The death of [20 Necromancer] Zanne (Drider)

in Northwest Corner of an Ancient Passageway

from the perspective of [53 Crusader] Kenon The Empire (Centaur)

<worn as a badge>    an emblem of Shanatar royalty [49%]
<worn on head>       a ram horned helm of demonic allegiance (humming)
<worn on eyes>       the eyes of love (glowing) [80%]
<worn in ear>        a glowing crystalline earring [superior]
<worn in ear>        a glowing crystalline earring [superior]
<worn on face>       the mask of hatred [superior]
<worn around neck>   a slaadi necklace of Chaos of regeneration (glowing)
<worn around neck>   a cloak of demonic subterfuge
<worn on body>       a ghostly suit of armor [superior] (glowing) [73%]
<worn on horse body> the unicorn's saddle of smiting [superior]
<worn about body>    the terrifying shroud of undead power of endurance
<worn on tail>       a brass tail ring with two dangling rubies (glowing)
<worn as quiver>     the frost giant's axe [superior]
<worn about waist>   the ceinture of giant strength [superior]
<worn on belt buckle>an ankylosaur tail club [superior] (glowing)
<attached to belt>   a metal flask marked "word of recall" (glowing)
<worn on arms>       a set of jagged blood crystal arm plates
<worn around wrist>  a bracelet of influence [superior]
<worn around wrist>  the bracer etched with Orcus's blood (glowing)
<worn on hands>      the gauntlets of Torm's Justice (glowing) (humming) (illuminating)
<worn on finger>     an ancient ring of liquid rock
<worn on finger>     the spiked ring of bloody retribution of damage
<wielding twohanded> Doombringer, the sword of chaos (glowing)[237h 29m 52s]

Alas, you cannot go that way. . . .

< 1209h/1209H 128v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 1209h/1209H 129v/232V Pos: standing >
 Southeast Corner of an Ancient Passageway
The rock walls of the hallway are very smooth and uniform in contrast to
the ceiling which is uneven and rough. The sides of the floor are piled up
with many small rocks and pebbles which look like they have fallen from the
roof. The hallway continues north and west of here.
Obvious exits: -North -West 
The corpse of a savage orog is lying here.

< 1209h/1209H 129v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 1209h/1209H 130v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 1209h/1209H 130v/232V Pos: standing >
 Ancient Passageway
The rock walls of the hallway are very smooth and uniform in contrast to
the ceiling which is uneven and rough. The sides of the floor are piled up
with many small rocks and pebbles which look like they have fallen from the
roof. This debris is pushed to the sides, however, leaving the center of the
hallway curiously clear almost as if someone had deliberately cleared it.
Obvious exits: -East  -South -West 

< 1209h/1209H 130v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 1209h/1209H 130v/232V Pos: standing >
You quickly scan the area.
A savage orog who is close by to your south.

< 1209h/1209H 131v/232V Pos: standing >
Saving Kenon.

< 1209h/1209H 132v/232V Pos: standing >
You quickly scan the area.
A savage orog who is close by to your south.

< 1209h/1209H 133v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 1209h/1209H 133v/232V Pos: standing >
 Beginning of an Ancient Passageway
The rock walls of the hallway are very smooth and uniform in contrast to
the ceiling which is uneven and rough. The sides of the floor are piled up
with many small rocks and pebbles which look like they have fallen from the
roof. To the north can be seen an Ancient Passageway.
Obvious exits: -North -South
A savage orog stands here, looking for a fight(Red Aura)

< 1209h/1209H 134v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 1209h/1209H 134v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 1209h/1209H 135v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 1209h/1209H 136v/232V Pos: standing >
 Crawl Space
The crawl way is cramped and almost blocked at times by fallen bits of
the roof. It is very dusty and uncomfortable. On the floor, besides the rocks
and gravel, there are small pieces of rusty metal, although they are too
small and decrepit to tell what they once were.
This area seems to be exceptionally narrow!
Obvious exits: -North -Up   

< 1209h/1209H 135v/232V Pos: standing >
You quickly scan the area.
A savage orog who is close by to your north.

