The death of [ 6 Blighter] Karva (Orc)

in A Dense Forest Enshrouded by a Dismal Fog

from the perspective of [ 6 Blighter] Karva (Orc)

<worn on body>       a suit of leather armor
<worn on arms>       some deep brown cloth sleeves
<held as shield>     a little round wooden shield
<worn around wrist>  a bronze-colored bracer
<worn around wrist>  a bronze-colored bracer
<primary weapon>     a small wooden mace
<worn on feet>       a pair of common leather shoes

A bugbear youth stands here glaring at you.

< 29h/77H 87v/113V Pos: standing >
Booger Street
 The main street of Bugentolen runs east and west here with many side
streets and houses along the way, as well as a few bugbear shops. The
street itself is very dirty with muck and slime, with many foot prints
from bugbear who don't care what they step in. The city gates are a ways
off to the east and a street intersection is west. Children play in the
dirt on the sides of the road and in back alleys while the parents run
around on errands.
Obvious exits: -East  -South -West 
A bugbear father runs errands here.
A bugbear guard stands here.

< 29h/77H 87v/113V Pos: standing >
A Street Intersection
  Booger and Boggler streets intersect here at a crossing. There are a few
poorly made signs showing directions, but nobody pays attention to them.
There are many vendors wandering around this area, looking to sell their
wares to the unsuspecting citazen. There are many muddy tracks leading off
to the two streets along the muddy ground.
Obvious exits: -North -East  -South -West 

< 29h/77H 87v/113V Pos: standing >
Boggler Street
  This street runs north and south and intersects straight to the north.
The street is farily clean for the town, and children can be seen off in
the distance. There are many shops, homes, and official buildings around
this area, along with the occaisional vender and the elder bugbears busy
with their daily work.
Obvious exits: -North -South
A bugbear elite guard is on watch here.
A thick vine lays here.

< 30h/77H 87v/113V Pos: standing >
Boggler Street
  This street runs north and south and intersects a little ways off. The
The street is farily clean for the town, and children can be seen off in
the distance. There are many shops, homes, and official buildings around
this area, along with the occaisional vender and the elder bugbears busy
with their daily work.
Obvious exits: -North -South -West 
A snarling bugbear guard stands here.
A bugbear guard suddenly attacks YOU!
A bugbear guard misses you.

< 30h/77H 86v/113V Pos: standing >
< T: Karva TP: sta TC: nasty wounds E: bugbear sta EP: excellent >
 Are you mad!?

< 30h/77H 87v/113V Pos: standing >
< T: Karva TP: sta TC: nasty wounds E: bugbear sta EP: excellent >
 A bugbear guard misses you.
You suddenly see a bugbear guard's foot in your chest.

< 24h/77H 87v/113V Pos: standing >
< T: Karva TP: sta TC: nasty wounds E: bugbear sta EP: excellent >
 You miss a bugbear guard.
A bugbear guard dodges your futile attack.

< 24h/77H 87v/113V Pos: standing >
< T: Karva TP: sta TC: nasty wounds E: bugbear sta EP: excellent >
 You attempt to flee...
The Constable's Home
 This small domicile is very well neatly kept with the finest of furs
caught by this tribe. There are several different weapons on display
around the room on the walls. In the back left corner lies a window with
a small stove just under it. There's also a bed in the back right corner,
and inbetween the stove and the bed lies a fireplace, filled with charred
pieces of wood.
Obvious exits: -East 
A bugbear cleaner cleans here, hating his job.
The Constable is here, working with the militia.
You flee westward!

< 24h/77H 60v/113V Pos: standing >
The perfect match!

< 24h/77H 64v/113V Pos: standing >
You currently have the following spell slots available:
  1st circle:  1 of  6   (  85 seconds)
  2nd circle:  0 of  1   (  24 seconds)

< 25h/77H 69v/113V Pos: standing >
[Damage:  2 ] Your decent bludgeon strikes a bugbear cleaner hard.

< 26h/77H 72v/113V Pos: standing >
< T: Karva TP: sta TC: nasty wounds E: bugbear sta EP:  small wounds >
 A bugbear cleaner misses you.

