<worn on head> a banded helmet with small studs
<worn on eyes> a black, leather eyepatch [poor]
<worn in ear> a steel earring hanging from an obsidian post
<worn in ear> a well-used hemp earring
<worn around neck> a necklace of dangling rat skulls
<worn on body> a bronze breastplate [superior]
<worn about body> a coconut shoulder guard
<worn on arms> some snapjaw-shell arm plates
<worn around wrist> a lieutenant's bracer [superior]
<worn around wrist> a lieutenant's bracer
<worn on finger> a ring of endurance (magic)
<worn on finger> a ring of endurance (magic)
<primary weapon> a sinister mace
<secondary weapon> a twined bark mace
<worn on legs> some gleaming emerald greaves
<worn on feet> a pair of traveling boots
Alas, you cannot go that way. . . .
< 968h/968H 201v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 968h/968H 201v/205V Pos: standing >
Riiight, you'd get run over by a cart, or knifed in your sleep! Go to an Inn!
< 968h/968H 203v/205V Pos: standing >
A Quiet Barracks
This huge barracks extends westward and cuts into a couple city
blocks. Almost the entire southern half of the city is barracks, except
for the back alleys. The barracks continues to the west while the street
is off to the east. Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East -West
An orc warrior is stretched out, sound asleep.
An orc warrior is stretched out, sound asleep.
An orc warrior is stretched out, sound asleep.
An orc warrior is stretched out, sound asleep.
< 968h/968H 203v/205V Pos: standing >
A Quiet Barracks
This huge barracks extends westward and cuts into a couple city
blocks. Almost the entire southern half of the city is barracks, except
for the back alleys. The barracks continues to the west while the street
is off to the east. Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East # -West
A steeder walks around here making clicking-sounds.
An orc warrior is stretched out, sound asleep.
An orc warrior is stretched out, sound asleep.
An orc warrior is stretched out, sound asleep.
An orc warrior is stretched out, sound asleep.
< 968h/968H 201v/205V Pos: standing >
The door seems to be closed.
< 968h/968H 201v/205V Pos: standing >
The door seems to be closed.
< 968h/968H 201v/205V Pos: standing >
A steeder leaves west.
< 968h/968H 202v/205V Pos: standing >
< 968h/968H 203v/205V Pos: standing >
< 968h/968H 204v/205V Pos: standing >
Ok.
< 968h/968H 205v/205V Pos: standing >
Tvlar Street
Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city. Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. The doors to
barracks' lie to the east and west.
Obvious exits: -North -East # -South -West
< 968h/968H 203v/205V Pos: standing >
Tvlar Street
Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city. Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. A large bone
gate lies to the south. The doors to barracks' lie to the east
and to the west.
Obvious exits: -North -East # -South# -West #
< 968h/968H 201v/205V Pos: standing >
The bone seems to be closed.
< 968h/968H 201v/205V Pos: standing >
The bone seems to be closed.
< 968h/968H 201v/205V Pos: standing >
The bone seems to be closed.
< 968h/968H 201v/205V Pos: standing >
Ok.
< 968h/968H 204v/205V Pos: standing >
Entrance to the Army Training Grounds
The army training grounds are filled with all of the races of
Duris, training to become part of the BogenTok army. The entrance
is composed of a bone arch leading intro a series of training fields,
houses, and gyms. The training doesn't seem to be discriminatory
against any of the evil races, from goblin warriors to ogre warriors,
they all flock here to train to be in the army.
Obvious exits: -North -South#
< 968h/968H 203v/205V Pos: standing >
Riiight, you'd get run over by a cart, or knifed in your sleep! Go to an Inn!
< 968h/968H 203v/205V Pos: standing >
Ok.
< 968h/968H 203v/205V Pos: standing >
The Training Grounds
These are the training grounds of the great army of BogenTok. All
of the evil races of Duris flock to this training camp to endure
the hardships to become some of the best warriors in the trade. All
over, different warriors are sparring, and training in all sorts of
combat, from guarding one's mage to switching targets, to berserking.
There are several generals out on the field giving instruction.
Obvious exits: -North -East -South -West
< 968h/968H 201v/205V Pos: standing >
Riiight, you'd get run over by a cart, or knifed in your sleep! Go to an Inn!