< 1209h/1209H 135v/232V Pos: standing >
You quickly scan the area.
A savage orog who is close by to your north.

< 1209h/1209H 136v/232V Pos: standing >
 Beginning of an Ancient Passageway
The rock walls of the hallway are very smooth and uniform in contrast to
the ceiling which is uneven and rough. The sides of the floor are piled up
with many small rocks and pebbles which look like they have fallen from the
roof. To the north can be seen an Ancient Passageway.
Obvious exits: -North -South
A savage orog stands here, looking for a fight(Red Aura)

< 1209h/1209H 136v/232V Pos: standing >
 Ancient Passageway
The rock walls of the hallway are very smooth and uniform in contrast to
the ceiling which is uneven and rough. The sides of the floor are piled up
with many small rocks and pebbles which look like they have fallen from the
roof. This debris is pushed to the sides, however, leaving the center of the
hallway curiously clear almost as if someone had deliberately cleared it.
Obvious exits: -East  -South -West 

< 1209h/1209H 135v/232V Pos: standing >
You quickly scan the area.
A savage orog who is close by to your south.

< 1209h/1209H 135v/232V Pos: standing >
You quickly scan the area.
A savage orog who is close by to your south.

< 1209h/1209H 136v/232V Pos: standing >
 Beginning of an Ancient Passageway
The rock walls of the hallway are very smooth and uniform in contrast to
the ceiling which is uneven and rough. The sides of the floor are piled up
with many small rocks and pebbles which look like they have fallen from the
roof. To the north can be seen an Ancient Passageway.
Obvious exits: -North -South
A savage orog stands here, looking for a fight(Red Aura)

< 1209h/1209H 137v/232V Pos: standing >
You start chanting...

< 1209h/1209H 138v/232V Pos: standing >
You complete your spell...
You invigorate yourself with renewed energy.
Fresh energy pours through your body. You are invigorated!

< 1209h/1209H 203v/232V Pos: standing >
Saving Kenon.

< 1209h/1209H 208v/232V Pos: standing >

		Score information for Kenon

Level: 53   Race: Centaur   Class: Paladin / Crusader Sex: Male
Hit points: 1209(1209)  Moves: 209(232)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:   95 platinum     0 gold     0 silver     0 copper
Playing time: 7 days / 5 hours/ 59 minutes
Received data: 2.2488 MB this session.
Send data:     0.0889 MB this session.
Compression ratio: 83%
Title: Legionary of The Empire
Status:  Standing.
         Sanctuary Soulshielded
Epic points(total): 6007(15117)
Epic Bonus: Epic Points Bonus (60.00%)
Frags:   +1.95   Deaths:   10
Consenting: Kenon
Detecting:       Invisible Evil Good Life Heat
Protected from:  All but High Circle Spells
Protected by:    Greater Spirit Ward Slow Poison
Enchantments:    Ultravision Farsee Fly Armor Aware Haste Invisibility Fearless Sparkling
Stat Pool timeout: 19:02:16
Bartender Quests Remaining: 3
Combat Pulse:   17 Spell Pulse:  1.20 
Leaderboard Points:  805 
Paladin auras:   Battle Lust

Active Spells:
--------------
dexterity (47 minutes)
strength (47 minutes)
holy sacrifice (9 minutes)
divine blessing (9 minutes)
accelerated healing (35 minutes)
lionrage (14 minutes)
hawkvision (13 minutes)
elephantstrength (34 minutes)
bless (19 minutes)
armor (13 minutes)


< 1209h/1209H 209v/232V Pos: standing >
You sit down and relax.

< 1209h/1209H 210v/232V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - judgement
               1 - accelerated healing
(10th circle)  1 - holy sacrifice
               1 - sanctuary
( 9th circle)  2 - holy word
               1 - divine blessing
( 8th circle)  1 - continual light
               2 - heal
( 7th circle)  3 - destroy undead
( 6th circle)  3 - cure critic
               1 - remove curse
( 5th circle)  3 - invigorate
( 4th circle)  3 - cure blind
               2 - remove poison
( 3rd circle)  3 - armor
               2 - protection from evil
( 2nd circle)  6 - bless

And you are currently praying for the following spells:
    8 seconds:  ( 5th) invigorate

You can pray 6 1st circle spell(s).
You continue your praying.

