The death of [32 Animalist] Gukk The Empire (Centaur)

in Market Road West

from the perspective of [51 Necrolyte] Zloin Nameless (Kobold)

<worn as a badge>    a small diamond tattoo
<worn on head>       a golden crown set with diamonds [poor] (invis) (magic)
<worn on eyes>       the eyepatch of immortality (magic) (glowing) [79%]
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        an angelic glassteel earring
<worn on face>       a mask of hades [superior] (magic) (glowing)
<worn around neck>   an amulet of the Neogi Lords [poor] (magic)
<worn around neck>   the fiery pentagram of intelligence (humming)
<worn on body>       some flowing silk embroidered robes [superior]
<worn about body>    a shroud of ethereal winds (invis) (magic)
<worn on back>       an embroidered illithid-hide backsheath (magic) [41%]
<worn on tail>       a soldier's marble tail protector
<worn as quiver>     a tarnished dematite quiver [poor]
<worn about waist>   a belt of skulls of intelligence (magic) [73%]
<worn on belt buckle>a tome of wizardry [82%]
<attached to belt>   a tome of wizardry [48%]
<attached to belt>   an enchanted spellbook (magic)
<worn on arms>       some platinum linked sleeves of life (magic)[238h 38m 7s]
<held as shield>     a well-polished mithril body shield [superior] (illuminating) [88%]
<worn around wrist>  some polished endurium bracers (magic)
<worn around wrist>  a bracelet of woven willow leaves [poor] (magic) (illuminating) [27%]
<worn on hands>      the gloves of warding (magic)
<worn on finger>     a diorite ring set with an opal (magic) (glowing)
<worn on finger>     a brutal tin band [89%]
<primary weapon>     a fiery red scepter [superior] (magic)
<worn on legs>       some leggings made from werewolf hide (magic)
<worn on feet>       a living breeze of endurance


Obvious exits: -North -East  -South -West 

< 802h/802H 51v/140V Pos: standing >
 
 ^**    
 .*@**  
 .....  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 802h/802H 51v/140V Pos: standing >
 
        
 ^*@    
 .****  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 802h/802H 50v/140V Pos: standing >
 
              
       M      
           .  
      @   ..  
  ..^**   **  
  ...*******  
  .........   
Lake Moria
Obvious exits: -North -East  -South -West 

< 802h/802H 49v/140V Pos: standing >
 
    MM        
              
       M      
      @    .  
          ..  
  ..^**   **  
  ...******   
Lake Moria
Obvious exits: -North -East  -South -West 

< 802h/802H 48v/140V Pos: standing >
 
  .M*M        
    MM        
              
      @M      
           .  
          ..  
  ..^**   *   
Lake Moria
Obvious exits: -North -East  -South -West 

< 802h/802H 47v/140V Pos: standing >
 
  .***.       
  .M*M        
    MM        
      @       
       M      
           .  
          .   
Lake Moria
Obvious exits: -North -East  -South -West 

< 802h/802H 46v/140V Pos: standing >
 
  ..**M       
  .***.       
  .M*M        
    MM@       
              
       M      
              
Lake Moria
Obvious exits: -North -East  -South -West 

< 802h/802H 45v/140V Pos: standing >
 
   .M*.       
  ..**M       
  .***.       
  .M*M@       
    MM        
              
       M      
Lake Moria
Obvious exits: -North -East  -South -West 

< 802h/802H 44v/140V Pos: standing >
 
    .M        
   .M*.       
  ..**M       
  .***@       
  .M*M        
    MM        
              
A Secluded Island on Lake Moria
Obvious exits: -North -East  -South -West 

< 802h/802H 43v/140V Pos: standing >
 
              
    .M     .  
   .M*.       
  ..**@       
  .***.       
  .M*M        
    MM        
A Secluded Island on Lake Moria
Obvious exits: -North -East  -South -West 
A young Gnomish Scientist wanders around this Secluded Island.

