The death of [28 Necromancer] Tiri (Gnome)

in The Western Side of a Small Wooden Structure

from the perspective of [28 Necromancer] Tiri (Gnome)

<worn as a badge>    a dark shadowy circle [superior]
<worn on head>       a jeweled clay cap from The Twin Towers
<worn on eyes>       a fanged rubber visor [64%]
<worn around neck>   an angelic marble gorget
<worn around neck>   an icy stone torque from Bandit Camp
<worn on body>       a shimmering steel robe from Bandit Camp
<worn about body>    a thin batwing cloak
<held as shield>     a superior bronze buckler
<worn on hands>      some dark hide gloves
<worn on finger>     a ring of the hierophant
<worn on finger>     a gleaming granite ring
<held>               a quill
<worn on feet>       some icy hemp boots from The Twin Towers

[Damage: 19 ] [Damage: 19 ] The shadowy hand slashes a bandit guard viciously.
A bandit guard dodges your futile attack.

< 151h/161H 100v/100V Pos: standing >
< T: Tiri TP: sta TC:few scratches E: bandit sta EP:  nasty wounds >
 A bandit guard's punch strikes you very hard.
OUCH!  That really did HURT!
A bandit guard's punch strikes you.

< 120h/161H 100v/100V Pos: standing >
< T: Tiri TP: sta TC: few wounds E: bandit sta EP:  nasty wounds >
 You start chanting...

< 120h/161H 100v/100V Pos: standing >
< T: Tiri TP: sta TC: few wounds E: bandit sta EP:  nasty wounds >
 You complete your spell...
[Damage: 35 ] You reach out and touch a bandit guard, leeching some of his lifeforce.

< 145h/161H 100v/100V Pos: standing >
< T: Tiri TP: sta TC:few scratches E: bandit sta EP: pretty hurt >
 You start chanting...

< 145h/161H 100v/100V Pos: standing >
< T: Tiri TP: sta TC:few scratches E: bandit sta EP: pretty hurt >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a bandit guard!
[Damage: 21 ] [Damage: 21 ] The shadowy hand slashes a bandit guard viciously.

< 145h/161H 100v/100V Pos: standing >
< T: Tiri TP: sta TC:few scratches E: bandit sta EP:  awful >
 You dodge a bandit guard's vicious attack.

< 145h/161H 100v/100V Pos: standing >
< T: Tiri TP: sta TC:few scratches E: bandit sta EP:  awful >
 The slaves begin to shout excitedly when they see you.

'The key! The guard has the key to our shackles!  Slay him!'

You start chanting...

< 145h/161H 100v/100V Pos: standing >
< T: Tiri TP: sta TC:few scratches E: bandit sta EP:  awful >
 You complete your spell...
[Damage: 15 ] A bandit guard apparently has no more life to leech!
A bandit guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a bandit guard cause a sickening chill to run up your spine.

< 161h/161H 100v/100V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 161h/161H 100v/100V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 161h/161H 100v/100V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 161h/161H 100v/100V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 161h/161H 100v/100V Pos: standing >
You get a small pile of coins from the corpse of a bandit guard.
There were: 1 platinum coin, 5 gold coins, 12 silver coins, 20 copper coins. 

< 161h/161H 100v/100V Pos: standing >
Ok.
You put 1 platinum, 5 gold, 12 silver, and 20 copper coins into a large leather backpack.

< 161h/161H 100v/100V Pos: standing >
It appears to be the corpse of a bandit guard.
a shackle key

< 161h/161H 100v/100V Pos: standing >
You get a shackle key from the corpse of a bandit guard.

< 161h/161H 100v/100V Pos: standing >
Inside a Slave Pen
Obvious exits: -N -S#
A few drops of fresh blood are scattered around the area.
The corpse of a bandit guard is lying here.
A small roll of tanned hides has been left here.
A group of emaciated slaves stand here, desperate for a chance to escape.(Gold Aura)
A huge cockroach can be seen here scurrying around on the floor.
A group of emaciated slaves stand here, desperate for a chance to escape.(Gold Aura)

< 161h/161H 100v/100V Pos: standing >
Ok.
The slaves cheer in delight at the sight of the key.

"Isoril, that scum!  We've been kept here ever since his
bandits raided our village three months ago.  Half our
original group has already been sold by the auctioneer -
thank you SO much for saving us hero!

