The death of [48 Fire Magus] Nork Nameless (Kobold)

in A Beach of Fine Sand

from the perspective of [51 Minstrel] Terru The Empire (Grey Elf)

<worn as a badge>    a craftsman's pin of Dweefniggle's workshop [superior] [86%]
<worn on head>       a golden crown set with diamonds (magic)
<worn on eyes>       a foggy visor [superior] [87%]
<worn in ear>        a black pearl earring
<worn in ear>        a polished scale of Tiamat (invis) (magic) (glowing) [87%]
<worn on face>       a white hot mask of living flame (glowing)
<worn around neck>   a psionicist locket of power (magic) (glowing)
<worn around neck>   a cloak of dragons (magic) (glowing) [44%]
<worn on body>       a shining golden breast plate [poor] (magic)
<worn about body>    the living oceanic cloak [superior] (magic) (glowing) [68%]
<worn on back>       a large leather backpack
<worn as quiver>     the epic flute of sleeping and charming (magic) [89%]
<worn about waist>   a belt of fresh blood [superior] [61%]
<worn on belt buckle>the epic lyre of healing and harming (magic) [65%]
<attached to belt>   a wand of black obsidian [69%]
<attached to belt>   the lost book of Magic of intelligence (magic) [80%]
<worn on arms>       some glowing sleeves made of devil skin (magic) (glowing) [70%]
<held as shield>     a small shield of bluestone wreathed in flames (glowing)
<worn around wrist>  an emerald bracelet studded with amethysts (magic) [72%]
<worn around wrist>  the bracelet of emeralds
<worn on hands>      the cubes of protection (humming)
<worn on finger>     a ring of twisted gray mist
<worn on finger>     a yellow ring of chrysoberyl (magic)
<held>               Lyrical Instrument of Time (magic) (glowing)[221h 31m 28s]
<worn on legs>       a pair of insulated pants [86%]
<worn on feet>       a pair of clawed demon-hide moccasins

Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   Court of the Muse                             (slightly good)
   The Battlefield                               (slightly evil)
   The Swamp Laboratory of Khul'Lor              (very evil)
   Clan Stoutdorf Settlement                     (slightly good)
  *Kobold Settlement                             (slightly evil)
   The High Moor Forest                          (slightly evil)
   The Stone Tomb of Kelek                       (evil)
   Orrak                                         (slightly evil)
   Pits of Cerberus                              (slightly evil)
   Myrloch Vale                                  (good)
   Pharr Valley Swamp                            (slightly evil)
   Village of Werrun                             (very good)
   Nizari                                        (slightly evil)
   The Dark Stone Tower of the Northern Realms   (slightly evil)
   Tower of High Sorcery                         (good)
   Bloodstone Keep                               (slightly evil)
   The Temple of the Sun                         (evil)
   The Elemental Groves                          (pure good)
   Temple of Flames                              (slightly good)
   Drustl's Yerdonia Enslaved                    (slightly evil)
   The Obsidian Citadel                          (slightly good)
   The Ruins of Undermountain                    (slightly good)
   The Mountain of the Banished                  (slightly evil)
   Nakral's Crypt                                (very evil)
   The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (extremely good)
   Crystalspyre Mountains                        (slightly good)
   The Prisons of Carthapia                      (good)
   Faerie Realm                                  (slightly good)
   The Ruins of Tharnadia's Old Quarter          (slightly evil)
   The Fields Between                            (good)
   The Githyanki Fortress                        (extremely evil)
   Labyrinth of No Return                        (slightly evil)
   The Desert City of Venan'Trut                 (slightly good)
   Rogue Plains                                  (good)
   City of Torrhan                               (slightly good)
   The Lair of the Swamp Troll King              (evil)
   Zalkapfaan, City of the Headless Horde        (slightly good)
   New Cave city                                 (slightly evil)
   Ice Tower                                     (evil)
   Desolate Under Fire                           
   The Citadel                                   (slightly evil)
   The Twin Keeps of Devastated Tharnadia        (evil)
  *IceCrag Castle                                (slightly good)
   Prison of Fort Boyard                         (extremely good)
   The Ancient Halls of Ironstar                 (slightly good)
   The Jade Empire                               (slightly evil)
   Mazzolin                                      (slightly evil)
   Forest of Mir                                 (slightly evil)
   Quintaragon Castle                            (evil)
   The Sky City of Ultarium                      (evil)
   Lair of the Gibberling King                   (slightly evil)
   Plane of Air                                  (very good)
   The Kingdom of Torg                           (slightly evil)
   Tribal Oasis                                  (slightly evil)
   The Para-Elemental Plane of Smoke             (slightly evil)
   Plane of Water                                (slightly good)
   Shadamehr Keep                                (slightly evil)
   The Temple to Skrentherlog                    (very evil)
   Alatorin - the Forge City                     (slightly evil)
   The Trakkia Mountains                         (slightly good)
   The Ethereal Plane                            (slightly good)
   The Caverns of Armageddon                     (slightly good)
   The Forest City of Aravne                     (slightly good)
   Plane of Fire                                 (slightly good)
   Ruined Temple of Tezcatlipoca                 (slightly good)
   The Astral Plane                              (slightly evil)
   Jotunheim                                     (slightly evil)
  *The Transparent Tower                         (evil)
   Krethik Keep                                  (extremely good)
   Temple of the Earth                           (very evil)
   Sea Kingdom                                   (slightly evil)
   Plane of Earth                                (slightly good)
   Sevenoaks                                     (slightly good)
   The Keep of Evil                              (slightly good)
   The Forgotten Mansion                         (slightly good)
  *Domain of Lost Souls                          (slightly evil)
   The Hall of Knighthood                        (good)
   The Depths of Duris                           (slightly evil)
  *Arachdrathos Guilds                           (evil)
   Valley of the Snow Ogres                      (very evil)
   The Great Shaboath                            (slightly good)
   The Tempest Court                             
   Pit of Dragons                                (slightly good)
   Ny'Neth                                       (slightly good)
   Lost Temple of Tikitzopl                      (extremely good)
   The Scorched Valley                           (slightly good)
   The Realm of Barovia                          (slightly evil)
   The Royal Mausoleum of Castle IceCrag         
   Plane of Fire, Brass                          (good)
   Githzerai Stronghold                          (slightly evil)
   Ceothia                                       (slightly evil)
   Tiamat                                        (slightly good)
   The Fortress of Dreams                        (slightly evil)
   Bahamut's Palace                              (slightly evil)
   Dragonnia                                     (slightly good)
   The Charcoal Palace                           (slightly good)
   Vecna's Tomb                                  (slightly evil)
   Ny'Neth's Stronghold                          (slightly evil)
   Apocalypse Castle                             (slightly good)
   The Realm of Barovia Continued                (slightly good)
   The Hall of the Ancients                      (evil)
   The Bronze Citadel                            (slightly evil)
   Ny'Neth's Stronghold Continued                (slightly good)
   Negative Material Plane                       (slightly good)
   Celestial Plane                               
   The 222nd Layer of the Abyss                  
   Castle Ravenloft                              

* = already completed this boot.

< 809h/809H 130v/130V Pos: standing >
You sing a song to protect you from the world.

< 809h/809H 130v/130V Pos: standing >

< 809h/809H 130v/130V Pos: standing >
Yans agrees with Duac.

< 809h/809H 130v/130V Pos: standing >

< 809h/809H 130v/130V Pos: standing >
Yans starts casting a spell.

< 809h/809H 130v/130V Pos: standing >
Yans completes his spell...
Yans utters the words 'oculoinfra uizuguburuhl'

< 809h/809H 130v/130V Pos: standing >
You sing a song to protect you from the world.
Yans starts casting a spell called 'fly'.

< 809h/809H 130v/130V Pos: standing >
Yans completes his spell...
Yans utters the word 'fly'

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >
Yans sits down in a comfortable spot.

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >
You sing a song to protect you from the world.
An air elemental's skin seems to turn to stone.
Yans begins to shimmer.
Bands of AMAZINGLY strong armor wrap around you.
Sxt begins to shimmer.

