<worn on head> a helm of spiked rhemoraz-hide [superior]
<worn on eyes> a fragile hemp eyepatch from Newhaven
<worn in ear> a red feather
<worn around neck> a large spiked metal collar [superior]
<worn around neck> a spiked bamboo collar
<worn about body> a quivering mantle of living flesh (magic)
<worn about waist> a well crafted spiked sword belt
<worn on arms> some vorhide armplates
<held as shield> a shiny silver shield (magic)
<worn around wrist> a wristbow
<worn around wrist> a deep blue braid of rank [superior]
<worn on finger> a gleaming iron signet from Tharnadia - City of Humans
<primary weapon> a well-balanced mithril longsword (magic)
<worn on legs> leggings carved from minotaur bones (magic)
<worn on feet> a pair of dark ostriche-hide boots
-=[Your slash grievously wounds a private.]=-
A private is incapacitated and will slowly die, if not aided.
< 139h/250H 89v/102V Pos: standing >
<[Damage: 7 ] You beautifully slash a private into two parts - both dead.
A private is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a private.
< 139h/250H 89v/102V Pos: standing >
On Top of the Southeast Tower
Obvious exits: -Down
Fresh blood covers everything in the area.
[3] The corpse of a private is lying here.
The corpse of a grand knight is lying here.
The corpse of the lieutenant is lying here.
< 139h/250H 89v/102V Pos: standing >
Intersection of Paradise Lane and Bliss Boulevard
Perfectly squared, inlaid stones of rose have been checkered with the light
yellow stones lining Bliss Boulevard. The avenue continues off both to the
west and north. A staircase up the southeastern section of the wall leads to
an open-air tower. Each stair has been hewn perfectly, small grooves having
been chiseled into every step to offer a better grip to avoid slipping during
foul weather. A small bright brass sign has been placed at the bottom of the
stairs. The air is dry and a sense of tranquility fills the area.
Obvious exits: -North -West -Up
< 140h/250H 88v/102V Pos: standing >
On Paradise Lane
Alabaster stone has been chiseled and etched with exquisite detail. Each
stone has been evenly spaced and mortared together forming a road leading off
to the north and south. A large carved whalebone has been placed right outside
a building to the east. A few clay pots, containing a single rose-colored
flower tipped with light blue, has been lined against the eastern city wall
facing the city. A checkered roadway lies to the south.
Obvious exits: -North -South
A small boy is running about here.
A citizen of Newhaven stands here.
< 140h/250H 88v/102V Pos: standing >
On Paradise Lane
Alabaster stone has been chiseled and etched with exquisite detail. Each
stone has been evenly spaced and mortared together forming a road leading off
to the north and south. A large brass sign as been bolted atop of a building's
entranceway facing the west. Large barrels of grain, rice, and fruit have been
set just outside the doorway. A few clay pots, containing a single flower with
light blue tips, have been lined against the eastern wall facing the city.
Obvious exits: -North -South -West #
A worn sign extends from the building to the west.
This lizard climbs upon the walls.
< 140h/250H 89v/102V Pos: standing >
Intersection of Paradise Lane and Sanctuary Place
Beautifully inlaid stones of rose have been checkered with jewel-encrusted,
silverish stones lining Sanctuary Place. The checkered way stretches off to
the west, south, and north. A magnificent statue has been placed in the center
of the intersection. Large cyan and red flowers have been planted in a circle
about the statue. The sweet scent of the flowers brings a sense of tranquility
to the area. A small sign has been carefully posted within the flower bed
before the statue.
Obvious exits: -North -South -West
< 141h/250H 90v/102V Pos: standing >
On Sanctuary Place
Silver-like stone have been carefully chiseled and embedded into the road.
Each stone has been polished to a bright hue and then encrusted with sparkling
gems. The gemstones seem to glow and glitter with an inner radiance. Large
barrels of grain, rice, and fruit have been set just outside the doorway. A
few clay pots, containing a single rose-colored flower tipped with light cyan,
has been lined against the northern wall. A strong scent of nectar and honey
lingers here, while a checkered road begins off to the east.
Obvious exits: -East -South# -West
< 141h/250H 91v/102V Pos: standing >
On Sanctuary Place
Silver-like stone have been carefully chiseled and embedded into the road.
