The death of [36 Swashbuckler] Urak (Grey Elf)

in On the Bridge of the Yacht The Hanged Man

from the perspective of [36 Swashbuckler] Urak (Grey Elf)

<worn as a badge>    a hammer and anvil
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       a finely-woven mesh eyepatch
<worn in ear>        a crucifix marbled earring [superior]
<worn in ear>        a tiny amethyst earring
<worn on face>       an irridescent blue mask (magic)
<worn on body>       a suit of onyx platemail (magic)
<worn on back>       a well-crafted ash longbow (illuminating)
<worn as quiver>     a rugged trapper sling
<worn on belt buckle>a hand-carved yo-yo
<attached to belt>   a silver-threaded satchel (illuminating)
<worn on arms>       a fine pair of dwarven sleeves [87%]
<worn around wrist>  a pin cushion
<worn around wrist>  a lizard tail bracer of health (magic) (glowing)
<worn on hands>      some disease covered spiked talons
<worn on finger>     the ring of the overfiend of strength [78%]
<worn on finger>     a gold ring with diamonds (illuminating)
<primary weapon>     a bone hilted sabre (magic) (glowing)
<secondary weapon>   a fine steel kryss
<worn on legs>       some unearthly bone leggings
<worn on feet>       a pair of winded boots

        /..--..\        Num  Name                 Position   Ammo   Status
        |.. 3..|        [ 0] Exotic Foods (2 crates)
        |......|  40     
        \__..__/ ---     
        |..||..|/ 40     
        |....../         
        |...../|         
        |..../.|         
      5 | 4./ 4|   2     
    --- |--/\--| ---     
      8 | 4\/ 4|   8     
        |......|         
        |__||__|         
        /......\         
        |......|         
        |.. 0..|         
        |..--..|         
        |.. 2..|
        \______/    Set Heading: 315  Set Speed: 2     Crew Stamina: 750
                        Heading: 315      Speed: 2     Repair Stock: 25
          0/4  

< 266h/379H 159v/160V Pos: standing >
On the Bridge of the Yacht The Hanged Man
Obvious exits: -N -S
The corpse of a swashbuckler of the Twilight Cove Buccaneers is lying here.

< 266h/379H 159v/160V Pos: standing >
Tactical Map                                                H: 315 S:   2
     39    41    43    45    47    49    51    53    55    57    59    61 
     __ 40 __ 42 __ 44 __ 46 __ 48 __ 50 __ 52 __ 54 __ 56 __ 58 __ 60 __
57  /..\__/..\__/..\__/..\__/..\__/..\__/..\__/..\__/..\__/^^\__/MM\__/MM\
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       \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/

< 267h/379H 159v/160V Pos: standing >
Heading set to 270.

< 268h/379H 159v/160V Pos: standing >
The ship is immobile, it cannot move!

< 269h/379H 159v/160V Pos: standing >
Name: The Hanged Man                      
-========================================================================-
Captain: Urak                 Frags: 0         Status: IMMOBILE     ID[SW]

          0/6        Speed Range: 0-2        Crew: Sturdy Whalers
                          Weight:  25,000                              
           ||               Load:   4/ 12                              
          /..\        Passengers:  1/ 2                                
         /. 3.\        
        /..--..\        Num  Name                 Position   Ammo   Status
        |.. 3..|        [ 0] Exotic Foods (2 crates)
        |......|  40     
        \__..__/ ---     
        |..||..|/ 40     
        |....../         
        |...../|         
        |..../.|         
      5 | 4./ 4|   2     
    --- |--/\--| ---     
      8 | 4\/ 4|   8     
        |......|         
        |__||__|         
        /......\         
        |......|         
        |.. 0..|         
        |..--..|         
        |.. 2..|
        \______/    Set Heading: 270  Set Speed: 2     Crew Stamina: 749
                        Heading: 309      Speed: 2     Repair Stock: 25
          0/4  

< 270h/379H 159v/160V Pos: standing >
On the Bridge of the Yacht The Hanged Man
Obvious exits: -N -S
The corpse of a swashbuckler of the Twilight Cove Buccaneers is lying here.

