<worn as a badge> a cobra skull badge
<worn on head> Khildarak's battle helmet
<worn on eyes> a set of metal eye protectors
<worn in ear> a flaming earring
<worn in ear> an earring of congealed blood [89%]
<worn on face> a black mask covered in flames
<worn around neck> a spiked soulstone collar [poor]
<worn around neck> a slaadi necklace of Chaos (glowing)
<worn on body> the barbed mail of the battlerager king (humming)
<worn about body> the mantle of the warchief [poor] [89%]
<worn as quiver> a faded dragonscale quiver [poor]
<worn about waist> the woven entrails of an unfortunate soul of endurance
<worn on belt buckle>a blood dagger of Tezcatlipoca [poor]
<worn on arms> two marbled coiling serpents [superior]
<worn around wrist> the bracer of the whirlwinds (glowing) (humming) [70%]
<worn around wrist> a spiked zanthium bracer [superior]
<worn on hands> some spiked zanthium gloves
<worn on finger> a ring of invisibility of agility
<worn on finger> a black skull-shaped ring
<primary weapon> a gladius called 'Backstabber' (glowing)[216h 46m 59s]
<secondary weapon> the Soulsword (humming)
<worn on legs> some skull knee guards lined with feathers [superior]
<worn on feet> the mage boots of the maelstrom
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.
< 991h/991H 179v/182V Pos: standing >
< 991h/991H 180v/182V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -North -East -West -Down #
A small collar collects among the rubble on the ground.
*Wash Nameless (Drow Elf)(medium) stands in mid-air here.
Running about town, this female orc is restocking her low supplies.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.
< 991h/991H 181v/182V Pos: standing >
A female orc leaves east.
< 991h/991H 182v/182V Pos: standing >
< 991h/991H 182v/182V Pos: standing >
< 991h/991H 182v/182V Pos: standing >
Ok.
< 991h/991H 182v/182V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...
Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above. These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
The corpse of a baby orc is lying here.
An orcish elite searches the area here for any signs of problems.
< 991h/991H 181v/182V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your south.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
A young orc sentinel who is close by above you.
A young orc sentinel who is close by above you.
An umber hulk who is close by above you.
< 991h/991H 181v/182V Pos: standing >
You quickly scan the area.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
A young orc sentinel who is close by above you.
A young orc sentinel who is close by above you.
A young orc sentinel who is close by above you.
An umber hulk who is close by above you.
< 991h/991H 181v/182V Pos: standing >
Nearing the Shady Grove
The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
Crawling about, this baby orc is crying loudly.
There are some tracks heading south.
< 991h/991H 180v/182V Pos: standing >
A Small Pathway
The rocky pathway continues here heading up to a large city in the near
distance. The city to the north is marked by its varying skyline of towers
and the city wall. Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites. The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
< 991h/991H 179v/182V Pos: standing >
MMM^^*^MMMM
MM*******MMMS
M*****^^^*^MMMM
****^*^^^^**MMM
***^.^^@..***MM
**.^...+..^****
*.D....+...****
...^..+....**
.^*..+.....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 991h/991H 178v/182V Pos: standing >
M*******MMM
*****^^^*^MMM
****^*^^^^**MMM
***^.^^P..***MM
**.^...@..^****
*.D....+...****
....^..+....***
..^*..+......
^^**.+.....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
Wash sneaks in from the north.
< 991h/991H 179v/182V Pos: standing >
****^^^*^MM
***^*^^^^**MM
***^.^^+..***MM
**.^...P..^****
*.D....@...****
....^..+....***
...^*..+......*
.^^**.+......
.****+*....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 991h/991H 180v/182V Pos: standing >
**^*^^^^**M
**^.^^+..***M
**.^...+..^****
*.D....P...****
....^..@....***
...^*..+......*
..^^**.+.......
^.****+*.....
**^^*+*^^.^
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 991h/991H 180v/182V Pos: standing >
*^.^^+..***
*.^...+..^***
*.D....+...****
....^..P....***
...^*..@......*
..^^**.+.......
.^.****+*......
.**^^*+*^^.^.
M**^*.^M*..
A repaired Cobblestone Path
Obvious exits: -North -East -South -West
Wash sneaks in from the north.
