The death of [21 Psionicist] Fev (Orc)

in On the Bridge of the Clipper <-- Sea Lion -->

from the perspective of [54 Shadowmage] Yans The Empire (Gnome)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of regeneration (magic)
<worn on head>       the dirty cloth turban [83%]
<worn on eyes>       the eyepatch of immortality of endurance (magic) (glowing)
<worn in ear>        an earring woven of mandrake fiber
<worn in ear>        an earring woven of mandrake fiber [57%]
<worn on face>       the mask of the plague
<worn around neck>   a cloak of dragons (magic) (glowing) [79%]
<worn around neck>   a psionicist locket of power (magic) (glowing) [63%]
<worn on body>       the cloak of styx [superior] (magic) (glowing)
<worn about body>    a cloak of Elvenkind (glowing) (humming)[227h 35m 41s]
<worn as quiver>     the quiver of holding (magic)
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing) [79%]
<worn on belt buckle>a large tome engulfed in blue flames (magic) (humming)
<attached to belt>   a metal flask marked "word of recall" (glowing)
<worn on arms>       some blue dragonscale shoulder guards of regeneration (magic)
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a bracelet of influence (magic) [69%]
<worn around wrist>  the ancestral bracelet of Sevenoaks of endurance (magic) [54%]
<worn on hands>      the cubes of protection of regeneration (humming)
<worn on finger>     a small fishbone signet ring [superior]
<worn on finger>     a ring of twisted gray mist
<held>               the heart of a platinum dragon (magic) [ 5%]
<worn on legs>       a pair of insulated pants [77%]
<worn on feet>       devil's hide boots (magic) [25%]

         *******  
  **************  
  ****S*@...****  
    *......M..^*  
    ****M*......  
  *****........   
   **.^.^^^^^^    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 689h/689H 176v/203V Pos: standing >
 
          M **    
         *****.   
        *******.  
 ***************  
 ****S**@..*****  
   *......M..^**  
   ****M*......*  
  ****.........   
   *.^.^^^^^^.    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W

< 689h/689H 175v/203V Pos: standing >
 
         M **M    
        *****..   
       *******..  
 ***************  
 ***S**.@.******  
  *......M..^***  
  ****M*......**  
  ***..........   
   .^.^^^^^^.^    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W

< 689h/689H 174v/203V Pos: standing >
 
        M **MM    
       *****..^   
      *******...  
 ***************  
 **S**..@*******  
 *......M..^****  
 ****M*......***  
  **..........*   
   ^.^^^^^^.^^    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W

< 689h/689H 174v/203V Pos: standing >
 
       M **MM*    
      *****..^*   
     *******...*  
 ***************  
 *S**...@*******  
 ......M..^****   
 ***M*......****  
  *..........**   
   .^^^^^^.^^.    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 689h/689H 173v/203V Pos: standing >
 
      M **MM**    
     *****..^**   
    *******...**  
 ***************  
 S**...*@*******  
 .....M..^****    
 **M*......****   
  ..........**M   
   ^^^^^^.^^.M    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 689h/689H 171v/203V Pos: standing >
 
     M **MM***    
    *****..^***   
   *******...**   
 **************   
 S*...**@******   
 ....M..^****     
 *M*......****    
  .........**M*   
   ^^^^^.^^.M*    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 689h/689H 170v/203V Pos: standing >
 
    M **MM***     
   *****..^***    
  *******...** *  
 *************    
 *...***@*****    
 ...M..^****   M  
 M*......****     
  ........**M*    
   ^^^^.^^.M**    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 689h/689H 169v/203V Pos: standing >
 
   M **MM***      
  *****..^***     
 *******...** **  
 ************  *  
 ...****@****  *  
 ..M..^****   M*  
 *......****      
  .......**M*     
   ^^^.^^.M***    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 689h/689H 167v/203V Pos: standing >
 
    **MM***       
  ****..^***      
 ******...** ***  
 ***********  **  
 ..*****@***  **  
 .M..^****   M**  
 ......****       
  ......**M*      
   ^^.^^.M****    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 689h/689H 166v/203V Pos: standing >
 
   **MM***        
  ***..^***       
 *****...** ****  
 **********  ***  
 .******@**  ***  
 M..^****   M***  
 .....****     *  
  .....**M*       
   ^.^^.M*****    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 689h/689H 165v/203V Pos: standing >
 
