The death of [52 Spiritualist] Sen The Empire (Grey Elf)

in Outside the Eastern City Gates

from the perspective of [52 Spiritualist] Sen The Empire (Grey Elf)

<floating about head>a dark ioun stone[236h 31m 53s]
<worn on head>       a golden crown [superior] (magic) (glowing) [88%]
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        a black pearl earring [superior]
<worn in ear>        a tiny endurium earring (magic) [85%]
<worn on face>       the mask of the plague
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn around neck>   a spectral holy symbol of Berronar Truesilver of endurance
<worn on body>       a suit of flame-wreathed platemail
<worn about body>    a cloak of Elvenkind (glowing) (humming)[236h 31m 53s]
<worn on back>       a double-buckled Alatorin backpack
<worn about waist>   a shiny black belt (magic)
<worn on belt buckle>A swirling mass of black smoke and hot ash [superior] (magic) (humming) [83%]
<attached to belt>   a metal flask marked "molecular control" (glowing) [66%]
<attached to belt>   a tiny elixir of potent drugs [83%]
<worn on arms>       sleeves of gold dragonskin (magic)
<held as shield>     a shield of ancestral spirits (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [87%]
<worn around wrist>  some polished endurium bracers (magic)
<worn on hands>      the cubes of protection of endurance (humming)
<worn on finger>     a ring of twisted gray mist
<held>               the Totem of Mastery (magic) (glowing)[236h 31m 53s]
<worn on legs>       a pair of chromium dragonscale greaves (magic)
<worn on feet>       a pair of clawed demon-hide moccasins

The corpse of the town crier is lying here.
The corpse of the shady youth is lying here.
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The lich of A tharnadian illusionist stands here. (minion) 
A Kobold (small) I"M COMING FOR YOU!  Nameless stands in mid-air here.
A large wandering dog is here, growling at you.
A Kobold leaves west.
The lich of A tharnadian illusionist leaves west.

< 771h/771H 262v/263V Pos: standing >
You failed.

< 771h/771H 262v/263V Pos: standing >
A Kobold enters from the west.
The lich of A tharnadian illusionist enters from the west.

< 771h/771H 262v/263V Pos: standing >
You failed.

< 771h/771H 262v/263V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
A Kobold starts casting an offensive spell.

< 771h/771H 262v/263V Pos: standing >
You complete your spell...
You point at a Kobold.
[Damage: 132 ] Your iceball shatters upon impacting a Kobold, rending flesh and sending blood flying.
A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
You resist the effects of a Kobold's spell!

< 771h/771H 262v/263V Pos: standing >
You start chanting...

< 771h/771H 263v/263V Pos: standing >
You complete your spell...
You point at a Kobold.
[Damage: 128 ] Your iceball shatters upon impacting a Kobold, rending flesh and sending blood flying.
-=[a Kobold attacks you.]=- [0 hits]

< 771h/771H 263v/263V Pos: standing >
< T: Sen TP: sta TC:excellent E: A Kobold sta EP:  few wounds >
 A Kobold attempts to flee.
A Kobold leaves south.
The lich of A tharnadian illusionist leaves south.

< 771h/771H 263v/263V Pos: standing >
You failed.

< 771h/771H 263v/263V Pos: standing >

< 771h/771H 263v/263V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
The lich of A tharnadian illusionist stands here. (minion) 
A Kobold (small) I"M COMING FOR YOU!  Nameless stands in mid-air here. (casting) 

< 771h/771H 262v/263V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'pzar jioculoae'

< 771h/771H 262v/263V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 771h/771H 263v/263V Pos: standing >
You complete your spell...
You point at a Kobold.
[Damage: 114 ] Your iceball shatters upon impacting a Kobold, rending flesh and sending blood flying.

< 771h/771H 263v/263V Pos: standing >
You start chanting...

< 771h/771H 263v/263V Pos: standing >
The unmistakable scent of fresh blood can be smelled as a Kobold dies in agony.
A Kobold is dead! R.I.P.