< 968h/968H 202v/205V Pos: standing >
The Training Grounds
These are the training grounds of the great army of BogenTok. All
of the evil races of Duris flock to this training camp to endure
the hardships to become some of the best warriors in the trade. All
over, different warriors are sparring, and training in all sorts of
combat, from guarding one's mage to switching targets, to berserking.
There are several generals out on the field giving instruction.
Obvious exits: -South -West
A long steel sword is here in the dirt.
A steel dagger has been tossed aside here.
A warrior in the army walks about from instructor to instructor.
A warrior in the army walks about from instructor to instructor.
A warrior in the army walks about from instructor to instructor.
A warrior in the army walks about from instructor to instructor.
The great flind warrior instructs the students on sword fighting.
< 968h/968H 201v/205V Pos: standing >
< 968h/968H 202v/205V Pos: standing >
Riiight, you'd get run over by a cart, or knifed in your sleep! Go to an Inn!
< 968h/968H 204v/205V Pos: standing >
You quickly scan the area.
A warrior who is close by to your south.
A warrior who is close by to your south.
The ogre berserker who is not far off to your west.
< 968h/968H 205v/205V Pos: standing >
The Training Grounds
These are the training grounds of the great army of BogenTok. All
of the evil races of Duris flock to this training camp to endure
the hardships to become some of the best warriors in the trade. All
over, different warriors are sparring, and training in all sorts of
combat, from guarding one's mage to switching targets, to berserking.
There are several generals out on the field giving instruction.
Obvious exits: -North -East -South -West
< 968h/968H 203v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 968h/968H 203v/205V Pos: standing >
The Training Grounds
These are the training grounds of the great army of BogenTok. All
of the evil races of Duris flock to this training camp to endure
the hardships to become some of the best warriors in the trade. All
over, different warriors are sparring, and training in all sorts of
combat, from guarding one's mage to switching targets, to berserking.
There are several generals out on the field giving instruction.
Obvious exits: -East -South
A warrior in the army walks about from instructor to instructor.
The ogre berserkers works with the trainees.
< 968h/968H 201v/205V Pos: standing >
The Training Grounds
These are the training grounds of the great army of BogenTok. All
of the evil races of Duris flock to this training camp to endure
the hardships to become some of the best warriors in the trade. All
over, different warriors are sparring, and training in all sorts of
combat, from guarding one's mage to switching targets, to berserking.
There are several generals out on the field giving instruction.
Obvious exits: -North -East -South -West
< 968h/968H 200v/205V Pos: standing >
Entrance to the Army Training Grounds
The army training grounds are filled with all of the races of
Duris, training to become part of the BogenTok army. The entrance
is composed of a bone arch leading intro a series of training fields,
houses, and gyms. The training doesn't seem to be discriminatory
against any of the evil races, from goblin warriors to ogre warriors,
they all flock here to train to be in the army.
Obvious exits: -North -South
< 968h/968H 198v/205V Pos: standing >
Tvlar Street
Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city. Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. A large bone
gate lies to the south. The doors to barracks' lie to the east
and to the west.
Obvious exits: -North -East # -South -West #
< 968h/968H 196v/205V Pos: standing >
Tvlar Street
Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city. Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. The doors to
barracks' lie to the east and west.
Obvious exits: -North -East # -South -West
< 968h/968H 194v/205V Pos: standing >
Tvlar Street
Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city. Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. Solid metal
doors lie to the east and west, enterring into the barracks'.
Obvious exits: -North -East # -South -West #
< 968h/968H 193v/205V Pos: standing >
Tvlar Street
Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city. Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East # -South -West #
< 968h/968H 192v/205V Pos: standing >
Tvlar Street
Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city. Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East -South -West
A drow guard watches the area for signs of trouble.
< 968h/968H 191v/205V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West
< 968h/968H 190v/205V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West
An ogre mercenary lurks here.
< 968h/968H 188v/205V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West
A bugbear mercenary roams the back alley.
A goblin mercenary lurks here.
< 968h/968H 187v/205V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -North -East -South
A bugbear mercenary roams the back alley.
< 968h/968H 185v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 968h/968H 185v/205V Pos: standing >
A bugbear mercenary leaves east.
