The death of [36 Forest Druid] Rogth The Empire (Dwarf)

in A Room of Release

from the perspective of [48 Fire Magus] Nork Nameless (Kobold)

<worn on head>       a wildmage hat covered in stars [superior] (glowing)
<worn in ear>        an ancient dragon tooth earring [poor]
<worn in ear>        a spiral woven of smoke
<worn on face>       a magical crystal mask from Ruined Temple of Tezcatlipoca [65%]
<worn around neck>   a sparkling iron amulet
<worn around neck>   a choker with red, white and a blue gems [88%]
<worn on body>       the robes of wizardry
<worn about waist>   a belt of fresh blood [poor]
<worn around wrist>  a bracelet of the earth [poor]
<worn on finger>     a golden ring of beauty [poor] (glowing)
<worn on finger>     a small diamond ring
<held>               the severed head of Vathor the Slayer
<held>               the story of Jugger the golem [superior]
<worn on legs>       a coconut kilt of constitution
<worn on feet>       some boots of forest running


< 623h/623H 137v/141V Pos: sitting >
Laz takes out his unholy symbol and begins praying intently.

< 623h/623H 137v/141V Pos: sitting >

< 623h/623H 140v/141V Pos: sitting >
You clamber to your feet.

< 623h/623H 140v/141V Pos: standing >

< 623h/623H 141v/141V Pos: standing >
Laz raises his unholy symbol and smiles malevolently.

< 623h/623H 141v/141V Pos: standing >

< 623h/623H 141v/141V Pos: standing >
Laz clambers to his feet.

< 623h/623H 141v/141V Pos: standing >
A Forest Opening
   A small opening suddenly appears.  The thick forest thins out to
the east; where flowing water can be heard.  This grass landing seems
like a great place to stretch out.  A sense of life is all around.
All energy in the room is pulled towards the mystic pool.
Obvious exits: -East 
Fresh blood splatters cover the area.
[2] The corpse of a rabid raccoon is lying here.
A strange circular pool of liquid lies hovering here.
Ceref  Nameless (Duergar)(medium) stands in mid-air here.
Lurt  Nameless (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.

< 623h/623H 141v/141V Pos: standing >

< 623h/623H 141v/141V Pos: standing >
You start chanting...

< 623h/623H 141v/141V Pos: standing >

< 623h/623H 141v/141V Pos: standing >
Casting: wall of stone **

< 623h/623H 141v/141V Pos: standing >
Casting: wall of stone *

< 623h/623H 141v/141V Pos: standing >
Casting: wall of stone 

< 623h/623H 141v/141V Pos: standing >
You complete your spell...

< 623h/623H 141v/141V Pos: standing >

< 623h/623H 141v/141V Pos: standing >

< 623h/623H 141v/141V Pos: standing >

< 623h/623H 141v/141V Pos: standing >

< 623h/623H 141v/141V Pos: standing >
A Forest Opening
Obvious exits: -East 
A greyish stone wall is here to the east.
Fresh blood splatters cover the area.
[2] The corpse of a rabid raccoon is lying here.
A strange circular pool of liquid lies hovering here.
Ceref  Nameless (Duergar)(medium) stands in mid-air here.
Lurt  Nameless (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.

< 623h/623H 141v/141V Pos: standing >
Olik slowly fades into existence.

< 623h/623H 141v/141V Pos: standing >

< 623h/623H 141v/141V Pos: standing >
You start chanting...
You snap into visibility.

< 623h/623H 141v/141V Pos: standing >
You complete your spell...
A greyish stone wall crumbles to dust and blows away.

< 623h/623H 141v/141V Pos: standing >
You start chanting...

< 623h/623H 141v/141V Pos: standing >
You complete your spell...
You vanish.

< 623h/623H 141v/141V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Lurt.

< 623h/623H 141v/141V Pos: standing >
You sit down and relax.

