The death of [51 Healer] Bryken The Empire (Dwarf)

in A Corridor

from the perspective of [53 Ice Reaver] Znar Nameless (Duergar)

<floating about head>a dark yellow ioun stone[239h 55m 12s]
<worn as a badge>    an ashen badge of the Laduguer artisans (glowing)
<worn on head>       the diamond crown of Winduin (glowing) [75%]
<worn on eyes>       a pair of goggles of faerie sight of dexterity (magic)
<worn in ear>        an earring of congealed blood of agility
<worn in ear>        a lightning earring [superior]
<worn on face>       the mask of deceptions (magic) (humming) [62%]
<worn around neck>   a necklace of halfling ears of health
<worn around neck>   an amulet of creation of damage (magic) (humming)
<worn on body>       the spiked platemail of the Azharul dragons (magic)
<worn about body>    a despair cloak of Vadatorn [superior]
<worn as quiver>     a quiver smeared with blood [79%]
<worn about waist>   a belt of dangling rat and bat skulls of health (magic)
<worn on belt buckle>a chipped soulstone dagger [superior] (magic) (chilling) [76%]
<attached to belt>   a mystical tome with glowing elemental glyphs (magic) [84%]
<worn on arms>       the vambraces of the vampire lords (magic) (humming)
<worn around wrist>  the bracer of the whirlwinds (glowing) (humming) [77%]
<worn around wrist>  a bracelet of purple mist of damage [79%]
<worn on hands>      a pair of gauntlets formed of dust of greater strength
<worn on finger>     a glowing faerie ring
<worn on finger>     a ring of invisibility (magic) [89%]
<wielding twohanded> the mace of the earth (magic) (glowing) (chilling)[239h 55m 12s]
<worn on legs>       a pair of vapor leggings of agility [74%]
<worn on feet>       the boots of a MaDMaN (glowing)

You extend your sights upward.
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
A large sign hangs from the front of the counter here.
An air elemental stands in mid-air here, fighting a Dwarf. (minion) 
An air elemental sits in mid-air here. (minion) 
Norabi Not Solo Nameless (Drow Elf)(medium) stands in mid-air here, fighting an elite guard.(Red Aura)
An impenetrable globe of darkness floats near Norabi's head.
A Dwarf (medium) Legionary of The Empire sits in mid-air here, fighting an air elemental.(Gold Aura)
An elite guard stands in mid-air here, fighting Norabi.
An elite guard stands in mid-air here, fighting Norabi.

< 1062h/1062H 194v/194V Pos: standing >

< 1062h/1062H 194v/194V Pos: standing >
Kesk completes his spell...
Kesk utters the words 'qawsaqh qafsgz'
Crunching sounds are heard as the corpse of a tharnadian illusionist collapses into a compact pile of bones.

< 1062h/1062H 194v/194V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
A large sign hangs from the front of the counter here.
An air elemental stands in mid-air here, fighting a Dwarf. (minion) 
An air elemental sits in mid-air here. (minion) 
Norabi Not Solo Nameless (Drow Elf)(medium) stands in mid-air here, fighting an elite guard.(Red Aura)
An impenetrable globe of darkness floats near Norabi's head.
A Dwarf (medium) Legionary of The Empire sits in mid-air here, fighting an air elemental.(Gold Aura)
An elite guard stands in mid-air here, fighting Norabi.
An elite guard stands in mid-air here, fighting Norabi.
Xod floats in from below.
Matik floats in from below.
Aq floats in from below.
Nair floats in from below.
Rex leaps at a Dwarf only to realize he is down already.

< 1062h/1062H 193v/194V Pos: standing >
Norabi misses an elite guard.
Norabi misses an elite guard.
An elite guard's weak punch grazes Norabi.
Norabi dodges an elite guard's attack.
Norabi's eyes roll as an elite guard plants a foot in his face.
You sit down.

< 1062h/1062H 193v/194V Pos: sitting >
You fly right over your target and land on your head!
[Damage: 10 ] 
< 1052h/1062H 193v/194V Pos: sitting >
Rex's fine slash wounds a Dwarf.
Rex's fine pierce wounds a Dwarf.
Norabi starts casting an offensive spell.

