<worn on head> a glowing white stone circlet [poor] (magic)
<worn on eyes> the visor of divine vision [poor] (magic) (glowing)
<worn in ear> a pair of silver earrings with red rubies
<worn in ear> a troll's finger
<worn on face> a mask of shadows [superior] (magic)
<worn around neck> some kharma mind beads (magic)
<worn around neck> a pentagram (glowing)
<worn on body> a torso vestment smeared with blood
<worn about body> a cloak of scales
<worn on back> a large leather backpack
<worn about waist> a belt of desert sands
<worn on arms> some elven chainmail sleeves (magic)
<held as shield> a twined dragonscale shield [88%]
<worn around wrist> a thick, smooth blackrock bracelet (magic) (humming)
<worn around wrist> a troll-skin wrist protector [87%]
<worn on finger> a silver ring encrusted with a black sapphire (magic) (humming)
<worn on finger> a shimmering bone band
<primary weapon> a jewel-studded silver dagger [poor] (magic)
<worn on legs> a pair of forrestal leggings
<worn on feet> a pair of ratal skin boots [superior]
A Cozy Sleeping Chamber
Obvious exits: -E
A scrap of paper lies here waiting to remind you of something.
This prison key keeps the prison main door shut.
Lying here is a key to an invisible prison. (invis)
A gate here was discarded here.
A chain filled with many tiny keys is here waiting to unlock doors.
Lying here is a key that the inmates would die for. (glowing)
[5] A small bandage rests upon the ground here.
A bulletin board stands here.
Lielz Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Sha Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Boko Legionary of The Empire (Githzerai)(medium) stands in mid-air here.(Red Aura)
< 411h/411H 160v/160V Pos: standing >
Pardon?
< 411h/411H 160v/160V Pos: standing >
< 411h/411H 160v/160V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W -D
A large, spacious vortex displays views of Undead Continent here. (glowing)
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Khomani-Khan here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
< 411h/411H 159v/160V Pos: standing >
Inside an Outpost Tower
Obvious exits: -D
A large, spacious vortex displays views of The Empire here. (glowing)
< 411h/411H 159v/160V Pos: standing >
^..^....^
^^.###^..
M^M#@M...
MMM###^..
MMMMM^...
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A small outpost tower stands here.
< 411h/411H 158v/160V Pos: standing >
..^....^.
^.###^...
^M#O@....
MM###^...
MMMM^....
A Large Iron Portcullis
Obvious exits: -N -E -S -W
A patched iron crown lies here on the ground.
A gate guard stands here defending the gates.
A gate guard stands here defending the gates.
< 411h/411H 156v/160V Pos: standing >
.^....^.^
.###^....
M#O^@....
M###^....
MMM^....^
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
< 411h/411H 155v/160V Pos: standing >
< 411h/411H 155v/160V Pos: standing >
< 411h/411H 156v/160V Pos: standing >
< 411h/411H 160v/160V Pos: standing >
You begin to focus your will...
< 411h/411H 160v/160V Pos: standing >
< 411h/411H 160v/160V Pos: standing >
< 411h/411H 160v/160V Pos: standing >
Casting: ether warp *
< 411h/411H 160v/160V Pos: standing >
Casting: ether warp
< 411h/411H 160v/160V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
On the Merchant Dock
Obvious exits: -N -E -W
A huge block of solid ice is here to the west. (magic)
*Terru Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fugly, the gap-toothed and cross-eyed shipwright stands here.
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.
< 411h/411H 160v/160V Pos: standing >
I see no person by that name here!
< 411h/411H 160v/160V Pos: standing >
< 411h/411H 160v/160V Pos: standing >
No one by that name here...
< 411h/411H 160v/160V Pos: standing >
Someone plays a song to lift his spirit off the ground.
< 411h/411H 160v/160V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
A huge block of solid ice is here to the west. (magic)
You sense a lifeform nearby.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 411h/411H 160v/160V Pos: standing >
< 411h/411H 160v/160V Pos: standing >
Someone plays a song to lift his spirit off the ground.
< 411h/411H 160v/160V Pos: standing >
< 411h/411H 160v/160V Pos: standing >
< 411h/411H 160v/160V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
A huge block of solid ice is here to the west. (magic)
You sense a lifeform nearby.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 411h/411H 160v/160V Pos: standing >
Terru plays a song to lift his spirit off the ground.
< 411h/411H 160v/160V Pos: standing >
You attempt to give consent...
< 411h/411H 160v/160V Pos: standing >
You are now a member of Terru's group.
< 411h/411H 160v/160V Pos: standing >
You now follow Terru.