< 623h/623H 141v/141V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - group stone skin
               2 - solar flare
( 9th circle)  1 - relocate
               1 - gate
               2 - magma burst
( 8th circle)  1 - detect invisibility
               3 - disintegrate
( 7th circle)  3 - fireball
               2 - haste
               1 - dimension door
( 6th circle)  2 - teleport
               5 - stone skin
( 5th circle)  2 - identify
               3 - conjure elemental
               1 - coldshield
( 4th circle)  2 - lightning bolt
               2 - ray of enfeeblement
               4 - wall of force
( 3rd circle)  2 - strength
               4 - dispel magic
               2 - agility
( 2nd circle)  4 - burning hands
               3 - sleep
               3 - mirror image
( 1st circle)  4 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    2 seconds:  ( 5th) wall of stone
    5 seconds:  ( 3rd) dispel magic
    8 seconds:  ( 8th) improved invisibility

You can memorize no more spells.
You continue your study.

< 623h/623H 141v/141V Pos: sitting >
You start meditating...

< 623h/623H 141v/141V Pos: sitting >
Lurt leaves east.
Olik leaves east.

< 623h/623H 141v/141V Pos: sitting >
You have finished memorizing wall of stone.

< 623h/623H 141v/141V Pos: sitting >

< 623h/623H 141v/141V Pos: sitting >
You have finished memorizing dispel magic.

< 623h/623H 141v/141V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.

< 623h/623H 141v/141V Pos: sitting >
You clamber to your feet.

< 623h/623H 141v/141V Pos: standing >

< 623h/623H 141v/141V Pos: standing >

< 623h/623H 141v/141V Pos: standing >

< 623h/623H 141v/141V Pos: standing >

< 623h/623H 141v/141V Pos: standing >

< 623h/623H 141v/141V Pos: standing >
You start chanting...

< 623h/623H 141v/141V Pos: standing >
You complete your spell...

< 623h/623H 141v/141V Pos: standing >
A Forest Opening
Obvious exits: -East 
The outline of some wall is here to the east. (invis)
Fresh blood splatters cover the area.
[2] The corpse of a rabid raccoon is lying here.
A strange circular pool of liquid lies hovering here.
Dzy slowly fades into existence.

< 623h/623H 141v/141V Pos: standing >
Lurt enters from the east.

< 623h/623H 141v/141V Pos: standing >
Dzy starts casting a spell.

< 623h/623H 141v/141V Pos: standing >
Olik enters from the east.

< 623h/623H 141v/141V Pos: standing >
Dzy completes his spell...
Dzy utters the word 'qaiqzarwunsoh'
Dzy slowly fades out of existence.

< 623h/623H 141v/141V Pos: standing >
Laz slowly fades into existence.

< 623h/623H 141v/141V Pos: standing >

< 623h/623H 141v/141V Pos: standing >
Wash slowly fades into existence.

< 623h/623H 141v/141V Pos: standing >

< 623h/623H 141v/141V Pos: standing >

< 623h/623H 141v/141V Pos: standing >
Ceref is now a member of Wash's group.

< 623h/623H 141v/141V Pos: standing >
Morrigu slowly fades into existence.

< 623h/623H 141v/141V Pos: standing >
Olik is now a member of Wash's group.

< 623h/623H 141v/141V Pos: standing >

< 623h/623H 141v/141V Pos: standing >
Lurt is now a member of Wash's group.

< 623h/623H 141v/141V Pos: standing >
Kesk slowly fades into existence.

< 623h/623H 141v/141V Pos: standing >

< 623h/623H 141v/141V Pos: standing >

< 623h/623H 141v/141V Pos: standing >

< 623h/623H 141v/141V Pos: standing >
Laz starts casting an offensive spell called 'dispel magic'.

< 623h/623H 141v/141V Pos: standing >
You start chanting...
You snap into visibility.

< 623h/623H 141v/141V Pos: standing >

< 623h/623H 141v/141V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Lurt.
You complete your spell...
A wall of force crumbles to dust and blows away.
Laz stops chanting abruptly!

< 623h/623H 141v/141V Pos: standing >

< 623h/623H 141v/141V Pos: standing >

< 623h/623H 141v/141V Pos: standing >
Lurt leaves east.
Olik leaves east.
You follow Lurt.