< 991h/991H 180v/182V Pos: standing >
.^...+..^**
.D....+...***
....^..+....***
...^*..P......*
..^^**.@.......
.^.****+*......
..**^^*+*^^.^..
.M**^*.^M*..^
++++.++**..
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 991h/991H 181v/182V Pos: standing >
D....+...**
...^..+....**
...^*..+......*
..^^**.P.......
.^.****@*......
..**^^*+*^^.^..
..M**^*.^M*..^.
.++++.++**...
PM**^*+**.M
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 991h/991H 180v/182V Pos: standing >
..^..+....*
..^*..+......
..^^**.+.......
.^.****P*......
..**^^*@*^^.^..
..M**^*.^M*..^.
+.++++.++**...^
.PM**M*+**.M.
....^M+*...
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 991h/991H 181v/182V Pos: standing >
.^*..+.....
.^^**.+......
.^.****+*......
..**^^*P*^^.^..
..M**^*@^M*..^.
+.++++.++**...^
..PM**M*+**.M..
^....M.+*....
......+^...
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
< 991h/991H 180v/182V Pos: standing >
^^**.+.....
^.****+*.....
..**^^*+*^^.^..
..M**^*P^M*..^.
+.++++.@+**...^
..PM**M*+**.M..
.^....M.+*.....
M......+^...^
......+^...
A Turning Point Marked with an Impaled Head
Obvious exits: -North -East -South -West
An old sign is posted here in the grass.
< 991h/991H 179v/182V Pos: standing >
^*.^M
++.P+**
MMM@+**
..M.+*.
...+^
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
There are some tracks heading east.
Wash sneaks in from the north.
< 991h/991H 179v/182V Pos: standing >
**^^*+*^^.^
.M**^*.^M*..^
+.++++.++**...^
..PM**^*+**.M..
.^....M@+*.....
^M......+^...^^
........+^....^
.......+.....
......M....
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West
< 991h/991H 180v/182V Pos: standing >
You quickly scan the area.
Fnoth, the orc master scoundrel who is close by to your west.
< 991h/991H 180v/182V Pos: standing >
You quickly scan the area.
You see nothing.
< 991h/991H 180v/182V Pos: standing >
You quickly scan the area.
You see nothing.
< 991h/991H 180v/182V Pos: standing >
M**^*.^M*..
.++++.++**...
..P.**^*+**.M..
.^..M.MP+*.....
^M.....@+^...^^
........+^....^
........+......
.......M.....
...........
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 991h/991H 178v/182V Pos: standing >
.M**^*.^M*.
+.++++.++**..
...P.**^*+**.M.
^.^..M.M.+*....
^^M....@P+^...^
^........+^....
^........+.....
^.......M....
...........
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
There are some tracks heading west.
< 991h/991H 177v/182V Pos: standing >
..M**^*.^M*
.+.++++.++**.
....P.**^*+**.M
.^.^..M.M.+*...
^^^M...@P.+^...
M^........+^...
^^........+....
.^.......M...
...........
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 991h/991H 176v/182V Pos: standing >
...M**^*.^M
..+.++++.++**
.....P.**^*+**.
..^.^....M.+*..
^^^^M..@P..+^..
MM^........+^..
M^^........+...
^.^.......M..
M..........
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 991h/991H 175v/182V Pos: standing >
....M**^*.^
+..+.++++.++*
......P.**^*+**
...^.^....M.+*.
.^^^^M.@P...+^.
^MM^........+^.
MM^^........+..
^^.^.......M.
^M.........
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
There are Drow Elf tracks going west.
< 991h/991H 174v/182V Pos: standing >
.....M**^*+
++..+.++++.++
.......P.**^*+*
....^.^....M.+*
..^^^^M@P....+^
^^MM^........+^
MMM^^........+.
M^^.^.......M
^^M........
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
There are some tracks heading north.
< 991h/991H 173v/182V Pos: standing >
......M**^*
+++..+.++++.+
........P.**^*+
.....^.^....M^+
...^^^^@P.....+
^^^MM^........+
.MMM^^........+
MM^^.^.......
^^^M.......
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
An immature leucrotta wanders around looking for scraps of food.
There are Troll tracks going west.
< 991h/991H 173v/182V Pos: standing >
You quickly scan the area.
A female leucrotta who is in the distance to your south.