< 802h/802H 43v/140V Pos: standing >
 
              
           .  
    .M     .  
   .M*@       
  ..**M       
  .***.       
  .M*M        
A Secluded Island on Lake Moria
Obvious exits: -North -East  -South -West 

< 802h/802H 42v/140V Pos: standing >
 
         ..   
           .  
           .  
    .M@    .  
   .M*.       
  ..**M       
  .***.       
Lake Moria
Obvious exits: -North -East  -South -West 

< 802h/802H 41v/140V Pos: standing >
 
        .**   
         ..*  
           .  
      @    .  
    .M     .  
   .M*.       
  ..**M       
Lake Moria
Obvious exits: -North -East  -South -West 

< 802h/802H 40v/140V Pos: standing >
 
  .    .***   
 .      .***  
         ..*  
      @    .  
           .  
    .M     .  
   .M*.       
Lake Moria
Obvious exits: -North -East  -South -West 

< 802h/802H 39v/140V Pos: standing >
 
  *******..   
 ..    .***.  
 .      .***  
      @  ..*  
           .  
           .  
    .M        
Lake Moria
Obvious exits: -North -East  -South -West 

< 802h/802H 38v/140V Pos: standing >
 
  *....M..*   
 ********...  
 ..    .***.  
 .    @ .***  
         ..*  
           .  
              
Lake Moria
Obvious exits: -North -East  -South -West 

< 802h/802H 37v/140V Pos: standing >
 
  *.*******   
 **....M..**  
 ********...  
 ..   @.***.  
 .      .***  
         ..*  
              
Lake Moria
Obvious exits: -North -East  -South -West 

< 802h/802H 36v/140V Pos: standing >
 
 .....  
 **@M*  
    .*  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 802h/802H 38v/140V Pos: standing >
 
  *.*..^^^^   
 **.**..M...  
 **.*******.  
 **...@...**  
 ********...  
 ..    .***.  
        .**   
A Path Carved Through the Forest by Animals
Obvious exits: -North -East  -South -West 

< 802h/802H 37v/140V Pos: standing >
 
 **..M  
 **@**  
 .....  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 802h/802H 36v/140V Pos: standing >
 
  MMMMMMMMM   
 ^^^^^^MMMMM  
 .*.*..^^^^M  
 **.**@.M...  
 **.*******.  
 **.......**  
  *******..   
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 

< 802h/802H 35v/140V Pos: standing >
 
  MMMMMMMMM   
 ^^^^^MMMMMM  
 *.*..^^^^MM  
 *.**.@M...^  
 *.*******..  
 *.......***  
  ******...   
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 

< 802h/802H 34v/140V Pos: standing >
 
  MMMMMMMM^   
 ^^^^MMMMMM^  
 .*..^^^^MMM  
 .**..@...^M  
 .*******...  
 .......***.  
  *****...*   
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 
A grey elven shadowmage teleports randomly about the area.(Gold Aura)

< 802h/802H 33v/140V Pos: standing >
 
  MMMMMMM^.   
 ^^^MMMMMM^^  
 *..^^^^MMMM  
 **..M@..^MM  
 *******...^  
 ......***..  
  ****...**   
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 

< 802h/802H 33v/140V Pos: standing >
 
  MMMMMM^..   
 ^^MMMMMM^^.  
 ..^^^^MMMM^  
 *..M.@.^MMM  
 ******...^^  
 .....***...  
  ***...***   
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 

< 802h/802H 32v/140V Pos: standing >
 
  MMMMM^..*   
 ^MMMMMM^^.M  
 .^^^^MMMM^^  
 ..M..@^MMMM  
 *****...^^M  
 ....***...^  
  **...***.   
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 

< 802h/802H 31v/140V Pos: standing >
 
  MMMMMM^^.   
 .^^^^MMMM^^  
 ..M...^MMMM  
 *****@..^^M  
 ....***...^  
 ***...***..  
  .***..***   
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 

< 802h/802H 30v/140V Pos: standing >
 
  MMMMM^^.M   
 ^^^^MMMM^^.  
 .M...^MMMM^  
 ****.@.^^MM  
 ...***...^^  
 **...***...  
  ***..****   
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 

< 802h/802H 29v/140V Pos: standing >
 
  MMMM^^.M*   
 ^^^MMMM^^..  
 M...^MMMM^.  
 ***..@^^MM.  
 ..***...^^^  
 *...***...^  
  **..****.   
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 

< 802h/802H 28v/140V Pos: standing >
You start chanting...

