The death of [15 Monk] Straki (Human)

in The Road Leading From Tharnadia

from the perspective of [15 Monk] Straki (Human)


   Bahamut's Palace                              (slightly evil)
   Dragonnia                                     (slightly good)
   The Charcoal Palace                           (slightly good)
   Vecna's Tomb                                  (slightly evil)
   Ny'Neth's Stronghold                          (slightly evil)
   Apocalypse Castle                             (slightly evil)
   The Realm of Barovia Continued                (slightly good)
   The Hall of the Ancients                      (slightly evil)
   The Bronze Citadel                            (slightly evil)
   Ny'Neth's Stronghold Continued                (slightly evil)
   Negative Material Plane                       (slightly evil)
   Celestial Plane                               
   The 222nd Layer of the Abyss                  
   Castle Ravenloft                              

* = already completed this boot.

< 110h/110H 114v/114V Pos: standing >
Pardon?

< 110h/110H 114v/114V Pos: standing >

< 110h/110H 114v/114V Pos: standing >
Alarm bells sound, signalling an invasion!

< 110h/110H 114v/114V Pos: standing >
The receptionist starts to chant in a deep voice.

< 110h/110H 114v/114V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   Court of the Muse                             (slightly evil)
   The Battlefield                               (slightly evil)
   The Swamp Laboratory of Khul'Lor              (evil)
   Clan Stoutdorf Settlement                     (slightly good)
   Kobold Settlement                             (slightly evil)
   The High Moor Forest                          (slightly evil)
   The Stone Tomb of Kelek                       (evil)
   Orrak                                         (slightly evil)
   Pits of Cerberus                              (slightly evil)
   Myrloch Vale                                  (slightly good)
   Pharr Valley Swamp                            (slightly evil)
   Village of Werrun                             (very good)
   Nizari                                        (slightly evil)
   The Dark Stone Tower of the Northern Realms   (slightly evil)
   Tower of High Sorcery                         (slightly good)
   Bloodstone Keep                               (slightly evil)
   The Temple of the Sun                         (evil)
  *The Elemental Groves                          (pure good)
   Temple of Flames                              (slightly good)
   Drustl's Yerdonia Enslaved                    (slightly evil)
   The Obsidian Citadel                          (slightly good)
   The Ruins of Undermountain                    (slightly evil)
   The Mountain of the Banished                  (slightly evil)
   Nakral's Crypt                                (evil)
   The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (extremely good)
   Crystalspyre Mountains                        (slightly good)
   The Prisons of Carthapia                      (good)
   Faerie Realm                                  (slightly good)
   The Ruins of Tharnadia's Old Quarter          (slightly evil)
   The Fields Between                            (good)
   The Githyanki Fortress                        (very evil)
   Labyrinth of No Return                        (slightly evil)
   The Desert City of Venan'Trut                 (slightly good)
   Rogue Plains                                  (slightly good)
   City of Torrhan                               (slightly good)
   The Lair of the Swamp Troll King              (evil)
   Zalkapfaan, City of the Headless Horde        (slightly evil)
   New Cave city                                 (evil)
   Ice Tower                                     (slightly evil)
   Desolate Under Fire                           
   The Citadel                                   (slightly good)
   The Twin Keeps of Devastated Tharnadia        (slightly evil)
   IceCrag Castle                                (good)
   Prison of Fort Boyard                         (extremely good)
   The Ancient Halls of Ironstar                 (good)
  *The Jade Empire                               (good)
   Mazzolin                                      (slightly evil)
   Forest of Mir                                 (slightly evil)
   Quintaragon Castle                            (slightly evil)
   The Sky City of Ultarium                      (evil)
   Lair of the Gibberling King                   (slightly evil)
   Plane of Air                                  (very good)
   The Kingdom of Torg                           (slightly good)
   Tribal Oasis                                  (slightly evil)
   The Para-Elemental Plane of Smoke             (slightly evil)
   Plane of Water                                (slightly evil)
   Shadamehr Keep                                (slightly good)
   The Temple to Skrentherlog                    (very evil)
   Alatorin - the Forge City                     (slightly evil)
   The Trakkia Mountains                         (slightly good)
   The Ethereal Plane                            (slightly evil)
   The Caverns of Armageddon                     (slightly good)
   The Forest City of Aravne                     (slightly good)
   Plane of Fire                                 (slightly good)
   Ruined Temple of Tezcatlipoca                 (good)
   The Astral Plane                              (slightly evil)
   Jotunheim                                     (slightly good)
   The Transparent Tower                         (slightly evil)
   Krethik Keep                                  (very good)
   Temple of the Earth                           (very evil)
   Sea Kingdom                                   (slightly evil)
   Plane of Earth                                (slightly good)
   Sevenoaks                                     (slightly good)
   The Keep of Evil                              (slightly evil)
   The Forgotten Mansion                         (slightly good)
   Domain of Lost Souls                          (slightly evil)
   The Hall of Knighthood                        (good)
   The Depths of Duris                           (slightly evil)
   Arachdrathos Guilds                           (evil)
   Valley of the Snow Ogres                      (very evil)
   The Great Shaboath                            (slightly good)
   The Tempest Court                             
   Pit of Dragons                                (slightly good)
   Ny'Neth                                       (slightly good)
   Lost Temple of Tikitzopl                      (extremely good)
   The Scorched Valley                           (slightly evil)
   The Realm of Barovia                          (slightly evil)
   The Royal Mausoleum of Castle IceCrag         
   Plane of Fire, Brass                          (good)
   Githzerai Stronghold                          (slightly evil)
   Ceothia                                       (slightly evil)
   Tiamat                                        (slightly good)
   The Fortress of Dreams                        (slightly evil)
   Bahamut's Palace                              (slightly evil)
   Dragonnia                                     (slightly good)
   The Charcoal Palace                           (slightly good)
   Vecna's Tomb                                  (slightly evil)
   Ny'Neth's Stronghold                          (slightly evil)
   Apocalypse Castle                             (slightly evil)
   The Realm of Barovia Continued                (slightly good)
   The Hall of the Ancients                      (slightly evil)
   The Bronze Citadel                            (slightly evil)
   Ny'Neth's Stronghold Continued                (slightly evil)
   Negative Material Plane                       (slightly evil)
   Celestial Plane                               
   The 222nd Layer of the Abyss                  
   Castle Ravenloft                              