Each stone has been polished to a bright hue and then encrusted with sparkling
gems. The gemstones seem to glow and glitter with an inner radiance. A large
building with few windows is off to the south. A set of gray stones have been
laid at the foot of the building. A trio of stained glass adorns the northern
wall. Several clay pots have been lined against the north wall just below the
windows. Each pot contains a single a multicolored flower of blue, white, and
yellow.
Obvious exits: -East -South -West
This lizard scampers about the area.
< 141h/250H 92v/102V Pos: standing >
A Fountain before a Grand Temple
Jewels encrusted within the silverish stones of the street sparkle with an
inner light as a massive fountain has been built perfectly centered before a
Grand Temple. Six naked Solars stretch their arms high to support a single
nude male figure. The Solars’ wings are been fully extended and arched out to
the heavens. The male figure stands ominous over the square. In one hand he
holds the Scales of Justice while clutching a holy symbol to his chest with the
other. A single band carved from stone has been wrapped around his eyes. He
tilts his head up high as if in prayer. Two powerful jets of water pour from
each end of the scales down onto the wings of the Solars, which reflect the
water into a massive white marble basin below. White flowers have been planted
in four sections around the fountain, allowing easy access to the water. A
sense of tranquility overwhelms this area. Large steps lead north into a
temple.
Obvious exits: -North# -East -West
The corpse of a warder is lying here.
[4] The corpse of a stronghold knight is lying here.
< 142h/250H 92v/102V Pos: standing >
On Sanctuary Place
Silver-like stone have been carefully chiseled and embedded into the road.
Each stone has been polished to a bright hue and then encrusted with sparkling
gems. The semi-precious stones seem to glow and glitter with an inner light.
Several huge columns support a massive building off to the south. A trio of
stained glass adorns the northern wall. Several clay pots have been lined
against the north wall just below the windows. Each pot contains a single
multicolored flower of blue, white, and yellow.
Obvious exits: -East -South -West
The corpse of a warder is lying here.
< 142h/250H 93v/102V Pos: standing >
On Santuary Place
Silver-like stone have been carefully chiseled and embedded into the road.
Each stone has been polished to a bright hue and then encrusted with sparkling
gems. The gemstones seem to glow and glitter with an inner radiance. A strong
odor of baking bread lingers here. The road continues on to the east and west
as the scent of nectar and honey permeates the area. A checkered avenue begins
off to the west. A wooden sign has been bolted on the left side of a door set
in the wall to the south.
Obvious exits: -East -South# -West
The corpse of a grand knight is lying here.
A sign sticks off the building to the south.
A citizen of Newhaven is walking here.
This lizard climbs upon the walls.
< 142h/250H 95v/102V Pos: standing >
A small lizard leaves west.
< 143h/250H 96v/102V Pos: standing >
On Sanctuary Place
Silver-like stone have been carefully chiseled and embedded into the road.
Each stone has been polished to a bright hue and then encrusted with sparkling
gems. The semi-precious stones seem to glow and glitter with an inner light.
Several huge columns support a massive building off to the south. A trio of
stained glass adorns the northern wall. Several clay pots have been lined
against the north wall just below the windows. Each pot contains a single
multicolored flower of blue, white, and yellow.
Obvious exits: -East -South -West
The corpse of a warder is lying here.
< 143h/250H 98v/102V Pos: standing >
A Fountain before a Grand Temple
Jewels encrusted within the silverish stones of the street sparkle with an
inner light as a massive fountain has been built perfectly centered before a
Grand Temple. Six naked Solars stretch their arms high to support a single
nude male figure. The Solars’ wings are been fully extended and arched out to
the heavens. The male figure stands ominous over the square. In one hand he
holds the Scales of Justice while clutching a holy symbol to his chest with the
other. A single band carved from stone has been wrapped around his eyes. He
tilts his head up high as if in prayer. Two powerful jets of water pour from
each end of the scales down onto the wings of the Solars, which reflect the
water into a massive white marble basin below. White flowers have been planted
in four sections around the fountain, allowing easy access to the water. A
sense of tranquility overwhelms this area. Large steps lead north into a
temple.
Obvious exits: -North# -East -West
The corpse of a warder is lying here.
[4] The corpse of a stronghold knight is lying here.
< 143h/250H 98v/102V Pos: standing >
On Sanctuary Place
Silver-like stone have been carefully chiseled and embedded into the road.
Each stone has been polished to a bright hue and then encrusted with sparkling
gems. The gemstones seem to glow and glitter with an inner radiance. A large
building with few windows is off to the south. A set of gray stones have been
laid at the foot of the building. A trio of stained glass adorns the northern
wall. Several clay pots have been lined against the north wall just below the
windows. Each pot contains a single a multicolored flower of blue, white, and
yellow.
