The death of [50 Shadowmage] Xod Nameless (Kobold)

in Grassy Hills Covered with Exotic Shrubs

from the perspective of [54 Shadowmage] Yans The Empire (Gnome)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of regeneration (magic) [78%]
<worn on head>       a golden crown set with diamonds (magic) [70%]
<worn on eyes>       the eyepatch of immortality of endurance (magic) (glowing)
<worn in ear>        a tiny sapphire earring (glowing)
<worn in ear>        an earring woven of mandrake fiber [65%]
<worn on face>       a white hot mask of living flame (glowing) [65%]
<worn around neck>   a cloak of dragons (magic) (glowing) [57%]
<worn around neck>   a psionicist locket of power (magic) (glowing) [54%]
<worn on body>       the Living Necroplasm (magic)[239h 21m 44s]
<worn about body>    a translucent cloak of the ancients (magic) (glowing)
<worn as quiver>     the quiver of holding (magic) [60%]
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing) [88%]
<worn on belt buckle>a large tome engulfed in blue flames (magic) (humming) [30%]
<attached to belt>   an old tome entitled 'Advanced Magic Missile Techniques' [superior] (magic) [52%]
<attached to belt>   a metal flask marked "word of recall" (glowing) [72%]
<worn on arms>       some blue dragonscale shoulder guards of regeneration (magic)
<worn around wrist>  a circlet of the clouds [superior]
<worn around wrist>  the ancestral bracelet of Sevenoaks of endurance (magic) [39%]
<worn on hands>      the cubes of protection of regeneration (humming) [67%]
<worn on finger>     a small fishbone signet ring [superior]
<worn on finger>     a ring of twisted gray mist [83%]
<wielding twohanded> a staff of Lolth [superior] (magic) (glowing)
<worn on legs>       a pair of insulated pants [73%]
<worn on feet>       a pair of shadowseed stone boots