< 270h/379H 159v/160V Pos: standing >
Tactical Map                                                H: 300 S:   2
     39    41    43    45    47    49    51    53    55    57    59    61 
     __ 40 __ 42 __ 44 __ 46 __ 48 __ 50 __ 52 __ 54 __ 56 __ 58 __ 60 __
57  /..\__/..\__/..\__/..\__/..\__/..\__/..\__/..\__/..\__/^^\__/MM\__/MM\
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       \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/

< 271h/379H 159v/160V Pos: standing >
   ^.^. ......        
  ^^... ...S          
 MMMMMM .SS        M  
 MM                M  
                      
          <           
                      
                      
                      
                      
                      
The Shallow Coastal Waters of Khomani-Khan
Obvious exits: -N -E -S -W
The Yacht The Hanged Man floats here.

< 273h/379H 159v/160V Pos: standing >
   .^.^. ......       
  ^^^... ...S         
 ^MMMMMM .SS          
 MMM                  
                      
          <           
                      
                      
                      
                      
                      
The Shallow Coastal Waters of Khomani-Khan
Obvious exits: -N -E -S -W
The Yacht The Hanged Man floats here.

< 288h/379H 160v/160V Pos: standing >
Heading set to 0.

< 288h/379H 160v/160V Pos: standing >
Name: The Hanged Man                      
-========================================================================-
Captain: Urak                 Frags: 0         Status: IMMOBILE     ID[SW]

          0/6        Speed Range: 0-2        Crew: Sturdy Whalers
                          Weight:  25,000                              
           ||               Load:   4/ 12                              
          /..\        Passengers:  1/ 2                                
         /. 3.\        
        /..--..\        Num  Name                 Position   Ammo   Status
        |.. 3..|        [ 0] Exotic Foods (2 crates)
        |......|  40     
        \__..__/ ---     
        |..||..|/ 40     
        |....../         
        |...../|         
        |..../.|         
      5 | 4./ 4|   2     
    --- |--/\--| ---     
      8 | 4\/ 4|   8     
        |......|         
        |__||__|         
        /......\         
        |......|         
        |.. 0..|         
        |..--..|         
        |.. 2..|
        \______/    Set Heading: 0    Set Speed: 2     Crew Stamina: 749
                        Heading: 276      Speed: 2     Repair Stock: 25
          0/4  

< 289h/379H 160v/160V Pos: standing >
Current crew: Sturdy Whalers
Deck skill:   5    
Guns skill:   0    
Repair skill: 1    
Stamina:      749/750

< 291h/379H 160v/160V Pos: standing >
The ship is immobile, it cannot move!

< 293h/379H 160v/160V Pos: standing >
On the Bridge of the Yacht The Hanged Man
Obvious exits: -N -S
The corpse of a swashbuckler of the Twilight Cove Buccaneers is lying here.

< 294h/379H 160v/160V Pos: standing >
Tactical Map                                                H: 300 S:   2
     39    41    43    45    47    49    51    53    55    57    59    61 
     __ 40 __ 42 __ 44 __ 46 __ 48 __ 50 __ 52 __ 54 __ 56 __ 58 __ 60 __
57  /^^\__/..\__/..\__/..\__/..\__/..\__/..\__/..\__/..\__/..\__/^^\__/MM\
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       \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/

< 294h/379H 160v/160V Pos: standing >
Aboard the Yacht The Hanged Man
Obvious exits: -N

< 294h/379H 159v/160V Pos: standing >
On the Bridge of the Yacht The Hanged Man
Obvious exits: -N -S
The corpse of a swashbuckler of the Twilight Cove Buccaneers is lying here.

< 295h/379H 158v/160V Pos: standing >
Aboard the Yacht The Hanged Man
Obvious exits: -S
The corpse of a vicious cutthroat of the Twilight Cove Buccaneers is lying here.

< 295h/379H 157v/160V Pos: standing >
On the Bridge of the Yacht The Hanged Man
Obvious exits: -N -S
The corpse of a swashbuckler of the Twilight Cove Buccaneers is lying here.

< 295h/379H 157v/160V Pos: standing >
On the Bridge of the Yacht The Hanged Man
Obvious exits: -N -S
The corpse of a swashbuckler of the Twilight Cove Buccaneers is lying here.

