The death of [41 MaUleR] Toniz Nameless (Troll)

in The Training Grounds

from the perspective of [49 Crusader] Kenon The Empire (Centaur)

<worn as a badge>    an emblem of Shanatar royalty of damage [33%]
<worn on head>       Khildarak's battle helmet
<worn on eyes>       an eyepatch of despair
<worn in ear>        the eyeball of a shadow dragon [73%]
<worn in ear>        a glowing crystalline earring [superior]
<worn on face>       the mask of hatred [superior] [89%]
<worn around neck>   an amulet of scratched silver
<worn around neck>   a cloak of demonic subterfuge
<worn on body>       the bluestone platemail of the Dragon Past [superior]
<worn on horse body> a superior glassteel saddle from The Underworld [34%]
<worn about body>    the terrifying shroud of undead power
<worn on tail>       some mithril ringlets
<worn as quiver>     the frost giant's axe [81%]
<worn about waist>   a girdle of giant strength [superior]
<worn on belt buckle>an ankylosaur tail club [superior] (glowing)
<worn on arms>       a set of jagged blood crystal arm plates
<worn around wrist>  a centaurian bracelet of honor (illuminating)
<worn around wrist>  a ceremonial brass bracelet [poor]
<worn on hands>      the holy gauntlets of the planetar (illuminating)
<worn on finger>     a spiked ring [superior]
<worn on finger>     an ancient ring of liquid rock
<wielding twohanded> the holy avenger of Ambran (glowing) (illuminating)[190h 41m 11s]

An ogre mercenary lurks here.(Red Aura)
Yans sneaks in from the west.

< 1277h/1277H 254v/260V Pos: standing >
You quickly scan the area.
A drow guard who is not far off to your east.
A stout duergar who is a brief walk away to your east.
A drow priestess who is rather far off to your east.
A drow caretaker who is rather far off to your east.
A duergar brewer who is rather far off to your east.
An orc mercenary who is close by to your west.
A bugbear mercenary who is close by to your west.
A goblin mercenary who is close by to your west.
A goblin mercenary who is not far off to your west.
An orc mercenary who is not far off to your west.
A bugbear mercenary who is not far off to your west.

< 1277h/1277H 254v/260V Pos: standing >
You quickly scan the area.
A drow guard who is not far off to your east.
A stout duergar who is a brief walk away to your east.
A drow priestess who is rather far off to your east.
A drow caretaker who is rather far off to your east.
A duergar brewer who is rather far off to your east.
An orc mercenary who is close by to your west.
A bugbear mercenary who is close by to your west.
A goblin mercenary who is close by to your west.
A goblin mercenary who is not far off to your west.
An orc mercenary who is not far off to your west.
A bugbear mercenary who is not far off to your west.

< 1277h/1277H 254v/260V Pos: standing >
A Back Alley
    This back alley is home to all the thieves and assassins of
the city.  Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys.  Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East  -West 

< 1277h/1277H 253v/260V Pos: standing >
You quickly scan the area.
A drow guard who is close by to your east.
A stout duergar who is not far off to your east.
A duergar taskmaster who is a brief walk away to your east.
A drow priestess who is a brief walk away to your east.
A duergar brewer who is a brief walk away to your east.
An orc mercenary who is close by to your west.
A goblin mercenary who is close by to your west.
An ogre mercenary who is close by to your west.
An orc mercenary who is not far off to your west.
A bugbear mercenary who is not far off to your west.
A goblin mercenary who is not far off to your west.
A goblin mercenary who is a brief walk away to your west.
An orc mercenary who is a brief walk away to your west.
A bugbear mercenary who is a brief walk away to your west.