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >
You sing a song to protect you from the world.

< 807h/807H 130v/130V Pos: standing >
Yans clambers to his feet.

< 807h/807H 130v/130V Pos: standing >
You sing a song to protect you from the world.

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >
You sing a song to protect you from the world.

< 807h/807H 130v/130V Pos: standing >
You sing a song to protect you from the world.

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >
You sing a song to protect you from the world.

< 807h/807H 130v/130V Pos: standing >
Autosaving...

< 807h/807H 130v/130V Pos: standing >
Sen comes aboard.

< 807h/807H 130v/130V Pos: standing >
You sing a song to protect you from the world.
Sen's skin seems to turn to stone.

< 807h/807H 130v/130V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by Sxt.

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >
Sen sits down in a comfortable spot.

< 807h/807H 130v/130V Pos: standing >
Sen stares off into space, entering a meditative trance.

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >
Sen snaps out of his meditative trance, smiling placidly.

< 807h/807H 130v/130V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Galleon SaP floats here.
The Carrack SS Bong Water floats here.
The Galleon Nautical floats here.
The Ketch 867-5309 floats here.
The Galleon Hei Zhen Zhu floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 807h/807H 130v/130V Pos: standing >
Sen clambers to his feet.

< 807h/807H 130v/130V Pos: standing >
You sing a song to protect you from the world.

< 807h/807H 130v/130V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by Sxt.

< 807h/807H 130v/130V Pos: standing >
Who do you wish to tell what??

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >
Feeling very tired, you let out a big yawn.

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >
You sing a song to protect you from the world.

< 807h/807H 130v/130V Pos: standing >
Sen disembarks this ship.

< 807h/807H 130v/130V Pos: standing >
You sing a song to protect you from the world.

< 807h/807H 130v/130V Pos: standing >
Sen comes aboard.

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >
Sen says in elven 'summoned my ship'

< 807h/807H 130v/130V Pos: standing >
You sing a song to protect you from the world.

< 807h/807H 130v/130V Pos: standing >
Sen looks at Yans.

< 807h/807H 130v/130V Pos: standing >
You sing a song to protect you from the world.

< 807h/807H 130v/130V Pos: standing >
Your globe shimmers and fades into thin air.
On the Merchant Dock
Obvious exits: -N -E -W
The Galleon SaP floats here.
The Carrack SS Bong Water floats here.
The Galleon Nautical floats here.
The Ketch 867-5309 floats here.
The Galleon Hei Zhen Zhu floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 807h/807H 130v/130V Pos: standing >
Caji says in halfling 'stone'

< 807h/807H 130v/130V Pos: standing >
Duac looks at Yans.

< 807h/807H 130v/130V Pos: standing >
Sxt starts casting a spell.

< 807h/807H 130v/130V Pos: standing >
Sxt completes his spell...
Sxt utters the word 'unsoejgruiqz'

< 807h/807H 130v/130V Pos: standing >
You begin to shimmer.

< 807h/807H 130v/130V Pos: standing >
Sxt gets a slab of beef from his bottomless bag of the illithids.

< 807h/807H 130v/130V Pos: standing >
Sxt eats a slab of beef.

< 807h/807H 130v/130V Pos: standing >
You sing a song to protect you from the world.
An air elemental's skin seems to turn to stone.
An air elemental's skin seems to turn to stone.
Caji's skin seems to turn to stone.
A dark chill from beyond the grave permeates the air around Yans.
Duac begins to shimmer.

< 807h/807H 130v/130V Pos: standing >
Yans rubs his chin and ponders about himself.

< 807h/807H 130v/130V Pos: standing >
Sen gets a slab of beef from his a big big bag for a little person.

< 807h/807H 130v/130V Pos: standing >
Sen eats a slab of beef.

< 807h/807H 130v/130V Pos: standing >
You sing a song to protect you from the world.
You finish your song.

< 807h/807H 130v/130V Pos: standing >
You start playing your Lyrical Instrument of Time and singing aloud.

