<worn as a badge> the badge of the chamberlain
<worn on head> a glowing white stone circlet (magic)
<worn on eyes> a decorated leather eyepatch (magic)
<worn on face> the spiked mask of luck
<worn around neck> a red snakeskin collar [superior]
<worn on body> an elaborate chainmail suit emblazoned with a hammer (magic)
<worn about waist> an elfskin belt
<worn on arms> a pair of studded leather sleeves
<worn around wrist> a golden elven bracelet
<worn around wrist> a bracelet of the earth (magic)
<wielding twohanded> a shimmering black sword of unholy wrath of regeneration (magic) (glowing)
<worn on legs> a pair of dragonscale leg plates (magic)
<worn on feet> some boots of the forest (magic)
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Queen's Revenge floats here.
< 236h/236H 130v/130V Pos: standing >
v
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Queen's Revenge floats here.
< 236h/236H 130v/130V Pos: standing >
v
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Queen's Revenge floats here.
< 236h/236H 130v/130V Pos: standing >
v
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Queen's Revenge floats here.
< 236h/236H 130v/130V Pos: standing >
v
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Queen's Revenge floats here.
< 236h/236H 130v/130V Pos: standing >
v
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Queen's Revenge floats here.
< 236h/236H 130v/130V Pos: standing >
v
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Queen's Revenge floats here.
< 236h/236H 130v/130V Pos: standing >
v
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Queen's Revenge floats here.
< 236h/236H 130v/130V Pos: standing >
Your Terminal mode is now: GEN .
< 236h/236H 130v/130V Pos: standing >
Your Terminal mode is now: ANSI.
< 236h/236H 130v/130V Pos: standing >
Your Terminal mode is now: MSP .
< 236h/236H 130v/130V Pos: standing >
v
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Queen's Revenge floats here.
< 236h/236H 130v/130V Pos: standing >
< 236h/236H 130v/130V Pos: standing >
v
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Queen's Revenge floats here.
< 236h/236H 130v/130V Pos: standing >
v
MMMMMS^
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Queen's Revenge floats here.
< 236h/236H 130v/130V Pos: standing >
v
MMMMMS^ M
MMMMMM^....M
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Queen's Revenge floats here.
< 236h/236H 130v/130V Pos: standing >
v
M
MMMMMS^ MM
MMMMMM^....MM
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Queen's Revenge floats here.
< 236h/236H 130v/130V Pos: standing >
v
M
MMMMMS^ MMM
MMMMMM^....MMM
MMMMMM..^M.^^MM
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Queen's Revenge floats here.
< 236h/236H 130v/130V Pos: standing >
v
M
MMMMMS^ MMM
MMMMMM^....MMM^
MMMMMMM..^M.^^MMM
^^^...^....^MMM
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Queen's Revenge floats here.
< 236h/236H 130v/130V Pos: standing >
v M
MMMMMS^ MMM
MMMMMM^....MMM^
MMMMMMMM..^M.^^MMM^
^^^^...^....^MMM^
.^...^...^**MMM
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Queen's Revenge floats here.
< 236h/236H 130v/130V Pos: standing >
Your crew attempts to stop the ship from crashing into land!
Your crew manages to stop the ship from running ashore.
< 236h/236H 130v/130V Pos: standing >
v M
MMMMMS^ MMM
MMMMMM^....MMM^
MMMMMMMM..^M.^^MMM^
^^^^...^....^MMM^
.^...^...^**MMM
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Queen's Revenge floats here.
< 236h/236H 130v/130V Pos: standing >
v M
MMMMMS^ MMM
MMMMMM^....MMM^
MMMMMMMM..^M.^^MMM^
^^^^...^....^MMM^
.^...^...^**MMM
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Queen's Revenge floats here.
< 236h/236H 130v/130V Pos: standing >
v M
MMMMMS^ MMM
MMMMMM^....MMM^
MMMMMMMM..^M.^^MMM^
^^^^...^....^MMM^
.^...^...^**MMM
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Queen's Revenge floats here.
< 236h/236H 130v/130V Pos: standing >
v M
MMMMMS^ MMM
MMMMMM^....MMM^
MMMMMMMM..^M.^^MMM^
^^^^...^....^MMM^
.^...^...^**MMM
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Queen's Revenge floats here.
< 236h/236H 130v/130V Pos: standing >
v M
MMMMMS^ MMM
MMMMMM^....MMM^
MMMMMMMM..^M.^^MMM^
^^^^...^....^MMM^
.^...^...^**MMM
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Queen's Revenge floats here.
< 236h/236H 130v/130V Pos: standing >
Pardon?
< 236h/236H 130v/130V Pos: standing >
v M
MMMMMS^ MMM
MMMMMM^....MMM^
MMMMMMMM..^M.^^MMM^
^^^^...^....^MMM^
.^...^...^**MMM
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Queen's Revenge floats here.
