The death of [24 Cleric] Kale (Drow Elf)

in Inn of the Decapitated Dwarves

from the perspective of [42 Crusader] Kenon The Empire (Centaur)

<worn as a badge>    a brutal dragonscale badge
<worn on head>       a frost-rimed stone skullcap from Caves of Mt. Skelenak
<worn on eyes>       a crude crystal visor from Caves of Mt. Skelenak
<worn in ear>        an unholy star
<worn in ear>        a lightning earring
<worn on face>       the mask of bloodlust [superior] (glowing)
<worn around neck>   an amulet made from rotting plants [superior] (magic)
<worn around neck>   a legendary obsidian medallion from Caves of Mt. Skelenak
<worn on body>       a glittering brass robe from Caves of Mt. Skelenak [85%]
<worn on horse body> a superior glassteel saddle from The Underworld
<worn about body>    a brutal brass mantle from Caves of Mt. Skelenak [82%]
<worn on tail>       a drow-made iron tail protector from Ceothia
<worn as quiver>     the frost giant's axe (magic) [81%]
<worn about waist>   a girdle of giant strength (magic)
<worn on arms>       some fine dragonscale arm plates from The Trakkia Mountains
<worn around wrist>  a centaurian bracelet of honor (magic) (illuminating)
<worn around wrist>  a coral bracer [superior]
<worn on hands>      some dark hemp talons from Caves of Mt. Skelenak [66%]
<worn on finger>     a ring of endurance (magic)
<worn on finger>     a fanged dragonscale signet
<wielding twohanded> a huge two-handed sword of the cloud giants (magic)

The Llzazan Road
   The road here bends upwards as it connects this small cavern to the one
above. To the east and west there are large structures, both carrying
conspicuous smells. After a breif nasal comparison it is clear the building
to the west is a Rothe Slaughterhouse and the building to the east is a
mushroom timber treatment facility. The road continues to the south.
Obvious exits: -East  -South -Up   
A gentle rothe chews some cud.

< 999h/918H 232v/245V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.
A red shape who is close by to your east.

< 999h/918H 233v/245V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.
A red shape who is close by to your east.

< 997h/916H 233v/245V Pos: standing >
On the Llzazan Road
   The road runs  to the north here as it climbs from a hole in the cave
floor. The old armor and weapons shops are to the west and east, barely
distinguishable from the other piles of rubble these drow of the Llzazan
Ghetto pass off for houses. To the north, the cave opens up a bit more as
it approaches barter way.
Obvious exits: -North -East  -West  -Down 

< 997h/916H 232v/245V Pos: standing >
You quickly scan the area.
A red shape who is a brief walk away to your north.
A red shape who is in the distance to your north.
A red shape who is close by to your east.
A red shape who is close by to your west.
A red shape who is close by to your west.
A gentle rothe who is close by below you.

< 995h/914H 233v/245V Pos: standing >
You quickly scan the area.
A red shape who is a brief walk away to your north.
A red shape who is in the distance to your north.
A red shape who is close by to your east.
A red shape who is close by to your west.
A red shape who is close by to your west.
A gentle rothe who is close by below you.

< 995h/914H 233v/245V Pos: standing >
Your divine power fades.
The Llzazan Road
   This road winds through the lowest of the drow settlements, the Llzazan
ghetto. It is here the working drow take refuge from the tyrant lords of
the Houses of Arachdrathos. The street is littered with rubble as buildings
made of stone and mushroom timbers crumble under the relentless pressures
of age. The road runs north and south here and there are stone houses to
both the east and west. A sign saying 'Rothe Reapers' is prominently attached
to the western building.
Obvious exits: -North -East  -South -West 

< 993h/912H 233v/245V Pos: standing >
You quickly scan the area.
A red shape who is not far off to your north.
A red shape who is rather far off to your north.
A red shape who is close by to your west.

< 993h/912H 234v/245V Pos: standing >
You quickly scan the area.
A red shape who is not far off to your north.
A red shape who is rather far off to your north.
A red shape who is close by to your west.

< 993h/912H 234v/245V Pos: standing >
There is a dwelling of some sort there.
You extend your sights eastward.
It's much too dark there for you to see!