Are you seeking Perrin's son and daughter?  Perrin's
daughter is in Isoril's quarters.  But we don't know
what happened to Perrin's son, in fact, the other night
we heard terrible screams that sounded like Perrin's son
coming from one of the barracks.  It might be too late.

Again, thank you for saving us."

You gain some experience.
The slaves run southwards out of the cage. For emaciated
slaves, they sure are moving fast!


< 161h/161H 100v/100V Pos: standing >
Inside a Slave Pen
Obvious exits: -S
A huge cockroach can be seen here scurrying around on the floor.
A bandit stands here watching the slaves closely.(Red Aura)

< 161h/161H 99v/100V Pos: standing >
You are three quarters the way to your next level.

< 161h/161H 99v/100V Pos: standing >
You have memorized the following spells:
( 6th circle)  3 - cone of cold
( 5th circle)  1 - teleport
               1 - levitate
               3 - heal undead
( 4th circle)  4 - life leech
( 3rd circle)  2 - animate dead
               2 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               4 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 1st) slashing darkness
   12 seconds:  ( 1st) slashing darkness
   18 seconds:  ( 1st) slashing darkness
   30 seconds:  ( 4th) life leech
   36 seconds:  ( 1st) slashing darkness
   48 seconds:  ( 4th) life leech

You can memorize 2 3rd circle spell(s).

< 161h/161H 99v/100V Pos: standing >
You sit down and relax.

< 161h/161H 99v/100V Pos: sitting >
You start meditating...

< 161h/161H 99v/100V Pos: sitting >
You have memorized the following spells:
( 6th circle)  3 - cone of cold
( 5th circle)  1 - teleport
               1 - levitate
               3 - heal undead
( 4th circle)  4 - life leech
( 3rd circle)  2 - animate dead
               2 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               4 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 1st) slashing darkness
   12 seconds:  ( 1st) slashing darkness
   18 seconds:  ( 1st) slashing darkness
   30 seconds:  ( 4th) life leech
   36 seconds:  ( 1st) slashing darkness
   48 seconds:  ( 4th) life leech

You can memorize 2 3rd circle spell(s).
You continue your study.

< 161h/161H 100v/100V Pos: sitting >
You have finished memorizing slashing darkness.

< 161h/161H 100v/100V Pos: sitting >
A group of emaciated slaves enters from the south.

< 161h/161H 100v/100V Pos: sitting >
You have finished memorizing slashing darkness.

< 161h/161H 100v/100V Pos: sitting >

< 161h/161H 100v/100V Pos: sitting >
You are already meditating.

< 161h/161H 100v/100V Pos: sitting >
You have finished memorizing slashing darkness.

< 161h/161H 100v/100V Pos: sitting >
You have finished memorizing life leech.

< 161h/161H 100v/100V Pos: sitting >
You have finished memorizing slashing darkness.

< 161h/161H 100v/100V Pos: sitting >
The slaves begin to shout excitedly when they see you.

'The key! The guard has the key to our shackles!  Slay him!'


< 161h/161H 100v/100V Pos: sitting >
A group of emaciated slaves leaves south.

< 161h/161H 100v/100V Pos: sitting >
You have finished memorizing life leech.
Your studies are complete.

< 161h/161H 100v/100V Pos: sitting >
You clamber to your feet.

< 161h/161H 100v/100V Pos: standing >
You start chanting...

< 161h/161H 100v/100V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a bandit guard!
[Damage: 22 ] [Damage: 22 ] The shadowy hand slashes a bandit guard viciously.
A bandit guard misses you.
A bandit guard's fine punch strikes you.
A bandit guard's kick parts your hair but does little else.

< 150h/161H 100v/100V Pos: standing >
< T: Tiri TP: sta TC:few scratches E: bandit sta EP:  small wounds >
 You start chanting...

< 150h/161H 100v/100V Pos: standing >
< T: Tiri TP: sta TC:few scratches E: bandit sta EP:  small wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a bandit guard!
[Damage: 26 ] [Damage: 26 ] The shadowy hand slashes a bandit guard viciously.

< 150h/161H 100v/100V Pos: standing >
< T: Tiri TP: sta TC:few scratches E: bandit sta EP:  nasty wounds >
 You start chanting...

< 150h/161H 100v/100V Pos: standing >
< T: Tiri TP: sta TC:few scratches E: bandit sta EP:  nasty wounds >
 You complete your spell...
[Damage: 27 ] You reach out and touch a bandit guard, leeching some of his lifeforce.