Obvious exits: -East -South -West
This lizard scampers about the area.
< 143h/250H 97v/102V Pos: standing >
On Sanctuary Place
Silver-like stone have been carefully chiseled and embedded into the road.
Each stone has been polished to a bright hue and then encrusted with sparkling
gems. The gemstones seem to glow and glitter with an inner radiance. Large
barrels of grain, rice, and fruit have been set just outside the doorway. A
few clay pots, containing a single rose-colored flower tipped with light cyan,
has been lined against the northern wall. A strong scent of nectar and honey
lingers here, while a checkered road begins off to the east.
Obvious exits: -East -South# -West
< 144h/250H 96v/102V Pos: standing >
Intersection of Paradise Lane and Sanctuary Place
Beautifully inlaid stones of rose have been checkered with jewel-encrusted,
silverish stones lining Sanctuary Place. The checkered way stretches off to
the west, south, and north. A magnificent statue has been placed in the center
of the intersection. Large cyan and red flowers have been planted in a circle
about the statue. The sweet scent of the flowers brings a sense of tranquility
to the area. A small sign has been carefully posted within the flower bed
before the statue.
Obvious exits: -North -South -West
< 144h/250H 96v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 144h/250H 97v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 144h/250H 97v/102V Pos: standing >
On Paradise Lane
Alabaster stone has been chiseled and etched with exquisite detail. Each
stone has been evenly spaced and mortared together forming a road leading off
to the north and south. An enormous stained glass window, depicting a balance
and scale in cyan and white, stretches almost the entire length of the western
wall. A few clay pots, containing a single rose-colored flower tipped with a
light cyan, has been lined against the eastern wall facing the city. Small
runes have been etched into each stone, honoring the deceased citizen who had
a hand in establishing and building the city. A strong scent of honey and
nectar lingers here.
Obvious exits: -North -South
A warder of Newhaven roams the streets.
A small girl is playing here.
A small boy is running about here.
A citizen of Newhaven is walking here.
< 144h/250H 98v/102V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.
< 146h/250H 102v/102V Pos: standing >
[Damage: 8 ] -=[Your impressive slash strikes a warder.]=-
< 146h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: few wounds E: warder sta EP: few scratches >
[Damage: 8 ] -=[Your impressive slash strikes a warder.]=-
[Damage: 9 ] -=[Your impressive slash strikes a warder.]=-
< 146h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: few wounds E: warder sta EP: small wounds >
A warder misses you.
A warder's kick parts your hair but does little else.
< 146h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: few wounds E: warder sta EP: small wounds >
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 18 ] -=[Your powerful slash seriously wounds a warder.]=-
[Damage: 9 ] -=[Your impressive slash strikes a warder hard.]=-
[Damage: 9 ] -=[Your impressive slash strikes a warder very hard.]=-
< 146h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: few wounds E: warder sta EP: nasty wounds >
You parry a warder's lunge at you.
< 146h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: few wounds E: warder sta EP: nasty wounds >
[Damage: 8 ] -=[Your impressive slash strikes a warder very hard.]=-
[Damage: 7 ] -=[Your fine slash strikes a warder very hard.]=-
< 146h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: few wounds E: warder sta EP: nasty wounds >
A warder misses you.
A warder's kick parts your hair but does little else.
< 146h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: few wounds E: warder sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
[Damage: 7 ] -=[Your fine slash strikes a warder very hard.]=-
[Damage: 8 ] -=[Your impressive slash seriously wounds a warder.]=-
[Damage: 8 ] -=[Your impressive slash seriously wounds a warder.]=-
< 146h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: few wounds E: warder sta EP: pretty hurt >
You parry a warder's lunge at you.
A warder misses you.
< 146h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: few wounds E: warder sta EP: pretty hurt >
A warder dodges your futile attack.
[Damage: 8 ] -=[Your slash seriously wounds a warder.]=-
< 146h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: few wounds E: warder sta EP: awful >
You feel your skill in riposte improving.
You parry a warder's lunge at you.
A warder's kick parts your hair but does little else.
[Damage: 8 ] -=[Your impressive slash enshrouds a warder in a mist of blood.]=-
[Damage: 9 ] -=[Your slash grievously wounds a warder.]=-
A warder is incapacitated and will slowly die, if not aided.