< 993h/912H 235v/245V Pos: standing >
A small abode
   This small stone dwelling is more like a pile of rubble than a home. A
small pile of rothe hide lies crumpled in the northeast corner of this home
and a small bucket lies in the southeast corner. What appears to have been a
small window is now totally caved in, marking slightly more than a wide gap
in the stones in the wall. A doorway leads to the west.
Obvious exits: -West 

< 993h/912H 234v/245V Pos: standing >
The Llzazan Road
   This road winds through the lowest of the drow settlements, the Llzazan
ghetto. It is here the working drow take refuge from the tyrant lords of
the Houses of Arachdrathos. The street is littered with rubble as buildings
made of stone and mushroom timbers crumble under the relentless pressures
of age. The road runs north and south here and there are stone houses to
both the east and west. A sign saying 'Rothe Reapers' is prominently attached
to the western building.
Obvious exits: -North -East  -South -West 

< 993h/912H 232v/245V Pos: standing >
On the Llzazan Road
   The road runs  to the north here as it climbs from a hole in the cave
floor. The old armor and weapons shops are to the west and east, barely
distinguishable from the other piles of rubble these drow of the Llzazan
Ghetto pass off for houses. To the north, the cave opens up a bit more as
it approaches barter way.
Obvious exits: -North -East  -West  -Down 

< 993h/912H 231v/245V Pos: standing >
An Old Weapons Shop
   The display racks made of rushroom timbers that line the south wall of
this shop are all but eroded form disuse. The east wall once sported the
entrance to a forge, but the old door, as well as the forge were razed
in the destruction of house Llzazan. All that stands today is a huge pile
of rubble surrounded by three walls to the north, the south, and the west.
Obvious exits: -West 
A commoner is stretched out, sound asleep.(Red Aura)

< 993h/912H 229v/245V Pos: standing >
On the Llzazan Road
   The road runs  to the north here as it climbs from a hole in the cave
floor. The old armor and weapons shops are to the west and east, barely
distinguishable from the other piles of rubble these drow of the Llzazan
Ghetto pass off for houses. To the north, the cave opens up a bit more as
it approaches barter way.
Obvious exits: -North -East  -West  -Down 

< 993h/912H 227v/245V Pos: standing >
An Old Armor Shop
   The most interesting feature of this room is the huge armor racks made
of mushroom timbers that supports the west wall and roof. Time has broken
down this structure to make it barley more than a pile of rubble. There is
an old counter in front of the empty armor racks, almost buried in the rubble
that has fallen upon it from above.
Obvious exits: -East 
A hideous creature crawls up to you on its ribcage.(Red Aura)
A commoner is stretched out, sound asleep.(Red Aura)
A zarbon suddenly attacks YOU!
A zarbon misses you.
Divine power encases you as you turn to battle evil.

< 992h/912H 226v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: zarbon sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1026h/946H 227v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: zarbon sta EP: excellent >
 A commoner awakens.
An Old Armor Shop
Obvious exits: -East 
A zarbon stands in mid-air here, fighting YOU!(Red Aura)
A commoner is sprawled out, resting.(Red Aura)

< 1026h/946H 227v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: zarbon sta EP: excellent >
 You tense up and prepare to rearkick a zarbon with your hind legs!
[Damage: 19 ] You shift your weight and viciously slam your rear hooves into a zarbon with a stunning force!

< 1026h/946H 227v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: zarbon sta EP:  small wounds >
 A zarbon misses you.
You dodge a zarbon's vicious attack.
A zarbon's kick crashes into your chest.

< 1025h/946H 227v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: zarbon sta EP:  small wounds >
 A zarbon parries your futile lunge at him.
A zarbon dodges your futile attack.
A zarbon dodges your futile attack.

< 1025h/946H 227v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: zarbon sta EP:  small wounds >
 A commoner clambers to her feet.

< 1025h/946H 227v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: zarbon sta EP:  small wounds >
 Your huge two-handed sword of the cloud giants moves with a blinding speed and successfully repels a zarbon's attack!
You dodge a zarbon's vicious attack.
You dodge a zarbon's vicious attack.

< 1025h/946H 227v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: zarbon sta EP:  small wounds >
 [Damage:  9 ] -=[Your slash strikes a zarbon hard.]=-
The holy power of your a huge two-handed sword of the cloud giants replenishes your soul with holy energy!
You feel MUCH better!
[Damage:  9 ] -=[Your fine slash strikes a zarbon very hard.]=-
A zarbon parries your futile lunge at him.

< 1025h/946H 227v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: zarbon sta EP:  few wounds >
 Saving Kenon.