A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East  -West 
Ceref  Nameless (Duergar)(medium) stands in mid-air here.
*Olik  Nameless (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Olik's head.
Lurt  Nameless (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.

< 623h/623H 139v/141V Pos: standing >

< 623h/623H 139v/141V Pos: standing >

< 623h/623H 139v/141V Pos: standing >
Morrigu enters from the west.
Dzy enters from the west.
Kesk enters from the west.

< 623h/623H 139v/141V Pos: standing >
Morrigu leaves east.
Dzy leaves east.
Kesk leaves east.

< 623h/623H 139v/141V Pos: standing >

< 623h/623H 139v/141V Pos: standing >
A Riverside Road
You extend your sights westward.
A Forest Opening
   A small opening suddenly appears.  The thick forest thins out to
the east; where flowing water can be heard.  This grass landing seems
like a great place to stretch out.  A sense of life is all around.
All energy in the room is pulled towards the mystic pool.
Obvious exits: -East 
Fresh blood splatters cover the area.
[2] The corpse of a rabid raccoon is lying here.
A strange circular pool of liquid lies hovering here.

< 623h/623H 139v/141V Pos: standing >
Olik leaves east.

< 623h/623H 139v/141V Pos: standing >

< 623h/623H 139v/141V Pos: standing >
Ceref screams, 'Oh my God!'

< 623h/623H 139v/141V Pos: standing >
Lurt leaves east.
You follow Lurt.

A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East  -West 
Ceref  Nameless (Duergar)(medium) stands in mid-air here.
Lurt  Nameless (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.

< 623h/623H 137v/141V Pos: standing >
Lurt leaves east.
You follow Lurt.

A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East  -West 
The corpse of a rabid raccoon is lying here.
Ceref  Nameless (Duergar)(medium) stands in mid-air here.
Lurt  Nameless (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.

< 623h/623H 135v/141V Pos: standing >
Lurt leaves east.
You follow Lurt.

A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.  Daylight can be seen through some eastern brush.
The river can be reached to the south.
Obvious exits: -East # -South -West 
[2] The corpse of a rabid raccoon is lying here.
Ceref  Nameless (Duergar)(medium) stands in mid-air here.
Lurt  Nameless (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
*Olik  Nameless (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Olik's head.

< 623h/623H 133v/141V Pos: standing >
Olik leaves south.
Lurt leaves south.
You follow Lurt.

A Raging River
   This ragging river is about twenty five feet wide.  The river is located
below the Riverside Road.  The river has a swift current and big jagged rocks
that make its large rapids.  There are groups of fishermen on the side of the
road fishing for salmon.  The sound of the river is very relaxing.  The river
is a deep blue color.  Bubbles rise from a pile of rocks.
Obvious exits: -North -South
Ceref  Nameless (Duergar)(medium) stands in mid-air here.
Lurt  Nameless (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
*Olik  Nameless (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Olik's head.

< 623h/623H 132v/141V Pos: standing >
The sun hangs low on the southern sky.
Olik leaves south.
Lurt leaves south.
You follow Lurt.

A Raging River
   This ragging river is about twenty five feet wide.  The river is located
below the Riverside Road.  The river has a swift current and big jagged rocks
that make its large rapids.  There are groups of fishermen on the side of the
road fishing for salmon.  The sound of the river is very relaxing.  The river
is a deep blue color.
Obvious exits: -North -South
Ceref  Nameless (Duergar)(medium) stands in mid-air here.
Lurt  Nameless (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
*Olik  Nameless (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Olik's head.

< 623h/623H 130v/141V Pos: standing >
Ceref screams, 'Oh my God!'

< 623h/623H 131v/141V Pos: standing >
Olik leaves south.

< 623h/623H 131v/141V Pos: standing >
Lurt leaves south.
You follow Lurt.

A Raging River
   This ragging river is about twenty five feet wide.  The river is located
below the Riverside Road.  The river has a swift current and big jagged rocks
that make its large rapids.  There are groups of fishermen on the side of the
road fishing for salmon.  The sound of the river is very relaxing.  The river
is a deep blue color.
Obvious exits: -North -South
Ceref  Nameless (Duergar)(medium) stands in mid-air here.
Lurt  Nameless (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
A pink salmon swims here, fighting the current up stream.

