The death of [25 Reaver] Zucht (Goblin)

in A Room of Peace

from the perspective of [25 Reaver] Zucht (Goblin)

<worn on head>       a bronze skull cap
<worn around neck>   a drow-made bronze pendant
<worn on body>       a suit of onyx platemail
<worn on back>       a large leather backpack
<worn about waist>   a belt of sewn ratskins
<worn on arms>       some unearthly hide sleeves
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some ghastly bamboo talons
<primary weapon>     a hand axe
<secondary weapon>   a hand axe
<worn on legs>       a pair of studded leather leggings
<worn on feet>       some steel-mesh boots


< 190h/238H 104v/106V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 You start chanting...

< 190h/238H 104v/106V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 Casting: magic missile 

< 190h/238H 104v/106V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 You complete your spell...
[Damage:  3 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  3 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  3 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  3 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  3 ] You watch with self-pride as the magic missile hits a traveling merchant.

< 190h/238H 104v/106V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 [Damage:  3 ] -=[You attack a traveling merchant.]=- [1 hits]
You start chanting...

< 190h/238H 104v/106V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 Casting: magic missile 

< 190h/238H 104v/106V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 You complete your spell...
[Damage:  5 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  5 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  5 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  5 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  5 ] You watch with self-pride as the magic missile hits a traveling merchant.
A traveling merchant's kick parts your hair but does little else.
-=[a traveling merchant attacks you.]=- [1 hits]

< 179h/238H 104v/106V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: merchant sta EP:  awful >
 You start chanting...

< 179h/238H 104v/106V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: merchant sta EP:  awful >
 Casting: magic missile 

< 179h/238H 104v/106V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: merchant sta EP:  awful >
 You complete your spell...
[Damage:  2 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  2 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  2 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  2 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  2 ] You watch with self-pride as the magic missile hits a traveling merchant.

< 179h/238H 104v/106V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: merchant sta EP:  awful >
 [Damage:  9 ] Your kick hits a traveling merchant in the side.

< 179h/238H 104v/106V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: merchant sta EP:  awful >
 -=[a traveling merchant attacks you.]=- [0 hits]

< 179h/238H 104v/106V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: merchant sta EP:  awful >
 You feel your skill in double attack improving.
[Damage:  2 ] [Damage:  2 ] [Damage:  3 ] -=[You attack a traveling merchant.]=- [3 hits]

< 179h/238H 104v/106V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: merchant sta EP:  awful >
 [Damage:  2 ] You score a CRITICAL HIT!!!!!
[Damage:  4 ] -=[You attack a traveling merchant.]=- [2 hits]

< 179h/238H 104v/106V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: merchant sta EP:  awful >
 You suddenly see a traveling merchant's foot in your chest.
-=[a traveling merchant attacks you.]=- [0 hits]

< 172h/238H 104v/106V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: merchant sta EP:  awful >
 A wandering adventurer enters from the east.

< 172h/238H 104v/106V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: merchant sta EP:  awful >
 [Damage:  5 ] You hit a traveling merchant in the face, sending her reeling.
A traveling merchant is stunned!

< 172h/238H 104v/106V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: merchant sta EP:  awful >
 [Damage:  3 ] A traveling merchant is incapacitated and will slowly die, if not aided.
[Damage:  4 ] A traveling merchant is mortally wounded, and will die soon, if not aided.
[Damage:  3 ] You beautifully slash a traveling merchant into two parts - both dead.
A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a traveling merchant cause a sickening chill to run up your spine.

< 172h/238H 104v/106V Pos: standing >
You get a few coins from the corpse of a traveling merchant.
There were: 1 platinum coin, 10 gold coins. 

< 172h/238H 106v/106V Pos: standing >
You stop using a large leather backpack.

< 173h/238H 106v/106V Pos: standing >
Ok.
You put 1 platinum, 13 gold, 7 silver, and 10 copper coins into a large leather backpack.

< 173h/238H 106v/106V Pos: standing >
You strap a large leather backpack on your back.

< 173h/238H 106v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A wandering merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.

< 173h/238H 104v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 173h/238H 104v/106V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.

< 173h/238H 103v/106V Pos: standing >
A Room of Peace
Obvious exits: -N

< 174h/238H 103v/106V Pos: standing >
You sit down and relax.