< 771h/771H 263v/263V Pos: standing >
You complete your spell...
You point at a Kobold.
[Damage: 126 ] Your iceball shatters upon impacting a Kobold, rending flesh and sending blood flying.

< 771h/771H 263v/263V Pos: standing >
-=[a Kobold attacks you.]=- [0 hits]
You start chanting...

< 771h/771H 263v/263V Pos: standing >
You complete your spell...
You point at a Kobold.
[Damage: 110 ] Your iceball shatters upon impacting a Kobold, rending flesh and sending blood flying.

< 771h/771H 263v/263V Pos: standing >
The lich of a tharnadian illusionist says in common 'I must assist my master!'
The lich of a tharnadian illusionist suddenly attacks YOU!
The Ogre's Foot Lounge
Obvious exits: -North -Up    -Down 
Shattered bits of ice are scattered about the area.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
The lich of A tharnadian illusionist stands in mid-air here, fighting YOU! (minion) 
A Kobold (small) I"M COMING FOR YOU!  Nameless stands in mid-air here, fighting YOU!

< 770h/771H 263v/263V Pos: standing >
< T: Sen TP: sta TC:few scratches E: undead sta EP: few scratches >
 You don't have that spell memorized.

< 770h/771H 263v/263V Pos: standing >
< T: Sen TP: sta TC:few scratches E: undead sta EP: few scratches >
 You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 770h/771H 263v/263V Pos: standing >
< T: Sen TP: sta TC:few scratches E: undead sta EP: few scratches >
 You complete your spell...
You point at a Kobold.
[Damage: 118 ] A Kobold's entire body spasms uncontrollably as his soul is wracked with unbearable pain.

< 770h/771H 263v/263V Pos: standing >
< T: Sen TP: sta TC:few scratches E: undead sta EP: few scratches >
 -=[a Kobold attacks you.]=- [0 hits]

< 770h/771H 263v/263V Pos: standing >
< T: Sen TP: sta TC:few scratches E: undead sta EP: few scratches >
 You start chanting...

< 770h/771H 263v/263V Pos: standing >
< T: Sen TP: sta TC:few scratches E: undead sta EP: few scratches >
 You complete your spell...
You point at a Kobold.
[Damage: 115 ] A Kobold's entire body spasms uncontrollably as his soul is wracked with unbearable pain.

< 770h/771H 263v/263V Pos: standing >
< T: Sen TP: sta TC:few scratches E: undead sta EP: few scratches >
 -=[the lich of a tharnadian illusionist attacks you.]=- [2 hits]

< 768h/771H 263v/263V Pos: standing >
< T: Sen TP: sta TC:few scratches E: undead sta EP: few scratches >
 -=[You attack the lich of a tharnadian illusionist.]=- [0 hits]

< 768h/771H 263v/263V Pos: standing >
< T: Sen TP: sta TC:few scratches E: undead sta EP: few scratches >
 You start chanting...

< 768h/771H 263v/263V Pos: standing >
< T: Sen TP: sta TC:few scratches E: undead sta EP: few scratches >
 A Kobold attempts to flee.
A Kobold leaves north.

< 768h/771H 263v/263V Pos: standing >
< T: Sen TP: sta TC:few scratches E: undead sta EP: few scratches >
 You abort your spell before it's done!

< 768h/771H 263v/263V Pos: standing >
< T: Sen TP: sta TC:few scratches E: undead sta EP: few scratches >
 You failed.

< 768h/771H 263v/263V Pos: standing >
< T: Sen TP: sta TC:few scratches E: undead sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 768h/771H 263v/263V Pos: standing >
< T: Sen TP: sta TC:few scratches E: undead sta EP: few scratches >
 You start chanting...

< 768h/771H 263v/263V Pos: standing >
< T: Sen TP: sta TC:few scratches E: undead sta EP: few scratches >
 The lich of a tharnadian illusionist starts casting an offensive spell.
-=[the lich of a tharnadian illusionist attacks you.]=- [1 hits]

< 767h/771H 263v/263V Pos: standing >
< T: Sen TP: sta TC:few scratches E: undead sta EP: few scratches >
 Oba enters from the north.