< 146h/250H 102v/102V Pos: standing >
<A warder slumps to the ground.
< 146h/250H 102v/102V Pos: standing >
<Your improved dexterity grants you an additional attack!
[Damage: 8 ] You beautifully slash a warder into two parts - both dead.
A warder is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a warder's last actions in this world.
< 146h/250H 102v/102V Pos: standing >
The sun hangs low on the southern sky.
< 147h/250H 102v/102V Pos: standing >
A Troll enters from the south.
< 147h/250H 102v/102V Pos: standing >
A Troll suddenly attacks YOU!
A Troll misses you.
< 148h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: few wounds E: A Troll sta EP: excellent >
A citizen leaves south.
The boy leaves south.
A girl leaves south.
< 149h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: few wounds E: A Troll sta EP: excellent >
Your improved dexterity grants you an additional attack!
[Damage: 6 ] -=[Your slash wounds a Troll.]=-
A Troll parries your futile lunge at him.
[Damage: 6 ] -=[Your fine slash wounds a Troll.]=-
< 149h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: few wounds E: A Troll sta EP: few scratches >
You block a Troll's lunge at you.
You parry a Troll's lunge at you.
You block a Troll's lunge at you.
< 149h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: few wounds E: A Troll sta EP: few scratches >
You miss a Troll.
[Damage: 6 ] -=[Your fine slash wounds a Troll.]=-
< 149h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: few wounds E: A Troll sta EP: few scratches >
You parry a Troll's lunge at you.
A Troll misses you.
You block a Troll's lunge at you.
< 149h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: few wounds E: A Troll sta EP: few scratches >
You feel your skill in double attack improving.
Your improved dexterity grants you an additional attack!
You miss a Troll.
[Damage: 6 ] -=[Your slash wounds a Troll.]=-
[Damage: 6 ] -=[Your fine slash wounds a Troll.]=-
< 149h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: few wounds E: A Troll sta EP: few scratches >
Your improved dexterity grants you an additional attack!
You miss a Troll.
[Damage: 6 ] -=[Your fine slash wounds a Troll.]=-
You score a CRITICAL HIT!!!!!
[Damage: 13 ] -=[Your impressive slash wounds a Troll.]=-
-=[A Troll's pierce strikes you.]=-
You dodge a Troll's vicious attack.
< 141h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: few wounds E: A Troll sta EP: few scratches >
Hint: Type "score" to get some information about your character.
< 141h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: few wounds E: A Troll sta EP: few scratches >
Your improved dexterity grants you an additional attack!
You miss a Troll.
You miss a Troll.
A Troll parries your futile lunge at him.
< 141h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: few wounds E: A Troll sta EP: few scratches >
You block a Troll's lunge at you.
You dodge a Troll's vicious attack.
You block a Troll's lunge at you.
< 141h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: few wounds E: A Troll sta EP: few scratches >
Your improved dexterity grants you an additional attack!
[Damage: 6 ] -=[Your fine slash wounds a Troll.]=-
[Damage: 6 ] -=[Your fine slash wounds a Troll.]=-
You score a CRITICAL HIT!!!!!
[Damage: 13 ] -=[Your slash wounds a Troll.]=-
< 141h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: few wounds E: A Troll sta EP: few scratches >
A Troll misses you.
You block a Troll's lunge at you.
< 141h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: few wounds E: A Troll sta EP: few scratches >
You miss a Troll.
[Damage: 5 ] -=[Your slash wounds a Troll.]=-
< 141h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: few wounds E: A Troll sta EP: few scratches >
A citizen enters from the south.
The boy enters from the south.
A girl enters from the south.
< 141h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: few wounds E: A Troll sta EP: few scratches >
Your improved dexterity grants you an additional attack!
[Damage: 6 ] -=[Your fine slash wounds a Troll.]=-
A Troll parries your futile lunge at him.
You miss a Troll.
You dodge a Troll's vicious attack.
You deflect a Troll's blow and strike back at him!
You miss a Troll.
You parry a Troll's lunge at you.
< 141h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: few wounds E: A Troll sta EP: few scratches >
A warder enters from the north.
< 141h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: few wounds E: A Troll sta EP: few scratches >
Your improved dexterity grants you an additional attack!
A Troll parries your futile lunge at him.
[Damage: 6 ] -=[Your fine slash wounds a Troll.]=-
A Troll parries your futile lunge at him.