   Pits of Cerberus                              (slightly good)
   Myrloch Vale                                  (good)
   Pharr Valley Swamp                            (slightly good)
  *Village of Werrun                             (good)
  *Nizari                                        (slightly evil)
   The Dark Stone Tower of the Northern Realms   (slightly evil)
   Tower of High Sorcery                         (good)
   Bloodstone Keep                               (slightly good)
  *The Temple of the Sun                         (evil)
   The Elemental Groves                          (extremely good)
   Temple of Flames                              (slightly good)
  *Drustl's Yerdonia Enslaved                    (evil)
  *The Obsidian Citadel                          (slightly good)
   The Ruins of Undermountain                    (slightly evil)
   The Mountain of the Banished                  (slightly good)
  *Nakral's Crypt                                (very evil)
  *The Outcasts Tower                            (pure good)
  *Fort Boyard                                   (extremely good)
   Crystalspyre Mountains                        (slightly evil)
  *The Prisons of Carthapia                      (good)
   Faerie Realm                                  (slightly evil)
   The Ruins of Tharnadia's Old Quarter          (slightly good)
  *The Fields Between                            (good)
  *The Githyanki Fortress                        (extremely evil)
   Labyrinth of No Return                        (slightly good)
  *The Desert City of Venan'Trut                 (slightly evil)
   Rogue Plains                                  (good)
  *City of Torrhan                               (slightly good)
  *The Lair of the Swamp Troll King              (evil)
  *Zalkapfaan, City of the Headless Horde        (slightly evil)
   New Cave city                                 (slightly evil)
   Ice Tower                                     (slightly evil)
   Desolate Under Fire                           
   The Citadel                                   (slightly evil)
   The Twin Keeps of Devastated Tharnadia        (evil)
  *IceCrag Castle                                (good)
  *Prison of Fort Boyard                         (extremely good)
   The Ancient Halls of Ironstar                 (slightly good)
  *The Jade Empire                               (slightly evil)
   Mazzolin                                      (slightly evil)
  *Forest of Mir                                 (slightly evil)
   Quintaragon Castle                            (evil)
  *The Sky City of Ultarium                      (very evil)
   Lair of the Gibberling King                   (slightly evil)
  *Plane of Air                                  (very good)
   The Kingdom of Torg                           (slightly evil)
  *Tribal Oasis                                  (slightly good)
   The Para-Elemental Plane of Smoke             (slightly good)
   Plane of Water                                (slightly good)
   Shadamehr Keep                                (slightly evil)
  *The Temple to Skrentherlog                    (evil)
   Alatorin - the Forge City                     (slightly good)
  *The Trakkia Mountains                         (slightly good)
   The Ethereal Plane                            (slightly good)
   The Caverns of Armageddon                     (slightly evil)
   The Forest City of Aravne                     (slightly evil)
   Plane of Fire                                 (slightly good)
   Ruined Temple of Tezcatlipoca                 (slightly evil)
  *The Astral Plane                              (slightly evil)
   Jotunheim                                     (slightly good)
  *The Transparent Tower                         (very evil)
  *Krethik Keep                                  (extremely good)
   Temple of the Earth                           (evil)
   Sea Kingdom                                   (slightly good)
  *Plane of Earth                                (slightly evil)
   Sevenoaks                                     (slightly good)
  *The Keep of Evil                              (slightly evil)
   The Forgotten Mansion                         (slightly evil)
   Domain of Lost Souls                          (slightly evil)
   The Hall of Knighthood                        (very good)
   The Depths of Duris                           (slightly good)
   Arachdrathos Guilds                           (slightly evil)
  *Valley of the Snow Ogres                      (very evil)
   The Great Shaboath                            (slightly good)
   The Tempest Court                             
  *Pit of Dragons                                (slightly good)
  *Ny'Neth                                       (slightly good)
   Lost Temple of Tikitzopl                      (very good)
   The Scorched Valley                           (slightly evil)
   The Realm of Barovia                          (evil)
   The Royal Mausoleum of Castle IceCrag         
  *Plane of Fire, Brass                          (good)
   Githzerai Stronghold                          (slightly evil)
  *Ceothia                                       (slightly evil)
   Tiamat                                        (slightly evil)
   The Fortress of Dreams                        (slightly good)
   Bahamut's Palace                              (slightly good)
   Dragonnia                                     (slightly evil)
   The Charcoal Palace                           
   Vecna's Tomb                                  
  *Ny'Neth's Stronghold                          (slightly evil)
   Apocalypse Castle                             (slightly good)
   The Realm of Barovia Continued                (slightly good)
   The Hall of the Ancients                      (evil)
   The Bronze Citadel                            (slightly good)
   Ny'Neth's Stronghold Continued                (slightly good)
   Negative Material Plane                       (slightly good)
   Celestial Plane                               
   The 222nd Layer of the Abyss                  
   Castle Ravenloft                              

* = already completed this boot.

< 666h/666H 135v/135V Pos: standing >

< 666h/666H 135v/135V Pos: standing >
Caji sneaks east.

< 666h/666H 135v/135V Pos: standing >

< 666h/666H 135v/135V Pos: standing >

< 666h/666H 135v/135V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E
A bulletin board stands here.
Sev Legionary of The Empire (Centaur)(large) stands, floating here.

< 666h/666H 135v/135V Pos: standing >
You are already following yourself.

< 666h/666H 135v/135V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Khomani-Khan here. (glowing)

< 666h/666H 134v/135V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -W
A large gold key lies here. (invis)

< 666h/666H 133v/135V Pos: standing >

< 666h/666H 135v/135V Pos: standing >

< 666h/666H 135v/135V Pos: standing >

< 666h/666H 135v/135V Pos: standing >

< 666h/666H 135v/135V Pos: standing >

< 666h/666H 135v/135V Pos: standing >

< 666h/666H 135v/135V Pos: standing >

< 666h/666H 135v/135V Pos: standing >

< 666h/666H 135v/135V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!

< 646h/666H 135v/135V Pos: standing >

< 646h/666H 135v/135V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!

< 626h/666H 135v/135V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!

< 609h/666H 135v/135V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!

< 592h/666H 135v/135V Pos: standing >

< 613h/666H 135v/135V Pos: standing >
Autosaving...