< 161h/161H 100v/100V Pos: standing >
< T: Tiri TP: sta TC:excellent E: bandit sta EP:  nasty wounds >
 You dodge a bandit guard's vicious attack.

< 161h/161H 100v/100V Pos: standing >
< T: Tiri TP: sta TC:excellent E: bandit sta EP:  nasty wounds >
 You start chanting...

< 161h/161H 100v/100V Pos: standing >
< T: Tiri TP: sta TC:excellent E: bandit sta EP:  nasty wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a bandit guard!
[Damage: 20 ] [Damage: 20 ] The shadowy hand slashes a bandit guard viciously.

< 161h/161H 100v/100V Pos: standing >
< T: Tiri TP: sta TC:excellent E: bandit sta EP:  awful >
 You start chanting...

< 161h/161H 100v/100V Pos: standing >
< T: Tiri TP: sta TC:excellent E: bandit sta EP:  awful >
 A bandit guard's fine punch strikes you.
You dodge a bandit guard's vicious attack.
You suddenly see a bandit guard's foot in your chest.

< 141h/161H 100v/100V Pos: standing >
< T: Tiri TP: sta TC: small wounds E: bandit sta EP:  awful >
 You complete your spell...
[Damage: 31 ] A bandit guard apparently has no more life to leech!
A bandit guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a bandit guard cause a sickening chill to run up your spine.

< 161h/161H 100v/100V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 161h/161H 100v/100V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 161h/161H 100v/100V Pos: standing >
You get a small pile of coins from the corpse of a bandit guard.
There were: 6 gold coins, 14 silver coins, 18 copper coins. 

< 161h/161H 100v/100V Pos: standing >
Ok.
You put 0 platinum, 6 gold, 14 silver, and 18 copper coins into a large leather backpack.

< 161h/161H 100v/100V Pos: standing >
It appears to be the corpse of a bandit guard.
a shackle key

< 161h/161H 100v/100V Pos: standing >
You get a shackle key from the corpse of a bandit guard.

< 161h/161H 100v/100V Pos: standing >
Inside a Slave Pen
Obvious exits: -S
Fresh blood splatters cover the area.
The corpse of a bandit guard is lying here.
A huge cockroach can be seen here scurrying around on the floor.

< 161h/161H 100v/100V Pos: standing >
Inside a Slave Pen
Obvious exits: -N -S#
A few drops of fresh blood are scattered around the area.
The corpse of a bandit guard is lying here.
A small roll of tanned hides has been left here.
A group of emaciated slaves stand here, desperate for a chance to escape.(Gold Aura)
A huge cockroach can be seen here scurrying around on the floor.

< 161h/161H 99v/100V Pos: standing >
Ok.
The slaves cheer in delight at the sight of the key.

"Isoril, that scum!  We've been kept here ever since his
bandits raided our village three months ago.  Half our
original group has already been sold by the auctioneer -
thank you SO much for saving us hero!

Are you seeking Perrin's son and daughter?  Perrin's
daughter is in Isoril's quarters.  But we don't know
what happened to Perrin's son, in fact, the other night
we heard terrible screams that sounded like Perrin's son
coming from one of the barracks.  It might be too late.

Again, thank you for saving us."

You gain some experience.
The slaves run southwards out of the cage. For emaciated
slaves, they sure are moving fast!


< 161h/161H 99v/100V Pos: standing >
You are almost ready to attain your next level!

< 161h/161H 100v/100V Pos: standing >

< 161h/161H 100v/100V Pos: standing >
You sit down and relax.

< 161h/161H 100v/100V Pos: sitting >
You start meditating...

< 161h/161H 100v/100V Pos: sitting >
You have memorized the following spells:
( 6th circle)  3 - cone of cold
( 5th circle)  1 - teleport
               1 - levitate
               3 - heal undead
( 4th circle)  4 - life leech
( 3rd circle)  2 - animate dead
               2 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               5 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 1st) slashing darkness
   12 seconds:  ( 1st) slashing darkness
   24 seconds:  ( 4th) life leech
   30 seconds:  ( 1st) slashing darkness
   42 seconds:  ( 4th) life leech

You can memorize 2 3rd circle spell(s).
You continue your study.

< 161h/161H 100v/100V Pos: sitting >
You have finished memorizing slashing darkness.