< 1209h/1209H 210v/232V Pos: sitting >
You start meditating...

< 1209h/1209H 211v/232V Pos: sitting >
You have finished praying for invigorate.
Your prayers are complete.

< 1209h/1209H 232v/232V Pos: sitting >
You clamber to your feet.

< 1209h/1209H 232v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 1209h/1209H 232v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 1209h/1209H 232v/232V Pos: standing >
 Ancient Passageway
The rock walls of the hallway are very smooth and uniform in contrast to
the ceiling which is uneven and rough. The sides of the floor are piled up
with many small rocks and pebbles which look like they have fallen from the
roof. This debris is pushed to the sides, however, leaving the center of the
hallway curiously clear almost as if someone had deliberately cleared it.
Obvious exits: -East  -South -West 

< 1209h/1209H 230v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 1209h/1209H 230v/232V Pos: standing >
You quickly scan the area.
A savage orog who is close by to your south.

< 1209h/1209H 230v/232V Pos: standing >
You quickly scan the area.
A savage orog who is close by to your south.

< 1209h/1209H 230v/232V Pos: standing >
 Southwest corner of an Ancient Passageway
The rock walls of the hallway are very smooth and uniform in contrast to
the ceiling which is uneven and rough. The sides of the floor are piled up
with many small rocks and pebbles which look like they have fallen from the
roof. The hallway continues to the north and east of here.
Obvious exits: -North -East 

< 1209h/1209H 228v/232V Pos: standing >
You quickly scan the area.
A savage orog who is a brief walk away to your north.

< 1209h/1209H 228v/232V Pos: standing >
You quickly scan the area.
A savage orog who is not far off to your north.
A savage orog who is a brief walk away to your north.

< 1209h/1209H 228v/232V Pos: standing >
 Ancient Passageway
The rock walls of the hallway are very smooth and uniform in contrast to
the ceiling which is uneven and rough. The sides of the floor are piled up
with many small rocks and pebbles which look like they have fallen from the
roof. This debris is pushed to the sides, however, leaving the center of the
hallway curiously clear almost as if someone had deliberately cleared it.
Obvious exits: -North -South

< 1209h/1209H 227v/232V Pos: standing >
You quickly scan the area.
A savage orog who is close by to your north.
A savage orog who is not far off to your north.

< 1209h/1209H 228v/232V Pos: standing >
You quickly scan the area.
A savage orog who is close by to your north.
A savage orog who is not far off to your north.

< 1209h/1209H 228v/232V Pos: standing >
 Ancient Passageway
The rock walls of the hallway are very smooth and uniform in contrast to
the ceiling which is uneven and rough. The sides of the floor are piled up
with many small rocks and pebbles which look like they have fallen from the
roof. This debris is pushed to the sides, however, leaving the center of the
hallway curiously clear almost as if someone had deliberately cleared it.
Obvious exits: -North -South
A savage orog stands here, looking for a fight(Red Aura)

< 1209h/1209H 227v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 1209h/1209H 228v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 1209h/1209H 229v/232V Pos: standing >
 End of an Ancient Passageway
The rock walls of the hallway are very smooth and uniform in contrast to
the ceiling which is uneven and rough. The sides of the floor are piled up
with many small rocks and pebbles which look like they have fallen from the
roof. A large room can be seen to the west.
Obvious exits: -South -West 
A savage orog stands here, looking for a fight(Red Aura)

< 1209h/1209H 228v/232V Pos: standing >
You quickly scan the area.
A savage orog who is close by to your south.
A savage orog who is not far off to your west.
A large cave lizard who is not far off to your west.
A purple worm who is not far off to your west.
A purple worm who is not far off to your west.
An orog shaman who is not far off to your west.