< 615h/666H 135v/135V Pos: standing >

< 618h/666H 135v/135V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!

< 602h/666H 135v/135V Pos: standing >

< 605h/666H 135v/135V Pos: standing >

< 607h/666H 135v/135V Pos: standing >

< 607h/666H 135v/135V Pos: standing >

< 609h/666H 135v/135V Pos: standing >

< 618h/666H 135v/135V Pos: standing >

< 619h/666H 135v/135V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!

< 604h/666H 135v/135V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!

< 600h/666H 135v/135V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!

< 592h/666H 135v/135V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -W
A large gold key lies here. (invis)

< 593h/666H 135v/135V Pos: standing >

< 593h/666H 135v/135V Pos: standing >
It is 5am, on the Day of the Great Gods
The 26th Day of the Month of FirstFrost, Year 1764.
Time elapsed since boot-up: 66:45:50
Current time is: Sat Jul 16 17:40:46 2016 (GMT)
                 Sat Jul 16 13:40:46 2016 (EST)
*** Scheduled REBOOT in 15 minutes ***

< 594h/666H 135v/135V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -W
A large gold key lies here. (invis)

< 602h/666H 135v/135V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   Court of the Muse                             (slightly good)
   The Battlefield                               (slightly good)
   The Swamp Laboratory of Khul'Lor              (very evil)
   Clan Stoutdorf Settlement                     (slightly evil)
   Kobold Settlement                             (good)
   The High Moor Forest                          (slightly good)
   The Stone Tomb of Kelek                       (slightly evil)
  *Orrak                                         (slightly evil)
   Pits of Cerberus                              (slightly good)
   Myrloch Vale                                  (good)
   Pharr Valley Swamp                            (slightly good)
  *Village of Werrun                             (good)
  *Nizari                                        (slightly evil)
   The Dark Stone Tower of the Northern Realms   (slightly evil)
   Tower of High Sorcery                         (good)
   Bloodstone Keep                               (slightly good)
  *The Temple of the Sun                         (evil)
   The Elemental Groves                          (extremely good)
   Temple of Flames                              (slightly good)
  *Drustl's Yerdonia Enslaved                    (evil)
  *The Obsidian Citadel                          (slightly good)
   The Ruins of Undermountain                    (slightly evil)
   The Mountain of the Banished                  (slightly good)
  *Nakral's Crypt                                (very evil)
  *The Outcasts Tower                            (pure good)
  *Fort Boyard                                   (extremely good)
   Crystalspyre Mountains                        (slightly evil)
  *The Prisons of Carthapia                      (good)
   Faerie Realm                                  (slightly evil)
   The Ruins of Tharnadia's Old Quarter          (slightly good)
  *The Fields Between                            (good)
  *The Githyanki Fortress                        (extremely evil)
   Labyrinth of No Return                        (slightly good)
  *The Desert City of Venan'Trut                 (slightly evil)
   Rogue Plains                                  (good)
  *City of Torrhan                               (slightly good)
  *The Lair of the Swamp Troll King              (evil)
  *Zalkapfaan, City of the Headless Horde        (slightly evil)
   New Cave city                                 (slightly evil)
   Ice Tower                                     (slightly evil)
   Desolate Under Fire                           
   The Citadel                                   (slightly evil)
   The Twin Keeps of Devastated Tharnadia        (evil)
  *IceCrag Castle                                (good)
  *Prison of Fort Boyard                         (extremely good)
   The Ancient Halls of Ironstar                 (slightly good)
  *The Jade Empire                               (slightly evil)
   Mazzolin                                      (slightly evil)
  *Forest of Mir                                 (slightly evil)
   Quintaragon Castle                            (evil)
  *The Sky City of Ultarium                      (very evil)
   Lair of the Gibberling King                   (slightly evil)
  *Plane of Air                                  (very good)
   The Kingdom of Torg                           (slightly evil)
  *Tribal Oasis                                  (slightly good)
   The Para-Elemental Plane of Smoke             (slightly good)
   Plane of Water                                (slightly good)
   Shadamehr Keep                                (slightly evil)
  *The Temple to Skrentherlog                    (evil)
   Alatorin - the Forge City                     (slightly good)
  *The Trakkia Mountains                         (slightly good)
   The Ethereal Plane                            (slightly good)
   The Caverns of Armageddon                     (slightly evil)
   The Forest City of Aravne                     (slightly evil)
   Plane of Fire                                 (slightly good)
   Ruined Temple of Tezcatlipoca                 (slightly evil)
  *The Astral Plane                              (slightly evil)
   Jotunheim                                     (slightly good)
  *The Transparent Tower                         (very evil)
  *Krethik Keep                                  (extremely good)
   Temple of the Earth                           (evil)
   Sea Kingdom                                   (slightly good)
  *Plane of Earth                                (slightly evil)
   Sevenoaks                                     (slightly good)
  *The Keep of Evil                              (slightly evil)
   The Forgotten Mansion                         (slightly evil)
   Domain of Lost Souls                          (slightly evil)
   The Hall of Knighthood                        (very good)
   The Depths of Duris                           (slightly good)
   Arachdrathos Guilds                           (slightly evil)
  *Valley of the Snow Ogres                      (very evil)
   The Great Shaboath                            (slightly good)
   The Tempest Court                             
  *Pit of Dragons                                (slightly good)
  *Ny'Neth                                       (slightly good)
   Lost Temple of Tikitzopl                      (very good)
   The Scorched Valley                           (slightly evil)
   The Realm of Barovia                          (evil)
   The Royal Mausoleum of Castle IceCrag         
  *Plane of Fire, Brass                          (good)
   Githzerai Stronghold                          (slightly evil)
  *Ceothia                                       (slightly evil)
   Tiamat                                        (slightly evil)
   The Fortress of Dreams                        (slightly good)
   Bahamut's Palace                              (slightly good)
   Dragonnia                                     (slightly evil)
   The Charcoal Palace                           
   Vecna's Tomb                                  
  *Ny'Neth's Stronghold                          (slightly evil)
   Apocalypse Castle                             (slightly good)
   The Realm of Barovia Continued                (slightly good)
   The Hall of the Ancients                      (evil)
   The Bronze Citadel                            (slightly good)
   Ny'Neth's Stronghold Continued                (slightly good)
   Negative Material Plane                       (slightly good)
   Celestial Plane                               
   The 222nd Layer of the Abyss                  
   Castle Ravenloft                              