< 1277h/1277H 254v/260V Pos: standing >
You quickly scan the area.
A drow guard who is close by to your east.
A stout duergar who is not far off to your east.
A duergar taskmaster who is a brief walk away to your east.
An orc mercenary who is close by to your west.
A goblin mercenary who is close by to your west.
An ogre mercenary who is close by to your west.
An orc mercenary who is not far off to your west.
A bugbear mercenary who is not far off to your west.
A goblin mercenary who is not far off to your west.
A goblin mercenary who is a brief walk away to your west.
An orc mercenary who is a brief walk away to your west.
A bugbear mercenary who is a brief walk away to your west.

< 1277h/1277H 254v/260V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East  -South -West 
A drow guard watches the area for signs of trouble.(Red Aura)

< 1277h/1277H 253v/260V Pos: standing >
You quickly scan the area.
A insane duergar who is not far off to your north.
A gnoll commoner who is a brief walk away to your north.
A small child who is a brief walk away to your north.
A gnoll commoner who is a brief walk away to your north.
A steeder who is rather far off to your north.
A gnoll commoner who is rather far off to your north.
A gnoll commoner who is rather far off to your north.
A steeder who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
A stout duergar who is close by to your east.
A duergar taskmaster who is not far off to your east.
A drow priestess who is not far off to your east.
A drow caretaker who is not far off to your east.
A gnoll commoner who is not far off to your south.
An orc mercenary who is not far off to your west.
A goblin mercenary who is not far off to your west.
An ogre mercenary who is not far off to your west.
An orc mercenary who is a brief walk away to your west.
A bugbear mercenary who is a brief walk away to your west.
A goblin mercenary who is a brief walk away to your west.
A goblin mercenary who is rather far off to your west.
An orc mercenary who is rather far off to your west.

< 1277h/1277H 253v/260V Pos: standing >
You quickly scan the area.
A insane duergar who is not far off to your north.
A gnoll commoner who is a brief walk away to your north.
A small child who is a brief walk away to your north.
A gnoll commoner who is a brief walk away to your north.
A steeder who is rather far off to your north.
A gnoll commoner who is rather far off to your north.
A steeder who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
A stout duergar who is close by to your east.
A duergar taskmaster who is not far off to your east.
A drow caretaker who is not far off to your east.
A duergar brewer who is not far off to your east.
A gnoll commoner who is not far off to your south.
An orc mercenary who is not far off to your west.
A goblin mercenary who is not far off to your west.
An ogre mercenary who is not far off to your west.
An orc mercenary who is a brief walk away to your west.
A bugbear mercenary who is a brief walk away to your west.
A goblin mercenary who is a brief walk away to your west.
A goblin mercenary who is rather far off to your west.
An orc mercenary who is rather far off to your west.
A bugbear mercenary who is rather far off to your west.

< 1277h/1277H 254v/260V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East # -South -West #

< 1277h/1277H 253v/260V Pos: standing >
You quickly scan the area.
A drow guard who is close by to your north.
A insane duergar who is a brief walk away to your north.
A gnoll commoner who is rather far off to your north.
A small child who is rather far off to your north.
A steeder who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
A gnoll commoner who is close by to your south.

< 1277h/1277H 253v/260V Pos: standing >
You quickly scan the area.
A insane duergar who is a brief walk away to your north.
A small child who is rather far off to your north.
A steeder who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
A gnoll commoner who is close by to your south.

< 1277h/1277H 254v/260V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. Solid metal
doors lie to the east and west, enterring into the barracks'.
Obvious exits: -North -East # -South -West #
A gnoll commoner stands, apparently asleep.(Red Aura)

< 1277h/1277H 253v/260V Pos: standing >
You quickly scan the area.
A drow guard who is not far off to your north.
A insane duergar who is rather far off to your north.
A steeder who is in the distance to your north.
A gnoll commoner who is in the distance to your north.

< 1277h/1277H 253v/260V Pos: standing >
You quickly scan the area.
A drow guard who is not far off to your north.
A insane duergar who is rather far off to your north.
A steeder who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
A small child who is in the distance to your north.

