<worn as a badge> a badge of rotten flesh
<worn on head> a twisted electrum helmet from Kobold Settlement
<worn on eyes> a feathered leather eyepatch [superior] (illuminating)
<worn in ear> a tiger's tooth earring
<worn in ear> a long dangling earring [superior]
<worn on face> a dented limestone mask from Kobold Settlement
<worn around neck> a necklace of jade
<worn around neck> a sapphire necklace (glowing)
<worn on body> a soldier's dragonscale robe
<worn about body> a diabolical electrum cloak
<worn as quiver> the masters quiver [superior] (magic) (glowing)
<worn about waist> a knight's black and silver belt (magic)
<worn on belt buckle>an angelic ruby belt buckle from Kobold Settlement
<attached to belt> a disguise kit
<attached to belt> a disguise kit
<worn on arms> some legendary gem sleeves from Kobold Settlement
<worn around wrist> a bracer carved from obsidian
<worn around wrist> a humming stone wristguard
<worn on hands> some ashen obsidian mitts from Kobold Settlement
<worn on finger> a tarnished rubber ring from Kobold Settlement
<primary weapon> a jet-black dagger (magic)
<secondary weapon> a chamelion dagger (magic) (humming)
<worn on legs> the centaurian legplates of honor (magic)
A withered old man stands here, telling stories of long past.
< 406h/406H 264v/388V Pos: standing >
You miss a withered old bard.
You miss a withered old bard.
< 406h/406H 264v/388V Pos: standing >
< T: Yzar TP: sta TC:excellent E: bard sta EP: small wounds >
A withered old bard sings a song that disorients you and boggles your senses.
< 406h/406H 264v/388V Pos: standing >
< T: Yzar TP: sta TC:excellent E: bard sta EP: small wounds >
Your improved dexterity grants you an additional attack!
[Damage: 1 ] Your weak pierce grazes a withered old bard.
[Damage: 1 ] Your weak pierce grazes a withered old bard.
A withered old bard dodges your futile attack.
You miss a withered old bard.
You attempt to flee...
A Paved Road Through Grasslands
Leading off from the main trade route, this well
traveled and paved road, leads to the popular merchant
town of Ceothia. Winding its way through the grasslands
of the region, the road leads to the southern entrance
of the town. Well known as a town where some quick gold
can be made, the town is also a popular stop over for
merchants on their way further up the trade route.
Obvious exits: -South -West
You flee eastward!
< 406h/406H 257v/388V Pos: standing >
A Paved Road Through Grasslands
Leading off from the main trade route, this well
traveled and paved road, leads to the popular merchant
town of Ceothia. Winding its way through the grasslands
of the region, the road leads to the southern entrance
of the town. Well known as a town where some quick gold
can be made, the town is also a popular stop over for
merchants on their way further up the trade route.
Obvious exits: -North -East
A few drops of fresh blood are scattered around the area.
The corpse of a dirty young boy is lying here.
A tiny spring bubbles here from the ground.
A withered old man stands here, telling stories of long past.
A withered old bard suddenly attacks YOU!
A withered old bard misses you.
< 406h/406H 256v/388V Pos: standing >
< T: Yzar TP: sta TC:excellent E: bard sta EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 406h/406H 256v/388V Pos: standing >
< T: Yzar TP: sta TC:excellent E: bard sta EP: small wounds >
You attempt to flee...
A Paved Road Through Grasslands
Leading off from the main trade route, this well
traveled and paved road, leads to the popular merchant
town of Ceothia. Winding its way through the grasslands
of the region, the road leads to the southern entrance
of the town. Well known as a town where some quick gold
can be made, the town is also a popular stop over for
merchants on their way further up the trade route.
Obvious exits: -South -West
You flee eastward!
< 406h/406H 248v/388V Pos: standing >
A Paved Road Through Grasslands
Leading off from the main trade route, this well
traveled and paved road, leads to the popular merchant
town of Ceothia. Winding its way through the grasslands
of the region, the road leads to the southern entrance
of the town. Well known as a town where some quick gold
can be made, the town is also a popular stop over for
merchants on their way further up the trade route.
Obvious exits: -North -East
A few drops of fresh blood are scattered around the area.