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >
You sing a song to protect you from the world.
Bands of AMAZINGLY strong armor wrap around you.

< 807h/807H 130v/130V Pos: standing >
You sing a song to protect you from the world.

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >
You sing a song to protect you from the world.

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >
You sing a song to protect you from the world.

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >
You sing a song to protect you from the world.

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >
You sing a song to protect you from the world.

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >
You sing a song to protect you from the world.

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >
Sen sits down in a comfortable spot.

< 807h/807H 130v/130V Pos: standing >
Sen stares off into space, entering a meditative trance.

< 807h/807H 130v/130V Pos: standing >
You sing a song to protect you from the world.

< 807h/807H 130v/130V Pos: standing >
Sen snaps out of his meditative trance, smiling placidly.

< 807h/807H 130v/130V Pos: standing >
Sen clambers to his feet.

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >
You sing a song to protect you from the world.

< 807h/807H 130v/130V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Galleon SaP floats here.
The Carrack SS Bong Water floats here.
The Galleon Nautical floats here.
The Ketch 867-5309 floats here.
The Galleon Hei Zhen Zhu floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >
You sing a song to protect you from the world.

< 807h/807H 130v/130V Pos: standing >
Duac looks at Sen.
Orthyn starts casting a spell.

< 807h/807H 130v/130V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by Sxt.

< 807h/807H 130v/130V Pos: standing >
A wall of ice crumbles to dust and blows away.

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >
You sing a song to protect you from the world.
Sen begins to shimmer.
Orthyn begins to shimmer.
Orthyn's skin seems to turn to stone.
Duac begins to shimmer.

< 807h/807H 130v/130V Pos: standing >
Sen rewall

< 807h/807H 130v/130V Pos: standing >
Orthyn completes his spell...
Orthyn utters the words 'ofajs ghaiz gtui'

< 807h/807H 130v/130V Pos: standing >
Orthyn starts casting a spell.

< 807h/807H 130v/130V Pos: standing >
You sing a song to protect you from the world.

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >
Orthyn completes his spell...
Orthyn utters the words 'auf yafw'
The image of Orthyn blurs and starts to fade in and out of existence.

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >
Orthyn sits down in a comfortable spot.

< 807h/807H 130v/130V Pos: standing >
You sing a song to protect you from the world.
Orthyn opens a hide-bound spellbook with a glowing Alatorin insignia and begins studying it intently.

< 807h/807H 130v/130V Pos: standing >
Orthyn closes his book and smiles broadly.

< 807h/807H 130v/130V Pos: standing >
Sen disembarks this ship.

< 807h/807H 130v/130V Pos: standing >
Orthyn clambers to his feet.
Sxt disembarks this ship.

< 807h/807H 130v/130V Pos: standing >
Duac disembarks this ship.

< 807h/807H 130v/130V Pos: standing >
You sing a song to protect you from the world.

< 807h/807H 130v/130V Pos: standing >
A wall of ice crumbles to dust and blows away.

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >
Yans disembarks this ship.

< 807h/807H 130v/130V Pos: standing >
Orthyn disembarks this ship.

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >
Caji disembarks this ship.

< 807h/807H 130v/130V Pos: standing >
An air elemental stops following Orthyn.
An air elemental stops following Orthyn.
An air elemental stops following Orthyn.

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >
You sing a song to protect you from the world.
You disembark this ship.

<map>
Zone: The Desert City of Venan'Trut.
Room: On the Merchant Dock
</map>
On the Merchant Dock
Obvious exits: -N -E -W
A black rift of swirling mass is here, tearing itself apart. (magic)
The Galleon SaP floats here.
The Carrack SS Bong Water floats here.
The Galleon Nautical floats here.
The Ketch 867-5309 floats here.
The Galleon Hei Zhen Zhu floats here.
Caji Legionary of The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
Orthyn Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Yans Glass Cannon of The Empire (Gnome)(tiny) stands in mid-air here. (casting) (Gold Aura)
*Duac Legionary of The Empire (Grey Elf)(small) stands in mid-air here.(Gold Aura)
Sxt Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Sen Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >
Sen grasps his totem tightly, and begins communing with the spirits.
Sen starts casting a spell.