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -North -West
A goblin mercenary lurks here.
A goblin mercenary lurks here.
< 968h/968H 185v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 968h/968H 185v/205V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West
A bugbear mercenary roams the back alley.
An ogre mercenary lurks here.
< 968h/968H 183v/205V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West
< 968h/968H 182v/205V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West
< 968h/968H 180v/205V Pos: standing >
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -East -South
A steeder walks around here making clicking-sounds.
< 968h/968H 179v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 968h/968H 179v/205V Pos: standing >
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -East # -South
< 968h/968H 179v/205V Pos: standing >
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
A small child skips about the area, watching people go by.
< 968h/968H 177v/205V Pos: standing >
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -East # -South
< 968h/968H 176v/205V Pos: standing >
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
< 968h/968H 176v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 968h/968H 176v/205V Pos: standing >
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -East # -South
< 968h/968H 175v/205V Pos: standing >
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
A small child skips about the area, watching people go by.
< 968h/968H 173v/205V Pos: standing >
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -East # -South
< 968h/968H 172v/205V Pos: standing >
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -East -South
A steeder walks around here making clicking-sounds.
< 968h/968H 171v/205V Pos: standing >
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -East # -South
< 968h/968H 170v/205V Pos: standing >
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
A small child skips about the area, watching people go by.
< 968h/968H 168v/205V Pos: standing >
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -East # -South
< 968h/968H 166v/205V Pos: standing >
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
< 968h/968H 165v/205V Pos: standing >
Before the West Gates of BogenTok
These appear to be the gates of BogenTok, one of the common
cities in the Underdark, run primarily by figure heads of the
key races in the Underdark. The gates themselves are pretty
much non-descript, being forged out of adamntite in the local
Khildarak forges. All races seem to enjoy their stay here in
BogenTok, as the women are good, the beer is plentiful, and
songs of the great good race destruction fill the air.
Obvious exits: -North -East -South -West
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
< 968h/968H 163v/205V Pos: standing >
M.....MMM
..oo..MM
oooM..M
oo...@^
..o.MM
M..MM MM
,.M M
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 968h/968H 162v/205V Pos: standing >
MMMM.,MMM
MM.....MMMM
..oo..MM
oooM.@M
oo....^
..o.MM
..MM M
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 968h/968H 162v/205V Pos: standing >
,,,,
MMMMM.,MMMM
MM.....MMMM
..oo.@MM
oooM..M
oo....^
.o.MM
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 968h/968H 160v/205V Pos: standing >
,,,,,
MMMMM.,MMMM
MM...@.MMMM
..oo..MM
oooM..M
o....^
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 968h/968H 158v/205V Pos: standing >
,
,,,,,
MMMMM@,MMMM
MM.....MMMM
..oo..MM
ooM..M
A Large Caverned Covered with Moss and Fungi
Obvious exits: -East -South -West
< 968h/968H 157v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 968h/968H 157v/205V Pos: standing >
,,
,,,,,M
MMMM.@MMMMM
M.....MMMMM
.oo..MM
oM..M
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East -South -West
< 968h/968H 156v/205V Pos: standing >
The cavern wall is too steep to climb!
< 968h/968H 156v/205V Pos: standing >
,,
@,,,,M
MMMM.,MMMMM
M.....MMMMM
oo..MM
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -East -South
< 968h/968H 154v/205V Pos: standing >
,,,
,@,,,MM
MMM.,MMMMMM
.....MMMMM
o..MM
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -East -South -West
< 968h/968H 152v/205V Pos: standing >
,
,,,,
,,@,,MMM
MM.,MMMMMMM
....MMMMM M
..MM M
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -East -South -West
< 968h/968H 151v/205V Pos: standing >
M
,,
,m,,,
,,,@,MMM,
M.,MMMMMMM,
...MMMMM M,
.MM MM
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -East -South -West
< 968h/968H 149v/205V Pos: standing >
M,
,,,
,m,,,M
,,,,@MMM,,
.,MMMMMMM,,
..MMMMM M,
MM MM.
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East -South -West
< 968h/968H 147v/205V Pos: standing >
The cavern wall is too steep to climb!
