The death of [48 Brigand] Mogluk Nameless (Troll)

in The Training Grounds

from the perspective of [54 Shadowmage] Yans The Empire (Gnome)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of regeneration (magic)
<worn on head>       a golden crown set with diamonds (magic) [41%]
<worn on eyes>       the eyepatch of immortality of endurance (magic) (glowing)
<worn in ear>        an earring woven of mandrake fiber [28%]
<worn in ear>        a tiny sapphire earring (glowing) [72%]
<worn on face>       a white hot mask of living flame (glowing) [22%]
<worn around neck>   a psionicist locket of power (magic) (glowing) [37%]
<worn around neck>   a cloak of dragons (magic) (glowing) [49%]
<worn on body>       the Living Necroplasm (magic)[223h 53m 19s]
<worn about body>    a translucent cloak of the ancients (magic) (glowing)
<worn as quiver>     a faded dragonscale quiver (magic)
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>a large tome engulfed in blue flames (magic) (humming) [18%]
<worn on arms>       some blue dragonscale shoulder guards of regeneration (magic)
<worn around wrist>  some polished endurium bracers (magic) [88%]
<worn around wrist>  the ancestral bracelet of Sevenoaks of endurance (magic)
<worn on hands>      a pair of stone gauntlets [superior] (glowing) [87%]
<worn on finger>     a ring of the Neogi Lords of regeneration (glowing)
<worn on finger>     a small fishbone signet ring [superior]
<primary weapon>     the orb of destruction (magic)
<held>               the heart of a platinum dragon (magic)
<worn on legs>       some bright blue leg plates
<worn on feet>       a pair of shadowseed stone boots of health


< 665h/665H 133v/135V Pos: standing >
Kenon closes the door.

< 665h/665H 133v/135V Pos: standing >
You quickly scan the area.
A gnoll commoner who is not far off to your north.
A drow guard who is rather far off to your north.

< 665h/665H 133v/135V Pos: standing >
You quickly scan the area.
A gnoll commoner who is not far off to your north.
A drow guard who is rather far off to your north.
Kenon opens the door.

< 665h/665H 133v/135V Pos: standing >
You quickly scan the area.
A gnoll commoner who is not far off to your north.
A drow guard who is rather far off to your north.
A flind warrior who is close by to your west.
A flind warrior who is close by to your west.
A flind warrior who is close by to your west.
A flind warrior who is close by to your west.
A flind warrior who is not far off to your west.
A flind warrior who is not far off to your west.
A flind warrior who is not far off to your west.
A flind warrior who is not far off to your west.

< 665h/665H 133v/135V Pos: standing >
You quickly scan the area.
A gnoll commoner who is not far off to your north.
A drow guard who is rather far off to your north.
A flind warrior who is close by to your west.
A flind warrior who is close by to your west.
A flind warrior who is close by to your west.
A flind warrior who is close by to your west.
A flind warrior who is not far off to your west.
A flind warrior who is not far off to your west.
A flind warrior who is not far off to your west.

< 665h/665H 133v/135V Pos: standing >
You quickly scan the area.
A gnoll commoner who is not far off to your north.
A drow guard who is rather far off to your north.
A flind warrior who is close by to your west.
A flind warrior who is close by to your west.
A flind warrior who is close by to your west.
A flind warrior who is close by to your west.
A flind warrior who is not far off to your west.
A flind warrior who is not far off to your west.
A flind warrior who is not far off to your west.
A flind warrior who is not far off to your west.

< 665h/665H 133v/135V Pos: standing >
You quickly scan the area.
A gnoll commoner who is not far off to your north.
A drow guard who is rather far off to your north.
A flind warrior who is close by to your west.
A flind warrior who is close by to your west.
A flind warrior who is close by to your west.
A flind warrior who is close by to your west.
A flind warrior who is not far off to your west.
A flind warrior who is not far off to your west.