< 411h/411H 160v/160V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
A huge block of solid ice is here to the west. (magic)
You sense a lifeform nearby.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 411h/411H 160v/160V Pos: standing >
Someone plays a song to lift his spirit off the ground.
< 411h/411H 160v/160V Pos: standing >
Score information for Absu
Level: 49 Race: Grey Elf Class: Psionicist / Psycheporter Sex: Male
Hit points: 411(411) Mana: 781(817) Moves: 160(160)
Coins carried: 5 platinum 17 gold 7 silver 1 copper
Coins in bank: 3393 platinum 407 gold 0 silver 0 copper
Playing time: 3 days / 9 hours/ 45 minutes
Received data: 0.0051 MB this session.
Send data: 0.0002 MB this session.
Compression ratio: 66%
Title: Legionary of The Empire
Group Leader: Terru
Status: Standing.
Epic points(total): 501(736)
Epic Bonus: No Epic Bonus (0.00%)
Frags: -0.82 Deaths: 16
Consenting: Terru
Detecting: Invisible Evil Good Magic Life Heat
Enchantments: Inertial-Barrier Farsee Fly Aware
Songs: Song of Revelation Song of Flight
Bartender Quests Remaining: 8
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 407
Active Spells:
--------------
well-rested bonus (150 minutes)
inertial barrier (1 minute)
cannibalize (3 minutes)
enhance dexterity (20 minutes)
enhance agility (20 minutes)
enhance strength (20 minutes)
enhance constitution (20 minutes)
fly (36 minutes)
< 411h/411H 160v/160V Pos: standing >
You begin to focus your will...
< 411h/411H 160v/160V Pos: standing >
< 411h/411H 160v/160V Pos: standing >
Casting: displacement
< 411h/411H 160v/160V Pos: standing >
Your mental manipulations become a reality...
Your form shimmers, and you appear displaced.
< 411h/411H 160v/160V Pos: standing >
You begin to focus your will...
< 411h/411H 160v/160V Pos: standing >
Someone plays a song to lift his spirit off the ground.
< 411h/411H 160v/160V Pos: standing >
Casting: tower of iron will **
< 411h/411H 160v/160V Pos: standing >
Casting: tower of iron will *
< 411h/411H 160v/160V Pos: standing >
Casting: tower of iron will
< 411h/411H 160v/160V Pos: standing >
Your mental manipulations become a reality...
Your mind will now be more resistant to psionic attack!
< 411h/411H 160v/160V Pos: standing >
You begin to focus your will...
< 411h/411H 160v/160V Pos: standing >
Casting: cannibalize
< 411h/411H 160v/160V Pos: standing >
Your mental manipulations become a reality...
< 411h/411H 160v/160V Pos: standing >
Someone plays a song to lift his spirit off the ground.
< 411h/411H 160v/160V Pos: standing >
You begin to focus your will...
< 411h/411H 160v/160V Pos: standing >
Casting: ectoplasmic form
< 411h/411H 160v/160V Pos: standing >
Your mental manipulations become a reality...
You shimmer, then fade from sight.
< 411h/411H 160v/160V Pos: standing >
You begin to focus your will...
< 411h/411H 160v/160V Pos: standing >
< 411h/411H 160v/160V Pos: standing >
Casting: molecular control
< 411h/411H 160v/160V Pos: standing >
< 411h/411H 160v/160V Pos: standing >
Your mental manipulations become a reality...
You gain a keener understanding of your molecules!
< 411h/411H 160v/160V Pos: standing >
Someone plays a song to lift his spirit off the ground.
< 411h/411H 160v/160V Pos: standing >
You begin to focus your will...
< 411h/411H 160v/160V Pos: standing >
Casting: flesh armor
< 411h/411H 160v/160V Pos: standing >
Your mental manipulations become a reality...
Your flesh gains a steel-like hardness.
< 411h/411H 160v/160V Pos: standing >
You begin to focus your will...
< 411h/411H 160v/160V Pos: standing >
Casting: energy containment
< 411h/411H 160v/160V Pos: standing >
Your mental manipulations become a reality...
You can now absorb some forms of energy.
< 411h/411H 160v/160V Pos: standing >
Someone plays a song to lift his spirit off the ground.
< 411h/411H 160v/160V Pos: standing >
You begin to focus your will...
< 411h/411H 160v/160V Pos: standing >
Casting: aura sight
< 411h/411H 160v/160V Pos: standing >
The snow is coming down faster now.
Your mental manipulations become a reality...
Your vision sharpens considerably.