   *MM***         
  **..^***        
 ****...** ****.  
 *********  ****  
 *******@*  ****  
 ..^****   M****  
 ....****     **  
  ....**M*        
   .^^.M*****     
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 689h/689H 163v/203V Pos: standing >
 
   MM***          
  *..^***         
 ***...** ****.*  
 ********  ****^  
 *******@  ****.  
 .^****   M*****  
 ...****     ***  
  ...**M*     *   
   ^^.M*****      
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 689h/689H 162v/203V Pos: standing >
 
   M***           
  ..^***          
 **...** ****.**  
 *******  ****^.  
 *******@ ****.^  
 ^****   M*****.  
 ..****     ****  
  ..**M*     **   
   ^.M*****       
The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W

< 689h/689H 161v/203V Pos: standing >
 
   ***            
  .^***           
 *...** ****.***  
 ******  ****^.*  
 ****** @****.^.  
 ****   M*****.*  
 .****     *****  
  .**M*     ***   
   .M*****   *    
The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W

< 689h/689H 159v/203V Pos: standing >
 
   **             
  ^***        +   
 ...** ****.****  
 *****  ****^.**  
 *****  @***.^..  
 ***   M*****.**  
 ****     ******  
  **M*     ****   
   M*****   **    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 689h/689H 158v/203V Pos: standing >
You sit down and relax.

< 689h/689H 159v/203V Pos: sitting >
You clamber to your feet.

< 689h/689H 159v/203V Pos: standing >
You start chanting...

< 689h/689H 161v/203V Pos: standing >
Casting: relocate *

< 689h/689H 164v/203V Pos: standing >

< 689h/689H 165v/203V Pos: standing >
Casting: relocate 

< 689h/689H 167v/203V Pos: standing >
You complete your spell...
You start to become less solid, then fade into nothing!
On the Merchant Dock
Obvious exits: -N -E -W
The Ketch Salty Sailor floats here.
The Galleon The Pokmobile  floats here.
The Galleon  Yellow Submarine floats here.
The Galleon Ubaten floats here.
The Galleon Hei Zhen Zhu floats here.
Xen Legionary of The Empire (Dwarf)(medium) stands here.(Gold Aura)
Fugly, the gap-toothed and cross-eyed shipwright stands here.
You materialize elsewhere!

< 689h/689H 169v/203V Pos: standing >

< 689h/689H 172v/203V Pos: standing >

< 689h/689H 174v/203V Pos: standing >
Zone Name: The Desert City of Venan'Trut 
Average mob level in zone: 42
 