< 26h/77H 72v/113V Pos: standing >
< T: Karva TP: sta TC: nasty wounds E: bugbear sta EP:  small wounds >
 A bugbear cleaner dodges your futile attack.
A bugbear cleaner dodges your futile attack.
A bugbear cleaner deftly blocks your kick with his forearm.

< 26h/77H 72v/113V Pos: standing >
< T: Karva TP: sta TC: nasty wounds E: bugbear sta EP:  small wounds >
 The constable assists a bugbear cleaner heroically.
The constable suddenly attacks YOU!
The constable's punch seriously wounds you.

< 19h/77H 72v/113V Pos: standing >
< T: Karva TP: sta TC:pretty hurt E: bugbear sta EP:  small wounds >
 A bugbear cleaner misses you.

< 19h/77H 72v/113V Pos: standing >
< T: Karva TP: sta TC:pretty hurt E: bugbear sta EP:  small wounds >
 The constable misses you.
The constable's kick parts your hair but does little else.

< 19h/77H 72v/113V Pos: standing >
< T: Karva TP: sta TC:pretty hurt E: bugbear sta EP:  small wounds >
 [Damage:  2 ] Your decent bludgeon strikes a bugbear cleaner hard.
You miss a bugbear cleaner.

< 19h/77H 72v/113V Pos: standing >
< T: Karva TP: sta TC:pretty hurt E: bugbear sta EP:  few wounds >
 You attempt to flee...
Boggler Street
  This street runs north and south and intersects a little ways off. The
The street is farily clean for the town, and children can be seen off in
the distance. There are many shops, homes, and official buildings around
this area, along with the occaisional vender and the elder bugbears busy
with their daily work.
Obvious exits: -North -South -West 
Puddles of fresh blood cover the ground.
A snarling bugbear guard stands here.
You flee eastward!

< 19h/77H 45v/113V Pos: standing >
Boggler Street
  This street runs north and south and intersects straight to the north.
The street is farily clean for the town, and children can be seen off in
the distance. There are many shops, homes, and official buildings around
this area, along with the occaisional vender and the elder bugbears busy
with their daily work.
Obvious exits: -North -South
Fresh blood covers everything in the area.
A bugbear elite guard is on watch here.
A thick vine lays here.

< 19h/77H 44v/113V Pos: standing >
A bugbear guard enters from the south.
A Street Intersection
  Booger and Boggler streets intersect here at a crossing. There are a few
poorly made signs showing directions, but nobody pays attention to them.
There are many vendors wandering around this area, looking to sell their
wares to the unsuspecting citazen. There are many muddy tracks leading off
to the two streets along the muddy ground.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
A bugbear girl stands here playing.
A bugbear youth stands here glaring at you.

< 19h/77H 43v/113V Pos: standing >
A bugbear guard enters from the south.

< 19h/77H 43v/113V Pos: standing >
You dodge a bash from a bugbear guard, who loses his balance and falls.

< 19h/77H 43v/113V Pos: standing >
< T: Karva TP: sta TC:pretty hurt E: bugbear kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 19h/77H 43v/113V Pos: standing >
< T: Karva TP: sta TC:pretty hurt E: bugbear kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 19h/77H 43v/113V Pos: standing >
< T: Karva TP: sta TC:pretty hurt E: bugbear kne EP: excellent >
 
< 19h/77H 43v/113V Pos: standing >
< T: Karva TP: sta TC:pretty hurt E: bugbear kne EP: excellent >
 You miss a bugbear guard.

< 19h/77H 43v/113V Pos: standing >
< T: Karva TP: sta TC:pretty hurt E: bugbear kne EP: excellent >
 A bugbear youth leaves east.

< 19h/77H 43v/113V Pos: standing >
< T: Karva TP: sta TC:pretty hurt E: bugbear kne EP: excellent >
 A bugbear elite guard enters from the south.

