The death of [25 Sorcerer] Jarenth (Drow Elf)

in A Mess Hall

from the perspective of [25 Sorcerer] Jarenth (Drow Elf)

<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a soft skin cloak
<worn on back>       a large leather backpack
<worn about waist>   an elfskin belt
<primary weapon>     a barbed scimitar [poor]
<worn on legs>       some ashen leather pants from Mazzolin
<worn on feet>       a pair of tight black slippers


< 142h/142H 118v/120V Pos: standing >
A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -South
The corpse of a patrolling Mazzolin guard is lying here.
A drow walks here with a blue longsword and armor.

< 142h/142H 117v/120V Pos: standing >
   This drow has been given the dull task of protecting the hallways of
Mazzolin. He seems very serious about this his charge and is obviously
not someone to be trifled with.
A patrolling Mazzolin guard appears to be Drow Elf and is in excellent condition.
He's medium in size.

<worn about body>    some blue platemail [superior]
<primary weapon>     a blue longsword [poor]

< 142h/142H 120v/120V Pos: standing >
You start chanting...

< 142h/142H 120v/120V Pos: standing >
You complete your spell...
[Damage: 55 ] You get a good hold of the shocked a patrolling Mazzolin guard.
You dodge a patrolling Mazzolin guard's vicious attack.
A patrolling Mazzolin guard misses you with his clumsy kick at your chest.

< 142h/142H 120v/120V Pos: standing >
< T: Jarenth TP: sta TC:excellent E: drow sta EP:  small wounds >
 You start chanting...

< 142h/142H 120v/120V Pos: standing >
< T: Jarenth TP: sta TC:excellent E: drow sta EP:  small wounds >
 Casting: shocking grasp *

< 142h/142H 120v/120V Pos: standing >
< T: Jarenth TP: sta TC:excellent E: drow sta EP:  small wounds >
 You complete your spell...
Your spell flows around a patrolling Mazzolin guard, leaving him unharmed!

< 142h/142H 120v/120V Pos: standing >
< T: Jarenth TP: sta TC:excellent E: drow sta EP:  small wounds >
 A patrolling Mazzolin guard misses you.

< 142h/142H 120v/120V Pos: standing >
< T: Jarenth TP: sta TC:excellent E: drow sta EP:  small wounds >
 You start chanting...

< 142h/142H 120v/120V Pos: standing >
< T: Jarenth TP: sta TC:excellent E: drow sta EP:  small wounds >
 You complete your spell...
[Damage: 35 ] You get a good hold of the shocked a patrolling Mazzolin guard.

< 142h/142H 120v/120V Pos: standing >
< T: Jarenth TP: sta TC:excellent E: drow sta EP:  few wounds >
 You start chanting...

< 142h/142H 120v/120V Pos: standing >
< T: Jarenth TP: sta TC:excellent E: drow sta EP:  few wounds >
 You dodge a patrolling Mazzolin guard's vicious attack.
You dodge a patrolling Mazzolin guard's feeble leg sweep.

< 142h/142H 120v/120V Pos: standing >
< T: Jarenth TP: sta TC:excellent E: drow sta EP:  few wounds >
 You complete your spell...
[Damage: 37 ] You get a good hold of the shocked a patrolling Mazzolin guard.

< 142h/142H 120v/120V Pos: standing >
< T: Jarenth TP: sta TC:excellent E: drow sta EP:  few wounds >
 A patrolling Mazzolin guard dodges your futile attack.

< 142h/142H 120v/120V Pos: standing >
< T: Jarenth TP: sta TC:excellent E: drow sta EP:  few wounds >
 You start chanting...

< 142h/142H 120v/120V Pos: standing >
< T: Jarenth TP: sta TC:excellent E: drow sta EP:  few wounds >
 You complete your spell...
[Damage: 28 ] You get a good hold of the shocked a patrolling Mazzolin guard.

< 142h/142H 120v/120V Pos: standing >
< T: Jarenth TP: sta TC:excellent E: drow sta EP:  few wounds >
 You dodge a patrolling Mazzolin guard's vicious attack.