The corpse of a dirty young boy is lying here.
A tiny spring bubbles here from the ground.
A withered old man stands here, telling stories of long past.
< 406h/406H 247v/388V Pos: standing >
You attempt to stab a withered old bard in the back, but their stone skin quickly absorbs the impact before fading away!
[Damage: 1 ] A withered old bard makes a strange sound as you place a jet-black dagger in his back.
With a swift tug you wrench the weapon free, ramming it into a withered old bard's spine!.
[Damage: 49 ] A withered old bard makes a strange sound as you place a jet-black dagger in his back.
[Damage: 21 ] A withered old bard makes a strange sound as you place a chamelion dagger in his back.
< 406h/406H 247v/388V Pos: standing >
< T: Yzar TP: sta TC:excellent E: bard sta EP: few wounds >
A withered old bard sings a song that disorients you and boggles your senses.
< 394h/406H 247v/388V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: bard sta EP: few wounds >
You attempt to flee...
A Paved Road Nearing the Town of Ceothia
Leading off from the main trade route, this well
traveled and paved road, leads to the popular merchant
town of Ceothia. Winding its way through the grasslands
of the region, the road leads to the southern entrance
of the town. Well known as a town where some quick gold
can be made, the town is also a popular stop over for
merchants on their way further up the trade route.
Obvious exits: -North -South
You flee northward!
< 394h/406H 237v/388V Pos: standing >
A Paved Road Through Grasslands
Leading off from the main trade route, this well
traveled and paved road, leads to the popular merchant
town of Ceothia. Winding its way through the grasslands
of the region, the road leads to the southern entrance
of the town. Well known as a town where some quick gold
can be made, the town is also a popular stop over for
merchants on their way further up the trade route.
Obvious exits: -North -East
A few drops of fresh blood are scattered around the area.
The corpse of a dirty young boy is lying here.
A tiny spring bubbles here from the ground.
A withered old man stands here, telling stories of long past.
< 394h/406H 236v/388V Pos: standing >
[Damage: 27 ] A withered old bard makes a strange sound as you place a jet-black dagger in his back.
You miss a withered old bard.
< 406h/406H 236v/388V Pos: standing >
< T: Yzar TP: sta TC:excellent E: bard sta EP: few wounds >
You dodge a withered old bard's vicious attack.
A withered old bard's weak punch wounds you.
You dodge a withered old bard's vicious attack.
A withered old bard starts casting an offensive spell.
Your improved dexterity grants you an additional attack!
You miss a withered old bard.
[Damage: 3 ] Your pierce grazes a withered old bard.
You score a CRITICAL HIT!!!!!
[Damage: 9 ] Your impressive pierce wounds a withered old bard.
You miss a withered old bard.
< 400h/406H 236v/388V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: bard sta EP: few wounds >
You attempt to flee...
A Paved Road Through Grasslands
Leading off from the main trade route, this well
traveled and paved road, leads to the popular merchant
town of Ceothia. Winding its way through the grasslands
of the region, the road leads to the southern entrance
of the town. Well known as a town where some quick gold
can be made, the town is also a popular stop over for
merchants on their way further up the trade route.
Obvious exits: -South -West
You flee eastward!
< 400h/406H 223v/388V Pos: standing >
A dirty young girl enters from the south.
< 400h/406H 223v/388V Pos: standing >
A Paved Road Through Grasslands
Leading off from the main trade route, this well
traveled and paved road, leads to the popular merchant
town of Ceothia. Winding its way through the grasslands
of the region, the road leads to the southern entrance
of the town. Well known as a town where some quick gold
can be made, the town is also a popular stop over for
merchants on their way further up the trade route.
Obvious exits: -North -East
A few drops of fresh blood are scattered around the area.
The corpse of a dirty young boy is lying here.
A tiny spring bubbles here from the ground.
A withered old man stands here, telling stories of long past. (casting)
< 400h/406H 222v/388V Pos: standing >
[Damage: 27 ] A withered old bard makes a strange sound as you place a jet-black dagger in his back.
With a swift tug you wrench the weapon free, ramming it into a withered old bard's spine!.
[Damage: 53 ] A withered old bard makes a strange sound as you place a jet-black dagger in his back.