< 991h/991H 174v/182V Pos: standing >
......**^*+
++..+.M+++.++
.......PM**^*+*
....^.^....M.+*
..^^^^P@.....+^
^^MM^........+^
MMM^^........+.
M^^.^.......M
^^M........
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
There are some tracks heading north.
< 991h/991H 175v/182V Pos: standing >
You quickly scan the area.
A mature leucrotta who is not far off to your north.
A wandering hill giant who is not far off to your north.
A Halfling who is not far off to your north.
Bardo who is not far off to your north.
Bardo who is not far off to your north.
Bardo who is not far off to your north.
A black dracolich who is almost out of sight to your north.
A green dracolich who is almost out of sight to your north.
A black dracolich who is almost out of sight to your north.
A hungry ettercap who is almost out of sight to your south.
< 991h/991H 177v/182V Pos: standing >
< 991h/991H 182v/182V Pos: standing >
.....**^^*+
.......**^*.^
+++..+.M+++.++*
.......PM**^*+*
....^.^@...M.+*
..^^^^MP.....+^
^^MM^........+^
MM^^........+
^^.^.......
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
There are Drow Elf tracks going north.
< 991h/991H 180v/182V Pos: standing >
......**^^*
........**^*+
++++..+.M+++.++
........P.**^*+
.....^.@P...M^+
...^^^^M......+
^^^MM^........+
MMM^^........
M^^.^......
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West
< 991h/991H 178v/182V Pos: standing >
.....^.****
.......**^^*+
.........**^*+^
++++..+.M+++.++
.......@P.**^*+
.....^.P....M^+
...^^^^M......+
^^MM^........
MM^^.......
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 991h/991H 176v/182V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Wash.
< 991h/991H 177v/182V Pos: standing >
Looks like an exit.
You extend your sights eastward.
....^.****+
......**^^*+*
........**^*.^M
+++..+.M+++.++*
......@P.**^*+*
....^......M.+*
..^^^^M......+^
^MM^........+
M^^........
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A mature leucrotta stands, floating here, fighting Bardo.
A wandering soul stands in mid-air here, fighting Bardo.
A mature leucrotta stands, floating here, fighting Bardo.
A wandering hill giant stands, floating here, fighting Bardo.
A Halfling (small) Legionary of The Empire stands in mid-air here, fighting Bardo.(Gold Aura)
Bardo Nameless (Drow Elf)(medium) stands in mid-air here, fighting a wandering hill giant.
An impenetrable globe of darkness floats near Bardo's head.
Bardo Nameless (Drow Elf)(medium) stands in mid-air here, fighting a Halfling.(Illusion)
There are Halfling tracks going south.
< 991h/991H 179v/182V Pos: standing >
< 991h/991H 180v/182V Pos: standing >
< 991h/991H 182v/182V Pos: standing >
....^.****+
......**^^*+*
........**^*.^^
+++..+M++++.++*
......P@.**^*+*
....^......M.+*
..^^^^M......+^
^MM^........+
M^^........
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a Drow Elf is lying here.
A mature male leucrotta sniffs the air in search of prey.
A wandering orcish soul, flying about here, is searching for a new victim.
A mature male leucrotta sniffs the air in search of prey.
A large humanoid creature at least twelve feet in height is roaming about here.
A Halfling (small) Legionary of The Empire stands in mid-air here.(Gold Aura)
There are some tracks heading east.
< 991h/991H 180v/182V Pos: standing >
Backstab who?
< 991h/991H 180v/182V Pos: standing >
.....^.****
.......**^^*+
.........**^*+^
++++..+M++++.++
.......@P.**^*+
.....^......M^+
...^^^^M......+
^^MM^........
MM^^.......
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
There are some tracks heading north.
< 991h/991H 178v/182V Pos: standing >
......^.***
........**^^*
..........**^*+
+++++..+M++++.+
.......@PM.**^*
......^......M^
....^^^^M......
^^^MM^.......
MMM^^......
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 991h/991H 177v/182V Pos: standing >
< 991h/991H 182v/182V Pos: standing >
.....^.****
.......**^^*+
.........**^*+^
++++..+M++++.++
.......@M.**^*+
.....^......M^+
...^^^^M......+
^^MM^........
MM^^.......