< 665h/665H 133v/135V Pos: standing >
You quickly scan the area.
A gnoll commoner who is not far off to your north.
A drow guard who is rather far off to your north.
A flind warrior who is close by to your west.
A flind warrior who is close by to your west.
A flind warrior who is close by to your west.
A flind warrior who is not far off to your west.
A flind warrior who is not far off to your west.
A flind warrior who is not far off to your west.
A flind warrior who is not far off to your west.
Kenon closes the door.

< 665h/665H 133v/135V Pos: standing >
You quickly scan the area.
A gnoll commoner who is not far off to your north.
A drow guard who is rather far off to your north.

< 665h/665H 133v/135V Pos: standing >
You quickly scan the area.
A gnoll commoner who is not far off to your north.
A drow guard who is rather far off to your north.

< 665h/665H 133v/135V Pos: standing >
You quickly scan the area.
A gnoll commoner who is not far off to your north.
A drow guard who is rather far off to your north.

< 665h/665H 133v/135V Pos: standing >
Kenon opens the bone.

< 665h/665H 133v/135V Pos: standing >
You quickly scan the area.
A gnoll commoner who is not far off to your north.
A drow guard who is rather far off to your north.
A drow guard who is close by to your south.
A drow guard who is close by to your south.

< 665h/665H 133v/135V Pos: standing >
You quickly scan the area.
A gnoll commoner who is not far off to your north.
A drow guard who is rather far off to your north.
A drow guard who is close by to your south.

< 665h/665H 133v/135V Pos: standing >
You quickly scan the area.
A gnoll commoner who is not far off to your north.
A drow guard who is rather far off to your north.
A drow guard who is close by to your south.
A drow guard who is close by to your south.

< 665h/665H 133v/135V Pos: standing >
You quickly scan the area.
A gnoll commoner who is not far off to your north.
A drow guard who is rather far off to your north.
A drow guard who is close by to your south.
Kenon trots south.
You follow Kenon.

Entrance to the Army Training Grounds
Obvious exits: -N -S#
*Kenon Legionary of The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
A drow guard watches the area for signs of trouble.(Red Aura)
A drow guard watches the area for signs of trouble.(Red Aura)

< 665h/665H 131v/135V Pos: standing >
You quickly scan the area.
A gnoll commoner who is a brief walk away to your north.
A drow guard who is in the distance to your north.
Kenon closes the gate.

< 665h/665H 132v/135V Pos: standing >
You quickly scan the area.
You see nothing.

< 665h/665H 133v/135V Pos: standing >
You quickly scan the area.
You see nothing.