< 1052h/1062H 193v/194V Pos: sitting >
Aq has lost his link.

< 1052h/1062H 193v/194V Pos: sitting >
An elite guard's weak punch grazes Norabi.
An elite guard's weak punch grazes Norabi.

< 1052h/1062H 193v/194V Pos: sitting >
An air elemental dodges a Dwarf's attack.

< 1052h/1062H 193v/194V Pos: sitting >
Nair suddenly attacks a Dwarf!
A dark shroud encases Nair as she charges into battle.
Nair's fine slash grazes a Dwarf.
Kesk floats in from below.

< 1053h/1062H 193v/194V Pos: sitting >

< 1053h/1062H 193v/194V Pos: sitting >
Laz starts casting an offensive spell.
Laz snaps into visibility.

< 1054h/1062H 193v/194V Pos: sitting >
Norabi completes his spell...
Norabi utters the words 'zrzqhfuqar znzjudihuai'
A Dwarf is engulfed by a shower of arcing electricity sent by Norabi.
An air elemental misses a Dwarf.
An air elemental snaps into visibility.
An air elemental's decent crush wounds a Dwarf.
A Dwarf blocks an air elemental's lunge at him.
An air elemental's decent crush wounds a Dwarf.

< 1054h/1062H 193v/194V Pos: sitting >
Zloin floats in from below.
Matik attemps to legsweep a Dwarf but only manages to land on his ass.
Wash starts casting an offensive spell.

< 1055h/1062H 193v/194V Pos: sitting >
Laz completes his spell...
Laz utters the words 'yjrr pabraw'
A beam of pure holy wrath is called down on a Dwarf by Laz!
Zloin starts casting an offensive spell.
Norabi starts casting an offensive spell called 'electrical execution'.
Kesk starts casting an offensive spell.

< 1055h/1062H 193v/194V Pos: sitting >
Looking panicked, a Dwarf scrambles madly to his feet!
Xod starts casting an offensive spell.

< 1056h/1062H 193v/194V Pos: sitting >
An air elemental heroically rescues Norabi.
An elite guard's weak punch grazes an air elemental.
An elite guard's punch grazes an air elemental.
A Dwarf attempts to flee.
A Dwarf leaves west.

< 1056h/1062H 193v/194V Pos: sitting >
Wash stops chanting abruptly!
Zloin stops invoking abruptly!

< 1057h/1062H 193v/194V Pos: sitting >
Norabi stops invoking abruptly!
Kesk stops invoking abruptly!

< 1057h/1062H 193v/194V Pos: sitting >
Xod stops invoking abruptly!

< 1057h/1062H 193v/194V Pos: sitting >
An elite guard's punch wounds Norabi.
Norabi dodges an elite guard's attack.
An elite guard hits Norabi with a mighty kick to his chest.

< 1058h/1062H 193v/194V Pos: sitting >
A faint hum can be heard from the rod of Dispator carried by Laz.
An elite guard dodges Norabi's attack.
Norabi misses an elite guard.

< 1058h/1062H 193v/194V Pos: sitting >
Zloin floats down.
Xod floats down.
Kesk floats down.
Aq floats down.

< 1058h/1062H 193v/194V Pos: sitting >
An air elemental fades from your mortal viewing...
An air elemental snaps into visibility.
An air elemental heroically rescues Norabi.

< 1058h/1062H 193v/194V Pos: sitting >
An air elemental misses an elite guard.
An air elemental's decent crush grazes an elite guard.
An air elemental's crush grazes an elite guard.
An air elemental's decent crush grazes an elite guard.
An air elemental misses an elite guard.

< 1060h/1062H 193v/194V Pos: sitting >
Zloin floats in from below.

< 1061h/1062H 193v/194V Pos: sitting >
Rex clambers to his feet.

< 1061h/1062H 193v/194V Pos: sitting >
You clamber to your feet.

< 1061h/1062H 193v/194V Pos: standing >
You are already standing.

< 1062h/1062H 193v/194V Pos: standing >
An air elemental dodges an elite guard's attack.
An air elemental dodges an elite guard's attack.
An elite guard turns to focus his attack on an air elemental!
You are already standing.