< 296h/379H 160v/160V Pos: standing >
Tactical Map                                                H: 311 S:   2
     39    41    43    45    47    49    51    53    55    57    59    61 
     __ 40 __ 42 __ 44 __ 46 __ 48 __ 50 __ 52 __ 54 __ 56 __ 58 __ 60 __
57  /^^\__/..\__/..\__/..\__/..\__/..\__/..\__/..\__/..\__/..\__/^^\__/MM\
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       \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/

< 296h/379H 160v/160V Pos: standing >
   ^.^^. ......*      
  ..^.^. ......       
 .^^^... ...S         
 ^MMMMMM .SS          
 MMM                  
          ^           
                      
                      
                      
                      
                      
The Shallow Coastal Waters of Khomani-Khan
Obvious exits: -N -E -S -W
The Yacht The Hanged Man floats here.

< 297h/379H 160v/160V Pos: standing >
Contact listing                                               H:321 S:2  
=========================================================================|
[**] *--[DYNAMITE]                  X:52  Y:53  R:3.4   B:28  H:0   S:0  |SRD
[**] Nope!                          X:50  Y:52  R:2.0   B:348 H:0   S:0  |FRD
[**] Seldarine's Beacon             X:50  Y:52  R:2.0   B:348 H:0   S:0  |FRD
[**] -Wave-Cutter-                  X:50  Y:52  R:2.0   B:348 H:0   S:0  |FRD
[**] [TINDERBOX]                    X:50  Y:52  R:2.0   B:348 H:0   S:0  |FRD
[**] hrm                            X:50  Y:52  R:2.0   B:348 H:0   S:0  |FRD
[**] Nightmare                      X:50  Y:52  R:2.0   B:348 H:0   S:0  |FRD
[**] ORP Blyskawica                 X:50  Y:52  R:2.0   B:348 H:0   S:0  |FRD
[**] Spirit of Blackbeard           X:50  Y:52  R:2.0   B:348 H:0   S:0  |FRD
[**] DK'Tronic                      X:50  Y:52  R:2.0   B:348 H:0   S:0  |FRD
[**] The Lady Lothlorien            X:50  Y:52  R:2.0   B:348 H:0   S:0  |FRD
[**] Whirlwind                      X:50  Y:52  R:2.0   B:348 H:0   S:0  |FRD
[**] Loveboat                       X:50  Y:52  R:2.0   B:348 H:0   S:0  |FRD
[**] FuRy                           X:50  Y:52  R:2.0   B:348 H:0   S:0  |FRD
[**] deathinc!!                     X:51  Y:52  R:2.0   B:17  H:0   S:0  |SRD
[**] deathinc!                      X:51  Y:52  R:2.0   B:17  H:0   S:0  |SRD
[**] NCC 1701-D                     X:51  Y:52  R:2.0   B:17  H:0   S:0  |SRD
[**] Drow Scum                      X:51  Y:52  R:2.0   B:17  H:0   S:0  |SRD

< 298h/379H 160v/160V Pos: standing >
Name: The Hanged Man                      
-========================================================================-
Captain: Urak                 Frags: 0         Status: IMMOBILE     ID[SW]

          0/6        Speed Range: 0-2        Crew: Sturdy Whalers
                          Weight:  25,000                              
           ||               Load:   4/ 12                              
          /..\        Passengers:  1/ 2                                
         /. 3.\        
        /..--..\        Num  Name                 Position   Ammo   Status
        |.. 3..|        [ 0] Exotic Foods (2 crates)
        |......|  40     
        \__..__/ ---     
        |..||..|/ 40     
        |....../         
        |...../|         
        |..../.|         
      5 | 4./ 4|   2     
    --- |--/\--| ---     
      8 | 4\/ 4|   8     
        |......|         
        |__||__|         
        /......\         
        |......|         
        |.. 0..|         
        |..--..|         
        |.. 2..|
        \______/    Set Heading: 0    Set Speed: 2     Crew Stamina: 750
                        Heading: 0        Speed: 2     Repair Stock: 25
          0/4  

< 309h/379H 160v/160V Pos: standing >
Current crew: Sturdy Whalers
Deck skill:   5    
Guns skill:   0    
Repair skill: 1    
Stamina:      750/750

< 310h/379H 160v/160V Pos: standing >
   ...^. .........    
  .^.^^. ......*      
 ...^.^. ......       
 .^^^... ...S         
 ^MMMMMM .SS          
 MMM      ^           
                      
                      
                      
                      
                      
The Shallow Coastal Waters of Khomani-Khan
Obvious exits: -N -E -S -W
The Yacht The Hanged Man floats here.