< 807h/807H 130v/130V Pos: standing >
Yans completes his spell...
Yans utters the word 'candusraqahz'
Yans starts to become less solid until he fades into nothing!

< 807h/807H 130v/130V Pos: standing >
Beams of light emit from Duac, and Duac explodes into energy!

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >
You sing a song to protect you from the world.

< 807h/807H 130v/130V Pos: standing >
As you enter the wormhole, you feel yourself being torn into a thousand pieces,
scattered over the entirety of reality.  Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..
   ...^MD*  
    ...^^M  
     @++++  
      ....  
       .^.  
A Beach of Fine Sand
Obvious exits: -N -E -S -W
A black rift of swirling mass is here, tearing itself apart. (magic)
A strange gnomish contraption stands here, dispensing ferry tickets.
The Caravel SuperFly floats here.
The Sloop Led Sloopelin floats here.
*Duac Legionary of The Empire (Grey Elf)(small) stands in mid-air here.(Gold Aura)
Yans Glass Cannon of The Empire (Gnome)(tiny) sits resting.(Gold Aura)
*Om Magister Militum of The Empire (Firbolg)(huge) stands in mid-air here.(Gold Aura)

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >
The air around you folds and shifts, finally falling in upon itself!


< 807h/807H 130v/130V Pos: standing >
Yans clambers to his feet.

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >
You sing a song to protect you from the world.
Om begins to shimmer.

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >
Orthyn steps out of the etherportal.

< 807h/807H 130v/130V Pos: standing >
   ...^MD*  
    ...^^M  
     @++++  
      ....  
       .^.  

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >
You sing a song to protect you from the world.

< 807h/807H 130v/130V Pos: standing >
Sxt steps out of the etherportal.

< 807h/807H 130v/130V Pos: standing >
   ...^MD*  
    ...^^M  
     @++++  
      ....  
       .^.  
Yans starts casting a spell.

< 807h/807H 130v/130V Pos: standing >
Sen stumbles out of the wormhole.

< 807h/807H 130v/130V Pos: standing >
   ...^MD*  
    ...^^M  
     @++++  
      ....  
       .^.  

< 807h/807H 130v/130V Pos: standing >
Beams of light emit from Duac, and Duac explodes into energy!

< 807h/807H 130v/130V Pos: standing >
The wormhole crumbles to dust and blows away.
Yans completes his spell...
Yans utters the word 'candusraqahz'
Yans starts to become less solid until he fades into nothing!

< 807h/807H 130v/130V Pos: standing >
Caji steps out of the etherportal.

< 807h/807H 130v/130V Pos: standing >
   ...^MD*  
    ...^^M  
     @++++  
      ....  
       .^.  

< 807h/807H 130v/130V Pos: standing >
You sing a song to protect you from the world.

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >
Sen grasps his totem tightly, and begins communing with the spirits.
Sen starts casting a spell called 'etherportal'.

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >
   ...^MD*  
    ...^^M  
     @++++  
      ....  
       .^.  
A Beach of Fine Sand
Obvious exits: -N -E -S -W
A glowing sphere of energy is here, slowly growing dimmer. (magic)
A strange gnomish contraption stands here, dispensing ferry tickets.
The Caravel SuperFly floats here.
The Sloop Led Sloopelin floats here.
Caji Legionary of The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
Sen Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here. (casting) (Gold Aura)
Sxt Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Orthyn Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Om Magister Militum of The Empire (Firbolg)(huge) stands in mid-air here.(Gold Aura)

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >
Sen completes his spell...
Sen utters the word 'zhpzfsafhar'
The air explodes around you, revealing a glowing portal of energy!


< 807h/807H 130v/130V Pos: standing >
You sing a song to protect you from the world.

< 807h/807H 130v/130V Pos: standing >
Sen says in elven 'thats to kenon'

< 807h/807H 130v/130V Pos: standing >
Sen says in elven 'thats to kenon'

< 807h/807H 130v/130V Pos: standing >
Sen sits down in a comfortable spot.