< 1024h/946H 227v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: zarbon sta EP:  few wounds >
 
		Score information for Kenon

Level: 42   Race: Centaur   Class: Paladin / Crusader Sex: Male
Hit points: 1024(946)  Moves: 227(245)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 1707 platinum  6927 gold  3775 silver   918 copper
Playing time: 2 days / 2 hours/ 15 minutes
Received data: 0.7572 MB this session.
Send data:     0.0355 MB this session.
Compression ratio: 81%
Title: Legionary of The Empire
Status:  Standing, fighting a zarbon.
         Soulshielded Coldshielded
Epic points(total): 15(465)
Epic Bonus: Experience Bonus (3.46%)
Frags:   +0.36   Deaths:   5
Consenting: Yans
Detecting:       Invisible Evil Good Magic Life
Protected from:  Evil Cold Undead Low Circle spells
Enchantments:    Farsee Fly Armor Aware Haste
Bartender Quests Remaining: 8
Combat Pulse:   18 Spell Pulse:  1.20 
Leaderboard Points:  457 
Paladin auras:   Precision

Active Spells:
--------------
stone skin (less than a minute remaining)
divine blessing (6 minutes)
soulshield (4 minutes)
haste (less than a minute remaining)
fly (93 minutes)
dexterity (14 minutes)
strength (14 minutes)
detect invisibility (39 minutes)
rested bonus (43 minutes)
bless (17 minutes)
armor (16 minutes)


< 1024h/946H 227v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: zarbon sta EP:  few wounds >
 You tense up and prepare to rearkick a zarbon with your hind legs!
[Damage: 22 ] You shift your weight and viciously slam your rear hooves into a zarbon with a stunning force!

< 1024h/946H 227v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: zarbon sta EP:  nasty wounds >
 You parry a zarbon's lunge at you.
A zarbon misses you.

< 1024h/946H 227v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: zarbon sta EP:  nasty wounds >
 A zarbon parries your futile lunge at him.
[Damage:  8 ] -=[Your fine slash seriously wounds a zarbon.]=-
A zarbon dodges your futile attack.

< 1024h/946H 227v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: zarbon sta EP: pretty hurt >
 A zarbon misses you.
You parry a zarbon's lunge at you.
You dodge a zarbon's vicious attack.
A zarbon's kick hits you in your side.

< 1023h/946H 227v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: zarbon sta EP: pretty hurt >
 A zarbon parries your futile lunge at him.
A zarbon dodges your futile attack.
[Damage:  9 ] -=[Your fine slash seriously wounds a zarbon.]=-

< 1023h/946H 227v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: zarbon sta EP: pretty hurt >
 You dodge a zarbon's vicious attack.
You parry a zarbon's lunge at you.

< 1022h/946H 227v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: zarbon sta EP: pretty hurt >
 A zarbon appears to be Demon and looks pretty hurt.
He's giant in size.
He seems to be moving much faster than normal..


< 1022h/946H 227v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: zarbon sta EP: pretty hurt >
 A zarbon dodges your futile attack.
A zarbon parries your futile lunge at him.
[Damage:  9 ] -=[Your slash enshrouds a zarbon in a mist of blood.]=-

< 1022h/946H 227v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: zarbon sta EP:  awful >
 An Old Armor Shop
Obvious exits: -East 
A zarbon stands in mid-air here, fighting YOU!(Red Aura)
A commoner is hating her life in the ghetto.(Red Aura)

< 1022h/946H 227v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: zarbon sta EP:  awful >
 You tense up and prepare to rearkick a zarbon with your hind legs!
[Damage: 21 ] You shift your weight and viciously slam your rear hooves into a zarbon, you feel this was the last thing he could take.
A zarbon is dead! R.I.P.
As you execute the killing blow on the evil being, you feel the 
hand of your God reach down and imbue with heavenly might!
You receive your share of experience.
The last gasps of a zarbon cause a sickening chill to run up your spine.

< 1040h/946H 227v/245V Pos: standing >
You get a few coins from the corpse of a zarbon.
There were: 2 gold coins, 6 silver coins, 6 copper coins. 

< 1031h/938H 234v/245V Pos: standing >
You do not see a coins here.

< 1031h/938H 235v/245V Pos: standing >
Ok.
You put 0 platinum, 2 gold, 6 silver, and 6 copper coins into a rugged adventurers satchel.

< 1029h/936H 235v/245V Pos: standing >
Saving Kenon.

< 1029h/936H 235v/245V Pos: standing >
It appears to be the corpse of a zarbon.
a sliver of basalt

< 1029h/936H 235v/245V Pos: standing >
[Damage:  5 ] Your bash knocks a commoner to the ground!