< 142h/142H 120v/120V Pos: standing >
< T: Jarenth TP: sta TC:excellent E: drow sta EP:  few wounds >
 You start chanting...

< 142h/142H 120v/120V Pos: standing >
< T: Jarenth TP: sta TC:excellent E: drow sta EP:  few wounds >
 You complete your spell...
[Damage: 28 ] You get a good hold of the shocked a patrolling Mazzolin guard.
A patrolling Mazzolin guard parries your futile lunge at him.

< 142h/142H 120v/120V Pos: standing >
< T: Jarenth TP: sta TC:excellent E: drow sta EP:  nasty wounds >
 You start chanting...

< 142h/142H 120v/120V Pos: standing >
< T: Jarenth TP: sta TC:excellent E: drow sta EP:  nasty wounds >
 You dodge a patrolling Mazzolin guard's vicious attack.
You dodge a patrolling Mazzolin guard's vicious attack.
You dodge a bash from a patrolling Mazzolin guard, who loses his balance and falls.

< 142h/142H 120v/120V Pos: standing >
< T: Jarenth TP: sta TC:excellent E: drow kne EP:  nasty wounds >
 Casting: shocking grasp *

< 142h/142H 120v/120V Pos: standing >
< T: Jarenth TP: sta TC:excellent E: drow kne EP:  nasty wounds >
 You complete your spell...
[Damage: 79 ] You get a good hold of the shocked a patrolling Mazzolin guard.

< 142h/142H 120v/120V Pos: standing >
< T: Jarenth TP: sta TC:excellent E: drow kne EP: pretty hurt >
 You miss a patrolling Mazzolin guard.

< 142h/142H 120v/120V Pos: standing >
< T: Jarenth TP: sta TC:excellent E: drow kne EP: pretty hurt >
 You don't have that spell memorized.

< 142h/142H 120v/120V Pos: standing >
< T: Jarenth TP: sta TC:excellent E: drow kne EP: pretty hurt >
 You start chanting...

< 142h/142H 120v/120V Pos: standing >
< T: Jarenth TP: sta TC:excellent E: drow kne EP: pretty hurt >
 You complete your spell...
[Damage: 38 ] Your blast of cold strikes a patrolling Mazzolin guard dead on, who shudders from the pain.
The chilling cold causes a patrolling Mazzolin guard to stammer, apparently weakened.

< 142h/142H 120v/120V Pos: standing >
< T: Jarenth TP: sta TC:excellent E: drow kne EP:  awful >
 You start chanting...

< 142h/142H 120v/120V Pos: standing >
< T: Jarenth TP: sta TC:excellent E: drow kne EP:  awful >
 A patrolling Mazzolin guard rises to his feet.

< 142h/142H 120v/120V Pos: standing >
< T: Jarenth TP: sta TC:excellent E: drow sta EP:  awful >
 You complete your spell...
Your spell flows around a patrolling Mazzolin guard, leaving him unharmed!
A patrolling Mazzolin guard dodges your futile attack.

< 142h/142H 120v/120V Pos: standing >
< T: Jarenth TP: sta TC:excellent E: drow sta EP:  awful >
 You dodge a patrolling Mazzolin guard's vicious attack.
A patrolling Mazzolin guard misses you.
A patrolling Mazzolin guard misses you with his clumsy kick at your chest.

< 142h/142H 120v/120V Pos: standing >
< T: Jarenth TP: sta TC:excellent E: drow sta EP:  awful >
 You start chanting...

< 142h/142H 120v/120V Pos: standing >
< T: Jarenth TP: sta TC:excellent E: drow sta EP:  awful >
 Casting: cone of cold *

< 142h/142H 120v/120V Pos: standing >
< T: Jarenth TP: sta TC:excellent E: drow sta EP:  awful >
 Casting: cone of cold 

< 142h/142H 120v/120V Pos: standing >
< T: Jarenth TP: sta TC:excellent E: drow sta EP:  awful >
 You complete your spell...
[Damage: 41 ] Your blast of cold strikes a patrolling Mazzolin guard dead on, who shudders from the pain.
A patrolling Mazzolin guard is stunned!