< 313h/379H 160v/160V Pos: standing >
You're immobile, you can't maneuver!

< 314h/379H 160v/160V Pos: standing >
The ship is immobile, it cannot move!

< 315h/379H 160v/160V Pos: standing >
You're immobile, you can't maneuver!

< 316h/379H 160v/160V Pos: standing >
You're immobile, you can't maneuver!

< 316h/379H 160v/160V Pos: standing >
Autosaving...

< 323h/379H 160v/160V Pos: standing >
You're immobile, you can't maneuver!

< 324h/379H 160v/160V Pos: standing >
Pardon?

< 325h/379H 160v/160V Pos: standing >
Tactical Map                                                H:   0 S:   2
     39    41    43    45    47    49    51    53    55    57    59    61 
     __ 40 __ 42 __ 44 __ 46 __ 48 __ 50 __ 52 __ 54 __ 56 __ 58 __ 60 __
57  /**\__/**\__/**\__/..\__/..\__/..\__/..\__/**\__/..\__/..\__/^^\__/MM\
    \__/**\__/**\__/**\__/^^\__/~~\__/..\__/..\__/**\__/..\__/..\__/MM\__/
56  /**\__/**\__/..\__/..\__/..\__/..\__/..\__/..\__/..\__/..\__/^^\__/MM\
    \__/**\__/..\__/..\__/..\__/~~\__/..\__/..\__/**\__/..\__/..\__/MM\__/
55  /^^\__/..\__/..\__/..\__/..\__/..\__/..\__/..\__/..\__/..\__/^^\__/MM\
    \__/..\__/..\__/..\__/^^\__/~~\__/..\__/..\__/..\__/..\__/..\__/MM\__/
54  /..\__/..\__/^^\__/^^\__/..\__/..\__/..\__/..\__/**\__/~~\__/^^\__/MM\
    \__/..\__/..\__/..\__/^^\__/~~\__/..\__/..\__/..\__/~~\__/~~\__/MM\__/
53  /..\__/..\__/..\__/..\__/..\__/..\__/..\__/..\__/~~\__/~~\__/~~\__/MM\
    \__/^^\__/..\__/^^\__/^^\__/~~\__/..\__/..\__/..\__/~~\__/~~\__/MM\__/
52  /^^\__/..\__/^^\__/..\__/..\__/..\__/..\__/~~\__/~~\__/~~\__/~~\__/MM\
    \__/^^\__/^^\__/^^\__/..\__/~~\__/..\__/**\__/~~\__/~~\__/~~\__/MM\__/
51  /^^\__/^^\__/MM\__/MM\__/MM\__/..\__/**\__/~~\__/~~\__/~~\__/~~\__/~~\
    \__/^^\__/MM\__/MM\__/MM\__/~~\__/**\__/~~\__/~~\__/~~\__/~~\__/MM\__/
50  /MM\__/MM\__/MM\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\
    \__/MM\__/MM\__/~~\__/~~\__/~~\__/**\__/~~\__/~~\__/~~\__/~~\__/MM\__/
49  /MM\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\
    \__/MM\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/
48  /~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\
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45  /~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\
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44  /~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\
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43  /~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\
    \__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/
       \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/

< 325h/379H 160v/160V Pos: standing >
Contact listing                                               H:0   S:2  
=========================================================================|
[**] *--[DYNAMITE]                  X:52  Y:52  R:2.1   B:56  H:0   S:0  |SPD
[**] Nope!                          X:50  Y:51  R:0.3   B:307 H:0   S:0  |PSD
[**] Seldarine's Beacon             X:50  Y:51  R:0.3   B:307 H:0   S:0  |PSD
[**] -Wave-Cutter-                  X:50  Y:51  R:0.3   B:307 H:0   S:0  |PSD
[**] [TINDERBOX]                    X:50  Y:51  R:0.3   B:307 H:0   S:0  |PSD
[**] hrm                            X:50  Y:51  R:0.3   B:307 H:0   S:0  |PSD
[**] Nightmare                      X:50  Y:51  R:0.3   B:307 H:0   S:0  |PSD
[**] ORP Blyskawica                 X:50  Y:51  R:0.3   B:307 H:0   S:0  |PSD
[**] Spirit of Blackbeard           X:50  Y:51  R:0.3   B:307 H:0   S:0  |PSD
[**] DK'Tronic                      X:50  Y:51  R:0.3   B:307 H:0   S:0  |PSD
[**] The Lady Lothlorien            X:50  Y:51  R:0.3   B:307 H:0   S:0  |PSD
[**] Whirlwind                      X:50  Y:51  R:0.3   B:307 H:0   S:0  |PSD
[**] Loveboat                       X:50  Y:51  R:0.3   B:307 H:0   S:0  |PSD
[**] FuRy                           X:50  Y:51  R:0.3   B:307 H:0   S:0  |PSD
[**] deathinc!!                     X:51  Y:51  R:0.8   B:76  H:0   S:0  |SPD
[**] deathinc!                      X:51  Y:51  R:0.8   B:76  H:0   S:0  |SPD
[**] NCC 1701-D                     X:51  Y:51  R:0.8   B:76  H:0   S:0  |SPD
[**] Drow Scum                      X:51  Y:51  R:0.8   B:76  H:0   S:0  |SPD