< 689h/689H 176v/203V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   Court of the Muse                             (slightly good)
  *The Battlefield                               (slightly good)
  *The Swamp Laboratory of Khul'Lor              (very evil)
   Clan Stoutdorf Settlement                     (slightly evil)
  *Kobold Settlement                             (good)
   The High Moor Forest                          (slightly good)
   The Stone Tomb of Kelek                       (slightly evil)
  *Orrak                                         (slightly good)
   Pits of Cerberus                              (slightly good)
   Myrloch Vale                                  (slightly good)
   Pharr Valley Swamp                            (slightly good)
   Village of Werrun                             (good)
   Nizari                                        (evil)
   The Dark Stone Tower of the Northern Realms   (slightly good)
   Tower of High Sorcery                         (very good)
   Bloodstone Keep                               (slightly good)
   The Temple of the Sun                         (slightly evil)
   The Elemental Groves                          (pure good)
   Temple of Flames                              (slightly evil)
  *Drustl's Yerdonia Enslaved                    (slightly evil)
  *The Obsidian Citadel                          (good)
   The Ruins of Undermountain                    (slightly evil)
   The Mountain of the Banished                  (slightly good)
   Nakral's Crypt                                (evil)
  *The Outcasts Tower                            (pure good)
  *Fort Boyard                                   (very good)
   Crystalspyre Mountains                        (slightly evil)
   The Prisons of Carthapia                      (slightly evil)
   Faerie Realm                                  (slightly evil)
   The Ruins of Tharnadia's Old Quarter          (slightly good)
   The Fields Between                            (good)
   The Githyanki Fortress                        (extremely evil)
   Labyrinth of No Return                        (slightly good)
  *The Desert City of Venan'Trut                 (slightly good)
   Rogue Plains                                  (slightly good)
   City of Torrhan                               (slightly evil)
   The Lair of the Swamp Troll King              (slightly evil)
  *Zalkapfaan, City of the Headless Horde        (evil)
   New Cave city                                 (slightly good)
   Ice Tower                                     (slightly evil)
   Desolate Under Fire                           
   The Citadel                                   (slightly good)
  *The Twin Keeps of Devastated Tharnadia        (evil)
   IceCrag Castle                                (very good)
   Prison of Fort Boyard                         (very good)
   The Ancient Halls of Ironstar                 (slightly evil)
   The Jade Empire                               (slightly good)
   Mazzolin                                      (slightly good)
   Forest of Mir                                 (slightly good)
  *Quintaragon Castle                            (evil)
  *The Sky City of Ultarium                      (extremely evil)
   Lair of the Gibberling King                   (evil)
  *Plane of Air                                  (extremely good)
   The Kingdom of Torg                           (evil)
  *Tribal Oasis                                  (good)
   The Para-Elemental Plane of Smoke             (slightly evil)
   Plane of Water                                (slightly good)
   Shadamehr Keep                                (slightly good)
   The Temple to Skrentherlog                    (slightly evil)
   Alatorin - the Forge City                     (slightly good)
   The Trakkia Mountains                         (good)
   The Ethereal Plane                            (slightly good)
  *The Caverns of Armageddon                     (slightly evil)
   The Forest City of Aravne                     (slightly evil)
   Plane of Fire                                 (good)
  *Ruined Temple of Tezcatlipoca                 (slightly evil)
   The Astral Plane                              (good)
  *Jotunheim                                     (slightly good)
  *The Transparent Tower                         (evil)
   Krethik Keep                                  (very good)
   Temple of the Earth                           (evil)
   Sea Kingdom                                   (slightly good)
   Plane of Earth                                (slightly good)
   Sevenoaks                                     (slightly good)
  *The Keep of Evil                              (evil)
   The Forgotten Mansion                         (slightly evil)
  *Domain of Lost Souls                          (slightly evil)
  *The Hall of Knighthood                        (very good)
   The Depths of Duris                           (slightly good)
   Arachdrathos Guilds                           (slightly evil)
  *Valley of the Snow Ogres                      (evil)
   The Great Shaboath                            (slightly good)
   The Tempest Court                             
  *Pit of Dragons                                (slightly evil)
   Ny'Neth                                       (slightly good)
  *Lost Temple of Tikitzopl                      (very good)
  *The Scorched Valley                           (slightly evil)
  *The Realm of Barovia                          (evil)
   The Royal Mausoleum of Castle IceCrag         
   Plane of Fire, Brass                          (very good)
   Githzerai Stronghold                          (slightly good)
  *Ceothia                                       (evil)
   Tiamat                                        (slightly evil)
   The Fortress of Dreams                        (slightly good)
  *Bahamut's Palace                              (slightly good)
   Dragonnia                                     (slightly evil)
   The Charcoal Palace                           
   Vecna's Tomb                                  
   Ny'Neth's Stronghold                          (slightly evil)
   Apocalypse Castle                             (slightly good)
   The Realm of Barovia Continued                (slightly evil)
  *The Hall of the Ancients                      (evil)
   The Bronze Citadel                            (slightly good)
   Ny'Neth's Stronghold Continued                (slightly evil)
   Negative Material Plane                       (slightly good)
   Celestial Plane                               
   The 222nd Layer of the Abyss                  
   Castle Ravenloft                              

* = already completed this boot.

< 689h/689H 177v/203V Pos: standing >

< 689h/689H 178v/203V Pos: standing >
Looks like an exit.
You extend your sights westward.
On the Merchant Dock
Obvious exits: -N -E -W

< 689h/689H 181v/203V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Ketch Salty Sailor floats here.
The Galleon The Pokmobile  floats here.
The Galleon  Yellow Submarine floats here.
The Galleon Ubaten floats here.
The Galleon Hei Zhen Zhu floats here.
Xen Legionary of The Empire (Dwarf)(medium) stands here.(Gold Aura)
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 689h/689H 181v/203V Pos: standing >
You sit down and relax.

