The death of [30 Psionicist] Metztli (Drow Elf)

in a Well Traveled Path

from the perspective of [30 Psionicist] Metztli (Drow Elf)

<worn on head>       a sinister steel hat
<worn on body>       some padded leather armor
<worn about body>    a dwarven-made steel cloak from Ixxillikor
<worn about waist>   an elfskin belt
<held as shield>     a little round wooden shield
<worn on feet>       some unique marble shoes from Ixxillikor

Rushdie Inn
Obvious exits: -S# -D
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 159h/159H 127v/131V Pos: standing >

		Character attributes for Metztli

Level: 30   Race: Drow Elf   Class: Psionicist 
Age: 108 yrs / 15 mths  Height: 72 inches Weight: 137 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  90 (100)    Pow:  97 ( 88)
Dex: 106 ( 96)    Int: 108 ( 90)   
Agi: 124 ( 95)    Wis:  92 ( 80)
Con:  90 (100)    Cha:  72 ( 80)   Luk:  85 ( 85)
Equipped Items:   7     Carried weight:   40

Armor Points: -115  Reduces melee damage taken by 11.5% 
Melee Critical Percentage(int): 9%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 8% 
Hitroll: 3   Damroll: 11
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[50]  FEA[50]
               BRE[50]  SPE[50]

Load carried: Very Light

< 159h/159H 127v/131V Pos: standing >
You are using:
<worn on head>       a sinister steel hat
<worn on body>       some padded leather armor
<worn about body>    a dwarven-made steel cloak from Ixxillikor
<worn about waist>   an elfskin belt
<held as shield>     a little round wooden shield
<primary weapon>     a barbed scimitar
<worn on feet>       some unique marble shoes from Ixxillikor

< 159h/159H 127v/131V Pos: standing >

< 159h/159H 127v/131V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A small villager wanders here looking for something to do.(Gold Aura)

< 159h/159H 127v/131V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A peasant commoner wanders here with his head held low.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)

< 159h/159H 125v/131V Pos: standing >

		Score information for Metztli

Level: 30   Race: Drow Elf   Class: Psionicist Sex: Male
Hit points: 159(159)   Mana: 453(453)   Moves: 130(131)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum    20 gold    69 silver    90 copper
Playing time: 1 days / 22 hours/ 34 minutes
Received data: 0.0034 MB this session.
Send data:     0.0000 MB this session.
Compression ratio: 61%
61%
Status:  Standing.
Epic points(total): 8(8)
Epic Bonus: Epic Points Bonus (0.01%)
Frags:   +0.00   Deaths:   12
Detecting:       Evil Good Magic Life Heat
Protected from:  Acid
Enchantments:    Ultravision Fly Armor
Bartender Quests Remaining: 8
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  297 

Active Spells:
--------------
intellect fortress (15 minutes)
flesh armor (16 minutes)
aura sight (13 minutes)
fly (37 minutes)
enhance strength (6 minutes)
enhance constitution (6 minutes)
enhance dexterity (6 minutes)
enhance agility (7 minutes)
adrenaline control (26 minutes)


< 159h/159H 130v/131V Pos: standing >
You begin to focus your will...

< 159h/159H 131v/131V Pos: standing >
Casting: energy containment 

< 159h/159H 131v/131V Pos: standing >
Your mental manipulations become a reality...
You can now absorb some forms of energy.

< 159h/159H 131v/131V Pos: standing >
You begin to focus your will...

< 159h/159H 131v/131V Pos: standing >
Casting: flight 

< 159h/159H 131v/131V Pos: standing >
Your mental manipulations become a reality...

< 159h/159H 131v/131V Pos: standing >
You sit down and relax.

< 159h/159H 131v/131V Pos: sitting >
You start meditating...

< 159h/159H 131v/131V Pos: sitting >
Your mana reserves are now full.

< 159h/159H 131v/131V Pos: sitting >
You clamber to your feet.

< 159h/159H 131v/131V Pos: standing >
A wandering merchant leaves north.

< 159h/159H 131v/131V Pos: standing >
A pudgy commoner leaves north.

< 159h/159H 131v/131V Pos: standing >
A peasant commoner leaves east.

< 159h/159H 131v/131V Pos: standing >
A traveling adventurer enters from the east.

< 159h/159H 131v/131V Pos: standing >
A small villager enters from the north.