< 968h/968H 147v/205V Pos: standing >
The cavern wall is too steep to climb!
< 968h/968H 148v/205V Pos: standing >
The cavern wall is too steep to climb!
< 968h/968H 148v/205V Pos: standing >
MM
M,,
,P,
@m,,,M
,,,,,MMM,,
.,MMMMMMM,,
.MMMMM M,
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -East -South
< 968h/968H 148v/205V Pos: standing >
MM,
M,,,
,P,M
,@,,,MM
,,,,,MMM,,
,MMMMMMM,,
MMMMM M,
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -East -South -West
A few glimmers sparkle in the earth here.
< 968h/968H 147v/205V Pos: standing >
MM,M
M,,,M
P,,MM
,m@,,MM
,,,,MMM,,
MMMMMMM,,
MMMM M,
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -East -South -West
< 968h/968H 145v/205V Pos: standing >
MMMMM
M,,,M
,,,MM
,m,@,MM
,,,MMM,,
MMMMMM,,
MMM M,
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East -South -West
A Centaur trots west.
< 968h/968H 143v/205V Pos: standing >
MMMMM
M,,,M
,,,MM
,,P,@MM
,,MMM,,
MMMMM,,
MM M,
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East -South -West
< 968h/968H 141v/205V Pos: standing >
The cavern wall is too steep to climb!
< 968h/968H 142v/205V Pos: standing >
You feel a rage start to come from within...
You are filled with a HUGE rush of BLOODLUST!
< 968h/968H 143v/205V Pos: standing >
A Centaur trots in from the west.
< 968h/968H 146v/205V Pos: standing >
A Centaur snaps into visibility.
A halo of white light descends upon a Centaur burning your soul.
You are knocked to the ground by a Centaur's mighty bash!
A Centaur grins as he skewers you with his holy avenger of Ambran.
< 910h/968H 147v/205V Pos: sitting >
< T: Toniz TP: sit TC:few scratches E: A Centaur sta EP: excellent >
A small shambling mound enters from the north.
< 911h/968H 147v/205V Pos: sitting >
< T: Toniz TP: sit TC:few scratches E: A Centaur sta EP: excellent >
A small shambling mound suddenly attacks YOU!
Sparks... flashing lights... you cannot concentrate!
A Centaur snaps into visibility.
You attack a Centaur. [0 hits]
< 912h/968H 147v/205V Pos: sitting >
< T: Toniz TP: sit TC:few scratches E: A Centaur sta EP: excellent >
A Grey Elf snaps into visibility.
< 914h/968H 147v/205V Pos: sitting >
< T: Toniz TP: sit TC:few scratches E: A Centaur sta EP: excellent >
That last attack was particularly invasive, and you feel your collective intelligence decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH! That really did HURT!
< 700h/968H 147v/205V Pos: sitting >
< T: Toniz TP: sit TC: few wounds E: A Centaur sta EP: excellent >
A Centaur snaps into visibility.
A Centaur attacks you. [3 hits]
< 642h/968H 147v/205V Pos: sitting >
< T: Toniz TP: sit TC: few wounds E: A Centaur sta EP: excellent >
You score a CRITICAL HIT!!!!!
A Centaur snaps into visibility.
[Damage: 9 ] Your spirit suffers from contact with a Centaur's aura!
You shiver from the unnatural cold as you hit a Centaur.
You attack a Centaur. [1 hits]
< 634h/968H 147v/205V Pos: sitting >
< T: Toniz TP: sit TC: few wounds E: A Centaur sta EP: excellent >
A small shambling mound attacks you. [0 hits]
< 637h/968H 147v/205V Pos: sitting >
< T: Toniz TP: sit TC: few wounds E: A Centaur sta EP: excellent >
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH! That really did HURT!
< 530h/968H 147v/205V Pos: sitting >
< T: Toniz TP: sit TC: few wounds E: A Centaur sta EP: excellent >
A Centaur snaps into visibility.
[Damage: 4 ] Your spirit suffers from contact with a Centaur's aura!
You shiver from the unnatural cold as you hit a Centaur.
You attack a Centaur. [1 hits]
< 530h/968H 147v/205V Pos: sitting >
< T: Toniz TP: sit TC: few wounds E: A Centaur sta EP: excellent >
A Centaur snaps into visibility.