* = already completed this boot.

< 110h/110H 114v/114V Pos: standing >
Alarm bells sound, signalling an invasion!

< 110h/110H 114v/114V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 110h/110H 114v/114V Pos: standing >

< 110h/110H 114v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 110h/110H 113v/114V Pos: standing >
The door seems to be closed.

< 110h/110H 113v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 110h/110H 113v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 110h/110H 113v/114V Pos: standing >
Open what?

< 110h/110H 114v/114V Pos: standing >
Pardon?

< 110h/110H 114v/114V Pos: standing >
Ok.

< 110h/110H 114v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
Alarm bells sound, signalling an invasion!

< 110h/110H 113v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A Kobold (small)  Nameless sits in mid-air here, fighting a militia guard.
A militia guard stands here, fighting a Kobold.

< 110h/110H 112v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S

< 110h/110H 111v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W

< 110h/110H 110v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
Militia forces muster to bolster the town's defenses against the invaders!!!

< 110h/110H 110v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 110h/110H 111v/114V Pos: standing >
You do not see that here.

< 110h/110H 113v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A Kobold (small)  Nameless stands in mid-air here, fighting a militia guard. (casting) 
A militia guard stands here, fighting a Kobold.

< 110h/110H 112v/114V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
A Kobold drains a militia guard - what a waste of energy!

< 110h/110H 113v/114V Pos: standing >
You see nothing special about him.
This Kobold is in excellent condition.
He's small in size.
He is in the front rank.
His body is surrounded in a a green mist!
His hands glow blood red!
He is surrounded by a putrid aura!

<worn as a badge>    a ball of crackling energy [superior] (glowing) [73%]
<worn on head>       the helmet of agony (humming) [65%]
<worn on eyes>       some catseye inventor's goggles (glowing)
<worn in ear>        an earring of frozen Styx water [superior] (glowing) [69%]
<worn in ear>        a tiny diorite ear stud [72%]
<worn on face>       the face of an illithid lord [superior] [34%]
<worn around neck>   a psionicist locket of power (glowing) [74%]
<worn around neck>   a polished mithril gorget of Hammerhelm [61%]
<worn on body>       a suit of flame-wreathed platemail
<worn about body>    a cloak of deva's feathers [superior] [71%]
<worn as quiver>     a well-crafted pouch of spidersilk [65%]
<worn about waist>   a belt of iron solidarity
<worn on belt buckle>an orb of mental toughness [superior] (humming) [84%]
<attached to belt>   a mystical tome covered in demon-skin [87%]
<attached to belt>   an old tome entitled 'Advanced Magic Missile Techniques' [poor]
<worn on arms>       some cracked bone arm bracers
<worn around wrist>  a carved diorite bracer [67%]
<worn around wrist>  a gilded Songbird charm (glowing)
<worn on hands>      the claws of a wyvern [81%]
<worn on finger>     a wisp of deadly mist
<worn on finger>     a titanium ring (glowing)
<held>               a large beautifully polished sphere (humming)
<worn on legs>       a set of leggings with dozen brass bells sewn on
<worn on feet>       boots of brain golem skin [75%]