< 1209h/1209H 228v/232V Pos: standing >
You quickly scan the area.
A savage orog who is close by to your south.
A savage orog who is not far off to your west.
A purple worm who is not far off to your west.
A purple worm who is not far off to your west.
An orog shaman who is not far off to your west.

< 1209h/1209H 229v/232V Pos: standing >
 Ancient Storeroom
The passageway comes to an end here. On the floor are piles of many broken
crates which look like they have been there for a long time. This debris is
pushed to the sides, however, leaving the center of the room curiously
clear almost as if someone had deliberately cleared it.
Obvious exits: -North -East  -West 

< 1209h/1209H 230v/232V Pos: standing >
You quickly scan the area.
A savage orog who is close by to your east.
A savage orog who is close by to your west.
A large cave lizard who is close by to your west.
A purple worm who is close by to your west.
An orog shaman who is close by to your west.

< 1209h/1209H 230v/232V Pos: standing >
You quickly scan the area.
A savage orog who is close by to your east.
A savage orog who is close by to your west.
A large cave lizard who is close by to your west.
A purple worm who is close by to your west.
A purple worm who is close by to your west.
An orog shaman who is close by to your west.

< 1209h/1209H 230v/232V Pos: standing >
An Ancient Storeroom lies to the north
You extend your sights northward.
 Ancient Storeroom
The passageway comes to an end here. On the floor are piles of many broken
crates which look like they have been there for a long time. This debris is
pushed to the sides, however, leaving the center of the room curiously
clear almost as if someone had deliberately cleared it.
Obvious exits: -South -West 

< 1209h/1209H 230v/232V Pos: standing >
 Ancient Storeroom
The passageway comes to an end here. On the floor are piles of many broken
crates which look like they have been there for a long time. This debris is
pushed to the sides, however, leaving the center of the room curiously
clear almost as if someone had deliberately cleared it.
Obvious exits: -South -West 

< 1209h/1209H 228v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 1209h/1209H 228v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 1209h/1209H 228v/232V Pos: standing >
An Ancient Storeroom lies to the west
You extend your sights westward.
 Ancient Storeroom
The passageway comes to an end here. On the floor are piles of many broken
crates which look like they have been there for a long time. This debris is
pushed to the sides, however, leaving the center of the room curiously
clear almost as if someone had deliberately cleared it.
Obvious exits: -East  -South

< 1209h/1209H 229v/232V Pos: standing >
 Ancient Storeroom
The passageway comes to an end here. On the floor are piles of many broken
crates which look like they have been there for a long time. This debris is
pushed to the sides, however, leaving the center of the room curiously
clear almost as if someone had deliberately cleared it.
Obvious exits: -East  -South

< 1209h/1209H 229v/232V Pos: standing >
You quickly scan the area.
A savage orog who is close by to your south.
A large cave lizard who is close by to your south.
A purple worm who is close by to your south.
A purple worm who is close by to your south.
An orog shaman who is close by to your south.

< 1209h/1209H 229v/232V Pos: standing >
You quickly scan the area.
A large cave lizard who is close by to your south.
A purple worm who is close by to your south.
A purple worm who is close by to your south.
An orog shaman who is close by to your south.

< 1209h/1209H 230v/232V Pos: standing >
A savage orog enters from the south.
An Ancient Storeroom lies to the south
You extend your sights southward.
 Ancient Storeroom
The passageway comes to a deadend here. By the amount of debris scattered
about it is evident that this room was once used as some sort of store room.
There is water seeping through from some source, however, and it drips down
to the floor, forming a puddle.
Obvious exits: -North -East  -West 
A large cave lizard stands here.
A short purple worm wriggles about here.
A short purple worm wriggles about here.
An orog shaman stands here, looking for a fight(Red Aura)

< 1209h/1209H 231v/232V Pos: standing >
 Ancient Storeroom
The passageway comes to an end here. On the floor are piles of many broken
crates which look like they have been there for a long time. This debris is
pushed to the sides, however, leaving the center of the room curiously
clear almost as if someone had deliberately cleared it.
Obvious exits: -South -West 