< 802h/802H 40v/140V Pos: standing >
You complete your spell...
A Swirling Portal
   This is the backroom of the observatory, used by Xavier for
special purposes.  Shelves and bookcases hold countless numbers of
scrolls and parchment, the room is littered with wands and staves
that are most likely extremely old.  Dead center in the room sits a
portal that swirls with a white mist.  Peering inside offers little
insight on what is through the portal, other than just a quick glimspe
of greenery, perhaps from a forest.
Obvious exits: -North#
A portal swirling with mystic energy sits in the center of the room.
A mercenary from the Soldiers of Fortune stands next to the portal.

< 802h/802H 45v/140V Pos: standing >

< 802h/802H 55v/140V Pos: standing >

< 802h/802H 72v/140V Pos: standing >
You start chanting...

< 802h/802H 85v/140V Pos: standing >
You complete your spell...
Aphantan Avenue and Market Road
   Aphantan Avenue, named after the legendary founding member of the
Hunters, could possible be traced to the first contruction of the
city. Legends say, Aphantan built a camp in this location with the
help of his followers because it seemed to be directly under a full
moon that evening. Now, Aphantan is a memory yet his beliefs
have passed on throughout the years and this street has been dedicated
in his honour.
Obvious exits: -North -East  -South

< 802h/802H 89v/140V Pos: standing >
You quickly scan the area.
A pigeon who is rather far off to your north.
A young warlock who is close by to your east.
A myrabolan commoner who is close by to your east.
A high elf citizen who is not far off to your east.
A halfling trickster who is a brief walk away to your east.
A visiting grey elf who is rather far off to your east.
A Centaur who is rather far off to your east.
A myrabolan hunter guard who is in the distance to your east.
A pretty woman who is close by to your south.

< 802h/802H 93v/140V Pos: standing >

< 802h/802H 94v/140V Pos: standing >
Aphantan Avenue
   Aphantan Avenue, named after the legendary founding member of the
Hunters, could possible be traced to the first contruction of the
city. Legends say, Aphantan built a camp in this location with the
help of his followers because it seemed to be directly under a full
moon that evening. Now, Aphantan is a memory yet his beliefs
have passed on throughout the years and this street has been dedicated
in his honour.
Obvious exits: -North -South
A woman shopper travels the city.

< 802h/802H 101v/140V Pos: standing >
Autosaving...

< 802h/802H 103v/140V Pos: standing >
Aphantan Avenue and Gate Road
   Aphantan Avenue, named after the legendary founding member of the
Hunters, could possible be traced to the first contruction of the
city. Legends say, Aphantan built a camp in this location with the
help of his followers because it seemed to be directly under a full
moon that evening. Now, Aphantan is a memory yet his beliefs
have passed on throughout the years and this street has been dedicated
in his honour.
Obvious exits: -North -East 

< 802h/802H 107v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 802h/802H 108v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 802h/802H 109v/140V Pos: standing >
Gate Road West
   Gate Road continues west of the Highway providing access to
the primary residential sector of the city. As well as commoners who
travel and live here it also acts as a defence parimeter for the city
itself. Secondary soldiers, peacekeepers, and gate guards all
have barracks along this road.
Obvious exits: -East  -West 
A common resident of the city wanders the streets.

< 802h/802H 109v/140V Pos: standing >
Gate Road West
   Gate Road continues west of the Highway providing access to
the primary residential sector of the city. As well as commoners who
travel and live here it also acts as a defence parimeter for the city
itself. Secondary soldiers, peacekeepers, and gate guards all
have barracks along this road.
Obvious exits: -East  -South -West 
A cute little black kitten wanders around here.(Gold Aura)

< 802h/802H 109v/140V Pos: standing >
Gate Road West
   Gate Road continues west of the Highway providing access to
the primary residential sector of the city. As well as commoners who
travel and live here it also acts as a defence parimeter for the city
itself. Secondary soldiers, peacekeepers, and gate guards all
have barracks along this road.
Obvious exits: -North -East  -West 
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)
A pigeon, trained by animal empathists, flutters about.(Gold Aura)

< 802h/802H 109v/140V Pos: standing >
Gate Road West
   Gate Road continues west of the Highway providing access to
the primary residential sector of the city. As well as commoners who
travel and live here it also acts as a defence parimeter for the city
itself. Secondary soldiers, peacekeepers, and gate guards all
have barracks along this road.
Obvious exits: -East  -West  -Up   
A Minotaur, raised in the city, wanders about.