< 110h/110H 113v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 110h/110H 113v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 110h/110H 112v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W -D
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 110h/110H 111v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W -U

< 110h/110H 111v/114V Pos: standing >

< 110h/110H 114v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W -D
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 110h/110H 113v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 110h/110H 112v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 110h/110H 111v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A Kobold (small)  Nameless sits resting.
A Kobold opens an old tome entitled 'Advanced Magic Missile Techniques' [poor] and begins studying it intently.

< 110h/110H 111v/114V Pos: standing >
You let off a rip-roaring fart!  Clear the room!  Gas explosion!

< 110h/110H 112v/114V Pos: standing >
You let off a rip-roaring fart!  Clear the room!  Gas explosion!

< 110h/110H 113v/114V Pos: standing >
You let off a rip-roaring fart!  Clear the room!  Gas explosion!

< 110h/110H 113v/114V Pos: standing >
You let off a rip-roaring fart!  Clear the room!  Gas explosion!

< 110h/110H 113v/114V Pos: standing >
A Kobold closes his book and grins malevolently.
You let off a rip-roaring fart!  Clear the room!  Gas explosion!

< 110h/110H 114v/114V Pos: standing >
A Kobold clambers to his feet.

< 110h/110H 114v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S

< 110h/110H 113v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W

< 110h/110H 112v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.

< 110h/110H 111v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.

< 110h/110H 110v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W

< 110h/110H 109v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
The corpse of a militia guard is lying here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 110h/110H 109v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
Obvious exits: -E -W
Fresh blood splatters cover the area.
[4] The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
Shattered bits of ice are scattered about the area.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 110h/110H 108v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S -W
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a small living being here.
You see the red shape of a medium living being here.
You see the red shape of a small living being here.
You see the red shape of a small living being here.
You see the red shape of a small living being here.
You see the red shape of a medium living being here.

< 110h/110H 106v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
A fire elemental is here blazing with heat! (minion) 
A militia guard is lying here, mortally wounded.

< 110h/110H 104v/114V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S -W
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a small living being here.
You see the red shape of a medium living being here.
You see the red shape of a small living being here.
You see the red shape of a small living being here.
You see the red shape of a small living being here.
You see the red shape of a medium living being here.

< 110h/110H 104v/114V Pos: standing >
A red shape snaps into visibility.
Out of nowhere, a red shape stabs you in the back.
YIKES!  Another hit like that, and you've had it!!

< 49h/110H 104v/114V Pos: standing >
< T: a red shape TP: sta TC: nasty wounds E: a red shape sta EP: excellent >
 Someone dodges your futile attack.
A red shape snaps into visibility.
A red shape leaves east.
A red shape leaves east.
A red shape leaves east.
A red shape leaves east.
A red shape leaves east.
A red shape leaves east.
A red shape leaves east.

< 49h/110H 104v/114V Pos: standing >
< T: a red shape TP: sta TC: nasty wounds E: a red shape sta EP: excellent >
 A red shape enters from the east.
A red shape enters from the east.
A red shape enters from the east.
A red shape enters from the east.
A red shape enters from the east.
A red shape enters from the east.
A red shape enters from the east.
A red shape enters from the east.

< 49h/110H 104v/114V Pos: standing >
< T: a red shape TP: sta TC: nasty wounds E: someone sta EP: excellent >
 A red shape suddenly attacks YOU!
A red shape misses you.

< 49h/110H 104v/114V Pos: standing >
< T: a red shape TP: sta TC: nasty wounds E: someone sta EP: excellent >
 A red shape suddenly attacks YOU!
A red shape misses you.
A red shape clambers to his feet.
A red shape, looking very frustrated, packs up his book.

< 49h/110H 104v/114V Pos: standing >
< T: a red shape TP: sta TC: nasty wounds E: someone sta EP: excellent >
 A red shape snaps into visibility.

< 49h/110H 104v/114V Pos: standing >
< T: a red shape TP: sta TC: nasty wounds E: someone sta EP: excellent >
 A red shape snaps into visibility.
A red shape's impressive slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A red shape's fine pierce enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A red shape's slash causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your vision spins into darkness as your head falls towards the ground.