< 19h/77H 43v/113V Pos: standing >
< T: Karva TP: sta TC:pretty hurt E: bugbear kne EP: excellent >
 You attempt to flee...
Booger Street
 The main street of Bugentolen runs east and west here with many side
streets and houses along the way, as well as a few bugbear shops. The
street itself is very dirty with muck and slime, with many foot prints
from bugbear who don't care what they step in. The city gates are a ways
off to the east and a street intersection is west. Children play in the
dirt on the sides of the road and in back alleys while the parents run
around on errands.
Obvious exits: -East  -South -West 
Fresh blood splatters cover the area.
A bugbear father runs errands here.
A bugbear youth stands here glaring at you.
A bugbear guard stands here.
You flee eastward!

< 19h/77H 21v/113V Pos: standing >

< 19h/77H 23v/113V Pos: standing >
You draw a 2nd circle of energy from your surroundings.

< 19h/77H 24v/113V Pos: standing >
A bugbear cleaner enters from the south.

< 19h/77H 25v/113V Pos: standing >
A bugbear father leaves south.

< 19h/77H 26v/113V Pos: standing >
A bugbear youth enters from the east.

< 19h/77H 27v/113V Pos: standing >
A bugbear girl enters from the west.

< 19h/77H 30v/113V Pos: standing >
A bugbear elite guard enters from the west.

< 20h/77H 35v/113V Pos: standing >
The sun starts to set in the south.

< 22h/77H 42v/113V Pos: standing >
A bugbear youth leaves west.

< 22h/77H 42v/113V Pos: standing >

< 22h/77H 44v/113V Pos: standing >
A bugbear youth enters from the east.

< 22h/77H 46v/113V Pos: standing >
You draw a 1st circle of energy from your surroundings.

< 23h/77H 51v/113V Pos: standing >
Booger Street
Obvious exits: -East  -South -West 
Fresh blood splatters cover the area.
A bugbear youth stands here glaring at you.
A bugbear elite guard is on watch here.
A bugbear girl stands here playing.
A bugbear youth stands here glaring at you.
A bugbear cleaner cleans here, hating his job.
A bugbear guard stands here.

< 24h/77H 53v/113V Pos: standing >
Booger Street
  This streets looks like the main street of Bugentolen, with some side
streets branching off, and different homes and shops along the way. To
the bugbears, the stench is good. The road is very dirty, with scraps
of food and guano spread about, however the bugbears seem to like this
smell. There are small torches along the path which seem to be used for
lighting it during the night, and are kept in small little cases along
the street during the day. A dwelling lies to the north.
Obvious exits: -North -East  -West 
A bugbear mercenary creeps around here.
A bugbear father runs errands here.
A drunk bugbear stumbles about here.
A bugbear child plays in the dirt here.

< 24h/77H 54v/113V Pos: standing >
Booger Street
 The main street of Bugentolen runs east and west here with many different
establishments along the way. Children play in the dirt, as the elder go
about on errands. The road is dirty and disgusting with many foot prints
of bugbear who don't care about what they step in. Small torch cases stand
along the road, which hold torches used to illuminate the area at night.
There is a small alley running to the north and south of here.
Obvious exits: -North -East  -South -West 
A bugbear gardener weeds here.
A bugbear cleaner cleans here, hating his job.

< 24h/77H 53v/113V Pos: standing >
Booger Street
  This streets looks like the main street of Bugentolen, with some side
streets branching off, and different homes and shops along the way. To
the east the city gates can be seen. The road is very dirty, with scraps
of food and guano spread about, however the bugbears seem to like this
smell. There are small torches along the path which seem to be used for
lighting it during the night, and are kept in small little cases along
the street during the day. Small children can be seen playing around in
the side streets during the day and even the night. The parents and other
older bugbears seem to be hard at their daily work, running many errands
about the town.
Obvious exits: -North -East  -West 
The corpse of a bugbear child is lying here.
A bugbear noble struts around here.
A bugbear youth stands here glaring at you.