< 1029h/936H 236v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: commoner sit EP: few scratches >
 A commoner misses you.

< 1043h/950H 236v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: commoner sit EP: few scratches >
 [Damage: 11 ] -=[Your impressive slash seriously wounds a commoner.]=-
[Damage: 11 ] -=[Your impressive slash seriously wounds a commoner.]=-
[Damage: 13 ] -=[Your slash enshrouds a commoner in a mist of blood.]=-

< 1043h/950H 236v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: commoner sit EP: pretty hurt >
 You feel your skin soften and return to normal.
The taste of blood slowly fades from your body.
The world speeds up around you.

< 1042h/950H 236v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: commoner sit EP: pretty hurt >
 Your huge two-handed sword of the cloud giants moves with a blinding speed and successfully repels a commoner's attack!

< 1042h/950H 236v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: commoner sit EP: pretty hurt >
 You feel your skin harden to stone.
The spirits of Caves of Mt. Skelenak grant you their protection.

< 1042h/950H 236v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: commoner sit EP: pretty hurt >
 You score a CRITICAL HIT!!!!!
[Damage: 20 ] -=[Your powerful slash critically injures a commoner.]=-
A commoner is incapacitated and will slowly die, if not aided.
You miss a commoner.

< 1042h/950H 236v/245V Pos: standing >
<You exploit the evil creature's momentary weakness, and dive in for the killing blow!
[Damage:  2 ] A commoner is incapacitated and will slowly die, if not aided.

< 1042h/950H 236v/245V Pos: standing >
<
< 1042h/950H 236v/245V Pos: standing >
<You feel your skill in smite evil improving.
You exploit the evil creature's momentary weakness, and dive in for the killing blow!
[Damage:  5 ] A commoner is mortally wounded, and will die soon, if not aided.

< 1042h/950H 236v/245V Pos: standing >
<
< 1041h/950H 236v/245V Pos: standing >
<[Damage:  1 ] Your final slash sends a commoner's head bouncing along the ground.
A commoner is dead! R.I.P.
As you execute the killing blow on the evil being, you feel the 
hand of your God reach down and imbue with heavenly might!
You receive your share of experience.
A look of horror and a silent scream are a commoner's last actions in this world.

< 1045h/950H 236v/245V Pos: standing >
You get a few coins from the corpse of a commoner.
There were: 2 gold coins, 7 silver coins, 9 copper coins. 

< 1045h/950H 236v/245V Pos: standing >
You do not see a coins here.

< 1043h/948H 236v/245V Pos: standing >
Ok.
You put 0 platinum, 2 gold, 7 silver, and 9 copper coins into a rugged adventurers satchel.

< 1043h/948H 236v/245V Pos: standing >
Saving Kenon.

< 1043h/948H 236v/245V Pos: standing >
It appears to be the corpse of a commoner.
Nothing.

< 1043h/948H 236v/245V Pos: standing >
You get a sliver of basalt from the corpse of a zarbon.

< 1043h/948H 237v/245V Pos: standing >
You put 1 items into a rugged adventurers satchel.

< 1043h/948H 237v/245V Pos: standing >
You don't have anything to put in it.

< 1043h/948H 237v/245V Pos: standing >
An Old Armor Shop
Obvious exits: -East 
Fresh blood covers everything in the area.
The corpse of a commoner is lying here.
The corpse of a zarbon is lying here.

< 1043h/948H 237v/245V Pos: standing >
Saving Kenon.

< 1041h/946H 238v/245V Pos: standing >
An Old Armor Shop
Obvious exits: -East 
Fresh blood covers everything in the area.
The corpse of a commoner is lying here.
The corpse of a zarbon is lying here.

< 1041h/946H 239v/245V Pos: standing >
On the Llzazan Road
   The road runs  to the north here as it climbs from a hole in the cave
floor. The old armor and weapons shops are to the west and east, barely
distinguishable from the other piles of rubble these drow of the Llzazan
Ghetto pass off for houses. To the north, the cave opens up a bit more as
it approaches barter way.
Obvious exits: -North -East  -West  -Down 

< 1041h/946H 237v/245V Pos: standing >
You quickly scan the area.
A red shape who is a brief walk away to your north.
A red shape who is rather far off to your north.
A commoner who is close by to your east.
A red shape who is close by below you.

< 1041h/946H 238v/245V Pos: standing >
You quickly scan the area.
A red shape who is a brief walk away to your north.
A red shape who is rather far off to your north.
A red shape who is in the distance to your north.
A commoner who is close by to your east.
A red shape who is close by below you.