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
*Wash Nameless (Drow Elf)(medium) stands in mid-air here.
There are some tracks heading east.
There are some tracks heading west.
There are some tracks heading west.
There are some tracks heading north.
< 991h/991H 180v/182V Pos: standing >
Bodyslam who?
< 991h/991H 180v/182V Pos: standing >
....^.****+
......**^^*+*
........**^*.^^
+++..+M++++.++*
.......@.**^*+*
....^......M.+*
..^^^^M......+^
^MM^........+
M^^........
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a Drow Elf is lying here.
*Wash Nameless (Drow Elf)(medium) stands in mid-air here.
A mature male leucrotta sniffs the air in search of prey.
A wandering orcish soul, flying about here, is searching for a new victim.
A mature leucrotta crouches, floating here, fighting a Halfling.
A wandering hill giant stands, floating here, fighting a Halfling.
A Halfling (small) Legionary of The Empire stands in mid-air here, fighting a mature leucrotta.(Gold Aura)
There are Drow Elf tracks going east.
There are Troll tracks going east.
< 991h/991H 178v/182V Pos: standing >
You mindlessly slam him with your mass!
[Damage: 6 ]
< 991h/991H 148v/182V Pos: standing >
< T: male TP: kne TC: few wounds E: A Halfling ass EP: few scratches >
A Halfling's impressive pierce strikes a mature leucrotta very hard.
A Halfling's pierce strikes a mature leucrotta very hard.
A Halfling's pierce strikes a mature leucrotta very hard.
< 991h/991H 149v/182V Pos: standing >
< T: male TP: kne TC: nasty wounds E: A Halfling ass EP: few scratches >
Wash starts casting an offensive spell.
Wash snaps into visibility.
< 991h/991H 149v/182V Pos: standing >
< T: male TP: kne TC: nasty wounds E: A Halfling ass EP: few scratches >
[Damage: 18 ] Your impressive pierce strikes a Halfling.
[Damage: 16 ] Your impressive slash strikes a Halfling.
[Damage: 19 ] Your impressive pierce strikes a Halfling.
[Damage: 17 ] Your pierce strikes a Halfling.
< 991h/991H 149v/182V Pos: standing >
< T: male TP: kne TC: nasty wounds E: A Halfling ass EP: small wounds >
A mature leucrotta suddenly attacks Wash!
A mature leucrotta misses Wash.
Wash completes her spell...
Wash utters the words 'paffue xurhuio'
A Halfling begins to dry and wilt.
A wandering hill giant's crush seriously wounds a Halfling.
A wandering hill giant's impressive crush seriously wounds a Halfling.
A wandering hill giant's fine crush seriously wounds a Halfling.
< 991h/991H 149v/182V Pos: standing >
< T: male TP: kne TC: nasty wounds E: A Halfling ass EP: pretty hurt >
A Halfling's impressive pierce seriously wounds a mature leucrotta.
A Halfling's impressive pierce seriously wounds a mature leucrotta.
< 991h/991H 149v/182V Pos: standing >
< T: male TP: kne TC:pretty hurt E: A Halfling ass EP: pretty hurt >
Wash starts casting an offensive spell.
Wash snaps into visibility.
< 991h/991H 149v/182V Pos: standing >
< T: male TP: kne TC:pretty hurt E: A Halfling ass EP: pretty hurt >
Wash snaps into visibility.
Wash completes her spell...
Wash utters the words 'paffue xurhuio'
A Halfling begins to dry and wilt.
A Halfling's cloak of raw dracolizard hide was corroded by acid.
< 991h/991H 149v/182V Pos: standing >
< T: male TP: kne TC:pretty hurt E: A Halfling ass EP: awful >
[Damage: 17 ] Your pierce causes a Halfling to grimace in pain.
[Damage: 16 ] Your slash critically injures a Halfling.
A Halfling is incapacitated and will slowly die, if not aided.
You score a CRITICAL HIT!!!!!
[Damage: 6 ] You successfully stab a Halfling in the heart, killing him instantly.
A Halfling's electium katar dubbed 'Miasma' was completely destroyed by the massive blow!
A Halfling's fine enchanted tunic of drow chainmail was completely destroyed by the massive blow!
A Halfling's a slimy snot rag of a cRaZy MaN [superior] was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.