< 767h/771H 263v/263V Pos: standing >
< T: Sen TP: sta TC:few scratches E: undead sta EP: few scratches >
 Casting: greater soul disturbance 

< 767h/771H 263v/263V Pos: standing >
< T: Sen TP: sta TC:few scratches E: undead sta EP: few scratches >
 You complete your spell...
You point at the lich of a tharnadian illusionist.
Your victim lacks a soul!

< 767h/771H 263v/263V Pos: standing >
< T: Sen TP: sta TC:few scratches E: undead sta EP: few scratches >
 The lich of a tharnadian illusionist completes its spell...
The lich of a tharnadian illusionist utters the words 'sfugwahuq grul'
The lich of a tharnadian illusionist sends a shimmering shaft of light streaking towards YOU!
The lich of a tharnadian illusionist sends a azure shaft of light streaking towards YOU!
The lich of a tharnadian illusionist sends a violet shaft of light streaking towards YOU!
The lich of a tharnadian illusionist tries to dispel your magic!

< 736h/771H 263v/263V Pos: standing >
< T: Sen TP: sta TC:few scratches E: undead sta EP: few scratches >
 You attempt to flee...
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of the town crier is lying here.
The corpse of the shady youth is lying here.
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
You flee northward!

< 736h/771H 241v/263V Pos: standing >
Javok enters from the west.
Who should the spell be cast upon?  You must specify a target!

< 736h/771H 241v/263V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
Fresh blood covers everything in the area.
[3] The corpse of a militia guard is lying here.
A Kobold (small) I"M COMING FOR YOU!  Nameless is sprawled out, resting.
A Kobold clambers to his feet.

< 736h/771H 244v/263V Pos: standing >
A Kobold leaves west.

< 736h/771H 244v/263V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A Kobold who is close by to your west.
Javok who is close by to your west.
A stray dog who is close by to your west.
A large rat who is not far off to your west.
The lich of a tharnadian thief-hunter who is not far off to your west.
A stray cat who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.

< 736h/771H 245v/263V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of the town crier is lying here.
The corpse of the shady youth is lying here.
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The lich of A tharnadian illusionist stands here. (minion) 
A Kobold (small) I"M COMING FOR YOU!  Nameless stands in mid-air here.
Javok (Dwarf)(medium) stands in mid-air here.
A large wandering dog is here, growling at you.
A Kobold leaves east.
The lich of A tharnadian illusionist leaves east.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 736h/771H 247v/263V Pos: standing >

< 736h/771H 247v/263V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 736h/771H 249v/263V Pos: standing >
You do not see that here.

< 736h/771H 250v/263V Pos: standing >
Alas, you cannot go that way. . . .

< 736h/771H 251v/263V Pos: standing >
You do not see that here.

< 736h/771H 253v/263V Pos: standing >
You sit down and relax.

< 736h/771H 253v/263V Pos: sitting >
Javok leaves east.
You have memorized the following spells:
(11th circle)  1 - greater spirit sight
               1 - guardian spirits
(10th circle)  3 - restoration
               1 - etherportal
( 8th circle)  4 - corrosive blast
               1 - spirit jump
( 7th circle)  3 - greater soul disturbance
( 6th circle)  5 - wellness
               2 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  9 - mending
( 3rd circle) 10 - purify spirit
( 2nd circle) 11 - lesser mending
( 1st circle) 12 - ice missile

And you are currently memorizing the following spells:
    1 seconds:  ( 9th) arieks shattering iceball
    2 seconds:  ( 9th) arieks shattering iceball
    3 seconds:  ( 9th) arieks shattering iceball
    5 seconds:  ( 9th) arieks shattering iceball
    6 seconds:  ( 9th) arieks shattering iceball
    7 seconds:  ( 7th) greater soul disturbance
    8 seconds:  ( 7th) greater soul disturbance
    9 seconds:  ( 7th) greater soul disturbance

You can memorize no more spells.
You continue your study.

< 736h/771H 254v/263V Pos: sitting >
You start meditating...