[Damage: 23 ] A withered old bard makes a strange sound as you place a chamelion dagger in his back.
< 406h/406H 222v/388V Pos: standing >
< T: Yzar TP: sta TC:excellent E: bard sta EP: few wounds >
A withered old bard completes his spell...
A withered old bard utters the word 'yufzbarr'
The flames cause your skin to smoke!
You are enveloped in flames from a fireball sent by a withered old bard - OUCH!
OUCH! That really did HURT!
< 353h/406H 222v/388V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: bard sta EP: few wounds >
A withered old bard sings a song that disorients you and boggles your senses.
< 353h/406H 222v/388V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: bard sta EP: few wounds >
You attempt to flee...
A Paved Road Nearing the Town of Ceothia
Leading off from the main trade route, this well
traveled and paved road, leads to the popular merchant
town of Ceothia. Winding its way through the grasslands
of the region, the road leads to the southern entrance
of the town. Well known as a town where some quick gold
can be made, the town is also a popular stop over for
merchants on their way further up the trade route.
Obvious exits: -North -South
You flee northward!
< 353h/406H 208v/388V Pos: standing >
A Paved Road Through Grasslands
Leading off from the main trade route, this well
traveled and paved road, leads to the popular merchant
town of Ceothia. Winding its way through the grasslands
of the region, the road leads to the southern entrance
of the town. Well known as a town where some quick gold
can be made, the town is also a popular stop over for
merchants on their way further up the trade route.
Obvious exits: -North -East
A few drops of fresh blood are scattered around the area.
The corpse of a dirty young boy is lying here.
A tiny spring bubbles here from the ground.
A withered old man stands here, telling stories of long past.
< 353h/406H 207v/388V Pos: standing >
[Damage: 5 ] Your fine pierce wounds a withered old bard.
[Damage: 23 ] A withered old bard makes a strange sound as you place a chamelion dagger in his back.
< 370h/406H 207v/388V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: bard sta EP: nasty wounds >
You attempt to flee...
A Paved Road Through Grasslands
Leading off from the main trade route, this well
traveled and paved road, leads to the popular merchant
town of Ceothia. Winding its way through the grasslands
of the region, the road leads to the southern entrance
of the town. Well known as a town where some quick gold
can be made, the town is also a popular stop over for
merchants on their way further up the trade route.
Obvious exits: -South -West
A dirty young girl stands here, trying to immitate passers-by.
You flee eastward!
< 370h/406H 196v/388V Pos: standing >
A withered old bard enters from the west.
A withered old bard starts singing aloud with a beautiful voice.
< 370h/406H 196v/388V Pos: standing >
A Paved Road Through Grasslands
Leading off from the main trade route, this well
traveled and paved road, leads to the popular merchant
town of Ceothia. Winding its way through the grasslands
of the region, the road leads to the southern entrance
of the town. Well known as a town where some quick gold
can be made, the town is also a popular stop over for
merchants on their way further up the trade route.
Obvious exits: -North -East
A few drops of fresh blood are scattered around the area.
The corpse of a dirty young boy is lying here.
A tiny spring bubbles here from the ground.
< 370h/406H 195v/388V Pos: standing >
Backstab who?
< 370h/406H 195v/388V Pos: standing >
A Paved Road Through Grasslands
Leading off from the main trade route, this well
traveled and paved road, leads to the popular merchant
town of Ceothia. Winding its way through the grasslands
of the region, the road leads to the southern entrance
of the town. Well known as a town where some quick gold
can be made, the town is also a popular stop over for
merchants on their way further up the trade route.
Obvious exits: -South -West
A withered old man stands here, telling stories of long past.
< 370h/406H 195v/388V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 16 ] A withered old bard makes a strange sound as you place a jet-black dagger in his back.
You score a CRITICAL HIT!!!!!
[Damage: 7 ] Your impressive pierce wounds a withered old bard.
< 382h/406H 196v/388V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: bard sta EP: nasty wounds >
You parry a withered old bard's lunge at you.
You parry a withered old bard's lunge at you.
You dodge a withered old bard's vicious attack.
A withered old bard starts casting an offensive spell.
< 382h/406H 196v/388V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: bard sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
A withered old bard dodges your futile attack.