< 325h/379H 160v/160V Pos: standing >
Your crew attempts to stop the ship from crashing into land!
Your crew manages to stop the ship from running ashore.

< 328h/379H 160v/160V Pos: standing >
Name: The Hanged Man                      
-========================================================================-
Captain: Urak                 Frags: 0         Status: IMMOBILE     ID[SW]

          0/6        Speed Range: 0-2        Crew: Sturdy Whalers
                          Weight:  25,000                              
           ||               Load:   4/ 12                              
          /..\        Passengers:  1/ 2                                
         /. 3.\        
        /..--..\        Num  Name                 Position   Ammo   Status
        |.. 3..|        [ 0] Exotic Foods (2 crates)
        |......|  40     
        \__..__/ ---     
        |..||..|/ 40     
        |....../         
        |...../|         
        |..../.|         
      5 | 4./ 4|   2     
    --- |--/\--| ---     
      8 | 4\/ 4|   8     
        |......|         
        |__||__|         
        /......\         
        |......|         
        |.. 0..|         
        |..--..|         
        |.. 2..|
        \______/    Set Heading: 0    Set Speed: 0     Crew Stamina: 750
                        Heading: 0        Speed: 0     Repair Stock: 25
          0/4  

< 329h/379H 160v/160V Pos: standing >
You're immobile, you can't maneuver!

< 329h/379H 160v/160V Pos: standing >
You're immobile, you can't maneuver!

< 329h/379H 160v/160V Pos: standing >
You're immobile, you can't maneuver!

< 329h/379H 160v/160V Pos: standing >
Ship Damage Control
=========================================
Area of effect: Ship

As part of advanced naval training school, a ship captain learns how to
reduce combat damage through use of advanced techniques. The captain can
apply these techniques ONLY to the ship he owns, and not while aboard 
another vessel. 

The teacher for this skill a renown commodore somewhere on the undead continent.

Allowable Classes:
* All

< 332h/379H 160v/160V Pos: standing >
Sorry, but there are no help topics that match your search.

< 335h/379H 160v/160V Pos: standing >
Ship
=========================================

Table of Contents for Ships
Type "Help <Ship_category>" to view

* Ship Basic      -Buying a ship and preparing to go to sea
* Ship List       -The "List" command when at a docks
* Ship Movement   -Moving around in the docks and on the world
* Ship Combat     -Almost everything you need to know about combat
* Ship Cargo      -Almost everything you need to know about running cargo
* Ship Looks      -All the different ways to "look around"
* Ship Commands   -A thorough list of all ship commands
* Ship Crews      -Some extra information about crew

The following help topics also matched your search:
 Animal Friendship
 Leadership
 Ship basic
 Ship cargo
 Ship Combat
 Ship commands
 Ship crews
 Ship Damage Control
 Ship list
 Ship looks
 Ship movement
 Ship npcs
 Ship Weapons
 Ships
 Toggle Shipmap
 Worship


< 335h/379H 160v/160V Pos: standing >
Ship basic
=========================================
Ship Basic
=========================================

A dock is much like any other shop, you use "buy" and "list" to see what 
ships and ship accessories are available at the docks.  You can only buy 
a ship at one of the major docks in the world.  An example is Tharnadia on 
the Goodie Continent.  To buy your first ship, you must also give it a name. 
Names of ship use ANSI commands so you should first use "Testcolor" command 
to perfect the name of your ship, otherwise you could end up with a lousy 
looking shipname.