< 1062h/1062H 193v/194V Pos: standing >
An air elemental fades from your mortal viewing...
You do not see that here.

< 1062h/1062H 193v/194V Pos: standing >
Slay whom?

< 1062h/1062H 193v/194V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West  -Up   

< 1062h/1062H 192v/194V Pos: standing >

< 1062h/1062H 192v/194V Pos: standing >
Alarm bells sound, signalling an invasion!

< 1062h/1062H 192v/194V Pos: standing >
You do not see that here.
Nair enters from the east.

< 1062h/1062H 194v/194V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A very thick cloud of mist blocks your vision.
Ithilin, the travelling bard. who is close by to your south.
Xod enters from the east.
Kesk enters from the east.
Norabi enters from the east.
An air elemental enters from the east.
Aq enters from the east.
Alarm bells sound, signalling an invasion!

< 1062h/1062H 194v/194V Pos: standing >

< 1062h/1062H 194v/194V Pos: standing >
Matik enters from the east.

< 1062h/1062H 194v/194V Pos: standing >

< 1062h/1062H 194v/194V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 

< 1062h/1062H 193v/194V Pos: standing >
You quickly scan the area.
A very thick cloud of mist blocks your vision.
An air elemental who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
Rhed, the elven ranger who is close by to your south.

< 1062h/1062H 193v/194V Pos: standing >

< 1062h/1062H 193v/194V Pos: standing >
The yellow glow surrounding you fades away.

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 

< 1062h/1062H 145v/147V Pos: standing >
You quickly scan the area.
An energetic gnome who is close by to your north.
A very thick cloud of mist blocks your vision.

< 1062h/1062H 145v/147V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 

< 1062h/1062H 146v/147V Pos: standing >
You quickly scan the area.
A very thick cloud of mist blocks your vision.
Zloin who is rather far off to your east.
An air elemental who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
Leodra, the pudgy gnome conjurer who is close by to your south.

< 1062h/1062H 146v/147V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South

< 1062h/1062H 145v/147V Pos: standing >
You quickly scan the area.
A Dwarf who is close by to your north.
A wild grey elf child who is close by to your north.
An energetic human child who is close by to your north.
A rambunctious halfling child who is close by to your north.
A very thick cloud of mist blocks your vision.
Zloin who is rather far off to your east.
An air elemental who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A muscular human who is close by to your south.

< 1062h/1062H 145v/147V Pos: standing >

< 1062h/1062H 147v/147V Pos: standing >
Alarm bells sound, signalling an invasion!

< 1062h/1062H 147v/147V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Room #10
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Room #10
</map>
Room #10
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -South
A Dwarf (medium) Legionary of The Empire crouches in mid-air here.(Gold Aura)
(Q)A wild grey elf child jumps on the bed and cheers on her comrades.
(Q)An energetic human child runs in circles around the room chasing his friend.
(Q)A rambunctious halfling child runs wildly around the room.

< 1062h/1062H 146v/147V Pos: standing >

< 1062h/1062H 146v/147V Pos: standing >
You quickly scan the area.
A muscular human who is not far off to your south.

< 1062h/1062H 146v/147V Pos: standing >
You sit down.

< 1062h/1062H 146v/147V Pos: sitting >
A Dwarf crawls south.
Spring-leap at who?

< 1062h/1062H 146v/147V Pos: sitting >
You do not see that here.

< 1062h/1062H 146v/147V Pos: sitting >
You clamber to your feet.

< 1062h/1062H 146v/147V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South

< 1062h/1062H 145v/147V Pos: standing >

< 1062h/1062H 145v/147V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 
Zloin I"M COMING FOR YOU!  Nameless (Kobold)(small) stands in mid-air here.(Red Aura)
Nair  Nameless (Goblin)(small) stands in mid-air here.(Red Aura)
Kesk  Nameless (Kobold)(tiny) stands in mid-air here.(Red Aura)
Rex  Nameless (Troll)(large) sits in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rex's head.