< 802h/802H 109v/140V Pos: standing >
You quickly scan the area.
A halfling trickster who is a brief walk away to your east.
A pretty woman who is a brief walk away to your east.
A half-orc commoner who is rather far off to your east.
The Incarnate of Frost who is in the distance to your east.
A pigeon who is in the distance to your east.
A myrabolan commoner who is in the distance to your east.
A black panther who is close by to your west.
A myrabolan hunter guard who is close by to your west.
A pigeon who is close by to your west.
A kitty who is not far off to your west.
A myrabolan commoner who is a brief walk away to your west.
An archer who is close by above you.

< 802h/802H 111v/140V Pos: standing >
Gate Road West
   Gate Road continues west of the Highway providing access to
the primary residential sector of the city. As well as commoners who
travel and live here it also acts as a defence parimeter for the city
itself. Secondary soldiers, peacekeepers, and gate guards all
have barracks along this road.
Obvious exits: -North -East  -West 
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)
A pigeon, trained by animal empathists, flutters about.(Gold Aura)

< 802h/802H 112v/140V Pos: standing >
You quickly scan the area.
A visiting grey elf who is close by to your north.
A shock troop who is close by to your north.
A shock troop who is close by to your north.
A shock troop who is close by to your north.
A shock troop who is close by to your north.
A minotaur townsperson who is close by to your east.
A halfling trickster who is rather far off to your east.
A pretty woman who is rather far off to your east.
A half-orc commoner who is in the distance to your east.
A kitty who is close by to your west.
A myrabolan commoner who is not far off to your west.

< 802h/802H 113v/140V Pos: standing >
Gate Road West
   Gate Road continues west of the Highway providing access to
the primary residential sector of the city. As well as commoners who
travel and live here it also acts as a defence parimeter for the city
itself. Secondary soldiers, peacekeepers, and gate guards all
have barracks along this road.
Obvious exits: -East  -West  -Up   
A Minotaur, raised in the city, wanders about.

< 802h/802H 114v/140V Pos: standing >
Myrabolus Highway - Gate Road Intersection
   This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
        'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions.  The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East  -South -West 

< 802h/802H 114v/140V Pos: standing >
You quickly scan the area.
A half-orc commoner who is close by to your north.
A kitty who is close by to your north.
A high elf citizen who is a brief walk away to your north.
A celestial white dragon who is rather far off to your north.
A kitty who is in the distance to your north.
A high elf citizen who is in the distance to your north.
A halfling trickster who is not far off to your east.
A pretty woman who is not far off to your east.
A half-orc commoner who is a brief walk away to your east.
The Incarnate of Frost who is rather far off to your east.
A pigeon who is rather far off to your east.
A myrabolan commoner who is rather far off to your east.
A veteran pikeman who is close by to your south.
An elite guard who is close by to your south.
A minotaur townsperson who is close by to your west.
A black panther who is not far off to your west.
A myrabolan hunter guard who is not far off to your west.
A pigeon who is not far off to your west.
A kitty who is a brief walk away to your west.
A myrabolan commoner who is rather far off to your west.

< 802h/802H 115v/140V Pos: standing >
Myrabolus Highway
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
A Half-Orc, born and raised in the city, loiters here.
A cute little black kitten wanders around here.(Gold Aura)

< 802h/802H 116v/140V Pos: standing >
You quickly scan the area.
A high elf citizen who is not far off to your north.
A celestial white dragon who is a brief walk away to your north.
A kitty who is rather far off to your north.
A high elf citizen who is rather far off to your north.
A veteran pikeman who is not far off to your south.