< 665h/665H 134v/135V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   Court of the Muse                             (slightly evil)
   The Battlefield                               (slightly evil)
   The Swamp Laboratory of Khul'Lor              (evil)
   Clan Stoutdorf Settlement                     (slightly good)
   Kobold Settlement                             (slightly evil)
   The High Moor Forest                          (slightly evil)
   The Stone Tomb of Kelek                       (evil)
   Orrak                                         (slightly evil)
   Pits of Cerberus                              (slightly evil)
   Myrloch Vale                                  (slightly good)
   Pharr Valley Swamp                            (slightly evil)
   Village of Werrun                             (very good)
   Nizari                                        (slightly evil)
   The Dark Stone Tower of the Northern Realms   (slightly evil)
   Tower of High Sorcery                         (slightly good)
   Bloodstone Keep                               (slightly evil)
   The Temple of the Sun                         (evil)
  *The Elemental Groves                          (pure good)
   Temple of Flames                              (slightly good)
   Drustl's Yerdonia Enslaved                    (slightly evil)
   The Obsidian Citadel                          (slightly good)
   The Ruins of Undermountain                    (slightly evil)
   The Mountain of the Banished                  (slightly evil)
   Nakral's Crypt                                (evil)
   The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (extremely good)
   Crystalspyre Mountains                        (slightly good)
   The Prisons of Carthapia                      (good)
   Faerie Realm                                  (slightly good)
   The Ruins of Tharnadia's Old Quarter          (slightly evil)
   The Fields Between                            (good)
   The Githyanki Fortress                        (very evil)
   Labyrinth of No Return                        (slightly evil)
   The Desert City of Venan'Trut                 (slightly good)
   Rogue Plains                                  (slightly good)
   City of Torrhan                               (slightly good)
   The Lair of the Swamp Troll King              (evil)
   Zalkapfaan, City of the Headless Horde        (slightly evil)
   New Cave city                                 (evil)
   Ice Tower                                     (slightly evil)
   Desolate Under Fire                           
   The Citadel                                   (slightly good)
   The Twin Keeps of Devastated Tharnadia        (slightly evil)
   IceCrag Castle                                (good)
   Prison of Fort Boyard                         (extremely good)
   The Ancient Halls of Ironstar                 (good)
  *The Jade Empire                               (good)
   Mazzolin                                      (slightly evil)
   Forest of Mir                                 (slightly evil)
   Quintaragon Castle                            (slightly evil)
   The Sky City of Ultarium                      (evil)
   Lair of the Gibberling King                   (slightly evil)
   Plane of Air                                  (very good)
   The Kingdom of Torg                           (slightly good)
   Tribal Oasis                                  (slightly evil)
   The Para-Elemental Plane of Smoke             (slightly evil)
   Plane of Water                                (slightly evil)
   Shadamehr Keep                                (slightly good)
   The Temple to Skrentherlog                    (very evil)
   Alatorin - the Forge City                     (slightly evil)
   The Trakkia Mountains                         (slightly good)
   The Ethereal Plane                            (slightly evil)
   The Caverns of Armageddon                     (slightly good)
   The Forest City of Aravne                     (slightly good)
   Plane of Fire                                 (slightly good)
   Ruined Temple of Tezcatlipoca                 (good)
   The Astral Plane                              (slightly evil)
   Jotunheim                                     (slightly good)
   The Transparent Tower                         (slightly evil)
   Krethik Keep                                  (very good)
   Temple of the Earth                           (very evil)
   Sea Kingdom                                   (slightly evil)
   Plane of Earth                                (slightly good)
   Sevenoaks                                     (slightly good)
   The Keep of Evil                              (slightly evil)
   The Forgotten Mansion                         (slightly good)
   Domain of Lost Souls                          (slightly evil)
   The Hall of Knighthood                        (good)
   The Depths of Duris                           (slightly evil)
   Arachdrathos Guilds                           (evil)
   Valley of the Snow Ogres                      (very evil)
   The Great Shaboath                            (slightly good)
   The Tempest Court                             
   Pit of Dragons                                (slightly good)
   Ny'Neth                                       (slightly good)
   Lost Temple of Tikitzopl                      (extremely good)
   The Scorched Valley                           (slightly evil)
   The Realm of Barovia                          (slightly evil)
   The Royal Mausoleum of Castle IceCrag         
   Plane of Fire, Brass                          (good)
   Githzerai Stronghold                          (slightly evil)
   Ceothia                                       (slightly evil)
   Tiamat                                        (slightly good)
   The Fortress of Dreams                        (slightly evil)
   Bahamut's Palace                              (slightly evil)
   Dragonnia                                     (slightly good)
   The Charcoal Palace                           (slightly good)
   Vecna's Tomb                                  (slightly evil)
   Ny'Neth's Stronghold                          (slightly evil)
   Apocalypse Castle                             (slightly evil)
   The Realm of Barovia Continued                (slightly good)
   The Hall of the Ancients                      (slightly evil)
   The Bronze Citadel                            (slightly evil)
   Ny'Neth's Stronghold Continued                (slightly evil)
   Negative Material Plane                       (slightly evil)
   Celestial Plane                               
   The 222nd Layer of the Abyss                  
   Castle Ravenloft                              

* = already completed this boot.

< 665h/665H 135v/135V Pos: standing >
You quickly scan the area.
You see nothing.
Kenon opens the gate.

< 665h/665H 135v/135V Pos: standing >
You quickly scan the area.
A warrior who is not far off to your south.
A warrior who is not far off to your south.