< 1062h/1062H 145v/147V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 
Xod Swashbuckler Nameless (Kobold)(small) stands in mid-air here.(Red Aura)

< 1062h/1062H 145v/147V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 
*Wash  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wash's head.
*Aq  Nameless (Drow Elf)(small) stands in mid-air here.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion) 
Norabi Not Solo Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Norabi's head.
Matik ^*^Swift Blades^*^  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Matik's head.
*Laz  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
Norabi leaves east.
An air elemental leaves east.

< 1062h/1062H 145v/147V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East # -South -West  -Up   
*An air elemental is here looking like a small living tornado. (minion) 
Norabi Not Solo Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Norabi's head.
A Dwarf (medium) Legionary of The Empire crouches in mid-air here.(Gold Aura)
Norabi gives an order to his followers.
An air elemental snaps into visibility.
A Dwarf avoids being bashed by an air elemental, who loses its balance and falls.

< 1062h/1062H 145v/147V Pos: standing >
The door seems to be closed.
Matik enters from the west.
Aq enters from the west.

< 1062h/1062H 145v/147V Pos: standing >
A Dwarf crawls south.

< 1062h/1062H 146v/147V Pos: standing >
Aq has reconnected.
You sit down.
Kesk enters from the west.

< 1062h/1062H 147v/147V Pos: sitting >
Spring-leap at who?
Laz closes the door.

< 1062h/1062H 147v/147V Pos: sitting >
Zloin enters from the west.

< 1062h/1062H 147v/147V Pos: sitting >

< 1062h/1062H 147v/147V Pos: sitting >
You clamber to your feet.

< 1062h/1062H 147v/147V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Room #1
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Room #1
</map>
Room #1
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -North
A large burlap sack sits on the floor here.
A giant map of the surrounding countryside lies on the desk here.
A Dwarf (medium) Legionary of The Empire crouches in mid-air here.(Gold Aura)
(Q)A halfling in brightly colored garb sits here, studying his map.
Ithilin, the travelling bard. suddenly attacks YOU!
Ithilin, the travelling bard. misses you.

< 1062h/1062H 146v/147V Pos: standing >
< T: Znar TP: sta TC:excellent E: ithilin sta EP: excellent >
 You sit down.

< 1062h/1062H 146v/147V Pos: sitting >
< T: Znar TP: sit TC:excellent E: ithilin sta EP: excellent >
 You fly right over your target and land on your head!
[Damage: 10 ] 
< 1052h/1062H 146v/147V Pos: sitting >
< T: Znar TP: sit TC:few scratches E: ithilin sta EP: excellent >
 
< 1052h/1062H 146v/147V Pos: sitting >
< T: Znar TP: sit TC:few scratches E: ithilin sta EP: excellent >
 Zloin enters from the north.

< 1052h/1062H 146v/147V Pos: sitting >
< T: Znar TP: sit TC:few scratches E: ithilin sta EP: excellent >
 Zloin suddenly attacks a Dwarf!
Zloin's crush wounds a Dwarf.

< 1052h/1062H 146v/147V Pos: sitting >
< T: Znar TP: sit TC:few scratches E: ithilin sta EP: excellent >
 
< 1052h/1062H 146v/147V Pos: sitting >
< T: Znar TP: sit TC:few scratches E: ithilin sta EP: excellent >
 Autosaving...
A Dwarf rises to his feet.
Norabi enters from the north.

< 1052h/1062H 146v/147V Pos: sitting >
< T: Znar TP: sit TC:few scratches E: ithilin sta EP: excellent >
 Norabi closes the door.

< 1052h/1062H 146v/147V Pos: sitting >
< T: Znar TP: sit TC:few scratches E: ithilin sta EP: excellent >
 A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!

< 1052h/1062H 146v/147V Pos: sitting >
< T: Znar TP: sit TC:few scratches E: ithilin sta EP: excellent >
 A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!

< 1052h/1062H 146v/147V Pos: sitting >
< T: Znar TP: sit TC:few scratches E: ithilin sta EP: excellent >
 Ithilin, the travelling bard. misses you.
Ithilin, the travelling bard.'s punch grazes you.
Ithilin, the travelling bard. starts casting an offensive spell.
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!

< 1050h/1062H 146v/147V Pos: sitting >
< T: Znar TP: sit TC:few scratches E: ithilin sta EP: excellent >
 A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!