< 1277h/1277H 253v/260V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. The doors to
barracks' lie to the east and west.
Obvious exits: -North -East # -South -West #

< 1277h/1277H 253v/260V Pos: standing >
You quickly scan the area.
A gnoll commoner who is close by to your north.
A drow guard who is a brief walk away to your north.
A insane duergar who is in the distance to your north.

< 1277h/1277H 254v/260V Pos: standing >
You quickly scan the area.
A gnoll commoner who is close by to your north.
A drow guard who is a brief walk away to your north.
A insane duergar who is in the distance to your north.

< 1277h/1277H 254v/260V Pos: standing >
Ok.

< 1277h/1277H 255v/260V Pos: standing >
You quickly scan the area.
A gnoll commoner who is close by to your north.
A drow guard who is a brief walk away to your north.
A insane duergar who is in the distance to your north.
An ogre warrior who is close by to your east.
An ogre warrior who is close by to your east.
An ogre warrior who is close by to your east.
An ogre warrior who is close by to your east.
A steeder who is not far off to your east.
An ogre warrior who is not far off to your east.
An ogre warrior who is not far off to your east.
An ogre warrior who is not far off to your east.

< 1277h/1277H 256v/260V Pos: standing >
You quickly scan the area.
A gnoll commoner who is close by to your north.
A drow guard who is a brief walk away to your north.
A insane duergar who is in the distance to your north.
An ogre warrior who is close by to your east.
An ogre warrior who is close by to your east.
An ogre warrior who is close by to your east.
An ogre warrior who is close by to your east.
A steeder who is not far off to your east.
An ogre warrior who is not far off to your east.
An ogre warrior who is not far off to your east.
An ogre warrior who is not far off to your east.
An ogre warrior who is not far off to your east.

< 1277h/1277H 256v/260V Pos: standing >
Ok.

< 1277h/1277H 257v/260V Pos: standing >
Ok.

< 1277h/1277H 258v/260V Pos: standing >
You quickly scan the area.
A gnoll commoner who is close by to your north.
A drow guard who is a brief walk away to your north.
An orc warrior who is close by to your west.
An orc warrior who is close by to your west.
An orc warrior who is close by to your west.
An orc warrior who is not far off to your west.
An orc warrior who is not far off to your west.
An orc warrior who is not far off to your west.

< 1277h/1277H 258v/260V Pos: standing >
You quickly scan the area.
A gnoll commoner who is close by to your north.
A drow guard who is a brief walk away to your north.
A insane duergar who is in the distance to your north.
An orc warrior who is close by to your west.
An orc warrior who is close by to your west.
An orc warrior who is close by to your west.
An orc warrior who is close by to your west.
An orc warrior who is not far off to your west.
An orc warrior who is not far off to your west.
An orc warrior who is not far off to your west.
An orc warrior who is not far off to your west.

< 1277h/1277H 259v/260V Pos: standing >
Ok.

< 1277h/1277H 260v/260V Pos: standing >
Looks like an exit.
You extend your sights southward.
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. A large bone
gate lies to the south. The doors to barracks' lie to the east
and to the west.
Obvious exits: -North -East # -South# -West #

< 1277h/1277H 260v/260V Pos: standing >
Tvlar Street
Obvious exits: -North -East # -South -West #
*Yans (Gnome)(tiny) stands in mid-air here.(Gold Aura)

< 1277h/1277H 260v/260V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. A large bone
gate lies to the south. The doors to barracks' lie to the east
and to the west.
Obvious exits: -North -East # -South# -West #

< 1277h/1277H 258v/260V Pos: standing >
You quickly scan the area.
A gnoll commoner who is not far off to your north.
A drow guard who is rather far off to your north.

< 1277h/1277H 258v/260V Pos: standing >
You quickly scan the area.
A gnoll commoner who is not far off to your north.
A drow guard who is rather far off to your north.

< 1277h/1277H 258v/260V Pos: standing >
Ok.