< 161h/161H 100v/100V Pos: sitting >
A huge cockroach leaves north.

< 161h/161H 100v/100V Pos: sitting >
You have finished memorizing slashing darkness.

< 161h/161H 100v/100V Pos: sitting >
You have finished memorizing life leech.

< 161h/161H 100v/100V Pos: sitting >
A huge cockroach enters from the north.

< 161h/161H 100v/100V Pos: sitting >
You have finished memorizing slashing darkness.

< 161h/161H 100v/100V Pos: sitting >
You have finished memorizing life leech.
Your studies are complete.

< 161h/161H 100v/100V Pos: sitting >
You clamber to your feet.

< 161h/161H 100v/100V Pos: standing >
Inside a Slave Pen
Obvious exits: -N -S#
The corpse of a bandit guard is lying here.
A small roll of tanned hides has been left here.
A huge cockroach can be seen here scurrying around on the floor.

< 161h/161H 100v/100V Pos: standing >
You quickly scan the area.
A huge cockroach who is close by to your north.

< 161h/161H 100v/100V Pos: standing >
A huge cockroach leaves north.

< 161h/161H 100v/100V Pos: standing >
The cage seems to be closed.

< 161h/161H 100v/100V Pos: standing >
Ok.

< 161h/161H 100v/100V Pos: standing >
A Path Near a Slave Pen
Obvious exits: -N -E -S -W

< 161h/161H 99v/100V Pos: standing >
Ok.

< 161h/161H 99v/100V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N# -S -W
A wooden sign is tacked to the northern door

< 161h/161H 98v/100V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
A powerful looking guard stands here watching the auction.(Red Aura)

< 161h/161H 97v/100V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E# -S -W

< 161h/161H 96v/100V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E# -S# -W
A wooden sign is tacked to the southern door

< 161h/161H 95v/100V Pos: standing >
The door seems to be closed.

< 161h/161H 95v/100V Pos: standing >
The door seems to be closed.

< 161h/161H 96v/100V Pos: standing >
The door seems to be closed.

< 161h/161H 96v/100V Pos: standing >
A Path Near the Center of a Bandit Camp
Obvious exits: -N -E -S -W

< 161h/161H 95v/100V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E -W
A merchant stands here struggling to hear the auctioneer.(Red Aura)
A bandit walks around here waiting for action to happen.(Red Aura)
A powerful looking guard stands here watching the auction.(Red Aura)

< 161h/161H 94v/100V Pos: standing >
A Path Near the Center of a Bandit Camp
Obvious exits: -N -E -W

< 161h/161H 94v/100V Pos: standing >
A Path Near the Center of a Bandit Camp
Obvious exits: -N -E -W

< 161h/161H 93v/100V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E -S# -W#
A wooden sign is tacked to the southern door

< 161h/161H 92v/100V Pos: standing >
The door seems to be closed.

< 161h/161H 92v/100V Pos: standing >
Ok.

< 161h/161H 94v/100V Pos: standing >
Inside a Wooden Structure
Obvious exits: -N -S -W

< 161h/161H 94v/100V Pos: standing >
Ok.

< 161h/161H 95v/100V Pos: standing >
Inside a Wooden Structure
Obvious exits: -N -W
A leather hammock is affixed to the wall
An inexperienced guard is here looking rather relaxed.(Red Aura)

< 161h/161H 95v/100V Pos: standing >
You failed.

< 161h/161H 97v/100V Pos: standing >
You start chanting...

< 161h/161H 98v/100V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near an inexperienced guard!
[Damage: 26 ] [Damage: 26 ] The shadowy hand slashes an inexperienced guard viciously.
You dodge an inexperienced guard's vicious attack.
An inexperienced guard's fine punch strikes you.
An inexperienced guard's kick parts your hair but does little else.

< 150h/161H 99v/100V Pos: standing >
< T: Tiri TP: sta TC:few scratches E: guard sta EP:  few wounds >
 An inexperienced guard dodges your futile attack.

< 150h/161H 99v/100V Pos: standing >
< T: Tiri TP: sta TC:few scratches E: guard sta EP:  few wounds >
 You start chanting...

< 150h/161H 99v/100V Pos: standing >
< T: Tiri TP: sta TC:few scratches E: guard sta EP:  few wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near an inexperienced guard!
[Damage: 18 ] [Damage: 18 ] The shadowy hand slashes an inexperienced guard viciously.