The syntax for buying your first ship is "buy hull # <shipname>" where 
# is the number of the hull you wish to purchase, and shipname is the 
above mentioned name you create using ANSI commands. Use "list hull" to
determine, which hull you want to build and can afford. The smallest and
cheapest ship is sloop. It can not carry weapons but it can transport 
a single person from one continent to another.


Ok, now you"ve purchased your ship, the "list" menu at all docks will 
have changed.  You can now see 4 various lists. 
From now on, you will not have to state a shipname when you change your hull.  


Next suggested reading: "help SHIP_LIST"

< 339h/379H 160v/160V Pos: standing >
Ship Combat
=========================================
Ship Combat
=========================================

Combat on the ship system works on the principle of firing arcs,  
single target, and damage points. 

==Firing Arcs==
Firing arcs are the direction your weapons are pointing on your ship. For 
example, a ballistae mounted on your Port(Left) side is pointing to the 
ship"s left, so if the target is on the right side, it is out of that 
particular weapon"s arc, so if weapons are mounted only on the forward arc, 
that means the ship only has a limited arc of fire in the front. If a ship 
has weapons on all four parts of the ship it can shoot in any direction. 

==Target==
Fighting in ships requires you to lock onto another ship. This uses the 
ID of the ship (covered in "help Ship_Looks"). The syntax is "Lock <ID>" 
When you are locked onto a ship, your crew will try to attack that ship and 
only that ship when you order them to fire weapons or ram. However, you can 
reassign the Lock ID at any time, as often and as quickly as you wish. 

==Damage==
When a ship is hit, it is hit on one of the four sides. Each side has 
two types of HP, armor and hull. Armor is made to take damage, as long as 
a ship has armor, its weapons and insides are protected unless enemy scores 
a critical hit that penetrates the armor. Once the ship's armor is blasted away 
however, damage goes to the hull of the ship. Hull is basically the framework 
of the ship, hits in the hull can knock the crew to the ground or damage weapons. 
Once all the hull of a side is gone, the ship is taking on water, not enough to 
sink it, but enough to immobilize it. Once two hull sides are blown away, 
the ship no longer can float and will sink. If the ship is fast enough and 
doesn't want to get blown up, they have the choice of running, but be 
warned, the rear of a ship has less armor and more delicate structure than 
the rest of the ship (Like the Rudder) so the ship will be quite vulnerable there. 
Also when a ship gets hit, it has a chance of getting hit in the sails which 
makes the ship not able to move as fast (can"t move if your sails have big 
holes in it), and even possibly, with enough hits, the sail can get completely 
destroyed, making the ship immobile. 


==Repairs==
Your crew will try their best to repair damage done to ship during combat, but 
they only can do so much outside of dock. When ship is anchored and not engaged in 
any actions, it gives crew better chance to do repairs. If ship is immobilized,
crew might patch it enough to start moving again, but they can do it only in 
anchored state.


==Weapons aiming==
The chance to hit target ship is determined by the range to target, target's size 
and by target's movement relatively to your ship. The catapult-type weapons mostly 
affected by distance changing speed, the ballistas and beam-type weapons are mostly 
affected by angle speed of the target. Basically, the best situation is when 
target is close and moves in the same direction at the same speed as your ship.


==Ramming==
If you ran out of ammo or feel like going banzai, you can try ramming enemy ship.
Syntax is "order ram". This will switch your ship into ramming mode, in which it will 
immediately ram the target as soon as it gets into your front arc at distance less 
than one. While your crew prepares for ram, their actions are limited. They can still
maneuver the ship, aim and fire weapons, but they arent able to do long work like repairs 
or weapon reloading. To stand down from ramming state, do "order ram off".
Your need to maintain some speed to do ramming. Upon ramming, both ships recieve
massive damage, but extent of that damage is affected by ships relative size and relative 
movement during the ram. Ramming a clipper with cruiser has devastating effect, but
good luck catching it into ramming position. Ramming a cruiser with clipper is easy but 
will cause much more damage to ramming ship that to target. If your ram the target from 
behind, it will be weak due to low relative speed. If you ram target head-on, your ship 
will recieve a lot of damage also.
The best is to ram ship of close size ortogonally into the side at full speed.

