Elf shivers from the unnatural cold as she hits you!
-=[A Drow Elf's impressive punch strikes you hard.]=-
Your spell flows around a Drow Elf, leaving her unharmed!
-=[A Drow Elf's impressive punch strikes you hard.]=-
A Drow Elf twists out of the way avoiding the harmful magic!
-=[A Drow Elf's punch strikes you.]=-
[Damage:  1 ] A Drow Elf shivers from the unnatural cold as she hits you!
-=[A Drow Elf's punch strikes you.]=-
[Damage:  1 ] A Drow Elf shivers from the unnatural cold as she hits you!
-=[A Drow Elf's impressive punch strikes you very hard.]=-
A Drow Elf twists out of the way avoiding the harmful magic!
-=[A Drow Elf's punch strikes you hard.]=-
Your spell flows around a Drow Elf, leaving her unharmed!
You can't seem to get a single swing in.

< 170h/702H 187v/238V Pos: kneeling >
< T: Kenon TP: kne TC:pretty hurt E: A Drow Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 170h/702H 187v/238V Pos: kneeling >
< T: Kenon TP: kne TC:pretty hurt E: A Drow Elf sta EP: excellent >
 You rise to your feet.

< 170h/702H 187v/238V Pos: standing >
< T: Kenon TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
 As a Drow Elf avoids your bash, you topple over and fall to the ground.

< 170h/702H 187v/238V Pos: kneeling >
< T: Kenon TP: kne TC:pretty hurt E: A Drow Elf sta EP: excellent >
 A Drow Elf starts to chant in a deep voice.
A Drow Elf extends his vibrating hand, and touches you - sending spasms of agony through you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
[Damage:  5 ] A Drow Elf shivers from the unnatural cold as she hits you!

< 60h/702H 187v/238V Pos: kneeling >
< T: Kenon TP: kne TC: awful E: A Drow Elf sta EP: excellent >
 A watcher of the keep clambers to his feet.
-=[A Drow Elf's punch seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
[Damage:  1 ] A Drow Elf shivers from the unnatural cold as she hits you!
-=[A Drow Elf's fine punch enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
[Damage:  1 ] A Drow Elf shivers from the unnatural cold as she hits you!
-=[A Drow Elf's fine punch causes you to grimace in pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Drow Elf twists out of the way avoiding the harmful magic!
A Drow Elf smashes your throat.  Gasping and choking, you descend into darkness.
Your some unique bark claws from Khildarak Stronghold was completely destroyed by the massive blow!
Your some bone-plated sleeves smeared with blood was completely destroyed by the massive blow!