< 150h/161H 99v/100V Pos: standing >
< T: Tiri TP: sta TC:few scratches E: guard sta EP:  nasty wounds >
 An inexperienced guard enters from the west.

< 150h/161H 99v/100V Pos: standing >
< T: Tiri TP: sta TC:few scratches E: guard sta EP:  nasty wounds >
 You start chanting...

< 150h/161H 99v/100V Pos: standing >
< T: Tiri TP: sta TC:few scratches E: guard sta EP:  nasty wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near an inexperienced guard!
[Damage: 19 ] [Damage: 19 ] The shadowy hand slashes an inexperienced guard viciously.
You dodge an inexperienced guard's vicious attack.
An inexperienced guard misses you.

< 150h/161H 99v/100V Pos: standing >
< T: Tiri TP: sta TC:few scratches E: guard sta EP: pretty hurt >
 You start chanting...

< 150h/161H 99v/100V Pos: standing >
< T: Tiri TP: sta TC:few scratches E: guard sta EP: pretty hurt >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near an inexperienced guard!
[Damage: 11 ] [Damage: 11 ] The shadowy hand slashes an inexperienced guard viciously.

< 150h/161H 99v/100V Pos: standing >
< T: Tiri TP: sta TC:few scratches E: guard sta EP:  awful >
 You start chanting...

< 150h/161H 99v/100V Pos: standing >
< T: Tiri TP: sta TC:few scratches E: guard sta EP:  awful >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near an inexperienced guard!
[Damage:  7 ] An inexperienced guard is stunned!
[Damage: 11 ] The shadowy hand slashes an inexperienced guard viciously.
An inexperienced guard is mortally wounded, and will die soon, if not aided.

< 150h/161H 99v/100V Pos: standing >
<An inexperienced guard is waving a platinum coin around wanting to make a bet on the outcome.
An inexperienced guard leaves west.

< 150h/161H 99v/100V Pos: standing >
<You start chanting...

< 150h/161H 99v/100V Pos: standing >
<You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near an inexperienced guard!
[Damage:  0 ] An inexperienced guard is mortally wounded, and will die soon, if not aided.
[Damage:  1 ] The shadowy hand tears away the remaining life of an inexperienced guard.
An inexperienced guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
An inexperienced guard's death cry reverberates in your head as he falls to the ground.
It appears you were able to salvage a piece of equipment from your enemy.

< 150h/161H 99v/100V Pos: standing >
You get a small pile of coins from the corpse of an inexperienced guard.
There were: 6 gold coins, 10 silver coins, 21 copper coins. 

< 150h/161H 99v/100V Pos: standing >
Ok.
You put 0 platinum, 6 gold, 10 silver, and 21 copper coins into a large leather backpack.

< 150h/161H 99v/100V Pos: standing >
It appears to be the corpse of an inexperienced guard.
a twisted hide cap

< 150h/161H 99v/100V Pos: standing >
Inside a Wooden Structure
Obvious exits: -N -W
Fresh blood covers everything in the area.
The corpse of an inexperienced guard is lying here.
A leather hammock is affixed to the wall

< 150h/161H 99v/100V Pos: standing >
You get a twisted hide cap from the corpse of an inexperienced guard.

< 150h/161H 100v/100V Pos: standing >

This item is from the zone: Heaven.
'a twisted hide cap'
Weight 2, Item type: ARMOR
Item is: NOREPAIR FLOAT 
AC-apply is 1
A twisted hide cap has an item value of 55.
A twisted hide cap is made of hide and appears to be of average quality.
A twisted hide cap has an item value of 55.

< 150h/161H 100v/100V Pos: standing >
The Western Side of a Small Wooden Structure
Obvious exits: -N -E
A large metal chest is here set against the southern wall
A leather hammock is affixed to the wall
An inexperienced guard is here looking rather relaxed.(Red Aura)

< 150h/161H 99v/100V Pos: standing >
You drop a twisted hide cap.

< 151h/161H 99v/100V Pos: standing >
You sit down and relax.

< 151h/161H 99v/100V Pos: sitting >
You feel your skill in meditate improving.
You start meditating...