< 623h/623H 130v/141V Pos: standing >
Lurt leaves south.
You follow Lurt.

A Raging River
   This ragging river is about twenty five feet wide.  The river is located
below the Riverside Road.  The river has a swift current and big jagged rocks
that make its large rapids.  There are groups of fishermen on the side of the
road fishing for salmon.  The sound of the river is very relaxing.  The river
is a deep blue color.  A trail leads west between two lively forests.
Obvious exits: -North -East  -West 
Ceref  Nameless (Duergar)(medium) stands in mid-air here.
Lurt  Nameless (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.

< 623h/623H 128v/141V Pos: standing >
Lurt leaves east.
You follow Lurt.

A Raging River
   This ragging river is about twenty five feet wide.  The river is located
below the Riverside Road.  The river has a swift current and big jagged rocks
that make its large rapids.  There are groups of fishermen on the side of the
road fishing for salmon.  The sound of the river is very relaxing.  The river
is a deep blue color.
Obvious exits: -South -West 
Ceref  Nameless (Duergar)(medium) stands in mid-air here.
Lurt  Nameless (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
A hostile fish swims by here trying to bite You!

< 623h/623H 128v/141V Pos: standing >
Lurt leaves south.
You follow Lurt.

A Raging River
   This ragging river is about twenty five feet wide.  The river is located
below the Riverside Road.  The river has a swift current and big jagged rocks
that make its large rapids.  There are groups of fishermen on the side of the
road fishing for salmon.  The sound of the river is very relaxing.  The river
is a deep blue color.
Obvious exits: -North -South
Ceref  Nameless (Duergar)(medium) stands in mid-air here.
Lurt  Nameless (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
*Olik  Nameless (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Olik's head.

< 623h/623H 127v/141V Pos: standing >
Lurt leaves south.
Olik leaves south.
You follow Lurt.

A Raging River
   This ragging river is about twenty five feet wide.  The river is located
below the Riverside Road.  The river has a swift current and big jagged rocks
that make its large rapids.  There are groups of fishermen on the side of the
road fishing for salmon.  The sound of the river is very relaxing.  The river
is a deep blue color.  A dirt path leads east into a massive tower.
Obvious exits: -North -East  -West 
Ceref  Nameless (Duergar)(medium) stands in mid-air here.
*Olik  Nameless (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Olik's head.
Lurt  Nameless (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
A hostile fish swims by here trying to bite You!

< 623h/623H 127v/141V Pos: standing >
Lurt leaves east.
Olik leaves east.
You follow Lurt.

A Dirt Path
   This is the trail that leads away from the dark tower.  The trail is
narrow and has heavy forests on each side.  This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest.  The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -East  -West 
Ceref  Nameless (Duergar)(medium) stands in mid-air here.
*Olik  Nameless (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Olik's head.
Lurt  Nameless (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.

< 623h/623H 126v/141V Pos: standing >
Olik says 'enlarge'
Olik whispers 'enlarge' to cloak of the stalker...
Olik grows to about twice her normal size!

< 623h/623H 129v/141V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by Ceref.

< 623h/623H 132v/141V Pos: standing >
Lurt leaves east.
Olik leaves east.
You follow Lurt.

A Dirt Path
   This is the trail that leads away from the dark tower.  The trail is
narrow and has heavy forests on each side.  This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest.  The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -East  -West 
Ceref  Nameless (Duergar)(medium) stands in mid-air here.
*Olik  Nameless (Troll)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Olik's head.
Lurt  Nameless (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
The undead royal maid is here cleaning everything in sight.
An undead beggar stands here holding out a donation cup.
An undead beggar stands here holding out a donation cup.

< 623h/623H 133v/141V Pos: standing >
Lurt leaves east.
Olik leaves east.
You follow Lurt.

A Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.  To the west is a dirt path down to the river.
Obvious exits: -North -East  -South -West 
Ceref  Nameless (Duergar)(medium) stands in mid-air here.
*Olik  Nameless (Troll)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Olik's head.
Lurt  Nameless (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
The undead royal maid is here cleaning everything in sight.

< 623h/623H 137v/141V Pos: standing >
Lurt leaves east.
Olik leaves east.
You follow Lurt.

A Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.
Obvious exits: -North -East  -South -West 
The corpse of a diseased rat is lying here.
Ceref  Nameless (Duergar)(medium) stands in mid-air here.
*Olik  Nameless (Troll)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Olik's head.
Lurt  Nameless (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
A Centaur (large) Legionary of The Empire stands in mid-air here.(Gold Aura)
A Centaur trots south.

< 623h/623H 137v/141V Pos: standing >
You failed.

< 623h/623H 138v/141V Pos: standing >
You failed.

< 623h/623H 140v/141V Pos: standing >
Ceref's body appears to recover from the affects of the potion.
Olik's body appears to recover from the affects of the potion.
You feel your skin soften and return to normal.
You failed.

< 623h/623H 140v/141V Pos: standing >
Lurt leaves south.
Olik leaves south.
You follow Lurt.

A Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.
Obvious exits: -North -East  -South -West 
The corpse of a diseased rat is lying here.
Ceref  Nameless (Duergar)(medium) stands in mid-air here.
*Olik  Nameless (Troll)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Olik's head.
Lurt  Nameless (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
You failed.

< 623h/623H 139v/141V Pos: standing >
You failed.

< 623h/623H 139v/141V Pos: standing >
An irate slave enters from the west.
You failed.

< 623h/623H 140v/141V Pos: standing >
Lurt leaves south.
Olik leaves south.
You follow Lurt.

A Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.
Obvious exits: -North -East  -West 
The corpse of a diseased rat is lying here.
Ceref  Nameless (Duergar)(medium) stands in mid-air here.
*Olik  Nameless (Troll)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Olik's head.
Lurt  Nameless (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
You failed.

< 623h/623H 139v/141V Pos: standing >

< 623h/623H 140v/141V Pos: standing >
Lurt leaves east.
Olik leaves east.
You follow Lurt.

A Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.  Travel south to visit the graveyard.
Obvious exits: -North -East  -South -West 
Ceref  Nameless (Duergar)(medium) stands in mid-air here.
*Olik  Nameless (Troll)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Olik's head.
Lurt  Nameless (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.

< 623h/623H 140v/141V Pos: standing >
Slay whom?

< 623h/623H 140v/141V Pos: standing >
Slay whom?

< 623h/623H 140v/141V Pos: standing >
Slay whom?

< 623h/623H 140v/141V Pos: standing >
Lurt leaves west.
Olik leaves west.
You follow Lurt.

A Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.
Obvious exits: -North -East  -West 
The corpse of a diseased rat is lying here.
Ceref  Nameless (Duergar)(medium) stands in mid-air here.
*Olik  Nameless (Troll)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Olik's head.
Lurt  Nameless (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.

< 623h/623H 139v/141V Pos: standing >
Lurt leaves north.
Olik leaves north.
You follow Lurt.

A Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.
Obvious exits: -North -East  -South -West 
The corpse of a diseased rat is lying here.
Ceref  Nameless (Duergar)(medium) stands in mid-air here.
*Olik  Nameless (Troll)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Olik's head.
Lurt  Nameless (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
An irate undead slave stands here muttering something.
Slay whom?

< 623h/623H 138v/141V Pos: standing >
Lurt leaves north.
Olik leaves north.
You follow Lurt.

A Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.
Obvious exits: -North -East  -South -West 
The corpse of a diseased rat is lying here.
Ceref  Nameless (Duergar)(medium) stands in mid-air here.
*Olik  Nameless (Troll)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Olik's head.
Lurt  Nameless (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
Slay whom?

< 623h/623H 137v/141V Pos: standing >
Lurt leaves north.
Olik leaves north.
You follow Lurt.

A Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.
Obvious exits: -North -East  -South -West 
Ceref  Nameless (Duergar)(medium) stands in mid-air here.
*Olik  Nameless (Troll)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Olik's head.
Lurt  Nameless (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
Slay whom?

< 623h/623H 136v/141V Pos: standing >
Lurt leaves north.
Olik leaves north.
You follow Lurt.

A Room of Release
   This is an extension of the towers main floor, and it's unlike the rest of
the kingdom in that it has a calm feeling about it.  The room is well lit by
large torches mounted on the walls.  The ceiling has an opening that lets an
observer watch the sky at night.  To the south leads back to a kingdom full
of hate.
A soothing aura fills the area.
Obvious exits: -South
A tiny spring bubbles here from the ground.
[6] The corpse of an undead mercenary is lying here.
A shingle of an ancient timber has been left here.
A strip of well crafted leather has been left here.
A fine diamond leister lies here on the ground.
A bloody steel short sword lies here on the ground.
A bent mithril scrap has been left here.
A patched brass chainmail lies here on the ground.
Some fine leather, polished to a nice shine, lies here.
Ceref  Nameless (Duergar)(medium) stands in mid-air here.
*Olik  Nameless (Troll)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Olik's head.
Lurt  Nameless (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
A Dwarf (medium) of The Empire stands, floating here.(Gold Aura)
A Dwarf (medium) Legionary of The Empire stands here.

< 623h/623H 135v/141V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Lurt.
Slay whom?

< 623h/623H 136v/141V Pos: standing >
Ceref's skin seems to turn to stone.
Slay whom?

< 623h/623H 136v/141V Pos: standing >
Olik snaps into visibility.
Olik topples over herself as she tries to bash a Dwarf.

< 623h/623H 137v/141V Pos: standing >
Lurt starts casting an offensive spell.

< 623h/623H 138v/141V Pos: standing >
A Dwarf leaves south.

< 623h/623H 138v/141V Pos: standing >
You miss a Dwarf.

< 623h/623H 139v/141V Pos: standing >
< T: Nork TP: sta TC:excellent E: A Dwarf sta EP: excellent >
 A faint hum can be heard from Tiamat's poison tail stinger carried by Ceref.
Lurt stops invoking abruptly!
Olik clambers to her feet.

< 623h/623H 139v/141V Pos: standing >
< T: Nork TP: sta TC:excellent E: A Dwarf sta EP: excellent >
 Lurt starts casting an offensive spell.

< 623h/623H 139v/141V Pos: standing >
< T: Nork TP: sta TC:excellent E: A Dwarf sta EP: excellent >
 Lurt completes his spell...
Lurt utters the words 'abrauztg gpahhzfuio uqzbarr'
Lurt points at a Dwarf.
Lurt's iceball shatters upon impacting a Dwarf, rending flesh and sending blood flying.
Ceref places a faded-red dagger called 'Silencer' [superior] in the back of a Dwarf, resulting in some strange noises and some blood.
Ceref places Tiamat's poison tail stinger in the back of a Dwarf, resulting in some strange noises and some blood.

< 623h/623H 139v/141V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 Olik topples over herself as she tries to bash a Dwarf.

< 623h/623H 139v/141V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 A Dwarf just barely gets his shield up to block your attack.
A Dwarf just barely gets his shield up to block your attack.
Lurt starts casting an offensive spell.

< 623h/623H 139v/141V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 You start chanting...

< 623h/623H 139v/141V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 Lurt completes his spell...
Lurt utters the words 'abrauztg gpahhzfuio uqzbarr'
Lurt points at a Dwarf.
The force of Lurt's iceball shatters any hopes a Dwarf had of living a long and happy life.
A Dwarf's pair of thick hydra-hide gloves freezes and shatters into million pieces from the intense cold!
A Dwarf's brutal mithril cloak freezes and shatters into million pieces from the intense cold!
A Dwarf's bloody gold skull freezes and shatters into million pieces from the intense cold!
A Dwarf's crude snorkel pipe freezes and shatters into million pieces from the intense cold!
A Dwarf is dead! R.I.P.
You receive your share of experience.