< 665h/665H 135v/135V Pos: standing >
You quickly scan the area.
A warrior who is not far off to your south.
A warrior who is not far off to your south.

< 665h/665H 135v/135V Pos: standing >
You quickly scan the area.
A warrior who is not far off to your south.
A warrior who is not far off to your south.

< 665h/665H 135v/135V Pos: standing >
Kenon trots south.
You follow Kenon.

The Training Grounds
Obvious exits: -N -E -S -W
*Kenon Legionary of The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)

< 665h/665H 133v/135V Pos: standing >
You quickly scan the area.
A drow guard who is close by to your north.
A drow guard who is close by to your north.
A warrior who is close by to your east.
A warrior who is close by to your east.
The flind warrior who is close by to your east.
A warrior who is close by to your south.
A warrior who is close by to your south.
A warrior who is close by to your west.
A Troll who is close by to your west.
A Troll who is close by to your west.
A warrior who is close by to your west.
The ogre berserker who is close by to your west.

< 665h/665H 133v/135V Pos: standing >
You quickly scan the area.
A drow guard who is close by to your north.
A drow guard who is close by to your north.
A warrior who is close by to your east.
A warrior who is close by to your east.
The flind warrior who is close by to your east.
A warrior who is close by to your south.
A warrior who is close by to your south.
A warrior who is close by to your west.
A Troll who is close by to your west.
A Troll who is close by to your west.
A warrior who is close by to your west.
The ogre berserker who is close by to your west.

< 665h/665H 133v/135V Pos: standing >
You quickly scan the area.
A drow guard who is close by to your north.
A warrior who is close by to your east.
The flind warrior who is close by to your east.
A warrior who is close by to your south.
A warrior who is close by to your south.
A warrior who is close by to your west.
A Troll who is close by to your west.
A Troll who is close by to your west.
A warrior who is close by to your west.
The ogre berserker who is close by to your west.

< 665h/665H 133v/135V Pos: standing >
You quickly scan the area.
A drow guard who is close by to your north.
A drow guard who is close by to your north.
A warrior who is close by to your east.
A warrior who is close by to your east.
The flind warrior who is close by to your east.
A warrior who is close by to your south.
A warrior who is close by to your south.
A warrior who is close by to your west.
A Troll who is close by to your west.
A Troll who is close by to your west.
A warrior who is close by to your west.
The ogre berserker who is close by to your west.

< 665h/665H 133v/135V Pos: standing >
Kenon closes the gate.

< 665h/665H 133v/135V Pos: standing >
You failed.

< 665h/665H 133v/135V Pos: standing >
You failed.

< 665h/665H 133v/135V Pos: standing >
You failed.

< 665h/665H 133v/135V Pos: standing >
You failed.

< 665h/665H 133v/135V Pos: standing >
You nod.

< 665h/665H 133v/135V Pos: standing >
You failed.

< 665h/665H 133v/135V Pos: standing >
Kenon trots west.
You follow Kenon.

The Training Grounds
Obvious exits: -E -S
*Kenon Legionary of The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
A warrior in the army walks about from instructor to instructor.(Red Aura)
A Troll (huge) - The Hulk - Nameless stands in mid-air here, fighting the ogre berserker.(Red Aura)
A Troll (large) Unholy Diver - Nameless stands here, fighting the ogre berserker.(Red Aura)
A warrior in the army walks about from instructor to instructor.(Red Aura)
The ogre berserker stands here, fighting a Troll.(Red Aura)

< 665h/665H 131v/135V Pos: standing >
Kenon snaps into visibility.
A halo of white light settles over Kenon as he charges into battle.
A Troll is knocked to the ground by Kenon's mighty bash!

< 665h/665H 131v/135V Pos: standing >
You start chanting...
You snap into visibility.

< 665h/665H 132v/135V Pos: standing >
A Troll's impressive slash grazes the ogre berserker.
A Troll misses the ogre berserker.