< 151h/161H 99v/100V Pos: sitting >
You have memorized the following spells:
( 6th circle)  3 - cone of cold
( 5th circle)  1 - teleport
               1 - levitate
               3 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  2 - animate dead
               2 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               2 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 1st) slashing darkness
   12 seconds:  ( 1st) slashing darkness
   18 seconds:  ( 1st) slashing darkness
   24 seconds:  ( 1st) slashing darkness
   30 seconds:  ( 1st) slashing darkness
   36 seconds:  ( 1st) slashing darkness

You can memorize 2 3rd circle spell(s).
You continue your study.

< 152h/161H 100v/100V Pos: sitting >
You have finished memorizing slashing darkness.

< 153h/161H 100v/100V Pos: sitting >
You have finished memorizing slashing darkness.

< 154h/161H 100v/100V Pos: sitting >
You have finished memorizing slashing darkness.

< 155h/161H 100v/100V Pos: sitting >
You have finished memorizing slashing darkness.

< 156h/161H 100v/100V Pos: sitting >
You have finished memorizing slashing darkness.

< 158h/161H 100v/100V Pos: sitting >
You have finished memorizing slashing darkness.
Your studies are complete.

< 158h/161H 100v/100V Pos: sitting >
You clamber to your feet.

< 159h/161H 100v/100V Pos: standing >
An inexperienced guard leaves north.

< 160h/161H 100v/100V Pos: standing >
An inexperienced guard enters from the north.

< 161h/161H 100v/100V Pos: standing >
You start chanting...

< 161h/161H 100v/100V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near an inexperienced guard!
[Damage: 19 ] [Damage: 19 ] The shadowy hand slashes an inexperienced guard viciously.
An inexperienced guard misses you.

< 161h/161H 100v/100V Pos: standing >
< T: Tiri TP: sta TC:excellent E: guard sta EP:  small wounds >
 You start chanting...

< 161h/161H 100v/100V Pos: standing >
< T: Tiri TP: sta TC:excellent E: guard sta EP:  small wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near an inexperienced guard!
[Damage: 11 ] [Damage: 11 ] The shadowy hand slashes an inexperienced guard viciously.

< 161h/161H 100v/100V Pos: standing >
< T: Tiri TP: sta TC:excellent E: guard sta EP:  few wounds >
 You start chanting...

< 161h/161H 100v/100V Pos: standing >
< T: Tiri TP: sta TC:excellent E: guard sta EP:  few wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near an inexperienced guard!
[Damage:  8 ] [Damage:  8 ] The shadowy hand slashes an inexperienced guard viciously.

< 161h/161H 100v/100V Pos: standing >
< T: Tiri TP: sta TC:excellent E: guard sta EP:  few wounds >
 You dodge an inexperienced guard's vicious attack.
You dodge an inexperienced guard's vicious attack.
You suddenly see an inexperienced guard's foot in your chest.

< 153h/161H 100v/100V Pos: standing >
< T: Tiri TP: sta TC:few scratches E: guard sta EP:  few wounds >
 You start chanting...

< 153h/161H 100v/100V Pos: standing >
< T: Tiri TP: sta TC:few scratches E: guard sta EP:  few wounds >
 An inexperienced guard enters from the north.

< 153h/161H 100v/100V Pos: standing >
< T: Tiri TP: sta TC:few scratches E: guard sta EP:  few wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near an inexperienced guard!
[Damage:  6 ] [Damage:  6 ] The shadowy hand slashes an inexperienced guard viciously.

< 153h/161H 100v/100V Pos: standing >
< T: Tiri TP: sta TC:few scratches E: guard sta EP:  nasty wounds >
 [Damage:  1 ] Your crude punch wounds an inexperienced guard.
You start chanting...

< 153h/161H 100v/100V Pos: standing >
< T: Tiri TP: sta TC:few scratches E: guard sta EP:  nasty wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near an inexperienced guard!
[Damage: 26 ] [Damage: 26 ] The shadowy hand slashes an inexperienced guard viciously.

< 153h/161H 100v/100V Pos: standing >
< T: Tiri TP: sta TC:few scratches E: guard sta EP:  awful >
 An inexperienced guard's fine punch strikes you.
An inexperienced guard misses you.
You start chanting...

< 144h/161H 100v/100V Pos: standing >
< T: Tiri TP: sta TC: small wounds E: guard sta EP:  awful >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near an inexperienced guard!
[Damage:  4 ] [Damage:  4 ] The shadowy hand slashes an inexperienced guard viciously.