[Damage: 4 ] Your fine pierce wounds a withered old bard.
[Damage: 4 ] Your pierce wounds a withered old bard.
[Damage: 4 ] Your fine pierce wounds a withered old bard.
< 382h/406H 196v/388V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: bard sta EP: nasty wounds >
You attempt to flee...
A Paved Road Through Grasslands
Leading off from the main trade route, this well
traveled and paved road, leads to the popular merchant
town of Ceothia. Winding its way through the grasslands
of the region, the road leads to the southern entrance
of the town. Well known as a town where some quick gold
can be made, the town is also a popular stop over for
merchants on their way further up the trade route.
Obvious exits: -North -South
A dirty young girl stands here, trying to immitate passers-by.
(Q)A poor female commoner stands here, trying to find the money for food.
You flee southward!
< 382h/406H 183v/388V Pos: standing >
A Paved Road Through Grasslands
Leading off from the main trade route, this well
traveled and paved road, leads to the popular merchant
town of Ceothia. Winding its way through the grasslands
of the region, the road leads to the southern entrance
of the town. Well known as a town where some quick gold
can be made, the town is also a popular stop over for
merchants on their way further up the trade route.
Obvious exits: -South -West
A withered old man stands here, telling stories of long past. (casting)
< 382h/406H 182v/388V Pos: standing >
A withered old bard completes his spell...
A withered old bard utters the word 'yufzbarr'
The flames cause your skin to smoke!
You are enveloped in flames from a fireball sent by a withered old bard - OUCH!
OUCH! That really did HURT!
Sorry, you aren't allowed to do that in combat.
< 332h/406H 182v/388V Pos: standing >
<Shadows stretch across the land as the sun limps towards the horizon.
A withered old bard suddenly attacks YOU!
A withered old bard's punch wounds you.
< 325h/406H 182v/388V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: bard sta EP: nasty wounds >
A withered old bard sings a song so well you feel your pain and suffering ebbing away.
You attempt to flee...
A Paved Road Through Grasslands
Leading off from the main trade route, this well
traveled and paved road, leads to the popular merchant
town of Ceothia. Winding its way through the grasslands
of the region, the road leads to the southern entrance
of the town. Well known as a town where some quick gold
can be made, the town is also a popular stop over for
merchants on their way further up the trade route.
Obvious exits: -North -South
A dirty young girl stands here, trying to immitate passers-by.
(Q)A poor female commoner stands here, trying to find the money for food.
You flee southward!
< 325h/406H 173v/388V Pos: standing >
A withered old bard enters from the north.
< 325h/406H 173v/388V Pos: standing >
A Paved Road Through Grasslands
Leading off from the main trade route, this well
traveled and paved road, leads to the popular merchant
town of Ceothia. Winding its way through the grasslands
of the region, the road leads to the southern entrance
of the town. Well known as a town where some quick gold
can be made, the town is also a popular stop over for
merchants on their way further up the trade route.
Obvious exits: -South -West
< 325h/406H 172v/388V Pos: standing >
Backstab who?
< 325h/406H 172v/388V Pos: standing >
A Paved Road Through Grasslands
Leading off from the main trade route, this well
traveled and paved road, leads to the popular merchant
town of Ceothia. Winding its way through the grasslands
of the region, the road leads to the southern entrance
of the town. Well known as a town where some quick gold
can be made, the town is also a popular stop over for
merchants on their way further up the trade route.
Obvious exits: -North -South
A withered old man stands here, telling stories of long past.
A dirty young girl stands here, trying to immitate passers-by.
(Q)A poor female commoner stands here, trying to find the money for food.
< 325h/406H 172v/388V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 17 ] A withered old bard makes a strange sound as you place a jet-black dagger in his back.
[Damage: 23 ] A withered old bard makes a strange sound as you place a chamelion dagger in his back.
< 354h/406H 172v/388V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: bard sta EP: nasty wounds >
You attempt to flee...
A Paved Road Through Grasslands
Leading off from the main trade route, this well
traveled and paved road, leads to the popular merchant
town of Ceothia. Winding its way through the grasslands
of the region, the road leads to the southern entrance
of the town. Well known as a town where some quick gold
can be made, the town is also a popular stop over for
merchants on their way further up the trade route.