< 142h/142H 120v/120V Pos: standing >
< T: Jarenth TP: sta TC:excellent E: drow sta EP:  awful >
 A patrolling Mazzolin guard parries your futile lunge at him.

< 142h/142H 120v/120V Pos: standing >
< T: Jarenth TP: sta TC:excellent E: drow sta EP:  awful >
 You dodge a patrolling Mazzolin guard's vicious attack.

< 142h/142H 120v/120V Pos: standing >
< T: Jarenth TP: sta TC:excellent E: drow sta EP:  awful >
 You start chanting...

< 142h/142H 120v/120V Pos: standing >
< T: Jarenth TP: sta TC:excellent E: drow sta EP:  awful >
 You complete your spell...
Your spell flows around a patrolling Mazzolin guard, leaving him unharmed!
[Damage: 10 ] The magic missile tears away the remaining life of a patrolling Mazzolin guard.
A patrolling Mazzolin guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a patrolling Mazzolin guard dies in agony.

< 142h/142H 120v/120V Pos: standing >
You get a small pile of coins from the corpse of a patrolling Mazzolin guard.
There were: 1 platinum coin, 5 gold coins, 12 silver coins, 18 copper coins. 

< 142h/142H 120v/120V Pos: standing >
A Lavish Hallway
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
[2] The corpse of a patrolling Mazzolin guard is lying here.

< 142h/142H 120v/120V Pos: standing >
A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -South -West 
The corpse of a patrolling Mazzolin guard is lying here.

< 142h/142H 119v/120V Pos: standing >
You sit down.

< 142h/142H 119v/120V Pos: sitting >
You wiggle to find the most comfortable position.

< 142h/142H 119v/120V Pos: sitting >
You stop using a large leather backpack.

< 142h/142H 119v/120V Pos: sitting >
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.

< 142h/142H 119v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle)  2 - cone of cold
( 4th circle)  5 - lightning bolt
               1 - dispel magic
( 2nd circle)  7 - chill touch
( 1st circle)  7 - magic missile

And you are currently memorizing the following spells:
   12 seconds:  ( 3rd) shocking grasp
   25 seconds:  ( 3rd) shocking grasp
   37 seconds:  ( 3rd) shocking grasp
   50 seconds:  ( 3rd) shocking grasp
   62 seconds:  ( 3rd) shocking grasp
   75 seconds:  ( 3rd) shocking grasp
   87 seconds:  ( 3rd) shocking grasp
  103 seconds:  ( 5th) cone of cold
  120 seconds:  ( 5th) cone of cold
  136 seconds:  ( 5th) cone of cold
  143 seconds:  ( 1st) magic missile

You can memorize no more spells.
You continue your study.

< 142h/142H 120v/120V Pos: sitting >
You start meditating...

< 142h/142H 120v/120V Pos: sitting >
Saving Jarenth.

< 142h/142H 120v/120V Pos: sitting >
You have gained some progress, but still have a ways to go yet towards your next level.

< 142h/142H 120v/120V Pos: sitting >
Cone of Cold
=========================================
* Area of effect: <victim> | <victim> <direction>
* Aggressive:     Yes
* Cumulative:     No
* Duration:       Instantaneous
* Type of spell:  Cold

"Cone of Cold" causes a huge cone of icy cold air to issue forth, freezing
the intended victim.

< 142h/142H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 142h/142H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 142h/142H 120v/120V Pos: sitting >
Lightning Bolt
=========================================
* Area of effect: <victim> | <victim> <direction>
* Aggressive:     Yes
* Cumulative:     No
* Duration:       Instantaneous
* Type of spell:  Electric

This spell causes a huge bolt of lightning to streak from the caster"s
outstretched palm, striking the victim for considerable damage.