< 1041h/946H 238v/245V Pos: standing >
Obvious exits:
    North- The Llzazan Road
    East - An Old Weapons Shop
    West - An Old Armor Shop
    Down - The Llzazan Road

< 1039h/944H 239v/245V Pos: standing >

< 1039h/944H 240v/245V Pos: standing >
The Llzazan Road continues.
You extend your sights northward.
It's much too dark there for you to see!

< 1037h/942H 240v/245V Pos: standing >
The Llzazan Road
   This road winds through the lowest of the drow settlements, the Llzazan
ghetto. It is here the working drow take refuge from the tyrant lords of
the Houses of Arachdrathos. The street is littered with rubble as buildings
made of stone and mushroom timbers crumble under the relentless pressures
of age. The road runs north and south here and there are stone houses to
both the east and west. A sign saying 'Rothe Reapers' is prominently attached
to the western building.
Obvious exits: -North -East  -South -West 
A small eyeless worm opens its gaping maw to feed.

< 1036h/942H 239v/245V Pos: standing >
An acrola suddenly attacks YOU!
An acrola misses you.
Sorry, you aren't allowed to do that in combat.

< 1036h/942H 240v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: worm sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1034h/940H 240v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: worm sta EP: excellent >
 The Llzazan Road
Obvious exits: -North -East  -South -West 
An acrola stands here, fighting YOU!

< 1034h/940H 240v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: worm sta EP: excellent >
 Saving Kenon.

< 1032h/938H 240v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: worm sta EP: excellent >
 Obvious exits:
    North- A Formerly Elegant Intersection
    East - A small abode
    South- On the Llzazan Road
    West - Rothe Reapers

< 1032h/938H 240v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: worm sta EP: excellent >
 
< 1032h/938H 240v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: worm sta EP: excellent >
 You parry an acrola's lunge at you.

< 1032h/938H 240v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: worm sta EP: excellent >
 [Damage:  9 ] -=[Your fine slash grievously wounds an acrola.]=-
An acrola is incapacitated and will slowly die, if not aided.

< 1030h/936H 240v/245V Pos: standing >
There is a dwelling of some sort there.
You extend your sights eastward.
A small abode
   This small stone dwelling is more like a pile of rubble than a home. A
small pile of rothe hide lies crumpled in the northeast corner of this home
and a small bucket lies in the southeast corner. What appears to have been a
small window is now totally caved in, marking slightly more than a wide gap
in the stones in the wall. A doorway leads to the west.
Obvious exits: -West 

< 1030h/936H 240v/245V Pos: standing >
A small abode
   This small stone dwelling is more like a pile of rubble than a home. A
small pile of rothe hide lies crumpled in the northeast corner of this home
and a small bucket lies in the southeast corner. What appears to have been a
small window is now totally caved in, marking slightly more than a wide gap
in the stones in the wall. A doorway leads to the west.
Obvious exits: -West 

< 1028h/934H 238v/245V Pos: standing >
The Llzazan Road
   This road winds through the lowest of the drow settlements, the Llzazan
ghetto. It is here the working drow take refuge from the tyrant lords of
the Houses of Arachdrathos. The street is littered with rubble as buildings
made of stone and mushroom timbers crumble under the relentless pressures
of age. The road runs north and south here and there are stone houses to
both the east and west. A sign saying 'Rothe Reapers' is prominently attached
to the western building.
Obvious exits: -North -East  -South -West 
An acrola is lying here, incapacitated.

< 1027h/934H 236v/245V Pos: standing >
Looks like an exit.
You extend your sights westward.
It's much too dark there for you to see!

< 1027h/934H 237v/245V Pos: standing >
There is a street intersection surrounded by pillars in that direction.
You extend your sights northward.
It's much too dark there for you to see!

< 1025h/932H 238v/245V Pos: standing >
A Formerly Elegant Intersection
   This is the intersection of the Llzazan Road and Barter Way. Here at this
intersections the Elders of House Llzazan met to decide the fate of their
house. It was here where many a battle plan was amde and many plot twisted.
Now it is merely a simple street intersection surrounded by a few archaic
stone columns and rubble of an domed ceiling. The roads continue in all
cardinal directions from here.
Obvious exits: -North -East  -South -West 
Before you stands a huge board containing news and feedback.
An ancient obsidian fountain bubbles here.
A huge bipedal creature made out of glowing red stone stands here.