< 174h/238H 103v/106V Pos: sitting >
You have memorized the following spells:
( 4th circle)  3 - sleep

And you are currently memorizing the following spells:
   19 seconds:  ( 3rd) chill touch
   39 seconds:  ( 3rd) chill touch
   59 seconds:  ( 3rd) chill touch
   79 seconds:  ( 3rd) chill touch
   98 seconds:  ( 2nd) magic missile
  118 seconds:  ( 2nd) magic missile
  138 seconds:  ( 2nd) magic missile
  158 seconds:  ( 2nd) magic missile

You can memorize 4 1st and 3 5th circle spell(s).
You continue your study.

< 174h/238H 104v/106V Pos: sitting >
You start meditating...

< 174h/238H 104v/106V Pos: sitting >
You have just begun the trek to your next level!

< 178h/238H 106v/106V Pos: sitting >
You have finished memorizing chill touch.

< 193h/238H 106v/106V Pos: sitting >
You have finished memorizing chill touch.

< 202h/238H 106v/106V Pos: sitting >
You have finished memorizing chill touch.

< 220h/238H 106v/106V Pos: sitting >
You have finished memorizing chill touch.

< 229h/238H 106v/106V Pos: sitting >
You have finished memorizing magic missile.

< 238h/238H 106v/106V Pos: sitting >
You have finished memorizing magic missile.

< 238h/238H 106v/106V Pos: sitting >
You petition 'ash any chance u feel like setbitting yourself to a reaver so i can scribe off you :)  can't find a freakin teacher anywhere'
The petition channel is not for general conversation. Use the idea, typo, or bug commands.

< 238h/238H 106v/106V Pos: sitting >
You have finished memorizing magic missile.

< 238h/238H 106v/106V Pos: sitting >

< 238h/238H 106v/106V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 238h/238H 106v/106V Pos: sitting >
You clamber to your feet.

< 238h/238H 106v/106V Pos: standing >

< 238h/238H 106v/106V Pos: standing >
Autosaving...

< 238h/238H 106v/106V Pos: standing >
You petition 'I know the answer is no :D'
The petition channel is not for general conversation. Use the idea, typo, or bug commands.

< 238h/238H 106v/106V Pos: standing >
A Room of Peace
Obvious exits: -N

< 238h/238H 106v/106V Pos: standing >
You are already standing.

< 238h/238H 106v/106V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.

< 238h/238H 105v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A muscular villager wanders here looking to start a fight.
A muscular villager wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.

< 238h/238H 104v/106V Pos: standing >
A wandering adventurer enters from the south.

< 238h/238H 105v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
The corpse of a traveling merchant is lying here.
A wandering merchant wanders here looking to buy some wares.

< 238h/238H 103v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 238h/238H 104v/106V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 238h/238H 105v/106V Pos: standing >
You stop using a large leather backpack.

< 238h/238H 106v/106V Pos: standing >
You get a small pile of coins from your large leather backpack.
There were: 22 platinum coins, 121 gold coins, 93 silver coins, 132 copper coins. 

< 238h/238H 106v/106V Pos: standing >
You strap a large leather backpack on your back.

< 238h/238H 106v/106V Pos: standing >
You stop using a large leather backpack.

< 238h/238H 106v/106V Pos: standing >
Ok.
You put 22 platinum, 121 gold, 93 silver, and 132 copper coins into a large leather backpack.

< 238h/238H 106v/106V Pos: standing >
You strap a large leather backpack on your back.

< 238h/238H 106v/106V Pos: standing >
Saving Zucht.

< 238h/238H 106v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
The corpse of a traveling merchant is lying here.
A wandering merchant wanders here looking to buy some wares.

< 238h/238H 106v/106V Pos: standing >
A village commoner enters from the east.

< 238h/238H 106v/106V Pos: standing >

< 238h/238H 106v/106V Pos: standing >

< 238h/238H 106v/106V Pos: standing >
A village commoner leaves east.

< 238h/238H 106v/106V Pos: standing >
A wandering merchant leaves north.

< 238h/238H 106v/106V Pos: standing >

< 238h/238H 106v/106V Pos: standing >
A muscular villager enters from the north.