< 807h/807H 130v/130V Pos: standing >
Sen stares off into space, entering a meditative trance.

< 807h/807H 130v/130V Pos: standing >
Orthyn steps into the etherportal and disappears among the light.

< 807h/807H 130v/130V Pos: standing >
You sing a song to protect you from the world.

< 807h/807H 130v/130V Pos: standing >
Sen snaps out of his meditative trance, smiling placidly.

< 807h/807H 130v/130V Pos: standing >
Sen clambers to his feet.
You peer into the etherportal and see...
The Deep Caverns of Llaraanlil

< 807h/807H 130v/130V Pos: standing >
Sen starts casting a spell called 'etherportal'.

< 807h/807H 130v/130V Pos: standing >
A Kobold steps out of the etherportal.

< 807h/807H 130v/130V Pos: standing >
The etherportal crumbles to dust and blows away.
   ...^MD*  
    ...^^M  
     @++++  
      ....  
       .^.  

< 807h/807H 130v/130V Pos: standing >

< 807h/807H 130v/130V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Om.

< 807h/807H 130v/130V Pos: standing >
Caji dances an amazing maneuver in battle, and trips up a Kobold!

< 807h/807H 130v/130V Pos: standing >
Sxt suddenly attacks a Kobold!
Sxt's impressive slash strikes a Kobold.
Sxt's powerful slash strikes a Kobold very hard.
You snap into visibility.
You miss a Kobold.

< 807h/807H 130v/130V Pos: standing >
< T: Caji TP: sta TC:excellent E: A Kobold ass EP:  few wounds >
 Om snaps into visibility.
A Kobold's eyes roll as Om plants a foot in his face.

< 807h/807H 130v/130V Pos: standing >
< T: Caji TP: sta TC:excellent E: A Kobold ass EP:  nasty wounds >
 The air around you folds and shifts, finally falling in upon itself!


< 807h/807H 130v/130V Pos: standing >
< T: Caji TP: sta TC:excellent E: A Kobold ass EP:  nasty wounds >
 You sing a song to protect you from the world.
Sen completes his spell...
Sen utters the word 'etherportal'
The air explodes around you, revealing a glowing portal of energy!


< 807h/807H 130v/130V Pos: standing >
< T: Caji TP: sta TC:excellent E: A Kobold ass EP:  nasty wounds >
 You feel your skin soften and return to normal.
Your minor globe shimmers and fades into thin air.
Orthyn steps out of the etherportal.

< 807h/807H 130v/130V Pos: standing >
< T: Caji TP: sta TC:excellent E: A Kobold ass EP:  nasty wounds >
    ...^MD*  
    ...^^M  
     @++++  
      ....  
       .^.  

< 807h/807H 130v/130V Pos: standing >
< T: Caji TP: sta TC:excellent E: A Kobold ass EP:  nasty wounds >
 Caji parries a Kobold's lunge at him.

< 807h/807H 130v/130V Pos: standing >
< T: Caji TP: sta TC:excellent E: A Kobold ass EP:  nasty wounds >
 Seems that it's too crowded!
Seems that it's too crowded!

< 807h/807H 130v/130V Pos: standing >
< T: Caji TP: sta TC:excellent E: A Kobold ass EP:  nasty wounds >
 You start chanting...

< 807h/807H 130v/130V Pos: standing >
< T: Caji TP: sta TC:excellent E: A Kobold ass EP:  nasty wounds >
 Om's slash seriously wounds a Kobold.
Om's slash seriously wounds a Kobold.
Om's powerful slash enshrouds a Kobold in a mist of blood.
Om's slash causes a Kobold to grimace in pain.
Om's powerful slash critically injures a Kobold.

< 807h/807H 130v/130V Pos: standing >
< T: Caji TP: sta TC:excellent E: A Kobold ass EP:  awful >
 You complete your spell...
[Damage: 16 ] Your mighty fist smashes into a Kobold's body, killing him instantly!
A Kobold's scale of pulsating darkness [superior] was completely destroyed by the massive blow!
A Kobold's utility belt of poisoning agents was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.