< 1050h/1062H 146v/147V Pos: sitting >
< T: Znar TP: sit TC:few scratches E: ithilin sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 21 ] Your bludgeon seriously wounds Ithilin, the travelling bard..
[Damage:  2 ] The shards of ice surrounding mace of the earth splinter off as they strike Ithilin, the travelling bard.!
[Damage: 17 ] Your bludgeon enshrouds Ithilin, the travelling bard. in a mist of blood.
[Damage:  1 ] The shards of ice surrounding mace of the earth splinter off as they strike Ithilin, the travelling bard.!
[Damage: 17 ] Your fine bludgeon enshrouds Ithilin, the travelling bard. in a mist of blood.
[Damage:  1 ] The shards of ice surrounding mace of the earth splinter off as they strike Ithilin, the travelling bard.!
[Damage: 18 ] Your fine bludgeon critically injures Ithilin, the travelling bard..
Ithilin, the travelling bard. is incapacitated and will slowly die, if not aided.
Ithilin, the travelling bard. slumps to the ground.
[Damage:  2 ] The shards of ice surrounding mace of the earth splinter off as they strike Ithilin, the travelling bard.!
Ithilin, the travelling bard. is incapacitated and will slowly die, if not aided.

< 1050h/1062H 146v/147V Pos: sitting >
<Ithilin, the travelling bard. stops invoking abruptly!
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
Norabi starts casting an offensive spell called 'electrical execution'.

< 1050h/1062H 146v/147V Pos: sitting >
<Zloin's fine crush wounds a Dwarf.
Zloin misses a Dwarf.
Zloin's decent crush grazes a Dwarf.
Zloin's decent crush grazes a Dwarf.
A Dwarf opens the door.

< 1050h/1062H 146v/147V Pos: sitting >
<A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!

< 1050h/1062H 146v/147V Pos: sitting >
<Norabi completes his spell...
Norabi utters the words 'electrical execution'
A Dwarf is engulfed by a shower of arcing electricity sent by Norabi.
A Dwarf's segmented endurium belt is filled with electrical energy!
A Dwarf attempts to flee.
A Dwarf leaves north.

< 1050h/1062H 146v/147V Pos: sitting >
<
< 1050h/1062H 146v/147V Pos: sitting >
<Kesk enters from the north.

< 1050h/1062H 146v/147V Pos: sitting >
<
< 1050h/1062H 146v/147V Pos: sitting >
<Zloin leaves north.

< 1050h/1062H 146v/147V Pos: sitting >
<
< 1050h/1062H 146v/147V Pos: sitting >
<Matik enters from the north.

< 1050h/1062H 146v/147V Pos: sitting >
<Norabi leaves north.

< 1050h/1062H 146v/147V Pos: sitting >
<You clamber to your feet.
Kesk leaves north.
Matik leaves north.

< 1050h/1062H 146v/147V Pos: standing >
<Your improved dexterity grants you an additional attack!
[Damage:  6 ] Your wicked bludgeon crushed Ithilin, the travelling bard. to death.
Ithilin, the travelling bard. is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of Ithilin, the travelling bard..
You do not see that here.

< 1050h/1062H 146v/147V Pos: standing >
You are already standing.
Wash sneaks north.

< 1050h/1062H 146v/147V Pos: standing >
You are already standing.

< 1050h/1062H 146v/147V Pos: standing >
You are already standing.

< 1050h/1062H 146v/147V Pos: standing >
Slay whom?

< 1050h/1062H 146v/147V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East # -South -West  -Up   
*Wash  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wash's head.
Matik ^*^Swift Blades^*^  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Matik's head.
Kesk  Nameless (Kobold)(tiny) stands in mid-air here.(Red Aura)
Norabi Not Solo Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Norabi's head.
Zloin I"M COMING FOR YOU!  Nameless (Kobold)(small) stands in mid-air here, fighting a Dwarf.(Red Aura)
A Dwarf (medium) Legionary of The Empire sits in mid-air here, fighting Nair.(Gold Aura)
Rex  Nameless (Troll)(large) stands in mid-air here, fighting a Dwarf.(Red Aura)
An impenetrable globe of darkness floats near Rex's head.
Nair  Nameless (Goblin)(small) stands in mid-air here, fighting a Dwarf.(Red Aura)
*Aq  Nameless (Drow Elf)(small) stands in mid-air here.(Red Aura)
Laz  Nameless (Drow Elf)(medium) stands in mid-air here. (casting) (Red Aura)
An impenetrable globe of darkness floats near Laz's head.
*An air elemental is here looking like a small living tornado. (minion) 
Sparkling magic surrounds Norabi as he begins his chant.
Norabi starts casting an offensive spell.