< 1209h/1209H 230v/232V Pos: standing >
 Ancient Storeroom
The passageway comes to an end here. On the floor are piles of many broken
crates which look like they have been there for a long time. This debris is
pushed to the sides, however, leaving the center of the room curiously
clear almost as if someone had deliberately cleared it.
Obvious exits: -North -East  -West 
A savage orog stands here, looking for a fight(Red Aura)

< 1209h/1209H 228v/232V Pos: standing >
 End of an Ancient Passageway
The rock walls of the hallway are very smooth and uniform in contrast to
the ceiling which is uneven and rough. The sides of the floor are piled up
with many small rocks and pebbles which look like they have fallen from the
roof. A large room can be seen to the west.
Obvious exits: -South -West 

< 1209h/1209H 226v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 1209h/1209H 227v/232V Pos: standing >
 Ancient Passageway
The rock walls of the hallway are very smooth and uniform in contrast to
the ceiling which is uneven and rough. The sides of the floor are piled up
with many small rocks and pebbles which look like they have fallen from the
roof. This debris is pushed to the sides, however, leaving the center of the
hallway curiously clear almost as if someone had deliberately cleared it.
Obvious exits: -North -South
A savage orog stands here, looking for a fight(Red Aura)

< 1209h/1209H 226v/232V Pos: standing >
 Ancient Passageway
The rock walls of the hallway are very smooth and uniform in contrast to
the ceiling which is uneven and rough. The sides of the floor are piled up
with many small rocks and pebbles which look like they have fallen from the
roof. This debris is pushed to the sides, however, leaving the center of the
hallway curiously clear almost as if someone had deliberately cleared it.
Obvious exits: -North -South

< 1209h/1209H 224v/232V Pos: standing >
 Southwest corner of an Ancient Passageway
The rock walls of the hallway are very smooth and uniform in contrast to
the ceiling which is uneven and rough. The sides of the floor are piled up
with many small rocks and pebbles which look like they have fallen from the
roof. The hallway continues to the north and east of here.
Obvious exits: -North -East 
A savage orog stands here, looking for a fight(Red Aura)

< 1209h/1209H 223v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 1209h/1209H 225v/232V Pos: standing >
 Ancient Passageway
The rock walls of the hallway are very smooth and uniform in contrast to
the ceiling which is uneven and rough. The sides of the floor are piled up
with many small rocks and pebbles which look like they have fallen from the
roof. This debris is pushed to the sides, however, leaving the center of the
hallway curiously clear almost as if someone had deliberately cleared it.
Obvious exits: -East  -South -West 

< 1209h/1209H 223v/232V Pos: standing >
 Southeast Corner of an Ancient Passageway
The rock walls of the hallway are very smooth and uniform in contrast to
the ceiling which is uneven and rough. The sides of the floor are piled up
with many small rocks and pebbles which look like they have fallen from the
roof. The hallway continues north and west of here.
Obvious exits: -North -West 
The corpse of a savage orog is lying here.

< 1209h/1209H 222v/232V Pos: standing >
 Northwest Corner of an Ancient Passageway
The rock walls of the hallway are very smooth and uniform in contrast to
the ceiling which is uneven and rough. The sides of the floor are piled up
with many small rocks and pebbles which look like they have fallen from the
roof. The hallway continues east and south of here.
Obvious exits: -East  -South

< 1209h/1209H 222v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 1209h/1209H 222v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 1209h/1209H 223v/232V Pos: standing >
 Northeast Corner of an Ancient Passageway
The rock walls of the hallway are very smooth and uniform in contrast to
the ceiling which is uneven and rough. The sides of the floor are piled up
with many small rocks and pebbles which look like they have fallen from the
roof. The hallway continues north and west of here.
Obvious exits: -North -West 
The corpse of a savage orog is lying here.