* = already completed this boot.

< 602h/666H 135v/135V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Khomani-Khan here. (glowing)

< 602h/666H 134v/135V Pos: standing >
Inside an Outpost Tower
Obvious exits: -D
A large, spacious vortex displays views of The Empire here. (glowing)

< 603h/666H 134v/135V Pos: standing >
 
   **M^^...  .    
  **..^.... ...   
 ****.....  ..^*  
 ..***.### ..***  
 *..M..M@# ..***  
 *****.### ..***  
 *****...  .M***  
  **...^. .M.**   
   *..... ...*    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
A small outpost tower stands here.

< 604h/666H 133v/135V Pos: standing >
You failed.

< 605h/666H 135v/135V Pos: standing >
You start chanting...

< 606h/666H 135v/135V Pos: standing >
You complete your spell...

< 607h/666H 135v/135V Pos: standing >
You start chanting...

< 607h/666H 135v/135V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.

< 608h/666H 135v/135V Pos: standing >
You get a fiery red potion from a bottomless bag of the shield dwarves.

< 608h/666H 135v/135V Pos: standing >
As you quaff a fiery red potion, the vial disappears in a bright flash of light!
Their skin is already hard as a rock!
You feel vitalized.

< 608h/666H 135v/135V Pos: standing >
 
   ***.^^...      
  ***..^.... ..   
 *****.....  ..^  
 ...***.### ..**  
 **..M..@O# ..**  
 ^*****.### ..**  
 ******...  M.**  
  ***...^. .M.*   
   **..... ...    
A Large Iron Portcullis
Obvious exits: -N -E -S -W
A gate guard stands here defending the gates.
A gate guard stands here defending the gates.