< 141h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: few wounds E: A Troll sta EP: few scratches >
You block a Troll's lunge at you.
A Troll misses you.
-=[A Troll's powerful pierce strikes you very hard.]=-
< 124h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: nasty wounds E: A Troll sta EP: few scratches >
A Troll's kick parts your hair but does little else.
< 124h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: nasty wounds E: A Troll sta EP: few scratches >
Your improved dexterity grants you an additional attack!
A Troll dodges your futile attack.
A Troll dodges your futile attack.
A Troll parries your futile lunge at him.
< 124h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: nasty wounds E: A Troll sta EP: few scratches >
You block a Troll's lunge at you.
You dodge a Troll's vicious attack.
-=[A Troll's impressive pierce strikes you.]=-
< 116h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: nasty wounds E: A Troll sta EP: few scratches >
[Damage: 7 ] -=[Your slash wounds a Troll.]=-
A Troll dodges your futile attack.
< 116h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: nasty wounds E: A Troll sta EP: few scratches >
[Damage: 5 ] -=[Your fine slash wounds a Troll.]=-
[Damage: 5 ] -=[Your fine slash wounds a Troll.]=-
A Troll misses you.
A Troll misses you.
You block a Troll's lunge at you.
< 116h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: nasty wounds E: A Troll sta EP: few scratches >
Your improved dexterity grants you an additional attack!
You miss a Troll.
A Troll dodges your futile attack.
[Damage: 6 ] -=[Your slash wounds a Troll.]=-
< 116h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: nasty wounds E: A Troll sta EP: few scratches >
A Troll misses you.
You parry a Troll's lunge at you.
< 116h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: nasty wounds E: A Troll sta EP: few scratches >
Autosaving...
< 116h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: nasty wounds E: A Troll sta EP: few scratches >
Your improved dexterity grants you an additional attack!
[Damage: 6 ] -=[Your fine slash wounds a Troll.]=-
A Troll parries your futile lunge at him.
You miss a Troll.
< 116h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: nasty wounds E: A Troll sta EP: few scratches >
You parry a Troll's lunge at you.
You dodge a Troll's vicious attack.
< 116h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: nasty wounds E: A Troll sta EP: few scratches >
A warder leaves south.
< 116h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: nasty wounds E: A Troll sta EP: excellent >
Your improved dexterity grants you an additional attack!
[Damage: 6 ] -=[Your fine slash wounds a Troll.]=-
[Damage: 6 ] -=[Your fine slash wounds a Troll.]=-
[Damage: 6 ] -=[Your fine slash wounds a Troll.]=-
< 116h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: nasty wounds E: A Troll sta EP: few scratches >
[Damage: 6 ] -=[Your fine slash wounds a Troll.]=-
A Troll parries your futile lunge at him.
-=[A Troll's powerful pierce strikes you very hard.]=-
-=[A Troll's impressive pierce strikes you.]=-
You dodge a Troll's vicious attack.
< 91h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: nasty wounds E: A Troll sta EP: few scratches >
The snow is coming down faster now.
< 91h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: nasty wounds E: A Troll sta EP: few scratches >
A Troll parries your futile lunge at him.
[Damage: 6 ] -=[Your slash wounds a Troll.]=-
< 91h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: nasty wounds E: A Troll sta EP: few scratches >
A Troll misses you.
-=[A Troll's impressive pierce strikes you.]=-
< 83h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: nasty wounds E: A Troll sta EP: few scratches >
[Damage: 6 ] -=[Your fine slash wounds a Troll.]=-
A Troll's elven bracelet of precision was damaged from the massive blow!
[Damage: 7 ] -=[Your fine slash wounds a Troll.]=-
< 83h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: nasty wounds E: A Troll sta EP: few scratches >
You dodge a Troll's vicious attack.
You parry a Troll's lunge at you.
You parry a Troll's lunge at you.
< 83h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: nasty wounds E: A Troll sta EP: few scratches >
You score a CRITICAL HIT!!!!!
[Damage: 11 ] -=[Your impressive slash wounds a Troll.]=-
[Damage: 6 ] -=[Your slash wounds a Troll.]=-
< 83h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: nasty wounds E: A Troll sta EP: few scratches >
[Damage: 5 ] -=[Your fine slash wounds a Troll.]=-
[Damage: 6 ] -=[Your fine slash wounds a Troll.]=-
-=[A Troll's pierce strikes you hard.]=-
You parry a Troll's lunge at you.