< 238h/238H 106v/106V Pos: standing >
You petition 'mille gratsi'
The petition channel is not for general conversation. Use the idea, typo, or bug commands.

< 238h/238H 106v/106V Pos: standing >
A peasant commoner enters from the east.

< 238h/238H 106v/106V Pos: standing >
A traveling merchant enters from the east.

< 238h/238H 106v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
The corpse of a traveling merchant is lying here.
A traveling merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
A muscular villager wanders here looking to start a fight.

< 238h/238H 106v/106V Pos: standing >

< 238h/238H 106v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 238h/238H 106v/106V Pos: standing >
A wandering adventurer enters from the north.
a Well Traveled Path
Obvious exits: -E -W
A traveling adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.
A village commoner wanders here in search of something to do.
A traveling merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.

< 238h/238H 104v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
The corpse of a traveling merchant is lying here.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
A muscular villager wanders here looking to start a fight.

< 238h/238H 102v/106V Pos: standing >
You start chanting...

< 238h/238H 106v/106V Pos: standing >
A wandering merchant enters from the north.

< 238h/238H 106v/106V Pos: standing >
You complete your spell...
[Damage: 11 ] You chill a muscular villager.
A muscular villager's kick parts your hair but does little else.
-=[a muscular villager attacks you.]=- [1 hits]

< 228h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC:few scratches E: muscular sta EP: few scratches >
 You start chanting...

< 228h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC:few scratches E: muscular sta EP: few scratches >
 You complete your spell...
[Damage: 25 ] You chill a muscular villager.
The chilling cold causes a muscular villager to stammer, apparently weakened.

< 228h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC:few scratches E: muscular sta EP:  small wounds >
 [Damage:  3 ] You score a CRITICAL HIT!!!!!
[Damage:  7 ] -=[You attack a muscular villager.]=- [2 hits]

< 228h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC:few scratches E: muscular sta EP:  few wounds >
 You start chanting...

< 228h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC:few scratches E: muscular sta EP:  few wounds >
 A peasant commoner leaves east.

< 228h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC:few scratches E: muscular sta EP:  few wounds >
 -=[a muscular villager attacks you.]=- [0 hits]

< 228h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC:few scratches E: muscular sta EP:  few wounds >
 Casting: chill touch 

< 228h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC:few scratches E: muscular sta EP:  few wounds >
 You complete your spell...
[Damage: 12 ] You chill a muscular villager.

< 228h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC:few scratches E: muscular sta EP:  few wounds >
 You start chanting...

< 228h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC:few scratches E: muscular sta EP:  few wounds >
 You complete your spell...
[Damage: 24 ] You chill a muscular villager.

< 228h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC:few scratches E: muscular sta EP:  few wounds >
 You start chanting...

< 228h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC:few scratches E: muscular sta EP:  few wounds >
 You are knocked to the ground by a muscular villager's mighty bash!
-=[a muscular villager attacks you.]=- [1 hits]

< 204h/238H 106v/106V Pos: sitting >
< T: Zucht TP: sit TC: small wounds E: muscular sta EP:  few wounds >
 You can't do this sitting!
You abort your spell before it's done!
[Damage:  3 ] -=[You attack a muscular villager.]=- [1 hits]

< 204h/238H 106v/106V Pos: sitting >
< T: Zucht TP: sit TC: small wounds E: muscular sta EP:  few wounds >
 A traveling merchant enters from the east.

< 204h/238H 106v/106V Pos: sitting >
< T: Zucht TP: sit TC: small wounds E: muscular sta EP:  few wounds >
 [Damage:  2 ] -=[You attack a muscular villager.]=- [1 hits]

< 204h/238H 106v/106V Pos: sitting >
< T: Zucht TP: sit TC: small wounds E: muscular sta EP:  few wounds >
 -=[a muscular villager attacks you.]=- [2 hits]

< 180h/238H 106v/106V Pos: sitting >
< T: Zucht TP: sit TC: small wounds E: muscular sta EP:  few wounds >
 A wandering merchant leaves north.

< 180h/238H 106v/106V Pos: sitting >
< T: Zucht TP: sit TC: small wounds E: muscular sta EP:  few wounds >
 The first rays of sunlight signal that day is approaching.