< 1209h/1209H 222v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 1209h/1209H 223v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 1209h/1209H 223v/232V Pos: standing >
 Ancient Passageway
The rock walls of the hallway are very smooth and uniform in contrast to
the ceiling which is uneven and rough. The sides of the floor are piled up
with many small rocks and pebbles which look like they have fallen from the
roof. This debris is pushed to the sides, however, leaving the center of the
hallway curiously clear almost as if someone had deliberately cleared it.
Obvious exits: -North -South

< 1209h/1209H 222v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 1209h/1209H 223v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 1209h/1209H 223v/232V Pos: standing >
 Northeast Corner of an Ancient Passageway
The rock walls of the hallway are very smooth and uniform in contrast to
the ceiling which is uneven and rough. The sides of the floor are piled up
with many small rocks and pebbles which look like they have fallen from the
roof. The hallway continues north and west of here.
Obvious exits: -North -West 
The corpse of a savage orog is lying here.

< 1209h/1209H 223v/232V Pos: standing >
You feel like a potion could do you good once again.

< 1209h/1209H 224v/232V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a savage orog is made of flesh and appears to be of average quality.
The corpse of a savage orog has an item value of 1.
It appears to be the corpse of a savage orog.
Nothing.

< 1209h/1209H 225v/232V Pos: standing >
Saving Kenon.

< 1209h/1209H 226v/232V Pos: standing >
 Ancient Passageway
The rock walls of the hallway are very smooth and uniform in contrast to
the ceiling which is uneven and rough. The sides of the floor are piled up
with many small rocks and pebbles which look like they have fallen from the
roof. This debris is pushed to the sides, however, leaving the center of the
hallway curiously clear almost as if someone had deliberately cleared it.
Obvious exits: -North -South

< 1209h/1209H 227v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 1209h/1209H 227v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 1209h/1209H 228v/232V Pos: standing >
 Ancient Passageway
The rock walls of the hallway are very smooth and uniform in contrast to
the ceiling which is uneven and rough. There is the remains of a large
fortified door to the left. It barely remains attached to its hinges and
looks like a slight breeze would bring it crashing down.
Obvious exits: -North -East  -South -West 
[2] The corpse of a savage orog is lying here.

< 1209h/1209H 227v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 1209h/1209H 228v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 1209h/1209H 228v/232V Pos: standing >
The wall is open.
exit
You extend your sights eastward.
 Limestone Cavern
Stalactites hang down from the ceiling of the cavern with the corresponding
stalagmites rising from the floor. They are various colors resulting from the
different minerals left behind as the water seeped though the porous
limestone. Shadowy shapes can be seen among the stalactites.
Obvious exits: -West 

< 1209h/1209H 231v/232V Pos: standing >
An Ancient Armory lies to the west
You extend your sights westward.
 Ancient Armory
The room is littered with old, rusty pieces of metal. Along the walls are
hung the remains of what might have once been armor. Parts of weapons
and other implements of war lie on the floor and on several racks and
tables scattered through out the room. An Ancient Forge can be seen to
the north.
Obvious exits: -North -East  -South

< 1209h/1209H 231v/232V Pos: standing >
An Ancient Passageway lies to the north
You extend your sights northward.
 Ancient Passageway
The rock walls of the hallway are very smooth and uniform in contrast to
the ceiling which is uneven and rough. The sides of the floor are piled up
with many small rocks and pebbles which look like they have fallen from the
roof. This debris is pushed to the sides, however, leaving the center of the
hallway curiously clear almost as if someone had deliberately cleared it.
Obvious exits: -North -South

< 1209h/1209H 232v/232V Pos: standing >
 Ancient Armory
The room is littered with old, rusty pieces of metal. Along the walls are
hung the remains of what might have once been armor. Parts of weapons
and other implements of war lie on the floor and on several racks and
tables scattered through out the room. An Ancient Forge can be seen to
the north.
Obvious exits: -North -East  -South

< 1209h/1209H 230v/232V Pos: standing >
You quickly scan the area.
Norkon Longbeard who is close by to your north.

< 1209h/1209H 230v/232V Pos: standing >
You quickly scan the area.
Norkon Longbeard who is close by to your north.

< 1209h/1209H 230v/232V Pos: standing >
 Ancient Armory
The room is littered with old, rusty pieces of metal. Along the walls are
hung the remains of what might have once been armor. Parts of weapons
and other implements of war lie on the floor and on several racks and
tables scattered through out the room.
Obvious exits: -North -West 

< 1209h/1209H 228v/232V Pos: standing >
You quickly scan the area.
Norkon Longbeard who is not far off to your north.