< 831h/886H 133v/135V Pos: standing >
 
   ****.^^...     
  ****..^.... .   
 ******.....  ..  
 ....***.### ..*  
 ***..M.@^O# ..*  
 *^*****.### ..*  
 *******...  M.*  
  ****...^. .M.   
   ***..... ..    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
You sense a lifeform nearby.

< 831h/886H 131v/135V Pos: standing >
 
   ***..^....     
  *****.....  .   
 ....***.### ..*  
 ***..M..^O# ..*  
 *^*****@### ..*  
 *******...  M.*  
 *****...^. .M.*  
  ****..... ...   
   ****.... ..    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 831h/886H 129v/135V Pos: standing >
 
   ****.....      
  ...***.### ..   
 ***..M..^O# ..*  
 *^*****.### ..*  
 *******@..  M.*  
 *****...^. .M.*  
 *****..... ...*  
  *****.... ...   
   *****.^.  .    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 831h/886H 128v/135V Pos: standing >
 
   ..***.### .    
  **..M..^O# ..   
 *^*****.### ..*  
 *******...  M.*  
 *****..@^. .M.*  
 *****..... ...*  
 ******.... ...*  
  ******.^.  ..   
   *****.... .    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 831h/886H 127v/135V Pos: standing >
 
   ****.....      
  ...***.### ..   
 ***..M..^O# ..*  
 *^*****.### ..*  
 *******@..  M.*  
 *****...^. .M.*  
 *****..... ...*  
  *****.... ...   
   *****.^.  .    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 832h/886H 127v/135V Pos: standing >
 
   ***..^....     
  *****.....  .   
 ....***.### ..*  
 ***..M..^O# ..*  
 *^*****@### ..*  
 *******...  M.*  
 *****...^. .M.*  
  ****..... ...   
   ****.... ..    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 832h/886H 126v/135V Pos: standing >
 
   ****.^^...     
  ****..^.... .   
 ******.....  ..  
 ....***.### ..*  
 ***..M.@^O# ..*  
 *^*****.### ..*  
 *******...  M.*  
  ****...^. .M.   
   ***..... ..    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
You sense a lifeform nearby.

< 832h/886H 126v/135V Pos: standing >
You start chanting...
You snap into visibility.

< 833h/886H 128v/135V Pos: standing >
You complete your spell...
You conjure a storm of ice!
You snap into visibility.
A Kobold snaps into visibility.
[Damage: 39 ] You crush a Kobold with your storm of ice.

< 846h/886H 132v/135V Pos: standing >
You start chanting...

< 848h/886H 135v/135V Pos: standing >

< 848h/886H 135v/135V Pos: standing >
You complete your spell...
[Damage: 49 ] A huge shower of arcing electricity engulfs a Kobold.

< 864h/886H 135v/135V Pos: standing >
< T: Yans TP: sta TC:few scratches E: A Kobold sta EP:  small wounds >
 You dodge a Kobold's vicious attack.
A Kobold misses you.
You snap into visibility.

< 864h/886H 135v/135V Pos: standing >
< T: Yans TP: sta TC:few scratches E: A Kobold sta EP:  small wounds >
 You start chanting...
You snap into visibility.

< 864h/886H 135v/135V Pos: standing >
< T: Yans TP: sta TC:few scratches E: A Kobold sta EP:  small wounds >
 You snap into visibility.
[Damage: 30 ] Electrical arcs continue to blacken and pincushion a Kobold.
You complete your spell...
[Damage: 56 ] A huge shower of arcing electricity engulfs a Kobold.

< 892h/886H 135v/135V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Kobold sta EP:  few wounds >
 A Kobold dodges your futile attack.
A Kobold dodges your futile attack.
A Kobold dodges your futile attack.
A Kobold dodges your futile attack.
You snap into visibility.

< 892h/886H 135v/135V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Kobold sta EP:  few wounds >
 You start chanting...
You snap into visibility.

< 892h/886H 135v/135V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Kobold sta EP:  few wounds >
 A Kobold attempts to flee.
A Kobold leaves east.