< 1277h/1277H 258v/260V Pos: standing >
You quickly scan the area.
A gnoll commoner who is not far off to your north.
A drow guard who is rather far off to your north.
A drow warrior who is close by to your east.
A drow warrior who is close by to your east.
A drow warrior who is close by to your east.
A drow warrior who is close by to your east.
A drow warrior who is not far off to your east.
A drow warrior who is not far off to your east.
A drow warrior who is not far off to your east.
A drow warrior who is not far off to your east.

< 1277h/1277H 258v/260V Pos: standing >
You quickly scan the area.
A gnoll commoner who is not far off to your north.
A drow warrior who is close by to your east.
A drow warrior who is close by to your east.
A drow warrior who is close by to your east.
A drow warrior who is close by to your east.
A drow warrior who is not far off to your east.
A drow warrior who is not far off to your east.
A drow warrior who is not far off to your east.
A drow warrior who is not far off to your east.

< 1277h/1277H 258v/260V Pos: standing >
Ok.

< 1277h/1277H 258v/260V Pos: standing >
Ok.

< 1277h/1277H 258v/260V Pos: standing >
You quickly scan the area.
A gnoll commoner who is not far off to your north.
A flind warrior who is close by to your west.
A flind warrior who is close by to your west.
A flind warrior who is close by to your west.
A flind warrior who is close by to your west.
A flind warrior who is not far off to your west.
A flind warrior who is not far off to your west.

< 1277h/1277H 258v/260V Pos: standing >
You quickly scan the area.
A gnoll commoner who is not far off to your north.
A drow guard who is rather far off to your north.
A flind warrior who is close by to your west.
A flind warrior who is close by to your west.
A flind warrior who is close by to your west.
A flind warrior who is close by to your west.
A flind warrior who is not far off to your west.
A flind warrior who is not far off to your west.
A flind warrior who is not far off to your west.

< 1277h/1277H 258v/260V Pos: standing >
Ok.

< 1277h/1277H 258v/260V Pos: standing >
Ok.

< 1277h/1277H 258v/260V Pos: standing >
The bone is open.
You extend your sights southward.
Entrance to the Army Training Grounds
    The army training grounds are filled with all of the races of
Duris, training to become part of the BogenTok army.  The entrance
is composed of a bone arch leading intro a series of training fields,
houses, and gyms.  The training doesn't seem to be discriminatory
against any of the evil races, from goblin warriors to ogre warriors,
they all flock here to train to be in the army.
Obvious exits: -North -South#
A drow guard watches the area for signs of trouble.(Red Aura)
A drow guard watches the area for signs of trouble.(Red Aura)

< 1277h/1277H 258v/260V Pos: standing >
Entrance to the Army Training Grounds
    The army training grounds are filled with all of the races of
Duris, training to become part of the BogenTok army.  The entrance
is composed of a bone arch leading intro a series of training fields,
houses, and gyms.  The training doesn't seem to be discriminatory
against any of the evil races, from goblin warriors to ogre warriors,
they all flock here to train to be in the army.
Obvious exits: -North -South#
A drow guard watches the area for signs of trouble.(Red Aura)
A drow guard watches the area for signs of trouble.(Red Aura)

< 1277h/1277H 256v/260V Pos: standing >
Ok.

< 1277h/1277H 256v/260V Pos: standing >
Ok.

< 1277h/1277H 257v/260V Pos: standing >
You quickly scan the area.
A warrior who is not far off to your south.
A warrior who is not far off to your south.

< 1277h/1277H 258v/260V Pos: standing >
You quickly scan the area.
A warrior who is not far off to your south.
A warrior who is not far off to your south.