< 1209h/1209H 228v/232V Pos: standing >
You quickly scan the area.
Norkon Longbeard who is not far off to your north.

< 1209h/1209H 228v/232V Pos: standing >
 Ancient Passageway
The rock walls of the hallway are very smooth and uniform in contrast to
the ceiling which is uneven and rough. There is the remains of a large
fortified door to the right. It barely remains attached to its hinges and
looks like a slight breeze would bring it crashing down.
Obvious exits: -North -East  -South

< 1209h/1209H 228v/232V Pos: standing >
You quickly scan the area.
The spectre of a hobgoblin warrior who is a brief walk away to your north.
A Drider who is a brief walk away to your north.

< 1209h/1209H 228v/232V Pos: standing >
You quickly scan the area.
The spectre of a hobgoblin warrior who is a brief walk away to your north.
A Drider who is a brief walk away to your north.

< 1209h/1209H 229v/232V Pos: standing >
 Ancient Armory
The room is littered with old, rusty pieces of metal. Along the walls are
hung the remains of what might have once been armor. Parts of weapons
and other implements of war lie on the floor and on several racks and
tables scattered through out the room.
Obvious exits: -North -West 

< 1209h/1209H 229v/232V Pos: standing >
 Ancient Passageway
The rock walls of the hallway are very smooth and uniform in contrast to
the ceiling which is uneven and rough. There is the remains of a large
fortified door to the right. It barely remains attached to its hinges and
looks like a slight breeze would bring it crashing down.
Obvious exits: -North -East  -South

< 1209h/1209H 229v/232V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos you are carrying.
An Ancient Passageway lies to the north
You extend your sights northward.
 Ancient Passageway
The rock walls of the hallway are very smooth and uniform in contrast to
the ceiling which is uneven and rough. The sides of the floor are piled up
with many small rocks and pebbles which look like they have fallen from the
roof. This debris is pushed to the sides, however, leaving the center of the
hallway curiously clear almost as if someone had deliberately cleared it.
Obvious exits: -North -South

< 1209h/1209H 230v/232V Pos: standing >
 Ancient Passageway
The rock walls of the hallway are very smooth and uniform in contrast to
the ceiling which is uneven and rough. The sides of the floor are piled up
with many small rocks and pebbles which look like they have fallen from the
roof. This debris is pushed to the sides, however, leaving the center of the
hallway curiously clear almost as if someone had deliberately cleared it.
Obvious exits: -North -South

< 1209h/1209H 230v/232V Pos: standing >
An Ancient Passageway lies to the north
You extend your sights northward.
 Ancient Passageway
The rock walls of the hallway are very smooth and uniform in contrast to
the ceiling which is uneven and rough. The sides of the floor are piled up
with many small rocks and pebbles which look like they have fallen from the
roof. This debris is pushed to the sides, however, leaving the center of the
hallway curiously clear almost as if someone had deliberately cleared it.
Obvious exits: -North -South

< 1209h/1209H 230v/232V Pos: standing >
 Ancient Passageway
The rock walls of the hallway are very smooth and uniform in contrast to
the ceiling which is uneven and rough. The sides of the floor are piled up
with many small rocks and pebbles which look like they have fallen from the
roof. This debris is pushed to the sides, however, leaving the center of the
hallway curiously clear almost as if someone had deliberately cleared it.
Obvious exits: -North -South

< 1209h/1209H 228v/232V Pos: standing >
An Ancient Passageway lies to the north
You extend your sights northward.
 Northwest Corner of an Ancient Passageway
The rock walls of the hallway are very smooth and uniform in contrast to
the ceiling which is uneven and rough. The sides of the floor are piled up
with many small rocks and pebbles which look like they have fallen from the
roof. The hallway continues to the south and east of here.
Obvious exits: -East  -South
A strip of raw leather lays here, giving off a faint magic glow.
The corpse of a savage orog is lying here.
The corpse of the orog leader is lying here.
A two-handed sword, nearly six feet in length, lies here.
The spectre of a hobgoblin warrior stands here. (minion) (Red Aura)
A Drider (large) sits resting.(Red Aura)