< 180h/238H 106v/106V Pos: sitting >
< T: Zucht TP: sit TC: small wounds E: muscular sta EP:  few wounds >
 [Damage:  3 ] -=[You attack a muscular villager.]=- [1 hits]

< 180h/238H 106v/106V Pos: sitting >
< T: Zucht TP: sit TC: small wounds E: muscular sta EP:  few wounds >
 You can't do this sitting!

< 180h/238H 106v/106V Pos: sitting >
< T: Zucht TP: sit TC: small wounds E: muscular sta EP:  few wounds >
 You can't do this sitting!

< 180h/238H 106v/106V Pos: sitting >
< T: Zucht TP: sit TC: small wounds E: muscular sta EP:  few wounds >
 You can't do this sitting!

< 180h/238H 106v/106V Pos: sitting >
< T: Zucht TP: sit TC: small wounds E: muscular sta EP:  few wounds >
 A village commoner enters from the east.
You clamber to your feet.

< 180h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: muscular sta EP:  few wounds >
 A muscular villager's kick parts your hair but does little else.
-=[a muscular villager attacks you.]=- [0 hits]
You are already standing.

< 180h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: muscular sta EP:  few wounds >
 You are already standing.

< 180h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: muscular sta EP:  few wounds >
 You are already standing.

< 180h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: muscular sta EP:  few wounds >
 You are already standing.

< 180h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: muscular sta EP:  few wounds >
 
< 180h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: muscular sta EP:  few wounds >
 You score a CRITICAL HIT!!!!!
[Damage:  7 ] [Damage:  2 ] -=[You attack a muscular villager.]=- [2 hits]

< 180h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: muscular sta EP:  nasty wounds >
 A wandering merchant enters from the north.

< 180h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: muscular sta EP:  nasty wounds >
 -=[a muscular villager attacks you.]=- [0 hits]

< 180h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: muscular sta EP:  nasty wounds >
 [Damage:  2 ] [Damage:  3 ] [Damage:  2 ] -=[You attack a muscular villager.]=- [3 hits]

< 180h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: muscular sta EP:  nasty wounds >
 [Damage:  3 ] You score a CRITICAL HIT!!!!!
[Damage:  4 ] -=[You attack a muscular villager.]=- [2 hits]

< 180h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: muscular sta EP:  nasty wounds >
 -=[a muscular villager attacks you.]=- [0 hits]

< 180h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: muscular sta EP:  nasty wounds >
 [Damage:  3 ] [Damage:  2 ] -=[You attack a muscular villager.]=- [2 hits]

< 180h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: muscular sta EP:  nasty wounds >
 You suddenly see a muscular villager's foot in your chest.
-=[a muscular villager attacks you.]=- [0 hits]

< 172h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: muscular sta EP:  nasty wounds >
 You score a CRITICAL HIT!!!!!
[Damage:  5 ] [Damage:  2 ] -=[You attack a muscular villager.]=- [2 hits]

< 172h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: muscular sta EP:  nasty wounds >
 A traveling merchant leaves north.

< 172h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: muscular sta EP:  nasty wounds >
 [Damage:  2 ] [Damage:  2 ] [Damage:  2 ] -=[You attack a muscular villager.]=- [3 hits]

< 172h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: muscular sta EP: pretty hurt >
 -=[a muscular villager attacks you.]=- [0 hits]

< 172h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: muscular sta EP: pretty hurt >
 [Damage:  3 ] You score a CRITICAL HIT!!!!!
[Damage:  4 ] [Damage:  3 ] -=[You attack a muscular villager.]=- [3 hits]

< 172h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: muscular sta EP: pretty hurt >
 You suddenly see a muscular villager's foot in your chest.
-=[a muscular villager attacks you.]=- [1 hits]

< 150h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: muscular sta EP: pretty hurt >
 A traveling merchant leaves east.

< 150h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: muscular sta EP: pretty hurt >
 A traveling merchant enters from the north.