==See also==
Chain Lightning, druid, sorcerer, conjurer

< 142h/142H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 142h/142H 120v/120V Pos: sitting >
Shocking Grasp
=========================================
* Area of effect: <victim>
* Aggressive:     Yes
* Cumulative:     No
* Duration:       Instantaneous
* Type of spell:  Electric

This spell causes a electrical charge to blast from the caster's finger tips, striking the victim for considerable damage.

==See also==
sorcerer, conjurer, spells

< 142h/142H 120v/120V Pos: sitting >
You are already meditating.

< 142h/142H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 142h/142H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 142h/142H 120v/120V Pos: sitting >

< 142h/142H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 142h/142H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 142h/142H 120v/120V Pos: sitting >
You have finished memorizing cone of cold.

< 142h/142H 120v/120V Pos: sitting >
You have finished memorizing cone of cold.

< 142h/142H 120v/120V Pos: sitting >
You have finished memorizing cone of cold.

< 142h/142H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 142h/142H 120v/120V Pos: sitting >
You clamber to your feet.

< 142h/142H 120v/120V Pos: standing >
You put 2 book(s) into a large leather backpack.

< 142h/142H 120v/120V Pos: standing >
You strap a large leather backpack on your back.

< 142h/142H 120v/120V Pos: standing >
Autosaving...

< 142h/142H 120v/120V Pos: standing >

< 142h/142H 120v/120V Pos: standing >
A Lavish Hallway
Obvious exits: -North -South -West 
The corpse of a patrolling Mazzolin guard is lying here.

< 142h/142H 120v/120V Pos: standing >
A Common Temple
   Rows of pews circle a low flat altar in the middle of the room. It is here
where the warriors of Mazzolin pray to their goddess, the demon queen of
spiders. The walls are extremely dark and pastel reflecting no light.
Obvious exits: -East 

< 142h/142H 119v/120V Pos: standing >
A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -South -West 
The corpse of a patrolling Mazzolin guard is lying here.

< 142h/142H 118v/120V Pos: standing >
A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -South
[3] The corpse of a patrolling Mazzolin guard is lying here.

< 142h/142H 117v/120V Pos: standing >
A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -South -West 

< 142h/142H 117v/120V Pos: standing >
A Communal Privy
   This room reeks, as it should. There are eight holes cut in a bench on
the far side of the room and thinly sliced mushroom stalks next to each hole.
Modesty is not a concern for the warriors of Mazzolin. Pirging their hearty
meals is however.
Obvious exits: -East 

< 142h/142H 116v/120V Pos: standing >
A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -South -West 

< 142h/142H 116v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 142h/142H 116v/120V Pos: standing >
A Communal Privy
   This room reeks, as it should. There are eight holes cut in a bench on
the far side of the room and thinly sliced mushroom stalks next to each hole.
Modesty is not a concern for the warriors of Mazzolin. Pirging their hearty
meals is however.
Obvious exits: -East 

< 142h/142H 116v/120V Pos: standing >
A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -South -West 

< 142h/142H 116v/120V Pos: standing >
A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -South
[3] The corpse of a patrolling Mazzolin guard is lying here.

< 142h/142H 116v/120V Pos: standing >
A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -South -West 
The corpse of a patrolling Mazzolin guard is lying here.

< 142h/142H 116v/120V Pos: standing >
A Common Temple
   Rows of pews circle a low flat altar in the middle of the room. It is here
where the warriors of Mazzolin pray to their goddess, the demon queen of
spiders. The walls are extremely dark and pastel reflecting no light.
Obvious exits: -East 

< 142h/142H 116v/120V Pos: standing >
A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -South -West 
The corpse of a patrolling Mazzolin guard is lying here.

< 142h/142H 116v/120V Pos: standing >
A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -South
[2] The corpse of a patrolling Mazzolin guard is lying here.