< 75h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: nasty wounds E: A Troll sta EP: few scratches >
A Troll parries your futile lunge at him.
[Damage: 6 ] -=[Your fine slash wounds a Troll.]=-
< 75h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: nasty wounds E: A Troll sta EP: few scratches >
You dodge a Troll's vicious attack.
You parry a Troll's lunge at you.
You parry a Troll's lunge at you.
< 75h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: nasty wounds E: A Troll sta EP: few scratches >
Your improved dexterity grants you an additional attack!
[Damage: 6 ] -=[Your slash wounds a Troll.]=-
You score a CRITICAL HIT!!!!!
[Damage: 11 ] -=[Your impressive slash wounds a Troll.]=-
A Troll parries your futile lunge at him.
< 75h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC: nasty wounds E: A Troll sta EP: few scratches >
-=[A Troll's impressive pierce strikes you hard.]=-
You parry a Troll's lunge at you.
-=[A Troll's powerful pierce seriously wounds you.]=-
< 50h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC:pretty hurt E: A Troll sta EP: few scratches >
[Damage: 6 ] -=[Your fine slash wounds a Troll.]=-
[Damage: 6 ] -=[Your fine slash wounds a Troll.]=-
< 50h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC:pretty hurt E: A Troll sta EP: few scratches >
You attempt to flee...
PANIC! You couldn't escape!
< 50h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC:pretty hurt E: A Troll sta EP: few scratches >
< 50h/250H 102v/102V Pos: standing >
< T: Kerz TP: sta TC:pretty hurt E: A Troll sta EP: few scratches >
You attempt to flee...
Intersection of Paradise Lane and Sanctuary Place
Beautifully inlaid stones of rose have been checkered with jewel-encrusted,
silverish stones lining Sanctuary Place. The checkered way stretches off to
the west, south, and north. A magnificent statue has been placed in the center
of the intersection. Large cyan and red flowers have been planted in a circle
about the statue. The sweet scent of the flowers brings a sense of tranquility
to the area. A small sign has been carefully posted within the flower bed
before the statue.
Obvious exits: -North -South -West
Fresh blood covers everything in the area.
A warder of Newhaven roams the streets.
You flee southward!
< 50h/250H 74v/102V Pos: standing >
Hint: Remember to use your skills! Type "skills" to see what special techniques you may be able to use.
< 50h/250H 74v/102V Pos: standing >
A Troll enters from the north.
< 50h/250H 75v/102V Pos: standing >
A Troll suddenly attacks YOU!
-=[A Troll's pierce enshrouds you in a mist of blood.]=-
< 34h/250H 82v/102V Pos: standing >
< T: Kerz TP: sta TC: awful E: A Troll sta EP: few scratches >
You attempt to flee...
On Sanctuary Place
Silver-like stone have been carefully chiseled and embedded into the road.
Each stone has been polished to a bright hue and then encrusted with sparkling
gems. The gemstones seem to glow and glitter with an inner radiance. Large
barrels of grain, rice, and fruit have been set just outside the doorway. A
few clay pots, containing a single rose-colored flower tipped with light cyan,
has been lined against the northern wall. A strong scent of nectar and honey
lingers here, while a checkered road begins off to the east.
Obvious exits: -East -South# -West
You flee westward!
< 34h/250H 53v/102V Pos: standing >
A Troll enters from the east.
< 34h/250H 56v/102V Pos: standing >
A Troll suddenly attacks YOU!
-=[A Troll's impressive pierce strikes you very hard.]=-
You wish that your wounds would stop BLEEDING so much!
< 27h/250H 56v/102V Pos: standing >
< T: Kerz TP: sta TC: awful E: A Troll sta EP: excellent >
Your improved dexterity grants you an additional attack!
[Damage: 6 ] -=[Your slash wounds a Troll.]=-
You miss a Troll.
[Damage: 6 ] -=[Your fine slash wounds a Troll.]=-
< 27h/250H 56v/102V Pos: standing >
< T: Kerz TP: sta TC: awful E: A Troll sta EP: few scratches >
A warder enters from the east.
< 27h/250H 56v/102V Pos: standing >
< T: Kerz TP: sta TC: awful E: A Troll sta EP: few scratches >
You parry a Troll's lunge at you.
You dodge a Troll's vicious attack.
You dodge a Troll's vicious attack.
You attempt to flee...
On Sanctuary Place
Silver-like stone have been carefully chiseled and embedded into the road.