Obvious exits: -South -West
You flee northward!
< 354h/406H 160v/388V Pos: standing >
A Paved Road Through Grasslands
Leading off from the main trade route, this well
traveled and paved road, leads to the popular merchant
town of Ceothia. Winding its way through the grasslands
of the region, the road leads to the southern entrance
of the town. Well known as a town where some quick gold
can be made, the town is also a popular stop over for
merchants on their way further up the trade route.
Obvious exits: -North -South
A dirty young girl stands here, trying to immitate passers-by.
(Q)A poor female commoner stands here, trying to find the money for food.
< 354h/406H 159v/388V Pos: standing >
Backstab who?
< 354h/406H 159v/388V Pos: standing >
You attempt to flee...
A Paved Road Through Grasslands
Leading off from the main trade route, this well
traveled and paved road, leads to the popular merchant
town of Ceothia. Winding its way through the grasslands
of the region, the road leads to the southern entrance
of the town. Well known as a town where some quick gold
can be made, the town is also a popular stop over for
merchants on their way further up the trade route.
Obvious exits: -South -West
You flee northward!
< 354h/406H 154v/388V Pos: standing >
A Paved Road Through Grasslands
Leading off from the main trade route, this well
traveled and paved road, leads to the popular merchant
town of Ceothia. Winding its way through the grasslands
of the region, the road leads to the southern entrance
of the town. Well known as a town where some quick gold
can be made, the town is also a popular stop over for
merchants on their way further up the trade route.
Obvious exits: -North -South
A dirty young girl stands here, trying to immitate passers-by.
(Q)A poor female commoner stands here, trying to find the money for food.
< 354h/406H 154v/388V Pos: standing >
M^^^M
**@..
..**^
A Dense Forest Overgrown with Plantlife
Obvious exits: -North -East -South -West
A withered old man stands here, telling stories of long past.
< 354h/406H 154v/388V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 16 ] A withered old bard makes a strange sound as you place a jet-black dagger in his back.
[Damage: 23 ] A withered old bard makes a strange sound as you place a chamelion dagger in his back.
With a swift tug you wrench the weapon free, ramming it into a withered old bard's spine!.
[Damage: 41 ] A withered old bard makes a strange sound as you place a chamelion dagger in his back.
< 406h/406H 154v/388V Pos: standing >
< T: Yzar TP: sta TC:excellent E: bard sta EP: nasty wounds >
M^^^M
**@..
..**^
A Dense Forest Overgrown with Plantlife
Obvious exits: -North -East -South -West
A withered old bard stands in mid-air here, fighting YOU!
< 406h/406H 155v/388V Pos: standing >
< T: Yzar TP: sta TC:excellent E: bard sta EP: nasty wounds >
You dodge a withered old bard's vicious attack.
A withered old bard's weak punch wounds you.
You dodge a withered old bard's vicious attack.
A withered old bard starts casting an offensive spell.
You attempt to flee...
A Paved Road Through Grasslands
Leading off from the main trade route, this well
traveled and paved road, leads to the popular merchant
town of Ceothia. Winding its way through the grasslands
of the region, the road leads to the southern entrance
of the town. Well known as a town where some quick gold
can be made, the town is also a popular stop over for
merchants on their way further up the trade route.
Obvious exits: -North -South
A dirty young girl stands here, trying to immitate passers-by.
(Q)A poor female commoner stands here, trying to find the money for food.
You flee northward!
< 399h/406H 142v/388V Pos: standing >
M^^^M
**@..
..**^
A Dense Forest Overgrown with Plantlife
Obvious exits: -North -East -South -West
A withered old man stands here, telling stories of long past.
< 399h/406H 141v/388V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 16 ] A withered old bard makes a strange sound as you place a jet-black dagger in his back.
You miss a withered old bard.
< 406h/406H 141v/388V Pos: standing >
< T: Yzar TP: sta TC:excellent E: bard sta EP: nasty wounds >
A withered old bard sings a song so well you feel your pain and suffering ebbing away.
Your improved dexterity grants you an additional attack!
[Damage: 4 ] Your fine pierce wounds a withered old bard.