< 142h/142H 115v/120V Pos: standing >
A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground. A small grate has been cut in
the floor.
Obvious exits: -North -South -West  -Down #

< 142h/142H 115v/120V Pos: standing >
A Mess Hall
   Benches and tables are arranged in lines across this room where the
warriors of Mazzolin feed. Illithid skulls line the walls of the room
and it is easy to imagine the feasts upon the carcasses of the slain
illithid that occured here.
Obvious exits: -East 

< 142h/142H 115v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 142h/142H 116v/120V Pos: standing >
A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground. A small grate has been cut in
the floor.
Obvious exits: -North -South -West  -Down #

< 142h/142H 116v/120V Pos: standing >
A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -West 

< 142h/142H 116v/120V Pos: standing >
A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -East  -West 

< 142h/142H 116v/120V Pos: standing >
Before a Great Stairway
   The hall ends abruptly here in a graceful stairway leading upward to the
south. Some finished hallways also lead off to the east and west from here.
The stairway is coted with a rich crimson rotheskin rug, and the hallways
are left bare to demostrate the high polish of their basalt floors.
Obvious exits: -East  -South -West  -Up   
A drow walks here with a blue longsword and armor.

< 142h/142H 115v/120V Pos: standing >
   This drow has been given the dull task of protecting the hallways of
Mazzolin. He seems very serious about this his charge and is obviously
not someone to be trifled with.
A patrolling Mazzolin guard appears to be Drow Elf and is in excellent condition.
He's medium in size.
He seems to be moving much faster than normal..

<worn about body>    some blue platemail [superior]

< 142h/142H 119v/120V Pos: standing >
A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -East  -West 

< 142h/142H 119v/120V Pos: standing >
A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East 
The corpse of a patrolling Mazzolin guard is lying here.

< 142h/142H 118v/120V Pos: standing >
A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East  -South -West 
The corpse of a patrolling Mazzolin guard is lying here.

< 142h/142H 118v/120V Pos: standing >
A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East  -South -West 

< 142h/142H 118v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 142h/142H 120v/120V Pos: standing >
A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East  -South -West 
[2] The corpse of a patrolling Mazzolin guard is lying here.

< 142h/142H 119v/120V Pos: standing >
A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East  -South -West 

< 142h/142H 118v/120V Pos: standing >
A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East  -South -West 
[2] The corpse of a patrolling Mazzolin guard is lying here.

< 142h/142H 117v/120V Pos: standing >
A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East  -South -West 

< 142h/142H 117v/120V Pos: standing >
A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East  -South -West 
The corpse of a patrolling Mazzolin guard is lying here.

< 142h/142H 117v/120V Pos: standing >
A Barracks
   This room is very plain save the four cots in it, one along each wall
respctively. This is where the soldiers of Mazzolin make their bed and
spend their few leisure hours together. The hallway passes by the open
doorway.
Obvious exits: -West 
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.

< 142h/142H 117v/120V Pos: standing >
A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East  -South -West 
The corpse of a patrolling Mazzolin guard is lying here.

< 142h/142H 117v/120V Pos: standing >
A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East 
The corpse of a patrolling Mazzolin guard is lying here.

< 142h/142H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 142h/142H 117v/120V Pos: standing >
A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -East  -West 

< 142h/142H 117v/120V Pos: standing >
Before a Great Stairway
   The hall ends abruptly here in a graceful stairway leading upward to the
south. Some finished hallways also lead off to the east and west from here.
The stairway is coted with a rich crimson rotheskin rug, and the hallways
are left bare to demostrate the high polish of their basalt floors.
Obvious exits: -East  -South -West  -Up   
A drow walks here with a blue longsword and armor.

< 142h/142H 117v/120V Pos: standing >
A Long Polished Basalt Hallway
   This hallway has a plished basalt floor and walls with a rough cavernous
ceiling rising high overhead. There are numerous trappings and paintings on
the wall each depicting a different scene in the conquest of the drow of
Mazzolin over the illithids of Izaraka.
Obvious exits: -North -South

< 142h/142H 118v/120V Pos: standing >
A Long Polished Basalt Hallway
   This hallway has a plished basalt floor and walls with a rough cavernous
ceiling rising high overhead. There are numerous trappings and paintings on
the wall each depicting a different scene in the conquest of the drow of
Mazzolin over the illithids of Izaraka.
Obvious exits: -North -South
A drow walks here with a blue longsword and armor.