Each stone has been polished to a bright hue and then encrusted with sparkling
gems. The gemstones seem to glow and glitter with an inner radiance. A large
building with few windows is off to the south. A set of gray stones have been
laid at the foot of the building. A trio of stained glass adorns the northern
wall. Several clay pots have been lined against the north wall just below the
windows. Each pot contains a single a multicolored flower of blue, white, and
yellow.
Obvious exits: -East -South -West
A few drops of fresh blood are scattered around the area.
This lizard scampers about the area.
You flee westward!
< 27h/250H 32v/102V Pos: standing >
A Troll enters from the east.
< 27h/250H 33v/102V Pos: standing >
A Troll suddenly attacks YOU!
-=[A Troll's impressive pierce seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
< 19h/250H 33v/102V Pos: standing >
< T: Kerz TP: sta TC: awful E: A Troll sta EP: few scratches >
Your improved dexterity grants you an additional attack!
A Troll parries your futile lunge at him.
[Damage: 6 ] -=[Your fine slash wounds a Troll.]=-
[Damage: 5 ] -=[Your fine slash wounds a Troll.]=-
< 19h/250H 34v/102V Pos: standing >
< T: Kerz TP: sta TC: awful E: A Troll sta EP: few scratches >
You attempt to flee...
PANIC! You couldn't escape!
< 19h/250H 34v/102V Pos: standing >
< T: Kerz TP: sta TC: awful E: A Troll sta EP: few scratches >
A Troll misses you.
You block a Troll's lunge at you.
You parry a Troll's lunge at you.
< 19h/250H 34v/102V Pos: standing >
< T: Kerz TP: sta TC: awful E: A Troll sta EP: few scratches >
You attempt to flee...
The Institution of Punishment and Disobedience
The inside of this building is very pristine and cold. White marble has
been polished brightly leaving no traces of flaws or dullness anywhere. A
huge barred door is set into the western wall, while a large desk sits squarely
against the southern wall. The eastern end of the room is dominated by two
hand-carved benches. A large orb, filled with phosphorescent matter, hangs
suspended in the chamber's center brightly illuminating the room. The symbol
of a balance and scale has been etched into the middle of the marble floor.
A bright light fills this area.
Obvious exits: -North -West #
Fresh blood covers everything in the area.
This lizard scampers about the area.
You flee southward!
< 19h/250H 11v/102V Pos: standing >
A Troll enters from the north.
< 19h/250H 12v/102V Pos: standing >
A Troll suddenly attacks YOU!
-=[A Troll's impressive pierce enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
< 11h/250H 12v/102V Pos: standing >
< T: Kerz TP: sta TC: awful E: A Troll sta EP: few scratches >
Your improved dexterity grants you an additional attack!
You miss a Troll.
A Troll parries your futile lunge at him.
You miss a Troll.
You attempt to flee...
On Sanctuary Place
Silver-like stone have been carefully chiseled and embedded into the road.
Each stone has been polished to a bright hue and then encrusted with sparkling
gems. The gemstones seem to glow and glitter with an inner radiance. A large
building with few windows is off to the south. A set of gray stones have been
laid at the foot of the building. A trio of stained glass adorns the northern
wall. Several clay pots have been lined against the north wall just below the
windows. Each pot contains a single a multicolored flower of blue, white, and
yellow.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
This lizard scampers about the area.
You flee northward!
< 11h/250H 0v/102V Pos: standing >
A small lizard enters from the south.
< 11h/250H 0v/102V Pos: standing >
A Troll enters from the south.
< 11h/250H 1v/102V Pos: standing >
A Troll suddenly attacks YOU!
A Troll misses you.
< 11h/250H 2v/102V Pos: standing >
< T: Kerz TP: sta TC: awful E: A Troll sta EP: excellent >
A small lizard leaves east.
< 11h/250H 2v/102V Pos: standing >
< T: Kerz TP: sta TC: awful E: A Troll sta EP: excellent >
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 14 ] -=[Your impressive slash wounds a Troll.]=-
[Damage: 6 ] -=[Your slash wounds a Troll.]=-
[Damage: 6 ] -=[Your slash wounds a Troll.]=-
< 11h/250H 2v/102V Pos: standing >
< T: Kerz TP: sta TC: awful E: A Troll sta EP: few scratches >
-=[A Troll's pierce critically injures you.]=-
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.
< -5h/250H 2v/102V Pos: on your ass >