< 665h/665H 134v/135V Pos: standing >
A warrior enters from the south.

< 665h/665H 135v/135V Pos: standing >
You snap into visibility.
You complete your spell...
Your fiery blast strikes a Troll full on!
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 89 ] 
< 694h/665H 135v/135V Pos: standing >
< T: ogre TP: sta TC:few scratches E: A Troll sta EP:  small wounds >
 A warrior leaves south.
A Troll fills with BLooDLuST and makes a ferocious leap at the ogre berserker!
A Troll knocks the ogre berserker down with a mighty blow!

< 694h/665H 135v/135V Pos: standing >
< T: ogre TP: kne TC:few scratches E: A Troll sta EP:  small wounds >
 A Troll parries the ogre berserker's lunge at him.
You start chanting...
You snap into visibility.

< 694h/665H 135v/135V Pos: standing >
< T: ogre TP: kne TC:few scratches E: A Troll sta EP:  small wounds >
 Kenon snaps into visibility.
Kenon's slash wounds a Troll.
Kenon's fine slash wounds a Troll.

< 694h/665H 135v/135V Pos: standing >
< T: ogre TP: kne TC:few scratches E: A Troll sta EP:  small wounds >
 A Troll's impressive crush grazes the ogre berserker.
A Troll's impressive crush grazes the ogre berserker.
A Troll's fine crush grazes the ogre berserker.

< 694h/665H 135v/135V Pos: standing >
< T: ogre TP: kne TC:few scratches E: A Troll sta EP:  small wounds >
 You snap into visibility.
You complete your spell...
Your fiery blast strikes a Troll full on!
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 89 ] 
< 723h/665H 135v/135V Pos: standing >
< T: ogre TP: kne TC:few scratches E: A Troll sta EP:  small wounds >
 You start chanting...
You snap into visibility.

< 723h/665H 135v/135V Pos: standing >
< T: ogre TP: kne TC:few scratches E: A Troll sta EP:  small wounds >
 The intense flames cause a Troll's skin to smolder and burn!
[Damage: 45 ] Flames smother a Troll, searing and baking him.

< 738h/665H 135v/135V Pos: standing >
< T: ogre TP: kne TC:few scratches E: A Troll sta EP:  few wounds >
 You snap into visibility.
You complete your spell...
Your fiery blast strikes a Troll full on!
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 91 ] A Troll's powerful slash grazes the ogre berserker.
A Troll's impressive pierce grazes the ogre berserker.

< 768h/665H 135v/135V Pos: standing >
< T: ogre TP: kne TC: small wounds E: A Troll sta EP:  few wounds >
 A Troll's fine crush grazes the ogre berserker.
A Troll's crush grazes the ogre berserker.
A Troll's fine crush grazes the ogre berserker.

< 768h/665H 135v/135V Pos: standing >
< T: ogre TP: kne TC: small wounds E: A Troll sta EP:  few wounds >
 You snap into visibility.
[Damage:  1 ] A Troll is so overcome with bloodlust, your bludgeon barely grazes him!
[Damage:  4 ] -=[Your crude bludgeon grazes a Troll.]=-
[Damage:  4 ] -=[Your crude bludgeon grazes a Troll.]=-
[Damage:  5 ] -=[Your decent bludgeon grazes a Troll.]=-

< 771h/665H 135v/135V Pos: standing >
< T: ogre TP: kne TC: small wounds E: A Troll sta EP:  few wounds >
 You start chanting...
You snap into visibility.

< 771h/665H 135v/135V Pos: standing >
< T: ogre TP: kne TC: small wounds E: A Troll sta EP:  few wounds >
 Kenon snaps into visibility.
Kenon's fine slash wounds a Troll.
Kenon's fine slash wounds a Troll.
Kenon's fine slash wounds a Troll.

< 771h/665H 135v/135V Pos: standing >
< T: ogre TP: kne TC: small wounds E: A Troll sta EP:  few wounds >
 The intense flames cause a Troll's skin to smolder and burn!
[Damage: 46 ] Flames smother a Troll, searing and baking him.