< 689h/689H 191v/203V Pos: sitting >
You have memorized the following spells:
(11th circle)  3 - solbeeps missile barrage
(10th circle)  5 - bigbys crushing hand
( 9th circle)  1 - mass invisibility
               3 - electrical execution
( 8th circle)  1 - fly
               2 - immolate
               2 - shadow shield
( 7th circle)  1 - detect invisibility
               1 - haste
               4 - bigbys clenched fist
( 6th circle)  2 - teleport
               1 - ice storm
               4 - blink
( 5th circle)  2 - dimension door
( 4th circle)  3 - lightning bolt
               1 - wizard eye
               1 - ray of enfeeblement
               4 - dispel magic
( 3rd circle)  8 - concealment
               2 - agility
( 2nd circle)  9 - sleep
               2 - strength
( 1st circle)  4 - minor creation
               6 - magic missile
               2 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 5th) dimension door
    2 seconds:  ( 5th) dimension door
    3 seconds:  ( 5th) dimension door
    5 seconds:  ( 5th) dimension door
    6 seconds:  ( 5th) dimension door
    7 seconds:  ( 5th) dimension door
    9 seconds:  ( 9th) relocate

You can memorize no more spells.
You continue your study.

< 689h/689H 191v/203V Pos: sitting >
You start meditating...

< 689h/689H 193v/203V Pos: sitting >
You have finished memorizing dimension door.

< 689h/689H 196v/203V Pos: sitting >
You have finished memorizing dimension door.

< 689h/689H 198v/203V Pos: sitting >
You have finished memorizing dimension door.

< 689h/689H 201v/203V Pos: sitting >
You have finished memorizing dimension door.

< 689h/689H 203v/203V Pos: sitting >
You have finished memorizing dimension door.

< 689h/689H 203v/203V Pos: sitting >
You have finished memorizing dimension door.

< 689h/689H 203v/203V Pos: sitting >
You have finished memorizing relocate.
Your studies are complete.

< 689h/689H 203v/203V Pos: sitting >
Xen puts a pile of coins into a bag of wonderous depth.

< 689h/689H 203v/203V Pos: sitting >
You clamber to your feet.

< 689h/689H 203v/203V Pos: standing >
You are already standing.

< 689h/689H 203v/203V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Ketch Salty Sailor floats here.
The Galleon The Pokmobile  floats here.
The Galleon  Yellow Submarine floats here.
The Galleon Ubaten floats here.
The Galleon Hei Zhen Zhu floats here.
Xen Legionary of The Empire (Dwarf)(medium) stands here.(Gold Aura)
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 689h/689H 203v/203V Pos: standing >

< 689h/689H 203v/203V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Bay of Venan'Trut
Obvious exits: -N -W

< 689h/689H 203v/203V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Bay of Venan'Trut
Obvious exits: -N -W

< 689h/689H 203v/203V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Bay of Venan'Trut
Obvious exits: -N -W
The Clipper <-- Sea Lion --> floats here.

< 689h/689H 203v/203V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Bay of Venan'Trut
Obvious exits: -N -W
The Clipper <-- Sea Lion --> floats here.

< 689h/689H 203v/203V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W

< 689h/689H 202v/203V Pos: standing >
Looks like an exit.
You extend your sights eastward.
On the Merchant Dock
Obvious exits: -N -E -W
The Ketch Salty Sailor floats here.
The Galleon The Pokmobile  floats here.
The Galleon  Yellow Submarine floats here.
The Galleon Ubaten floats here.
The Galleon Hei Zhen Zhu floats here.
Xen Legionary of The Empire (Dwarf)(medium) stands here.(Gold Aura)
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 689h/689H 202v/203V Pos: standing >

< 689h/689H 202v/203V Pos: standing >
Looks like an exit.
You extend your sights eastward.
On the Merchant Dock
Obvious exits: -N -E -W
The Ketch Salty Sailor floats here.
The Galleon The Pokmobile  floats here.
The Galleon  Yellow Submarine floats here.
The Galleon Ubaten floats here.
The Galleon Hei Zhen Zhu floats here.
Xen Legionary of The Empire (Dwarf)(medium) stands here.(Gold Aura)
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 689h/689H 202v/203V Pos: standing >
Looks like an exit.
You extend your sights eastward.
On the Merchant Dock
Obvious exits: -N -E -W
The Clipper <-- Sea Lion --> floats here.
The Ketch Salty Sailor floats here.
The Galleon The Pokmobile  floats here.
The Galleon  Yellow Submarine floats here.
The Galleon Ubaten floats here.
The Galleon Hei Zhen Zhu floats here.
Xen Legionary of The Empire (Dwarf)(medium) stands here.(Gold Aura)
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 689h/689H 203v/203V Pos: standing >