< 1209h/1209H 228v/232V Pos: standing >
 Northwest Corner of an Ancient Passageway
The rock walls of the hallway are very smooth and uniform in contrast to
the ceiling which is uneven and rough. The sides of the floor are piled up
with many small rocks and pebbles which look like they have fallen from the
roof. The hallway continues to the south and east of here.
Obvious exits: -East  -South
A strip of raw leather lays here, giving off a faint magic glow.
The corpse of a savage orog is lying here.
The corpse of the orog leader is lying here.
A two-handed sword, nearly six feet in length, lies here.
The spectre of a hobgoblin warrior stands here. (minion) (Red Aura)
A Drider (large) sits resting.(Red Aura)

< 1209h/1209H 230v/232V Pos: standing >
You snap into visibility.
A Drider is disrupted from meditation.
A Drider, looking very frustrated, packs up his book.
Divine power encases you as you turn to battle evil.
[Damage: 25 ] -=[Your impressive slash strikes a Drider very hard.]=-

< 1209h/1209H 230v/232V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Drider sit EP:  small wounds >
 The spectre of a hobgoblin warrior suddenly appears a bit confused!
You watch in glee as the spectre of a hobgoblin warrior looks dazzled.
The spectre of a hobgoblin warrior misses you.

< 1249h/1249H 230v/232V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Drider sit EP:  small wounds >
 You snap into visibility.
[Damage: 30 ] -=[Your slash seriously wounds a Drider.]=-
[Damage: 27 ] -=[Your impressive slash seriously wounds a Drider.]=-
[Damage: 27 ] -=[Your impressive slash seriously wounds a Drider.]=-

< 1249h/1249H 230v/232V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Drider sit EP:  nasty wounds >
 You start chanting...
You snap into visibility.

< 1249h/1249H 230v/232V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Drider sit EP:  nasty wounds >
 You dodge a Drider's vicious attack.
You snap into visibility.

< 1249h/1249H 230v/232V Pos: standing >
< T: Kenon TP: sta TC:excellent E: A Drider sit EP:  nasty wounds >
 You complete your spell...
The spectre of a hobgoblin warrior wavers in agony, as the positive energies purge your undead essence!
[Damage: 113 ] You send the spectre of a hobgoblin warrior reeling with your word of power.
The spectre of a hobgoblin warrior seems to be blinded!
The spectre of a hobgoblin warrior turns pale as some magical force occupies its body, causing all motion to halt.
[Damage: 55 ] You send a Drider reeling with your word of power.
A Drider turns pale as some magical force occupies his body, causing all motion to halt.

< 1249h/1249H 230v/232V Pos: standing >
<You start chanting...
You snap into visibility.

< 1249h/1249H 230v/232V Pos: standing >
<You complete your spell...
The spectre of a hobgoblin warrior wavers in agony, as the positive energies purge your undead essence!
You snap into visibility.
[Damage: 73 ] The spectre of a hobgoblin warrior dies instantly from the power of your holy word.
Your blow disrupts the magic keeping the spectre of a hobgoblin warrior frozen.
The spectre of a hobgoblin warrior is dead! R.I.P.
As you execute the killing blow on the evil being, you feel the 
hand of your God reach down and imbue with heavenly might!
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as the spectre of a hobgoblin warrior dies in agony.
The spectre of a hobgoblin warrior howls loudly as it dissipates into the wind.
The spectre of a hobgoblin warrior stops following a Drider.
[Damage: 50 ] A Drider dies instantly from the power of your holy word.
Your blow disrupts the magic keeping a Drider frozen.
A Drider's some light brass mitts from Bugentolen shattered into a million pieces by the divine fury!
A Drider is dead! R.I.P.
As you execute the killing blow on the evil being, you feel the 
hand of your God reach down and imbue with heavenly might!
You receive your share of experience.