< 144h/161H 100v/100V Pos: standing >
< T: Tiri TP: sta TC: small wounds E: guard sta EP:  awful >
 An inexperienced guard dodges your futile attack.

< 144h/161H 100v/100V Pos: standing >
< T: Tiri TP: sta TC: small wounds E: guard sta EP:  awful >
 You start chanting...

< 144h/161H 100v/100V Pos: standing >
< T: Tiri TP: sta TC: small wounds E: guard sta EP:  awful >
 An inexperienced guard assists an inexperienced guard heroically.
An inexperienced guard suddenly attacks YOU!
An inexperienced guard misses you.
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near an inexperienced guard!
[Damage:  6 ] An inexperienced guard is stunned!
[Damage: 12 ] The shadowy hand tears away the remaining life of an inexperienced guard.
An inexperienced guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an inexperienced guard cause a sickening chill to run up your spine.

< 144h/161H 100v/100V Pos: standing >
You get a small pile of coins from the corpse of an inexperienced guard.
There were: 6 gold coins, 11 silver coins, 14 copper coins. 

< 144h/161H 100v/100V Pos: standing >
Ok.
You put 0 platinum, 6 gold, 11 silver, and 14 copper coins into a large leather backpack.

< 144h/161H 100v/100V Pos: standing >
It appears to be the corpse of an inexperienced guard.
Nothing.

< 144h/161H 100v/100V Pos: standing >
You are almost ready to attain your next level!

< 144h/161H 100v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 144h/161H 100v/100V Pos: standing >
You dodge an inexperienced guard's vicious attack.
The Western Side of a Wooden Structure
Obvious exits: -E -S
A leather hammock is affixed to the wall
An inexperienced guard is here looking rather relaxed.(Red Aura)

< 144h/161H 99v/100V Pos: standing >
The Western Side of a Small Wooden Structure
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
The corpse of an inexperienced guard is lying here.
A twisted hide cap lies here on the ground.
A large metal chest is here set against the southern wall
A leather hammock is affixed to the wall
An inexperienced guard stands here, fighting YOU!(Red Aura)

< 144h/161H 98v/100V Pos: standing >
Inside a Wooden Structure
Obvious exits: -N -W
Fresh blood covers everything in the area.
The corpse of an inexperienced guard is lying here.
A leather hammock is affixed to the wall

< 145h/161H 98v/100V Pos: standing >
The Western Side of a Small Wooden Structure
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
The corpse of an inexperienced guard is lying here.
A twisted hide cap lies here on the ground.
A large metal chest is here set against the southern wall
A leather hammock is affixed to the wall
An inexperienced guard is here looking rather relaxed.(Red Aura)

< 145h/161H 99v/100V Pos: standing >
You sit down and relax.

< 146h/161H 99v/100V Pos: sitting >
You start meditating...

< 146h/161H 99v/100V Pos: sitting >
Autosaving...

< 146h/161H 100v/100V Pos: sitting >
You have memorized the following spells:
( 6th circle)  3 - cone of cold
( 5th circle)  1 - teleport
               1 - levitate
               3 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  2 - animate dead
               2 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
( 1st circle)  1 - minor creation
               1 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 1st) slashing darkness
   12 seconds:  ( 1st) slashing darkness
   18 seconds:  ( 1st) slashing darkness
   24 seconds:  ( 1st) slashing darkness
   30 seconds:  ( 1st) slashing darkness
   36 seconds:  ( 1st) slashing darkness
   42 seconds:  ( 1st) slashing darkness

You can memorize 2 3rd circle spell(s).
You continue your study.

< 147h/161H 100v/100V Pos: sitting >
You have finished memorizing slashing darkness.

< 148h/161H 100v/100V Pos: sitting >
You have finished memorizing slashing darkness.

< 148h/161H 100v/100V Pos: sitting >
Plut snaps into visibility.

< 149h/161H 100v/100V Pos: sitting >
Plut completes his spell...
Plut creates a hammer out of thin air that smashes into you!
YIKES!  Another hit like that, and you've had it!!

< 69h/161H 100v/100V Pos: sitting >
Plut starts casting an offensive spell.

< 69h/161H 100v/100V Pos: sitting >
Plut completes his spell...
Plut creates a hammer out of thin air that smashes into you!
You feel your pulse begin to slow and you realize you are mortally wounded...

< -6h/161H 100v/100V Pos: sitting >
You abandon your studies.

< -6h/161H 100v/100V Pos: on your ass >