< 1277h/1277H 258v/260V Pos: standing >
The Training Grounds
    These are the training grounds of the great army of BogenTok. All
of the evil races of Duris flock to this training camp to endure
the hardships to become some of the best warriors in the trade.  All
over, different warriors are sparring, and training in all sorts of
combat, from guarding one's mage to switching targets, to berserking.
There are several generals out on the field giving instruction.
Obvious exits: -North -East  -South -West 

< 1277h/1277H 257v/260V Pos: standing >
You quickly scan the area.
A drow guard who is close by to your north.
A warrior who is close by to your east.
A warrior who is close by to your east.
The flind warrior who is close by to your east.
A warrior who is close by to your south.
A warrior who is close by to your south.
A warrior who is close by to your west.
A Troll who is close by to your west.
A warrior who is close by to your west.
The ogre berserker who is close by to your west.

< 1277h/1277H 257v/260V Pos: standing >
You quickly scan the area.
A drow guard who is close by to your north.
A drow guard who is close by to your north.
A warrior who is close by to your east.
A warrior who is close by to your east.
The flind warrior who is close by to your east.
A warrior who is close by to your south.
A warrior who is close by to your south.
A warrior who is close by to your west.
A Troll who is close by to your west.
A warrior who is close by to your west.

< 1277h/1277H 258v/260V Pos: standing >
Pardon?

< 1277h/1277H 258v/260V Pos: standing >
Ok.

< 1277h/1277H 259v/260V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Training Grounds
    These are the training grounds of the great army of BogenTok. All
of the evil races of Duris flock to this training camp to endure
the hardships to become some of the best warriors in the trade.  All
over, different warriors are sparring, and training in all sorts of
combat, from guarding one's mage to switching targets, to berserking.
There are several generals out on the field giving instruction.
Obvious exits: -East  -South
A warrior in the army walks about from instructor to instructor.(Red Aura)
A Troll (huge) - The Hulk - Nameless stands in mid-air here, fighting the ogre berserker.(Red Aura)
A Troll (large) Unholy Diver - Nameless stands here, fighting the ogre berserker.(Red Aura)
A warrior in the army walks about from instructor to instructor.(Red Aura)
The ogre berserker crouches here, fighting a Troll.(Red Aura)

< 1277h/1277H 260v/260V Pos: standing >
Yans nods.
Pardon?

< 1277h/1277H 260v/260V Pos: standing >
The Training Grounds
    These are the training grounds of the great army of BogenTok. All
of the evil races of Duris flock to this training camp to endure
the hardships to become some of the best warriors in the trade.  All
over, different warriors are sparring, and training in all sorts of
combat, from guarding one's mage to switching targets, to berserking.
There are several generals out on the field giving instruction.
Obvious exits: -East  -South
A warrior in the army walks about from instructor to instructor.(Red Aura)
A Troll (huge) - The Hulk - Nameless stands in mid-air here, fighting the ogre berserker.(Red Aura)
A Troll (large) Unholy Diver - Nameless stands here, fighting the ogre berserker.(Red Aura)
A warrior in the army walks about from instructor to instructor.(Red Aura)
The ogre berserker stands here, fighting a Troll.(Red Aura)

< 1277h/1277H 258v/260V Pos: standing >
You snap into visibility.
Divine power encases you as you turn to battle evil.
[Damage:  3 ] Your bash knocks a Troll to the ground!

< 1277h/1277H 258v/260V Pos: standing >
< T: ogre TP: sta TC:few scratches E: A Troll sit EP: few scratches >
 Yans starts casting an offensive spell.
Yans snaps into visibility.

< 1373h/1373H 258v/260V Pos: standing >
< T: ogre TP: sta TC:few scratches E: A Troll sit EP: few scratches >
 A Troll's impressive slash grazes the ogre berserker.
A Troll misses the ogre berserker.

< 1373h/1373H 258v/260V Pos: standing >
< T: ogre TP: sta TC:few scratches E: A Troll sit EP: few scratches >
 A warrior enters from the south.

< 1373h/1373H 258v/260V Pos: standing >
< T: ogre TP: sta TC:few scratches E: A Troll sit EP: few scratches >
 Yans snaps into visibility.
Yans completes his spell...
Yans utters the word 'uwwarahz'
A fiery conflagration spews from Yans striking a Troll full on!
The intense flames cause a Troll's skin to smolder and burn!