< 142h/142H 118v/120V Pos: standing >
   This drow has been given the dull task of protecting the hallways of
Mazzolin. He seems very serious about this his charge and is obviously
not someone to be trifled with.
A patrolling Mazzolin guard appears to be Drow Elf and is in excellent condition.
He's medium in size.
He seems to be moving much faster than normal..

<worn about body>    some blue platemail
<primary weapon>     a blue longsword [poor]

< 142h/142H 120v/120V Pos: standing >
A Long Polished Basalt Hallway
Obvious exits: -North -South
A drow walks here with a blue longsword and armor.

< 142h/142H 120v/120V Pos: standing >
You quickly scan the area.
A patrolling Mazzolin guard who is not far off to your north.
A patrolling Mazzolin guard who is close by to your south.
A patrolling Mazzolin guard who is not far off to your south.
A drow golem who is not far off to your south.
A drow golem who is not far off to your south.
A drow golem who is not far off to your south.
A drow golem who is not far off to your south.
A drow golem who is not far off to your south.
A drow golem who is not far off to your south.
A drow golem who is not far off to your south.
A drow golem who is not far off to your south.

< 142h/142H 120v/120V Pos: standing >
A patrolling Mazzolin guard leaves north.

< 142h/142H 120v/120V Pos: standing >
A Long Polished Basalt Hallway
   This hallway has a plished basalt floor and walls with a rough cavernous
ceiling rising high overhead. There are numerous trappings and paintings on
the wall each depicting a different scene in the conquest of the drow of
Mazzolin over the illithids of Izaraka.
Obvious exits: -North -South
A drow walks here with a blue longsword and armor.

< 142h/142H 119v/120V Pos: standing >
   This drow has been given the dull task of protecting the hallways of
Mazzolin. He seems very serious about this his charge and is obviously
not someone to be trifled with.
A patrolling Mazzolin guard appears to be Drow Elf and is in excellent condition.
He's medium in size.

<worn about body>    some blue platemail [poor]
<primary weapon>     a blue longsword [poor]

< 142h/142H 119v/120V Pos: standing >
A Long Polished Basalt Hallway
Obvious exits: -North -South
A drow walks here with a blue longsword and armor.

< 142h/142H 119v/120V Pos: standing >
You feel heavier and stop levitating.
A Hall of Golems
   This most unusual hall is lined with eight strong and tall golems that are
fashioned after mighty drow warriors. The baslat here has been polished to a
high gloss to allow the reflections of the mighty warriors to glint
flawlessly off the floor.
Obvious exits: -North -South
A drow walks here with a blue longsword and armor.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.

< 142h/142H 118v/120V Pos: standing >
A drow golem starts casting a spell called 'baladors protection'.

< 142h/142H 118v/120V Pos: standing >
A Long Polished Basalt Hallway
   This hallway has a plished basalt floor and walls with a rough cavernous
ceiling rising high overhead. There are numerous trappings and paintings on
the wall each depicting a different scene in the conquest of the drow of
Mazzolin over the illithids of Izaraka.
Obvious exits: -North -South
A drow walks here with a blue longsword and armor.

< 142h/142H 118v/120V Pos: standing >
A Long Polished Basalt Hallway
Obvious exits: -North -South
A drow walks here with a blue longsword and armor.

< 142h/142H 120v/120V Pos: standing >
A Long Polished Basalt Hallway
   This hallway has a plished basalt floor and walls with a rough cavernous
ceiling rising high overhead. There are numerous trappings and paintings on
the wall each depicting a different scene in the conquest of the drow of
Mazzolin over the illithids of Izaraka.
Obvious exits: -North -South

< 142h/142H 119v/120V Pos: standing >
A Long Polished Basalt Hallway
   This hallway has a plished basalt floor and walls with a rough cavernous
ceiling rising high overhead. There are numerous trappings and paintings on
the wall each depicting a different scene in the conquest of the drow of
Mazzolin over the illithids of Izaraka.
Obvious exits: -North -South
A drow walks here with a blue longsword and armor.