A Centaur attacks you. [3 hits]
Sorry, you aren't allowed to do that in combat.
< 484h/968H 147v/205V Pos: sitting >
< T: Toniz TP: sit TC: few wounds E: A Centaur sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 485h/968H 147v/205V Pos: sitting >
< T: Toniz TP: sit TC: few wounds E: A Centaur sta EP: excellent >
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH! That really did HURT!
Sorry, you aren't allowed to do that in combat.
< 263h/968H 147v/205V Pos: sitting >
< T: Toniz TP: sit TC:pretty hurt E: A Centaur sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 263h/968H 147v/205V Pos: sitting >
< T: Toniz TP: sit TC:pretty hurt E: A Centaur sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 264h/968H 147v/205V Pos: sitting >
< T: Toniz TP: sit TC:pretty hurt E: A Centaur sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 264h/968H 147v/205V Pos: sitting >
< T: Toniz TP: sit TC:pretty hurt E: A Centaur sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 265h/968H 147v/205V Pos: sitting >
< T: Toniz TP: sit TC:pretty hurt E: A Centaur sta EP: excellent >
< 265h/968H 147v/205V Pos: sitting >
< T: Toniz TP: sit TC:pretty hurt E: A Centaur sta EP: excellent >
A small shambling mound attacks you. [0 hits]
You scramble madly to your feet!
< 266h/968H 147v/205V Pos: standing >
< T: Toniz TP: sta TC:pretty hurt E: A Centaur sta EP: excellent >
You attempt to flee...
M,,,M
,,,MM
,,,,PMM
,,MMM@,
MMMMM,,
MMM M,
MM.
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East -South -West
You flee southward!
< 267h/968H 122v/205V Pos: standing >
A Centaur trots in from the north.
< 271h/968H 122v/205V Pos: standing >
A Centaur snaps into visibility.
You are knocked to the ground by a Centaur's mighty bash!
< 269h/968H 123v/205V Pos: sitting >
< T: Toniz TP: sit TC:pretty hurt E: A Centaur sta EP: excellent >
A Centaur snaps into visibility.
You attack a Centaur. [0 hits]
< 270h/968H 123v/205V Pos: sitting >
< T: Toniz TP: sit TC:pretty hurt E: A Centaur sta EP: excellent >
You feel yourself return to normal as your rage abates.
< 272h/968H 123v/205V Pos: sitting >
< T: Toniz TP: sit TC:pretty hurt E: A Centaur sta EP: excellent >
You no longer see spots.
< 272h/968H 123v/205V Pos: sitting >
< T: Toniz TP: sit TC:pretty hurt E: A Centaur sta EP: excellent >
< 273h/968H 123v/205V Pos: sitting >
< T: Toniz TP: sit TC:pretty hurt E: A Centaur sta EP: excellent >
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your some snapjaw-shell arm plates cracks as the tortured body writhes!
< 90h/968H 123v/205V Pos: sitting >
< T: Toniz TP: sit TC: awful E: A Centaur sta EP: excellent >
A Centaur snaps into visibility.
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
A Centaur attacks you. [3 hits]
< 43h/968H 123v/205V Pos: sitting >
< T: Toniz TP: sit TC: awful E: A Centaur sta EP: excellent >
A small shambling mound enters from the north.
Sparks... flashing lights... you cannot concentrate!
A Centaur snaps into visibility.
You attack a Centaur. [0 hits]
< 45h/968H 123v/205V Pos: sitting >
< T: Toniz TP: sit TC: awful E: A Centaur sta EP: excellent >
A small shambling mound suddenly attacks YOU!
You wish that your wounds would stop BLEEDING so much!
< 39h/968H 123v/205V Pos: sitting >
< T: Toniz TP: sit TC: awful E: A Centaur sta EP: excellent >
You crumple to the ground, blood seeping from your ears as your mind is torn to pieces.
Your silver necklace of black diamonds shattered in bits as the tortured body spasms and quivers!
Your belt of street sweepers [superior] shattered in bits as the tortured body spasms and quivers!
Your symbol of Malch'hor Ganl shattered in bits as the tortured body spasms and quivers!