< 24h/77H 52v/113V Pos: standing >
Booger Street
  This streets looks like the main street of Bugentolen, with some side
streets branching off, and different homes and shops along the way. To
the east the city gates can be seen. The road is very dirty, with scraps
of food and guano spread about, however the bugbears seem to like this
smell. There are small torches along the path which seem to be used for
lighting it during the night, and are kept in small little cases along
the street during the day. A butcher shop lies to the north.
Obvious exits: -North -East  -South -West 
A bugbear girl stands here playing.
A bugbear girl stands here playing.

< 24h/77H 51v/113V Pos: standing >
A bugbear youth enters from the west.

< 24h/77H 52v/113V Pos: standing >
A bugbear youth suddenly attacks YOU!
A bugbear youth misses you.

< 24h/77H 52v/113V Pos: standing >
< T: Karva TP: sta TC: nasty wounds E: bugbear sta EP: excellent >
 You attempt to flee...
Booger Street
  This streets looks like the main street of Bugentolen, with some side
streets branching off, and different homes and shops along the way. To
the east the city gates can be seen. The road is very dirty, with scraps
of food and guano spread about, however the bugbears seem to like this
smell. There are small torches along the path which seem to be used for
lighting it during the night, and are kept in small little cases along
the street during the day. Small children can be seen playing around in
the side streets during the day and even the night. The parents and other
older bugbears seem to be hard at their daily work, running many errands
about the town.
Obvious exits: -North -East  -West 
The corpse of a bugbear child is lying here.
A bugbear noble struts around here.
You flee westward!

< 24h/77H 31v/113V Pos: standing >
Booger Street
  This streets looks like the main street of Bugentolen, with some side
streets branching off, and different homes and shops along the way. To
the east the city gates can be seen. The road is very dirty, with scraps
of food and guano spread about, however the bugbears seem to like this
smell. There are small torches along the path which seem to be used for
lighting it during the night, and are kept in small little cases along
the street during the day. A butcher shop lies to the north.
Obvious exits: -North -East  -South -West 
A bugbear youth stands here glaring at you.
A bugbear girl stands here playing.
A bugbear girl stands here playing.

< 24h/77H 31v/113V Pos: standing >
City Gates of Bugentolen
 A forest path leads up to these tall wooden gates that have been supported
with different sheets of broken armor. There are city walls that extend
around the city, which doesn't seem to be that large. A little ways off to
the east, a bridge can be seen. There are several slits in the city walls
for archers to mount ballistas and protect their village. The path leading
up to this village is rocky, but muddy and the gates also so a large amount
of filth.
Obvious exits: -East  -West 
A bugbear guard stands here.
A bugbear guard stands here.
A bugbear guard stands here.
A bugbear guard stands here.

< 24h/77H 30v/113V Pos: standing >
 
      M^....    
    M^^^+++++   
   M^^^.+....M  
 MM^....M.....  
 M^...^@+.....  
 ^.....+......  
 ......+.....M  
  ...**....^.   
   .***+*.^.    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 24h/77H 29v/113V Pos: standing >
 
     M^.....    
   M^^^+++++.   
  M^^^.+....M.  
 M^....M......  
 ^...^+@......  
 .....+.......  
 .....+.....M^  
  ..**....^..   
   ***+*.^.^    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 24h/77H 29v/113V Pos: standing >
 
    M^......    
  M^^^+++++..   
 M^^^.+....M..  
 ^....M.......  
 ...^++@......  
 ....+........  
 ....+.....M^.  
  .**....^..^   
   **+*.^.^^    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 24h/77H 28v/113V Pos: standing >
 
   M^.......    
  ^^^+++++..+   
 ^^^.+....M...  
 ....M........  
 ..^++.@......  
 ...+.........  
 ...+.....M^.M  
  **....^..^.   
   *+*.^.^^.    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 24h/77H 27v/113V Pos: standing >
 
   ^........    
  ^^+++++..++   
 ^^.+....M....  
 ...M.........  
 .^++..@......  
 ..+.........^  
 ..+.....M^.M.  
  *....^..^.^   
   +*.^.^^.M    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 24h/77H 25v/113V Pos: standing >
 