A withered old bard dodges your futile attack.
A withered old bard dodges your futile attack.
A withered old bard dodges your futile attack.
< 406h/406H 141v/388V Pos: standing >
< T: Yzar TP: sta TC:excellent E: bard sta EP: nasty wounds >
You attempt to flee...
A Paved Road Through Grasslands
Leading off from the main trade route, this well
traveled and paved road, leads to the popular merchant
town of Ceothia. Winding its way through the grasslands
of the region, the road leads to the southern entrance
of the town. Well known as a town where some quick gold
can be made, the town is also a popular stop over for
merchants on their way further up the trade route.
Obvious exits: -North -South
A dirty young girl stands here, trying to immitate passers-by.
(Q)A poor female commoner stands here, trying to find the money for food.
You flee northward!
< 406h/406H 130v/388V Pos: standing >
M^^^M
**@..
..**^
A Dense Forest Overgrown with Plantlife
Obvious exits: -North -East -South -West
A withered old man stands here, telling stories of long past.
< 406h/406H 129v/388V Pos: standing >
You miss a withered old bard.
[Damage: 23 ] A withered old bard makes a strange sound as you place a chamelion dagger in his back.
With a swift tug you wrench the weapon free, ramming it into a withered old bard's spine!.
[Damage: 38 ] A withered old bard makes a strange sound as you place a chamelion dagger in his back.
< 406h/406H 129v/388V Pos: standing >
< T: Yzar TP: sta TC:excellent E: bard sta EP: nasty wounds >
You attempt to flee...
MM rr
MMMM
MMMMM rr
MMSMM^^^MM r
M.^****@.MM
^^**..**^^. r
^***^M^**.M r
M**^***.MMr
******.M
A Flat Grassy Meadow with Colorful Flowers
Obvious exits: -North -East -South -West
You flee eastward!
< 406h/406H 112v/388V Pos: standing >
M^^^M
**@..
..**^
A Dense Forest Overgrown with Plantlife
Obvious exits: -North -East -South -West
< 406h/406H 110v/388V Pos: standing >
Backstab who?
< 406h/406H 110v/388V Pos: standing >
A Paved Road Through Grasslands
Leading off from the main trade route, this well
traveled and paved road, leads to the popular merchant
town of Ceothia. Winding its way through the grasslands
of the region, the road leads to the southern entrance
of the town. Well known as a town where some quick gold
can be made, the town is also a popular stop over for
merchants on their way further up the trade route.
Obvious exits: -North -South
A withered old man stands here, telling stories of long past.
A dirty young girl stands here, trying to immitate passers-by.
(Q)A poor female commoner stands here, trying to find the money for food.
< 406h/406H 110v/388V Pos: standing >
[Damage: 4 ] Your pierce wounds a withered old bard.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 12 ] A withered old bard makes a strange sound as you place a chamelion dagger in his back.
< 406h/406H 110v/388V Pos: standing >
< T: Yzar TP: sta TC:excellent E: bard sta EP: nasty wounds >
You parry a withered old bard's lunge at you.
You dodge a withered old bard's vicious attack.
A withered old bard starts casting an offensive spell.
< 406h/406H 111v/388V Pos: standing >
< T: Yzar TP: sta TC:excellent E: bard sta EP: nasty wounds >
You attempt to flee...
A Paved Road Through Grasslands
Leading off from the main trade route, this well
traveled and paved road, leads to the popular merchant
town of Ceothia. Winding its way through the grasslands
of the region, the road leads to the southern entrance
of the town. Well known as a town where some quick gold
can be made, the town is also a popular stop over for
merchants on their way further up the trade route.
Obvious exits: -South -West
You flee northward!
< 406h/406H 104v/388V Pos: standing >
A Paved Road Through Grasslands
Leading off from the main trade route, this well
traveled and paved road, leads to the popular merchant
town of Ceothia. Winding its way through the grasslands
of the region, the road leads to the southern entrance
of the town. Well known as a town where some quick gold
can be made, the town is also a popular stop over for
merchants on their way further up the trade route.
Obvious exits: -North -South
A withered old man stands here, telling stories of long past.
A dirty young girl stands here, trying to immitate passers-by.