< 1373h/1373H 258v/260V Pos: standing >
< T: ogre TP: sta TC:few scratches E: A Troll sit EP: excellent >
 A warrior leaves south.
A Troll fills with BLooDLuST and makes a ferocious leap at the ogre berserker!
A Troll knocks the ogre berserker down with a mighty blow!

< 1373h/1373H 258v/260V Pos: standing >
< T: ogre TP: kne TC:few scratches E: A Troll sit EP: excellent >
 A Troll parries the ogre berserker's lunge at him.
Yans starts casting an offensive spell.
Yans snaps into visibility.

< 1373h/1373H 258v/260V Pos: standing >
< T: ogre TP: kne TC:few scratches E: A Troll sit EP: excellent >
 You snap into visibility.
[Damage: 14 ] -=[Your slash wounds a Troll.]=-
[Damage: 12 ] -=[Your fine slash wounds a Troll.]=-

< 1373h/1373H 258v/260V Pos: standing >
< T: ogre TP: kne TC:few scratches E: A Troll sit EP: few scratches >
 A Troll's impressive crush grazes the ogre berserker.
A Troll's impressive crush grazes the ogre berserker.
A Troll's fine crush grazes the ogre berserker.

< 1373h/1373H 258v/260V Pos: standing >
< T: ogre TP: kne TC:few scratches E: A Troll sit EP: few scratches >
 Yans snaps into visibility.
Yans completes his spell...
Yans utters the word 'uwwarahz'
A fiery conflagration spews from Yans striking a Troll full on!
The intense flames cause a Troll's skin to smolder and burn!

< 1373h/1373H 258v/260V Pos: standing >
< T: ogre TP: kne TC:few scratches E: A Troll sit EP: few scratches >
 Yans starts casting an offensive spell.
Yans snaps into visibility.

< 1373h/1373H 258v/260V Pos: standing >
< T: ogre TP: kne TC:few scratches E: A Troll sit EP: few scratches >
 The intense flames cause a Troll's skin to smolder and burn!
Fire sears and bakes a Troll!

< 1373h/1373H 258v/260V Pos: standing >
< T: ogre TP: kne TC:few scratches E: A Troll sit EP: few scratches >
 Yans snaps into visibility.
Yans completes his spell...
Yans utters the word 'uwwarahz'
A fiery conflagration spews from Yans striking a Troll full on!
The intense flames cause a Troll's skin to smolder and burn!
A Troll's powerful slash grazes the ogre berserker.
A Troll's impressive pierce grazes the ogre berserker.

< 1373h/1373H 258v/260V Pos: standing >
< T: ogre TP: kne TC: small wounds E: A Troll sit EP: few scratches >
 A Troll's fine crush grazes the ogre berserker.
A Troll's crush grazes the ogre berserker.
A Troll's fine crush grazes the ogre berserker.

< 1373h/1373H 258v/260V Pos: standing >
< T: ogre TP: kne TC: small wounds E: A Troll sit EP: few scratches >
 Yans snaps into visibility.
A Troll is so overcome with bloodlust, Yans's bludgeon barely grazes him!
Yans's crude bludgeon grazes a Troll.
Yans's crude bludgeon grazes a Troll.
Yans's decent bludgeon grazes a Troll.

< 1373h/1373H 258v/260V Pos: standing >
< T: ogre TP: kne TC: small wounds E: A Troll sit EP: few scratches >
 Yans starts casting an offensive spell.
Yans snaps into visibility.

< 1373h/1373H 258v/260V Pos: standing >
< T: ogre TP: kne TC: small wounds E: A Troll sit EP: few scratches >
 You snap into visibility.
[Damage: 13 ] -=[Your fine slash wounds a Troll.]=-
[Damage: 13 ] -=[Your fine slash wounds a Troll.]=-
[Damage: 12 ] -=[Your fine slash wounds a Troll.]=-

< 1373h/1373H 258v/260V Pos: standing >
< T: ogre TP: kne TC: small wounds E: A Troll sit EP: few scratches >
 The intense flames cause a Troll's skin to smolder and burn!
Fire sears and bakes a Troll!