< 1025h/932H 237v/245V Pos: standing >
The Llzazan Road
   This road winds through the lowest of the drow settlements, the Llzazan
ghetto. It is here the working drow take refuge from the tyrant lords of
the Houses of Arachdrathos. The street is littered with rubble as buildings
made of stone and mushroom timbers crumble under the relentless pressures
of age. The road runs north and south here and there are stone houses to
both the east and west. A sign saying 'Rothe Reapers' is prominently attached
to the western building.
Obvious exits: -North -East  -South -West 
An acrola is lying here, incapacitated.

< 1025h/932H 235v/245V Pos: standing >
Saving Kenon.

< 1023h/930H 237v/245V Pos: standing >
A Formerly Elegant Intersection
   This is the intersection of the Llzazan Road and Barter Way. Here at this
intersections the Elders of House Llzazan met to decide the fate of their
house. It was here where many a battle plan was amde and many plot twisted.
Now it is merely a simple street intersection surrounded by a few archaic
stone columns and rubble of an domed ceiling. The roads continue in all
cardinal directions from here.
Obvious exits: -North -East  -South -West 
Before you stands a huge board containing news and feedback.
An ancient obsidian fountain bubbles here.
A huge bipedal creature made out of glowing red stone stands here.

< 1023h/930H 235v/245V Pos: standing >
On Barter Way
  This road is the main, and virtually only center of commerce in the
Llzazan Ghetto. The few remaining shopkeepers here try to eke out a living
by selling second rate items at exceptionally high prices. The road is
littered with refuse, broken mushroom timbers and rocks that have fallen
from the partially collapsed shops on the north and south sides of the road.
Obvious exits: -North -East  -West 

< 1023h/930H 233v/245V Pos: standing >
You quickly scan the area.
A red shape who is close by to your north.
A durithalite golem who is close by to your east.

< 1021h/928H 234v/245V Pos: standing >
You quickly scan the area.
A durithalite golem who is close by to your east.

< 1021h/928H 235v/245V Pos: standing >
Obvious exits:
    North- Llzazan Leather Goods
    East - A Formerly Elegant Intersection
    West - The Tavern of the Decapitated Dwarves

< 1021h/928H 236v/245V Pos: standing >

< 1019h/926H 237v/245V Pos: standing >
The Tavern of the Decapitated Dwarves is there.
You extend your sights westward.
It's much too dark there for you to see!

< 1019h/926H 237v/245V Pos: standing >
The Tavern of the Decapitated Dwarves
   Long ago, before the fall of House Llzazan to the combined Houses of
Arachdrathos, this portion of the Llzazan Caverns was the site of a great
battle, where Drow and Dwarf clashed over rich Durithalite deposits in
the area. It was where this tavern now stands, that a contingent of Llzazan
house nobles captured and executed a large band of Dwarven prisoners.
Fourteen skulls are bolted to the west wall of this taverrn, directly above
the bar. These fourteen skulls are the decapitated heads of the Dwarves the
Llzazan Nobles siezed on that day. This odd shrine to drow battle prowess
makes the Tavern of the Decapitated Dwarves one of the few sources of pride
for the downtrodden people of the Llzazan Ghetto.
Obvious exits: -East  -South
A huge bipedal creature made out of glowing red stone stands here.

< 1018h/926H 236v/245V Pos: standing >
On Barter Way
  This road is the main, and virtually only center of commerce in the
Llzazan Ghetto. The few remaining shopkeepers here try to eke out a living
by selling second rate items at exceptionally high prices. The road is
littered with refuse, broken mushroom timbers and rocks that have fallen
from the partially collapsed shops on the north and south sides of the road.
Obvious exits: -North -East  -West 

< 1016h/924H 234v/245V Pos: standing >
The Tavern of the Decapitated Dwarves
   Long ago, before the fall of House Llzazan to the combined Houses of
Arachdrathos, this portion of the Llzazan Caverns was the site of a great
battle, where Drow and Dwarf clashed over rich Durithalite deposits in
the area. It was where this tavern now stands, that a contingent of Llzazan
house nobles captured and executed a large band of Dwarven prisoners.
Fourteen skulls are bolted to the west wall of this taverrn, directly above
the bar. These fourteen skulls are the decapitated heads of the Dwarves the
Llzazan Nobles siezed on that day. This odd shrine to drow battle prowess
makes the Tavern of the Decapitated Dwarves one of the few sources of pride
for the downtrodden people of the Llzazan Ghetto.
Obvious exits: -East  -South
A huge bipedal creature made out of glowing red stone stands here.