(Q)A poor female commoner stands here, trying to find the money for food.
< 406h/406H 103v/388V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 17 ] A withered old bard makes a strange sound as you place a jet-black dagger in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 13 ] A withered old bard makes a strange sound as you place a chamelion dagger in his back.
< 406h/406H 103v/388V Pos: standing >
< T: Yzar TP: sta TC:excellent E: bard sta EP: pretty hurt >
Sorry, you aren't allowed to do that in combat.
< 406h/406H 103v/388V Pos: standing >
< T: Yzar TP: sta TC:excellent E: bard sta EP: pretty hurt >
You attempt to flee...
A Paved Road Through Grasslands
Leading off from the main trade route, this well
traveled and paved road, leads to the popular merchant
town of Ceothia. Winding its way through the grasslands
of the region, the road leads to the southern entrance
of the town. Well known as a town where some quick gold
can be made, the town is also a popular stop over for
merchants on their way further up the trade route.
Obvious exits: -South -West
You flee northward!
< 406h/406H 91v/388V Pos: standing >
A withered old bard enters from the south.
< 406h/406H 91v/388V Pos: standing >
A withered old bard suddenly attacks YOU!
A withered old bard's weak punch wounds you.
Sorry, you aren't allowed to do that in combat.
< 401h/406H 92v/388V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: bard sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 401h/406H 92v/388V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: bard sta EP: nasty wounds >
You attempt to flee...
A Paved Road Through Grasslands
Leading off from the main trade route, this well
traveled and paved road, leads to the popular merchant
town of Ceothia. Winding its way through the grasslands
of the region, the road leads to the southern entrance
of the town. Well known as a town where some quick gold
can be made, the town is also a popular stop over for
merchants on their way further up the trade route.
Obvious exits: -North -East
A few drops of fresh blood are scattered around the area.
The corpse of a dirty young boy is lying here.
A tiny spring bubbles here from the ground.
You flee westward!
< 401h/406H 83v/388V Pos: standing >
A withered old bard enters from the east.
< 401h/406H 83v/388V Pos: standing >
A withered old bard suddenly attacks YOU!
A withered old bard misses you.
Sorry, you aren't allowed to do that in combat.
< 401h/406H 83v/388V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: bard sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 401h/406H 83v/388V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: bard sta EP: nasty wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 401h/406H 83v/388V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: bard sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 401h/406H 83v/388V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: bard sta EP: nasty wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 401h/406H 83v/388V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: bard sta EP: nasty wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 401h/406H 83v/388V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: bard sta EP: nasty wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 401h/406H 83v/388V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: bard sta EP: nasty wounds >
A Gnome snaps into visibility.
Sorry, you aren't allowed to do that in combat.
< 401h/406H 83v/388V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: bard sta EP: nasty wounds >
You attempt to flee...
A Paved Road Through Grasslands
Leading off from the main trade route, this well
traveled and paved road, leads to the popular merchant
town of Ceothia. Winding its way through the grasslands
of the region, the road leads to the southern entrance
of the town. Well known as a town where some quick gold
can be made, the town is also a popular stop over for
merchants on their way further up the trade route.
Obvious exits: -South -West
You flee eastward!
< 401h/406H 70v/388V Pos: standing >
A withered old bard enters from the west.
A Gnome sneaks in from the west.
Alas, you cannot go that way. . . .
A withered old bard suddenly attacks YOU!
A withered old bard's weak punch wounds you.
< 395h/406H 70v/388V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: bard sta EP: nasty wounds >
A Gnome starts casting an offensive spell.
Sorry, you aren't allowed to do that in combat.
< 395h/406H 70v/388V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: bard sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 395h/406H 70v/388V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: bard sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 395h/406H 70v/388V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: bard sta EP: nasty wounds >
A Gnome completes his spell...
A Gnome utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Gnome engulfs you.
OUCH! That really did HURT!
You attempt to flee...
A Paved Road Through Grasslands
Leading off from the main trade route, this well
traveled and paved road, leads to the popular merchant
town of Ceothia. Winding its way through the grasslands
of the region, the road leads to the southern entrance
of the town. Well known as a town where some quick gold
can be made, the town is also a popular stop over for
merchants on their way further up the trade route.