< 1373h/1373H 258v/260V Pos: standing >
< T: ogre TP: kne TC: small wounds E: A Troll sit EP: few scratches >
 Yans snaps into visibility.
Yans completes his spell...
Yans utters the word 'uwwarahz'
A fiery conflagration spews from Yans striking a Troll full on!
The intense flames cause a Troll's skin to smolder and burn!

< 1373h/1373H 258v/260V Pos: standing >
< T: ogre TP: kne TC: small wounds E: A Troll sit EP: few scratches >
 The ogre berserker's maul strikes a Troll.
The ogre berserker rises to his feet.
The ogre berserker almost sweeps a Troll off of his feet with a well placed leg sweep.
A Troll clambers to his feet.

< 1373h/1373H 258v/260V Pos: standing >
< T: ogre TP: sta TC: small wounds E: A Troll sta EP: few scratches >
 The ogre berserker's face turns pale as a Troll slams his head into his face.

< 1373h/1373H 258v/260V Pos: standing >
< T: ogre TP: sta TC: small wounds E: A Troll sta EP: few scratches >
 Yans starts casting an offensive spell.
Yans snaps into visibility.

< 1373h/1373H 258v/260V Pos: standing >
< T: ogre TP: sta TC: small wounds E: A Troll sta EP: few scratches >
 The intense flames cause a Troll's skin to smolder and burn!
Fire sears and bakes a Troll!
A Troll misses the ogre berserker.
The ogre berserker dodges a Troll's attack.
A Troll's crush grazes the ogre berserker.

< 1373h/1373H 258v/260V Pos: standing >
< T: ogre TP: sta TC: small wounds E: A Troll sta EP: few scratches >
 The intense flames cause a Troll's skin to smolder and burn!
Fire sears and bakes a Troll!
A Troll attempts to flee.
A Troll tries to flee, but can't make it out of here!

< 1373h/1373H 258v/260V Pos: standing >
< T: ogre TP: sta TC: small wounds E: A Troll sta EP: few scratches >
 You haven't reoriented yourself yet enough for another bash!

< 1373h/1373H 258v/260V Pos: standing >
< T: ogre TP: sta TC: small wounds E: A Troll sta EP: few scratches >
 Yans snaps into visibility.
Yans completes his spell...
Yans utters the word 'uwwarahz'
A fiery conflagration spews from Yans striking a Troll full on!
The intense flames cause a Troll's skin to smolder and burn!

< 1373h/1373H 258v/260V Pos: standing >
< T: ogre TP: sta TC: small wounds E: A Troll sta EP: few scratches >
 Yans snaps into visibility.
Yans's crude bludgeon wounds a Troll.
Yans's bludgeon strikes a Troll.
A Troll is so overcome with bloodlust, Yans's bludgeon barely grazes him!
A Troll is so overcome with bloodlust, Yans's bludgeon barely grazes him!

< 1373h/1373H 258v/260V Pos: standing >
< T: ogre TP: sta TC: small wounds E: A Troll sta EP: few scratches >
 You haven't reoriented yourself yet enough for another bash!
A Troll attempts to flee.
A Troll tries to flee, but can't make it out of here!

< 1373h/1373H 258v/260V Pos: standing >
< T: ogre TP: sta TC: small wounds E: A Troll sta EP: few scratches >
 A Troll's powerful slash grazes the ogre berserker.
A Troll's impressive pierce grazes the ogre berserker.
A Troll's impressive slash grazes the ogre berserker.
You snap into visibility.
[Damage:  3 ] Your bash knocks a Troll to the ground!
You dive at a Troll skewering him with your holy avenger of Ambran.
[Damage: 49 ] 
< 1373h/1373H 258v/260V Pos: standing >
< T: ogre TP: sta TC: small wounds E: A Troll sit EP: few scratches >
 A Troll returns to normal as his rage abates.
The intense flames cause a Troll's skin to smolder and burn!
Yans snaps into visibility.
Fire sears and bakes a Troll!
A Troll attempts to flee.
A Troll leaves east.