< 736h/771H 256v/263V Pos: sitting >
Javok enters from the east.
Oba enters from the south.

< 737h/771H 260v/263V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 737h/771H 261v/263V Pos: sitting >

< 737h/771H 263v/263V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 737h/771H 263v/263V Pos: sitting >
Javok leaves east.

< 737h/771H 263v/263V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 737h/771H 263v/263V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 737h/771H 263v/263V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 737h/771H 263v/263V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 737h/771H 263v/263V Pos: sitting >
Oba leaves east.

< 737h/771H 263v/263V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 737h/771H 263v/263V Pos: sitting >
You have finished memorizing greater soul disturbance.
You snap out of your meditative trance, memorization complete.

< 738h/771H 263v/263V Pos: sitting >
You clamber to your feet.

< 738h/771H 263v/263V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
[3] The corpse of a militia guard is lying here.
Javok (Dwarf)(medium) stands in mid-air here.

< 738h/771H 262v/263V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
Oba who is close by to your south.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A stray dog who is close by to your west.
A large rat who is not far off to your west.
The lich of a tharnadian thief-hunter who is not far off to your west.
A stray cat who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.

< 738h/771H 262v/263V Pos: standing >
Javok leaves north.
You quickly scan the area.
Javok who is close by to your north.
A human merchant who is close by to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A stray dog who is close by to your west.
A large rat who is not far off to your west.
The lich of a tharnadian thief-hunter who is not far off to your west.
A stray cat who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.

< 738h/771H 262v/263V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West 
A human merchant from another town stands here, perusing Tharnadia.

< 738h/771H 261v/263V Pos: standing >
You quickly scan the area.
A street sweeper who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.

< 739h/771H 261v/263V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
[3] The corpse of a militia guard is lying here.

< 739h/771H 262v/263V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South

< 739h/771H 261v/263V Pos: standing >
You quickly scan the area.
A human merchant who is not far off to your north.
Oba who is in the distance to your east.
A tharnadian thief-hunter who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 739h/771H 261v/263V Pos: standing >
You quickly scan the area.
A human merchant who is not far off to your north.
Oba who is in the distance to your east.
A tharnadian thief-hunter who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 739h/771H 262v/263V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 

< 739h/771H 262v/263V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
The corpse of a militia guard is lying here.

< 739h/771H 261v/263V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.

< 739h/771H 260v/263V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 

< 739h/771H 259v/263V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West 

< 739h/771H 259v/263V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
The lich of a tharnadian illusionist who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A militia guard who is not far off to your north.
A large rat who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
Oba who is close by to your south.
Javok who is in the distance to your west.
Oba enters from the south.

< 739h/771H 260v/263V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
The lich of a tharnadian illusionist who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A militia guard who is not far off to your north.
A large rat who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
Javok who is in the distance to your west.
Oba leaves north.

< 739h/771H 260v/263V Pos: standing >
The iron seems to be closed.

< 740h/771H 263v/263V Pos: standing >
Ok.
Oba enters from the north.

< 740h/771H 263v/263V Pos: standing >
Javok enters from the west.
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
An unnatural darkness fills this area.
Obvious exits: -East  -West 
A large wall of bones is here to the east. (magic)
[4] A small round shield has been dropped here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*A Kobold (tiny)  Nameless stands in mid-air here.
*A Goblin (small)  Nameless stands in mid-air here.
*A Drow Elf (medium)  Nameless stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
*A Drow Elf (small)  Nameless stands in mid-air here.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*A Drow Elf (medium) Not Solo Nameless stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
*A Troll (large)  Nameless stands in mid-air here.
An impenetrable globe of darkness floats near a Troll's head.
A Drow Elf (medium) ^*^Swift Blades^*^  Nameless stands in mid-air here.
A globe of darkness floats near a Drow Elf's head.
A Duergar (small)  Nameless stands in mid-air here.
You sense a lifeform nearby.
*A Drow Elf (medium)  Nameless stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.

< 740h/771H 262v/263V Pos: standing >
A Troll snaps into visibility.
A Troll tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 740h/771H 262v/263V Pos: sitting >
A Drow Elf closes the gates.