< 892h/886H 135v/135V Pos: standing >
[Damage: 15 ] Electrical arcs continue to blacken and pincushion a Kobold.
You snap into visibility.
[Damage: 31 ] Electrical arcs continue to blacken and pincushion a Kobold.

< 907h/886H 135v/135V Pos: standing >
You abort your spell before it's done!

< 907h/886H 135v/135V Pos: standing >
A Kobold enters from the east.

< 907h/886H 135v/135V Pos: standing >
You start chanting...
You snap into visibility.

< 907h/886H 135v/135V Pos: standing >
You complete your spell...
[Damage: 51 ] A huge shower of arcing electricity engulfs a Kobold.

< 924h/886H 135v/135V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 [Damage: 11 ] Electrical arcs continue to blacken and pincushion a Kobold.
[Damage: 14 ] Electrical arcs continue to blacken and pincushion a Kobold.

< 931h/886H 135v/135V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 You dodge a Kobold's vicious attack.
You dodge a Kobold's vicious attack.
You snap into visibility.

< 931h/886H 135v/135V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 You start chanting...
You snap into visibility.

< 931h/886H 135v/135V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 You snap into visibility.
[Damage: 32 ] Electrical arcs continue to blacken and pincushion a Kobold.

< 941h/886H 135v/135V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 [Damage: 10 ] Electrical arcs continue to blacken and pincushion a Kobold.
[Damage: 11 ] Electrical arcs continue to blacken and pincushion a Kobold.
Casting: electrical execution 

< 947h/886H 135v/135V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 You snap into visibility.
You complete your spell...
[Damage: 47 ] A huge shower of arcing electricity engulfs a Kobold.

< 962h/886H 135v/135V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Kobold sta EP: pretty hurt >
 You snap into visibility.
[Damage:  2 ] -=[Your bludgeon wounds a Kobold.]=-
[Damage:  2 ] -=[Your crude bludgeon wounds a Kobold.]=-
A Kobold dodges your futile attack.
A Kobold dodges your futile attack.

< 962h/886H 135v/135V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Kobold sta EP: pretty hurt >
 You start chanting...
You snap into visibility.

< 962h/886H 135v/135V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Kobold sta EP: pretty hurt >
 [Damage: 10 ] Electrical arcs continue to blacken and pincushion a Kobold.

< 965h/886H 135v/135V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Kobold sta EP: pretty hurt >
 [Damage: 10 ] Electrical arcs continue to blacken and pincushion a Kobold.
[Damage: 10 ] Electrical arcs continue to blacken and pincushion a Kobold.

< 971h/886H 135v/135V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Kobold sta EP: pretty hurt >
 A Kobold misses you.
A Kobold misses you.
You snap into visibility.

< 971h/886H 135v/135V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Kobold sta EP: pretty hurt >
 You snap into visibility.
[Damage: 29 ] Electrical arcs continue to blacken and pincushion a Kobold.
You complete your spell...
[Damage: 47 ] A huge shower of arcing electricity engulfs a Kobold.

< 995h/886H 135v/135V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Kobold sta EP:  awful >
 Your power reserves are not sufficient to cast that spell!

< 995h/886H 135v/135V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Kobold sta EP:  awful >
 You snap into visibility.
[Damage: 12 ] Electrical arcs continue to blacken and pincushion a Kobold.
A Kobold's gloves spun of magical spider web is filled with electrical energy!

< 999h/886H 135v/135V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Kobold sta EP:  awful >
 The arcs of electricity surrounding a Kobold ground out!
[Damage:  9 ] Electrical arcs continue to blacken and pincushion a Kobold.
A Kobold is mortally wounded, and will die soon, if not aided.
 
   ***.^^...      
  ***..^.... ..   
 *****.....  ..^  
 ...***.### ..**  
 **..M.P@O# ..**  
 ^*****.### ..**  
 ******...  M.**  
  ***...^. ...*   
   **..... ...    
A Large Iron Portcullis
Obvious exits: -N -E -S -W
A gate guard stands here defending the gates.
A gate guard stands here defending the gates.

< 1002h/886H 133v/135V Pos: standing >
[Damage:  4 ] A Kobold's body smokes and him lifeless body turns black.
You receive your share of experience.