Note: Many players will disembark their own ship after they immobilize 
yours or drop its speed below certain point, and then board yours to kill 
you AND destroy your ship afterwards. You can also do this yourself 
(just don't die on THEIR ship).

Note: After Sinking a ship, use the command "Get Money" to collect the prize
money for sinking your enemy. The prize (frags, epics, money) will be split among
the ships that took part in sinking.

Note: You can get in group with other captains, if both you and group leader are 
on the bridge of their undocked ship.

Note: It takes about 75 sec to 2 1/2 minutes for a player's ship to finish sinking.

Next suggested reading: "help SHIP_LOOKS"

< 341h/379H 160v/160V Pos: standing >
Someone gives an order to his followers.
A Drow Elf snaps into visibility.
The lich of a sun lightbringer snaps into visibility.
The lich of a sun lightbringer snaps into visibility.
The lich of a sun lightbringer snaps into visibility.
The lich of a sun lightbringer snaps into visibility.

< 345h/379H 160v/160V Pos: standing >
The lich of a sun lightbringer completes its spell...
The lich of a sun lightbringer utters the words 'buoblg qrunsoqpze yugh'
You resist the effects of the lich of a sun lightbringer's spell!

< 345h/379H 160v/160V Pos: standing >
The lich of a sun lightbringer completes its spell...
The lich of a sun lightbringer utters the words 'buoblg qrunsoqpze yugh'
The lich of a sun lightbringer seems to focus for a moment, and its spell bursts through your magical barrier!
The lich of a sun lightbringer's mighty magic fist slams into you!
The lich of a sun lightbringer completes its spell...
The lich of a sun lightbringer utters the words 'buoblg qrunsoqpze yugh'
The lich of a sun lightbringer's mighty magic fist slams into you!
OUCH!  That really did HURT!
The lich of a sun lightbringer completes its spell...
The lich of a sun lightbringer utters the words 'buoblg qrunsoqpze yugh'
You resist the effects of the lich of a sun lightbringer's spell!

< 265h/379H 160v/160V Pos: standing >
A Drow Elf gives an order to his followers.
The lich of a sun lightbringer starts casting an offensive spell.
The lich of a sun lightbringer starts casting an offensive spell.
The lich of a sun lightbringer starts casting an offensive spell.
The lich of a sun lightbringer starts casting an offensive spell.

< 266h/379H 160v/160V Pos: standing >
The lich of a sun lightbringer completes its spell...
The lich of a sun lightbringer utters the words 'buoblg qrunsoqpze yugh'
The lich of a sun lightbringer's mighty magic fist slams into you!
OUCH!  That really did HURT!
The lich of a sun lightbringer completes its spell...
The lich of a sun lightbringer utters the words 'buoblg qrunsoqpze yugh'
You resist the effects of the lich of a sun lightbringer's spell!

< 150h/379H 160v/160V Pos: standing >
The lich of a sun lightbringer completes its spell...
The lich of a sun lightbringer utters the words 'buoblg qrunsoqpze yugh'
You resist the effects of the lich of a sun lightbringer's spell!
The lich of a sun lightbringer completes its spell...
The lich of a sun lightbringer utters the words 'buoblg qrunsoqpze yugh'
You resist the effects of the lich of a sun lightbringer's spell!

< 150h/379H 160v/160V Pos: standing >
A Drow Elf gives an order to his followers.
The lich of a sun lightbringer starts casting an offensive spell.
The lich of a sun lightbringer starts casting an offensive spell.
The lich of a sun lightbringer starts casting an offensive spell.
The lich of a sun lightbringer starts casting an offensive spell.

< 151h/379H 160v/160V Pos: standing >
The lich of a sun lightbringer completes its spell...
The lich of a sun lightbringer utters the words 'buoblg qrunsoqpze yugh'
The lich of a sun lightbringer's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The lich of a sun lightbringer completes its spell...
The lich of a sun lightbringer utters the words 'buoblg qrunsoqpze yugh'
The lich of a sun lightbringer's giant fist of force is the last thing you ever see.
Your skin of a displacer beast [superior] was completely destroyed by the massive blow!
Your choker with red, white and a blue gems was completely destroyed by the massive blow!
Your Veldian collar was completely destroyed by the massive blow!
Your long flowing girth of spidersilk was completely destroyed by the massive blow!