   .........    
  ^+++++..+++   
 ^.+....M.....  
 ..M..........  
 ^++...@......  
 .+.........^^  
 .+.....M^.M.^  
  ....^..^.^M   
   *.^.^^.MM    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 24h/77H 23v/113V Pos: standing >
 
   .........    
  +++++..++++   
 .+....M......  
 .M...........  
 ++....@......  
 +.........^^^  
 +.....M^.M.^M  
  ...^..^.^MM   
   .^.^^.MMM    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 24h/77H 22v/113V Pos: standing >
 
   .........    
  ++++..+++++   
 +....M.......  
 M...........M  
 +.....@.....^  
 .........^^^M  
 .....M^.M.^MM  
  ..^..^.^MMM   
   ^.^^.MMMM    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 24h/77H 20v/113V Pos: standing >
 
   .........    
  +++..++++++   
 ....M........  
 ...........M.  
 ......@....^^  
 ........^^^MM  
 ....M^.M.^MM^  
  .^..^.^MMM^   
   .^^.MMMM^    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 24h/77H 18v/113V Pos: standing >
 
   **..M....    
  ...........   
 ++++..++++++.  
 ....M........  
 ......@....M.  
 ...........^^  
 ........^^^MM  
  ...M^.M.^MM   
   ^..^.^MMM    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 24h/77H 16v/113V Pos: standing >
 
   ****.....    
  ***..M.....   
 .............  
 ++++..++++++.  
 ....M.@......  
 ...........M.  
 ...........^^  
  .......^^^M   
   ..M^.M.^M    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 24h/77H 15v/113V Pos: standing >
 
   MM*****..    
  M****......   
 ^***..M......  
 .............  
 ++++..@+++++.  
 ....M........  
 ...........M.  
  ..........^   
   ......^^^    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 24h/77H 13v/113V Pos: standing >
 
   MMMMM****    
  MMM*****...   
 MM****.......  
 ^***..M......  
 ......@......  
 ++++..++++++.  
 ....M........  
  ..........M   
   .........    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 24h/77H 12v/113V Pos: standing >
 
   MMMM*****    
  MM*****....   
 M****........  
 ***..M.......  
 ......@......  
 +++..++++++..  
 ...M.........  
  .........M.   
   ........^    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 24h/77H 10v/113V Pos: standing >
 
   MMM*****.    
  M*****.....   
 ****.........  
 **..M........  
 ......@......  
 ++..++++++..+  
 ..M..........  
  ........M.^   
   .......^^    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 24h/77H 9v/113V Pos: standing >
 
   MM*****.M    
  *****......   
 ***.........M  
 *..M.........  
 ......@......  
 +..++++++..+.  
 .M...........  
  .......M.^.   
   ......^^^    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 24h/77H 7v/113V Pos: standing >
 
   M*****.M.    
  ****.......   
 **.........M.  
 ..M.........*  
 ......@......  
 ..++++++..+.+  
 M............  
  ......M.^.^   
   .....^^^^    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 24h/77H 5v/113V Pos: standing >
You currently have the following spell slots available:
  1st circle:  2 of  6   (  54 seconds)
  2nd circle:  1 of  1

< 25h/77H 7v/113V Pos: standing >
 
   *****.M..    
  ***.......^   
 *.........M.*  
 .M.........**  
 ......@.....*  
 .++++++..+.++  
 ...........M.  
  .....M.^.^.   
   ....^^^^.    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 25h/77H 5v/113V Pos: standing >
 
   ****.M...    
  **.......^^   
 .........M.**  
 M.........**^  
 ......@....**  
 ++++++..+.+++  
 ..........M.*  
  ....M.^.^..   
   ...^^^^..    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 25h/77H 3v/113V Pos: standing >
 
   ***.M...^    
  *.......^^*   
 ........M.***  
 .........**^^  
 ......@...**^  
 +++++..+.++++  
 .........M.**  
  ...M.^.^...   
   ..^^^^...    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 25h/77H 2v/113V Pos: standing >
 
   **.M...^*    
  .......^^**   
 .......M.****  
 ........**^^*  
 ......@..**^*  
 ++++..+.++++.  
 ........M.**^  
  ..M.^.^....   
   .^^^^...M    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 25h/77H 0v/113V Pos: standing >
You're too exhausted.