< 802h/802H 117v/140V Pos: standing >
Myrabolus Highway - Market Road Intersection
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area. 
Obvious exits: -North -East  -South -West 

< 802h/802H 117v/140V Pos: standing >
You quickly scan the area.
A high elf citizen who is close by to your north.
A celestial white dragon who is not far off to your north.
A kitty who is a brief walk away to your north.
A high elf citizen who is a brief walk away to your north.
A black panther who is in the distance to your north.
A myrabolan hunter guard who is in the distance to your north.
A black panther who is close by to your east.
A myrabolan hunter guard who is close by to your east.
A black panther who is a brief walk away to your east.
A myrabolan hunter guard who is a brief walk away to your east.
A pigeon who is a brief walk away to your east.
A young warlock who is rather far off to your east.
A half-orc commoner who is close by to your south.
A kitty who is close by to your south.
A veteran pikeman who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A visiting grey elf who is close by to your west.
A Centaur who is close by to your west.
A halfling trickster who is not far off to your west.
A high elf citizen who is a brief walk away to your west.
A myrabolan commoner who is rather far off to your west.

< 802h/802H 118v/140V Pos: standing >

< 802h/802H 128v/140V Pos: standing >
Market Road West
   Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East  -West 
A Centaur (large) Legionary of The Empire stands here.(Gold Aura)

< 802h/802H 129v/140V Pos: standing >
You see nothing special about him.
This Centaur has some small wounds and bruises.
He's large in size.


< 802h/802H 133v/140V Pos: standing >
Now where did that chicken go?

< 802h/802H 139v/140V Pos: standing >
You say in goblin 'Hi Gukk'

< 802h/802H 140v/140V Pos: standing >
Market Road West
Obvious exits: -North -East  -West 
A Centaur (large) Legionary of The Empire stands here.(Gold Aura)

< 802h/802H 140v/140V Pos: standing >
You quickly scan the area.
A myrabolan hunter guard who is close by to your north.
A whitetiger who is close by to your north.
A pretty woman who is close by to your north.
A duergar bartender who is close by to your north.
An off-duty militia guard who is close by to your north.
An off-duty militia guard who is close by to your north.
An off-duty militia guard who is close by to your north.
A black panther who is not far off to your east.
A myrabolan hunter guard who is not far off to your east.
A myrabolan hunter guard who is rather far off to your east.
A halfling trickster who is close by to your west.
A visiting grey elf who is close by to your west.
A high elf citizen who is not far off to your west.
A pigeon who is a brief walk away to your west.
A young warlock who is a brief walk away to your west.
A myrabolan commoner who is a brief walk away to your west.

< 802h/802H 140v/140V Pos: standing >
You feel less vitalized.

< 582h/582H 140v/140V Pos: standing >
A halfling trickster enters from the west.

< 582h/582H 140v/140V Pos: standing >

< 582h/582H 140v/140V Pos: standing >
You say in goblin 'Per usual, you are sucking'

< 582h/582H 140v/140V Pos: standing >
You start chanting...

< 582h/582H 140v/140V Pos: standing >
You complete your spell...
[Damage: 82 ] Your concussion blast rips into a Centaur, shattering his soul!

< 609h/582H 140v/140V Pos: standing >
You start chanting...

< 609h/582H 140v/140V Pos: standing >
You complete your spell...
[Damage: 97 ] Your concussion blast rips into a Centaur, shattering his soul!

< 640h/582H 140v/140V Pos: standing >
You start chanting...

< 640h/582H 140v/140V Pos: standing >
You complete your spell...
[Damage: 80 ] Your concussion blast rips into a Centaur, shattering his soul!

< 640h/582H 140v/140V Pos: standing >
You start chanting...

< 640h/582H 140v/140V Pos: standing >
You complete your spell...
[Damage: 91 ] Your concussion blast rips into a Centaur, shattering his soul!

< 640h/582H 140v/140V Pos: standing >
You start chanting...

< 640h/582H 140v/140V Pos: standing >
You complete your spell...
[Damage: 67 ] A Centaur crumples as you kill him by draining his energy.
A Centaur is dead! R.I.P.
You receive your share of experience.