< 1373h/1373H 258v/260V Pos: standing >
< T: ogre TP: sta TC: small wounds E: A Troll sit EP: few scratches >
 You snap into visibility.
[Damage: 14 ] -=[Your slash wounds a Troll.]=-
The holy power of your the holy avenger of Ambran replenishes your soul with holy energy!
You feel MUCH better!
[Damage: 14 ] -=[Your slash wounds a Troll.]=-
[Damage: 11 ] -=[Your fine slash wounds a Troll.]=-

< 1373h/1373H 258v/260V Pos: standing >
< T: ogre TP: sta TC: small wounds E: A Troll sit EP:  small wounds >
 Yans starts casting an offensive spell.
Yans snaps into visibility.

< 1373h/1373H 258v/260V Pos: standing >
< T: ogre TP: sta TC: small wounds E: A Troll sit EP:  small wounds >
 Yans snaps into visibility.

< 1373h/1373H 258v/260V Pos: standing >
< T: ogre TP: sta TC: small wounds E: A Troll sit EP:  small wounds >
 Yans completes his spell...
Yans utters the words 'garbzzsg wuggurz babragruoz'
A huge bolt of force sent by Yans impacts on a Troll's chest with a loud thud.
A huge bolt of force sent by Yans impacts on a Troll's chest with a loud thud.
A bolt of force sent by Yans hits a Troll soundly.

< 1373h/1373H 258v/260V Pos: standing >
< T: ogre TP: sta TC: small wounds E: A Troll sit EP:  few wounds >
 Yans snaps into visibility.

< 1373h/1373H 258v/260V Pos: standing >
< T: ogre TP: sta TC: small wounds E: A Troll sit EP:  few wounds >
 Yans starts casting an offensive spell.

< 1373h/1373H 258v/260V Pos: standing >
< T: ogre TP: sta TC: small wounds E: A Troll sit EP:  few wounds >
 Yans snaps into visibility.
Yans completes his spell...
Yans utters the words 'garbzzsg wuggurz babragruoz'
A huge bolt of force sent by Yans impacts on a Troll's chest with a loud thud.
A bolt of force sent by Yans hits a Troll soundly.
A bolt of force sent by Yans hits a Troll soundly.
A bolt of force sent by Yans hits a Troll soundly.

< 1373h/1373H 258v/260V Pos: standing >
< T: ogre TP: sta TC: small wounds E: A Troll sit EP:  nasty wounds >
 Yans snaps into visibility.

< 1373h/1373H 258v/260V Pos: standing >
< T: ogre TP: sta TC: small wounds E: A Troll sit EP:  nasty wounds >
 A Troll misses the ogre berserker.
A Troll's pierce grazes the ogre berserker.

< 1373h/1373H 258v/260V Pos: standing >
< T: ogre TP: sta TC: small wounds E: A Troll sit EP:  nasty wounds >
 You snap into visibility.
[Damage: 13 ] -=[Your slash wounds a Troll.]=-
[Damage: 13 ] -=[Your slash strikes a Troll.]=-
[Damage: 14 ] -=[Your fine slash strikes a Troll.]=-
Yans starts casting an offensive spell.

< 1373h/1373H 258v/260V Pos: standing >
< T: ogre TP: sta TC: small wounds E: A Troll sit EP:  nasty wounds >
 The fiery conflagration burning a Troll subsides!

< 1373h/1373H 258v/260V Pos: standing >
< T: ogre TP: sta TC: small wounds E: A Troll sit EP:  nasty wounds >
 You receive your share of experience.