< 1050h/1062H 145v/147V Pos: standing >
You are already standing.
Kesk starts casting an offensive spell called 'energy drain'.

< 1050h/1062H 145v/147V Pos: standing >
Laz completes his spell...
Laz utters the words 'yrawz ghfutz'
Laz calls down a roaring flamestrike at a Dwarf who starts to melt!
Saving Znar.

< 1050h/1062H 145v/147V Pos: standing >
You do not see that here.
Matik suddenly attacks a Dwarf!
Matik's slash wounds a Dwarf.

< 1050h/1062H 146v/147V Pos: standing >
Norabi completes his spell...
Norabi utters the word 'euguihzofahz'
Norabi sends a bright green ray of light streaking towards a Dwarf!
Norabi cackles as his disintegration ray strikes a Dwarf hard!
Zloin's decent crush grazes a Dwarf.
Zloin's crush grazes a Dwarf.
Zloin misses a Dwarf.
Zloin misses a Dwarf.
Nair's fine slash wounds a Dwarf.
Nair's fine slash wounds a Dwarf.
Nair's fine slash wounds a Dwarf.
Nair's slash wounds a Dwarf.

< 1050h/1062H 147v/147V Pos: standing >
Kesk completes his spell...
Kesk utters the words 'unsozfol efaui'
Kesk drains a Dwarf - what a waste of energy!
You sit down.
Laz starts casting an offensive spell.
Laz snaps into visibility.
Wash points at a Dwarf.
A Dwarf is surrounded by the dancing outline of purplish flames!

< 1051h/1062H 147v/147V Pos: sitting >
Electrical arcs continue to blacken and pincushion a Dwarf.
Nair parries a Dwarf's lunge at her.
You fly right over your target and land on your head!
[Damage: 10 ] 
< 1041h/1062H 147v/147V Pos: sitting >
Zloin starts casting an offensive spell called 'energy drain'.

< 1042h/1062H 147v/147V Pos: sitting >
Rex's fine slash strikes a Dwarf.
Rex's impressive pierce strikes a Dwarf very hard.
Rex's fine slash strikes a Dwarf.
Rex's unholy avenger named 'Bloodlust' turns blood red as it slashes into a Dwarf!
Blood red energy travels into Rex's hand and up his arm, apparently strengthening him.
Rex's fine slash strikes a Dwarf very hard.

< 1042h/1062H 147v/147V Pos: sitting >
Norabi starts casting an offensive spell.
Kesk starts casting an offensive spell.

< 1042h/1062H 147v/147V Pos: sitting >
Laz snaps into visibility.

< 1043h/1062H 147v/147V Pos: sitting >
Zloin completes his spell...
Zloin utters the words 'unsozfol efaui'
Zloin drains a Dwarf - what a waste of energy!
A Dwarf is mortally wounded, and will die soon, if not aided.

< 1043h/1062H 147v/147V Pos: sitting >
Laz snaps into visibility.
Laz completes his spell...
Laz utters the words 'yrawz ghfutz'
A Dwarf is mortally wounded, and will die soon, if not aided.
Laz calls down a flamestrike on a Dwarf, who turns into a pile of ash!
A Dwarf's gloves of the mind melted from the intense heat!
A Dwarf's silver necklace of black diamonds melted from the intense heat!
A Dwarf's priest's shayla of the maelstrom melted from the intense heat!
A Dwarf's earring of bone melted from the intense heat!
A Dwarf's faded dragonscale quiver melted from the intense heat!
A Dwarf's craftsman's pin of Dweefniggle's workshop of wisdom melted from the intense heat!
A Dwarf is dead! R.I.P.
You receive your share of experience.