< 786h/665H 135v/135V Pos: standing >
< T: ogre TP: kne TC: small wounds E: A Troll sta EP:  few wounds >
 You snap into visibility.
You complete your spell...
Your fiery blast strikes a Troll full on!
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 92 ] 
< 816h/665H 135v/135V Pos: standing >
< T: ogre TP: kne TC: small wounds E: A Troll sta EP:  nasty wounds >
 The ogre berserker's maul strikes a Troll.
The ogre berserker rises to his feet.
The ogre berserker almost sweeps a Troll off of his feet with a well placed leg sweep.
A Troll clambers to his feet.

< 816h/665H 135v/135V Pos: standing >
< T: ogre TP: sta TC: small wounds E: A Troll sta EP:  nasty wounds >
 The ogre berserker's face turns pale as a Troll slams his head into his face.

< 816h/665H 135v/135V Pos: standing >
< T: ogre TP: sta TC: small wounds E: A Troll sta EP:  nasty wounds >
 You start chanting...
You snap into visibility.

< 816h/665H 135v/135V Pos: standing >
< T: ogre TP: sta TC: small wounds E: A Troll sta EP:  nasty wounds >
 The intense flames cause a Troll's skin to smolder and burn!
[Damage: 46 ] Flames smother a Troll, searing and baking him.
A Troll misses the ogre berserker.
The ogre berserker dodges a Troll's attack.
A Troll's crush grazes the ogre berserker.

< 831h/665H 135v/135V Pos: standing >
< T: ogre TP: sta TC: small wounds E: A Troll sta EP:  nasty wounds >
 The intense flames cause a Troll's skin to smolder and burn!
[Damage: 49 ] Flames smother a Troll, searing and baking him.
A Troll attempts to flee.
A Troll tries to flee, but can't make it out of here!

< 847h/665H 135v/135V Pos: standing >
< T: ogre TP: sta TC: small wounds E: A Troll sta EP:  nasty wounds >
 You snap into visibility.
You complete your spell...
Your fiery blast strikes a Troll full on!
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 91 ] 
< 856h/665H 135v/135V Pos: standing >
< T: ogre TP: sta TC: small wounds E: A Troll sta EP: pretty hurt >
 You snap into visibility.
[Damage:  4 ] -=[Your crude bludgeon wounds a Troll.]=-
You score a CRITICAL HIT!!!!!
[Damage:  9 ] -=[Your bludgeon strikes a Troll.]=-
[Damage:  1 ] A Troll is so overcome with bloodlust, your bludgeon barely grazes him!
[Damage:  1 ] A Troll is so overcome with bloodlust, your bludgeon barely grazes him!

< 857h/665H 135v/135V Pos: standing >
< T: ogre TP: sta TC: small wounds E: A Troll sta EP: pretty hurt >
 A Troll attempts to flee.
A Troll tries to flee, but can't make it out of here!

< 857h/665H 135v/135V Pos: standing >
< T: ogre TP: sta TC: small wounds E: A Troll sta EP: pretty hurt >
 A Troll's powerful slash grazes the ogre berserker.
A Troll's impressive pierce grazes the ogre berserker.
A Troll's impressive slash grazes the ogre berserker.
Kenon snaps into visibility.
A Troll is knocked to the ground by Kenon's mighty bash!
Kenon dives at a Troll skewering him with his holy avenger of Ambran.

< 857h/665H 135v/135V Pos: standing >
< T: ogre TP: sta TC: small wounds E: A Troll sta EP: pretty hurt >
 Your power reserves are not sufficient to cast that spell!

< 857h/665H 135v/135V Pos: standing >
< T: ogre TP: sta TC: small wounds E: A Troll sta EP: pretty hurt >
 A Troll returns to normal as his rage abates.
The intense flames cause a Troll's skin to smolder and burn!
You snap into visibility.
[Damage: 45 ] Flames smother a Troll, searing and baking him.
Your power reserves are not sufficient to cast that spell!
A Troll attempts to flee.
A Troll leaves east.