< 159h/159H 131v/131V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A small villager wanders here looking for something to do.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)

< 159h/159H 131v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 159h/159H 131v/131V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A peasant commoner wanders here with his head held low.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)

< 159h/159H 129v/131V Pos: standing >
A traveling merchant leaves west.

< 159h/159H 129v/131V Pos: standing >
A wandering merchant enters from the east.

< 159h/159H 129v/131V Pos: standing >
You begin to focus your will...
A wandering merchant suddenly attacks YOU!

< 146h/159H 129v/131V Pos: standing >
< T: Metztli TP: sta TC:few scratches E: merchant sta EP: excellent >
 Casting: inflict pain 

< 146h/159H 129v/131V Pos: standing >
< T: Metztli TP: sta TC:few scratches E: merchant sta EP: excellent >
 Your mental manipulations become a reality...
[Damage: 49 ] A wandering merchant screams out in pain!

< 146h/159H 129v/131V Pos: standing >
< T: Metztli TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 A traveling merchant leaves west.

< 146h/159H 129v/131V Pos: standing >
< T: Metztli TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 You begin to focus your will...

< 146h/159H 129v/131V Pos: standing >
< T: Metztli TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 Casting: inflict pain 

< 146h/159H 129v/131V Pos: standing >
< T: Metztli TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 A wandering merchant's kick hits you in your side.
-=[a wandering merchant attacks you.]=- [1 hits]

< 121h/159H 129v/131V Pos: standing >
< T: Metztli TP: sta TC: small wounds E: merchant sta EP:  small wounds >
 A small villager enters from the west.
Your mental manipulations become a reality...
[Damage: 45 ] A wandering merchant screams out in pain!

< 121h/159H 129v/131V Pos: standing >
< T: Metztli TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 You begin to focus your will...

< 121h/159H 129v/131V Pos: standing >
< T: Metztli TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 Casting: inflict pain 

< 121h/159H 129v/131V Pos: standing >
< T: Metztli TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 Your mental manipulations become a reality...
[Damage: 46 ] A wandering merchant screams out in pain!

< 121h/159H 129v/131V Pos: standing >
< T: Metztli TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 -=[You attack a wandering merchant.]=- [0 hits]
-=[a wandering merchant attacks you.]=- [0 hits]
You begin to focus your will...

< 121h/159H 129v/131V Pos: standing >
< T: Metztli TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 Casting: inflict pain 

< 121h/159H 129v/131V Pos: standing >
< T: Metztli TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 Your mental manipulations become a reality...
[Damage: 68 ] A wandering merchant screams out in pain!

< 121h/159H 129v/131V Pos: standing >
< T: Metztli TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 You begin to focus your will...

< 121h/159H 129v/131V Pos: standing >
< T: Metztli TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 A pudgy commoner enters from the west.

< 121h/159H 129v/131V Pos: standing >
< T: Metztli TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 Casting: inflict pain 

< 121h/159H 129v/131V Pos: standing >
< T: Metztli TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 A wandering merchant's kick hits you in your side.
-=[a wandering merchant attacks you.]=- [0 hits]

< 109h/159H 129v/131V Pos: standing >
< T: Metztli TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 Your mental manipulations become a reality...
[Damage: 70 ] A wandering merchant screams out in pain!

< 109h/159H 129v/131V Pos: standing >
< T: Metztli TP: sta TC: few wounds E: merchant sta EP:  awful >
 You begin to focus your will...

< 109h/159H 129v/131V Pos: standing >
< T: Metztli TP: sta TC: few wounds E: merchant sta EP:  awful >
 Casting: inflict pain 

< 109h/159H 129v/131V Pos: standing >
< T: Metztli TP: sta TC: few wounds E: merchant sta EP:  awful >
 Your mental manipulations become a reality...
[Damage:  9 ] A wandering merchant screams out in pain!

< 109h/159H 129v/131V Pos: standing >
< T: Metztli TP: sta TC: few wounds E: merchant sta EP:  awful >
 -=[You attack a wandering merchant.]=- [0 hits]
-=[a wandering merchant attacks you.]=- [0 hits]

< 109h/159H 129v/131V Pos: standing >
< T: Metztli TP: sta TC: few wounds E: merchant sta EP:  awful >
 A traveling merchant enters from the east.