< 411h/411H 160v/160V Pos: standing >
You begin to focus your will...
< 411h/411H 160v/160V Pos: standing >
< 411h/411H 160v/160V Pos: standing >
Casting: adrenaline control
< 411h/411H 160v/160V Pos: standing >
Your mental manipulations become a reality...
You feel a massive rush of adrenaline!
< 411h/411H 160v/160V Pos: standing >
Someone plays a song to lift his spirit off the ground.
You begin to focus your will...
< 411h/411H 160v/160V Pos: standing >
< 411h/411H 160v/160V Pos: standing >
Casting: combat mind
< 411h/411H 160v/160V Pos: standing >
Your mental manipulations become a reality...
< 411h/411H 160v/160V Pos: standing >
You begin to focus your will...
< 411h/411H 160v/160V Pos: standing >
Casting: intellect fortress
< 411h/411H 160v/160V Pos: standing >
Your mental manipulations become a reality...
A virtual fortress forms around you.
< 411h/411H 160v/160V Pos: standing >
You begin to focus your will...
< 411h/411H 160v/160V Pos: standing >
Someone plays a song to lift his spirit off the ground.
< 411h/411H 160v/160V Pos: standing >
Casting: inertial barrier
< 411h/411H 160v/160V Pos: standing >
Your mental manipulations become a reality...
< 411h/411H 160v/160V Pos: standing >
You sit down and relax.
< 411h/411H 160v/160V Pos: sitting >
You start meditating...
< 411h/411H 160v/160V Pos: sitting >
Someone plays a song to lift his spirit off the ground.
< 411h/411H 160v/160V Pos: sitting >
< 411h/411H 160v/160V Pos: sitting >
< 411h/411H 160v/160V Pos: sitting >
< 411h/411H 160v/160V Pos: sitting >
Someone plays a song to lift his spirit off the ground.
< 411h/411H 160v/160V Pos: sitting >
< 411h/411H 160v/160V Pos: sitting >
Someone plays a song to lift his spirit off the ground.
< 411h/411H 160v/160V Pos: sitting >
< 411h/411H 160v/160V Pos: sitting >
< 411h/411H 160v/160V Pos: sitting >
Someone plays a song to lift his spirit off the ground.
< 411h/411H 160v/160V Pos: sitting >
< 411h/411H 160v/160V Pos: sitting >
Someone plays a song to lift his spirit off the ground.
< 411h/411H 160v/160V Pos: sitting >
< 411h/411H 160v/160V Pos: sitting >
Your mana reserves are now full.
< 411h/411H 160v/160V Pos: sitting >
Someone plays a song to lift his spirit off the ground.
You clamber to your feet.
< 411h/411H 160v/160V Pos: standing >
< 411h/411H 160v/160V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
A huge block of solid ice is here to the west. (magic)
You sense a lifeform nearby.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 411h/411H 160v/160V Pos: standing >
Someone plays a song to lift his spirit off the ground.
< 411h/411H 160v/160V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W
< 411h/411H 160v/160V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Bay of Venan'Trut
Obvious exits: -N -W
< 411h/411H 160v/160V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W
< 411h/411H 160v/160V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W
< 411h/411H 160v/160V Pos: standing >
Someone plays a song to lift his spirit off the ground.
< 411h/411H 160v/160V Pos: standing >
< 411h/411H 160v/160V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
A huge block of solid ice is here to the west. (magic)
You sense a lifeform nearby.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 411h/411H 160v/160V Pos: standing >
Someone plays a song to lift his spirit off the ground.
< 411h/411H 160v/160V Pos: standing >
< 411h/411H 160v/160V Pos: standing >
< 411h/411H 160v/160V Pos: standing >
< 411h/411H 160v/160V Pos: standing >
Someone plays a song to lift his spirit off the ground.
< 411h/411H 160v/160V Pos: standing >
< 411h/411H 160v/160V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
A huge block of solid ice is here to the west. (magic)
You sense a lifeform nearby.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 411h/411H 160v/160V Pos: standing >
< 411h/411H 160v/160V Pos: standing >
Someone plays a song to lift his spirit off the ground.
< 411h/411H 160v/160V Pos: standing >
< 411h/411H 160v/160V Pos: standing >
< 411h/411H 160v/160V Pos: standing >
Someone plays a song to lift his spirit off the ground.
< 411h/411H 160v/160V Pos: standing >
You quickly scan the area.
A seagull who is rather far off to your north.