< 236h/236H 130v/130V Pos: standing >
Heading set to 90.
< 236h/236H 130v/130V Pos: standing >
Speed set to 20.
< 236h/236H 130v/130V Pos: standing >
F M
> MM
MMMMMS^ MMMM
MMMMMM^....MMM^^
MMMMMMM..^M.^^MMM^^
^^^...^....^MMM^.
^...^...^**MMM^
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Queen's Revenge floats here.
< 236h/236H 130v/130V Pos: standing >
MM
> MMM
MMMMMS^ MMMM^
MMMMMM^....MMM^^^
MMMMMM..^M.^^MMM^^.
^^...^....^MMM^..
...^...^**MMM^^
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Queen's Revenge floats here.
< 236h/236H 130v/130V Pos: standing >
M
MMM
> MMM^
MMMMMS^ MMMM^.
MMMMMM^....MMM^^^^
MMMMM..^M.^^MMM^^.^
^...^....^MMM^...
..^...^**MMM^^.
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Queen's Revenge floats here.
< 236h/236H 130v/130V Pos: standing >
Autosaving...
< 236h/236H 130v/130V Pos: standing >
MM
MMMM
> MMM^^
MMMMMS^ MMMM^.^
MMMMMM^....MMM^^^^.
MMMM..^M.^^MMM^^.^.
...^....^MMM^....
.^...^**MMM^^..
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Queen's Revenge floats here.
< 236h/236H 130v/130V Pos: standing >
Speed set to 0.
< 236h/236H 130v/130V Pos: standing >
MM
MMMM
> MMM^^
MMMMMS^ MMMM^.^
MMMMMM^....MMM^^^^.
MMMM..^M.^^MMM^^.^.
...^....^MMM^....
.^...^**MMM^^..
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Ketch Queen's Revenge floats here.
< 236h/236H 130v/130V Pos: standing >
Your ship manuevers to the south.
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Ketch Queen's Revenge floats here.
The Galleon howdy floats here.
The Galleon Narcissus floats here.
The Galleon Sleipnir floats here.
The Galleon Ubaten floats here.
The Galleon Chicken Ship! floats here.
The Sloop Grateful Deadlift floats here.
The Sloop of many Sails floats here.
The Ketch Burnie Sunders floats here.
The Carrack *--[DYNAMITE] floats here.
The Sloop Chicken Ship floats here.
The Sloop under construction floats here.
The Ketch Myrkweed Rapier floats here.
The Yacht Trip Ship floats here.
The Sloop DeMoN floats here.
The Sloop yup floats here.
The Sloop MAN HORSE! floats here.
The Clipper dolmol floats here.
The Yacht The Hanged Man floats here.
The dock master of Myrabolus stands here gazing out at sea.
Your ship begins docking procedures.
Your ship has completed docking procedures.
The port authorities board the ship in search of contraband...
...but don't find anything suspicious.
< 236h/236H 130v/130V Pos: standing >
A Drow Elf enters from the south.
A Drow Elf enters from the south.
A Drow Elf enters from the south.
A Drow Elf enters from the south.
A Drow Elf enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 236h/236H 130v/130V Pos: standing >
A Drow Elf gives an order to his followers.
A Drow Elf snaps into visibility.
An air elemental snaps into visibility.
You withstand a bash from an air elemental, who bounces back and falls.
An air elemental snaps into visibility.
You are knocked to the ground by an air elemental's skillful bash!
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
< 234h/236H 130v/130V Pos: sitting >
< T: Braze TP: sit TC:few scratches E: air kne EP: excellent >
An air elemental snaps into visibility.
An air elemental's powerful slash strikes you.
An air elemental's slash wounds you.
An air elemental's fine slash grazes a magnificent heavy warhorse.
An air elemental's slash grazes a magnificent heavy warhorse.
You score a CRITICAL HIT!!!!!
[Damage: 14 ] Your impressive slash wounds an air elemental.
You miss an air elemental.
An air elemental misses you.
< 212h/236H 130v/130V Pos: sitting >
< T: Braze TP: sit TC: small wounds E: air kne EP: few scratches >
An air elemental parries a magnificent heavy warhorse's lunge at it.
< 212h/236H 130v/130V Pos: sitting >
< T: Braze TP: sit TC: small wounds E: air kne EP: few scratches >
[Damage: 5 ] Your slash grazes an air elemental.
You miss an air elemental.
Sparkling magic surrounds a Drow Elf as he begins his chant.
A Drow Elf starts casting a spell.
< 212h/236H 130v/130V Pos: sitting >
< T: Braze TP: sit TC: small wounds E: air kne EP: few scratches >
An air elemental's impressive slash strikes you.
An air elemental's fine slash wounds you.