< 689h/689H 203v/203V Pos: standing >
Looks like an exit.
You extend your sights eastward.
On the Merchant Dock
Obvious exits: -N -E -W
The Clipper <-- Sea Lion --> floats here.
The Ketch Salty Sailor floats here.
The Galleon The Pokmobile  floats here.
The Galleon  Yellow Submarine floats here.
The Galleon Ubaten floats here.
The Galleon Hei Zhen Zhu floats here.
An Orc (medium) stands here.(Red Aura)
Xen Legionary of The Empire (Dwarf)(medium) stands here.(Gold Aura)
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 689h/689H 203v/203V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Clipper <-- Sea Lion --> floats here.
The Ketch Salty Sailor floats here.
The Galleon The Pokmobile  floats here.
The Galleon  Yellow Submarine floats here.
The Galleon Ubaten floats here.
The Galleon Hei Zhen Zhu floats here.
Xen Legionary of The Empire (Dwarf)(medium) stands here.(Gold Aura)
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 689h/689H 202v/203V Pos: standing >
You failed.

< 689h/689H 202v/203V Pos: standing >
You failed.

< 689h/689H 202v/203V Pos: standing >
Xen boards the Clipper <-- Sea Lion -->.
You failed.

< 689h/689H 202v/203V Pos: standing >
You failed.

< 689h/689H 202v/203V Pos: standing >
You board the Clipper <-- Sea Lion -->.
Aboard the Clipper <-- Sea Lion -->
Obvious exits: -N

< 689h/689H 202v/203V Pos: standing >
Aboard the Clipper <-- Sea Lion -->
Obvious exits: -N -S
Xen Legionary of The Empire (Dwarf)(medium) stands here.(Gold Aura)

< 689h/689H 201v/203V Pos: standing >
On the Bridge of the Clipper <-- Sea Lion -->
Obvious exits: -N -S
An Orc (medium) stands here.(Red Aura)

< 689h/689H 200v/203V Pos: standing >
Xen enters from the south.

< 689h/689H 200v/203V Pos: standing >
You start chanting...
You snap into visibility.

< 689h/689H 201v/203V Pos: standing >
You complete your spell...
[Damage: 64 ] A huge shower of arcing electricity engulfs an Orc.
You dodge an Orc's vicious attack.

< 689h/689H 203v/203V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 You miss an Orc.
You miss an Orc.
You snap into visibility.

< 689h/689H 203v/203V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 Xen suddenly attacks an Orc!
Xen misses an Orc.
You start chanting...
You snap into visibility.

< 689h/689H 203v/203V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 The crew finishes raising the anchor.

< 689h/689H 203v/203V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 You snap into visibility.
[Damage: 36 ] Electrical arcs continue to blacken and pincushion an Orc.

< 689h/689H 203v/203V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 Casting: electrical execution 

< 689h/689H 203v/203V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 You snap into visibility.
You complete your spell...
[Damage: 59 ] A huge shower of arcing electricity engulfs an Orc.

< 689h/689H 203v/203V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
 You start chanting...
You snap into visibility.

< 689h/689H 203v/203V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
 [Damage: 10 ] Electrical arcs continue to blacken and pincushion an Orc.

< 689h/689H 203v/203V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
 You snap into visibility.
[Damage: 36 ] Electrical arcs continue to blacken and pincushion an Orc.

< 689h/689H 203v/203V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP:  awful >
 You snap into visibility.
Casting: electrical execution 
You dodge an Orc's vicious attack.
You snap into visibility.

< 689h/689H 203v/203V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP:  awful >
 You snap into visibility.
You complete your spell...
[Damage: 29 ] The shower of arcing electricity was more than an Orc could handle.
An Orc's icy clay shield from the Great Realm of Duris exploded spreading charges of electrical energy!
An Orc's some brutal limestone talons from the Ship Yards exploded spreading charges of electrical energy!
An Orc is dead! R.I.P.
You receive your share of experience.