< 740h/771H 263v/263V Pos: sitting >

< 740h/771H 263v/263V Pos: sitting >
You feel your skin soften and return to normal.
-=[a Troll attacks you.]=- [3 hits]

< 715h/771H 263v/263V Pos: sitting >
< T: Sen TP: sit TC:few scratches E: A Troll sta EP: excellent >
 A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 715h/771H 263v/263V Pos: sitting >
< T: Sen TP: sit TC:few scratches E: A Troll sta EP: excellent >
 A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 715h/771H 263v/263V Pos: sitting >
< T: Sen TP: sit TC:few scratches E: A Troll sta EP: excellent >
 A Drow Elf suddenly attacks YOU!
Your spell flows around a Drow Elf, leaving him unharmed!

< 705h/771H 263v/263V Pos: sitting >
< T: Sen TP: sit TC:few scratches E: A Troll sta EP: excellent >
 A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
A Goblin looks at you.

< 705h/771H 263v/263V Pos: sitting >
< T: Sen TP: sit TC:few scratches E: A Troll sta EP: excellent >
 A Drow Elf snaps into visibility.
A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'yjrr pabraw'
A Drow Elf calls down a holy blast of might at you, ouch!
A Drow Elf calls down a holy blast of might at you, ouch!

< 641h/771H 263v/263V Pos: sitting >
< T: Sen TP: sit TC: small wounds E: A Troll sta EP: excellent >
 You feel your skin harden to stone.
A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
You resist the effects of a Kobold's spell!
A Drow Elf snaps into visibility.

< 641h/771H 263v/263V Pos: sitting >
< T: Sen TP: sit TC: small wounds E: A Troll sta EP: excellent >
 A Duergar suddenly attacks YOU!
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 639h/771H 263v/263V Pos: sitting >
< T: Sen TP: sit TC: small wounds E: A Troll sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'zrzqhfuqar znzjudihuai'
You resist the effects of a Drow Elf's spell!
-=[a Drow Elf attacks you.]=- [0 hits]

< 639h/771H 263v/263V Pos: sitting >
< T: Sen TP: sit TC: small wounds E: A Troll sta EP: excellent >
 A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 639h/771H 263v/263V Pos: sitting >
< T: Sen TP: sit TC: small wounds E: A Troll sta EP: excellent >
 -=[You attack a Troll.]=- [0 hits]
A Kobold starts casting an offensive spell.

< 639h/771H 263v/263V Pos: sitting >
< T: Sen TP: sit TC: small wounds E: A Troll sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Kobold engulfs you.
A Drow Elf completes her spell...
A Drow Elf utters the words 'aque gruui'
The clouds above converge and turn pitch black, and suddenly an awful burning rain begins to fall from the sky.

< 594h/771H 263v/263V Pos: sitting >
< T: Sen TP: sit TC: small wounds E: A Troll sta EP: excellent >
 A Drow Elf starts casting an offensive spell.

< 594h/771H 263v/263V Pos: sitting >
< T: Sen TP: sit TC: small wounds E: A Troll sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'garbzzsg wuggurz babragruoz'
You resist the effects of a Drow Elf's spell!
You resist the effects of a Drow Elf's spell!
A Drow Elf's force missile slams into you.
A Drow Elf's force missile slams into you.

< 496h/771H 263v/263V Pos: sitting >
< T: Sen TP: sit TC: few wounds E: A Troll sta EP: excellent >
 A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'yjrr pabraw'
Your cloak of Elvenkind flashes brilliantly and suddenly flares in front of the spell, deflecting it to a Kobold!
[Damage: 36 ] You call down the FULL wrath of your god on a Kobold!

< 496h/771H 263v/263V Pos: sitting >
< T: Sen TP: sit TC: few wounds E: A Troll sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
You resist the effects of a Kobold's spell!
A Kobold starts casting an offensive spell.

< 496h/771H 263v/263V Pos: sitting >
< T: Sen TP: sit TC: few wounds E: A Troll sta EP: excellent >
 The electrical arcs turn your exposed flesh black!