Obvious exits: -North -East
A few drops of fresh blood are scattered around the area.
The corpse of a dirty young boy is lying here.
A tiny spring bubbles here from the ground.
You flee westward!
< 331h/406H 55v/388V Pos: standing >
A withered old bard enters from the east.
< 331h/406H 55v/388V Pos: standing >
A withered old bard suddenly attacks YOU!
A withered old bard misses you.
< 331h/406H 55v/388V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: bard sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 331h/406H 55v/388V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: bard sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 331h/406H 55v/388V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: bard sta EP: nasty wounds >
The electrical arcs turn your exposed flesh black!
You attempt to flee...
A Paved Road Nearing the Town of Ceothia
Leading off from the main trade route, this well
traveled and paved road, leads to the popular merchant
town of Ceothia. Winding its way through the grasslands
of the region, the road leads to the southern entrance
of the town. Well known as a town where some quick gold
can be made, the town is also a popular stop over for
merchants on their way further up the trade route.
Obvious exits: -North -South
You flee northward!
< 309h/406H 48v/388V Pos: standing >
You attempt to hide yourself.
You blend into the shadows...
< 309h/406H 48v/388V Pos: standing >
A withered old bard enters from the south.
< 309h/406H 48v/388V Pos: standing >
A withered old bard sings a song so well you feel your pain and suffering ebbing away.
< 309h/406H 48v/388V Pos: standing >
The electrical arcs turn your exposed flesh black!
< 299h/406H 48v/388V Pos: standing >
The electrical arcs turn your exposed flesh black!
< 293h/406H 48v/388V Pos: standing >
A withered old bard suddenly attacks a Gnome!
A withered old bard misses a Gnome.
< 293h/406H 48v/388V Pos: standing >
The electrical arcs turn your exposed flesh black!
< 284h/406H 48v/388V Pos: standing >
A Gnome starts casting an offensive spell.
< 284h/406H 48v/388V Pos: standing >
A withered old bard starts singing aloud with a beautiful voice.
A Gnome completes his spell...
A Gnome utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Gnome engulfs you.
OUCH! That really did HURT!
A Dwarf enters from the south.
< 217h/406H 48v/388V Pos: standing >
< T: bard TP: sta TC: nasty wounds E: A Gnome sta EP: excellent >
A Gnome snaps into visibility.
The electrical arcs turn your exposed flesh black!
A Dwarf starts casting an offensive spell.
< 209h/406H 48v/388V Pos: standing >
< T: bard TP: sta TC: nasty wounds E: A Gnome sta EP: excellent >
A Gnome starts casting an offensive spell.
< 209h/406H 48v/388V Pos: standing >
< T: bard TP: sta TC: nasty wounds E: A Gnome sta EP: excellent >
Your improved dexterity grants you an additional attack!
A Gnome dodges your futile attack.
A Gnome dodges your futile attack.
A Gnome dodges your futile attack.
A Gnome dodges your futile attack.
< 209h/406H 48v/388V Pos: standing >
< T: bard TP: sta TC: nasty wounds E: A Gnome sta EP: excellent >
A Gnome snaps into visibility.
The electrical arcs turn your exposed flesh black!
< 188h/406H 48v/388V Pos: standing >
< T: bard TP: sta TC: nasty wounds E: A Gnome sta EP: excellent >
A Gnome snaps into visibility.
The electrical arcs turn your exposed flesh black!
A Gnome completes his spell...
A Gnome utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Gnome engulfs you.
OUCH! That really did HURT!
A Gnome dodges a withered old bard's attack.
A Gnome dodges a withered old bard's attack.
A withered old bard misses a Gnome.
A withered old bard starts casting an offensive spell.
< 119h/406H 48v/388V Pos: standing >
< T: bard TP: sta TC: nasty wounds E: A Gnome sta EP: excellent >
A Dwarf completes his spell...
A Dwarf utters the words 'zabrahpunso wkadar'
The earthen fist drives the last remnants of life from you!
Your silver ring embossed with a cresent moon was completely destroyed by the massive blow!
Your some boots of the black winged dragon was completely destroyed by the massive blow!
You feel yourself falling to the ground.
Your soul leaves your body in the cold sleep of death...