< 109h/159H 129v/131V Pos: standing >
< T: Metztli TP: sta TC: few wounds E: merchant sta EP:  awful >
 A peasant commoner enters from the east.

< 109h/159H 129v/131V Pos: standing >
< T: Metztli TP: sta TC: few wounds E: merchant sta EP:  awful >
 You score a CRITICAL HIT!!!!!
[Damage:  5 ] A wandering merchant is incapacitated and will slowly die, if not aided.
-=[You attack a wandering merchant.]=- [1 hits]

< 109h/159H 129v/131V Pos: standing >
<A young villager leaves east.

< 109h/159H 129v/131V Pos: standing >
<A muscular villager leaves east.

< 109h/159H 129v/131V Pos: standing >
<A wandering adventurer enters from the east.

< 109h/159H 129v/131V Pos: standing >
<[Damage:  3 ] A wandering merchant is mortally wounded, and will die soon, if not aided.
-=[You attack a wandering merchant.]=- [1 hits]

< 109h/159H 129v/131V Pos: standing >
<A peasant commoner leaves west.

< 109h/159H 129v/131V Pos: standing >
<[Damage:  3 ] A wandering merchant is mortally wounded, and will die soon, if not aided.
-=[You attack a wandering merchant.]=- [1 hits]

< 109h/159H 129v/131V Pos: standing >
<A young villager enters from the east.

< 109h/159H 129v/131V Pos: standing >
<A wandering adventurer leaves east.

< 109h/159H 129v/131V Pos: standing >
<-=[You attack a wandering merchant.]=- [0 hits]

< 109h/159H 129v/131V Pos: standing >
<[Damage:  1 ] Your final slash sends a wandering merchant's head bouncing along the ground.
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a wandering merchant's last actions in this world.

< 109h/159H 129v/131V Pos: standing >
You get some padded leather armor from the corpse of a wandering merchant.
You get a few coins from the corpse of a wandering merchant.
There were: 1 platinum coin, 10 gold coins. 

< 109h/159H 129v/131V Pos: standing >
A wandering merchant enters from the west.

< 110h/159H 131v/131V Pos: standing >
A muscular villager enters from the east.

< 111h/159H 131v/131V Pos: standing >
A traveling adventurer enters from the west.

< 111h/159H 131v/131V Pos: standing >
A pudgy commoner leaves east.

< 112h/159H 131v/131V Pos: standing >
A traveling adventurer leaves east.

< 113h/159H 131v/131V Pos: standing >
A wandering adventurer enters from the east.

< 115h/159H 131v/131V Pos: standing >
A village commoner enters from the east.

< 115h/159H 131v/131V Pos: standing >
A wandering adventurer leaves east.

< 116h/159H 131v/131V Pos: standing >
A village commoner leaves east.
A peasant commoner leaves east.

< 118h/159H 131v/131V Pos: standing >
The sun hangs low on the southern sky.

< 120h/159H 131v/131V Pos: standing >
A wandering adventurer enters from the east.

< 120h/159H 131v/131V Pos: standing >
You are not using it.

< 121h/159H 131v/131V Pos: standing >
Into what?

< 121h/159H 131v/131V Pos: standing >
You do not seem to have the 'none'.

< 121h/159H 131v/131V Pos: standing >
You sit down and relax.

< 121h/159H 131v/131V Pos: sitting >
You start meditating...

< 121h/159H 131v/131V Pos: sitting >
You stop meditating.
You are not using it.

< 124h/159H 131v/131V Pos: sitting >
Ok.
You put 1 platinum, 10 gold, 0 silver, and 0 copper coins into a small black velvet bag.

< 124h/159H 131v/131V Pos: sitting >
Your hands are full.

< 124h/159H 131v/131V Pos: sitting >
A small villager leaves east.

< 125h/159H 131v/131V Pos: sitting >
A village commoner enters from the east.

< 125h/159H 131v/131V Pos: sitting >
A wandering merchant leaves west.

< 126h/159H 131v/131V Pos: sitting >
A peasant commoner enters from the east.

< 127h/159H 131v/131V Pos: sitting >
A Grey Elf snaps into visibility.

< 127h/159H 131v/131V Pos: sitting >
A Grey Elf completes his spell...
A Grey Elf's giant fist of force is the last thing you ever see.
Your a barbed scimitar was completely destroyed by the massive blow!