< 25h/77H 0v/113V Pos: standing >
You're too exhausted.

< 25h/77H 0v/113V Pos: standing >
You're too exhausted.

< 25h/77H 1v/113V Pos: standing >
 
   *.M...^*.    
  ......^^**.   
 ......M.****+  
 .......**^^*+  
 ......@.**^*+  
 +++..+.++++.+  
 .......M.**^*  
  .M.^.^..M.^   
   ^^^^.....    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 25h/77H 1v/113V Pos: standing >
You're too exhausted.

< 26h/77H 1v/113V Pos: standing >
 
   .M...^*..    
  .....^^**.+   
 .....M.****+*  
 ......**^^*+*  
 ......@**^*+^  
 ++..+.++++.++  
 ......M.**^*+  
  M.^.^..M.^^   
   ^^^......    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 26h/77H 0v/113V Pos: standing >
You're too exhausted.

< 26h/77H 1v/113V Pos: standing >
 
   M...^*..M    
  ....^^**.+.   
 ....M.****+*M  
 .....**^^*+*^  
 ......@*^*+^^  
 +..+.++++.++*  
 .....M.**^*+*  
  .^.^..M.^^+   
   ^M.......    
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 

< 26h/77H 0v/113V Pos: standing >
You currently have the following spell slots available:
  1st circle:  2 of  6   (  45 seconds)
  2nd circle:  1 of  1

< 26h/77H 1v/113V Pos: standing >
You draw a 1st circle of energy from your surroundings.

< 27h/77H 4v/113V Pos: standing >
Saving Karva.

< 27h/77H 7v/113V Pos: standing >
Saving Karva.

< 27h/77H 7v/113V Pos: standing >

< 28h/77H 9v/113V Pos: standing >

1st CIRCLE:
cause light                
detect magic               
fortitude                  
thornskin                  

2nd CIRCLE:
burning hands              
cause serious              
chill touch                
unholy wind                

3rd CIRCLE:
acid blast                 
cause critical             
darkness                   
faerie fire                
faerie fog                 

4th CIRCLE:
create pond                
flame sphere               
poison                     
ray of enfeeblement        
vampiric touch             
wither                     

5th CIRCLE:
animate dead               
blight                     
drain nature               
earthquake                 
harm                       
life leech                 

6th CIRCLE:
firelance                  
flame strike               
sap nature                 
waves of fatigue           

7th CIRCLE:
dispel magic               
faluzures vitality         
forbiddance                
toxic fog                  
wall of flames             

8th CIRCLE:
acid stream                
shadow vision              

9th CIRCLE:
desecrate land             
firestorm                  
horrid wilting             

10th CIRCLE:
acid rain                  
shadow gate                
transmute rock to mud      

11th CIRCLE:
elemental aura             

12th CIRCLE:
bloodstone                 
implosion                  
sandstorm                  


< 28h/77H 10v/113V Pos: standing >
You start chanting...

< 29h/77H 14v/113V Pos: standing >
Casting: thornskin 

< 29h/77H 15v/113V Pos: standing >
You complete your spell...
Your skin gains the toughness of dead plant life, thorns and brambles grow from your skin!

< 29h/77H 15v/113V Pos: standing >
A Grey Elf snaps into visibility.
A Grey Elf's leap knocks into you, sending you slightly off balance...

< 29h/77H 17v/113V Pos: sitting >
< T: Karva TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
 Someone parries your futile lunge at him.
A Grey Elf snaps into visibility.

< 29h/77H 17v/113V Pos: sitting >
< T: Karva TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf snaps into visibility.
A Grey Elf's powerful slash grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
[Damage:  1 ] As a Grey Elf strikes you, you smile as he tears his flesh!
A Grey Elf's impressive slash hits you.
Your consciousness begins to fade in and out as your mortality slips away.....
[Damage:  1 ]