< 150h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: muscular sta EP: pretty hurt >
 [Damage:  3 ] [Damage:  3 ] -=[You attack a muscular villager.]=- [2 hits]

< 150h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: muscular sta EP: pretty hurt >
 -=[a muscular villager attacks you.]=- [0 hits]

< 150h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: muscular sta EP: pretty hurt >
 [Damage:  2 ] [Damage:  2 ] [Damage:  2 ] -=[You attack a muscular villager.]=- [3 hits]

< 150h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: muscular sta EP: pretty hurt >
 
< 150h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: muscular sta EP: pretty hurt >
 A village commoner leaves east.

< 150h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: muscular sta EP: pretty hurt >
 [Damage:  2 ] -=[You attack a muscular villager.]=- [1 hits]

< 150h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: muscular sta EP: pretty hurt >
 A muscular villager's kick parts your hair but does little else.
-=[a muscular villager attacks you.]=- [1 hits]

< 131h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: muscular sta EP: pretty hurt >
 A muscular villager enters from the north.

< 131h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: muscular sta EP: pretty hurt >
 [Damage:  3 ] You score a CRITICAL HIT!!!!!
[Damage:  7 ] [Damage:  3 ] -=[You attack a muscular villager.]=- [3 hits]

< 131h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: muscular sta EP:  awful >
 -=[a muscular villager attacks you.]=- [1 hits]

< 120h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: muscular sta EP:  awful >
 [Damage:  2 ] [Damage:  2 ] -=[You attack a muscular villager.]=- [2 hits]

< 120h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: muscular sta EP:  awful >
 [Damage:  6 ] Your kick crashes into a muscular villager's chest.

< 120h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: muscular sta EP:  awful >
 [Damage:  2 ] [Damage:  3 ] A muscular villager is stunned!
-=[You attack a muscular villager.]=- [2 hits]

< 120h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: muscular sta EP:  awful >
 -=[a muscular villager attacks you.]=- [0 hits]

< 120h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: muscular sta EP:  awful >
 A wandering adventurer leaves north.

< 120h/238H 106v/106V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: muscular sta EP:  awful >
 [Damage:  2 ] [Damage:  2 ] A muscular villager is incapacitated and will slowly die, if not aided.
A muscular villager slumps to the ground.
-=[You attack a muscular villager.]=- [2 hits]

< 120h/238H 106v/106V Pos: standing >
<[Damage:  7 ] Your kick shatters a muscular villager's skull.
A muscular villager is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a muscular villager dies in agony.

< 120h/238H 106v/106V Pos: standing >
A peasant commoner enters from the east.

< 120h/238H 106v/106V Pos: standing >
A wandering merchant enters from the north.

< 120h/238H 106v/106V Pos: standing >
A traveling merchant enters from the east.

< 120h/238H 106v/106V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 120h/238H 106v/106V Pos: standing >
You don't have that spell memorized.

< 120h/238H 106v/106V Pos: standing >
Kick who?

< 120h/238H 106v/106V Pos: standing >
You get a small pile of coins from the corpse of a muscular villager.
There were: 1 platinum coin, 5 gold coins, 14 silver coins, 16 copper coins. 

< 120h/238H 106v/106V Pos: standing >
A village commoner enters from the east.

< 120h/238H 106v/106V Pos: standing >
A peasant commoner enters from the east.

< 120h/238H 106v/106V Pos: standing >
You stop using a large leather backpack.

< 120h/238H 106v/106V Pos: standing >
Ok.
You put 1 platinum, 5 gold, 14 silver, and 16 copper coins into a large leather backpack.

< 120h/238H 106v/106V Pos: standing >
You strap a large leather backpack on your back.

< 120h/238H 106v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
Fresh blood splatters cover the area.
The corpse of a muscular villager is lying here.
The corpse of a traveling merchant is lying here.
A peasant commoner wanders here with his head held low.
A village commoner wanders here in search of something to do.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.

< 120h/238H 106v/106V Pos: standing >
A wandering adventurer enters from the north.
Alas, you cannot go that way. . . .

< 120h/238H 106v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 121h/238H 106v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U

< 121h/238H 104v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 121h/238H 104v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 121h/238H 104v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 121h/238H 104v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 121h/238H 104v/106V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.

< 121h/238H 103v/106V Pos: standing >
A Room of Peace
Obvious exits: -N

< 121h/238H 102v/106V Pos: standing >
You sit down and relax.