< 1016h/924H 234v/245V Pos: standing >
Inn of the Decapitated Dwarves
   The room here serves as a haven for the weary and wealthy drow visiting
the Llzazan Ghetto in serach of better prices on rothe and Flaming Fungus.
It features hard beds made of cavefisher silk and mushroom timbers, ice
cold water, and a slightly better degree of security than the streets of
the ghetto. The walls and roof are crumbling and the whole structure looks
as if it is about to become yet another meaningless pile of rubble littering
the Llzazan Caves.
Obvious exits: -North
A Drow Elf (medium) lettuce live stands here.(Red Aura)
A patient innkeeper stands here behind the counter.(Red Aura)

< 1014h/922H 232v/245V Pos: standing >
The Tavern of the Decapitated Dwarves
   Long ago, before the fall of House Llzazan to the combined Houses of
Arachdrathos, this portion of the Llzazan Caverns was the site of a great
battle, where Drow and Dwarf clashed over rich Durithalite deposits in
the area. It was where this tavern now stands, that a contingent of Llzazan
house nobles captured and executed a large band of Dwarven prisoners.
Fourteen skulls are bolted to the west wall of this taverrn, directly above
the bar. These fourteen skulls are the decapitated heads of the Dwarves the
Llzazan Nobles siezed on that day. This odd shrine to drow battle prowess
makes the Tavern of the Decapitated Dwarves one of the few sources of pride
for the downtrodden people of the Llzazan Ghetto.
Obvious exits: -East  -South
A huge bipedal creature made out of glowing red stone stands here.

< 1014h/922H 231v/245V Pos: standing >
On Barter Way
  This road is the main, and virtually only center of commerce in the
Llzazan Ghetto. The few remaining shopkeepers here try to eke out a living
by selling second rate items at exceptionally high prices. The road is
littered with refuse, broken mushroom timbers and rocks that have fallen
from the partially collapsed shops on the north and south sides of the road.
Obvious exits: -North -East  -West 

< 1014h/922H 229v/245V Pos: standing >
The Tavern of the Decapitated Dwarves
   Long ago, before the fall of House Llzazan to the combined Houses of
Arachdrathos, this portion of the Llzazan Caverns was the site of a great
battle, where Drow and Dwarf clashed over rich Durithalite deposits in
the area. It was where this tavern now stands, that a contingent of Llzazan
house nobles captured and executed a large band of Dwarven prisoners.
Fourteen skulls are bolted to the west wall of this taverrn, directly above
the bar. These fourteen skulls are the decapitated heads of the Dwarves the
Llzazan Nobles siezed on that day. This odd shrine to drow battle prowess
makes the Tavern of the Decapitated Dwarves one of the few sources of pride
for the downtrodden people of the Llzazan Ghetto.
Obvious exits: -East  -South
A huge bipedal creature made out of glowing red stone stands here.

< 1012h/920H 229v/245V Pos: standing >
Inn of the Decapitated Dwarves
   The room here serves as a haven for the weary and wealthy drow visiting
the Llzazan Ghetto in serach of better prices on rothe and Flaming Fungus.
It features hard beds made of cavefisher silk and mushroom timbers, ice
cold water, and a slightly better degree of security than the streets of
the ghetto. The walls and roof are crumbling and the whole structure looks
as if it is about to become yet another meaningless pile of rubble littering
the Llzazan Caves.
Obvious exits: -North
A Drow Elf (medium) lettuce live stands here.(Red Aura)
A patient innkeeper stands here behind the counter.(Red Aura)

< 1012h/920H 227v/245V Pos: standing >
[Damage:  4 ] Your bash knocks a Drow Elf to the ground!
You dive at a Drow Elf skewering him with your huge two-handed sword of the cloud giants.
[Damage: 63 ] 
< 1012h/920H 228v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Drow Elf sit EP:  few wounds >
 You parry a Drow Elf's lunge at you.

< 1052h/960H 228v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Drow Elf sit EP:  few wounds >
 A drow innkeeper suddenly attacks YOU!
-=[A drow innkeeper's punch grazes you.]=-
The globe around a drow innkeeper's body flares as it bears the brunt of your assault!
The globe around a drow innkeeper's body flares as it bears the brunt of your assault!