< 411h/411H 160v/160V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Bay of Venan'Trut
Obvious exits: -N -W
< 411h/411H 160v/160V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W
< 411h/411H 160v/160V Pos: standing >
Someone plays a song to lift his spirit off the ground.
< 411h/411H 160v/160V Pos: standing >
< 411h/411H 160v/160V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W
< 411h/411H 160v/160V Pos: standing >
Someone plays a song to lift his spirit off the ground.
< 411h/411H 160v/160V Pos: standing >
< 411h/411H 160v/160V Pos: standing >
< 411h/411H 160v/160V Pos: standing >
< 411h/411H 160v/160V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Bay of Venan'Trut
Obvious exits: -N -W
< 411h/411H 160v/160V Pos: standing >
< 411h/411H 160v/160V Pos: standing >
Someone plays a song to lift his spirit off the ground.
< 411h/411H 160v/160V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Bay of Venan'Trut
Obvious exits: -N -E -S -W
< 411h/411H 160v/160V Pos: standing >
< 411h/411H 160v/160V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Bay of Venan'Trut
Obvious exits: -N -W
< 411h/411H 160v/160V Pos: standing >
Terru starts casting an offensive spell.
Terru snaps into visibility.
< 411h/411H 160v/160V Pos: standing >
You are already standing.
< 411h/411H 160v/160V Pos: standing >
< 411h/411H 160v/160V Pos: standing >
Terru snaps into visibility.
< 411h/411H 160v/160V Pos: standing >
Terru plays a song to lift his spirit off the ground.
Terru completes his spell...
Terru utters the words 'eugszr waouq'
A wall of ice crumbles to dust and blows away.
< 411h/411H 160v/160V Pos: standing >
Slay whom?
< 411h/411H 160v/160V Pos: standing >
< 411h/411H 160v/160V Pos: standing >
Slay whom?
< 411h/411H 160v/160V Pos: standing >
Slay whom?
< 411h/411H 160v/160V Pos: standing >
Slay whom?
< 411h/411H 160v/160V Pos: standing >
Terru leaves west.
You follow Terru.
On the Merchant Dock
Obvious exits: -N -E -W
*Terru Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 411h/411H 159v/160V Pos: standing >
Slay whom?
< 411h/411H 159v/160V Pos: standing >
Terru leaves west.
You follow Terru.
Along the Beach
Obvious exits: -N -E
*Terru Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 411h/411H 158v/160V Pos: standing >
Looks like an exit.
You extend your sights northward.
Along the Beach
Obvious exits: -N -S -W#
A drunk sailor stands here.(Red Aura)
< 411h/411H 158v/160V Pos: standing >
Terru leaves north.
You follow Terru.
Along the Beach
Obvious exits: -N -S -W#
*Terru Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A drunk sailor stands here.(Red Aura)
< 411h/411H 158v/160V Pos: standing >
Terru leaves north.
You follow Terru.
Along the Beach
Obvious exits: -N -E -S
*Terru Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 411h/411H 158v/160V Pos: standing >
Terru leaves north.
You follow Terru.
Along the Beach
Obvious exits: -N -S
*Terru Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 411h/411H 158v/160V Pos: standing >
Terru leaves north.
You follow Terru.
Along the Beach
Obvious exits: -E -S -W#
A small post has some words scribbled on it.
*Terru Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 411h/411H 158v/160V Pos: standing >
Terru plays a song to lift his spirit off the ground.
< 411h/411H 160v/160V Pos: standing >
Slay whom?
An Orc slithers in from the east.
< 411h/411H 160v/160V Pos: standing >
You snap into visibility.
[Damage: 4 ] -=[Your fine pierce wounds an Orc.]=-
Terru leaves east.
< 411h/411H 160v/160V Pos: standing >
< T: Absu TP: sta TC:excellent E: An Orc ass EP: few scratches >
Terru enters from the east.
< 411h/411H 160v/160V Pos: standing >
< T: Absu TP: sta TC:excellent E: An Orc ass EP: few scratches >
Terru starts casting an offensive spell.
Terru snaps into visibility.
< 411h/411H 160v/160V Pos: standing >
< T: Absu TP: sta TC:excellent E: An Orc ass EP: few scratches >
< 411h/411H 160v/160V Pos: standing >
< T: Absu TP: sta TC:excellent E: An Orc ass EP: few scratches >
Terru completes his spell...
Terru utters the words 'buoblg qrunsoqpze yugh'
Terru's magic fist punches an Orc into so much pulp!
An Orc's studded leather neck collar was completely destroyed by the massive blow!
An Orc's set of loose fitting sleeves was completely destroyed by the massive blow!
An Orc's some thin leather sandals was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.