< 123h/238H 105v/106V Pos: sitting >
You have memorized the following spells:
( 4th circle)  3 - sleep
( 2nd circle)  4 - magic missile

And you are currently memorizing the following spells:
   19 seconds:  ( 3rd) chill touch
   39 seconds:  ( 3rd) chill touch
   59 seconds:  ( 3rd) chill touch
   79 seconds:  ( 3rd) chill touch

You can memorize 4 1st and 3 5th circle spell(s).
You continue your study.

< 124h/238H 106v/106V Pos: sitting >
You start meditating...

< 124h/238H 106v/106V Pos: sitting >

< 132h/238H 106v/106V Pos: sitting >
You have finished memorizing chill touch.

< 133h/238H 106v/106V Pos: sitting >
You have finished memorizing chill touch.

< 151h/238H 106v/106V Pos: sitting >
You petition 'no clue :) never played class before :)  and never seen that mob'
The petition channel is not for general conversation. Use the idea, typo, or bug commands.

< 159h/238H 106v/106V Pos: sitting >
You stop meditating.
A Room of Peace
Obvious exits: -N

< 167h/238H 106v/106V Pos: sitting >
Nah... You feel too relaxed to do that...

< 168h/238H 106v/106V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 169h/238H 106v/106V Pos: standing >
You sit down and relax.

< 170h/238H 106v/106V Pos: sitting >
You have memorized the following spells:
( 4th circle)  3 - sleep
( 3rd circle)  2 - chill touch
( 2nd circle)  4 - magic missile

And you are currently memorizing the following spells:
   19 seconds:  ( 3rd) chill touch
   39 seconds:  ( 3rd) chill touch

You can memorize 4 1st and 3 5th circle spell(s).
You continue your study.

< 170h/238H 106v/106V Pos: sitting >
You start meditating...

< 171h/238H 106v/106V Pos: sitting >

< 179h/238H 106v/106V Pos: sitting >
You have finished memorizing chill touch.

< 189h/238H 106v/106V Pos: sitting >
You have finished memorizing chill touch.
Your studies are complete.
You petition 'its just silly that gobos start in moregeeth with kobolds and they don't start at their own teachers :)  almost tempted to write a gobo hometown'
The petition channel is not for general conversation. Use the idea, typo, or bug commands.

< 207h/238H 106v/106V Pos: sitting >
You clamber to your feet.

< 207h/238H 106v/106V Pos: standing >
You petition 'gobo and firbs... really tempted..'
The petition channel is not for general conversation. Use the idea, typo, or bug commands.

< 224h/238H 106v/106V Pos: standing >
Autosaving...

< 238h/238H 106v/106V Pos: standing >

< 238h/238H 106v/106V Pos: standing >
Someone closes the door.

< 238h/238H 106v/106V Pos: standing >
Someone suddenly attacks YOU!
A Grey Elf snaps into visibility.
The wicked-looking scimitar of Demogorgon carried by a Grey Elf slices into your soul...
You feel your body go limp for a moment.

< 213h/238H 91v/106V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf snaps into visibility.
-=[You attack a Grey Elf.]=- [0 hits]

< 213h/238H 91v/106V Pos: standing >
< T: Zucht TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf snaps into visibility.
OUCH!  That really did HURT!
The wicked-looking scimitar of Demogorgon carried by a Grey Elf slices into your soul...
You feel your body go limp for a moment.
The wicked-looking scimitar of Demogorgon carried by a Grey Elf slices into your soul...
You feel your body go limp for a moment.
OUCH!  That really did HURT!
-=[a Grey Elf attacks you.]=- [5 hits]

< 118h/238H 19v/106V Pos: standing >
< T: Zucht TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
 Sparks...  flashing lights...  you cannot concentrate!
A Grey Elf snaps into visibility.
-=[You attack a Grey Elf.]=- [0 hits]

< 118h/238H 19v/106V Pos: standing >
< T: Zucht TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf snaps into visibility.
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
-=[a Grey Elf attacks you.]=- [8 hits]

< 13h/238H 19v/106V Pos: standing >
< T: Zucht TP: sta TC: awful E: A Grey Elf sta EP: excellent >
 A Grey Elf snaps into visibility.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
Your vision spins into darkness as your head falls towards the ground.
Your angelic cured leather bodycloak was completely destroyed by the massive blow!