< 142h/142H 118v/120V Pos: standing >
A Long Polished Basalt Hallway
Obvious exits: -North -South
A drow walks here with a blue longsword and armor.

< 142h/142H 120v/120V Pos: standing >
A Long Polished Basalt Hallway
   This hallway has a plished basalt floor and walls with a rough cavernous
ceiling rising high overhead. There are numerous trappings and paintings on
the wall each depicting a different scene in the conquest of the drow of
Mazzolin over the illithids of Izaraka.
Obvious exits: -North -South

< 142h/142H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 142h/142H 119v/120V Pos: standing >
A Long Polished Basalt Hallway
   This hallway has a plished basalt floor and walls with a rough cavernous
ceiling rising high overhead. There are numerous trappings and paintings on
the wall each depicting a different scene in the conquest of the drow of
Mazzolin over the illithids of Izaraka.
Obvious exits: -North -South
A drow walks here with a blue longsword and armor.

< 142h/142H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 142h/142H 118v/120V Pos: standing >
Before a Great Stairway
   The hall ends abruptly here in a graceful stairway leading upward to the
south. Some finished hallways also lead off to the east and west from here.
The stairway is coted with a rich crimson rotheskin rug, and the hallways
are left bare to demostrate the high polish of their basalt floors.
Obvious exits: -East  -South -West  -Up   
A drow walks here with a blue longsword and armor.

< 142h/142H 118v/120V Pos: standing >
A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -East  -West 

< 142h/142H 117v/120V Pos: standing >
A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -West 

< 142h/142H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 142h/142H 118v/120V Pos: standing >
A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground. A small grate has been cut in
the floor.
Obvious exits: -North -South -West  -Down #

< 142h/142H 118v/120V Pos: standing >
A Mess Hall
   Benches and tables are arranged in lines across this room where the
warriors of Mazzolin feed. Illithid skulls line the walls of the room
and it is easy to imagine the feasts upon the carcasses of the slain
illithid that occured here.
Obvious exits: -East 

< 142h/142H 119v/120V Pos: standing >
You start setting up camp...

< 142h/142H 119v/120V Pos: standing >

< 142h/142H 120v/120V Pos: standing >
Pardon?

< 142h/142H 120v/120V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 142h/142H 120v/120V Pos: standing >
Someone shrugs helplessly.

< 142h/142H 120v/120V Pos: standing >
A Grey Elf snaps into visibility.
A Grey Elf's leap knocks into you, sending you slightly off balance...

< 142h/142H 120v/120V Pos: sitting >
< T: Jarenth TP: sit TC:excellent E: A Grey Elf sta EP: excellent >
 A Grey Elf snaps into visibility.
A Grey Elf's impressive slash strikes you hard.
A Grey Elf's impressive slash strikes you hard.
A Grey Elf's impressive slash strikes you very hard.
A Grey Elf's impressive slash strikes you very hard.
A Grey Elf's impressive slash strikes you very hard.
A Grey Elf's powerful slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A Grey Elf's impressive slash seriously wounds you.

< 30h/142H 120v/120V Pos: sitting >
< T: Jarenth TP: sit TC:pretty hurt E: A Grey Elf sta EP: excellent >
 Someone parries your futile lunge at him.
A Grey Elf snaps into visibility.

< 30h/142H 120v/120V Pos: sitting >
< T: Jarenth TP: sit TC:pretty hurt E: A Grey Elf sta EP: excellent >
 A Grey Elf snaps into visibility.
A Grey Elf's slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!
You wish that your wounds would stop BLEEDING so much!
Your soft skin cloak was damaged from the massive blow!
Your upper body is disconnected from your legs as a Grey Elf slashes you.
Your beautiful iron heater shield was completely destroyed by the massive blow!
Your pitted bone torque was completely destroyed by the massive blow!
Your unique limestone signet from the Bugger Caves was completely destroyed by the massive blow!