An air elemental's fine slash wounds you.
An air elemental's fine slash wounds you.
An air elemental's fine slash grazes a magnificent heavy warhorse.
< 188h/236H 130v/130V Pos: sitting >
< T: Braze TP: sit TC: small wounds E: air kne EP: few scratches >
A Drow Elf completes his spell...
A Drow Elf utters the words 'xarr ay ghaiz'
An air elemental dodges a magnificent heavy warhorse's attack.
< 188h/236H 130v/130V Pos: sitting >
< T: Braze TP: sit TC: small wounds E: air kne EP: few scratches >
[Damage: 7 ] Your fine slash wounds an air elemental.
An air elemental rises to its feet.
An air elemental blocks your futile lunge at it.
< 188h/236H 130v/130V Pos: sitting >
< T: Braze TP: sit TC: small wounds E: air sta EP: few scratches >
An air elemental's slash grazes a magnificent heavy warhorse.
An air elemental's fine slash strikes you.
An air elemental's fine slash strikes you.
An air elemental's slash strikes you.
An air elemental's fine slash strikes you.
An air elemental's impressive slash strikes you.
An air elemental's slash strikes you.
An air elemental's fine slash strikes you.
An air elemental's impressive slash strikes you.
< 137h/236H 130v/130V Pos: sitting >
< T: Braze TP: sit TC: few wounds E: air sta EP: few scratches >
An air elemental dodges a magnificent heavy warhorse's attack.
A Drow Elf starts casting an offensive spell.
< 137h/236H 130v/130V Pos: sitting >
< T: Braze TP: sit TC: few wounds E: air sta EP: few scratches >
A Drow Elf completes his spell...
A Drow Elf utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Drow Elf engulfs you.
OUCH! That really did HURT!
A Drow Elf misses you.
A Drow Elf misses you.
You scramble madly to your feet!
< 80h/236H 130v/130V Pos: standing >
< T: Braze TP: sta TC: nasty wounds E: air sta EP: few scratches >
You're in no position to disembark!
< 80h/236H 130v/130V Pos: standing >
< T: Braze TP: sta TC: nasty wounds E: air sta EP: few scratches >
A Drow Elf starts casting an offensive spell.
< 80h/236H 130v/130V Pos: standing >
< T: Braze TP: sta TC: nasty wounds E: air sta EP: few scratches >
An air elemental fades from your mortal viewing...
An air elemental clambers to its feet.
< 80h/236H 130v/130V Pos: standing >
< T: Braze TP: sta TC: nasty wounds E: air sta EP: few scratches >
You resist the effects of a Drow Elf's spell!
You miss an air elemental.
An air elemental parries your futile lunge at it.
An air elemental blocks your futile lunge at it.
< 80h/236H 130v/130V Pos: standing >
< T: Braze TP: sta TC: nasty wounds E: air sta EP: few scratches >
A Drow Elf completes his spell...
A Drow Elf utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Drow Elf engulfs you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 24h/236H 130v/130V Pos: standing >
< T: Braze TP: sta TC: awful E: air sta EP: few scratches >
You dodge an air elemental's vicious attack.
You parry an air elemental's lunge at you.
An air elemental misses a magnificent heavy warhorse.
You parry an air elemental's lunge at you.
An air elemental snaps into visibility.
An air elemental's slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
An air elemental's fine slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
You parry an air elemental's lunge at you.
You parry an air elemental's lunge at you.
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
< 13h/236H 130v/130V Pos: standing >
< T: Braze TP: sta TC: awful E: air sta EP: few scratches >
An air elemental blocks a magnificent heavy warhorse's lunge at it.
< 13h/236H 130v/130V Pos: standing >
< T: Braze TP: sta TC: awful E: air sta EP: few scratches >
A Drow Elf starts casting an offensive spell.
< 13h/236H 130v/130V Pos: standing >
< T: Braze TP: sta TC: awful E: air sta EP: few scratches >
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
< 13h/236H 130v/130V Pos: standing >
< T: Braze TP: sta TC: awful E: air sta EP: few scratches >
The electrical arcs turn your exposed flesh black!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 5h/236H 130v/130V Pos: standing >
< T: Braze TP: sta TC: awful E: air sta EP: few scratches >
You resist the effects of a Drow Elf's spell!
< 5h/236H 130v/130V Pos: standing >
< T: Braze TP: sta TC: awful E: air sta EP: few scratches >
A Drow Elf completes his spell...
A Drow Elf utters the words 'zrzqhfuqar znzjudihuai'
Your hair and skin crackle and pop, then your brain activity stops!
Your quetzel feather cloak exploded spreading charges of electrical energy!
Your boreal iron torque exploded spreading charges of electrical energy!
The world starts spinning, and your ears are ringing!
You stop riding a magnificent heavy warhorse.