< 1051h/960H 228v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Drow Elf sit EP:  few wounds >
 -=[A drow innkeeper's weak punch grazes you.]=-
The globe around a drow innkeeper's body flares as it bears the brunt of your assault!
The globe around a drow innkeeper's body flares as it bears the brunt of your assault!
-=[A drow innkeeper's punch grazes you.]=-
The globe around a drow innkeeper's body flares as it bears the brunt of your assault!
The globe around a drow innkeeper's body flares as it bears the brunt of your assault!
You parry a drow innkeeper's lunge at you.
You parry a drow innkeeper's lunge at you.

< 1045h/960H 228v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Drow Elf sit EP:  few wounds >
 Autosaving...
You dodge a Drow Elf's vicious attack.

< 1045h/960H 228v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Drow Elf sit EP:  few wounds >
 [Damage:  9 ] -=[Your slash strikes a Drow Elf hard.]=-
[Damage:  9 ] -=[Your fine slash strikes a Drow Elf very hard.]=-

< 1045h/960H 228v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Drow Elf sit EP:  nasty wounds >
 -=[A drow innkeeper's feeble punch grazes you.]=-
The globe around a drow innkeeper's body flares as it bears the brunt of your assault!
The globe around a drow innkeeper's body flares as it bears the brunt of your assault!
Your huge two-handed sword of the cloud giants moves with a blinding speed and successfully repels a drow innkeeper's attack!
-=[A drow innkeeper's feeble punch grazes you.]=-
The globe around a drow innkeeper's body flares as it bears the brunt of your assault!
The globe around a drow innkeeper's body flares as it bears the brunt of your assault!

< 1043h/960H 228v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Drow Elf sit EP:  nasty wounds >
 A Drow Elf clambers to his feet.

< 1043h/960H 228v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 You parry a drow innkeeper's lunge at you.
-=[A drow innkeeper's feeble punch grazes you.]=-
The globe around a drow innkeeper's body flares as it bears the brunt of your assault!
The globe around a drow innkeeper's body flares as it bears the brunt of your assault!
-=[A drow innkeeper's punch grazes you.]=-
The globe around a drow innkeeper's body flares as it bears the brunt of your assault!
The globe around a drow innkeeper's body flares as it bears the brunt of your assault!
You feel your skin soften and return to normal.
-=[A drow innkeeper's feeble punch grazes you.]=-
The globe around a drow innkeeper's body flares as it bears the brunt of your assault!
The globe around a drow innkeeper's body flares as it bears the brunt of your assault!
A drow innkeeper's kick hits you directly in the face.
The globe around a drow innkeeper's body flares as it bears the brunt of your assault!
The globe around a drow innkeeper's body flares as it bears the brunt of your assault!

< 1031h/960H 228v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 A Drow Elf misses you.

< 1031h/960H 228v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 You haven't reoriented yourself yet enough for another bash!

< 1031h/960H 228v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 [Damage: 10 ] -=[Your impressive slash strikes a Drow Elf very hard.]=-
[Damage:  9 ] -=[Your fine slash strikes a Drow Elf very hard.]=-

< 1031h/960H 228v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
 You haven't reoriented yourself yet enough for another bash!

< 1031h/960H 228v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
 You haven't reoriented yourself yet enough for another bash!

< 1031h/960H 228v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
 You haven't reoriented yourself yet enough for another bash!

< 1031h/960H 228v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
 You haven't reoriented yourself yet enough for another bash!

< 1031h/960H 228v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
 You haven't reoriented yourself yet enough for another bash!

< 1031h/960H 228v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
 -=[A drow innkeeper's punch wounds you.]=-
The globe around a drow innkeeper's body flares as it bears the brunt of your assault!
The globe around a drow innkeeper's body flares as it bears the brunt of your assault!
-=[A drow innkeeper's impressive punch wounds you.]=-
The globe around a drow innkeeper's body flares as it bears the brunt of your assault!
The globe around a drow innkeeper's body flares as it bears the brunt of your assault!
-=[A drow innkeeper's fine punch wounds you.]=-
The globe around a drow innkeeper's body flares as it bears the brunt of your assault!
The globe around a drow innkeeper's body flares as it bears the brunt of your assault!
You parry a drow innkeeper's lunge at you.

< 960h/960H 228v/245V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
 [Damage:  4 ] Your bash knocks a Drow Elf to the ground!
You dive at a Drow Elf skewering him with your huge two-handed sword of the cloud giants.
[Damage: 50 ] A Drow Elf is dead! R.I.P.
As you execute the killing blow on the evil being, you feel the 
hand of your God reach down and imbue with heavenly might!
You receive your share of experience.