< 857h/665H 135v/135V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 857h/665H 135v/135V Pos: standing >
[Damage: 42 ] Flames smother a Troll, searing and baking him.
Kenon snaps into visibility.
Kenon's slash wounds a Troll.
Kenon's the holy avenger of Ambran eminates a soft glow and Kenon looks refreshed!
Kenon's slash wounds a Troll.
Kenon's fine slash wounds a Troll.
Your power reserves are not sufficient to cast that spell!

< 857h/665H 135v/135V Pos: standing >
You start chanting...
You snap into visibility.

< 857h/665H 135v/135V Pos: standing >
You snap into visibility.
[Damage: 32 ] Flames smother a Troll, searing and baking him.

< 857h/665H 135v/135V Pos: standing >
You complete your spell...
[Damage: 75 ] A huge missile of force departs from your fingertips, making a loud thud as it hits a Troll.
[Damage: 65 ] A huge missile of force departs from your fingertips, making a loud thud as it hits a Troll.
[Damage: 49 ] Your missile of force hits a Troll soundly.

< 857h/665H 135v/135V Pos: standing >
[Damage: 40 ] Flames smother a Troll, searing and baking him.

< 857h/665H 135v/135V Pos: standing >
You snap into visibility.
[Damage: 45 ] Flames smother a Troll, searing and baking him.

< 856h/665H 135v/135V Pos: standing >
You start chanting...

< 856h/665H 135v/135V Pos: standing >
[Damage: 35 ] Flames smother a Troll, searing and baking him.

< 857h/665H 135v/135V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 66 ] A huge missile of force departs from your fingertips, making a loud thud as it hits a Troll.
[Damage: 44 ] Your missile of force hits a Troll soundly.
[Damage: 48 ] Your missile of force hits a Troll soundly.
[Damage: 48 ] Your missile of force hits a Troll soundly.

< 857h/665H 135v/135V Pos: standing >
You snap into visibility.
[Damage: 43 ] Flames smother a Troll, searing and baking him.

< 857h/665H 135v/135V Pos: standing >
A Troll misses the ogre berserker.
A Troll's pierce grazes the ogre berserker.

< 857h/665H 135v/135V Pos: standing >
Kenon snaps into visibility.
Kenon's slash wounds a Troll.
Kenon's slash strikes a Troll.
Kenon's fine slash strikes a Troll.
You start chanting...

< 857h/665H 135v/135V Pos: standing >
[Damage:  2 ] A Troll screams in agony as the flames consume him completely.
You receive your share of experience.

< 857h/665H 135v/135V Pos: standing >
A warrior enters from the south.
You snap into visibility.
You complete your spell...
[Damage: 55 ] A huge missile of force departs from your fingertips, making a loud thud as it hits a Troll.
[Damage: 45 ] Your missile of force hits a Troll soundly.
[Damage: 41 ] Your missile of force hits a Troll soundly.

< 857h/665H 135v/135V Pos: standing >
The ogre berserker's fine maul strikes a Troll.
The ogre berserker's fine maul strikes a Troll.
The ogre berserker's fine maul strikes a Troll hard.
The ogre berserker's impressive maul strikes a Troll very hard.
Your power reserves are not sufficient to cast that spell!

< 856h/665H 135v/135V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 856h/665H 135v/135V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 856h/665H 135v/135V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 856h/665H 135v/135V Pos: standing >
You start chanting...
You snap into visibility.
Looking panicked, a Troll scrambles madly to his feet!

< 856h/665H 135v/135V Pos: standing >
A Troll attempts to flee.
A Troll leaves south.

< 856h/665H 135v/135V Pos: standing >
A Troll enters from the south.

< 856h/665H 135v/135V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 189 ] Your fist crushes a Troll, leaving nothing but a smear of blood on the ground.
A Troll's blood-red ring [poor] was completely destroyed by the massive blow!
A Troll is dead! R.I.P.
You receive your share of experience.