< 478h/771H 263v/263V Pos: sitting >
< T: Sen TP: sit TC: few wounds E: A Troll sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Drow Elf engulfs you.
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 424h/771H 263v/263V Pos: sitting >
< T: Sen TP: sit TC: few wounds E: A Troll sta EP: excellent >
 You feel your skin soften and return to normal.
-=[a Drow Elf attacks you.]=- [5 hits]

< 419h/771H 263v/263V Pos: sitting >
< T: Sen TP: sit TC: few wounds E: A Troll sta EP: excellent >
 The electrical arcs turn your exposed flesh black!
A Drow Elf snaps into visibility.
You are burned as the rain dissolves your skin.
Your tiny endurium earring was corroded by acid.
A Kobold completes his spell...
A Kobold utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Kobold engulfs you.
A Kobold starts casting an offensive spell.

< 337h/771H 263v/263V Pos: sitting >
< T: Sen TP: sit TC: nasty wounds E: A Troll sta EP: excellent >
 -=[a Troll attacks you.]=- [3 hits]
Maybe you should get on your feet first?
Sorry, you aren't allowed to do that in combat.
A Goblin snaps into visibility.
A Goblin calls forth her minions which have trouble restraining you.
You quickly jump out of the way of a Goblin's evil mionions.
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 300h/771H 263v/263V Pos: sitting >
< T: Sen TP: sit TC: nasty wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.
A Drow Elf starts casting an offensive spell.

< 300h/771H 263v/263V Pos: sitting >
< T: Sen TP: sit TC: nasty wounds E: A Troll sta EP: excellent >
 A Drow Elf snaps into visibility.
Sorry, you aren't allowed to do that in combat.

< 300h/771H 263v/263V Pos: sitting >
< T: Sen TP: sit TC: nasty wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.
A Kobold starts casting an offensive spell.

< 300h/771H 263v/263V Pos: sitting >
< T: Sen TP: sit TC: nasty wounds E: A Troll sta EP: excellent >
 You resist the effects of a Drow Elf's spell!
A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
You resist the effects of a Kobold's spell!
A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'garbzzsg wuggurz babragruoz'
Your cloak of Elvenkind flashes brilliantly and suddenly flares in front of the spell, deflecting it to a Drow Elf!
[Damage: 36 ] Your missile of force hits a Drow Elf soundly.
You resist the effects of a Drow Elf's spell!
A Drow Elf's force missile slams into you.
You resist the effects of a Drow Elf's spell!
Sorry, you aren't allowed to do that in combat.

< 256h/771H 263v/263V Pos: sitting >
< T: Sen TP: sit TC: nasty wounds E: A Troll sta EP: excellent >
 You resist the effects of a Drow Elf's spell!
A Duergar jams his elbow in your side!
-=[a Duergar attacks you.]=- [7 hits]
You clamber to your feet.

< 152h/771H 263v/263V Pos: standing >
< T: Sen TP: sta TC:pretty hurt E: A Troll sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Drow Elf engulfs you.
-=[a Drow Elf attacks you.]=- [0 hits]
You attempt to flee...
Oof! You bump into a wall of bones...
PANIC!  You couldn't escape!
A Duergar sits down.

< 103h/771H 263v/263V Pos: standing >
< T: Sen TP: sta TC: awful E: A Troll sta EP: excellent >
 You are burned as the rain dissolves your skin.
You wish that your wounds would stop BLEEDING so much!
The electrical arcs turn your exposed flesh black!
You wish that your wounds would stop BLEEDING so much!
You resist the effects of a Kobold's spell!
A Kobold completes his spell...
A Kobold utters the words 'zrzqhfuqar znzjudihuai'
You resist the effects of a Kobold's spell!
A Drow Elf completes her spell...
A Drow Elf utters the words 'paffue xurhuio'
You are completely dried up.
Your gleaming platinum ring of greater wisdom melted corroded by the acid.
Your emblem of Shanatar royalty [superior] melted corroded by the acid.